View Full Version : MvC2: Damage miscalculation
Th3 0N3
09-01-2002, 09:57 AM
I'm the only that has notices that some Normal moves (sometimes specials) do less or more damage sometimes?
I mean at full health, not low where it sets in desperative Defesive which scales damage.
I've seen in 'Practice Mode' manys time where a single hit does more damage than normal. also I've seen negative damage (only w/ BH Demons though).
I find most of these times occur while your close to your opponent.
well i don't really know what ta say, sept that please share ya thoughts and how might this become useful information sometime down the road..
I'm outi! :p
I may be way off base, cause I don't play MvC2 at all, but I'm a big fan of other capcom fighters, and on most of them you take more damage if you are in crouch, you take average damage when you are standing and you take the least damage if you are in the air.
If this is not the case in MvC2, please flame me!
:p
...and then there is damage scaling...
Th3 0N3
09-01-2002, 10:34 AM
Originally posted by Rei
If this is not the case in MvC2, please flame me!
:p
this is not the case and i had already said there wasn't any scaling.
da_dragon
09-01-2002, 11:02 AM
I notice that too. Like sumtimes psy launcher would do 12 damage sumtimes 13 etc. same with magneto. WTF is dat about?
Th3 0N3
09-01-2002, 11:05 AM
Originally posted by da_dragon
I notice that too. Like sumtimes psy launcher would do 12 damage sumtimes 13 etc. same with magneto. WTF is dat about?
i dont' fucking know either, some kinda of critical hit..
the thing that bugs meeh is the bh negative damage.. that was just fucking scary when i first saw that..
da_dragon
09-01-2002, 11:08 AM
Originally posted by Th3 0N3
i dont' fucking know either, some kinda of critical hit..
the thing that bugs meeh is the bh negative damage.. that was just fucking scary when i first saw that..
I never saw that shit b4:eek:
Th3 0N3
09-01-2002, 11:10 AM
Originally posted by da_dragon
I never saw that shit b4:eek:
ya gotta demon crossovers too see what i'm talking about...
da_dragon
09-01-2002, 11:48 AM
Originally posted by Th3 0N3
ya gotta demon crossovers too see what i'm talking about...
How u do dat? I'm stupid.
Th3 0N3
09-01-2002, 11:57 AM
Originally posted by da_dragon
How u do dat? I'm stupid.
jump up and release demons so they end up behind your opponent. then the demons should come back to you either by hitting the back of your opponent or through the ground.
da_dragon
09-01-2002, 12:01 PM
Originally posted by Th3 0N3
jump up and release demons so they end up behind your opponent. then the demons should come back to you either by hitting the back of your opponent or through the ground.
Aite imma try it wen i get my friends dc again...dat shit is freaky tho
WiLD_DaIGo
09-01-2002, 12:10 PM
hahaha, demon crossovers.....watch out iverson
Sentinels Force
09-01-2002, 12:13 PM
Well my friend figured out that when u are low on life u get higher defense so hits take less damage then they would when u are full life could that be what u are talking about.
Th3 0N3
09-01-2002, 12:16 PM
Originally posted by Sentinels Force
Well my friend figured out that when u are low on life u get higher defense so hits take less damage then they would when u are full life could that be what u are talking about.
if ya read what my post before blabing your about your friends discovery ya would know thats not what i'm talking about..
Goodbye
09-01-2002, 12:16 PM
You can get negative damage with anakaris...it was in a vidness video, i dont remember how though...yeah ozzie i noticed that too when u do a raw shockwave it does obvious less damage than usual...screw that shit mess up my calculations!
Th3 0N3
09-01-2002, 12:20 PM
Originally posted by Goodbye
You can get negative damage with anakaris...it was in a vidness video..!
wasn't that like a days ago!?
i noticed the miscalculations when i first started using the training mode.. i just never really thought it meant all too much.. but it laltly it's been bugging the shit outa meeh:mad:
The Great Sephiroth
09-01-2002, 12:47 PM
The negative damage thing with BH is probably some DC Training Mode bug or something. Besides, if that were possible in the arcade, then weird shit would probably happen in this already-crazy glitch-fest game known as MvC2.
Th3 0N3
09-01-2002, 12:51 PM
Originally posted by The Great Sephiroth
Besides, if that were possible in the arcade, then weird shit would probably happen in this already-crazy glitch-fest game known as MvC2.
what are u getting at!? :confused:
NerenatwaH
09-01-2002, 01:01 PM
i've noticed that when you play the computer each time you get to a new team/level w/e the damage is a bit lower than before.
really. compare it to when you fight a friend. even a launch->sj.lp->sj.lp->rocket punch you could tell.
The Great Sephiroth
09-01-2002, 01:05 PM
I dunno, maybe BH's demons "heal" opponent or something. That's just some bullshit off the top of my head.
As for damage miscalculation, I think I understand what you're trying to point out. Let's say in Training Mode I have Magneto and Cable. One bitch-slap (s.fp) from Magneto does 12 damage to Cable, and sometimes it'll do 13 or 11. This is done on a standing Cable. Maybe there could be other factors like the range of impact or something, but that's what I'm thinking about damage miscalculation...
Lakitu
09-01-2002, 01:11 PM
Originally posted by NerenatwaH
i've noticed that when you play the computer each time you get to a new team/level w/e the damage is a bit lower than before.
really. compare it to when you fight a friend. even a launch->sj.lp->sj.lp->rocket punch you could tell.
the computer gets a defense bonus thats why your combos won't do the same damage.
anywho i've noticed damage inconsistencies before but it's never been more than a few points. i just figured each move had a small range of damage it could cause. like in an rpg.
Th3 0N3
09-01-2002, 01:26 PM
Originally posted by Lakitu
the computer gets a defense bonus thats why your combos won't do the same damage.
anywho i've noticed damage inconsistencies before but it's never been more than a few points. i just figured each move had a small range of damage it could cause. like in an rpg.
thanx for telling him that about the ai advantage, because i was about to off on him when i read that:mad: don't ask why, but people latly seem to more stupid..
My thoughts on the range are pretty much the same, but not really in favor of the 10-12(or whatever damage) rule. it seems to more like 10%-10 80%-11 10%-12... or some shit like that..
Tanion
09-01-2002, 03:06 PM
How much of a defense boost are we talking about here? o_ô I also heard that the dummies in training mode also get the defense boost.
Oh yeah speaking of damage miscalcuations... supposedly Captain America deals above average damage right? Wrong! Well half wrong anyways... he deals semi-below average damage in the air. I just noticed this when I started playing with him and noticing that he doesn't deal that much damage in the air. Here are the stats. (All of this calculations were done on Cable / DF = hold down diagonal forward on your josytick)
Cap. America
without the Shield
Jab = 5
Strong = 6
Fierce =12
Low Kick = 5
Medum Kick = 8
Roundhouse Kick = 14
*Special Launcher*
DF+Fierce = 13
------------------------
Cap. America
with the Shield
Jab = 5
Strong = 8
Fierce = 16
Weak Kick = 5
Medium Kick = 8
Roundhouse Kick = 14
This are are attacks if Cap. America attacks on the ground... in the air... he becomes a little sissy!
Jab, Weak Kick = 4
Strong, Medium Kick = 6
Fierece, Roundhouse = 13 (12 if he is shieldless)
Average damage consists of 4, 7, 13 damage. This can be seen in Magneto and Storm.
Also there are some launchers called ``special launchers`` that do more damage or horribly less damage than a normal launcher.... like...
Normall you can launch with CapCom with a Strong punch or a Roundhouse. The strong punch comes out to be 7 points of damage (well actually 11 since you need to press jab first). Or you can launch with the Roundhouse kick for 13 damage. BUT if you do hold diagonal forward and then fierce, your launcher will do 15 points of damage!
Magneto has a special launcher too, it is done the same way and it does 14 damage rather than 13.
But what's the catch? The catch is you can't combo special launchers. If you try to launch your opponent with a simple CapCom combo
c.jp, c.sp, DF+fp... you will get Capcom's electric punch rather than the launcher.
I also saw somewhere in this board that normall all attacks in the air do less damage. This isn't true for megaman... well in a way.
Megaman's weak and medium standing attacks are 3 and 7. Megaman's fierce and roundhouse do 14 and 12.
But when megaman crouches, all of the sudden he can do semi-above average damage.
Weak Attacks = 4
Medium Punch = 7
Medium Kick = 8
Fierce Punch = 14
Roundhouse Kick = 13
This numbers also change if he attacks in the air.
Weak Attacks = 4
Medium Attacks = 6
Fierce Punch = 20(!)
Roundhouse Kick = 12
There are other characters that are weaker in the air than others. Jin and Juggernaut take a big fall, like -2 points from their standing /crouching attacks.
But for the most part, almost everyone does the same damage on the standing, crouching, and aerial attacks.
Th3 0N3
09-01-2002, 03:15 PM
Originally posted by Tanion
How much of a defense boost are we talking about here? o_ô I also heard that the dummies in training mode also get the defense boost.
Oh yeah speaking of damage miscalcuations... supposedly Captain America deals above average damage right? Wrong! Well half wrong anyways... he deals semi-below average damage in the air. I just noticed this when I started playing with him and noticing that he doesn't deal that much damage in the air. Here are the stats. (All of this calculations were done on Cable / DF = hold down diagonal forward on your josytick)
Cap. America
without the Shield
Jab = 5
Strong = 6
Fierce =12
Low Kick = 5
Medum Kick = 8
Roundhouse Kick = 14
*Special Launcher*
DF+Fierce = 13
------------------------
Cap. America
with the Shield
Jab = 5
Strong = 8
Fierce = 16
Weak Kick = 5
Medium Kick = 8
Roundhouse Kick = 14
This are are attacks if Cap. America attacks on the ground... in the air... he becomes a little sissy!
Jab, Weak Kick = 4
Strong, Medium Kick = 6
Fierece, Roundhouse = 13 (12 if he is shieldless)
Average damage consists of 4, 7, 13 damage. This can be seen in Magneto and Storm.
Also there are some launchers called ``special launchers`` that do more damage or horribly less damage than a normal launcher.... like...
Normall you can launch with CapCom with a Strong punch or a Roundhouse. The strong punch comes out to be 7 points of damage (well actually 11 since you need to press jab first). Or you can launch with the Roundhouse kick for 13 damage. BUT if you do hold diagonal forward and then fierce, your launcher will do 15 points of damage!
Magneto has a special launcher too, it is done the same way and it does 14 damage rather than 13.
But what's the catch? The catch is you can't combo special launchers. If you try to launch your opponent with a simple CapCom combo
c.jp, c.sp, DF+fp... you will get Capcom's electric punch rather than the launcher.
I also saw somewhere in this board that normall all attacks in the air do less damage. This isn't true for megaman... well in a way.
Megaman's weak and medium standing attacks are 3 and 7. Megaman's fierce and roundhouse do 14 and 12.
But when megaman crouches, all of the sudden he can do semi-above average damage.
Weak Attacks = 4
Medium Punch = 7
Medium Kick = 8
Fierce Punch = 14
Roundhouse Kick = 13
This numbers also change if he attacks in the air.
Weak Attacks = 4
Medium Attacks = 6
Fierce Punch = 20(!)
Roundhouse Kick = 12
There are other characters that are weaker in the air than others. Jin and Juggernaut take a big fall, like -2 points from their standing /crouching attacks.
But for the most part, almost everyone does the same damage on the standing, crouching, and aerial attacks.
you just killed the whole point of the thread :wtf: :mad:
people these days :lol::lame:
BmoreSentinel
09-01-2002, 03:43 PM
MASH THAT SHIT FOR DAMAGE. WHEN I DO AIRCOMBOS, THEY GO LIKE THIS:
LAUNCH, MASH, JAB, MASH, SHORT, MASH, STRONG, MASH, FORWARD, MASH, HYPER GRAVXXMASHXXTEMPEST(and then i do just a lil bit of mashin.)
MASHING IS THE CAPCOM WAY FOR DAMAGE! MASH THAT SHIT!!
O3,NJIJKJRTGOUWBT'OBWE;IFJBWE;JOBFebjwa;faou;'edqe 528989tI[WEI0ONW[ECMT8[4WHT[4TNOIWNREIOFNQWE]0IFGW4IOGBwiogWG]0T[M2488T[8HM2489[248HT42H852T
HAHA, I JUST GOT EXTRA DAMAGE ON THIS POST!!!
Th3 0N3
09-01-2002, 03:46 PM
Originally posted by BmoreSentinel
MASH THAT SHIT FOR DAMAGE. WHEN I DO AIRCOMBOS, THEY GO LIKE THIS:
LAUNCH, MASH, JAB, MASH, SHORT, MASH, STRONG, MASH, FORWARD, MASH, HYPER GRAVXXMASHXXTEMPEST(and then i do just a lil bit of mashin.)
MASHING IS THE CAPCOM WAY FOR DAMAGE! MASH THAT SHIT!!
O3,NJIJKJRTGOUWBT'OBWE;IFJBWE;JOBFebjwa;faou;'edqe 528989tI[WEI0ONW[ECMT8[4WHT[4TNOIWNREIOFNQWE]0IFGW4IOGBwiogWG]0T[M2488T[8HM2489[248HT42H852T
HAHA, I JUST GOT EXTRA DAMAGE ON THIS POST!!!
:lol: ahh.. that made my eyes water LMAO! too good..
Ex_MaTT
09-01-2002, 03:49 PM
i dont know but in CvS2 I was practicing stuff with ken
and i noticed that lp lp would do 700 or 800.
With MvC2 I noticed the difference as well. I think is has something to do with recovery, caught not blocking, being hit while doing a move.
take cable on cable.
if he does a HVB and u hit him with an AHVB while hes in recovery, it seems to do a lot more then if they were just not blocking. Also some assists r much damaging then their normal moves (captain corridor, TRON)
Th3 0N3
09-01-2002, 03:52 PM
I like you Ex_Matt... so i'm just gonna leave you alone.. :p
ytwojay
09-01-2002, 09:57 PM
th3 on3, people make mistakes. there's no reason to call people :lame: if they misinterpret what youre asking. lighten up, and calm down
Th3 0N3
09-01-2002, 10:06 PM
Originally posted by ytwojay
th3 on3, people make mistakes. there's no reason to call people :lame: if they misinterpret what youre asking. lighten up, and calm down
yes i know people make mistakes, but it just seems like everyone is spamming em latly..
it's getting annoying.. :wtf:
CoolBOBob1
09-02-2002, 02:31 AM
It can also depend on your exact distance when you a move, a milimeter does count
Th3 0N3
09-02-2002, 08:51 AM
Originally posted by CoolBOBob1
It can also depend on your exact distance when you a move, a milimeter does count
:o
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.