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FusionITR
07-07-2005, 05:02 PM
Just played it today and here are some I notice:

Ken:

-strong -> fierce -> jab srk is not linkable
-two jab srk's dont link in the corner

Dudley:

- swing back blow is a weird ass drop down punch or something :confused:
- cant juggle his down rh in the same way you can in 3s
- down rh -> foward duck under doesnt connect

Sean:

- tottally different moveset???

What are some other important differences?

Rhio2k
07-07-2005, 05:19 PM
2I is more fun, has sf-relevant backgrounds (Necro's has elements that hint at what went into his creation, as well as the scientist from sf: the movie), and a larger top tier, Ibuki is hella fun to use and Sean is awesome.

3s is still fun, but not as much, backgrounds are lackluster and generally not as exciting (this happens in the third game in every Capcom series), small top tier: Chun and Ken. Ibuki = no more target combo into close Hashin Sho or Yoroi Idoshi...generally not as fun to use anymore, Sean sucks. Not terribly, but compared to what he was. [Mufasa's ghost]Simba...look at yourself...you are not what you COULD be.[/Mufasa's ghost] Elena not as vocal as before (lost her "Yah-HAH!" sound sample for the last kick of her Brave Dance), but gains the Lynx Tail, which is fun as hell. Necro's voice is now all fucked up-sounding, like he got kicked in the balls, and that leads to the loss of a cool duet where he and Effie sing during a winpose (before they had perfect harmony, now it sounds like a woman screaming while 2 cats fuck), and Necro and Effie are now out of sych when they say "Outta my way!". Needless changes. There's more gameplay stuff, but I get used to stuff like that too quickly for it to be an issue. Asthetics are what stick out for me.

FusionITR
07-07-2005, 05:27 PM
Not to be rude, but i'm more interested in gameplay differences than that stuff.

Also I forgot to mention that I noticed that throwing is not command anymore, so kara throws are gone.

Kaistar
07-07-2005, 05:36 PM
The key gameplay change here was that Ibuki was fucking broken.

Rico!
07-07-2005, 05:36 PM
down,down+any button for an overhead attack.
HP+HK does a taunt in both games.

what i noticed today was Yang's crouching MP isn't a low attack, standing HK is exactly like yun's standing HK, and...i dont play this game enough to know many differences.

Gief_100proof
07-07-2005, 08:46 PM
Too many to mention.

- No red parries, which means chipping and target chains are safer.
- Parry timing is different and air parries can be done in one of two ways.
- Old school throwing system, so no karas.
- Ibuki Hashin Sho is the 2I equivalent of 3S Shippu: quick charge and can be comboed off ANYTHING.
- Urien had even more juggle potential in 2I and had some ridiculous damage/stun damage combos.
- Sean is 2nd tier in 2I. SRK isn't totally worthless, big combos off of regular/EX Tornados, normals aren't totally raped.
- Gouki's dive kick is ridiculous in 2I.
- Yun/Yang have the same set of normals.

And here's the big one... the reason why I've been playing a lot of 2I lately:

- No Chun.

epsilon_
07-07-2005, 08:58 PM
2i actually has a smaller top tier than 3s... 2i top tier is Akuma and Ibuki, everyone else is just an afterthought. at least 3s has yun lol. and hashin sho is way better than shippu, it did more damage, and can launch afterwards.

#reload
07-07-2005, 09:00 PM
hashin sho is the fireball super, right?

if it is, god damn :lame:

SiLLiEMutAfuKA
07-07-2005, 09:07 PM
Hey wonder if 2i had Genei Jin and if it was as good?

Strider-Hiryu
07-07-2005, 09:14 PM
hashin sho is the fireball super, right?

if it is, god damn :lame:

yami-shigure.

Hey wonder if 2i had Genei Jin and if it was as good?

it does have it. its not as good as 3s though because you had so little options to get your opponent to juggle.


necro was more beastly in 2i. some differences with 2i necro and 3s necro:

- db + fierce punch was the b + fierce punch in 3s.
- df + fierce punch was the db + fierce punch in 3s.
- df fierce punch (or db + fierce punch in 3s) was extremely safe becauae it acts like a snap back.
- his drill kick (dive kick) does infinite hits and has the same recovery properties
- has the same juggle properties after ES.
- b + lk -> standing mp is still present.
- standing mp can connect to any move. 3s has lost that property.
- df + fierce punch (db + fierce punch in 3s) juggles that you would expect to do on urien and alex does not work in this version.
- necro is 25% faster than 3s.

urien sucks.

- violence kneedrop is slow on startup and slow overall.
- unblockable doesn't exist.
- fireball can't be delayed by holding down the disired punch button.
- ex chariot charge doesn't juggle properly if you choose to do so.

hugo was pretty good.

gouki was all old school. didn't have the dp + k and didn't have the SA X.

yun wasn't as good as yang.

- yun had the exact same anti-air as yang.
- some normal moves have the same animations.
- yang's cr + lk can combo into cr + mk.
- these brothers can kara their command throws. yang's kara was cr. fk as well as yun.
- yun's genei jin had only one option to get your opponent to juggle, and that was the dp mp shoulder move. and also, the juggle system when using yun was fucked up.

shoto's all had this problem:

- *FULL* animation when doing cr fk.

dudley had an extra special move that was removed in 3s:

- iirc, i think the command was charge down then up + punch.

ryu was fucking violent:

- TWO Denjin Super Bars
- fp shoryuken was two hits when on the ground.

general:

- you can still charge partition or buffer in this game

EGO
07-07-2005, 10:19 PM
Dudley:

- swing back blow is a weird ass drop down punch or something

man, that was his best shit, it be cool if he kept that move = extended his mixup game

thedude.com
07-08-2005, 04:09 AM
alex was really bad in 2i ....

yang has 2 raishin mahaken ...

Urien still can juggle >__> ...

ken's infamous EX-hurricane ->> SA3 ....

edit :
just watch some 2i videos at combovideos.com ....

and ...yang got his forward -> palm thrust ...

jae hoon
07-08-2005, 04:43 AM
Instead of Ken,Chun and Yun raping everyone its Ibuki and Akuma.

SaBrE
07-08-2005, 05:41 AM
Dudley:

- swing back blow is a weird ass drop down punch or something

man, that was his best shit, it be cool if he kept that move = extended his mixup game


uh no, the move was completely predictable and worthless. even if the move connects and the opponent doesnt block, the opponent can still get free damage cuz the recovery is so horrible. absolutely worthless in every way.

and for the record, it was ibuki, akuma and sean for tops

{PFH}-Lake
07-08-2005, 06:12 AM
Yeah I remember seeing really good Ibuki, her combos were gay, he was doing like 12 hit ground combos. I remember also seeing a Hugo infinite.

The fact is 2nd sucks ass. No one should play it. And wasnt Oro the best in the 1st SF3?

Ill E
07-08-2005, 06:18 AM
biggest difference?

Sean was actually GOOD in Second Impact..
Now he's a joke character in 3rd strike :sad: :shake:

Sp00ky
07-08-2005, 06:46 AM
Yun's best super was SA2.

Most people will immediatly think of "Ibuki 60% damage ground combos" when thinking of this game. The remainder will think of Akuma rushdown.

Ryu 2 stock denjin was also good because no red parries were allowed. Fireball (blocked) XX Denjin charged to 2 or 3 if you were fast enough was guranteed in the corner. He was definately much more of a rushdown character if you played SA3 and many of his rounds were won due to stun.

Evil Morrigan
07-08-2005, 06:59 AM
I remember Urien had a weird animation for his standing strong in 2I. It looks like he is spazzing out. :rofl:

I also remeber being able to EX the universal over heads (Down, Down, Two punches) but it never did anything special. :confused:

Ryu & Ken
07-08-2005, 07:07 AM
I might have 2 start play 2I again on DC just 2 see what it was like again

RaishinX
07-08-2005, 07:28 AM
biggest difference?

Sean was actually GOOD in Second Impact..
Now he's a joke character in 3rd strike :sad: :shake:

Word. It's also waaay more fun to hit someone in 2nd Impact. There are personal (directed to specific people) endquotes. Akuma/Ibuki/Sean got nerfed. Yang was so much fun. Shit, if it wasn't for a bigger roster and better music, I wouldn't play 3s at all.

Ill E
07-08-2005, 07:36 AM
Word. It's also waaay more fun to hit someone in 2nd Impact

what do you mean, the sound effects sound better when you hit somebody (compared to 3rd strike's sound effects)?

OhNoos
07-08-2005, 07:51 AM
Oh, 2i Hugo how i miss you so... poke,poke,poke,poke,poke,poke,HAMMER FRENZY

and his infinite was so easy.

Evil Morrigan
07-08-2005, 09:13 AM
Oh, 2i Hugo how i miss you so... poke,poke,poke,poke,poke,poke,HAMMER FRENZY

and his infinite was so easy.


I vaugley remember him having an infinite. If your talking about repeated HCB+K in the corner, I thought that this only worked on Gill.

Refresh me on what it was and whether or not it worked on everybody or if it was character specific.

Thanks :tup:

RaishinX
07-08-2005, 09:18 AM
what do you mean, the sound effects sound better when you hit somebody (compared to 3rd strike's sound effects)?

Yeah. The wet slap sound in 2I is better IMO than the one in 3s. It's thick and meaty in 2I yet is seems a little weak in 3S. I also like how the thickness of the life bar in 2I makes it appear as if the attacks are doing more damage (not that they aren't or anything). The thin bars in 3s make me feel as if my work is cut out for me :sad: . It's no big deal though. I'm also trying to figure out what the fuck happened to all of Sean's win poses!

FLipFloP
07-08-2005, 09:33 AM
Not sure if it was New Generation or 2I, where Sean could cancel out Fireballs with his crouching jab.

Ibuki was a beast in 2I, she had so many chain combos & links to supers(her broken ass super)

Magnifico
07-08-2005, 11:25 AM
Yeah. The wet slap sound in 2I is better IMO than the one in 3s. It's thick and meaty in 2I yet is seems a little weak in 3S. I also like how the thickness of the life bar in 2I makes it appear as if the attacks are doing more damage (not that they aren't or anything). The thin bars in 3s make me feel as if my work is cut out for me :sad:.

/Agreed

OhNoos
07-08-2005, 11:41 AM
I vaugley remember him having an infinite. If your talking about repeated HCB+K in the corner, I thought that this only worked on Gill.

Refresh me on what it was and whether or not it worked on everybody or if it was character specific.

Thanks :tup:


Near corner, Wall throw then clap...then clap again, and again, and again, and again...until they die.

Saotome Kaneda
07-08-2005, 12:23 PM
Sean was more violent than Ryu with 2 stock Hyper Tornado + moves that acutally comboed

WhiteKong
07-08-2005, 12:43 PM
I Loved the victory/loss screens in 2i..especially that hot ass one of elena. I'd take that over seeing a b+ anyday.

ParryAll
07-08-2005, 07:19 PM
I Loved the victory/loss screens in 2i..especially that hot ass one of elena. I'd take that over seeing a b+ anyday.

<<< ahh you mean this? Me too.

Septimus Prime
07-08-2005, 08:14 PM
I remember that you lost your meter after each round in 2I.

WhiteKong
07-08-2005, 08:30 PM
<<< ahh you mean this? Me too.

thats the one dude.. thats the one.

The_Reno
07-08-2005, 08:35 PM
Speaking of the loss/win screens, does anybody know where I can find all of them?

el_diablo
07-09-2005, 08:10 AM
I remember that you lost your meter after each round in 2I.

actually, no. it was only if you picked the "change SA after each round" mode on DC.

in 2nd Impact, you could "tiger knee cancel" specials, not only with SA's.

Alex:
-cr HP did not knock down
-boomerang raid was easily linkable after a jab Flash Chop.
-boomerang raid's bar was short. like Seiei short.

Ibuki:
simply was awesome. too many changes to list.

Yun:
-could hit confirm SA2 from ANYTHING.
-no shitty-esque far st MK.
-cr HK was the same as Yang's.
-his leap attack(UOH) did not hit the same way(hard to link anything but SA2).

Elena:
don't know.

Oro:
-bounce closer after a guarded chicken kick.
-no EX yagyu dama or SA1.

Sean:
-was hella good actually. you do not want to get hit by sean with 1 sa charged.

Ken:
-shippu was a "point blank SA"(got to guard it BEFORE the flash).
-shippu linked from everything, but had awful damage scaling.
-lp DP goes higher, recovers slower and is shitty.
-crossup mk, mp-hp target, lp DP cancel shinryuken was hella more easy to land.
-ex tatsu, link shippu(horrid damage reduce, though)

Gouki:
-dive kick galore.
-raging demon was LP, forward, LK, HP. so kara demon was easier.

Urien:
-cr HP, ex headbutt x3. the stun...
-spheres were less useful.
-juggles were a lot different.

Yang:
-could link SA2 after his lk, mk, hk target.
-cr lk, cr mk = target.

Hugo:
-could be juggled when boucing off the ground.
-could do up to 6 lp's before cancelling into Hammer Frenzy.
-his semi infinite.

don't know what else to add. but there is probably a lot more.

MeanGreen
07-09-2005, 08:23 AM
Sean was the hotness in 2nd impact man he was the shit, fuckin slam dunk upper he was dope dunno why they screwed him over in 3s :lame:

Jedah Dohma
07-09-2005, 08:56 AM
Um could someone easily just say what the major differences were for Ibuki & Sean in 3S & DI?

RaishinX
07-09-2005, 09:05 AM
^^^ Yeah, that's it. I guess Yun could be included on that.

KungfuJoe
07-09-2005, 09:14 AM
I could have sworn that Hugo's Giga breaker did more damage than the 3s version did correct me if I am wrong.

KFJ

WhiteKong
07-09-2005, 12:57 PM
also 2i had destructable scenery, and elenas board had that two level drop down thing after the first round.

Saotome Kaneda
07-09-2005, 01:03 PM
Differences between 2I Sean and 3S Sean

2I
+ Sean is playable

3S
- There is no Sean in this game. Whoever that little black nigga is with the high ass voice, it sure ain't Sean, with his no stun doing ass.

Superking
07-09-2005, 01:09 PM
Differences between 2I Sean and 3S Sean

2I
+ Sean is playable

3S
- There is no Sean in this game. Whoever that little black nigga is with the high ass voice, it sure ain't Sean, with his no stun doing ass.

Hey like you said it before, Capcom needed a Dan for 3S. :rofl:

JIVE TURKEY JONES
07-09-2005, 01:50 PM
If anybody has the time, I would like a detailed breakdown of why Sean was so good. Tricks used, etc...

Jive Out!

Saotome Kaneda
07-09-2005, 02:42 PM
If anybody has the time, I would like a detailed breakdown of why Sean was so good. Tricks used, etc...

Jive Out!
The REAL breakdown

-Stun
Sean does the highest stun per hit of all the shotos(or at least, he did in NG, correct me if I'm off for 2I). j.FP, s.FP xx HK HORNAY did more than 50% stun pre-3S. More than 70% in NG.

-Comboability
This goes hand in hand with better normals. His old s.MK was the same animation as s.LK, but it did more hit stun and stayed out longer. It was also a decent poke. It always was that shin kick, it always comboed at any range into HORNAY.
s.FP was always the close animation.
j.MK actually had hitstun if done a little too early(IE not super deep/crossup) it was also a reliable crossup.

-Supers
The biggest change, Hyper Tornado was 2 fucking stocks. That right there made him better than Ken(who unfortunately got raped by damage scaling). Whiff a move at sweep range? VIOLENCE
Let Sean hit you with close RH? Link into VIOLENCE

Be glad that Sean doesn't have 3 Shoryu Cannon Stocks anymore....

-Specials
Shoryu Smash actually was an SRK on the way up. Which meant it actually beat shit on the way up. It also comboed a lot easier.
HK HORNAY = 3S EX HORNAY
MK HORNAY = 3S HK HORNAY - one hit + lower arc
LK HORNAY had no use in 2I and NG, since the other two were so good. In fact, you were better off doing HK HORNAY all the time anyway, as it would almost ALWAYS combo.
Jab Sean Tackle COMBOED OFF OF CLOSE RH
qcf+K actually would go high enough that you could beat fireballs with it.
Roll was okay.

Donkus
07-09-2005, 10:54 PM
A few more Sean details:

Sean did not do the highest stun in NG for shotos. I'm pretty sure that honor goes to Ryu who has a 100% Shinsho stun combo anywhere on the screen. Also Ken's Shippu Jinrai Kyaku did a lot of stun damage.

Sean's FP is always the uppercut; it's great for charging meter. Even if you don't have meter for the super link, his simple combos do too much stun damage. cFP RK Tornado is a good example.

Sean's far RK links into his supers, which means his target combo (MP, RK) is pretty dangerous. You can do a lot of damage with combos like this: j Heavy, closeMP, standing RK, <link> Hyper Tornado.

Ken did not get raped by "damage scaling". Sure he's different, but Ken's problem is his competition is much better than they were in 3rd strike.

Ryu could combo close FP into RK Donkey Kick only in 2nd Impact.

Gouki's RK was always the wheel kick since the axe kick did not exist. This meant you can combo his Demon at any ground or jump range.

For whatever reason the Demon doesn't scale damage as bad as it did in 3rd strike. From any range that hits, jRK, RK, Demon combos and does a great deal of damage. Unlike 3rd strike where you have to land the jRK far enough away so the RK would be the wheel kick.

Gouki had other retarted semi-combos like j Heavy, cFP, LK Tatsumaki, RK Tatsumaki, RK, Demon. 100% damage.

Hugo sucks, if he gets you in the corner and lands an Ultra Throw he deserves to clap you to death. That infinite doesn't work on the Dreamcast but his Ultra Throw infinite still works on Gill.

Oro's Tengu Stone did an unfair amount of chip damage in NG. I think this was popularized in the USA as the "Standing Shorts of Doom". Depending on the machine settings it could do over 30% even if blocked.

I think the only advantage 2nd Impact Urien has over his later version is the (cFP, EX Headbutt)x2.

It was already mentioned but Ibuki's Hashin Sho was an awesome super. It covered ground very fast, had nice damage, and launched.

el_diablo
07-10-2005, 03:31 PM
Ken did not get raped by "damage scaling".

Ken did not. shippu did.
best thing about Sean's stand hp is that it could be easily hit confirmed. random hp = sa3 in your face.

Saotome Kaneda
07-10-2005, 06:22 PM
I meant for non-super, BnB type deals. Sean loses out on those since he doesn't have anything that links off his specials/anything that starts juggles.

OhNoos
07-11-2005, 06:55 AM
Hugo sucks, if he gets you in the corner and lands an Ultra Throw he deserves to clap you to death. That infinite doesn't work on the Dreamcast but his Ultra Throw infinite still works on Gill.




Uh, Hugo with meter and #3 super was pretty fucking hard to beat, he could just sit throw out low jabs all day until something connected then nail you with the super...

aktham
07-11-2005, 08:15 AM
they need to make SF3:Final Tuned (it will crossover all the SF3 games)

Ryu-2i
Sean-2i
Ken-3s
Chun-3s
Makoto-3s,more health
Yang-2i
Yun-3s
Ibuki-2i
Akuma-2i
Oro-not sure NG i think was the best
Q-3s,doesn't have to taunt to get the super defense
Hugo-2i, without the infinite
Dudley-3s, something to make him better
Urien-3s, give him 3 Aegis
12-Xcopy is super long and takes forever to build, when activated double damage and xcopy lasts till the end of the round.
Necro- good stuff from 3s and 2i
Remy-more health, more damage, 3 short stocks of SAII
Alex-things to make him better
Elena-make her better

Characters should have all stages/music from all SF3s. Gameplay(throws,red parries,superjump,etc) should be 3s with ability to make the game a little faster.

I know what you're thinking that's insane everybody is too powerful. But at least it's more balanced than freking Chun and Ken and Yun winning all the time. This way more people pick different characters becuase they stand a chance now. and tournaments aren't full of people using the same 5 characters.

OR

Make it like the AC for SFII when you choose which version of the character you want to use. Dammit i wish SFIII had that.

sixtymhz
07-11-2005, 09:10 AM
Where are the infinites at?

Jedah Dohma
07-12-2005, 11:47 PM
Wow it's times like these you wish Capcom would've at least done a little more work to the PS2 3S!
Yeah I remember playing DI & I picked Sean a lot he was very good back then. Wish DI was released to PS2 where you can also play as NG Yun & Yang, but of course 'fixed' if they had any problems back then.

What about Ibuki in DI?

Superking
07-12-2005, 11:59 PM
^ NG Yun and Yang were the same character, they were just palette swaps of each other. :rofl:

Jedah Dohma
07-13-2005, 12:11 AM
^ NG Yun and Yang were the same character, they were just palette swaps of each other. :rofl:
Yeah I know that, but it'd be nice to play as Yang with some of Yun's moves.

MeanGreen
07-13-2005, 08:12 AM
i just wish sean still had the fuckin slam dunk upper i love the move

Eric J
07-13-2005, 08:19 AM
2nd Impact music was too good, wtf?

Arlieth Tralare
07-13-2005, 08:37 AM
You guys forget the Sean meter bug. Try holding back on the joystick and whiffing Strong punch. Arcade only, I think.

Donkus
07-13-2005, 12:08 PM
Uh, Hugo with meter and #3 super was pretty fucking hard to beat, he could just sit throw out low jabs all day until something connected then nail you with the super...

I've seen many rankings for Second Impact characters and none of them have had Hugo anywhere near top or even in the middle. So far you're the only person I've heard of who thinks he's good.

OhNoos
07-13-2005, 12:22 PM
I've seen many rankings for Second Impact characters and none of them have had Hugo anywhere near top or even in the middle. So far you're the only person I've heard of who thinks he's good.


Oh I wouldn’t say he's top but he is not horrible, I think 2i had the strongest group of characters in the SF3 series, everyone is "pretty good".

Hugo can easily beat Akuma if played right, Unlike say Q vs Ken in 3s. And most rankings I’d seen back in the day put Hugo in the Lower end of middle tier.

That #3 super would combo like a beast and made matches a lot easier for him.

ShinAkumax
07-14-2005, 01:01 AM
I liked it a lot more than 3rd strike. It "felt" like street fighter. It was a game for true hombres. Still no Super Turbo though.

I think Alex was better in Second Impact, his fundamentals had more priority.

Saotome Kaneda
07-14-2005, 01:30 AM
You guys forget the Sean meter bug. Try holding back on the joystick and whiffing Strong punch. Arcade only, I think.


HOLY SHIT


This works on W Impact version of 2I. It works with all his meter building standing normals....o_o

Edit:: This shit works on NG too... :wow:

Rage02fire
07-14-2005, 02:37 AM
2nd Impact had everything for the SF3-FANBOY, 3rd strike is more for gamers who take it seriously. If you were casual or were the SF fanboy 2nd Impact was the game for you in the sf3 series. IMO I like sf2nd better cause of the art, music, stages, ect. It was tight, too bad it came out when I was young. I can't get a dreamcast cause they don't make em or sell 2nd impact no more. I bought it for me consle but his old man threw out all of his games he had for every consle of his. He had alot too.=[

toastcrumb
07-14-2005, 02:47 AM
Oro couldn't double jump in 2i.

Preddy
07-14-2005, 03:56 AM
ryu was fucking violent:

- TWO Denjin Super Bars
- fp shoryuken was two hits when on the ground.


Yeah i miss that 2 hit shoryuken :sad:

The backgrounds were awsome 2

ken and gill stage music was cool 2

and Ibuki ruled

but hey 2nd impact is over and done with

be glad they put all the work in sf3 3s
music overall and gameplay wise is mutch better (still some backgrounds of 2nd i would have been nice )

Still The new generation background of alex stage would have rocked in sf3 3s.

maybe capcom will release hypersf3??
nahh wil never happen! :tdown: :lame:

Mechanica
07-14-2005, 04:20 AM
I fuckin' love Sean's uppercut in 2i. Not only was it cool how he spun, but then BAM he fuckin' spiked your ass down. I love moves like that, kinda like powah dunk.

pyrolee
07-14-2005, 11:31 AM
In Japan they said the best player for 2nd impact was Match using yun genei-jin.

Clear Sky
07-14-2005, 11:43 AM
Did Yun do the same high dmg during GJ in 2i? If he did it must of been a bitch since he had a couple of more ways to link into GJ?

Hcparker
07-14-2005, 12:49 PM
they need to make SF3:Final Tuned (it will crossover all the SF3 games)

Ryu-2i
Sean-2i
Ken-3s
Chun-3s
Makoto-3s,more health
Yang-2i
Yun-3s
Ibuki-2i
Akuma-2i
Oro-not sure NG i think was the best
Q-3s,doesn't have to taunt to get the super defense
Hugo-2i, without the infinite
Dudley-3s, something to make him better
Urien-3s, give him 3 Aegis
12-Xcopy is super long and takes forever to build, when activated double damage and xcopy lasts till the end of the round.
Necro- good stuff from 3s and 2i
Remy-more health, more damage, 3 short stocks of SAII
Alex-things to make him better
Elena-make her better

Characters should have all stages/music from all SF3s. Gameplay(throws,red parries,superjump,etc) should be 3s with ability to make the game a little faster.

I know what you're thinking that's insane everybody is too powerful. But at least it's more balanced than freking Chun and Ken and Yun winning all the time. This way more people pick different characters becuase they stand a chance now. and tournaments aren't full of people using the same 5 characters.

OR

Make it like the AC for SFII when you choose which version of the character you want to use. Dammit i wish SFIII had that.

You need to read Ultima's Street Fighter Perfect post on Edgative Nedge(Sic?).

Ryu & Ken
07-14-2005, 01:49 PM
I just played 2I yesterday with Ryu, man jump in HP, stand HP into srk and 2 into 1 charge for Denjin. Then as I charge let go and then while dizzy jump in HP, stand HP and then EX blade kick and then hurricane.

Septimus Prime
07-14-2005, 03:25 PM
I just played 2I yesterday with Ryu, man jump in HP, stand HP into srk and 2 into 1 charge for Denjin. Then as I charge let go and then while dizzy jump in HP, stand HP and then EX blade kick and then hurricane.

I used to just save myself the trouble of doing all that by using Shin-Shoryuken where you'd use Denjin. It does about the same damage.

Donkus
07-14-2005, 06:38 PM
NG Ryu is the Lord of Ryus. He can do 2 Shinshos in one combo... if the dizzy person doesn't mash the buttons! BARF

Saotome Kaneda
07-15-2005, 02:33 AM
2I Sean does have 1 minus from NG, he gets that gay ass s.MK that he has in 3S instead of that godly s.MK from NG that combos into HORNAY from any range.

Rage02fire
07-15-2005, 03:31 AM
Speaking of 2nd Impact anyone know where to get some vids on SF3NG/SF2I besides those 2nd impact combos at CV.

Drunken Master
07-15-2005, 03:46 AM
HOLY SHIT


This works on W Impact version of 2I. It works with all his meter building standing normals....o_o

Edit:: This shit works on NG too... :wow:

sooo.. what happens? :P

FusionITR
07-15-2005, 04:04 AM
Quick question, what were Dudley's juggles in 2I? I dont have the home version to pratice on.

Saotome Kaneda
07-15-2005, 04:10 AM
sooo.. what happens? :P

Lil nigga gains TRIPLE the amount of that whiffed attack.


TRIPLE

Drunken Master
07-15-2005, 04:53 AM
O_O

hrm.. i'm guessing many Sean players switchede when 3S came out.

Ryu & Ken
07-15-2005, 06:50 AM
I used to just save myself the trouble of doing all that by using Shin-Shoryuken where you'd use Denjin. It does about the same damage.

MAN GET THE FUCK OUTTA HERE, are you serious as I thought with shin srk the damage would be reduced if you do it with a combo.

Septimus Prime
07-15-2005, 03:35 PM
MAN GET THE FUCK OUTTA HERE, are you serious as I thought with shin srk the damage would be reduced if you do it with a combo.

It is reduced, but it's not as heavily reduced as it is in 3S. In the end, you get almost full damage on it, guaranteed. MAYBE it does a little less damage than your combo, but it still does match-ending (not 100% but huge) damage, and it's a lot easier to do.

thedude.com
07-15-2005, 07:18 PM
I used to just save myself the trouble of doing all that by using Shin-Shoryuken where you'd use Denjin. It does about the same damage.

SHin-shoryuken's damage was about 1/4 the damage of the 1 in 3s >_>

Jedah Dohma
07-16-2005, 01:03 AM
Man I wish Capcom would re-release SFIII with an option that allows you to play the character's DI version, and to allow you to play as a balanced NG Yun & Yang. Not only that but to listen to the DI music & use the DI stages as well.
Plus they should get rid of Gill's supers, he only fills up his frickin' guage for Ressurection.
Hey were there english voice-overs in DI?

ParryAll
07-16-2005, 08:16 AM
Hey were there english voice-overs in DI?

Sorta it's just like 3rd Strike. Dudley, Necro, Alex, Urien, Hugo had English voices, Yun, Yang, Ibuki, Ken, Ryu, Gouki Etc are Japanese or whatever. Their voices are all different than the 3s ones though. Alex sounds like Micheal Jackson in 2nd Impact, it's really strange. Personally I prefer all of the voices in 3rd Strike to the 2nd Impact ones.

and to allow you to play as a balanced NG Yun & Yang.

Actually that'd be pretty gay because in New Generation, Yun and Yang were the exact same character w/ a different head. In fact Yang wasn't even on the select screen, you had to pick you w/ a kick button (kick buttons picked Yang punch buttons picked Yun). Either way ur picking the same character.

In 2nd Impact they they became very different, distinct characters/styles.

Ryu & Ken
07-20-2005, 06:52 AM
I just played this again, man the ar parries suck. I mean I air parry the cpu and I get pushed back a bit.

Also the cpu Ibuki is a fuckin HO and also Ryu and KEN don't nudge each other b4 the round

Ryu & Ken
07-20-2005, 07:03 AM
It is reduced, but it's not as heavily reduced as it is in 3S. In the end, you get almost full damage on it, guaranteed. MAYBE it does a little less damage than your combo, but it still does match-ending (not 100% but huge) damage, and it's a lot easier to do.

Man Ryu shin srk is crap damage wise, trust me my combo out does ur and you cant slam peeps after Alex's HP boomerang attack.

I will let u know any more shit I discover

Ryu & Ken
07-20-2005, 07:10 AM
Could Ibuki always do through people just by hopping/dashing and is it me does Oro NOT have the SA 1 ( Britsih airways/ American Airlines move )

Jinrai
07-20-2005, 04:32 PM
Oro does not have any EX supers in 2i, nor can he doublejump. His standing Strong is always the backfist, which is not a good thing. And he doesn't have midscreen chicken combos or unblockables.

However, 2i Oro does have a forward throw....

abhi, try air low parrying, you'll like that better.

Ryu & Ken
07-20-2005, 05:09 PM
Oro does not have any EX supers in 2i, nor can he doublejump. His standing Strong is always the backfist, which is not a good thing. And he doesn't have midscreen chicken combos or unblockables.

However, 2i Oro does have a forward throw....

abhi, try air low parrying, you'll like that better.

cool I take it u mean push down instead of forward in the air ?

Donkus
07-20-2005, 10:56 PM
If you press down in the air to parry, you don't go backward; if you parry with toward, you go flying backward.

I don't know why you think the shinsho is weak, the damage is about the same in each game, but 3rd Strike has the weakest shinsho.