View Full Version : CvS2: Dr.B- Elite Yamazaki Strats & post yours too!
BusterWolf
08-29-2002, 03:50 PM
Sups peeps? I put up this thread for all u Yama lovers out there or at least wanna learn him...Feel free to post all your fav combos...Strats and ideas for our pocket pool playing friend..lol Imo he is the man and can punish / counter alot of other top tier characters...if there are any questions I can help with just holla ..I have a few tricks up my sleeve..
-Dr.B aka Brandon C.
GavroKiller
08-29-2002, 08:52 PM
yama's tha shit, there is none better...
main combo... cLK, qcb+LK, qcb+FP (also sFP, qcb+FP)
its all about the jMK, the sFK, and the cMK... i also like his sMP as well
yama has great range so one must great use of his snake arms and his sFK... i havent really seen any use for his knife, you can combo into it but it doesnt do a great amount of damage and it lags too much, i like snake arms better
his anti-turtle can be very useful (mix it up and if they block the above combo, instead of doing the low snake arm do the anti-turtle)
yama's main anti-air is his cFP, its got great priority, also use jab snake arm if you can predict them jumping
the one problem with yama is he cant jump very high and his dash sux, so i reccomend him in a run groove, preferably k cuz the rage makes him a monster (and when your raged nobodies jumping in on you, so that gives you control of the match)... luckily his great range makes up for his lack of mobility
yamas command throw is useful to but dont abuse... and keep in mind his throw super, its very useful and people dont expect it much
yama's normal throws also have great priority so use them when the oppurtunity arises (the punch one is just brutal)
his best suit in my opinion is 3 punches
bottom line is... how can you not like a psychotic bad ass who ownz you with one hand in his pocket
digitalheat
08-29-2002, 10:47 PM
:p Yama's c.HK trip outranges and goes under sagat's c.FP
:p c.lk, dirt kick xx serpent slash is the bread and butter combo.
:p Cancel standing fierces into serpent slashes (standing fierce is better than the crouching fierce)
:p c.HP is decent anti air
:p s.HK and c.HK MUST BE USED AND ABUSED OFTEN WITH YAMA. Yama is a zoning character.
:p j.HK has a weird angle that fucks people up... j.lk has good range and priority
:p lvl 1 guillotine (the up&down super) interrupts surprisingly often. lvl 3 guillotine is just plain unfair if you can do it well, it interrupts pretty much anything in the air
:p yama's counter > balrog dash punch... i'm sure you can find other good uses for his counter
Peace.
EvilRyu10585
08-29-2002, 10:49 PM
Originally posted by BusterWolf
Sups peeps? I put up this thread for all u Yama lovers out there or at least wanna learn him...Feel free to post all your fav combos...Strats and ideas for our pocket pool playing friend..lol Imo he is the man and can punish / counter alot of other top tier characters...if there are any questions I can help with just holla ..I have a few tricks up my sleeve..
-Dr.B aka Brandon C.
what kind of tricks i'd like to know
Ouroborus
08-29-2002, 11:41 PM
standing hp into knife slash is a great pressuring tactic and does good chip. i use it as his bread and butter.
j. mk is a great air to air or air to ground deterrent.
digitalheat
08-30-2002, 12:42 AM
If you're looking for flashy "tricks" try psychic countering a fireball up close and then cancelling into a guillotine... hella flashy i'll bet you've never seen that before. Probably impractical but who knows... at first people didn't think RC was practical either :lol:
Also I saw from a japanese or korean video a very good yamazaki consitently using headbutt as anti air. I still don't understand how he did it so often but I didn't see it get out prioritized at all through the entire game... If someone could elaborate that would be nice
BusterWolf
08-30-2002, 01:45 AM
Well just a few Yama pointers....Zone your opponent to an exact range of your Serpent slash move...(Qcb) + any punch...It's all about baiting your enemy to jump then Use (qcb) + strong...When your opponent doesnt jump as much or likes to roll or run in use the Fierce version for sure punishment...Kicking dust is very valuable...Especially when you have C or N groove..Kicking dust many time for bait into searpent slashes is too good...it also builds madd meter...so u can have your anti-air and grab super handy...A good way to land Yama's grab super is if you have a roll to actually roll in and from the roll super...This allows you to grab opponent's fierce's...throws..or other moves/pokes...
A couple of basic setups i Like are jumping MK..crouching jab,crouching lk,kickdust , fierce serpeant slash...Also jab,jab,fierce Knifepull..does nice damage..When cornering an enemy use his all - u - can with HK...mix it up with LK too...
Now as far as his reversal move especially against "Jumpy chars" like Blanka...Or dhalsim...or shotos...Even Vega..Be patient look for their jumping patterns and use (Qcf) + Lk...not from a far jump MK or HK...
Anti Air: When it comes to anti air alot of peeps like to use crouching HP...of course when they are above you or on some jump ins...I'd rather like to use MP serpent Slash ..and right above your head LK serpent slash...Mind you ..u have to opponent zoned to the right distance..I even use standing MP just to mess with their head...Dont forget Standing HK..
Over all fighting: I just keep away..and serpent slash...Super when they jump in and grab super when ever they miss A move...Standing HK is great to keep pressure on rush down players...on fireball happy people keep them shocked by randomly returning fireballs with (Qcf) + HP or MP....When you are thirsty for meter use (Qcf) + jab..It just throws peeps off...And when you want to bait a HK just use standing MK in close not too obviously though...Then when they jump hit em' with something...Whew that was alot and I gotta go..I hope this helps u guys out it helps me all the time and did at EvL...Peace:cool: :evil: :lol:
MuudaMuuda
08-30-2002, 04:21 AM
I'm not a Yama player but here are some observations I made.
With n-groove Yama, you can really abuse the low jump MK, it's almost like Rugal's HK. his MK also wins alot of Air to Air or at least trades off. You can RC the counter move to counter multihit attacks that would usually hit you (ie. Bison's scissor kicks or Ryo's Ryoku Ranbuu). Also here's something about his Counter that is actually very useful against Cammy players. Her Spiral Arrow hits low usually and Yama's counter would miss all the time because hit punch is too high in the air to hit small ducking cammy. However, after she hits the counter move with a Spiral Arrow, you can whiff the punch move into the Drill super or a headbutt. you can't imagine how well this works, believe me, I've been hit by the drill super more times than I can remember for careless spiral arrows.
SaiYuk
08-30-2002, 06:28 AM
if you hit with a st.HP why would you do HP serpent slash? as far as i'm aware a HP knife deals more damage than a HP serpent slash. plus the HP knife connects after either close st.HP (head) or far st.HP (hand). plus, HP knife is almost completely unpunishable when blocked. (personally i've never seen it punished, probably because the stun is too great when its blocked) add to the fact that it'll do more chip damage than serpent slash if blocked.... i really can't see why one would chose serpent over knife.
GavroKiller
08-30-2002, 09:17 AM
Originally posted by digitalheat
:p yama's counter > balrog dash punch... i'm sure you can find other good uses for his counter
Peace.
it works well against hibiki players... this coming from personal experience
SSF2T
08-30-2002, 12:49 PM
Originally posted by SaiYuk
if you hit with a st.HP why would you do HP serpent slash? as far as i'm aware a HP knife deals more damage than a HP serpent slash. plus the HP knife connects after either close st.HP (head) or far st.HP (hand). plus, HP knife is almost completely unpunishable when blocked. (personally i've never seen it punished, probably because the stun is too great when its blocked) add to the fact that it'll do more chip damage than serpent slash if blocked.... i really can't see why one would chose serpent over knife.
Umm... let's see the Knife doesn't always hit. The 2nd will always hit, but the first slash will not always hit. Giving them a chance to retaliate. The Serpent Slash on the other hand, will always hit, as long as the s.HP hits.
GavroKiller
08-30-2002, 01:28 PM
Originally posted by SSF2T
Umm... let's see the Knife doesn't always hit. The 2nd will always hit, but the first slash will not always hit. Giving them a chance to retaliate. The Serpent Slash on the other hand, will always hit, as long as the s.HP hits.
like i said, the knife's no good... the kof version of the knife was a lot cooler...
BusterWolf
08-30-2002, 01:42 PM
The knife is good...I'd rather Serpeant slash after dust kick combos...or lows into it...After the fierce knife connects even when blocked you can roll grab...or super...and you re-set up for other ideas you have ready for punishment..And as far as countering Cammy's spiral arrow...U counter it....with (Qcf) + LK mainly...then headbutt knife or serpeant slash and if you wanted u can get a free grab...
-Dr.B:cool:
Venturi00
08-30-2002, 02:05 PM
yamas knife is exccellent at the right distance. i like to use strong knife on turtles...if u do it at teh right distance it cannot be punished as far as i know. Its really fast too
Flip Ninja
08-30-2002, 04:56 PM
In case any of you didn't know, Busterwolf is the guy who beat KSK.
KSK just had nothing to counter Busterwolf's superior Yamazaki.
In closing, I'd let Busterwolf penetrate my anus with his penis*.
*not gay
The Orochi
08-30-2002, 05:46 PM
i don't play yama as much as i do. i still love him & i still use him in some toureys.
use his fk sand kick in his B&B, adds damage,may not be a lot but it does the most.
trick for N yama players like me. i was doing this before evol got started on like thursday. i would bait them some way so i could get close enough for his throw super. c.lp-HCB+break stock-HCB p. gets a lot of ppl because it's so fast. they see u break stock & will most likely go for an attack & the super will catch em.
another thing to get ppl with after u do that trick. most likely them know your gonna do that after they get hit by it once. so c.lp-break stock-guillotine since they will try to jump out of the way of the throw.
i like using his s.mp as an AA more then c.fp. it just works better then c.fp for me.
i like getting them into the corner because
from there i try to bait out anything from them for me so i can do his counter to them then hit the guillitine.
btw old news but yama can hit anything after he sticks out his tounge & counters u in the corner.
i like to start out the match with either the serpent slash or his counter. i useually start out the counter with cammy to prevent cannon drills.
i always use lk counter so i'm not out there too long.
if i remember anything else i forgot i'll post again.
digitalheat
08-30-2002, 06:05 PM
Originally posted by GavroKiller
it works well against hibiki players... this coming from personal experience
Really? I don't play many experienced hibikis, but doesn't she do lots of low attacks that yama can't counter?
GavroKiller
08-30-2002, 10:05 PM
Originally posted by digitalheat
Really? I don't play many experienced hibikis, but doesn't she do lots of low attacks that yama can't counter?
the idea is not to throw it out randomly, usually your opponent will develop a pattern, you anticipate the moves she does that dont hit low
in order to play some good yama you should be able to make good anticipation... mainly with the snake arms, but good use of the counter couldnt hurt
GavroKiller
08-30-2002, 10:09 PM
Originally posted by Flip Ninja
In case any of you didn't know, Busterwolf is the guy who beat KSK.
KSK just had nothing to counter Busterwolf's superior Yamazaki.
In closing, I'd let Busterwolf penetrate my anus with his penis*.
*not gay
suuuuuure :rolleyes:
BusterWolf
08-30-2002, 11:44 PM
Who are some of your worst Character Yama match-ups??? This is an important topic for Ryugi Yamazaki players..
-Dr.B:cool:
O_O!!!!
08-31-2002, 12:31 AM
c-groove yamaazaki combo
lvl 2 anti air super cancel into counter O_O!!!!!
Ouroborus
08-31-2002, 02:30 AM
Originally posted by BusterWolf
Who are some of your worst Character Yama match-ups??? This is an important topic for Ryugi Yamazaki players..
-Dr.B:cool:
Bison, Rolento, and Vega.
There isnt too much air to air move that beats bison in the air. j. hp works only if Bison is above you.
Rolento and Vega because they can run away from you all day and outpoke you.
But I suck in CvS2 tho, so prove me wrong.
BusterWolf
08-31-2002, 01:28 PM
Dont get me wrong Rolento,Vega,and Bison are good against Yama..But if Yama has a good mix-up defense/offense he can win..to win a match up with real fast and jumpy chars just out wait them and punish with supers,serpeant slash..and combo link ins..Yama has like a million punishment setups..
-Dr.B:cool:
Vigorous
08-31-2002, 02:06 PM
I recently dropped Yamazaki from my tournament team, and I used him since day one. Don't get me wrong, I love the killer, but he just doesn't have it for me anymore. And I have a pretty good one, so this isnt from a scrub perspective.
He is a fun character who can punish mistakes, and has some crazy mix-up games. He excels in some grooves more than others.
He can be a turtler, rushdown machine, and a defensive wall.
But with all these people jumping on bandwagons and such, Yamazaki is losing big time.
As mentioned earlier, he does die to Rolento, Vega, and Bison. Now add: Chun-Li and Cammy.
It takes ALOT to beat these characters. And most of the time, you better have a super ready. Whats worst, is when they're runaway chars. Ever play a good runaway Vega or Rolento? Yamazaki is pretty much lost.
Remember, this is an overall view. BUT if you're in a groove like P or K, Yamazaki's chances gets alot better against everyone. I know Viscant uses K-Yamazaki, and does really well. K and P adds alot of options for him while not getting punished. Hes able to jump in and rushdown more.
But I do still use Yamazaki in my casual team in P. Rarely in tournaments now. But I'll switch teams if I see those anti-chars mentioned.
I'll still add strats though. :D
The Orochi
08-31-2002, 03:57 PM
rolento was my worst match up. but then cammy kicked my yama's ass once too.
shadowcharlie
08-31-2002, 07:32 PM
cammy is a pain in the ass also iv seen yama anti air with c.hp and do his qcfX2+p super and it connected :-/ also use c.mk,mk dust,serentslash, soooo much better then lk
BusterWolf
09-01-2002, 12:25 AM
Alot of people think Yama cant beat Cammy..But for me Yama is a Cammy Killer...if u turtle up and wait for spiral arrows you can use his reversal move and get a free grab or super...Or sweep them after a whiffed one...Use his jumping MK alot to get in and start your bread and butter kick dust combos...Trust me I may make it sound easy and it caN be if u play smart , patient ,and with quick reaction...I play in a pretty tough divisoon filled with Cammy players so I have to adjust and so can all of you..
-Dr.B:cool:
BusterWolf
09-03-2002, 12:10 AM
Here's a good topic..Yama vs Yama match ups....How do u guys out there deal with them?? What are some of your advanced tactics...???
-Dr.B:cool:
EvilRyu10585
09-03-2002, 12:09 PM
Originally posted by BusterWolf
Here's a good topic..Yama vs Yama match ups....How do u guys out there deal with them?? What are some of your advanced tactics...???
-Dr.B:cool:
short jump a lot
SoleEMU
09-03-2002, 01:39 PM
Originally posted by BusterWolf
Alot of people think Yama cant beat Cammy..But for me Yama is a Cammy Killer...if u turtle up and wait for spiral arrows you can use his reversal move and get a free grab or super...Or sweep them after a whiffed one...Use his jumping MK alot to get in and start your bread and butter kick dust combos...Trust me I may make it sound easy and it caN be if u play smart , patient ,and with quick reaction...I play in a pretty tough divisoon filled with Cammy players so I have to adjust and so can all of you..
-Dr.B:cool:
I usually end up rolling alot, and then b&b combo (whatever u use)
also, some FP serpent slash, and when they jump, super... :D
and his counter will also block and hit a mp serpent slash the other throws at you (gotta be fast, or anticipate)
As for the bad matchups, I usually have problems with anyone that is very long range... asside from vega and rolento, Haohmaru is one of my bigger problems, along with vice (another long buffer player with good throws.)
SSF2T
09-03-2002, 03:19 PM
Originally posted by BusterWolf
Here's a good topic..Yama vs Yama match ups....How do u guys out there deal with them?? What are some of your advanced tactics...???
-Dr.B:cool:
Break guards, and The Drill lv.2+... unless you GuardBreak them, then lv.1 is ok. Guillotine if he... err... the opponent jumps. That's about it... wait... that's exactly like everyone else... :sweat:
So in other words... exactly like everyone else... nothing different.
BusterWolf
09-03-2002, 07:00 PM
When I play other Yama players I look for thier habbits and fast..If the serpeant slash alot I counter with his reversal move....When I see they are a "dry" Yama players as in not being too active I rush them down to put into their brain that their Yama sucks and why in the hell are they playing him..lol..wHENever I see a miised MP serpeant slash I throw a Hp one..It's all about counter moves on Yama cause imo..he's counter move king..
-Brandon Chaney aka Dr.B:cool:
Laostyle559
09-03-2002, 10:53 PM
wow lots of good yamazaki strats in this thread... i learned a few things, like that whiff counter hit into super, and the cHP as an antiair into the super... genuis...
here's my two cents...
I play C-groove Yamazaki
against rollers... i use cHP into FP Serpent Slash
the cHP has a long hit time and u can be a little off in the timing to hit them out of their roll... a little. haha
about that kick dust combo, i don't use it much but i think i'll start using it more. instead of cMK tho I use the headbutt sHP
so my combo goes like this sHP, RK Dust Kcik, HP serpent slash
i tend to use the command throw a lot, well not really a lot, but the opportunity comes up a lot, especially against pokers, or against slower chars when they whiff moves. like Sagat
IMHO the lvl 1 anit air is worthless because anything will stop it... unless you time it jst right...
the level 1 guillotine is very good on the other hand.
i usually save up my super to level three though because with super cancelling, Yamazaki can whip out a heap of damage.
my favorite is lvl 2 guillotine (near or at corner) let the whole thing happen, even the big hit at the end, and the lvl1 anti air will still connect, and boy does it hurt.
i've seen others say this a lot, but it's just so dam true. abuse his sRK, for the most part, u want make sure they don't roll and counter with something big. because a dead yamazaki is a worthless one.
i like to guard break a lot, because when they're guard broken they're helpless, just the way Yamazaki likes it haha!
my most used combo is this (can be used whether the opponent is blocking or not) cJP, cJP, sHP, HP serpent slash or knife (last two will be blocked if the opponent has some brain power) guard damage is severe. when guard is broken feel free to follow up with the dust kick combo or super!:evil:
hmm.. i think the worst character matchup for me is, rolento (because he can seriously just hit u once and runaway from poor yamazaki until time runs out), and zangief (cuz i jus can't beat zangief:lol: ) anyone else is dead meat except s-groove dan haha
against other yamazaki players, i use the serpent slash against them. when they serpent slash for zoning against me, i just roll through it and counter. to keep it from happening to me, i play very carefully with my serpent slash and my sRK because both have long recovery. make sure that u hit them (at least blocking) because if they roll through yamazaki is in for it.
overall to play yamazaki u have to play with patience. wait for the opponent to make a mistake and counter. i've gone from nearly being OCV'd to coming out with a victory thanks to good ol' Yamazaki!
Laostyle559
09-03-2002, 11:02 PM
o yah to add to my guard break combo (cJP cJP sHP serpent slash) if the opponent learns that he/she can roll through the sHP then just skip the serpent slash and bust outa guillotine for em! mwahahahaha! k das all
BusterWolf
09-04-2002, 12:02 AM
What is flashy and is a great way to finish an opponent is Level 2 Grab super....Get plenty of hits and counter into Ax kick ( F+QCf+HK) looks nice...feels better and leaves the opponent's mind all messed up the next round if any...For the most damage use kick dust combo to cancel...and second most HP knife...He can bust out so damaging and very nice looking shit..lol..Lata!!!!
-Dr.B:cool:
SSF2T
09-04-2002, 01:07 AM
The grab super is called, "The Drill".
The Anti-Air super, "Guillotine".
Now let's not make too many mistakes here... an KOF player/fan will make a fool out of you.
BusterWolf
09-04-2002, 01:20 AM
Thanks for the info...I'll try to incorporate that into my combo and super descriptions for the SNK player community..lol..Lata..
-Dr.B:cool:
Dasrik
09-04-2002, 01:31 AM
Since Yamazaki is the only SNK character I really like that made it into CvS2, he's a character I use fairly frequently. He usually stands middle guard in N-Groove Honda/Yama/some powerhouse, and sometimes when I'm feeling particularly cocky/insane I use him in A-Groove.
Some tactics I like:
low jump forward - This is actually not a bad poke, it has good range and it goes over low hits, plus if you're close you can follow this up with the anti-air super.
stand forward - My poke of choice actually, what I usually do is do some stand roundhouses to get it into people's heads that I'm going to do it, then switch to stand forward. It has nearly as much range and priority.
repeated serpent slashes from a distance - Good way to make people think twice about doing anything.
corner or near corner custom - do s.fierces til you get kind of near the corner, then c.rh, s.rh, strong knife repeatedly then anti-air super.
I can set up the anti-air super fairly easily. Pump the stand roundhouse and they'll think they HAVE to jump. Setting up the grab one is a lot harder though. The best thing I've come up with is empty jump into grab super on counter whores. Any suggestions?
Laostyle559
09-04-2002, 11:50 AM
umm.. roll, The Drill.
can work very well if used correctly.
my bad about the super mix ups, i always thought the guillotine was the grab super cuz the intitial hit on the grab super is kina like the hit of a guillotine? iono haha, but sorry guys.
BusterWolf
09-04-2002, 08:16 PM
Anyone have a good A-Yama combo...I need a few..A mid screen..anti-air and corner..Thx.. Cause I'm a damn C player!!!!
-Dr.B:cool:
Laostyle559
09-04-2002, 09:46 PM
oOom i dun play a-groove yamazaki, but dat one that dasrik said sounds good. I've seen a cool looking combo on a combo movie once. i think it only works againt rolento or dan, but it's just a trip, then a bunch of OTG'd (yes OTG) command throws then The Drill to finish it off.
BusterWolf
09-06-2002, 01:59 AM
Someone plz post some good A-Yama combos...If any...lets see what peeps come up with...
-Dr.B:D
Laostyle559
09-06-2002, 02:15 AM
dat OTG combo does around 8000 damage, but then it only works against dan or rolento...:confused:
BusterWolf
09-07-2002, 02:24 PM
I have been playing S yama for fun recently..and omg he does some nice shit off of dodge..maybe that groove isnt complete ass...I know I would rather play it over P groove any day...Shit whatever makes Yama crazier I'm for it...
-Dr.B:cool:
Emissary
09-07-2002, 11:48 PM
I saw this crazy A groove combo that revolved around his command grab. I don't remember the specifics, but I think it was in one of the A Groove exhibitions that can be found on gamecombos.com
--Emi
Laostyle559
09-09-2002, 07:48 PM
yah the command grab CC only works on Dan or Rolento though... haven't i said that like 3 times already? o well haha
Gandido
09-09-2002, 08:40 PM
Yama's normal custom:
sweep, (low fierce, roll) x corner, j.fierce x N, super.
EvilRyu10585
09-10-2002, 12:20 PM
how do you guys fight sagat (turtle) and hibiki
BusterWolf
09-10-2002, 02:40 PM
Sagat: To fight against turtle Sagat u must play run away Yama..Jumping back lk...land kick dust and serpeant slash from the right distance...If he ever jumps,rolls,or misses a fireball super his ass...And if u have a roll and are in close bait his fierce and do the grab super...Also keep him back with HK but not too many..Dont forget ur kick dust combos..
Hibiki: This is a hard one for Yama...For one if u have roll..hardly do it..she can punish u bad if u do that too much..Another thing is if u have run stop at a smart distance her slashes have unholy reach...To fight her use HP serpeant slash...Its his best attack from range on her..Notice that if she jumps use his MP alot more..If she's not jumping at all why use it she's too damn short...A risk I take is when she misses a run slash or slash close in I roll and grab super...Not too smart if u dont know when to do it but if you do its all good...aND SWEEPING THE HELL OUT OF HER IS A GOOD IDEA TOO...lol...I hope this helps..Peace..
-Dr.B:cool:
zuggzugg
09-10-2002, 08:47 PM
You can use the grab super as anti air also. A lot of people dont expect it.
sup Dr. B.
EvilRyu10585
09-10-2002, 11:11 PM
Originally posted by BusterWolf
Sagat: To fight against turtle Sagat u must play run away Yama..Jumping back lk...land kick dust and serpeant slash from the right distance...If he ever jumps,rolls,or misses a fireball super his ass...And if u have a roll and are in close bait his fierce and do the grab super...Also keep him back with HK but not too many..Dont forget ur kick dust combos..
Hibiki: This is a hard one for Yama...For one if u have roll..hardly do it..she can punish u bad if u do that too much..Another thing is if u have run stop at a smart distance her slashes have unholy reach...To fight her use HP serpeant slash...Its his best attack from range on her..Notice that if she jumps use his MP alot more..If she's not jumping at all why use it she's too damn short...A risk I take is when she misses a run slash or slash close in I roll and grab super...Not too smart if u dont know when to do it but if you do its all good...aND SWEEPING THE HELL OUT OF HER IS A GOOD IDEA TOO...lol...I hope this helps..Peace..
-Dr.B:cool:
if u slash hibiki you get counter slashed every time and i play k groove
SSF2T
09-11-2002, 01:24 AM
a) Don't copy the whole entire thing, then post something that's a sentence long. Copy the beginning, add some periods, then skip the middle, add periods, then copy the ending. If it's really long, we only need to know who wrote it, so we can go back to check on it.
b) If you become preditable, of course you'll be counter slashed. And since you are K-Groove. Jump like a mad man, JD, get rage, and stalk her down.
Originally posted by zuggzugg
You can use the grab super as anti air also. A lot of people dont expect it.
sup Dr. B.
Only lv.1 can be used as an Anti-Air... because of it's start up, after the freeze. But lv.2, and 3 will miss. But it's risky to do it anyways, because you'll get kicked before you get to pull it off... unless it's against someone like Balrog/Vega... which he falls really fast, and he'll land on it.
But of course, hopefully, you are talking about The Drill, and not Guillotine. Because Guillotine does do a grab too... well... kind of.
Laostyle559
09-11-2002, 10:39 PM
well of course the guillotine is an anti air super haha... i've never seen anyone use the drill as an anti air because if they do pretty much any attack while jumping it will knock u out of it...
and if someone is jumping at u while u have meter... they r very stupid... haha
BusterWolf
09-12-2002, 02:00 AM
Sup ZuggZugg....I'm glad to see you posting and I'm sure ur still playing...Recently I have been playing S groove and have been doing pretty good with it..it kinda makes all my chars like my Yama was at EvL..just pure nutty..lol...It looks like its up to me to really put it on the map with style..lol..anyways Is that punk Wizard still not running cvs2 tourneys..?? The scene is has picked back up here..good luck to you and get them rolling again in Pac-South...
-Dr.B:D
Gandido
09-12-2002, 05:23 AM
Best S-Groove strat: run low jab, run xx charge xx throw :)
Run, charge xx The Drill
eddieW
09-12-2002, 09:14 AM
roll cancel dust kick=perfect wakeup and stops bs jab rushdowns, muhahahaha!!!!:evil:
Rolling Start
09-12-2002, 10:51 AM
S-Groove Yama is v.v.sick. S-Groove is dope because it's pretty much an anti-poke groove if it's played right, and that takes away most of the problems i have against rolento and the like. Both of Yamazaki's dodge attacks are sick, his combo one combos into most of his specials and supers, and obviously his kick one is his best poke.
Just to throw this out, because many people don't know it, but when your meter is charged in S you get a damage increase on par with N-Groove stock breaking. Since Yamazaki has VERY safe full/mid-screen charging, your meter should always be charged. Also, for some reason most players always high jump in and attack when you're charging. Well, since charging has pretty much no ending delay, you can either c.fp or counter when they come in.
Rolling Start
09-12-2002, 11:32 AM
Oh yeah...
I don't mean to turn this into S-Groove discussion, but i like to...
Dodging is button-press ghetto parrying, and multi-dodging is a LOT easier than multi-parrying (just watch your character, and when they flinch re-dodge.) After quite little practice i can multi dodge most long supers with ease (this includes Chun Li lv3 puffball/lightning rush, Sonic hurricane, double cyclone, and raging storm.) Plus, even though dodging doesn't give you as large a window to combo, it gives you a fast comboable attack for every character which easily links into most supers. Also, while parrying in the air is obviouly better than doing nothing in the air for S-Groove, i prefer dodging for anti-air to parrying for anti-air, cause they will just fall right through and land into anything you want to dish out. And if they look like they'll land close enough to throw, dodge knockdown attack!
Dodge into command grab is good for any character who has one.
Why take chip damage for psycho crushers when you can dodge last second and dodge knockdown.
Oh yeah, and IIRC, dodging owns a weak honda, cause, again IIRC, if you dodge his headbutt he doesn't go through, he just stops in front of you. WOOT, combo.
S-Groove is pretty anti-RC as well, because it's more based around turtling than other grooves, like P.
Multi-dodging a CC is sick, but as always watch for a throw. However, i'd rather get my ass thrown than CCed, any day.
EvilRyu10585
09-12-2002, 01:05 PM
you cannot anti air cr. fierce to super
kusanagi/yagami
09-14-2002, 02:50 AM
I agree very strongly That Yamasaki is the shit. I just recently started playing CVS2 and one day I decided that I want to try yamasaki, My friend taught me the basics first like: Anti-air, SRhKick, and roll grab. after playing with him alot I realized yama has his ups and downs or should I say pros and cons, for example: ups= his SRhkick is fucking awesome and produces pressure on opponents, and yes I agree that distance is yamas game to success, secondly, his grab seems to have superior high priority, and thirdly, I dont know about anyone else because no one really mentioned it but his mjk, and his mslash have the ability to cancel some other characters supers, thats so fuckin good. however I do agree with some that cammy is hard to beat I have so much trouble fighting cammy with yama. and vega too. but thats because vega is also alot faster than yama.
however, I hope i dont stand alone by saying that if you are playing C-groove yama and you just defend you will lose, in my eyes alittle bit of turtleing with him is Okay but he is all about rushdown and distance and he is a set-up artist (in other words, you do a move to make others do a move and then you counter that shit.
Pure_Evil 666
09-15-2002, 12:54 AM
CV Special all night long. The trick is to roll and super once you have level 2. Oh shit B, I gave your secret away.
Pained Auron
09-15-2002, 01:40 AM
Originally posted by Pure_Evil 666
CV Special all night long. The trick is to roll and super once you have level 2. Oh shit B, I gave your secret away.
well now i know what to expect:D
BusterWolf
09-16-2002, 07:06 PM
U guys can know it's coming and still get caught slippin'...lol and if u think thats all I use it's gonna be an easy win....
-Dr.B:D
Pained Auron
09-16-2002, 08:02 PM
Originally posted by BusterWolf
U guys can know it's coming and still get caught slippin'...lol and if u think thats all I use it's gonna be an easy win....
-Dr.B:D
we'll see brandon we'll see:p
BusterWolf
09-18-2002, 01:15 AM
It's all in good fun...I heard Ouroborus is playing Yama now...When u read this Ouro post ur strats u came up with...Anyone else got some cool Yama stuff to add in???
-Dr.B:cool:
EvilRyu10585
09-18-2002, 07:04 AM
if use jumping medium kick from it's maximum range it has high priority anyone have any strats against balrog (boxer)
eddieW
09-18-2002, 11:25 AM
against balrog...
use jumping mk at max range...
use counter more often because most of his hits hit above ankle...
don't slash wen he has a level 3...
don't try to outpoke balrog, just carefully do it...
roll cancel sandkick when balrog invades ur space:evil: ...
rush it down and don't let balrog have time to think...
that it
Vigorous
09-18-2002, 12:48 PM
Originally posted by BusterWolf
It's all in good fun...I heard Ouroborus is playing Yama now...When u read this Ouro post ur strats u came up with...Anyone else got some cool Yama stuff to add in???
-Dr.B:cool:
Ouroborus?? He was asking me for strats. :lol:
Eddie: Still playing Yama?
eddieW
09-18-2002, 01:39 PM
yea i still use him... since u don't use him nomore, i'm to top yama playa now boy!!:evil: I play him more solid now, not that wild yama like i use too lol... shaaaaaaaaaaa!!!!!!!!!
BusterWolf
09-18-2002, 09:29 PM
VigoROUS: yeah Ouro asked me for strats too..but none of us are too good to listen to other's ideas no matter how new they are to playing a char...someone can always help u with something new...Even though I have been playing him for a long time..Look forward to meeting u too...
-Dr.B:cool:
Ouroborus
09-18-2002, 11:13 PM
I got some tight Yamazaki tricks up my sleeve and I do NOT mean by roll super.
Vigorous
09-18-2002, 11:25 PM
Ah damnit Ouro! I was saving that trick for N-cubed. Now I'm fresh out!
*flips a table*
Rolling Start
09-19-2002, 11:35 AM
I'm a pretty big Yama scrub, and I had no idea until i read a FAQ that you can cancel his snake hands with kick. Seeing as i can't play SF for a while (busted forearm bones), i was wondering just how fast is the cancel? Like, seeing as he can be punished after a blocked BnB if you do the snake hands after the sand kick, could you do something like blocked bnb, snake hand, cancel snake hand, walk up throw/bomb bopper? And then next time say walk up, dodge to anything?
BusterWolf
09-21-2002, 09:55 PM
Here are the results for CVS2. (NOTE: this was not a sanctioned APEX tournament...these would have been the rankings and points awarded if it was)
1st - Brandon Chaney [Dr.B] +2100 pts
2nd - Anthony Phillip [Senor Payaso] +1050 pts
3rd - Larry Smith [Lar-ry$] +700 pts
4th - Gerard Camerino +525 pts
5th - Michael Rasphone +420 pts
5th - D-Side +420 pts
7th - Dan Thompson +300 pts
7th - James Camerino +300 pts
9th - Jhamarr Jayme [iMPULSZE] +233 pts
9th - Ray DelaCruz +233 pts
9th - Kris Patterson +233 pts
9th - Michael Celentano +233 pts
UNTIL NEXT TIME!!!
Thanks to all who came out there were alot of good players from
the Sac,Stockton,707,Castro Valley,and everywhere else...Damn good P-Groove players and my boy Jon-X and I had to bust out a little S-Groove..lol...Again without good comp like u guys I wouldnt be the player I am today...and whew there were some close calls..Thx again and I'll see ya at the next one....Madd props to Anthony aka Senor aka Juhachi for good matches in the finals...Madd props goes to Larry and Jon-X for good matches too..Yushiro is tha man for being such a good host and kickin it with Taunt..Impulze...Spiderdan..Mikey..SEbastard..and Zekmek were ku too...and to all I didnt mention...I'm out holla at ya lata..
-Dr.B:cool: aka Brandon
YAMA owns!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ouroborus
09-21-2002, 11:25 PM
I guess I'll reveal some of my strats.
standing lks: repeated standing lks are pretty good for poking as it is pretty damn fast and good range. I guess its even better with a run groove but I use C groove.
c. mk: almost as good as bisons. it can stuff most of cammys pokes up close and its a great move to play footsie with. mix it up with c.lks and repeated c.lps
repeated crouching, standing lps: good to throw out when up close and personal and even stuffs or trades with some jump ins. good to mix it up with c.mks or c. hk
standing mp: your basic anti air but it doesnt stuff deep jump ins. c.hp is better against crossups, but this one is faster
standing hk (AKA yama kick): this probably the reason why most people play him. its good for zoning and stopping people from running, but i wouldnt use it up close and personal as the low hitting moves beats it
c. hk: great move as it is fast, long ranged and good priority. just walking up and sweep works well
j. mk: his best jump in. its beats most anti air moves and most other air to air moves excluding those that can jump higher than him. also the range on it is good as it can hit an opponent two steps away.
j. hk: a deep jump in that beats anti air moves which the j. mk cant beat.
j. hp: great air to air move against characters that can jump higher than you. very useful against rolento.
snake arms: sorta useful for zoning, hp snake arms hits low so its pretty good to use after a blocked standing hp.
knife slash: IMO, this is probably his best special. after hitting a standing hp, (close or far), hp knife slash afterwards. if they get hit, it combos, if they block it, they take great block damage and a chunk of guard damage. But the best part is afterwards, its unretaliatable (at least I havent got hit by this after the blocked knife slash). So after that, you can follow it up with a yama kick if you think they are gonna attack, sweep them, block, blah blah blah. it sets up good mind games. However, you can get hit out of the knife slash in between the slashed especially if you do the far standing hp, but the window is fairly small. btw, dont use the mp knife slash. It doesnt combo, so you are better off using lp knife slash.
sand kick: meter builder, and combo filler
Mummy-B
09-21-2002, 11:49 PM
rolling start
you CAN do that, but it'd only work a couple times. the cancel animation is not real slow, but it's slow enough for someone to register and try and nail you before you get into throw range.
Laostyle559
09-24-2002, 01:01 AM
hmmm some good stuff ouro, thanks for the tips about that knife slash, never used it, but i think i will now.
here's one strategy i use to catch people with the drill...
i use this combo a lot... c. jp, c. jp, s. hp, hp serpent slash
well... it's not really a combo, it's meant to be blocked and it does a lot of guard damage. i use it when im being pressured, but i use it all around as well.
the trick is that generally people will start to expect me to always do that combo. so i just do this... c. jp, c. jp, roll/run/dash, The Drill
catches many people... what also works is c. jp, c. jp, roll/run/dash, bomb bopper (command grab).
very useful is used in the rite times... not to abuse...
besides dats only one way to do it...
spastic chaos
09-25-2002, 06:13 AM
Question for those who know;
In my area there is a Yama player who uses RC'd sand kick just to gain meter from a distance, it's pretty safe and he doesn't do it stupidly. He also uses RC'd sand kick in close and then combo's into snake arms, which is annoying since it makes rushing him much harder than before (basically functions as a dodge)....
So the questions are;
How good of a strat is this really... I can't see many flaws, he get's meter safe and fast, and it shut's down rushdown pretty well.
Is there a good way to rush him down on the ground? As far as I can see there isn't, RC'd sand kick stops jab rush down, then you get pushed, and all he get's is meter... you have to jump allot more.
Who has attacks that cleanly beat Yama's AA options consistently to stop this (I know some just wanting to know who I missed) ?
Finally has anyone else out there encountered this?:fury:
eddieW
09-25-2002, 08:14 AM
Originally posted by spastic chaos
Question for those who know;
In my area there is a Yama player who uses RC'd sand kick just to gain meter from a distance, it's pretty safe and he doesn't do it stupidly. He also uses RC'd sand kick in close and then combo's into snake arms, which is annoying since it makes rushing him much harder than before (basically functions as a dodge)....
So the questions are;
How good of a strat is this really... I can't see many flaws, he get's meter safe and fast, and it shut's down rushdown pretty well.
Is there a good way to rush him down on the ground? As far as I can see there isn't, RC'd sand kick stops jab rush down, then you get pushed, and all he get's is meter... you have to jump allot more.
Who has attacks that cleanly beat Yama's AA options consistently to stop this (I know some just wanting to know who I missed) ?
Finally has anyone else out there encountered this?:fury:
muhahaahahaahaaa!!!!:evil:
I don't know wat to tell ya buddy!! I'm a yama playa myself and I know how sick he is. Escpecially wit rc sandkick:evil: Wen a C groove yama has at least a level 2 in stock wit rc sandkicks down. Wat can u dooo???:eek: Muhahahaha!!!!
Well the weakness of rc sandkick is that the dust only hits up to the waist. So jumpin attacks can catch him if he does it mindlessly. "but wat if he has a lvl2 AA in stock?" Then ur fucked because the dustkicks recovery time is too short.... MUhahahahahahhahahaha!!!!!!!!
BusterWolf
09-25-2002, 04:54 PM
So true..Yama owns!!!!!!!!!!!!! Kick that dust baby!!!
-Dr.B:cool:
by the way I'm the kick dust master!!! lol
spastic chaos
09-26-2002, 02:30 AM
I don't know wat to tell ya buddy!! I'm a yama playa myself and I know how sick he is. Escpecially wit rc sandkick Wen a C groove yama has at least a level 2 in stock wit rc sandkicks down. Wat can u dooo??? Muhahahaha!!!!
Not much... to make matters worse his the only guy in my area that gives me a hard time. Plus probably the only person in the whole DC/VA/MD area who really RC's allot (started after EVO).
With Yama he only RC's in two places, sand kick if you rush down, and for meter, and RC'd snake arms for meaty attack when you get up. It's damn annoying, and as said once he hit's L2 on his meter you can't even jump in safely. So I am reduced to trying to bait him out into doing something stupid which sadly he doesn't. :(
Run in, roll then attack works some times though as the RC'd sand kick seems more premeditated than reactionary.
Oh well, maybe he's just that much better than me.:eek:
BusterWolf
09-27-2002, 06:05 PM
I have been messin with the RC knife and AX kick..works real good on the wake up....And looks too damaging when u land em'...
-Dr.B:cool:
zuggzugg
09-28-2002, 12:01 AM
Here is a very good trick for yamazaki (and a lot of other chars) on the second player side.
If you throw them into the corner, you can time a lowjump over your fallen opponent and land on the OTHER side. Then punish w/ a super or low hitting combo. Your opponent would have to be wise to the second player side crossup tactic AND would have to have already blocked facing the opposite side.
very sneaky!!
Props to Edma (another very good yama player) for showing me this.
EvilRyu10585
09-28-2002, 11:10 PM
i need some help with k yama im new to k groove and it feels weird playing him any k groove exsclusive things i should know
Laostyle559
09-29-2002, 01:00 AM
to you have to be the second player? or do u just have to be on that side...
GeekBoy
09-29-2002, 08:15 AM
Originally posted by Laostyle559
to you have to be the second player? or do u just have to be on that side...
You have to be second player for the trick to work.
Laostyle559
09-29-2002, 02:57 PM
well then... it's time to fire up good ol' training mode :lol:
Laostyle559
09-29-2002, 03:08 PM
Originally posted by EvilRyu10585
i need some help with k yama im new to k groove and it feels weird playing him any k groove exsclusive things i should know
about k yama...
play defensive, know your opponents moves and try to sucker them into doing something you want and counter appropriately...
if they try to rush you down, Just Defend, Kick dust, serpent slash.
if you want to attack... lots of low jump mk
when you r in rage mode, any decent player will kno not to jump at you... if they do, u kno wat to do... if they try to rush at you, the guillotine still connects against slow moves, ie sweeps, physical attack specials... if they go defensive, rush at them with c. jabs, low jump mk, and try to squeeze in a low jump wk, drill, when they are not expecting it... u must get close for the drill to connect... ummm... das all i can think of rite now
BusterWolf
10-01-2002, 11:11 PM
Where's Viscant ....He has one of the best K-Yama's I've ever seen..Im sure he has good strats..
-Dr.B:D
cheese_master
10-02-2002, 04:31 AM
low jump RH, then mixup supers is cheap strategy.
and Rog vs Yama someone post shit. No more slashs vs Rog w/ lvl3
no more BnB combos... lvl3 hits all that shit.
snk dude
10-02-2002, 09:07 PM
1. This is best used as a meaty: Deep small jump straight up Roundhouse>Sand Kick>Fierce Snake Arm.
2. Deep small jump Forward or Roundhouse>Level 3 QCFx2 + Punch super.
3. Run in>max range (far version) Stand Fierce>Fierce Snake Arm.
4.Run in> Deep crouch Jab>crouch Short>Level 3 QCFx2 + Punch super.
5. Grab set-ups: Super Deep crouch Strong (blocked or not)>tick into the Level 3 Grab super or Jab version of his grab special move.
6. Deep crouch Forward>Forward Sand Kick>Fierce Snake Arm.
:cool:
BusterWolf
10-03-2002, 01:08 AM
Thanks for the good Yama strats SNK dude....Anyone else gonna put some up..
-Dr.B:cool:
BusterWolf
10-09-2002, 01:34 AM
Sup SF peeps...I go to art school out in the city and now will be playing out there more often...I stopped by The Metreon today to play some CvS2..got a nice streak with S groove then racked up a 33 win count with good ol C..Yama ownz!!!!Bison aint too bad either...The sticks were ok....could be a little sharper ...I'll be hollerin at u guys lata....
-Dr.B
Onikage
10-09-2002, 08:55 PM
paying god only knows how much for games at the Metreon and you still owe me 10 bucks.....that aint too cool. =p
Oh yeah, you owe wayne too. =p
GeekBoy
10-09-2002, 09:08 PM
Ah....$2.00 for CvS2...just like the good ol' days of beta!
Laostyle559
10-10-2002, 10:51 PM
$2.00, das ludicrous... i play cvs2 for 15cents, but that arcade's cvs2 is down so i've been paying 50cents lately...:(
BusterWolf
10-11-2002, 01:02 AM
Onikage: Been busy in the city will get scrill to u and wayne...And on top of that I got free games at Metreon =^P...I'll holla at you soon...
-Dr.B:cool:
P.S- Goin back to San Fran tommorow...To whoop some mo ass...
Ouroborus
10-11-2002, 01:15 AM
Originally posted by BusterWolf
Onikage: Been busy in the city will get scrill to u and wayne...And on top of that I got free games at Metreon =^P...I'll holla at you soon...
-Dr.B:cool:
P.S- Goin back to San Fran tommorow...To whoop some mo ass...
think u can hook me up with free games at the met 2m?
i wanna play you but i dont wanna pay no $2.50 for a game.
BusterWolf
10-11-2002, 01:52 PM
I cant promise anything.....My bad Jackson...They kinda hooked me up since I said I'd bash all thier heads...
-Dr.B:o
TRANCEADICT
10-11-2002, 02:53 PM
hey i notice u guys were talking about yamazaki and i know some pretty good shit with him but ive notice he is really good in K groove and all you have to do is small jump hk.
you must know his basic 3 hitters by now.
so how to conect supers:p ..>_<
you can trip ure opponent then qcb,qcb,hp
know this its kind of hard to get a really good arcade player
soo try practicing it on a scrub most likely he would try to
upper cut or some shit soo then you mash like crazzyyy:lol:
lp,lpl,lp then qcf,qcf hp will olso conect .
mp,qcf,qcf hp will as well connect.:lol: :lol: :lol:
but use his hk just as if it was sagats hp.
make sure you trap him on the corner then small
jump hk.. but you should try him out in K ...
:lol: :lol:
BusterWolf
10-11-2002, 03:07 PM
Thanks for the input Trance...We as Yama players need to always stick together and share good tactics to make one of our favorites stay on the Top tier list....And nothing beats C or N groove RC kick dust and just kicking hella dust period lol...Madd meter building...
-Dr.B:cool:
TRANCEADICT
10-11-2002, 03:26 PM
hey have you heard of namonaki.com??
you can find yamazaki's cc.thank gunter for it
you can olso go to gamefaqs.com
:p hey try them out ....:lol: :lol:
BusterWolf
10-11-2002, 03:38 PM
Thx Trance....I know Gunter Personally and know wassup with Namonaki....I dont really use A too much...Im starting to more now..If the Yama custom is consistant I'll fuck with it...
-Dr.B:cool:
TRANCEADICT
10-11-2002, 04:56 PM
who do you play te most ??
did you go to evolution if you did who did you lost to,?
and did you see georges match vs chikiu??:lol: :lol:
BusterWolf
10-12-2002, 03:33 PM
tRANCEADDICT: i Play against alot of good players like Anthony Phillip,John Choi,Tragic,Cole,Nelson,Mikey,etc..
Yeah I went to EvL....I won against Darksyde,Fubarduck,Pip Stuart,Kim Haun,KSK of Japan.,and a couple others....I lost to my fellow division player Buktooth...It was a great match...And yeah I saw Juicy G's match against Chikyuu....Were u there?? Who did u play? My Yama match against KSK was on the big screen kickin up hella dust lol...And roll supering like a maddman!!!!
-Dr.B:cool:
TRANCEADICT
10-12-2002, 05:23 PM
dude it sucked becouse i couldnt go to evo why?becouse
my mom doesnt trust me and shit but i had the money
i was all making plans with george,mad buu face,rashad and player unkown,well the day i was going to buy the tickets
my mom told me i couldnt go why?becouse she thought
i was going to go to raves and all that other fun shit
soo basically her theory was me alone in east los with friends
was a no no..:mad: soo i was fucking pissed of..i was all practicing ,but oh well maybe next time..:( ..+_+
if you want i'll sent you the matches my friends recorded..
did yourecord youre matches??? you think you could send me
some of the matches???.
today was the ford city tourny and im pissed of i lost to robertos
crazy ass yama,player unkown was roll canceling some of my fire-balls >_< but i've got 5th place..
Thongboy Bebop
10-12-2002, 07:18 PM
Yo, I just juggled a Drill (Edit: GUILLOTINE, not Drill. I smoke crack, thank you please drive through) super off of the Counter. Haha, probably common knowledge, but in case anyone didn't know "Yes, it works. Yes, it will make your opponent afraid to move."
N
el cabron #1
10-12-2002, 10:06 PM
Originally posted by Thongboy Bebop
Yo, I just juggled a Drill super off of the Counter. Haha, probably common knowledge, but in case anyone didn't know "Yes, it works. Yes, it will make your opponent afraid to move."
N
drill super or guillotine super??
drill super is the grab, guillotine super is the jumping super...
and asuming your taking about the jumping super, does it combo in mid screen or only near the corner???
also, level 1 super?? level 2 super?? or level 3/max super?? does it combo with any level super?? or just with max/level 3??
Thongboy Bebop
10-13-2002, 02:42 AM
Gah, not the Drill, the Guillotine. Only near the corner, they get knocked too far otherwise. You can juggle anything that's fast enough so long as you can catch them, but the most damage I could stack was off of a super. Haha, sorry, I was just passing by and posted all quick-like.
N
BusterWolf
10-13-2002, 01:29 PM
Tranceaddict: Yeah I recorded my matches and hella other good matches...And if u wanna send me the matches ur friends played in I would dig that...I can send u mine too...Just holla back and or PM me..Peace...
-Dr.B:cool:
Gethy
10-13-2002, 04:14 PM
Alright, so I've been mainly working with a C-groove R2 Yama/Terry/Sakura team.
My Yama is definitely the strongest character, and even growing stronger thanks to the general input I've found here added with the fact that I'm getting a much better feel for his pocket pool stylings.
I've just a few questions for you guys:
-s.mp seems to be great anti-air, but really slow to extend fully... yet it seems to work best at full extension. should it be abused or just put in your arsenal?
- what kind of situations is taunt&counter used in? it can easily be empty jumped, shoryukened, etc. and even the lk version just doesn't come out very fast and recover is not so horrible like rh, but it can be easily punished... so is it ever fast enough to, say, punish a short jumping happy person? i tend to use it once in a blue moon for aa if they're at full extension
- aaand, i'd love to see some vids with yama in action against just about anyone. i always love seeing someone with a killer yama.
P.S. BusterWolf, very nice thread.
Dasrik
10-13-2002, 04:27 PM
Originally posted by Gethy
-s.mp seems to be great anti-air, but really slow to extend fully... yet it seems to work best at full extension. should it be abused or just put in your arsenal?S.Strong is, IMO, one of Yama's best moves because of its range and angle and its ability to set the opponent up (LOL, Yamazaki is just one big walking set-up, isn't he?). You have to know the character you're facing to try it, though. Against someone with a slide like Blanka or Vega, you might want to take it easy with that move.
I use S.Strong by standing just outside of sweep range and tapping it a few times, usually after pressing S.RH a few times before. If they jump, yay, they get hit on the way up. If they try to run in, they'll probably get hit too. If they close distance then you know what to do... push them off with a sand kick slash combo and get them back into good range again.
Oh, another thing, if you manage to hit someone out of the air with S.Strong from fairly close, then you can run up to them and go for a grab as they land.
TRANCEADICT
10-15-2002, 09:46 AM
allright then i'll send you what we have for cvs2 evo wich is pretty much 30 mins of fighting shit,..:p if you want i'll record
some casual matches in ford city and send them to you??:D
i'll post my adress later i have seem to forgoten it..:(
Laostyle559
10-16-2002, 12:58 AM
for n groovers... a lot of people will jump at u if u are not maxed out, because the lvl1 guillotine is not a very effective anti air. but, if u have 2 stocks, u can activate while they are airborne and still be able to hit them with the lvl3 guillotine... that'll show em! ^_^
TRANCEADICT
10-16-2002, 06:03 AM
well if youre opponent small jumps at you and mp isnt doing its job,you should qcf hk maybe that i'll stop him ??:p
but like i've said before abuse his hk in small jumps and in
the ground :lol: or just playing in k-groove..
some guy in fc is been giving me allot of trouble with
yama and all that he does is small jump hk and mp..
Dasrik
10-16-2002, 11:21 AM
Blah. Yamazaki doesn't have much of an answer to small jumps. You can s.fierce or s.rh at times in anticipation of one, and you can try to sweep or command grab them as they fall out, though you still risk getting supered. If they're well into the small jump, you pretty much have to just block.
Shotokan_Ken
10-16-2002, 07:25 PM
Basically Yamazaki must be played some what offensively with a defensive approach. This means he should be the one attacking, but not all out. With his Serpent Slashes, Yamazaki can control most oponents at a range. If Yamazaki needs to finish a fight, and has energy to spare, it can go through projectiles to hit the opponent (it will connect faster with the opponent than the opponent's projectile ccan onnect with Yamzaki, especially if it is a ground projectile). If he is under pressure, do not try to use them to defend. They lack speed and priority for a full defensive game. He can trade hits better than any character but unless it is to keep a player conrner don't waste health. If a opponent is trying to get Yamazaki as he delays the Serpent Slash, quickly cancel. Yamazaki has a better chance to block the attack after the taunt, which follows the cancel, then trying to trade hits. The best way to attack under pressure is with his standing and crouching HK. The range and speed usually surprise opponents. Priority is better due to the speed, but remember to mix them up with the Serpent Slashes. Yamazaki best anti air in a pinch is his stand MP. Both speed and range make this better than the Light Punch Serpent Slash. If facing air dominant opponents like Bison, use his Taunt and Counter. Usually Bison players jump in to fast leaving themselves open for the counter. Don't abuse this at close distance since players are more likely to throw, trip of toss a projectile to counter the counter attack. Double Return should be use more to build the super bar than to counter with a projectile. Due to it's lose in speed, unless the opponent is inside a half screen distance, the follow up projectile can be easily avoided. Up close, use the Sand Scatter kick to quickly create small damaging combos. It has very little recovery time, so abuse is not going to leave Yamazaki open. The Hydras Judgement is one attack that shouldn't be abused. It lacks speed when it comes out so make sure he is at the right range. Since it doesn't knock down, it should be followed by a standing HK, for safety reasons. Use Hydras Judgement to hit opponents as they get out of a roll or to do good guard damage. For overhead attacks, use the Flight of Tempering to attack turtles. It is better than his F + MP overhead since it is faster and hits much harder. It can also be used to keep players from getting to their feet. Most of the time if Yamazaki is standing over a downed opponent, they will try to attack when they get up. The Flight of Tempering keeps them down due to it'd decent priority. Use the Bomber Bop (Exploding Headbutt) if the opponent loves to block. These include turtles like Blanka and Guile and larger characters like Sagat and Rugal. Also it is the best way to counter attack after blocking an attack. Supers, Yamazaki should use his Guillotine more than the Drill. This is because it can do more damage, especially when comboed, than the Drill can do. The Drill should only be used when facing an opponent who blocks to much.
Laostyle559
10-16-2002, 09:58 PM
some good points shotokan_ken, thanx
TRANCEADICT
10-17-2002, 06:03 AM
allright i've got all the tapes done..>_<
BusterWolf
10-18-2002, 02:52 PM
Trance Addict: PM me so I can give u my address...And I'm getting your copy made soon to head off into the mail....YAMA POWER!!!!
-Dr.B:cool:
TRANCEADICT
10-18-2002, 03:41 PM
hey my adress is 3333 w 60th st chicago ILL 60629..
hey give youre number soo i can give you a quick call..
do you know any other persons with evo tapes,,
oh olso can you record some casual matches??please
give me youre adress as soon as possible soo i could send you
the tapes..:)
laters...
BusterWolf
10-18-2002, 04:01 PM
Tranceaddict: Check your Private Messages for my address...And yeah when I get some time I'll get you some casual match footage along with my EvL tape...Just hang in there...On my EvL tape I have footage of SHGL pre-EvL Japan vs. USA tourney...Hella matches from these following players from Naps,Pureevil,Buktooth,KSK,Fubarduck,Darksyde...I have the Qualifying rounds in CvS2 which include Choi,BAs,Tokido,KEN,Onuki,Ino,etc...I have some 3rd strike USA vs Japan footage...Alpha 3...And Marvel finals...Also cant forget our road trip footage..So it got alotta good stuff....Hand in there and I'll get that to you...And u getto see me play!!! awww yeah...
-Dr.B
Laostyle559
10-19-2002, 12:42 AM
well i've been experimenting with k groove maki, yama/sagat, geese...
after throwing yama in the match a few times i figured out that yama isn't well suited for k groove. both of his supers are extra hard to connect when playing k groove... i really think he needs a roll /dodge to set-up the drill, because no ones dumb enough to jump at you when u're in rage...
anyone kno any advantages yama has in k groove or any strats in connecting his drill super? whiffing jumpins doesn't work very often
BusterWolf
10-20-2002, 05:32 AM
Lao: Are u crazy?? K groove yama is Crazy...JD throws...JD kickdust combos....That fool is nutty..Play Viscant's Yama then say K yama sucks...lol
-Dr.B:cool:
Gethy
10-20-2002, 02:15 PM
Exactly. What you lack with not having a stored level 3, you gain with JD combo set ups, more AA options, and a damage output that is absolutely insane. Enraged Yamazaki is scary. They mess up, they're level 3'd. So many good things about a K Yama.
Laostyle559
10-20-2002, 04:10 PM
hmmm... well, i've been proven wrong... ^_^ i guess my k yama needs work... for now tho... it's k sagat. Yama is still my anchor in N groove :D
Laostyle559
10-20-2002, 04:13 PM
o and where does viscant play? and are u guys always playing in the san jo area? i wanna play u guys and get whooped so i can learn ^_^
TRANCEADICT
10-21-2002, 09:58 AM
allright i've got ure message..
i will send you the tapes as soon as possible
laters...:)
I was wondering if someone can help me out with this? I play yama in K-groove. Lately, I have problems setting up supers with him. The only time I ever hit the super is if my opp. blatantly jumps at me or i nail the j.short correctly and he cant jump out of the hcb x2 super. I also try to run after my opp. and force my opp. to block the s.fierce then go into the unblock able super. Does anyone have other super setups for yama? Anyone know the range on the hcb x2 super? Also what is the distance when you j.short to keep the opp. in block stun, where he can't jump out of hcb x2 super?
Eternal Blue
10-21-2002, 12:25 PM
Originally posted by l{al
I was wondering if someone can help me out with this? I play yama in K-groove. Lately, I have problems setting up supers with him. The only time I ever hit the super is if my opp. blatantly jumps at me or i nail the j.short correctly and he cant jump out of the hcb x2 super. I also try to run after my opp. and force my opp. to block the s.fierce then go into the unblock able super. Does anyone have other super setups for yama? Anyone know the range on the hcb x2 super? Also what is the distance when you j.short to keep the opp. in block stun, where he can't jump out of hcb x2 super?
mind games with yama come from the fact that your opponent doesn't know whether he should jump away in order to not get super thrown, because if he jumps you can just swipe him out of the air with the air super. So, here's my recommendation. Don't play K-Yama cause he needs to sit on supers IMO. P-Yama, C-Yama or N-Yama is much better. So then you can play your regular game, and do stuff like j. forward, command throw, or j. forward, LVL1 super. Now, the mind games come into play. Jump in with early forward, and block. If they jump do air super. If they just stand there, do whatever (command throw, throw super, normal throw, hit them).
TRANCEADICT
10-21-2002, 01:16 PM
hey i disagree with changing yama from K to P..
if you know how to jd really good you dont really have to relly
on connecting the supers reason one.
yama is meant to be played as a rush down charactor..
soo you need to run not dash wtf dash suck ass..:p
besides youre P meter takes fore ever to build up.
and perry is hard but JD is way easier to do and you build up
youre meter/life..
now for the supers since you will be rushing down youre opponent he's guard will eventually break soo then execute
the bitch..
whats ure oppinion?
......trance...........adict.........>_<.............
Eternal Blue
10-21-2002, 01:18 PM
yama is NOT made to be a rushdown character. he's made to be a turtler. all his moves are made to keep you out. even his supers are defensive. He CAN play offensively, but i would say with 90%+ certainty that he was made to be defensive/turtle.
TRANCEADICT
10-21-2002, 01:58 PM
....trust me yama wasn't ment to be a turtle..
if you fight any of my opponents you will know...
but thats youre opinion soo i respect that..
.....happy.......and......the.....hardcore....>_<....trance....adict......ha
Laostyle559
10-21-2002, 02:28 PM
i think with k yama u need to pay close attention to staying in range with your opponent. just in range of serpant slash. playing him in k groove will also require lots of JD as well... and being close to the opponent will pressure him into throwing out normals to try to push u back... soo JD and counter.
Eternal Blue
10-21-2002, 02:41 PM
Originally posted by TRANCEADICT
....trust me yama wasn't ment to be a turtle..
if you fight any of my opponents you will know...
but thats youre opinion soo i respect that..
.....happy.......and......the.....hardcore....>_<....trance....adict......ha
I dunno i've talked to several ppl who know what they're talking about such as Viscant for one, and they seem to think he is one of the best turtlers in the game.
TRANCEADICT
10-22-2002, 05:55 AM
hmm...i've got to turtle with yama then i'll see how well
i do with turteling....
Laostyle559
10-22-2002, 10:24 PM
turtle yama is evvviilll!! worst then rog/hibiki... yay!
BusterWolf
10-23-2002, 03:51 AM
Just reporting in peeps...There was a 20 man tourney at The San Francisco Art Institute for CvS2...Pretty descent comp...Here are the results...Late..
CvS2:
1: Brandon Chaney "Dr.B"
2: Emmaneul Lopez
3:Don Burger
4:Robert "D-Man"
I'll holla back when they hold another one...I won a nice gift card to the Virgin music store...awww shiiittt...lol
-Dr.B
TRANCEADICT
10-23-2002, 05:45 AM
damn youre moving to the big leaguers..ohhh shit:lol:
shit i've got stuck with 3'rd place:( ...
im such a weak scrub!!!:(
BusterWolf
10-23-2002, 02:20 PM
Tranceaddict: Do ya thing keep creepin up the rankings...Imma get ur tape copied soon..Peace
-Dr.B
TRANCEADICT
10-23-2002, 04:24 PM
dude i finally got the cvs2 tape i shall send it soon!!
peace...:lol:
Taunt Master
10-24-2002, 10:31 AM
Thanks BusterWolf for starting this thread. Yamazaki is my idol and all, not like my avatar makes it obvious.
My biggest gripe is fighting very agile players with him, namely Blanka, Mai, Vega. His air jump is ghetto and he doesn't really have that much agility.
DarthSalamander
10-24-2002, 11:22 AM
Originally posted by Eternal Blue
I dunno i've talked to several ppl who know what they're talking about such as Viscant for one, and they seem to think he is one of the best turtlers in the game.
You are certainly right about Yamazaki being made to be a turtle. Just look at his design. Everything he has pushes people out.
The fact he can rushdown in this game is just like how many of the better charactes can switch it up as opposed to what he was meant to do.
I don't have my Dreamcast at the moment but when I get it back I was going to try RC command grabs. Any advice on when to roll during the input, and any creative uses?
Eternal Blue
10-24-2002, 11:57 AM
Originally posted by DarthSalamander
You are certainly right about Yamazaki being made to be a turtle. Just look at his design. Everything he has pushes people out.
The fact he can rushdown in this game is just like how many of the better charactes can switch it up as opposed to what he was meant to do.
I don't have my Dreamcast at the moment but when I get it back I was going to try RC command grabs. Any advice on when to roll during the input, and any creative uses?
I don't RC. I just roll xx super.
Yeah Eternal Blue at EvL I was using roll super like a madman it's too damn good...and relieable...So in the end fuck RC..its all about RS....
-Brandon
Eternal Blue
10-24-2002, 04:31 PM
Originally posted by Dr.B
Yeah Eternal Blue at EvL I was using roll super like a madman it's too damn good...and relieable...So in the end fuck RC..its all about RS....
-Brandon
You summed up my strategy for everyone I use in that post. Roll, super is da bomb.
Ouroborus
10-24-2002, 08:31 PM
constant roll super will get your ass killed in a hurry.
yama can rushdown and turtle. his knife is a great rushdown tool, so use it dammit!
Laostyle559
10-24-2002, 10:12 PM
Originally posted by Ouroborus
constant roll super will get your ass killed in a hurry.
Durr^_^
it's all about timing... constant rolling is never a good idea:confused:
TRANCEADICT
10-25-2002, 05:40 AM
i kind of dont like to play yama as a turtle but a good idea is a good idea...>_<
Eternal Blue
10-25-2002, 09:20 AM
Originally posted by Ouroborus
constant roll super will get your ass killed in a hurry.
yama can rushdown and turtle. his knife is a great rushdown tool, so use it dammit!
Repeated rolling is the best tactic. Roll, super is an even better one.
Eternal Blue: U would love playing at CVGL in Pac-North Kali...Hella roll crazy people...u gotta love it..
-Brandon:cool:
el cabron #1
10-25-2002, 08:47 PM
I use Yama all the time, he's my favorite character.
If Yama was a girl, I'd go out with her... only you would have to be carefull... Yama's kinda sneaky...
ANYWHO...
I dont have any good strats with him... I dont know his moves so I really only do standing Fierce Kick all the time. The thing is, its very good.
Yama has the best kick in the whole wide world... anyone know how to do his supers?? I like de one that he bangs your head like a thousand times and then punches you to oblivion...
Also he has a very cool one when he does like a gazilion hit combo...and the punches you to oblivion too...
anyone care to tell me how to do them supers??? and like special moves or something... please, someone help me out for crying out loud.
Laostyle559
10-26-2002, 12:43 AM
Originally posted by el cabron #1
anyone care to tell me how to do them supers??? and like special moves or something... please, someone help me out for crying out loud.
Specials
Serpent Slash - QCB, P
Knife - DP, P
Counter - HCF, K
Dust Kick - QCB, K
Fireball counter - QCF, P
Bomb Bopper - HCB - F, P
Supers
The Drill - HCBx2, P (mash for max damage, max damage when he pulls his hand out of pocket)
Guillotine - QCFx2 (does more damage than Drill just FYI ^_^)
TRANCEADICT
10-26-2002, 06:20 PM
soo....you want to date yama??shitnot after i did him
if he was a chick only!!!!anyways every body here plays
a turtle yama i dont i play him in K groove and i allways
stay on my oponents ass like crasy with hk.lp,basicxally pokes ...
all i ever do is trap you in the corner and small jump hk...
but i think yama should be played ass turtle but that's theire
opinion oh well....
Originally posted by Eternal Blue
Repeated rolling is the best tactic. Roll, super is an even better one.
Yeah .. but don't do it too often ... rolls dies to grabs. And Roll Super should be only done once in a blue moon. And you should throw in different supers. Throw in the Roll Grabs and you are set.
TRANCEADICT
10-26-2002, 09:02 PM
ok you could use roll supers but then after a while
ure oponent will know whats next soo why not try K??
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...
sorry well i cant play turtle yama its soo hard
im soo pathetic i need help..bcuz sagat's are on my ass...
how do cunter with out using hk.??
BusterWolf
10-27-2002, 02:05 PM
Here's a quick run down of the CvS2 tourney at University San Francisco (USF)....13 man brawl...Pretty good tourney...everyone fought well....Until next battle peace....S-Groove Forever!!!!!
CvS2:
~1~ Brandon Chaney "Dr.B"
~2~ Peter Lam "Pureevil"
~3~Waiman Wong "Fajia"
"oH Yeah!!!!!...Welcome to CastroValley home of the RS cancel...."
-Brandon:cool:
Laostyle559
10-27-2002, 03:59 PM
Originally posted by TRANCEADICT
ok you could use roll supers but then after a while
ure oponent will know whats next soo why not try K??
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...
sorry well i cant play turtle yama its soo hard
im soo pathetic i need help..bcuz sagat's are on my ass...
how do cunter with out using hk.??
u mean after a JD? kick sand is a good move to do after a JD. i kno for sure that u can do kick sand, serpant slash after a JD'd Honda head butt, if ur raged than u can counter with the guillotine. but that's just honda... u can kick sand after JDing a jump in as well, it doesn't connect all the time tho, iono why. after JDing long range pokes (ie Sagat's c.FP) i recommend RK or c.RK. overall his kick sand move is his best post JD move...
TRANCEADICT
10-28-2002, 06:43 AM
ok im been doing that against sagat on sat but it work for a
while then my oponent got used to it and started to some other
shit:mad: oh well...thanxxx anyways...
busterwolf how are those tapes coming??:lol:
laters...
Gandido
10-28-2002, 08:47 AM
Dr. B's Yamazaki is hella cheap! =(
I want my rematch bizaaaaatch!
Yo Doc seriously if I go down to NEC 3, I'd like a couple of matches to gain back that 2nd match at SHGL. You know stick man (Rolento) is yo DADDY!
[QUOTE]Originally posted by Gandido
[B]Dr. B's Yamazaki is hella cheap! =(
I want my rematch bizaaaaatch!
Yo Doc seriously if I go down to NEC 3, I'd like a couple of matches to gain back that 2nd match at SHGL. You know stick man (Rolento) is yo DADDY!
Gandido:I'll be there...And u got the rematch...!!! Yama power baby!!! U dont want any S-Groove either..lol I just won a tourney with that crazy shit.....I look froward to playing that RC REkka Ken!!!!
Tranceaddict:I'll be sending by the end of this week no doubt...Peace
-Brandon:cool:
Laostyle559
10-28-2002, 10:19 PM
Hey congrats on your victory doc...
i need more tourney experience... only been to one so far.
it was the one at San Jose State when Choi beat Bas. and u lost cuz u started taunting:lol: i got a stupid parking ticket:mad: bastard san jose state.
TRANCEADICT
10-29-2002, 06:28 AM
i wish i could play against buster...:(
Yeah Lao That was stupid of me my arrogance was my downfall...I learned from that tourney...lol Shit u shoulda came and said sup to me I didnt know who u were..If u go to the next one holla at me...And TranceAdict one day we might get a chance to play.....Tapes will be to you soon....
-Brandon:cool:
TRANCEADICT
10-29-2002, 01:45 PM
hmmm..i will await that match in apex 2003..hahaha..
Laostyle559
10-29-2002, 05:13 PM
yah doc, i think u met my friend kevin that played n groove... i drove him and two other guys up there and i was hella tired.... lost the first match against larry:D and lost in the losers bracket to simon. i eventually fell asleep on the air hockey table :lol: , but if i ever go back to San Jose i'll holla, and i'll park in the pay lot this time:mad:
Laostyle559
10-29-2002, 05:15 PM
hey tite av tranceaddict, is that jessica alba?
Laostyle559
10-29-2002, 05:18 PM
hey tranceadict do u live anywhere around hollywood? cuz there's a rave goin on there friday night... DJ sammy. here's the site TeknoKlub (http://www.teknoklub.com)
TRANCEADICT
10-30-2002, 10:50 AM
shit i wish i lived near hollywood but im stuck in chicago..
i olso heard about it..im fucking pissed cuz im to far:( oh well..
you should go it will be fun..:lol: .....
yup thats my baby alba on my av..:p .
...trance...adict....rave...adict..:)
Oh yeah with Yama...it's all about Standing HK then Sweep....Too good..lol
-Brandon:cool:
Laostyle559
10-30-2002, 11:03 PM
Does that combo?... i dun think it does... if it does.. I'm about to unleash some yama craziness this friday!
I dun kno if i'll be able to make the rave cuz i gotta work the next morning... and u kno, the morning after a rave... not the time for work:D
GavroKiller
10-30-2002, 11:53 PM
a good yama makes people fear him even when theyre blocking, what i mean is repeated use of the throw super and his headbutt throw, even lvl 1 throw super does good damage and using the throw after they block a couple close range jabs will have them pissing their pants....
yamas jump mp is a good jump-in and one of his most successful roll tactice is a roll right into a throw super, most ppl dont see this coming... of course dont get predictable... even tho this is good i still believe too much rolling is the easiest way to lose
TRANCEADICT
10-31-2002, 06:31 AM
indeed....ok now let's talk a litle bit about a groove that best
fit's his ass....hmmm..wich one to pick.?i know how about K.
you may not have roll but you still have run,small j,and the father
of all blocks JD...this groove is unbeatable when played right..
GavroKiller
10-31-2002, 09:50 AM
yamas pretty much good in any groove, you just need to know how to use him n each one,
he can be deadly in p-groove, you just need to be able to keep people at a distance really well, you cant let them get close unless you are a parrying master, cuz therwise theyll trap you real fast
in n-groove hes really useful cuz you get the run and the roll, plus you can power his ass up to do even more damage
in a-groove.... well ive yet to see a good yama in a-groove, all i could really think about doing with him is jump in with mk, then power up, then combo into some knifes till you hit the corner and then sweep ducking fierce into guilltine lvl 1... ive never tried this and id be interesting in hearing about anyones experience with a-groove yama
c-groove, yama can roll, cancel out of lvl2's rc knifes and just kick ass, ppl consider c a scrub groove, but well timed roll and rcing can decide the match
k-groove he powers up and becomes even more pissed off, plus he gets lvl 3 very fast and he gets a run
bottom line hes pretty good in every groove cept s, well im not gonna go into s cuz i know jack shit about it and im not gonna pretend like i do
TRANCEADICT
10-31-2002, 10:42 AM
soo its setle K it is...hahaha
:lame: :lame:
Dasrik
10-31-2002, 04:26 PM
Originally posted by GavroKiller
in a-groove.... well ive yet to see a good yama in a-groove, all i could really think about doing with him is jump in with mk, then power up, then combo into some knifes till you hit the corner and then sweep ducking fierce into guilltine lvl 1... ive never tried this and id be interesting in hearing about anyones experience with a-groove yamaYama actually has a decent mid-screen combo if you can time it right (I'm experimenting with one that needs less timing but does less damage, need a DC to test it, though).
I don't use his custom much though, because whenever I use Yamazaki in A-Groove he's the starter and battery. I use the meter for grabs, usually.
bottom line hes pretty good in every groove cept s, well im not gonna go into s cuz i know jack shit about it and im not gonna pretend like i do S-Yama is fucking tight. :) Dodge into grab or super, unlimited grabs on red life, dodge attacks are pretty damn good too.
Laostyle559
10-31-2002, 11:36 PM
S Yama is pretty crazy... i play him in k groove and n groove mostly tho... n groove because it has everything u need to succeed, low jump, roll, pretty fast lvl1 build up, run... i like him in k groove just because of JD ^_^
TRANCEADICT
11-04-2002, 06:48 AM
hello...soo i got ure tapes ready...how about you..???
Taunt Master
11-04-2002, 12:20 PM
Originally posted by GavroKiller
in a-groove.... well ive yet to see a good yama in a-groove, all i could really think about doing with him is jump in with mk, then power up, then combo into some knifes till you hit the corner and then sweep ducking fierce into guilltine lvl 1... ive never tried this and id be interesting in hearing about anyones experience with a-groove yama
My b 'n b Agroove combo with him is:
[s.FP, FP knife (only first hit)] x 6 (approx), QCFx2/ HCBx2 and P to finish
The timing is critical b/c if you don't cancel the knife slash fast enough, the opponent has time to block. I've gotten 6000+ off on fully combos with the super finish. W/o the super I pull off 4000 easily. Even if the opponent blocks the combo you can mix it up with a roll -> The Drill if they're caught offguard, or an explosive headbutt.
TranceAddict: I have to pick up my master copy from my friend in San Francisco this week...I promise I'll be getting yours to you soon....Been real busy with classes..Thanks alot and u'll love what I send you....Peace...
-Brandon
Sodom
11-05-2002, 09:56 PM
I vote N groove, but K will do as well.
I need small jumps for his FK (anyone else love this?) and running for his standing RH of doom.
TRANCEADICT
11-06-2002, 06:40 AM
everybody need's jump in hk specially small jump...
just thinking about it gives me a:eek: ...but i dont like n
much i mean its an ok groove...
i have really good tactic on sagat,blanka,balrog only...
but it involves the art of small jump...
ok first ex.get blanka in corner poke non stp lk,you will get pulled
back a couple of inches now all you got to do is hk,small jump mk..
but dont small jump towards ure opponent..and if strikes back
jd that shit...olso press lp for anti air..
sagat's its diferent i'll post it later...
peace..
digitalheat
11-06-2002, 11:01 PM
I have been playing Yamazaki for a long time, even when that bum tragic hates on him :bluu:
How come noone has mentioned his command overhead kick (dp+k)
You can quickly create a guessing game by tripping and doing the overhead kick. Create a random order of trips, overhead kick and tick throw to really piss off your opponent.
If he gets wise to it and starts dragon punching, just start whiffing jabs while he is on the ground then quickly block as he is getting up and punish the blocked dragon punch with a guillotine super.
digitalheat
11-06-2002, 11:03 PM
Whoops perhaps i should clarify,
I mean do the overhead as they are standing up after being tripped
Laostyle559
11-06-2002, 11:29 PM
i use the lk overhead when i get the opponent into the corner as part of the tick throw, overhead guessing game... the others are just way too slow.
o and other thing against dragon punchers (Capcom Side ^_^) don't try to start a combo after they whiff a DP with FP (the headbutt), it's too slow, u'll just get another DP in your face. maybe im just not timing it rite and doing it too late but i've ate a DP many times like that :( . instead hit them out of the air or do a c. fk
TRANCEADICT
11-07-2002, 06:44 AM
now for SAGAT....
that bitch is tricky to beat with yama soo all you can really
do is connect the 3 hiter's...mainly abuse his hk...
and try to trap him in the corner....but dont get to
predictable or he will most likely uppercut..
digitalheat
11-07-2002, 07:58 AM
At full range, yamazaki's c.RH trip outranges and goes under Sagat's c.HP
you MUST learn the maximum range of the trip as second nature
Originally posted by digitalheat
At full range, yamazaki's c.RH trip outranges and goes under Sagat's c.HP
you MUST learn the maximum range of the trip as second nature
Yeah Yama can whoop on Sagat if u play him right....His standing HK can beat alot of Sagat's pokes and running in attacks...And serpeant slash can keep him back just dont abuse it..and if u have a groove that builds meter kick that dust!!!!lol
-Brandon:cool:
TRANCEADICT
11-12-2002, 07:48 AM
Yeah Yama can whoop on Sagat if u play him right....His standing HK can beat alot of Sagat's pokes and running in attacks...And serpeant slash can keep him back just dont abuse it..and if u have a groove that builds meter kick that dust!!!!lol
-Brandon
palabra....aka.''word.'':lame: :lame:
Fei-Leung
11-12-2002, 05:37 PM
great thread guys,
but like someone said before,
you gotta stress the axe kick more (command overhead kick), it's quite fast if you use the jab one and it's can be combo'd easily! Just use it here and there, cause if peopple see it too much, they'll recognize the start up for that move....
also, on top of the axe kick, his s.MP is also an overhead hit, it's not too damaging, but good for picking away at your opponents health bar....
and another reminder, his Fireball counter works against air fireballs also in case you get trapped by Ryo,Akuma, Yuri, Geese's.....if timed right, they'll get hit by the counter fireball when they land.
later y'all
Gethy
11-12-2002, 09:08 PM
Uh, if my PS2 was working, I'd test this, but... I didn't know the axe kick could be comboed into. Please, explain.
DarthSalamander
11-12-2002, 11:44 PM
I was having some trouble with a Balrog player today using Yamazaki. I have very little experience vs Balrog and was playing on some shady sticks so maybe it was just me, but I could not seem to do much vs his rushing punches. Afterwards I couldn't get anything out before he could, so I ended up blocking a lot of jab jab rush punches sequences, and had to waste bar on alpha counter to get the advantage back. I just seemed to have a hard time in general getting him off my ass. I'm going to mess around a bit in training room with this match up, but any help be appreciated.
Eternal Blue
11-13-2002, 12:18 AM
Originally posted by DarthSalamander
I was having some trouble with a Balrog player today using Yamazaki. I have very little experience vs Balrog and was playing on some shady sticks so maybe it was just me, but I could not seem to do much vs his rushing punches. Afterwards I couldn't get anything out before he could, so I ended up blocking a lot of jab jab rush punches sequences, and had to waste bar on alpha counter to get the advantage back. I just seemed to have a hard time in general getting him off my ass. I'm going to mess around a bit in training room with this match up, but any help be appreciated.
I think Yama's s. and c. rh should keep out Rog, no? Also, just roll when he does patterns involving jab Rushes. Roll xx super Throw. Also, I dunno if Rog can beat Yama's j. forward or j. rh. Since Rog is weaker (stamina wise and dizzy wise), then keep trading until he is dizzy, then finish him off.
Dasrik
11-13-2002, 03:15 AM
Yama gets wasted by Balrog.
RC jab rush then level 3 super... peace!
But if they don't RC, then yeah, I guess you can kick them around a bit. You still don't get to do anything while they can gigaton blow you, though.
TRANCEADICT
11-13-2002, 07:36 AM
Yama gets wasted by Balrog.
RC jab rush then level 3 super... peace!
But if they don't RC, then yeah, I guess you can kick them around a bit. You still don't get to do anything while they can gigaton blow you, though..
..................-.-........
hmm..what are the odd's of that to hapen..??:confused:
[QUOTE]Originally posted by TRANCEADICT
[B]Yama gets wasted by Balrog.
RC jab rush then level 3 super... peace!
But if they don't RC, then yeah, I guess you can kick them around a bit. You still don't get to do anything while they can gigaton blow...
Yama for one can use his QCF+Lk on any obvious Standing HP's or rush punches...Now if u have level 3 or 2 meter u can do his Qcf+P x 2 super and scoop them out of gigaton..done it a million times...Yama is built to handle Rog...it really all in all comes down to the player...Yama's standing HK is almost as long as Rog's standing HP...so us have to utilize him correctly..Besides that random and correctly timed searpent slashes own that fool up!!! So it's trial and error...but I put my money on Yama......
-Brandon:cool:
Gethy
11-13-2002, 08:27 PM
And would his counter not be quite handy in that battle also?
TRANCEADICT
11-14-2002, 07:52 AM
what i meant is that no one RC's in my town....
we still havent evolve...:(
BusterWolf
11-15-2002, 03:43 PM
Here's a quick run down of the UCB Bearcade Weekly on Thurs.Nov 16th...CvS2 results...
1)Graham Wolfe
2)Eric Choi "Zim"
3)Brandon Chaney "Dr.B"
4)Danny Botello "Honda Man..
Good tourney for a random weekly...be back next week...more players get your ass out there and battle.!!!!!!!
-Brandon:cool:
it'll be input in the system later today
TRANCEADICT
11-20-2002, 07:57 AM
3rd place aint bad..:lame:
Originally posted by TRANCEADICT
3rd place aint bad..:lame:
lol...sure buddy!!!!
-B.
Laostyle559
11-21-2002, 02:36 AM
who's graham wolf? never heard of him before...
TRANCEADICT
11-21-2002, 07:54 AM
lol...sure buddy!!!!
-B.
well atleast you didnt end up in 6-10th place like those looser's.
:lol: :lol: :lol: "no ofence"...
Here's a quick run down of the tourney since the organizer takes forever to input the results.....for 11/21/2002 CvS2
1)Eric Choi "Zim"
2)Graham Wolfe
3)Brandon Chaney "Dr.B"
4)John Bui "Bui"
Thats it for now next weekly in two weeks due to Thanksgiving..all have a good holiday..Peace.....
-B.:cool:
Originally posted by Laostyle559
who's graham wolf? never heard of him before...
He's been around before most of us...A SVGL player and co-writer of the Alpha 2 manual...And a good player in CvS2 and ST...
Ouroborus
11-25-2002, 07:44 AM
I had a discussion over the net with a friend concerning Yamazaki vs Chun Li. He thinks Chun Li wins this fight, but IMO, the fight goes to Yama.
what do you all think?
I think Yama wins because he has far more tools to work with than Chun Li, a much more abusable poke (yama kick) and better supers overall. Chun Li cant trap Yama or else she'll get dragged across the screen.
Dasrik
11-25-2002, 05:23 PM
Originally posted by Ouroborus
I think Yama wins because he has far more tools to work with than Chun Li, a much more abusable poke (yama kick) and better supers overall. Chun Li cant trap Yama or else she'll get dragged across the screen. You really need meter vs. Chun. Without it, Yamazaki has no answer to jump short outside of maybe RC jab reflector. SBK trap can be hard to get around outside of N-Groove as well without meter. I think Chun has the advantage in this fight.
Laostyle559
11-26-2002, 01:00 AM
Yes, Yama needs meter to fight chun li. he needs meter against a lot of opponents because he's just not as intimidating without a level two or three guillotine handy. so i put him as my second or third character... rarely use him up front.
TRANCEADICT
11-26-2002, 11:42 AM
you guys are right..:) ..YAMA need's a meter..
unless you play K groove..!!:lol: :lol:
Laostyle559
11-26-2002, 11:48 AM
JD, Sweep rocks!
JD, Drill rocks even more if u r in rage:D
TRANCEADICT
11-26-2002, 11:53 AM
inded.!_!
DarthSalamander
11-26-2002, 01:48 PM
Originally posted by Dasrik
You really need meter vs. Chun. Without it, Yamazaki has no answer to jump short outside of maybe RC jab reflector. SBK trap can be hard to get around outside of N-Groove as well without meter. I think Chun has the advantage in this fight.
I have had no problem with C.fierce vs j.short. At worst I trade, which works for me.
I'm up in Seattle right now and I played "DirtyShin" and his N-Yama is nasty...one of the best I played....I'm thankful for all the players who came out to visit me and play...was