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View Full Version : What exactly makes the DC version of 3S worse?


John Berger
06-07-2005, 10:07 AM
Title says it all... is it just minor glitches that make it inferior to the PS2 version? I can't afford everything, so I think I will just get a DC if the errors aren't too bad.

So, what are they? Is there a site that lists them all or something, or is it a major problem?

Thanks,
John

polarity
06-07-2005, 10:14 AM
Input lag, unblockables removed. Don't know if there's anything else but these are pretty major.

Don Calzone
06-07-2005, 10:24 AM
Genei-jin is toned down as well.
Face it, the DC-version is crap. Don't waste your money on crap.

jae hoon
06-07-2005, 10:26 AM
Genei-jin is toned down as well.
Face it, the DC-version is crap. Don't waste your money on crap.


Its not nearly as bad as people make it out to be.

I have it and personally still like to play it and yes I have SFAE.

DevilJin 01
06-07-2005, 10:29 AM
Let's just put it this way. The stuff you see people do in high level match vids you won't be able to do yourself in the DC version of the game.

Dez26
06-07-2005, 10:38 AM
I own both and I've never seen any difference myself. Maybe I just suck! ^^

John Berger
06-07-2005, 10:39 AM
Input lag is a big factor, how bad exactly does it suffer from this problem?

SaBrE
06-07-2005, 10:42 AM
not only that stuff mentioned, but hit confirms are pretty much gone also, thats a big factor too. the game just feels like crap when going from arcade/ps2/xbox to the dc version.

bottom line tho, if you just play for fun, then just stick with dc. if you are out to play better and more serious, I HIGHLY recommend not using this version at all costs

SOARINGWING
06-07-2005, 11:24 AM
The DC version of 3S was rushed on Capcom's behalf. Pixelated character sprites (they all looked blown up) & poor resolution. If you play Double Impact then play 3S, you'll see a DRASTIC difference animation & framewise. The DC version of 3S's still decent nonetheless.

cygnus
06-07-2005, 11:42 AM
SOARINGWING, if you're talking about how 3Ss display is smoother/not as sharp as Double Impact, you can hold button cominations at startup to change the display mode in 3S. Check GameFAQs for the codes.

John, if you're just playing around, there is nothing worng with the DC version. You probably will not notice the input lag, or care about hit-confirms, or care about Urien's/Oro's unblockables, etc. If you start caring enough to want to play seriously, then you can get the PS2 version.

John Berger
06-07-2005, 11:45 AM
So, would you rather reccommend Double Impact over 3S? What are the differences? Are the problems that riddle 3S there in Double Impact as well?

Thanks all who have responded.

SOARINGWING
06-07-2005, 11:54 AM
So, would you rather reccommend Double Impact over 3S? What are the differences? Are the problems that riddle 3S there in Double Impact as well?

Thanks all who have responded.


It all depends on your preference. Do you prefer variety (3S) or quantity (DI)? 3S now is available for three different system consoles, whereas DI still remains exclusive to the DC. DI also harnesses Super Arts which aren't available on 3S. DI's a fairly decent arcade port of the first two SF3's. You could more than likely find both games on the DC for dirt cheap on ebay. Either way, you can't go wrong.

polarity
06-07-2005, 12:24 PM
IMO, 3S is a far better game, though.

Desk
06-07-2005, 05:32 PM
So is the xbox version arcade perfect? or are unblockable's still out?

strakka
06-07-2005, 05:41 PM
Xbox & PS2 are arcade perfect. DC is not. It's possible to turn on/off unblockables on Xbox & PS2. (Guard Judgement = old/new, repectively)

GJ isn't toned down. Something's just fucked up /w damage scaling, so palms fuck up GJ damage. St.fp is still the same. The game also seems to play faster.

FMJaguar
06-07-2005, 06:25 PM
If it's all the same pricewise, get the PS2/Xbox, if it's not all the same, get the DC first, then if you decide the game is worth pursuing professionally, you'll need to switch to xbox/ps2. People have done ok practicing on DC, you just might be missing a few things depending on what characters you play and how much you intend to learn of the game. Of course if you ever want to play anyone online, you'll need an xbox.

ParryAll
06-07-2005, 06:50 PM
After playing the Xbox version for a long time and going back there are HUGE differences. Characters are smaller, color is washed out, and there is alot of missing animation. There is input lag, and characters were altered/toned down.

Double Impact on the DC is arcade perfect though from what I can tell. Game looks DAMN good, even better looking/closer to arcade than 3s for PS2 and Xbox.

ParryAll
06-07-2005, 06:57 PM
After playing the Xbox version for a long time and going back there are HUGE differences. Characters are smaller, color is washed out, and there is alot of missing animation. There is input lag, and characters were altered/toned down.

Double Impact on the DC is arcade perfect though from what I can tell. Game looks DAMN good, even better looking/closer to arcade than 3s for PS2 and Xbox.

Burning Ranger
06-07-2005, 07:18 PM
Double Impact on the DC is arcade perfect though from what I can tell. Game looks DAMN good, even better looking/closer to arcade than 3s for PS2 and Xbox.

I noticed this when I first played 3S after DI on the DC. Personally, I like 2nd Impact/Giant Attack more than 3S. The only thing 3S has going for it IMHO is that it has more characters (though I can live without most new chars). And personally, I think DI's music is far better than 3S.

Rico!
06-07-2005, 08:37 PM
if you dont plan on going to play at arcades/tournaments, the DC version is just fine. You wont even notice the difference.

The only differences I noticed are larger character sprites, unblockables gone, and charge buffering is a hell of a lot harder on DC.

TSC
06-07-2005, 08:47 PM
Xbox & PS2 are arcade perfect.

No they are not. The XBOX speed is faster than the arcade version...it is quite noticeable, also other issues like the smaller charcater sprites as well. Same goes for the PS2 port, I dont have it myself but I have heard/read that it is not perfect.

The PS2/XBOX versions are good and if I had not bought a cabinet I would use either of them. The DC version may be cheaper but the difference's between DC and Arcade are a bit to much for my liking. (Still do use my XBOX version sometimes for training mode though)

The sad fact is that there is no TRUE arcade perfect port of 3rd Strike out yet, that's all there is to it.

SaBrE
06-07-2005, 09:32 PM
the fact is that there will never be an arcade perfect port ever. no perfect port of any game has ever existed, ever =/

Ghostmaker
06-07-2005, 09:41 PM
That's been a question that's always bothered me about arcade ports. The way fighters are now, the only real market for these games are the players who use it at home as a tool for practicing and training so as to better themselves on their next visit to the arcade.

While there may be glitches found in the arcade that the developers feel is unwanted and attempt to eradicate them in the console ports, i've often wondered why they would not simply add an option to set it to arcade perfect. Even in the interests of laziness, wouldn't it be easier to just leave it exactly the way it is? I'm only a novice programmer, but I just cant see the logic.

J.D
06-07-2005, 10:35 PM
I own both and I've never seen any difference myself. Maybe I just suck! ^^

Yeah you suck ^____^

Burning Ranger
06-07-2005, 11:47 PM
the fact is that there will never be an arcade perfect port ever. no perfect port of any game has ever existed, ever =/

NeoGeo MVS/AES?
Naomi/DC? (CvS, CvS2, MvC2?)

strakka
06-08-2005, 12:27 AM
Blah blah blah
Yeah well... close enough. And about 4 billion times closer to arcade than DC. :party:

Hol Horse
06-08-2005, 02:37 AM
Also, dudley's juggles with jab MGB don't work properly on DC.

TSC
06-08-2005, 02:52 AM
NeoGeo MVS/AES?

There is no difference between the two. MVS was meant for use in the arcades, the AES was in simple terms a 1-slot motherboard inside a console shell, AES carts aren't ports.

polarity
06-08-2005, 05:25 AM
That's been a question that's always bothered me about arcade ports. The way fighters are now, the only real market for these games are the players who use it at home as a tool for practicing and training so as to better themselves on their next visit to the arcade.

While there may be glitches found in the arcade that the developers feel is unwanted and attempt to eradicate them in the console ports, i've often wondered why they would not simply add an option to set it to arcade perfect. Even in the interests of laziness, wouldn't it be easier to just leave it exactly the way it is? I'm only a novice programmer, but I just cant see the logic.

The main audience for these games now is still scrubs, not hardcore fans. There's just less of them now. Even so, I don't understand implementing balance changes at all. Scrubs/casuals won't even notice the difference as they'll never play the game on a high enough level for it to matter, hardcore players will hate it because it's not arcade perfect. Seems like a lose/lose situation. It does make some sense if you're including online play, but even then there should be an option to go arcade-perfect.

kesh!
06-08-2005, 05:40 AM
Think of this from a marketing standpoint. Ok, you have an arcade fighting game, people go there to play your fighting game. You make money. Now you release a console version of the game. Right there you limit yourself to almost half the potential customers that would play that arcade. Now, make it console perfect and add two sticks in. Who the fuk is gonna go pay that $.50 to play? The hardcore fans will, not the scrubs.

scrubs > hardcore fans.

Make the versions different to HAVE to pull in the hardcore fans into the arcades, and keep the scrubs at home.