View Full Version : 3S and MOTW...was it made to be "easy"?
RagingStorm101
06-21-2005, 10:02 PM
I noticed a long time ago that 3S had all qcf qcf or qcb qcb supers and so did MOTW. Parrying and Just Defend were easy to learn and to do. So was it designed to be "easier" for people new to fighting games?(I know they're both really in depth games but I'm just wondering)
jae hoon
06-21-2005, 10:08 PM
I noticed a long time ago that 3S had all qcf qcf or qcb qcb supers and so did MOTW. Parrying and Just Defend were easy to learn and to do. So was it designed to be "easier" for people new to fighting games?(I know they're both really in depth games but I'm just wondering)
If you think either game is easy that already shows you still have much to learn.
I noticed a long time ago that 3S had all qcf qcf or qcb qcb supers and so did MOTW. Parrying and Just Defend were easy to learn and to do. So was it designed to be "easier" for people new to fighting games?(I know they're both really in depth games but I'm just wondering)
You must only play against the cpu...
Festival6667
06-22-2005, 01:19 AM
Huh, do you really think parry/JD and supers are REAL advanced techniques? Cause let me tell you :
1) efficient parry/JD is not so easy to do in real vs matches (not to mention in tourneys when you have a lot more pressure on your shoulders)
2) advanced techniques include things like links,kara-cancel, feint chains, command cancels, etc, etc. (I am not going to make a list)
3) for many reasons, including the need of very precise timing and short time to input commands, if the inputs were very difficult to do, the games would be ten times harder to play than they are (and they are damn hard at high level)
This being said, it is your right to be curious about a game, and I am certainly not close to blame you for that ;)
FatalFuryD
06-22-2005, 02:20 AM
I think it's more like they design the games to be easy to GET into, and I think that's a good way to go. They have a lot of universal stuff in these games than their other games.
strakka
06-22-2005, 03:03 AM
I just press buttons. :confused:
Hunter D
06-22-2005, 03:09 AM
You don't know how to play either game. Learning how to juggle people or doing break combos are intermediate level things, things that you don't know. Advanced is when you put all the knowledge you have of the game together and formulate a strategy and play mind games with your opponent.
You have a long way to go.
Ry Guy
06-22-2005, 04:00 AM
I noticed a long time ago that 3S had all qcf qcf or qcb qcb supers and so did MOTW. Parrying and Just Defend were easy to learn and to do. So was it designed to be "easier" for people new to fighting games?(I know they're both really in depth games but I'm just wondering)
Double quarter-circle motions are probably best. They allow a person to pick up a character quickly, and a good deal of combos would be much harder without them (super-cancelling and linking would be utter hell on my fingers otherwise).
Parrying and Just Defense aren't exactly easy, though. The commands are simple, but so is any other non-character specific command. They require a well developed sense of timing, and you've got to be fairly quick to capitalize on the counter opportunities.
Wellman
06-22-2005, 08:03 AM
I think they are 'sort' of easy (with supers and such) to draw new players into the games. But Capcom and SNK also made sure the games had enough depth so that once the advanced players could have options and things to do.
RagingStorm101
06-22-2005, 08:08 AM
If you think either game is easy that already shows you still have much to learn.
I never said they were easy...I even said (I know they're both in depth games). It's just that it seems like it was Capcom and SNK's last attempt to get new people to play. Perhaps the qcf qcf was more attractive than something like qcf, hcb or hcb hcb.
Jedah Dohma
06-22-2005, 09:07 AM
Geez, you think that just cuz the inputs of the supers are easy, that the games are easy?
cygnus
06-22-2005, 09:38 AM
HEY MAN JUST BECAUSE THE MOTIONS ARE EASY DOESNT MEAN THE GAME IS EASY ALRIGHT :mad::mad::mad:
N-Ken
06-22-2005, 09:54 AM
Wow you're all completely missing his point, he's NOT saying the games are easy, but that Capcom and SNK were attempting to make it easier for people to get into it. Damn it wasnt that hard to get, esp after he EXPLAINED it.
angryliberal
06-22-2005, 10:02 AM
honestly, yes, both sf3 and motw are easy games to pick up and learn the strategies. they are both incredibly deep, but they are easy to start to get into, a bonus i would imagine. i got right into both games, very first time i played em. like he explained, its not that they are easy, but they are easy to get into. i disagree that jd/parry are smple. jd was easier to get down, but guard cancel, feint moves, super cancels, jc...all this shit is so fucking deep and amazing, and difficult to master. i think thats why both games are so fucking amazing...even a total scrub like me can pick em up, start to get the feel pretty easily, but the depth you can take that knowledge could fill more time than any 5 rpgs...i dunno, i think its a good thing overall...
Festival6667
06-22-2005, 10:13 AM
I was just thinking that in any of the two games, none of the advanced techniques are actually shown/discussed/quoted in the game or the game manual...
Time_Stop
06-22-2005, 10:27 AM
SRK will be SRK.
The guy has a point, but noooo, the wankers here will take it as an offense, because OH NOES!, a good fighting game canīt be "easy", the "H@RdKOr3 PL@YAs" canīt accept this very concept!!1111one
You guys are a joke. Worst of all, you canīt even fucking read. Itīs all right there in his first post (which made sense, unlike the replies from you pissy fuckers).
cygnus
06-22-2005, 10:32 AM
yeah right he is trying a insult to my intelligent i see all he lies
hes say games r easy for scrub! clearly his point is for diss of motw and streetfighters 3
Muskau
06-22-2005, 10:39 AM
I noticed a long time ago that 3S had all qcf qcf or qcb qcb supers and so did MOTW. Parrying and Just Defend were easy to learn and to do. So was it designed to be "easier" for people new to fighting games?(I know they're both really in depth games but I'm just wondering)
hm... heh... heehheheheheheeeheheehahahaa.. bwa!HA!HAHAHAHAAAA!!!
Acer1236
06-22-2005, 10:49 AM
yeah right he is trying a insult to my intelligent i see all he lies
hes say games r easy for scrub! clearly his point is for diss of motw and streetfighters 3
I think your intelligence is hilarious . :clap:
3S and MOTW had more easy to use systems, but in the process made the games much deeper.
Ry Guy
06-22-2005, 10:50 AM
Wow, so many people just not reading anything....
angryliberal
06-22-2005, 12:43 PM
people read '3s and garou' and 'easy' and they refuse to actually explore the topic, but instead rely on flaming for entertainment. its so much more fun to flame someone for something they didn't even say than engage in a serious discussion...
jae hoon
06-22-2005, 01:45 PM
I never said they were easy...I even said (I know they're both in depth games). It's just that it seems like it was Capcom and SNK's last attempt to get new people to play. Perhaps the qcf qcf was more attractive than something like qcf, hcb or hcb hcb.
Ok now I get what your saying, there is still one rather substancial hole in that arguement.
QCF supers can be traced back to ST days, they were around long before Garou and 3S were even made. So if that would apply to Garou and 3S does that mean it would apply to everything from ST to 3S.
fireballtrap
06-22-2005, 04:15 PM
Pardon me if someone already mentioned it, i just kinda skimmed this thread, but i always thought that supers were mostly double qcf motions in 3s and MotW because of parrying and JDing respectively. For example, it would be impossible for Remy to punish a parry with a super if he had to do b,f,b,f+P or db,df,db,u+K because he didn't have 2 seconds charged. That always made sense to me... :tup:
Kamui
06-22-2005, 04:36 PM
The quick answer to this thread is yes. Be reasonable, Parries, JDs, Rolls, whatever, don't make games any deeper. They are just easier ways to get around certain options.
That doesn't necassarily make the games bad, but yeah, I think those sub systems were added to make the games easier (And more exciting to kids with ADD) to attract a wider audience.
m121akuma
06-22-2005, 07:04 PM
Ok now I get what your saying, there is still one rather substancial hole in that arguement.
QCF supers can be traced back to ST days, they were around long before Garou and 3S were even made. So if that would apply to Garou and 3S does that mean it would apply to everything from ST to 3S.
I think he meant the fact that the majority of the supers are qc, and the lack of charge supers, and the very few 360/720 supers. ST had qcf supers, but they were mixed in with other motions that were in general more frunstrating for new players. QCF motions, on the other hand, are relatively easy to do in comparison. Thus, making the majority of the supers qcf based made execution of relatively simple concepts such as supers, to players can become attracted to the game with little previous high-level experiance.
RagingStorm101
06-22-2005, 11:11 PM
Thanks to the few people who can actually read -_- and defended me. Anyway, in Garou there's only one grappler, Tizoc, and 3S, Hugo. They're the only ones with a 720 instead of say something like CVS2, which had a lot more grapplers and hcb/hcf/360/720 supers. Plus there are no hcb hcb or hcf hcf supers. If Geese was in MOTW, I'm sure his Raging Storm would have been like qcf qcf + P. That would have been messed up.
KyPeN
06-22-2005, 11:33 PM
Alex has a 360, Oro has qcfx2+p, then p for a grab, Necro has slam dance. I think these developers realized that having difficult to do moves would only keep the casual gamers away, killing their client base. If they are all qcf+p, but you have to pick one (3s here, only played garou like 4 times), this adds to customization, which people love.
strakka
06-23-2005, 12:38 AM
Oh yeah, I thought that by "easy" you were talking about the vs. series. qcfx2 is more than twice as hard as pressing 2 punches or 2 kicks.
So yeah, qcf+2p for super? I'd hit it! :tup:
HellSap
06-23-2005, 12:45 AM
Rock has a hcb f a super
b. janet has a JD abc super
Butt/Dong have a qcf x3 p super
But those arent even printed in the manual, which is sorta funny.
But yeah, the point about 3s/Garou having qcf qcf supers is to make everything standardized and easy to get into.
One Hit Combo
06-24-2005, 11:28 AM
Wha? Easy?
Truth: Unecessarily hard motions for manuevers that aren't grab supers are dumb. I love SNK, but there is no reason for the motions. Just double up some QCFs. Sucks when you have to moron the stick around to pull off typical Ranbu-style super. Not trying to turn this into an SNK flame thread.
Akuma's QCF x2 P >>>>>>>>>>> Akuma's HCB x2 P
skarex
06-27-2005, 01:03 PM
To me it dont' feel the same when the moves are that easy, prob cuz im a CvS2 player. I like when the moves are more diverse in motion inputs, it just feels cool when u do em =). As for 3S and MOTW, cool games, especially MOTW, but i really didn't like what they did with the supers. Execution is half the game, i'd like it to be something i have to work for if u catch my drift. There is just a satisfying feeling after doing a raging storm when playing gueese or hibiki for example who have unique supers. Or like GG, some supers are sick to do , Dizzy for example is a complex player which i have a hard time rememberin supers at time.
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