View Full Version : your opinion of dead or alive..
slasherkid009
06-19-2005, 09:04 PM
Me and my friend were having a discussion about dead or alive. I think its a joke really...the devs focus on boobs and making the game easy. You can execute most things with ease by mashing, the counter is the only thing that requires some sort of skill...then he came out and said tekken was a button masher. I wanted to know what you guys think? This place has some of the best guys I've seen in fighting games so I thought you would have good opinions
jae hoon
06-19-2005, 09:07 PM
Its what its made for, the mainstream. Nothing more nothing less.
Dios <-X->
06-19-2005, 09:10 PM
i like the big tits
Higher-Jin
06-19-2005, 09:20 PM
i like the big tits
Hell yeah!, doa is a fucking master piece, a shrine to cgi masterbation.
BlackKnight456
06-19-2005, 09:29 PM
I still think its a fun game to play. Graphics are nice, gameplay is fast and enjoyable.. the only thing you can hold against it is that you never get that feeling of getting any betteer at it than you do after the first day or so.
dialupsucky
06-19-2005, 09:32 PM
I get off to doa regularly shrug
snakedizzle209
06-19-2005, 10:04 PM
It aint no Tekken but the titties make it worth it. :hitit:
Foleyeffect
06-19-2005, 10:10 PM
not to mention the online is very enjoyable. Its really nice to kickback and chat while chicks in revealing clothing knock each other up. If you want more in deph tough Tekken is the way to go.
Arcas V
06-19-2005, 10:19 PM
Me and my friend were having a discussion about dead or alive. I think its a joke really...the devs focus on boobs and making the game easy. You can execute most things with ease by mashing, the counter is the only thing that requires some sort of skill...then he came out and said tekken was a button masher. I wanted to know what you guys think? This place has some of the best guys I've seen in fighting games so I thought you would have good opinions
just stick around here for allittle longer and u will hear more srk opinions on this game than u want :lol:
Xero Kaiser
06-19-2005, 10:29 PM
might not be the deepest fighter out there, but it's fun. and anyone who gets on DoA's case about the female characters in the game while ignoring the fact that Guilty Gear, KoF and Soul Calibur pull the E-X-A-C-T same shit can go to hell.
and what's wrong with making the game easy to play? why are fighting game fans so hung up about making games as impenetrable as possible? when did fun take a back seat to frame data and long move lists? Dead or Alive is what it is, and there's no false pretense about it being "hardcore". nothing wrong with that
TrueSephiroth
06-19-2005, 10:36 PM
might not be the deepest fighter out there, but it's fun. and anyone who gets on DoA's case about the female characters in the game while ignoring the fact that Guilty Gear, KoF and Soul Calibur pull the E-X-A-C-T same shit can go to hell.
But they never had it in the option menu where you where allowed to turn Off or On the breast bounce :karate:, I remember in DoA1 if you turned it on, and they would just flinch, the shit would just wave up like a tsunami on end.
DavDz
06-19-2005, 11:25 PM
Me and my friend were having a discussion about dead or alive. I think its a joke really...the devs focus on boobs and making the game easy. You can execute most things with ease by mashing, the counter is the only thing that requires some sort of skill...then he came out and said tekken was a button masher. I wanted to know what you guys think? This place has some of the best guys I've seen in fighting games so I thought you would have good opinions
Tekken is not a game where you can button mash and conquer. Button Mashing itself pretty much gaurantees you a instant loss since its so easy to counter button mashing. If you play against a experienced player at Doa,it feels like you are even though you arent.
As for the counter,even that stuff can be abused by a newb at doa
DavDz
06-19-2005, 11:31 PM
The discussion you had with your friend reminds me of a argument I had a while back. The person I was arguing with said Soul Calibur 2 was broken because Necrid was so overpowered. I dont think console only characters apply to tiers. The person also said that Doa is at the top of 3d fighters just as Guilty Gear is at the top of 2d fighters :wtf:
Superking
06-19-2005, 11:40 PM
Necrid isn't overpowered. :confused:
DavDz
06-19-2005, 11:49 PM
I know. He is pretty crappy actually. But the person keeps going on with the nonsense about how Necrid had all of their strengths and none of their weaknesses,games being in tournaments such as Evo only mean that the game is popular,How Doa is "Balanced" and better than tekken or Sc,How there are no Guilty Gear tourneys,and how a Necrid newb could beat a expert simply my just mashing.
I could link the argument if you like? Also were there any records of any Tekken or Soul Calibur being unbalanced that Certain characters had to be banned?
DavDz
06-20-2005, 12:00 AM
Dude/dudette even said that he/she saw a expert at Soul Calibur 2 get beat by a button masher......wow.since when did competitive gamers become so sucky?
Ry Guy
06-20-2005, 01:06 AM
It's already been said, but yeah, it's a casual fighter. You can master the game in an hour or two probably, and a complete newby can still win against you if he mashes because the commands are so simple. If you wanna get into something deep, DOA isn't really the way to go.
DavDz
06-20-2005, 05:37 AM
Pretty much yeah. Were there also any records of Soul Calibur 2 characters or any tekken characters being banned from tournaments?
It's already been said, but yeah, it's a casual fighter. You can master the game in an hour or two probably, and a complete newby can still win against you if he mashes because the commands are so simple. If you wanna get into something deep, DOA isn't really the way to go.
I totally disagree with this. The moves aren't any easier than any other fighting game. They are basically the same motions used in Tekken. The combos are smaller than Tekken, but you can see that they programmed the engine more towards defensive tactics and throws.
I think all of the new games have become button mashers because fighting games aren't as popular as they once were. I could be wrong on this, but when I remember playing SF2, Mortal Kombat series, and the first few Tekkens in the arcade, the machines never had insruction cards containing moves (if anything they just had the basic commands).
Now, I've seen Tekken, Soul Calibur, and all of Capcoms newer games give the special moves on a card inside the glass. Capcom has also added the "easy mode" to most of it's games. You might also notice that the attack buttons have gone from 6 on average to 4. And most combos are now punch, punch, kick, kick or punch, kick.
They want to make the game easier for new players, but they still give you enough so that the game can't be mastered.
I just don't see how DOA is any easier or any less competitive than SC, Tekken, or the Capcom games.
And if you can have major tournaments with MCV2, then you can have tournaments with anything, because that game is the most random, unbalanced, button masher in history.
Xero Kaiser
06-20-2005, 10:42 AM
. Capcom has also added the "easy mode" to most of it's games. You might also notice that the attack buttons have gone from 6 on average to 4
how many fighting games that weren't street fighter had 6 buttons to begin with?
cygnus
06-20-2005, 12:23 PM
And if you can have major tournaments with MCV2, then you can have tournaments with anything, because that game is the most random, unbalanced, button masher in history.
Actually, it's is the complete opposite of that.
MvC2 sits at the top of the heap in terms of a beginner having absolutely no chance against an experienced player. Above even VF4E.
Superking
06-20-2005, 12:50 PM
Capcom fighters with only 4 buttons only had them for special reasons.
- CvS1/Pro had it because they wanted to use the SNK button scheme of two punches and two kicks.
- JoJo had 4 buttons, but that series' button scheme was quite different from other fighters, since the buttons were Light Attack, Medium Attack, Hard Attack and Stand.
- The Rival Schools games only used a 4 button scheme IIRC.
- MvC2 only used 4 main buttons because of the nature of the game, the fact that it employed a assist system like it did and that it was 3v3 with all that zanyness. And having an eight button fighter would be weird and/or annoying to fans/arcade operators/players/etc...
Anyway those were the only fighting games that Capcom made that used 4 buttons, and when I say fighting games I mean traditional ones, this isn't counting stuff like their Gundam DX games or Kikaioh or Power Stone.
And they did make a 5 button fighter though, Ring of Destruction 2 had 5 buttons, 2 for punch, 2 for kick and 1 for grapple, but that's another story altogether.
P.S. Yes I know MvC2 had 6, the other two being assists, but you get the idea.
Rock2k1
06-20-2005, 01:37 PM
Dead or Alive is what it is, and there's no false pretense about it being "hardcore". nothing wrong with that
What about DOA2: Hardcore??
Its a good game. Not for fighting game fans, but just for kicks. I have some friends come over who don't know streetfighter at all. I play this game and all of a sudden everyone is happy. Anybody can counter and watch the near-naked animation.
Ry Guy
06-20-2005, 01:46 PM
I just don't see how DOA is any easier or any less competitive than SC, Tekken, or the Capcom games.
And if you can have major tournaments with MCV2, then you can have tournaments with anything, because that game is the most random, unbalanced, button masher in history.
Biggest button masher in history? You continue to show that you have no idea what you're talking about. So many of the things you say are completely senseless. How you're gotten away with so little negative rep is beyond me.
CrotchMonkey
06-20-2005, 02:18 PM
How you're gotten away with so little negative rep is beyond me.
mission control, im on it!
Sacred Edge KH
06-20-2005, 02:38 PM
How are the commands of Dead Or Alive the same as Tekken when the fucking button scheme is a blatant rip off of Virtua Fighter[except for the "Free" button]? Its VF for the casual.
Higher-Jin
06-20-2005, 03:08 PM
I totally disagree with this. The moves aren't any easier than any other fighting game. They are basically the same motions used in Tekken. The combos are smaller than Tekken, but you can see that they programmed the engine more towards defensive tactics and throws.
I think all of the new games have become button mashers because fighting games aren't as popular as they once were. I could be wrong on this, but when I remember playing SF2, Mortal Kombat series, and the first few Tekkens in the arcade, the machines never had insruction cards containing moves (if anything they just had the basic commands).
Now, I've seen Tekken, Soul Calibur, and all of Capcoms newer games give the special moves on a card inside the glass. Capcom has also added the "easy mode" to most of it's games. You might also notice that the attack buttons have gone from 6 on average to 4. And most combos are now punch, punch, kick, kick or punch, kick.
They want to make the game easier for new players, but they still give you enough so that the game can't be mastered.
I just don't see how DOA is any easier or any less competitive than SC, Tekken, or the Capcom games.
And if you can have major tournaments with MCV2, then you can have tournaments with anything, because that game is the most random, unbalanced, button masher in history.
Your such a troll dude,it's obvious your a troll and that you dont' know jack shit about fighting games. Even the fighting games you supposedly "play" you don't know jack shit about but I guess that's part of your act.
Someone really needs to start banning all these trolls, I guess the mods are on permanent vacation.
Biggest button masher in history? You continue to show that you have no idea what you're talking about. So many of the things you say are completely senseless. How you're gotten away with so little negative rep is beyond me.
How "you're gotten away" with butchering the english language is beyond me, so I guess we are even :)
How are the commands of Dead Or Alive the same as Tekken when the fucking button scheme is a blatant rip off of Virtua Fighter[except for the "Free" button]? Its VF for the casual.
I was not referring to the button scheme, I was referring to the "punch, punch, punch, or kick, kick, kick", fighting system. Rather than the system you have seen in most 2D fighters. I figured I wouldn't have to explain it to you guys, since you are all "professional gamers."
how many fighting games that weren't street fighter had 6 buttons to begin with?
Killer Instinct series had 6
Mortal Kombat series began with 5, moved to 6, and has had 7 buttons.
The newer Guilty Gear have 5
Of course, those games weren't very popular so I can see how you might have never heard of them...
MvC2 only used 4 main buttons because of the nature of the game, the fact that it employed a assist system like it did and that it was 3v3 with all that zanyness. And having an eight button fighter would be weird and/or annoying to fans/arcade operators/players/etc...
The assist commands could have been the same as in previous installments. But, it's just as you said, "the nature of the game," is why they changed the buttons. Capcom knew that the game was getting more difficult with the added characters and moves. Why else have they been offering "EASY MODE" in their games unless they thought people would need it? Now, the combos are 1,2,1,2,1,2 button combinations.
Are you agreeing with me or are you arguing with yourself?
PozerWolf
06-20-2005, 04:11 PM
might not be the deepest fighter out there, but it's fun. and anyone who gets on DoA's case about the female characters in the game while ignoring the fact that Guilty Gear, KoF and Soul Calibur pull the E-X-A-C-T same shit can go to hell.
You mean they made a Guilty Gear, KoF, and Soul Calibur volley ball game and it came to America and was a huge it and guys loved it for it's sexy-ness and got good reviews from Gamespot because they like video game girls and the GameFAQs message boards posted daily new hacks on how to unlock the nude cheat even tho more than half of them didn't work and all.
What the shit, was I asleep when all this happened?
Khiempossible
06-20-2005, 04:24 PM
I just don't see how DOA is any easier or any less competitive than SC, Tekken, or the Capcom games.
It's pretty simple if you ask me. DOA lacks depth.
DOA: you stun -> opponent guesses counter -> repeat.
In no other game is parry, countering or guard impacting the only solution.
Ry Guy
06-20-2005, 05:19 PM
How "you're gotten away" with butchering the english language is beyond me, so I guess we are even :)
A typo is nothing in contrast to the pure idiocy you seem to love showcasing.
The assist commands could have been the same as in previous installments. But, it's just as you said, "the nature of the game," is why they changed the buttons. Capcom knew that the game was getting more difficult with the added characters and moves. Why else have they been offering "EASY MODE" in their games unless they thought people would need it? Now, the combos are 1,2,1,2,1,2 button combinations.
Are you agreeing with me or are you arguing with yourself?
You were bad enough when talking about SNK, but somehow this is even worse. You're implying that more characters make the game more difficult, and that's why Capcom offers easy mode (because people would 'need' it). That is completely senseless. It's not there because people 'need' it. It's there because it makes things easy, thus the name. Who actually 'needs' a mode where mashing the buttons gives you the same results as inputting the proper command for a move?
You also seem to fail in realizing that MVC2 does not even HAVE an easy mode. So if you were talking about MVC2, you're a complete idiot. In fact, even if you weren't talking about MVC2 (I wouldn't be suprised, what with the way you seem to dive off-topic. Like right now), you're still a complete idiot because the topic of the conversation was MVC2.
Somebody give this guy more negative rep, he needs it, :tdown: .
Saotome Kaneda
06-20-2005, 05:20 PM
The assist commands could have been the same as in previous installments. But, it's just as you said, "the nature of the game," is why they changed the buttons. Capcom knew that the game was getting more difficult with the added characters and moves. Why else have they been offering "EASY MODE" in their games unless they thought people would need it? Now, the combos are 1,2,1,2,1,2 button combinations.
Are you agreeing with me or are you arguing with yourself?
Which is funny, because there isn't an easy mode in MvC2. The only reasoning behind Easy Mode(and it's predecessor, Autoguard Mode) is that some players simply can't learn how to do things on their own. Can't do a full chain air combo? Just press LP+LK(IIRC, it removes all other functioning launchers from you in exchange). Don't know how to do specials? Mash a random button. It wasn't truely done for the "increasing difficulty"(LOL Red Venom inf), it was done to bring more attention to the game, giving the newbs something that could somewhat even the field against intermediate players(most of the ones I knew actually changed their play because of the randomness).
And the combos being 121212 is inaccurate, since they've used that combo scheme since Darkstalkers(Hence 123456 being called the "Hunter Chain"). Reused in SFZ1, and liberally sprinkled across the Marvel series.
As for MvC2 using 4 attack buttons, Let's look at button combinations that they could've used that weren't being used for something else at that point.
LP+LK - Tag 1
HP+HK - Tag 2
LP+HK - Random Special for some characters
LK+HP - Could've been a command for someone's special
2P - Dash, Pushblock, Supers
2K - SJ, Supers
A1+A2 - Triple Super
Pretty cut and dry, right?
So, let's try to make it work out in MvC1's control scheme.
LP+LK - Launcher (NOT EXCLUSIVE TO EASY MODE)
MP+MK - Helper
HP+HK - Tag
2P/3P - Dash, Pushblock, Supers
2K/3K - SJ, Supers
LK+MP - Special?
LP+MK - Special? (can't remember which was the Drill Claw/Smart Bomb command)
So, how can we make this fit? All the "straight" Button commands are gone. How would you fit in Assist 2? Tag 2? You can remove Universal Launcher. Remember, everything has to be set up so that you can have the same freedom as MvC2 has now(i.e. mid combo assist calling without messing up your combo)
Akuma4Real
06-20-2005, 05:37 PM
I started playing DOAU last week online. It's not as easy as some of you make it out to be. Either that, or I am just really bad at 3d fighters. DOA has got to be one of the most visually appealing fighters.
A typo is nothing in contrast to the pure idiocy you seem to love showcasing.
You were bad enough when talking about SNK, but somehow this is even worse. You're implying that more characters make the game more difficult, and that's why Capcom offers easy mode (because people would 'need' it). That is completely senseless. It's not there because people 'need' it. It's there because it makes things easy, thus the name. Who actually 'needs' a mode where mashing the buttons gives you the same results as inputting the proper command for a move?
You also seem to fail in realizing that MVC2 does not even HAVE an easy mode. So if you were talking about MVC2, you're a complete idiot. In fact, even if you weren't talking about MVC2 (I wouldn't be suprised, what with the way you seem to dive off-topic. Like right now), you're still a complete idiot because the topic of the conversation was MVC2.
Somebody give this guy more negative rep, he needs it, :tdown: .
As usual, you are misinterpreting what I was saying. When I say, the number of characters, I was referring to the change to 3 on 3. In the older vs games, you had the same combination of buttons to tag. Now, with 3 on 3 they wanted to have the option to choose who you were tagging and also have the assists. They realized that they had already given the MP + MK to the support character. Their sollution was to drop those buttons, make HP + HK Tag 1 and A1 + A2 Tag 2. Then have 1 button assist moves. By eliminating 2 attack buttons, they simplified the combo system.
What was once, LK, MK, LP, MP, is now LK, LK, LP, LP + Specials and Supers.
The game plays like EASY MODE in the older VS games, but never did I say MVC2 had an easy mode.
Why else have they been offering "EASY MODE" in their games unless they thought people would need it? Now, the combos are 1,2,1,2,1,2 button combinations.
This is infact what I said.
Skyler
06-20-2005, 07:56 PM
the only reason ill buy Dead or Alive is for the girls and their body :Wow: other than that, DOA gameplay blows.
Xero Kaiser
06-20-2005, 08:23 PM
You mean they made a Guilty Gear, KoF, and Soul Calibur volley ball game and it came to America and was a huge it and guys loved it for it's sexy-ness and got good reviews from Gamespot because they like video game girls and the GameFAQs message boards posted daily new hacks on how to unlock the nude cheat even tho more than half of them didn't work and all.
I'm talking about the way the female characters are represented in the actual game. What the fuck does gamespot or gamefaqs have to do with any of that?
Killer Instinct series had 6
Mortal Kombat series began with 5, moved to 6, and has had 7 buttons.
The newer Guilty Gear have 5
Of course, those games weren't very popular so I can see how you might have never heard of them...
samurai shodown, tekken, soul blade/calibur, KoF, Virtua Fighter. having fewer than 6 buttons isn't anything new
MeanGreen
06-20-2005, 09:43 PM
its funny how most ppl dont like this game but they continue to post in these threads i see a new doa thread like every week game must be good dont see any vf evo or bloady roar threads
Festival6667
06-21-2005, 11:34 AM
When you learn and play VF, you don't have any time to post (you don't have any time to live either though...). As for bloody roar, I think the boobs aren't big enough to justify at least a thread per week!
i dont know, this game is weird to me, i have yet to grasp the concept of this game....yo how do you play this game anyway? tekken is so much easier...
PlentE Stylez
06-21-2005, 12:17 PM
i dont know, this game is weird to me, i have yet to grasp the concept of this game....yo how do you play this game anyway? tekken is so much easier...
The simple 3C's of DOA;
Counter, Cartwheel & Coming from the sight of teh boobies...... :devil:
DOA ---> :lame:
cygnus
06-21-2005, 12:17 PM
i dont know, this game is weird to me, i have yet to grasp the concept of this game
stun -> mixup
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