View Full Version : can dreamcast have perfects arcade ports?
aktham
06-15-2005, 07:27 AM
because i heard there was input lag....
but i'm thinking of investing in a dreamcast and putting in my arcade cabinet for fighters and shooters.
anyway i was just wondering about a few games
Street Fighter III Double Impact
Power Stone
Power Stone 2
Project Justice
Fatal Fury: Mark of The Wolves
Last Blade 2: Final Edition
Marvel Vs Capcom 2
Street Fighter Alpha 3 (uppper right?)
King of Fighters Dream Match '99
Soul Calibur
Capcom VS SNK 2
let me know which ones are arcade perfect if possible. Thanks in advance
Superking
06-15-2005, 07:38 AM
because i heard there was input lag....
but i'm thinking of investing in a dreamcast and putting in my arcade cabinet for fighters and shooters.
anyway i was just wondering about a few games
Street Fighter III Double Impact
Power Stone
Power Stone 2
Project Justice
Fatal Fury: Mark of The Wolves
Last Blade 2: Final Edition
Marvel Vs Capcom 2
Street Fighter Alpha 3 (uppper right?)
King of Fighters Dream Match '99
Soul Calibur
Capcom VS SNK 2
let me know which ones are arcade perfect if possible. Thanks in advance
Street Fighter III Double Impact - Dunno, probably not, anyway NG and 2I sucked anyway
Power Stone - Perfect
Power Stone 2 - Perfect
Project Justice - Perfect
Fatal Fury: Mark of The Wolves - Hell no, crap on DC
Last Blade 2: Final Edition - Nope, go get a MVS or AES
Marvel Vs Capcom 2 - Pretty much perfect, though anti-console Arcade players will say otherwise, but pretty much perfect
Street Fighter Alpha 3 (uppper right?) - Hell no, crap on DC
King of Fighters Dream Match '99 - What I said about MotW, LB2 and SFA3, and yeah get a MVS or AES if you want perfect NeoGeo games.
Soul Calibur - Better than perfect, you have to take in account that the original arcade Soul Calibur ran on PSone hardware but with more ram
Capcom VS SNK 2 - Perfect
Hope that helps.
aktham
06-15-2005, 08:12 AM
hey thanks a lot sounds very good
do you know where i can buy arcade pcbs other than coinopexpress or ebay? coinopexpress is too expensive and shipping will be rape probably and ebay is never has what you're looking for.
ParryAll
06-15-2005, 10:43 AM
SF III Double Impact is such a good port, it is a better port than 3s on Xbox and PS2. Don't know if it's "Arcade Perfect" though.
3s is pretty screwed up on the DC though.
Soul Calibur actually didn't run on the PS1 arcade board with more ram, it ran on the slightly advanced one that ran Tekken 3 and Tekken Tag (Tekken 1 and 2 ran on the PS1 w/ more ram, can't remember the names of these arcade boards for the life of me). None the less the DC version blows away its arcade counterpart.
...I always heard nothing but good things about Garou on the DC but I don't know, not really an expert on SNK/Neo Geo stuff...
Ry Guy
06-15-2005, 11:09 AM
Double Impact is a pretty good port from the looks of it, and how someone could say it sucks I don't know (I had fun with it). As for King of Fighters '98, SNK doesn't make arcade perfect console ports, they tweak things. It's more than playable, and most people don't complain about anything other than the fact that the music cuts off between rounds.
Ry Guy
06-17-2005, 10:23 AM
Oh, and I just got a copy of Mark of the Wolves for DC. I don't know what people are talking about, it seems like an excellent port.
Cenotaph
06-17-2005, 10:27 AM
So far i think that saturn has the best arcade ports of fighting games. Im trying to get Street Fighter Alpha 3 on it, but it costs alot of $$$$, if any of you have a saturn and play imports on it, do you know if a gameshark for saturn enables you to play import games on american saturns, and if its a 4mb cart as well?
Superking
06-17-2005, 02:32 PM
snip
Nope, Tekken 1 and 2 ran on System 11 IIRC, which was just a Playstation.
Tekken 3, TTT and Soul Calibur ran on System 12, which was a Playstation with more ram.
lseelba
06-17-2005, 02:37 PM
By the way. Post this topic in the Hardware Technical Support section. You will get much help about building your arcade cabinet and what parts to use.
As far as input lag is concerned, use Madcatz Dreampad PCB's to build your sticks. Quantum Fighter Pads are OK too, regardless of what some people say. I can give you instructions on how to hack these. Don't use the stock Dreamcast pads to make sticks. They produce input lag on the shoulder buttons.
Seerd
06-17-2005, 02:51 PM
Gameshark will not help with imports on saturn and is not a 4mb cart. Saturn has a very weird way of validating the region (go read about the swap trick to figure out how to bypass it).
Saturn was built to be the absolute best 2D home machine, and it is. Dreamcast is more or less a Naomi system with less RAM, so a lot of games were ported but have issues with slowdowns and such.
DC Alpha 3 would've been a fine game if the arcade version hadn't preceeded it. Its just been changed from the original A3 arcade game and people cry foul (similar with LB2 and MotW). Its not the same as A3 Upper either. Its similar, but not exact.
Rico!
06-17-2005, 03:20 PM
Oh, and I just got a copy of Mark of the Wolves for DC. I don't know what people are talking about, it seems like an excellent port.
Do you not notice the character's yells come out a tad bit after the move came out? The game runs perfectly, the sound doesn't.
polarity
06-17-2005, 03:20 PM
Actually some carts will enable you to bypass the Saturn region protection, I dunno if the Gameshark is one of them though.. I use a 4m Action Replay 4 in 1 Plus (it's called something like that anyway), which allows me to play games of any region. The swap trick is for playing copied games, which the Saturn handles separately from the region protection (and 50/60hz issues too).
BigEd80
06-17-2005, 04:32 PM
So the Input lag is the only thing wrong with the DC version of SF3:Third Strike?
To No9176: I like your avitar with Guile punching out Remy, I really didn't think of Remy as a wannabe Guile :).
Rhio2k
06-17-2005, 04:56 PM
Do you not notice the character's yells come out a tad bit after the move came out?
Or that they used Terry's kof 99 voice samples instead of his original motw (also used in kof2k3) vocals for his special moves?
Rico!
06-17-2005, 05:44 PM
So the Input lag is the only thing wrong with the DC version of SF3:Third Strike?
To No9176: I like your avitar with Guile punching out Remy, I really didn't think of Remy as a wannabe Guile :).
Well lets see about 3s
-Bigger sprites
-Lag input
-Oro and Urien unblockables removed
-Charge buffering is alot harder
-Genei jin is messed up I think
and I thought it'd be funny to see Remy getting beat up. *EDIT* I'm getting props because of this av! :pleased:
Ry Guy
06-18-2005, 12:42 AM
Do you not notice the character's yells come out a tad bit after the move came out? The game runs perfectly, the sound doesn't.
I compared the arcade rom with the DC game, and to be honest, I don't see any difference. And even if there is a slight pause compared to the arcade game, I don't think it matters since it's small enough to not notice. Does that really constitute it not being a good port?
Or that they used Terry's kof 99 voice samples instead of his original motw (also used in kof2k3) vocals for his special moves?
They replaced his crack shot, power wave, and power dunk samples. Most likely because he doesn't say the english names of the moves. Very minor change. Why would you even mention that?
lseelba
06-18-2005, 04:47 AM
3S on Dreamcast is not worth playing. Lack of unblockables destroys some characters games.
epsilon_
06-18-2005, 07:44 AM
3s on dc is still worth playing, if you dont have a ps2. its not THAT shitty, unless you play urien or oro. other link heavy characters are harder to use, thats about it.
ParryAll
06-18-2005, 07:48 AM
So far i think that saturn has the best arcade ports of fighting games. Im trying to get Street Fighter Alpha 3 on it, but it costs alot of $$$$, if any of you have a saturn and play imports on it, do you know if a gameshark for saturn enables you to play import games on american saturns, and if its a 4mb cart as well?
Saturn does indeed have some of the cleanest arcade ports. Alpha 3 on Saturn is IMO the best port graphically (DC port has that shimmer thing going on, and PS1 port is missing frames).
I used to do the swap trick back in the day, but now they make carts that are both 4-megabyte ram carts and converters, so no swapping is needed. Here's what I use: http://www.play-asia.com/paOS-13-71-1v-70-1b2.html This cart is also a cheat cart (like gameshark) and a 1 megabyte Ram cart (for SNK and some Capcom games).
3S on Dreamcast is not worth playing. Lack of unblockables destroys some characters games.
Yes. Also the character portraits are smaller/distorted, color is washed out, it has the infamous "shimmer" effect so many 2d games on DC suffer from, animation frames are missing, character sprites are smaller/distorted, input lag and different timing on some moves...bleh, after playing the Xbox version for a while you REALLY notice how bad the DC one is.
bbq sauce
06-18-2005, 08:13 AM
There's an Xbox version of A3??
Does it have invincibility on VC start-up like the arcade? I heard they took that out on the DC, but I never actually played it.
Captain Ryu
06-18-2005, 08:21 AM
Parryall just mod an xbox and throw that in the cab. I'ts what i plan on doing with my modded xbox soon.
With all the emulators on that thing you can have arcade ports of almost anything capcom or snk. 3s for xbox is pretty much perfect but cvs2 isnt.
ParryAll
06-18-2005, 08:26 AM
There's an Xbox version of A3??
Does it have invincibility on VC start-up like the arcade? I heard they took that out on the DC, but I never actually played it.
I meant 3s not A3.
Yeah all the home console ports of A3 are tweaked in one way or another. I think the PS1 is the closest to Arcade in that respect, but furthest in others (frames missing, long ass load times, ugly hit sparks). Personally I like that they took out invincibility frames on VC in Saturn A3 but that's just me.
I also like the idea of no Urien unblockables and a toned down Genei Jin in 3s but most ppl do not. Capcom makes these tweaks for a reason but ppl like the original arcade versions which I can understand as well.
-edit- actually I didn't think about itbut, Xbox does have the only TRULY arcade perfect version of A3... A3 rom on Xmame :karate:
Rhio2k
06-18-2005, 08:35 AM
They replaced his crack shot, power wave, and power dunk samples. Most likely because he doesn't say the english names of the moves. Very minor change. Why would you even mention that?
I thought we were talking about the differences from the original. Terry said the "english" names originally. Terry doesn't speak japanese, you know. What's so "foreign" about "V-Dunk" "Rock you" and "Kickback"? Oh, and it's Crack SHOOT. Damn that poor dub of a movie...
bloodriot
06-18-2005, 09:46 AM
SI is fine for fun but as broken as hell for higher comp play right?
Ry Guy
06-18-2005, 11:15 AM
I thought we were talking about the differences from the original. Terry said the "english" names originally. Terry doesn't speak japanese, you know. What's so "foreign" about "V-Dunk" "Rock you" and "Kickback"? Oh, and it's Crack SHOOT. Damn that poor dub of a movie...
He was saying V-Dunk? I couldn't understand him at all, it just sounded like Veedah to me, >>.
ParryAll
06-18-2005, 11:58 AM
SI is fine for fun but as broken as hell for higher comp play right?
I know Sean and Ibuki are top tier but broken? Not sure.
From what I have seen it is actually more balanced than 3s.
bloodriot
06-18-2005, 12:44 PM
oh I remember someone giving me an infinite with ken? (was a while maybe I just sucked) and then some fat bastard started the gouki trend and it was just gouki,gouki and gouki.... ah but he's probably banned in tourney play :) I was the shit with sean and dudley had an extra move ... geez I'm getting old this was yonks ago
TheFragile
06-19-2005, 02:40 AM
Marvel Vs Capcom 2 - Pretty much perfect, though anti-console Arcade players will say otherwise, but pretty much perfect
What's wrong with MVC2?
polarity
06-19-2005, 02:57 AM
the infamous "shimmer" effect so many 2d games on DC suffer from,
what's this?
Rico!
06-19-2005, 08:43 AM
What's wrong with MVC2?
There was a topic on the Evo2k5 board about this. The DC is very picky with joysticks and converters and gives you a 'blue box' right in the middle of gameplay. I've never experienced this but whatever...
Otherwise the game is perfect.
ParryAll
06-19-2005, 12:35 PM
what's this?
Look at Vampire Chronicle, SSF2X, 3s, A3. They all have this shimmery, grainy, washed out, flouresent look to them on the DC. If you put them next to the Saturn versions or arcade versions you notice it big time.
A3 on saturn is the most accurate one to the arcade version. V-ISM invincibility on startup is not removed from any of the versions, but altered on the DC version, and also the PSX(supposedly to a lesser extent, though I never really played it).
Regarding 2I: Akuma's divekick was retarded-good in the arcade version, I think they changed it for the DC...AFAIK Ibuki and Sean are unchanged, and are probably still on top. I haven't really followed the game since like 1999, but IIRC the OG tiers were something like Akuma, Ibuki, Sean, Ken & Ryu, Dudley, Yang... I'm sure that would have changed by now...especially considering that Aegis and Genei-jin probably work to some degree in 2I.
Daolith
06-20-2005, 07:40 AM
Hi,
Some of you say 3S isn't an arcade perfect port on XBOX, i'm wondering why? Could someone give me a clue? or a link to an existing topic?
thx.
ParryPerson.
06-20-2005, 08:30 PM
It's only a problem with CERTIAN sticks. You people know who you are.
GosBroDansFan
06-21-2005, 06:00 AM
Has anybody played a 2D fighter on DC on a VGA monitor and gotten the shimmer? I have most of the fighters for DC, including 3S and SSF2X but haven't noticed any discoloration compared to the original arcade versions.
The cheap and simple VGA adapter for the DC is another thing that makes it a fantastic fighter system. 640x480 MvC2 looks very nice.
Civic Si
06-21-2005, 06:27 AM
Shimmer, I think I recognized this back when MVC1 first came out. Like in the background on top of the building, whith the Spider-Web on the grond, the bill board looks like it's shimmering as the stage scrolls? So, is that it?
SF3, a CPS3 game, I don't think has shimmer....
I think that CPS2 games ported to DC do this, but Naomi games (MVC2 and CVS2) would be exact in everyway, except menus, and inputs, since Naomi is Dreamcast.
ParryAll
06-21-2005, 08:47 AM
Shimmer, I think I recognized this back when MVC1 first came out. Like in the background on top of the building, whith the Spider-Web on the grond, the bill board looks like it's shimmering as the stage scrolls? So, is that it?
SF3, a CPS3 game, I don't think has shimmer....
I think that CPS2 games ported to DC do this, but Naomi games (MVC2 and CVS2) would be exact in everyway, except menus, and inputs, since Naomi is Dreamcast.
Yeah, MVC1 is a perfect example.
Has anybody played a 2D fighter on DC on a VGA monitor and gotten the shimmer? I have most of the fighters for DC, including 3S and SSF2X but haven't noticed any discoloration compared to the original arcade versions.
The cheap and simple VGA adapter for the DC is another thing that makes it a fantastic fighter system. 640x480 MvC2 looks very nice.
Never tried this. You might be right.
polarity
06-21-2005, 09:06 AM
Capcom fighters look ugly as fuck in VGA. In Naomi games, the 3D BGs and effects look nice as hell, but the low res sprites...ugh.
Ikaruga on a TATEd monitor is the ONLY way to play though.
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