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Time_Stop
07-09-2005, 10:30 PM
KTallGuy from MMCafe:

Holy crap, I'm exhausted. It's raining like crazy tonight... (now that was yesterday and it's afternoon here as I'm posting this)

The test in Akihabara was f*cking great. Let’s start with initial impressions.

First off, I walked in and there was a big TV screen in the game center. Under that screen was a huge sign, saying 撮影禁止(NO PICTURES). Sorry guys, I really wanted to take some footage.

The first thing that I noticed were the backgrounds to the stages. They are bright and colorful, and have lots of animation. Nejibako's backgrounds are also nice, and very detailed, but SupiTenka is maybe a little more eye catching. I can distinctly remember what some of the stages look like: there's one in a kind of native town, one that's in America, a Texas like town (maybe Earthquake's stage?), one is in New England and features American looking monuments, and of course you have your very Japanese looking ones. There's even one that takes place on a raft, with nice looking water. There is always a judge present, and he basically does everything the judge in SS2 did, like throwing confetti and holding his flags up and whatnot. I'm glad the judge is back. If you activate the items, there's also a guy that runs behind in the background and throws them into play.

The graphics are really nice. I think Imoya is really putting a lot of effort into this game, even more than Nejibako (although I think Nejibako looks good). The sprites are 90% good and 10% so-so. Some of the sprites could use a little work, IMO. Earthquake needs work.... but overall the game looks really good. All of the special effects (hit effects, fireballs, etc) look nice, even nicer than Nejibako in some situations. Menus are sharp. Character art is beautiful! It looks so nice! Maybe it's not as stylized as SS0S, but it really fits the games light-hearted feel. This game feels quite lighthearted compared to the darker Nejibako, I think. The character that wins has a nice, large picture of them emblazed on the screen at the end, and Hanzo’s picture looks sweet! Haha, my favorite character is Hanzo… so.

I'll talk about the system a little bit now. This system is much much much more complicated than Nejibako, because of the 'Spirit Select', where you can pick one out of 6 spirits that change the way you play. So I don't know too much, but I'll say what I noticed. I also am looking at some Japanese sites to clarify/confirm what I saw. When you see (?) that means I’m making an assumption based on what I saw but I’m not too sure…

For every spirit, a few things are the same. You always will have a life bar, a sword meter, and a power gauge (used for super attacks).

Buttons are layed out like this.

①②③ 1 2 3
④ ⑤ 4 5

Depending on the spirit you choose, stuff will work a little differently, but they all seem to have these commands in common.

1 - a weak slash
2 - b medium slash
3 - c hard slash
4 - d kick
5 - e 'special' button

AD - Pick up item off the ground. (Includes items thrown from the background and your weapon if you drop it. You can pick up bombs and throw them at your enemy!)

BC - Throw (guard crusher)

E - Depends on the spirit chosen.

I'll try to explain the 'spirits' now...

怒 - Ikari(Rage) Spirit - Brute strength. Your sword meter is very huge. However you seem to drain it faster when you attack. This might appeal to fans of the old old school SS, because it's all about good timing and killing in 2-3 hits. This mode has none of the evasive properties of the other modes, save for one attack. By hitting AB, a blue spark will appear on your weapon for an instant, and then you will do a huge slash that drains your entire sword bar. If the enemy is attacking and you time that blue spark with their attack, you will attack through their attack (I think you might still take damage though). The attack's strength depends on the character, obviously, but I saw anywhere from 1/2 life to 2/5th life. You get power bar by blocking hits and getting hit. Simple system, it seems like you have to play much slower than the other systems. When your bar is full it starts to drain quite fast and you have a limited time to do a super. You also get stronger. One thing interesting to note, when you're knocked down your bar doesn't drain at all; it only drains when you have complete control of your character (this applied to all 'spirits'). Super move is quarter circle forward AB.

真 - Shin(Truth) Spirit

In this mode you have dodging that is similar to Samurai Spirits Zero Special, but you cannot jump forward. All of this is done with the E button, and is virtually identical to the commands in Zero Special. E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. The super move, done by a half circle forward and AB, will break the opponent's weapon (while in other modes the weapon is just knocked out of their hands). They cannot recover it immediately, but after a set period of time it is thrown back into play where the other player has a chance to pick it up again. This mode wasn't picked often and I am not sure about details. I'm trying to find Japanese forums explaining more in detail, if anyone knows a site give me a link.

斬 - Kiri (Killing) Spirit

This spirit is a little different. Pressing E will allow you to dodge into the background, similar to the S groove in CapSNK2. Forward and E allows you to swing around to the back of your opponent, ala SS3. It looks like a pretty safe move, but I’m sure you can be thrown out of it. You can also guard in mid-air by pressing E in mid-air (crazy!). The gauge drains very quickly when filled, but you can continue doing super moves until it runs out. In this mode, you can also charge your bar yourself by holding AB, it seems. Interesting system. Certain characters can charge their bar very fast, others slower (?), for example Enja filled his in less than 3 seconds ^_^ Super move is quarter circle forward AB. I believe that in this mode, when your bar fills completely, you automatically stand still, do a small taunt, during which you cannot be hit at all (attacks pass right through you), after which your bar starts to drain. I can’t remember if it was this particular one though.

天 – Ten (Heaven) Spirit

This is the combo heavy spirit, taking elements from Samurai Spirits 4. It has the same dodging system as the Kiri Spirit, it seems. Pressing AB does the combo slash from SS4. You can chain it in different ways. Some ways knock down the opponent, other ways allow you to attach special moves to the end. There is a lot of freedom but it is essentially a ‘dial a combo’ system (that doesn’t make it boring to watch though…the harder links look quite difficult to do). The reach depends on the character, and some characters have more reach than others, but the AB slash is relatively fast. You must hit the opponent to do the combo, i.e. they can’t block. Pressing ABC allows you to do a rage explosion, which knocks the enemy back. It seems like it can interrupt anything. The character looks like they are being shocked with red lightning and the other character is slightly pushed back. The timer stops while in Rage mode, and your power bar slowly clicks down. ABC again gives you Issen(a dashing, one hit attack), which can be comboed, is fast, and does a lot of damage! It’s also very stylish. Once Issen is used once, your bar becomes gray and cannot be filled again. Super move is (still) quarter circle forward AB. When the gauge is filled, it drains much slower than the Rage or Killing Spirits, but also it depends on the character.

零 – Rei (Zero) Spirit

Basically exactly the same as SSZeroSpecial’s system. Exactly the same dodging system. In SS0 dodging, forward + E is a forward hop avoiding attacks, E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. Meditation is done with AB. Seems similar to SS0, where different characters gain more bar through meditation. Rage explosion works like the Heaven Spirit, with the same animation, same input (ABC), but unlike Heaven mode, you can use it in the next stage again. Time stops here as well. I don’t know what you can do after Rage explosion. I believe with the Zero spirit you can also do the weapon parry. It leaves the opponent VERY open. When your disarmed and do it, the opponent is also disarmed. Very cool looking now… I don’t know if the command changed. The slow motion mode is back and everything turns black and white except for the player who activated it. This mode is activated with DE, and while in it, ABC is Issen. You can only use Issen once before your bar is useless, I believe.

剣 – Ken (Sword) Spirit

This mode is very different, with a parry like system. Down + E dodges high attacks, back and E low attacks, and I think just pressing E will dodge jumping attacks (?). When you make a successful dodge, the whole background turns black and white for a half second (don’t worry, it looks cool) and there is a hit effect, and it feels very similar to a parry from SF3. Also, there is another super bar superimposed over your life bar that rises. When that bar starts flashing, you can do a new type of super move called秘奥義 the ‘Secret of Justice’. This move is like a secondary super move for every character and it does a lot of damage, but you have to parry a lot in order to do it. There is also a thing called Perfect Guard(完全ガード)which can parry super moves and other huge attacks completely, but I have a feeling that it takes that new super bar to use it… the Perfect Guard uses AB to activate it. I have no idea how it works, but I think I saw it once.

The regular power gauge rises as you attack—in other modes it rises as you take damage only (?), and of course you have your regular super move. Oh also, when your bar fills in this mode it doesn’t count down at all, it just stays full.

Dang, that’s a lot of system. I hope they can balance it!

I’ll talk about the characters I can remember clearly just a bit… there are too many to talk about all of them. Like over 40. A lot of them went unused.

Hanzo – his art is bad ass. His strong command throw looks sick, as he flies up in the air really fast, and comes down at a high speed. Does nice damage, but he has a small delay after he lands where he fixes his scarf, or something (prevent rushdown?). His teleports are all intact but the positioning changed for the better, you are in a better position to use a follow up attack, it seems. I used him once and I enjoyed it very much.

Cham-Cham – Sprite and sounds were updated. Looks nice, all the old moves are intact. Very cute and picked quite a bit, second only to…

Inoha – Holy crap, the ultimate fanservice character. Her super is a throw, when it connects a huge paper screen drops down, she strips her clothes off and slashes you a bunch of times, leans back with her boobs in the air like she’s praying on the ground, and slashes you again before it ends. Has two hook sword looking things, almost like Talim from Soul Calibur. Although very fanservicy, also seems like a deep character, with air and ground fireballs (they look like little paper airplanes) that move kind of slow but can be aimed in different directions. She also has a spinning attack in the air like May from GGXX (guruguru attack!). I think 1 out of 2 people in the game center lining up to play picked her. Her artwork is 1/3 her face and 2/3 cleavage. I can’t emphasize enough how fanservicy this character is.

Robot Guy – Cool! Uses buzzsaws, has a throw where the opponent becomes part of a chibi puppet show. Is really slow in mid-air but there is a small platform on wheels that launches him into the air. This platform can spin and attack while he is in the air, so it’s an interesting mix-up. Looks very powerful in the right hands.

Enja – People were trying to pull off his death combo but no one could get it right. I wanted to see the damage…

Charlotte – Looks very strong. Has a rose taunt, where she throws a rose in the air that is similar to Dudley in SF3. I think it’s a little unbalanced because you can only block it high, and your opponent can then sweep you and repeat. If you block low then he can combo you when the rose hits. I hope that they fix it. Overall she looks strong. Can combo her throw move.

Big guy with the Cannon – Sprite looks a little eh, but it gets the job done. Can scoop the opponent into his cannon and fire them out. Can also fly on his cannon like it’s a rocket. Many people were using him. Combos looked pretty strong. I didn’t see the firing move that takes a long time to prepare. The best part about him is that when he wins, his daughter jumps in and says Papa Kakooiii!! (You’re so cool dad!) It’s cute.

Nicotine – One person was using him. Has a nice combo where after linking his little shadow combo he can pull you in with his cane. Other than that I don’t know. Sprite looks fine.

Seiger – Seiger!! He was very cool. His big arm/shooting attack does 12 hits all the way across the screen but has super lag after it’s complete. Has a combo where he hits you in the air, catches you and does a backbreaker. After breaking your back he laughs for a second. It elicited laughs from the entire audience, which is impressive in Japan. Sprite is huge and very well done.

Guy with the Beads – His throw still does a lot of damage. Almost half life.

Kusarigedo – They changed his voice. He really sounds like he’s throwing up when he does his vomit move now. I saw him killing a lot of people. No run, but kind of forms a ball and hops forward instead when you dash. His throw still does about half life.

Kazami – has a new attack like Liu Kang from Mortal Kombat, where he jumps on you and kicks you a bunch of times. It looks cool,

Mina – Used her once. Gone are her charge moves. They are replaced with half circle moves. Weak slash fires a barrage forward, strong slash fires after an automatic jump in the air. Her ‘hop over the enemy’s head, fire an arrow’ move is nerfed considerably, she can’t jump very far at all, only right next to the enemy. She has new ways to use the arrows you shoot into the sky but I died before figuring it out…

Guy with the big Mallet – He can heal himself just like in SS0 but not for that much. Seems strong in the right hands. Helpers are strong but maybe he himself isn’t. He can use the gun as a regular move and even combo it, but it doesn’t do that much damage.

Andrew – Guy with the rifle. He’s kind of hmm… not as bad looking as I expected but not that great of a design. I really don’t know how he plays but he didn’t look so bad.

Mizuki – Her moves are changed around a lot. She seems faster, but more vulnerable with the ‘demon flying out of her skirt’ move not blocking the enemy for very long.

Rimururu – Seems very strong, and has nice links to her super ice attacks.

Nakoruru – I almost wish they used the new Nejibako sprite, but she still looks fine.

Gaoh – Seems harder to use and link stuff than in SS0S, but overall still strong enough.

Ukyo – Has a new move that looks like Moriya and Yamazaki’s whipping move. Long lag at the end. Looks badass how he sheaths his sword at the end of the move differently.

Ukyo female clone – Saw someone winning big time with her. Has the air fireball and a version of Ukyo’s new whipping move that hits differently, but looks no less cooler.

...

The Shin spirit, hmm ... I believe you can also turn into a Chibi version of your character, but I have no idea what it does/means. The person did some command, there was a puff of smoke, a chibi version appeared, and then disappeared.

Again, I saw it with my own eyes but I have no idea what it means...

The ability to break your opponent's weapon seemed quite powerful though, except certain character are strong without their weapon =P

I'm sure Cham Cham has at least one move but I didn't see any at all... her 2 command throws do a lot of damage though. Both the flying one and the ground one.

archetype
07-10-2005, 12:23 AM
Great info. Need to play this.

Turbovec
07-10-2005, 12:33 AM
I dunno if I'm going to like this game. I like the idea of the different styles, but I don't like any of the new character designs. A robot, c'mon! And Andrew, we already had our Western gal Charlotte. I also don't like the über bright backgrounds. To me, they just don't seem to fit. On top of that, the female Ukyo from SSZ is lame, there can only be one Ukyo and the only one that comes close is Hibiki! *sigh* There are a couple uppers tho, like the one fanservice chick, I like her weapons and the return of Nicotine is nice, even though I don't like him as a character. It's still in early testing, so let's hope it turns out good. But where's the info on my boyz Genjuro and Yoshitora?!?! :lame:

Rhio2k
07-10-2005, 12:34 AM
The chibi thing is from SSS/SS2. No purpose but cuteness. Does French count as "western"?

Turbovec
07-10-2005, 12:37 AM
To Japanese cultue...European was considered western. ^-^

EndLeSS8
07-10-2005, 09:51 AM
*wants pics of Inoha*

Time_Stop
07-10-2005, 10:32 AM
I dunno if I'm going to like this game. I like the idea of the different styles, but I don't like any of the new character designs. A robot, c'mon!

:rolleyes:

A festival doll. You know, like the ones they had in festivals... just like the festival in this game?

http://www.us.emb-japan.go.jp/jicc/festival5.gif
http://members.jcom.home.ne.jp/3716478101/hina_matsuri/dairi40.JPG
http://www.tornbjerg-gym.dk/religion/lady2.gif

Or maybe you would prefer if he were useless, completelly static and didn´t have a mechanism to move?

And Andrew, we already had our Western gal Charlotte.

:rolleyes:

Yes, let´s get rid of Galford, Earthquake and everyone that is not japanese, since Charlotte is the only "westerner" (?) that should be in the game!

I also don't like the über bright backgrounds. To me, they just don't seem to fit.

:rolleyes:

Yes, because a festival-themed game should be dark and moody, right? Let´s also ignore the fact SS1 and 2 were colorful and bright!

On top of that, the female Ukyo from SSZ is lame

:rolleyes:

Yes, let´s remove Yumeji of this game that gathers all 2D SS characters, because Turbovec doesn´t like "her"!

But where's the info on my boyz Genjuro and Yoshitora?!?! :lame:

:rolleyes:

Yes, let´s ask them to waste their time reporting on characters that were in SS5 and SS5s instead of the SS2 and new characters!

FatalFuryD
07-10-2005, 11:44 AM
Ukyo female clone – Saw someone winning big time with her. Has the air fireball and a version of Ukyo’s new whipping move that hits differently, but looks no less cooler.
Is this Yumeji?

caliagent#3
07-10-2005, 12:45 PM
Seiger is back...nice. Is wan-fu in the game?

Rhio2k
07-10-2005, 08:10 PM
Seiger is back...nice. Is wan-fu in the game?


Yep. He wields a siamese weapon now: a staff with a huge iron ball at the end.

Wellman
07-11-2005, 10:46 PM
It will be hard to tell which groove will be the most broken and which will be the least used.

They all seem pretty good, but I am sure that some characters will exploit something.

!!Sazabi!!
07-11-2005, 11:51 PM
the game sounds raw.. i wanna play this shit!

Turbovec
07-11-2005, 11:59 PM
stuff

Ok, fair enough...point taken. I was acting like an idiot there and just spouting off. Sorry. :sad: by the way, nice Jolyne av. She was always badass. :pleased:

Terry_nb
07-12-2005, 05:28 AM
Maybe we see finally a Hanzo with his SS2 strengh back, I mean we have a Shin Groove and badass artwork. :tup: Anyway, I'll also liked the short info about the new female. XD

quiche
07-18-2005, 09:50 AM
Wow...there are still 6 blank spots on the roster on the official page!

Is anyone already announced missing from that page, or can we expect 6 more characters (Kuroko + Shiki + Asra + who else?)

...seriously.

CarpeNoctumXIII
07-18-2005, 10:48 AM
This game sure seems like it's going to kick ass can't wait to play it.

DA GAME
07-18-2005, 11:49 AM
Does anyone have a pic of Hanzo & the fanservice chick?Plus what is the site address?

Zandwich
07-18-2005, 11:57 AM
Is the dinosaur baby in this game? I don't know it's name but it is like a dinosaur mixed with a baby and he vomits on you and eats his arm

Sanchez
07-18-2005, 11:59 AM
Yeha, Kusaregedo is in it.

Fasty McNasty
07-18-2005, 12:04 PM
what about the referee guy?

gamespy
07-18-2005, 01:06 PM
Kuroko, the referee guy, is back but for now, he's just that, the referee. Also, I saw in some screenshots that the delivery guy, I think his name's Hikyaku, is back.

Since all 4 SS bosses are the only confirmed characters who aren't on the site as yet, they'll be in soon with 2 more whose identities we don't know yet. Could be Shiki and Asura, Kuroko and the delivery guy, or two all new characters. I personally would like Shiki and Kuroko to be the final two.

antijapanese
07-18-2005, 03:32 PM
Hey folks you can get a look at the character roster etc. at http://www.snkplaymore.co.jp/

Game looks, in a word, great. Look, I'll be honest, my SS game is pretty weak, it's never been in any of the arcades I played at and I never had competition. But now I'm in Japan so I want to get ready for this shit.

In order to practice up for this, what would be the best way to go? Buy a neo-geo, a stick and SS Zero special (if one even can?) or just SS Zero or SS2? How long until Tenka is available as a cart?

I'd appreciate it if somebody could give me their suggestions.

Rhio2k
07-18-2005, 03:53 PM
The character Kusaregedo's appearance seemed very familiar to me, and I just realized why: In a horror movie called "The Boneyard" Phyllis Diller changes into a creature just like him. If you THINK you know what movie I'm talking about, and need one more clue: her poodle eats part of a dead zombie kid and turns into a monster werewolf-like poodle (http://www.phillyburbs.com/zombies/images/floof.jpg).

Nokato
07-19-2005, 12:00 AM
At least the artwork is good. Just checked out the official site, the character designer for the new game is amazing. Saw screenshots of the game,...the shots looked blurred so I cant say much about it but, its obvious the gameplay is whats hopefully going to make the game shine. Anyone know the name of the illustrator how did the character designs for the game? Do they have a website?

Here's the pics if you're interested. Hopefully some hi-res pics will be better.


http://the-magicbox.com/0505/game050531c.shtml

Terry_nb
07-19-2005, 06:23 AM
Would be cool if there is a trailer out there or something like that ... I really hope SNK Playmore made the animations look smoother then ever. I like that everything got more colerful, seems a bit like SS2 and 3 mix to me, which would be damn cool.^^

Dark Geese
07-24-2005, 07:03 PM
Yes but Yumeji loses her morphs..this totally makes her an Ukyo clone..with her morphs shes GODLY..invincibility frames upon activation!!!!1 Oh yeah baby..POOR YUMEJI..

They'd better tone down Zankuro from SSVS, he rapes everyone for free in that game... :tup:

Wellman
07-24-2005, 07:25 PM
Hey folks you can get a look at the character roster etc. at http://www.snkplaymore.co.jp/

Game looks, in a word, great. Look, I'll be honest, my SS game is pretty weak, it's never been in any of the arcades I played at and I never had competition. But now I'm in Japan so I want to get ready for this shit.

In order to practice up for this, what would be the best way to go? Buy a neo-geo, a stick and SS Zero special (if one even can?) or just SS Zero or SS2? How long until Tenka is available as a cart?

I'd appreciate it if somebody could give me their suggestions.


Well Tenka won't appear on neo-geo, the last SNK game for the system was SSZ Special. But if you are going to practice I think practicing with SSZ Special is the way to go, although depending on how the grooves they have installed compare to the older games, playing any game might not be all that bad.