View Full Version : Magneto Question?
**Skimitar**
07-06-2005, 10:28 PM
I heard that there is some way to make Magnetos HyperGrav/Magnetic Tempest hard to mash out of..is this true?
if so how do you do it?
Sanford said it was true, but how is it done?
DarkZero
07-06-2005, 10:43 PM
I would like to know too. Knowing this would help my magneto.
**Skimitar**
07-06-2005, 10:49 PM
I would like to know too. Knowing this would help my magneto.
Right!
Hopefully someone know and will come foward :clap:
Blackestheart
07-07-2005, 06:16 AM
Shake that shit.
platinum_pinoy
07-07-2005, 07:39 AM
I heard that too. I heard its harder to mash out if you do it in the corner or if you do the magnetic grab with lk, but it could just be shennanigans.
b1gazn
07-07-2005, 07:58 AM
instead of doing the whole magic series into hyper grav, you do jab short than hyper grav. I could be wrong because this is all speculation
**Skimitar**
07-07-2005, 10:50 AM
so buffer the jab, qcf+lk, lk, then super?
KaKaRoTtE
07-07-2005, 03:06 PM
so buffer the jab, qcf+lk, lk, then super?
Your Magneto sux neways. So why you worried about it? = P
Nah but I think Issac Graham was saying something about it after TS5. I think I recall him saying there's certain points where you can delay the hypergrab... so they start mashing b4/after they have to... hence they don't get out. Don't quote me on that though, that's just what I think I remember hearing. Neways... who cares... tempest is unmashable 90% of the time in the corner. If all else fails... RESET!
Blackestheart
07-07-2005, 04:01 PM
Mashing out of the tempest in the corner is just as easy anywhere else, for me anyways.
**Skimitar**
07-08-2005, 02:18 PM
Yeah! gettin hit by the tempest in the corner or in the middle of the screen is the same thing, but the thing is that every one stay's mashing when they have gotten out so "Hence" they don't block it fast enough and eat the super.
NeezyDeezy
07-08-2005, 02:45 PM
every single hypergr tempest can be mashed out of - the key is to not mash too early. Also, slide hands across buttons left and right while doing a triangle or back and forth on the joystick.
Higher-Jin
07-08-2005, 02:54 PM
I heard that there is some way to make Magnetos HyperGrav/Magnetic Tempest hard to mash out of..is this true?
if so how do you do it?
Sanford said it was true, but how is it done?
I heard something about it having something to do with having a assist on screen or something.
ytwojay
07-08-2005, 03:00 PM
I think its harder to mash out of if the opponent is farther away from Magneto as you Hyper Grav xx Tempest. The opponent can't actually mash out until they're hit by the Hyper Grav, so if the time between getting Grav'd and getting hit by the Tempest is reduced, then it should be [theoretically] harder to mash out of.
So instead of doing magic series xx Hyper Grav xx Tempest, you could do something like sj lp, sj lk, sj lp, pause, magic series xx Hyper Grav xx Tempest.
I'm not sure about that, though. I've been thinking about it for a while but I never got around to testing it.
**Skimitar**
07-08-2005, 10:38 PM
I think its harder to mash out of if the opponent is farther away from Magneto as you Hyper Grav xx Tempest.
i thought it would be harder if they are closer to mash out. cuz in the corner everyone mashes to late and never get out the Hyper Grav
:badboy:
Magnetro
07-09-2005, 05:36 AM
Thats easy: you can seperate yourself from the guy by dashing back or just holding back while doing magic series slow + do LK Hypergrav your chances on getting it to be unmashable are pretty high that way. Another way is umm well this is rollable except corner SO cr.hk midscreen otg ... and HK throw in the corner: So lets say throw in the corner cr.lk cr.hk + psy around the time you're going to tiger knee the hypergrav so you tigerknee teh hypergrav (lk) then tempest pretty fast... So what happens is that psy hits them down and the hypergrav catches them while the tempest is coming out already... Also correct me if I'm wrong but isn't it hard to mash out of Air HP throw in corner >hypergrav > tempest?? Anyways hope that helped.
Asian Mike
07-09-2005, 06:38 AM
when i do the hyper grab i mash along with my opponent while he is trying to mash out
seems like it work for me,they never get out of it ,dont know why? :xeye:
Remix1213
07-09-2005, 10:55 AM
sanford told me that when u mash the tempest the shards come out faster so i think thats how u make it harder to get out.
**Skimitar**
07-09-2005, 12:08 PM
so should you mash slower which will make the shards come out slower? lol
**Skimitar**
07-09-2005, 12:13 PM
Also correct me if I'm wrong but isn't it hard to mash out of Air HP throw in corner >hypergrav > tempest?? Anyways hope that helped.
but when you get the HP throw out in the air off a super jump you can't mash out till he hits the floor second time (cuz they have bounce twice before the character is free from the throw) but...do the Hyper Grav/Tempest while falling i think that's why it makes it harder to mash out from that, cuz you can't mash out till the hits the floor the second time from the throw.IMO
Correct me if i'm wrong there or messed up saying it.. :razzy:
xDarKnighTx
07-09-2005, 12:40 PM
i thought it would be harder if they are closer to mash out. cuz in the corner everyone mashes to late and never get out the Hyper Grav
:badboy:
I think its harder to mash out of corners because in mid screen, when you mash out, you fly back half screen, thus avoiding contact with the shards before you recover. But in corner, there's no half screen to fly back to, so the shards hit you before you recover from the fly back. seen lots of times where people mash out, but the shards still hit since they didn't recover from fly back yet.
but when you get the HP throw out in the air off a super jump you can't mash out till he hits the floor second time (cuz they have bounce twice before the character is free from the throw) but...do the Hyper Grav/Tempest while falling i think that's why it makes it harder to mash out from that, cuz you can't mash out till the hits the floor the second time from the throw.IMO
Correct me if i'm wrong there or messed up saying it.. :razzy:
you can still mash out, seen many people do it. Its harder because, like someone said before, the guy is farther from you, so there is a slight delay before you should mash, since there's some travel time for the hyper grav. Also its done mostly in the corner, so that makes it twice as hard.
**Skimitar**
07-09-2005, 04:33 PM
But why is the Hyper/Grav Tempest so hard to mash out from far away? the hyper grav has to travel back to magneto, which shouldn't of that made it easier to mash out of?
shouldn't be harder to mash if they are farther from Magneto?
i thougth it would of been harder to mash from being up close like being comboed from the middle of the screen to Hyper Grav/Tempest.
The hardest tempest to mash is when you get grabbed with the frozen shard grab and combo into hypergrabXXtempest in the corner. thats the hardest mash but thats about it. At ecc i witnessed Josh Wong's psylocke mash out of a frozen shardxxHyperGrabxxTempest dhc into hail storm. hardest mash ever!
Aznhadoken
07-09-2005, 04:42 PM
i think the reason it is harder for hyper/grav tempest to be mashed out of when the opponent is further away is because normally when you do tempest combo you do hyper grav cancel into tempest so if the opponent is further away by the time the hyper grav catches them the tempest is already out giving them less time to mash out.
De4dEyE
07-09-2005, 09:18 PM
i think the reason it is harder for hyper/grav tempest to be mashed out of when the opponent is further away is because normally when you do tempest combo you do hyper grav cancel into tempest so if the opponent is further away by the time the hyper grav catches them the tempest is already out giving them less time to mash out.
I agree with this. The FP throw -> Hypergrav XX tempest is mashable, and isn't that hard to mash out of. As soon as the hypergrav touches you, you can start mashing to get out. As the above poster said, the problem is that sometimes the tempest rocks are already on their way to you, making the window of mashing even smaller or non-existent in certain cases. Last time I checked, the way the tempest rocks spawn is all random, right? Maybe that has something to do with it?
Magnetro
07-10-2005, 02:05 PM
Yeah you can't mash tempest. TRUST ME.
**Skimitar**
07-10-2005, 05:36 PM
Yeah you can't mash tempest. TRUST ME.
:confused:
Blackestheart
07-10-2005, 08:10 PM
Tempest can always be mashed.
-=AcesHigh=-
07-10-2005, 08:13 PM
yeap it just depends if oppenent fucks up
Magnetro
07-11-2005, 12:06 AM
If you're magneto you can't mash tempest to do more hits.
sinnish4
07-11-2005, 02:22 PM
mash that shit! :tup:
KrassHole
07-11-2005, 09:39 PM
It doesn't matter when they do the tempest or the hyper grav. You start mashing as soon as your character is sucked in completely.
**Skimitar**
07-13-2005, 02:12 PM
So it's just all random then, right?
I know the Tempest is random. So could that be the main factor here?
The Chief
07-13-2005, 02:26 PM
It depends on when the hyper grav hits.
Technicaly any mashing that they do doesn't count until the Hyper grav it's.
That means, the later the hyper grav hits during the tempest combo, the smaller the mashing window will be.
You basically want the grav to hit at the same time as the tempest. Thats the whole key.
If you can manage to conect the tempest after a late hyper grav then it's harder to mash because by the time the grav connects the tempest will already be comming out.
You all know the lk grav is slower than the hk grav right? (i hope so)
lk grav's are defaultly harder to mash out of than hk gravs because of that, but they are also harder to connect because of range restrictions.
If you want to do unmashable tempest combos, find settups that you can combo the lk grav with.
The trick to making it unmashable is the distance between you and your target at the time of the cancel to tempest.
Magnetro
07-13-2005, 06:37 PM
So it's just all random then, right?
I know the Tempest is random. So could that be the main factor here?
Yes. So the main things to worry about when trying to get it unmashable is spacing and speed of how you did hypergrav>tempest, the rest is random.
**Skimitar**
07-13-2005, 10:49 PM
Yes. So the main things to worry about when trying to get it unmashable is spacing and speed of how you did hypergrav>tempest, the rest is random.
i see,
gotcha' Thanks
eidrian
07-14-2005, 12:09 AM
Some really old files i found on a rotting CD.
Escape 1 (http://66.90.101.52/~gfb/eidrian/escape1.wmv)
Escape 2 (http://66.90.101.52/~gfb/eidrian/escape2.wmv)
Escape 3 (http://66.90.101.52/~gfb/eidrian/escape3.wmv)
Escape 4 (http://66.90.101.52/~gfb/eidrian/escape4.wmv)
There was a Escape 5, it was HyperGrab > Tempest > HailStorm. I can't get the file from the CD cuz like, it's rotten. :/ But i do remember that was it, that's why i'm posting these clips, hope you find them amusing or something.
Oh, and a bonus here (http://66.90.101.52/~gfb/eidrian/fastthing.wmv).
Thanks to otogi for sending me these back in 2001. :D
dereklearnslow
07-14-2005, 01:20 AM
Woa, super fast flyness.
Remix1213
07-14-2005, 05:16 AM
Some really old files i found on a rotting CD.
Escape 1 (http://66.90.101.52/~gfb/eidrian/escape1.wmv)
Escape 2 (http://66.90.101.52/~gfb/eidrian/escape2.wmv)
Escape 3 (http://66.90.101.52/~gfb/eidrian/escape3.wmv)
Escape 4 (http://66.90.101.52/~gfb/eidrian/escape4.wmv)
There was a Escape 5, it was HyperGrab > Tempest > HailStorm. I can't get the file from the CD cuz like, it's rotten. :/ But i do remember that was it, that's why i'm posting these clips, hope you find them amusing or something.
Oh, and a bonus here (http://66.90.101.52/~gfb/eidrian/fastthing.wmv).
Thanks to otogi for sending me these back in 2001. :D
good shit man, thx. too bad they didnt show the hands of the person mashing out.
must have bad damn fast cause the moment the hg hit him he waz out.
Magnetro
07-14-2005, 01:40 PM
Those look program pad especially the fast fly ones. It's like if you wave dash at the fastest possible speed you just stay in one spot and your character stays still and twitches... its pretty funny. Same thing with fly, you just move up back. Were the hypergrav mashes by hand?
vBulletin® v3.8.0 Beta 2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.