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View Full Version : Mark of the Wolves Coming For The PS2


Gamer X
06-29-2005, 05:44 AM
http://www.the-magicbox.com/0506/game050628b.shtml

Its slate to be released in Japan on 30 Jun(yes Time_Stop I know this is old news) so cross your fingers for a US release.

angryliberal
06-29-2005, 07:36 AM
i have it on my neo-geo. the only way i'm interested in a ps2 version is if it had online support, and we know how many ps2 fighting games have online support...

bill_rizer
06-29-2005, 07:49 AM
i have it on my neo-geo. the only way i'm interested in a ps2 version is if it had online support, and we know how many ps2 fighting games have online support...

lol dam right

kesh!
06-29-2005, 07:57 AM
oooh good place to ask, whats top in and how does the whole system work?

DarkZero
06-29-2005, 08:14 AM
it does have online support but I think for japan only. Plus I wonder how smooth it will run on the Ps2 and the loading times for it. I don't have my import ps2 at the moment so I can't play till after evo, sad huh. Also later next month Last Blade 1 and 2 will be coming out for ps2 and KOF NeoWave.

Return of Shiki
06-29-2005, 08:20 AM
oooh good place to ask, whats top in and how does the whole system work?

Fairly simple, pick a certain section of your lifebar (you can choose three size for the TOP bar--1/3, 1/5 or 1/15 of your life), and when your life gets in that range you get an attack bonus (+25% for 1/3, +50% for 1/5, and +75% for 1/15) AND you can recover all of your lifebar above the TOP level AND you get access to a new special move (unique to all characters) usable by pressing :snkc: :snkd:

LiSyaoran3063
06-29-2005, 09:31 AM
Assume, can't wait for it to come to america

SiLLiEMutAfuKA
06-29-2005, 10:26 AM
Fairly simple, pick a certain section of your lifebar (you can choose three size for the TOP bar--1/3, 1/5 or 1/15 of your life), and when your life gets in that range you get an attack bonus (+25% for 1/3, +50% for 1/5, and +75% for 1/15) AND you can recover all of your lifebar above the TOP level AND you get access to a new special move (unique to all characters) usable by pressing :snkc: :snkd:

Ah thanks for explaing that feature, I've been wondering about it forever as well.

But what do people usually use? 1/15 seems to be a bit risky, so I'm guessing top players usually pick 1/3 or 1/5?

PozerWolf
06-29-2005, 11:30 AM
The 30th!?!?

I would've pre-order this bitch long ago :sad:

polarity
06-29-2005, 11:51 AM
Fairly simple, pick a certain section of your lifebar (you can choose three size for the TOP bar--1/3, 1/5 or 1/15 of your life), and when your life gets in that range you get an attack bonus (+25% for 1/3, +50% for 1/5, and +75% for 1/15) AND you can recover all of your lifebar above the TOP level AND you get access to a new special move (unique to all characters) usable by pressing :snkc: :snkd:


Damn, I didn't even know you could change the size of the TOP bar until I read this and just tested it :confused:.

TF zer0
06-29-2005, 11:51 AM
I had this game for Dreamcast. no reason to get it for PS2.

Gamer X
06-29-2005, 12:20 PM
Its seems to have more extras than the Dreamcast ver plus I don't think (some well correct me on this) that the DC ver is arcade perfect. It be nice if they did the joysticks for the US ver as well.

angryliberal
06-29-2005, 12:25 PM
i've heard the dc version is not arcade perfect. i've never played any version but the neo one. can you adjust the size of the top bar on the ng version?

HellSap
06-29-2005, 12:34 PM
DC is not arcade perfect... lotta cut frames and such which can mess with the timing
use default top because thats the only one you can use in arcades.
Maybe we will still get online play for the US via xconnect or some such...
heres hoping (that way I can still play KoF Neowave with people when it comes out...)

Snowman
06-29-2005, 12:39 PM
Yeah, the DC version is beyond when it comes to sound and frame delays. The PS2 version (torrent) is out btw.

polarity
06-29-2005, 12:46 PM
i've heard the dc version is not arcade perfect. i've never played any version but the neo one. can you adjust the size of the top bar on the ng version?

Yep, up/down when moving it.

angryliberal
06-29-2005, 12:57 PM
Yep, up/down when moving it.

hmm...never knew that. thx.

CrotchMonkey
06-29-2005, 03:22 PM
i have a big feeling this will be ported to xbox and online play will be taken care of there. i really wish 2d fighters were online for ps2, not xbox. its such a drag to have to wait for xbox ports.

SNkNuT
06-29-2005, 06:13 PM
shit i'll get it since my dc is busted right now.

Superking
06-29-2005, 06:54 PM
Anyone who picks this up, find out if this is perfect or not. In that it's based on the original version of Garou, and not version B/Dreamcast BS version.

Nocturnal
06-29-2005, 07:33 PM
More than likely it will be another DC port like how 2k2 for the DC and PS2 are the same pretty much. I'll give it a shot once I get a chance to try it out...since I play Garou on both Neogeo and DC a lot. Later.

Jaime

Snowman
06-29-2005, 07:36 PM
I'll try it and compare it with my Kawaks rom. Which should be later tonight.

ParryAll
06-29-2005, 07:48 PM
I got the DC version, I'm thinkin about sellin it cause I never play it. PM me if interested.

Storm Raiden
06-29-2005, 07:59 PM
Sounds hot. Hope the ps2 is a better port than DC.

DarkZero
06-29-2005, 09:00 PM
My copy shipped already its just that I don't have my ps2 to play it so I'm shit out of luck. Anyway theres a bundle collection that comes with a NeoGeo2 stick. I'm thinking I might get it for Last Blade 1_2 cuz in DC I couldn't config it the way it is in arcade or neogeo config.

Saotome Kaneda
06-29-2005, 09:16 PM
<-----*getting the bundle pack in a little bit*

Terry_nb
06-29-2005, 11:33 PM
I hope it will have more extras and is arcade perfect. I have the Dreamcast Version and if this one will be the same I just wouldn't buy it (even if it's the best Beat'em up of all time for me).

HellSap
06-29-2005, 11:56 PM
KOF2k2 PS2 version is a lot better than the DC version.
Its probably just going to be sleeker like 2k2 is.
Controls were a bit better for that port but it still needed a lot of work.

Also - since this also has online play, it at least shows they put at least something else into it besides just being a simple port.

Toodles
06-30-2005, 05:06 AM
I picked it up last night (about 24 hours ago) and havent been able to play it yet. Im currently trying to get it installed on my HD because it doesnt pass the region check when HDLoader tries to copy it. Ill tell ya what I know when I get to play it. I don't see anything changed so far, no idea on whether training mode has recording (I doubt it), and unless they fixed before pressing, there are typos in the game itself ('storng' instead of 'strong' in the button assignment screen.)

Servbot001
06-30-2005, 05:56 AM
yeah...i'm very curious if they cleaned up the port. I wouldn't see why they wouldn't....KoF94 Re-Bout was faboo and it had a straight port of the NG version on there.

EDDUR
06-30-2005, 08:29 AM
damn i wish there will be an online option ..
when is SNK going to fullfill my dream of online fighting games..

Superking
06-30-2005, 09:57 AM
There is an online option, just in Japan only that's all.

EDDUR
06-30-2005, 10:55 AM
why don't they ever think of european ps2 gamers...

Snowman
06-30-2005, 11:42 AM
Just got off it now, it plays just like my kawaks rom. No sound delays and any real frame problems either. I can't compare it to neogeo cartridges since I don't own one, but I've spent alot of time on the kawaks version and it's identical to me.

Servbot001
06-30-2005, 12:12 PM
*explodes in his pants*

CrotchMonkey
06-30-2005, 12:43 PM
xbox live release please!

Nocturnal
06-30-2005, 04:26 PM
Just got off it now, it plays just like my kawaks rom. No sound delays and any real frame problems either. I can't compare it to neogeo cartridges since I don't own one, but I've spent alot of time on the kawaks version and it's identical to me.

Play on Terrys stage and see if the game starts lagging or not on it...something the DC version has. I'll probably have a chance to try it out this weekend, so I'll post up what things are the same or different from the Neogeo or DC version. Take care.

Jaime

Toodles
06-30-2005, 06:57 PM
FINALLY got in working. Terry's stage doesn't lag, the 'gridiron' bridge part doesn't skip like some bad emulators. Im not seeing any graphics changes (no transparency or anything like that added). There IS some sort of recording in training mode, but I can't figure out how to make it work the way I want. There seems to be a combo for each character that you can make happen in training mode by hitting the 'command' button. Freeman's is sc.D (feint) c.C xx punch super, while Tizoc's is a lame c.A (feint) 360+P. There is a way to clear the command, but I havent figured out how that works yet. But there is hope.

Soundtrack appears fixed. No arrange vs. original options.

Time_Stop
06-30-2005, 08:38 PM
Soundtrack appears fixed. No arrange vs. original options.

This review says otherwise, and even has samples of the arranged version:

http://www.neogeoforlife.com/non-neo_reviews/ps2/garou_mark_of_the_wolves_ps2.php

PozerWolf
06-30-2005, 10:06 PM
So is the game arcade perfect?

Superking
06-30-2005, 10:43 PM
Is the soundtrack arrange or original then?

Oh yeah how goes about the gameplay, and how does it fare compared to the MVS/AES version? :party:

Ski11zilla
06-30-2005, 10:53 PM
You can select "original" or "neo geo" BGM in the sound settings option. Original is arranged...heh.

Toodles
07-01-2005, 02:52 AM
Skillzilla: Yeah, of course I noticed that this morning. SOrry for the misinformation, it does have a choice of original (NEOGEO in the menu) or arranged (ORIGINAL (I think) in the menu) under the option BGM

AI is the exact same, falls for the same traps and patterns (with Freeman, knock down, [dash in to point blank range, hcf+B]xN). I havent been able to play off the disk itself, only off of the HD, but loading time only really feels annoying during versus mode. Its not burned dreamcast bad, in fact its not even bad. Its just the only place I notice it. Arcade mode doesnt feel like it has loading time. Game control feels the same so far, and maybe its in my head, but the play and graphics feel smoother than the DC port.

For some annoying reason, the main game menus are all pretty and well designed, but the screen after selecting characters in versus mode (choose handicap and stage is the exact same as the DC and AES versions. Same crappy ass music and nasty looking screen. Maybe thats why I see loading time there, because I just cannot get past that damn screen fast enough. You also cannot unassign a button. I hate that. You have both R buttons, both L buttons, and the main four buttons. Options for them include the main four buttons, the CD pair, the AB pair, taunt and command(which doesnt seem to do anything in arcade mode). So if you have a six button stick, youll have to have one button that does something other than the main A-D buttons. So if this version gets chosen for tournament play, mappings for A~B and C~D will have to be allowed. At least there isnt a feint button.

Gameplay and control all perfectly identical. All system mechanics I know of seem to be in place. Definitely better than DC port IMHO, but I think the MVS hardware feels just a little snappier and looks a little cleaner. OH! One other plus: training mode now includes vs Human. IIRC, niether neogeo nor DC versions had that.

Frankly, I like it, but Im asking myself why I bought it when I have the damned MVS cart. It is Garou, nothing more, nothing less.

Now if someone can figure out (or just read. I think its page 4 and 13 in the manual) how to use the whole Command thing properly in training mode so its actually a useful training mode, then Id splooge.

Saotome Kaneda
07-01-2005, 03:40 AM
Command was used in the past games IIRC. I'm going to actually pay for my package today...>_> <_< Right now in fact. You'll see the SK Update post in about 6-7 hours(gotta get my Tekken 5 fix).


EDIT: Scratch that. In the first time in the past 3 years I've been buying from this shop, and the past 2 where I've preordered shit, they messed up my order and had the standard version waiting for me. That shit ain't gonna fly. I'll catch up later this week. =/

EDIT 2: I'm a little more calm now that it's 12 hours later. 6 hours ago(Noon, my time) one of their clerks called and said they'll have my replacement ready tomorrow afternoon.

Festival6667
07-01-2005, 06:55 AM
Any info about global speed / framecut / lag / etc. ?

Toodles
07-01-2005, 06:58 AM
Well, I kinda figured out the 'command' thing. There's probably an easier way, so please enlighten if anyone finds one. Requires two controllers:

1. Go to practise mode
2. Select characters, with the character you want to record/play as P2
3. Set mode to versus human, set select button to 'command'. Hit start to begin.
4. Pick up P2 controller. Hit select, 'READY' should show at top of screen and will stay until you press a direction or button. When you do, a 10 second countdown begins, and its is recording everything you do.
5. When the 10 seconds are up, it will ask if you want to set the new command. Move to Yes, and hit O to confirm.
6. Hit start to go to practise mode menu. Set type to vs cpu, set attack to 'command'. After the little meter countup, it will play the recording, and repeat.

For some reason, it changes the P1 character at random when you change modes. Hmm.

Superking
07-01-2005, 10:51 PM
Hmm, sounds interesting, could be worth to get, since I don't have the cash to buy a MVS or AES w/Garou. =/

I'll wait for some more impressions before I make a final judgement. :party:

XTG
07-01-2005, 10:59 PM
in tourney play, why should you be able to use a fifth button when the game is originally played on just 4 buttons? as i figure, thats the standard, correct me if im wrong...

graffiti_sex
07-02-2005, 12:15 AM
everybodys asking questions

I take it none of your torrents have finished

HellSap
07-02-2005, 01:50 AM
No, the d/l finished...

Command button is the worst thing to plague the console releases...
Dreamcast LB2 had the same problem with the L button being mapped to "DM/SDM" depending on how much meter you had.
Now you have to go in and set the commands to do nothing, because they cant have a good key config menu
And im sure LB2 for PS2 will have that same shitty command button...
Im all for having AB set to one thing, since I also use 1 button RCs in #R mostly... but this just crosses the line!!

Also, boo on SNK for doing a matchmaking service and not allowing connect by IP. I scorn the fact that there will be no playing anyone online with Neowave. curses.

Superking
07-02-2005, 02:07 AM
So we can't disable the preset buttons and ABCD are permanently mapped to Square, X, Circle and Triangle?

Damn you SNK for doing this just to try and sell your crappy NeoGeo AES style sticks. :arazz:

I'd still probably get this port though, providing it is perfect, and judging from the early impressions it is.

Toodles
07-02-2005, 02:45 AM
nonono, you can map A-D, the two pair buttons, the command button, and taunt, to any button you want out of the main four, the R's, and the L's. You just HAVE to have a button assigned to each. So on my namco, I set [] to A, X to B, /\ to C, O to D, R1 to taunt, and R2 to command. L1 and L2 are the AB and CD pairs respectively, but I never use those buttons and they are out of the way.

Superking
07-02-2005, 03:21 AM
Okay then, that sounds better, and will work great with that 6-button stick I'm building. Good to know, and thanks. :tup:

EDIT:

in tourney play, why should you be able to use a fifth button when the game is originally played on just 4 buttons? as i figure, thats the standard, correct me if im wrong...

I think what was meant by that is, you cannot disable/unmap said buttons, you are forced to have those buttons mapped on the arcade stick/controller thanks to SNKP's stupid implementation of the button scheme. Sure there are ways of getting around this, like using 4-button custom sticks or the AES PS2 sticks, but not everybody has access to those.

XTG
07-02-2005, 04:14 AM
oh ok now i understand much more clearly the situation at hand, i appreciate the effort in making that simple for me to just get it :)

polarity
07-02-2005, 04:20 AM
The arranged soundtrack just sounds like they used a higher quality midi tracker than the Neo's native one....has much less character though.

Rhio2k
07-02-2005, 11:18 AM
SNK US said that stateside SNK fans would have a lot to smile about this year...I don't think that just kof 2k2-2k3 is enough, as good as THAT was. Anybody got a release date list? I would like to see the Neogeo pocket color come back at a lower price, as well as US Garou, a Power Instinct collection, and some Samurai Shodown compilations...maybe 0 and 0 Special on one disc, and 1-4 released before or afterwards on a 2-3 disc collection.

Time_Stop
07-02-2005, 12:36 PM
SNK US said that stateside SNK fans would have a lot to smile about this year...I don't think that just kof 2k2-2k3 is enough, as good as THAT was. Anybody got a release date list? I would like to see the Neogeo pocket color come back at a lower price, as well as US Garou, a Power Instinct collection, and some Samurai Shodown compilations...maybe 0 and 0 Special on one disc, and 1-4 released before or afterwards on a 2-3 disc collection.

SS, WH, FF, AOF, LB, KOF collections are coming in Japan. The promo video for the collections also shows Ninja Masters and Kizuna Encounter, so expect them collected somehow too. Just donīt expect those in the US. There are already way too many KOFs being released in the US (2002/2003, NeoWave, 94ReBout, MI) , and the only one that sells well is the KOF:MI.

PozerWolf
07-02-2005, 12:36 PM
*snip*

Thanks for all the info :tup:

Seems like a good game to port.

Toodles
07-02-2005, 03:54 PM
One thing I keep forgetting to mention: It actually is intelligent about saving. Can set autosave, and it works like everygame with half a damn brain; it autosaves without prompting (there is a 'do you want to use the save game on memcard?' when you first start, but thats it).

Thrice damned DC port and its dumb as bricks 'Autosave is on. Do you want to save? Where do you want to save? There is a save here: Overwrite? Are you sure? Ok, its been saved' autosave system.

skisonic
07-02-2005, 05:31 PM
cant just set 2 buttons to taunt?

Nocturnal
07-02-2005, 11:03 PM
Well after playing it for sometime here is what I think...first it plays pretty close to the arcade version. One thing I did find odd was that when you Guard Cancel it doesn't show the Guard Cancel letters at all. This really threw me off when I was GC my specials and supers, but I got used to it pretty quickly. Besides that I think its a pretty good port. I would say better than the DC version, though the load times are close to it. Also I found that in versus mode you can taunt with the select button. You can also do random select in the character select VS screen by holding down the select button. I'll be doing some more testing as I play it more and more...but so far so its not bad. Later.

Jaime

CDL
07-02-2005, 11:15 PM
This game is only coming out in Japan because Japanese gamers still haven't heard of MAME :3k:

Toodles
07-02-2005, 11:55 PM
One thing I did find odd was that when you Guard Cancel it doesn't show the Guard Cancel letters at all.
Whoa, I didnt notice that (I suck and dont GC enough), but I just verified it in practise mode. Damn. Now why in the hell did they do that?

bill_rizer
07-03-2005, 08:51 AM
I was hoping the training mode had JD part like 3s but i guess not.

Whats the maxium JD possible?

Toodles
07-03-2005, 08:30 PM
If you want JD training, practice against Hotarus qcb+C move, Freemans Command set (sc.D (feint) c.C xx A super). These have delays that make it so you cant 'JD mash' by hitting back a bunch, you actually have to time it. Against rapid attacks, like the first 4 hits of Hotarus qcb+P, B.Jenets punch super, Grants kick super, etc, as long as you get the first JD, you can spaz the rest easy without having to care about timing.

Dont practice for maximum JD count. Practice JD guard canceling. Sometimes the opponent is safe even after a JD, but a JD guard cancel will rape em. If Terry has you (Lets say Kevin or Freeman) in the corner going for a guard crush with feint cancels, you dont want to try and JD the whole thing; they can change their timing and you get raped for a missed JD. Youre much better off JDing the first hit, then GC into qcb+D (Kevin), or GC into kick super (Freeman. Some may say into VOD would be better, but Ive had a lot of luck catching Terrys into kick super in the corner, and it switches sides)

Superking
07-03-2005, 09:07 PM
So the people who got it already, is it a definite buy for those who don't want to go thru the MVS route? :party:

Toodles
07-04-2005, 10:25 AM
Well, its a damn sight better than the DC version IMHO. If you like to run it emulated on an xbox or pc or a burned DC copy (i.e. free), then its a call you gotta make yourself. There sure as hell is no reason to buy a legit DC version.

bill_rizer
07-04-2005, 10:41 AM
Toodles thanks for the tips ill give that a try.
One thing im quite new to this game how do i do JD guard canceling?
And what exactly is possible after i do that?
sorry for 4 the dumb questions

Toodles
07-04-2005, 12:35 PM
You know block stun, right? You're blocking, and kind of stuck there for a bit. When you Just Defend (JD), you're in JD stun. The animation for your character is different, and its always 2 frames shorter than the block stun of that move causes. As a bonus, you can do a special or super (and anything that counts as a special, such as the TOP C+D attack) in that JD stun, which will cancel the JD stun and go right into the attack. I dont know of any extra speed up for the move and there isn't any invulnerability, so choose the right special/super for the occasion. Sorry for the long winded response, but I like details.

When you JD, you can do a special or super and immediately counterattack, usually catching the opponent wide open. The timing is very tight, and I think most people buffer the stick motion for the move, then back to JD, and then hit the button during the JD stun to do the move.

Easy way to see it in action: go tp practise mode, pick Grant as P1 and Freeman as P2. Settings to: CPU, STAND, COMMAND, 1HIT-GUARD, RECOVERY, ON, PMAX, X1.25, OFF. Watch the timer, and practice JDing that first two moves (the kick and the crouching punch). When you're comfortable with that, JD the first move, and as soon as the JD happens, hit C+D. You'll immediately guard cancel and hit Freeman with the three hit TOP attack. On MVS and DC versions, it would flash 'Guard Cancel' on the screen. Now, to show there is no invulnerability, do the same thing on the second JD (the crouching punch). Youll start to do the animation, and the super will eat you. Switch to Freeman vs Freeman, same settings. Just before the first hit, do a qcb, so you're holding back when the move connects. Timed right, that should JD the move. Hit a punch button and your Freeman will guard cancel into his rekkas right away.

It IS possible to do all of the motions of a super in one JD stun, but it requires inhuman speed.

What is possible? Hell, anything. Any special or super, and since it often counterhits, a lot of followups.

XTG
07-04-2005, 11:53 PM
and here i am trying to master JD xx P Power Big Fall Griffon ;)

oh and... --> http://www.neo-geo.com/forums/showthread.php?p=1569577#post1569577

Saotome Kaneda
07-05-2005, 12:12 AM
KScrub- I'm all for moving Garou to PS2, more room for OG SS2 or w/e.

Well, provided I can still go to Evo this year...=/

You built The Answer up? I gotta un-rust my shitty Jae Hoon then. =p

XTG
07-05-2005, 12:18 AM
i didnt build him up, he just took off on Garou...Jenet, Hokutomaru, Kevin...

edit - did you say SS2? yum yum...play me...please? kick my ass if need be but i wanna play....

Superking
07-05-2005, 12:24 AM
Wait wait wait, so basically, Garou for PS2 is 99.8% exact? I know the lost of the Guard Cancel marker is really annoying, but thinking about it, I guess we could all get used to it.

Hmm this is sounding meatier and meatier, dammit I gotta get this soon. :tup:

XTG
07-05-2005, 12:55 AM
from various reports...Garou for PS2 is legit!

Saotome Kaneda
07-05-2005, 01:09 AM
I put the SK Seal of Approval™ on it, if that'll sway your decision any. =p

KScrub- Haha. I still don't know if I can come. My orders have me coming to 29 Palms in Desert Cali(aka bumfuck nowhere) the same week as Evo, and peeps there on their first weekend can't go NOWHERE, and definitely not Vegas.

Master Giby
07-05-2005, 01:11 AM
I'd like to try it myself to see if is legit or not. The only other persons word I'd trust on this is Nocturnal's, but I haven't been on AIM in a few days so I haven't heard much other than the GC not showing up.

Saotome Kaneda
07-05-2005, 05:33 AM
I'd like to try it myself to see if is legit or not. The only other persons word I'd trust on this is Nocturnal's, but I haven't been on AIM in a few days so I haven't heard much other than the GC not showing up.
No prob. I doubt you'll be disappointed.

bill_rizer
07-05-2005, 11:54 AM
toodles tried n tested thanks man :tup:

Gamer X
07-06-2005, 05:56 AM
I know they are bring this to the States(well hope anyway) I just hope the bring the joystick with it.

It also seems that SNK is bringing every damn fighting game they ever made out....more money for me to spend.

Master Giby
07-06-2005, 07:16 AM
I know they are bring this to the States(well hope anyway) I just hope the bring the joystick with it.

Well, I know this game will be in the states sooner or later, but when I went to E3, I spoke with Ben Herman(SNK USA President)and he told me that bringing this game to the states isn't a high priority at the moment. He wants to see how it does in Japan before bringing it state side.

SlaughterX
07-06-2005, 07:21 AM
i have it on my neo-geo. the only way i'm interested in a ps2 version is if it had online support, and we know how many ps2 fighting games have online support...

Replace the first PS2 with Xbox and I have the same thing to say... Also replace Neo-Geo with DC...

MC Blaeza
07-06-2005, 07:48 AM
cant wait

ParryPerson.
07-06-2005, 10:54 AM
Got it on Neo-Geo, MAME, and DC.

Neo-Geo is arcade perfect, as well as MAME version, the only reason I would get this is just for ease of use since most of my fighters are on PS2 (CVS2/3S/GGXX/KOF00/01/02/03/VF4:EVO)

Toodles
07-06-2005, 05:21 PM
Sorry if I missed it in the backlog (havent had internet access for 2 days), but training mode '1-hit guard' is broken. Easy proof: pick Grant as P1, anyone for p2. Use original 'command' (c.A, c.A, super). Set to 'no guard', walk up and hit the command button: it combos properly. Set to '1-hit guard', walk up, hit the command button, first two c.A's combo, then blocks the super.

I was one frustrated Toodles with that. "Goddamnit, I do that goddamn combo all the freaking time, why cant I link it?!?!?!"

Has anyone confirmed whether or not the 'zero frame super after reset' bug is in the PS2 version? Like Rock does 360 throw, brake, juggle with qcf+C, and hcb,f+A super as they land?