View Full Version : Black Heart Help
Arch Nemisis
07-04-2005, 02:06 PM
I'm a noob when it comes to BH. Can someone help me out, and give me some pointers on what to do during a match with him. Also could you also teach me some basic combos as well.
Blackestheart
07-04-2005, 03:14 PM
Well the first thing you have to do is control as much space as possibe.BH is one of the best at it. Never stay on the ground, always keep moving, try to stay on top of you're opponent. Abuse his roundhouse demons in the air(beware of Cable), and when you're close to them in the air jab punch has a lot of priority. Build a lot of meter with him as he needs it to survive. His infanite is pretty good , however pick the right moment . You don't want the build them meter for Cable and Storm.
I'll post some comboes later.
Arch Nemisis
07-04-2005, 03:30 PM
Thanks alot. When I see people playing BH I see them jumping, HP, then dash,and HP again...Is this one of the many ways that BH controls space??
Blackestheart
07-04-2005, 04:14 PM
I don't really use his fp demons in the air, I always use his RH demons. I'll use fp demons normal jumping backwords, but not on a super jump.it has too much lag . Try to use his pokes as much as possible(they are the best in the game). You are also going to have to choose a good anti-air assist, I recommened Cyclops.
Arch Nemisis
07-04-2005, 05:20 PM
lol...Well I'm going to use Sent/BH/CapCom, and are you still going to post the combos and infinites??
Not to rush you or anything.
P.S. Can you describe to me what lag would actually look like, seeing how I don't have the eyes to pick that sort of a thing up.
Blackestheart
07-04-2005, 06:00 PM
lol...Well I'm going to use Sent/BH/CapCom, and are you still going to post the combos and infinites??
Not to rush you or anything.
P.S. Can you describe to me what lag would actually look like, seeing how I don't have the eyes to pick that sort of a thing up. lol... Lag is actually the amount of recovery time after doing a move. Blackheart really isn't a comboe machine, and you can't really combo much off Capcom except InfernoxxxHOD, InfernoxxxArmagedden, InfernoxxxJudgement Day.
You can't set up his infinite with Capcom. However, if you catch him in the air with the RH demons, superjump forward RH demons, airdash back RH demons and so on. The only combos I use are:
cr sk, cr mk(with Cyke), InfernoxxxHOD
cr sk, cr mk(with Cyke), superjump, RH demons into infinite
cr sk, cr mk(ETC), superjump, Rh demonsxxxair Judgement Day.
These are basically the ones I use. There are more but you should ask Stiltman. I usualy poke a lot(they add up). Anyways, you should always be in the air. If you have anymore specifics let me know.
You're from Sauga right, maybe you saw me at the recent T6 qualifier at Orbit?
Arch Nemisis
07-04-2005, 09:50 PM
Ya, I'm from Sauga but I haven't been to anything T6 related. But I will sign up for T6 on the Saturday (if I'm still able to). Thanks for those combos, its just that I don't seem to know what cr sk, and cr mk mean (unless they mean crouching light kick and medium kick),but I understand that the x's mean canceling. Also what does ETC mean, and you're also going to have to describe to me what exactly the moves are (since I don't remember them by name, but that will soon change).
ethnic_scrap
07-22-2005, 06:51 AM
BlackestHeart, where you the guy at T6 in the tanktop that was always using Blackheart? (duh) well, I mean, nobody else was using him consistently.
I also gotta question: With Blackheart, I've seen as you said, most people jump, RH/HP demons, dash, assist, etc. What are some of the things that you can do if the demons connect, apart from cancelling into the super?
Blackestheart
07-22-2005, 07:32 AM
BlackestHeart, where you the guy at T6 in the tanktop that was always using Blackheart? (duh) well, I mean, nobody else was using him consistently.
I also gotta question: With Blackheart, I've seen as you said, most people jump, RH/HP demons, dash, assist, etc. What are some of the things that you can do if the demons connect, apart from cancelling into the super? Yes, that was me at T6. Well, if they are caught in the R/H demons and you have not used your assist yet, I like to call Cyclops, superjump R/H demonsxxx Air Judgement Day. Does about 50% damage. You can also launch, InfernoxxxHOD, or the other supers. Also if their assist has been punished, it's a good idea to snap them back. You could also switch characters. Where are you from anyways.
ethnic_scrap
07-22-2005, 01:21 PM
so it was you, yeah, your Blackheart play was freakin awesome. Btw, I'm from Ottawa, I was the asian guy w/ glasses and long hair lurking round the MvC2 machine.
Thanks for the tips on Blackheart, I probably have a few more questions that I can't think of right now.
:tup:
Deathfist
07-23-2005, 04:09 AM
There is a combo you can do that will set up the infinite with Capcom. It isn't very reliable though.
Point-blank Capcom+dlk,dmk,sj cancell, hk.
-Works on Sentinel, Amingo, Doom, and a few others. I think it works on Cable. I need to test it more.
-Also, you can drop Capcom, sj up immediately, and fire off hk. If they go after you they eat Capcom and get infinited.
BH-Capcom combos
-The Stiltman-Watts Combo
-Capcom call +dlk, dmk, Capcom hits, inferno xx whiff cancelled super [Armageddon outside the corner, HOD in it], HSF. They might survive this, but now they have to deal with Sent backed with BH and Capcom. This IMO is worse.
Also, you can jump lp, pause, call Capcom, mp, and land with enough time to inferno them.
-If you plan to use Capcom, the above is pretty much the limit to your combo capacity. There are more combos obviously, but not much more unless you count people's Sent walking into your flying hp/hk and eating Capcom then.
-Train yourself to be able to hit the inferno everytime off random Capcom calls. The secret is to know a Capcom hit is twice as loud as a blocked capcom, and a whiffed capcom is slightly quieter still.
__________________________________________________ __________
BTW, Blackestheart's BH is the truth. I was there and can truely testify to that fact. He's truely qualified to teach BH-Cyc strategy. Just like Stiltman is truely qualified to teach BH-Capcom.
Blackestheart
07-23-2005, 06:49 PM
Thanx for the praise guys, I appreciate it. It's nice for people outside of Montreal to confirm my belief that I have a pretty good Blackheart. However, I now understand why people think that Blackheart isn't that good anymore. No matter how good your BH is, it is a lost cause playing against really good Top 4 tier players. I mean I did beat Matrix and Xecutioner a couple of times, in the end they beat me more often. Man their Sentinals, Magnetos, and Storms were really good, almost impossible to beat. I love BH, he's my favorite character, and I will never drop him. T6 was great. I had an awsome time playing against Justin and Sanford(I almost beat him BTW). It's also fun playing against them because they did underestimate my BH, now I am pretty sure they respect him. I hope they do anyway. Thanx again guys. :tup:
Deathfist
07-27-2005, 11:00 AM
No matter how good your BH is, it is a lost cause playing against really good Top 4 tier players. I mean I did beat Matrix and Xecutioner a couple of times, in the end they beat me more often.
Actually, when I was watching, you were doing exceptional with BH. IMO you actually confirmed my suspiscion that BH can be used as a Sent killer. Doing that well against such insurmountable odds and near god-like players is enough to prove it for me.
It's also fun playing against them because they did underestimate my BH, now I am pretty sure they respect him. I'm sure they respect your BH and BH as a whole now. They'd be fools not to.
Maybe they'll pick him up for casual screw around because of you; that would be the highest honor.
As a side note, Blackestheart, Q told me how she beat you. She said that...
"I've figured out that if I can stay on the same level as Blackheart I can beat him."
Somehow she managed to out-wait you instead of you out-waiting her. From now on when facing Cables, wait till they do something that makes it impossible to go up above you [examples include but aren't limited to them descending from a sj, them jumping backwards, or tk grenading...] and go up then when trying to go up. Otherwise, you'll just get shot every time you leave the ground. I admit that even I made this mistake once or twice.
__________________________________________________ _______________
BH Sent-A combos.
I just figured out on my Dreamcast. Someone else MUST have figured this out by now too.
=*Dlk+Sent-a, Dmk, UF SJ Cancell, immediate ADF Slide HK. to B
*Notes:
A=I have changed the combo so that the accidental armageddon is less likely. No Tiger knee. Do it manually, but quickly.
B=Follow that shit up. They're bouncing point-blank :).
-Supplement [or replace]the flying hk with an air JD and DHC in anyone [including the Sent assist you just used]
-DFhp into aircombos [lp,lk,mp, ad, lp, lk, airthrow, or try to cross up with hp as cover]
*Note that the above combo will destroy half their health without meter, letting you hand it to the likes of Cable; don't overlook this.
-DFhp into [inferno, into HOD]
-Point-blank Judgement day, Armageddon, or HOD
Brainstorming BH Sent-a teams [haven't tested all these]...
Storm-a [BH, Storm-a, Sent-a]
-Covers all your potential screw ups with Hail DHC. I like this one the best.
Cable [BH, Sent-a, Cable-b]
-You can probably play this one in any order
Sentinel [BH, Sent-a, Capcom-b]
Blackestheart
07-29-2005, 06:18 PM
Deathfist: Yeah Q did out wait me more, she was more patient than I was. It wasn't my Blackheart that made me lose, It was my Cable, he sucks. I'll keep the tips you told me in mind, thanx. Is their any way you could host the footage you took of me, I'd like to see it again. How many matches did you tape of me anyways?
Deathfist
07-30-2005, 12:56 PM
Deathfist: Yeah Q did out wait me more, she was more patient than I was. It wasn't my Blackheart that made me lose, It was my Cable, he sucks. I'll keep the tips you told me in mind, thanx. Is their any way you could host the footage you took of me, I'd like to see it again. How many matches did you tape of me anyways?
I thnk that was at least 8 games. When duplicating the footage from Gilles camcorder to my VCR, I missed copying an entire tape and I think that's the tape most of your stuff's on. I'll have to review the footage to see if this is the case. I will have to get him to put the footage on the net, mail a VHS copy [in SP mode] of ALL of it to me [as to save confusion], or both.
The main error with your Cable is patience based errors like the one I told you at the tournament. I'll repeat it here...
After they ate Cyclops, and then the bullet, you simply weren't patient enough to wait for the hp to drag them down. That would have made sure you can link multiple AHVB. This hapenned virtually every time you hit with Cyclops, and you hit with Cyclops multiple times in virtually every match. Often times when this hapenned, your Cable was loaded [meaning someone should have died].
I suppose it isn't so bad though. Losing half your life is a potential wake-up call [;some tournament idiots might not pick up on...,]. Losing all of your life suddenly becomes a terror message understood by all. Nobody watching [or playing] will replicate that kind of mistake if the will die everytime it's occurs.
Here's a fun little thing to try. It's kinda lame, but it's so mean [and humiliating] when it works.
BH-Cable-Cyc.
1]Make sure your character has 5 levels BEFORE you do this.
2]Land the infinite off Cyc with BH
3]Tag in Cable after 2 reps
4]Snap them out with your Cable.
5]Guardbreak their AA and kill it outright. [jump hp, jump hp, AHVBx#] and pump the remaining 4 levels into that assist. [TK-low, TK-unmashed held up, TK-mashed, held up, jump, mashed, held up]
6]Tag back in Blackheart.
You may have no meter left, but their entire team has been compromised from the bottom up.
Arch Nemisis
11-10-2005, 07:06 PM
Hopefully people will still post in this but....Could someone describe how the infinite works?? What I mean is...you have to use the HK demons but why does it only work with cyck and not by itself?
Dasrik
11-17-2005, 10:15 PM
It's easiest with Cyclops, but you can do it potentially anytime you catch someone out of the air with "goblins".
Don't do it in any case, it's worthless.
Arch Nemisis
11-18-2005, 04:21 PM
It's easiest with Cyclops, but you can do it potentially anytime you catch someone out of the air with "goblins".
Don't do it in any case, it's worthless.
But there are times when ppl jump into my demons and there able to shake out of it quick...
CoosCoos
11-20-2005, 05:58 PM
But there are times when ppl jump into my demons and there able to shake out of it quick...
That means you maybe waiting a little bit too long to fire off the demons, or they're just really good at mashing. Adjust your timing accordingly.
But if you are playing BH/Sent/Capcom, it is really not worth trying to catch someone in the air with random hk demons. I think that a solid zoning game will help you out a lot more than catching someone with a random set of demons.
I play BH/Cable/Cyke sometimes, I know how to do the infinite, and to reset it for every rep, but I don't generally try to set it up though. Normally, I'll do just one rep of it, and then tag in Cable after that, which leads to some AHVB, or snapout, like it was stated above, and that's ONLY if the opponent does something to leave themselves EXTREMELY open.
But anywho, in closing, play with Blackheart more for utilizing his pokes, and closing off portions of the screen by filling . The infinite is not necessary for doing that. If you do catch them with any kind of rh demons at all, just go for the Watts DHC. That way, you can potentially kill a person outright.
I hope that this helps you in any way.
Arch Nemisis
12-08-2005, 11:10 PM
That means you maybe waiting a little bit too long to fire off the demons, or they're just really good at mashing. Adjust your timing accordingly.
But if you are playing BH/Sent/Capcom, it is really not worth trying to catch someone in the air with random hk demons. I think that a solid zoning game will help you out a lot more than catching someone with a random set of demons.
I play BH/Cable/Cyke sometimes, I know how to do the infinite, and to reset it for every rep, but I don't generally try to set it up though. Normally, I'll do just one rep of it, and then tag in Cable after that, which leads to some AHVB, or snapout, like it was stated above, and that's ONLY if the opponent does something to leave themselves EXTREMELY open.
But anywho, in closing, play with Blackheart more for utilizing his pokes, and closing off portions of the screen by filling . The infinite is not necessary for doing that. If you do catch them with any kind of rh demons at all, just go for the Watts DHC. That way, you can potentially kill a person outright.
I hope that this helps you in any way.
Ya it helps in some ways...can you tell me all of BH's supers
Deathfist
12-15-2005, 02:23 PM
EXPERIMENTAL
This stuff is experimental. I tested it on Dreamcast with my eyes closed relying exclusively on sound to read the hit, and then timed the remainder of the combo to see if it can be done based on audio based cues. Initial testing proved highly promising. I also set the machine to auto-block to be sure it would combo properly. The only thing I haven't done is used it on a player in the heat of battle.
Let's say you lose your AA [or have it but it's heavily depleted and you don't wish to use it], and your damage dealing character for DHC purposes is the next character in your team. Let's say you land a hit [other than hk...;]. How do you inflict damage on your opponent in this situation?
If you cannot combo into your AA or drones, you can try a...
1]dlk,"dmp", and use an armageddon whiffed fast cancell [DHC] into a proton cannon, Hail, or HSF in order of easiest to hardest. All will combo.
-The Armageddon is alot faster than one might think and in this situation can be used as a pseudo-frame cancell.
2]Off a flying hp, you can try the same armageddon rapid DHC.
A warning concerning the rapid DHC into Sentinel HSF:
Occasionally, a rock might accidentally hit the opponent before you get off the HSF hit. Normally this won't comprimise the DHC, but occasionally, that rock will pop them up making the HSF blockable. This bad luck hit doesen't happen often, but it DOES happen. Be prepared for the risk. You can always use the Plasma globe super instead.
Additional warning: getting hit while airbourne by blackhearts jumping hp and getting hit while standing act completely different. If you hit an airbourne foe with hp you have to be sure that they'll get hit by at least 2 projectiles or the pseudo-framecancell won't combo with the hit.
Ya it helps in some ways...can you tell me all of BH's supers
=Armageddon
qcf,lp+hp
This is the super where burning asteroids fall from the sky.
=HOD / Heart of Darkness
qcf,lk+hk
This is the super where demons rise up from in the ground and attack you. This super tracks, and when it ends/scatters, you drop in a normal jump state [can block, call assists, poke, get guard-broken, etc... on the way down...,].
-Don't do this to an un-cornered Cable unless he's meterless.
-Judgement Day
qcb,lp+hp (air)
-Doable ground or air, this super shoots demons horizontally on the ground, or diagonally down forwards in the air.
I see you're from Missisauga. Interesting. I live in Whitby. Perhaps we could get in contact somehow.
Sentinel_Cheese
12-15-2005, 11:13 PM
Yo BlackestHeart u got any vids of your gameplay ?????
Blackestheart
12-17-2005, 07:54 PM
Yo BlackestHeart u got any vids of your gameplay ????? I don't, but Deathfist recorded some of my matches from T6. Mavbe he can hook you up. Bare in mind that I was playing on jap sticks. Could'nt play to my full potential.
Orbit-Kid
12-25-2005, 12:02 AM
arent you forgetting about the best blackheart user in the world there?
me: )
Deathfist
12-29-2005, 06:29 PM
arent you forgetting about the best blackheart user in the world there?
me: )
Hey, Orbit-Kid, are you the same one that placed 4th at the christmas countdown, and upset Ortiz at T6 this year? If so, what's up!
That was excellent advice you gave me.
I'll be listenning to your advice on BH from now on when at tournies if you're who I think you are. If that's the case, your BH is better than mine. That is of course, IF you're the same person that is...
Cute trick I figured out on Dreamcast. May be very old, but it's usefulness is good.
BH-Capcom
Normally, people [myself included] use the following ground combo with BH...
=Call Capcom+dlk, dmk, capcom hits, wait, inferno, HOD.
-The problem with this version is that you cannot use it against Sentinel because of the wierd properties of his knockback.
There is a slight variation that you can do of the same combo that you can do that totally negates this...
=dlk, call capcom, dmk cancelled IMMEDIATELY into an inferno.
-The idea is to use the Capcom assist to knock them back into the inferno and not wait to pick the person off as they fly back from the hit.
-The timing on this combo is VERY tight, if you screw this up, the Capcom will blast your victim past the inferno leaving you with no combo, and at severe risk of a retaliatory AHVB on both your assist and BH.
Using this slight modification in timing even gives you the ability to infinite on any character in MvC2 off the Capcom assist with ease.
Dlk, call capcom, dmk, sj cancell, hk. They will get blasted into the infinite. Even if they means SERVBOT!!!
Don't forget though, if you are infiniting, only do a maximum of 2 reps, then land a combo, tag out, or DHC.
Dasrik
12-29-2005, 07:50 PM
Oh Lord...
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