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View Full Version : Infinites in Garou: Mark of the Wolves


Jedah Dohma
07-12-2005, 11:52 PM
Hey are there any infinites in Garou? :karate: :pleased:

Saotome Kaneda
07-13-2005, 12:07 AM
No.
(filler)

Omerta
07-13-2005, 12:10 AM
Only in one Mame version (Set 2 or prototype I think), but hardly anyone plays those. The DC, PS2 and Neo-Geo are completely devoid of infinites. Thank god.

Jedah Dohma
07-13-2005, 12:15 AM
Only in one Mame version (Set 2 or prototype I think), but hardly anyone plays those. The DC, PS2 and Neo-Geo are completely devoid of infinites. Thank god.
Wow, Garou must be the only 2D fighter to not have infinites!

DaDesiCanadian
07-13-2005, 12:28 AM
Knowing Garou, there probably is one, but it'll have some crazy ass way to do it, STANDING WHILE CROUCHING C, FEINT FEINT FEINT FEINT , CROUCHING A, FEINT, BREAK, FEINT BREAK, JUMPING C + A, JUMPING B+C, BREAK, X + Y, 3^2.

Daolith
07-13-2005, 12:29 AM
Wow, Garou must be the only 2D fighter to not have infinites!

3S is infinite free...only unblockables and maybe 100% combo but no infinite...wake up man...

FatalFuryD
07-13-2005, 12:36 AM
:( right, most of my fav games apparently are broken.
VG Max and EFZ = still no infinites.

The D Man
07-13-2005, 12:49 AM
What about Grant's corner one?

_MJ_#R
07-13-2005, 12:55 AM
garou is the only snk fighter i can stomach.

FatalFuryD
07-13-2005, 01:14 AM
What about Grant's corner one?

That one may or may not be infinite. It seems to me like the move makes characters bounce lower each rep. I haven't seen anyone who can do over 200 dmg(which is the full hp for most of characters, except for grant and griffon mask/tizoc) with that move alone. The move is definitely extremely dangerous vs B.J. the slowest falling character.

Jedah Dohma
07-13-2005, 01:21 AM
Concerning Grant's corner he DOES have a 100% damage combo, but it has to start with a counter & he has to be in TOP:
QCF+HK Counters-->DF+HP some 6/7 times-->QCFx2+HP

@Daolith- What about stun combos.....& Gill?

Daolith
07-13-2005, 01:49 AM
@Daolith- What about stun combos.....& Gill?

Ininite means, at least for me, hit paterns that can be repeated over and over...

stun combo is just some 100% combo not infinite...and who cares about Gill? and Gill has no infinite anyway...

Magician
07-13-2005, 03:05 AM
The D Man - if you're talk'n about the "hump" combo, that is NOT an infinite (at least in legit versions) he can only hit you 1-5x depending on how you pop up your opponent. If you play with a messed up emu ver, then yes, he AND others have infinites!

For those who don't know what time it is, there are a few diff ver of this game on emu. It is the messed up versions where you will see infinites. Console and arcade versions DON'T have this (unless you actually came across rare early releases of the game... which the messed up emus were based off of). Thanks to certain vids out there, there are MANY newbies who have the fear of god in them cuz they THINK there is only ONE version of Garou out there (a messed up one filled with infinites... Grant being the classic example) when in fact there are AT LEAST 3 versions of this game... so PLAY the correct one(s)!

Another common misconception is that the bosses are majorly overpowered. Sure, this is often the case (esp with SNK), but in THIS game they are usually ranked near the middle in most people's rankings (at least in Japan). If you have to fear a char, FEAR Kevin! Still, even with Kev be'n at the top of most people's lists, generally accepted lower tier characters have STILL been able to shine BECAUSE of the PLAYERS using them. Of course not all characters are equal, but then when are they ever supposed to be? For the most part, Garou does a FAIRLY good job when it comes to character balance. No one char is totally overpowering and no one char stands no chance.

Keep Play'n. Peace

Festival6667
07-13-2005, 06:35 AM
*SNIP*
Keep Play'n. Peace
+1 :tup:
(Only the prototype mvs board/rom has infinites, thus the aes/dc/ps2/etc. are infinite-free)

Also +1 to "there are infinite free games" BUT ss2 isn't part of them (at least 2 infinites I can think of).

The Chief
07-13-2005, 07:08 AM
Actually in a test version of the game, Marco/Kushnood's B dp, didn't launch, so if you broke it you could jump in the D, s.B, dp-break, repeat. Needless to say that was fixed faster than the Faust infinite in the first (red) version of GGXX#R.

OhNoos
07-13-2005, 07:36 AM
there is an infinite in 3s, but it only works on Elena.

Oh and I dont think CFJ has an infinite but haven't played it enough to know...wish it did, if the engine was looser it would be a lot better a game.

COMEDISDEGNO
07-13-2005, 08:58 AM
There are infinites in Garou, or at least very long semi-infinites (more than enough to get 100%).
Unfortunately, all of them are too friggin hard to be performed without emu macros o programmable pads. All of them involve corner + strong attack + feint cancel + run\dash.
An example:

Hokutomaru (vs Tizoc, btw) - standing close D, f\d+AC, run, st cl D etc

I once managed to reach 5-6 hits, out of the 20 or more necessary to kill the opponent. Go imagine.

Similar strings are said to be possible with Jae Hoon and Freeman, possibly more. And no, no proto crap or whatever.

Festival6667
07-13-2005, 09:48 AM
*SNIP*
Semi-infinites, only SEMI-infinites !
Such strings exists for nearly earch chara, I give you that, and some even have two of them (Hokuto/Grant)... BUT : they sure are damn hard to do (one would say impossible), you can only go up to about 80% in the best case (you can't close the distance completely with the number of hits increasing or you'd have to increase the dash duration, which would screw up the combo timing). I'll give you you could technically go up to 100% by adding a super at the end.

Anyway, even people able to do 1-frame links wouldn't be able to pull out the inputs consistently given the timings AND the inputs needed (and I'm not even talking of pulling out the stuff in actual match conditions). So I stand on my position : there is NO infinite for Garou, even for Godlike players :p

COMEDISDEGNO
07-13-2005, 10:36 AM
Semi-infinites, only SEMI-infinites !
Such strings exists for nearly earch chara, I give you that, and some even have two of them (Hokuto/Grant)... BUT : they sure are damn hard to do (one would say impossible), you can only go up to about 80% in the best case (you can't close the distance completely with the number of hits increasing or you'd have to increase the dash duration, which would screw up the combo timing). I'll give you you could technically go up to 100% by adding a super at the end.

Anyway, even people able to do 1-frame links wouldn't be able to pull out the inputs consistently given the timings AND the inputs needed (and I'm not even talking of pulling out the stuff in actual match conditions). So I stand on my position : there is NO infinite for Garou, even for Godlike players :p

Well, agreeing or not is quite impossible given the total absence of clear evidence on both sides.
I've reported what i've been told by some local yet trustable experts, while the Hokuto thing came from my personal experience. Way back i managed to record an inp of that 5-6 hits combo, and yes, it seemed to have the potential to become an infinite, distances and all - again, note i performed it vs a crouching Griffon.
It's not much, even few pixels could make the difference in the long run, but as long as someone doesn't prove me wrong using his cheating powers i'd like to keep believing :smile:

Not that this is of any importance. As said, even if theorically possible, 'infinites' would be way to hard to be perfomed by human hands, maybe some shaolin monk on the heights of his tibet ermitage...Theory fighting and all.

dialupsucky
07-13-2005, 11:17 AM
ive seen jae hoon and don infintes. Maybe there not in all versions of the game or something shrug.

Drunken Master
07-13-2005, 11:58 AM
there is an infinite in 3s, but it only works on Elena.

Oh and I dont think CFJ has an infinite but haven't played it enough to know...wish it did, if the engine was looser it would be a lot better a game.

What is this infinite against elena?? I thought Ibuki had the only one against Gill.

Chupacabra
07-13-2005, 12:04 PM
3S is infinite free...only unblockables and maybe 100% combo but no infinite...wake up man...

doesnt oro have an infinite against twelve?

Xiii
07-13-2005, 02:21 PM
There shouldn't be any Infinites in 3S just because of one fact. 6-Hit Combo Limit. The closest myth to an infinite in 3S was a japanese player saying he would come to (I think it was EVO) and show everybody a combo from Yun where after gainning enough meter to activate Genei-Jin, to be able to combo them until the Genei-Jin turns off and then continue combing the opponent some way and getting a full meter again to activate Genei-Jin again before letting the opponent drop. Having more then 1 Genei-Jin in a combo would have probably made Yun ban worthy, but that never came to light since the player said that it was way too situational to do so nobody ever saw it. I wish i could remember who said it though, but I'm pretty sure somebody mentioned it a couple years ago.

OhNoos
07-13-2005, 02:29 PM
You can do oro's infinite on Elena, using the snotball super, and get enough meter to do it indefinitely...because Elena bounces funny.

I also think Dudley has something similar on her... only works on her though.

Hollow
07-13-2005, 02:34 PM
Drunken Master: Greatest avatar, ever.

Zaelar
07-13-2005, 02:53 PM
Evil Zone doesn't have infinites. A lot of 3d games don't to the best of my knowledge. In Killer Instinct only the boss had one. MvC2 doesn't. GGXXR Doesn't.

OhNoos
07-13-2005, 02:55 PM
In Killer Instinct only the boss had one. MvC2 doesn't.


And Cinder!

Sir Plus
07-13-2005, 03:26 PM
MvC2 doesn't.Wha?:wtf:

GGXXR Doesn't.Zappa?

Spooty Whiteboy
07-13-2005, 07:13 PM
For those who don't know what time it is, there are a few diff ver of this game on emu. It is the messed up versions where you will see infinites. Console and arcade versions DON'T have this (unless you actually came across rare early releases of the game... which the messed up emus were based off of). Thanks to certain vids out there, there are MANY newbies who have the fear of god in them cuz they THINK there is only ONE version of Garou out there (a messed up one filled with infinites... Grant being the classic example) when in fact there are AT LEAST 3 versions of this game... so PLAY the correct one(s)!

So which of the three versions is the right one? Also, how did three of them come about? And would it be possible for you to list the differences?

polarity
07-13-2005, 07:22 PM
Wha?:wtf:

50 hit rule

Superking
07-13-2005, 07:23 PM
So which of the three versions is the right one? Also, how did three of them come about? And would it be possible for you to list the differences?

MVS/AES Version A I think, someone else more informed about Garou can elaborate on the differences.

Oh yeah from early reports, it looks like the PS2 version is based on Version A (sans Guard Cancel text).

Sir Plus
07-14-2005, 06:09 PM
50 hit ruleI'm not familiar with that, & I couldn't find anything on it either. Mind elaborating?

polarity
07-14-2005, 06:37 PM
I'm not familiar with that, & I couldn't find anything on it either. Mind elaborating?

i'm not sure exactly how it works either, but the basic idea is once you reach 50 hits in a combo (i think doing supers resets it, though), your opponent becomes invincible and remains that way until they have fallen to the floor and gotten up.

nothingxs
07-14-2005, 07:12 PM
So that's why people never do the ROM Infinite indefinitely. Well, shit, I wish someone had told me sooner. @_o

Sir Plus
07-14-2005, 07:25 PM
i'm not sure exactly how it works either, but the basic idea is once you reach 50 hits in a combo (i think doing supers resets it, though), your opponent becomes invincible and remains that way until they have fallen to the floor and gotten up.Thanks for the clarification. Normally I'd say that's a pretty lazy anti-infinite implementation, but considering the game in question, if I were Capcom, I would have done the same thing.

Festival6667
07-15-2005, 03:54 AM
MVS/AES Version A I think, someone else more informed about Garou can elaborate on the differences.

Oh yeah from early reports, it looks like the PS2 version is based on Version A (sans Guard Cancel text).

The right version is the MVS set 1. And theorically, the PS2 version should be based on this version since it's admitted by all as the correct one. I must say I don't really know the differences with the set2, and I think there are only minor differences (someone please confirm).

The WRONG version is the MVS prototype which is full of glitchs, bugs and other nasty things. If ever you're using a rom and don't know if it's a prototype, here's a little trick : pick Jae Hoon and input his TOP attack... if the game freezes/crashes/resets you have a prototype rom (too bad for you). The prototype rom is only funny if you want to make some impossible combos, cheap infinites, dead-waking OTG, etc. (in other words, if you plan to make a prototype combo vid, nothing more)

Btw, the semi-infinite strings we talked of earlier work MUCH better on the prototype where they happen to be real infinites (charas react slightly differelntly). The timing is still a bitch but nothing comparable since I have a fellow who can pull out a full JH infinite about 1 time out of 10 on the prototype (and never on a set1 ^^)

Mystic_bash
07-15-2005, 09:15 AM
It does have a few, Ill post them later.

Jedah Dohma
07-16-2005, 12:37 AM
>_< This forum's too fast for me. So there are only infinites in the hacked ROM versions only. Kevin top tier? IMO Gato is #1, Jae Hoon is #2, Kevin is#3 & Dong is #4 after them is Terry, Rock & Hotaru.

The Beholder
07-16-2005, 08:43 AM
WTF! Infinities are known and easy....in EMU's it was only for a version (was bugged) >> simple infinity with gatou >> sk, dashing d+wp,sk...etc
it was somehting like that, there was also a lot of charecters who can preform this bug(but only with CH open)
such a bug due to >> every move was registered as a counter hit!(trianing mode only)

Mystic_bash
07-16-2005, 08:46 AM
Well, infinites in some version work A certain way. Which is impossible in tourneys, so if thats what your looking for, No there are no infinites possible in tourneys. But yes there are infinites with counter hits :D. Gatos C qcb B C can count as an infinite but counter has to be on for all hits which makes it impossible. Dont really remember the others, been awhile since Ive seen that infinite vid. Grant has one I think D/F C cancel with qcf B D/F C etcetc.

Jedah Dohma
07-16-2005, 09:05 AM
I saw a vid by Nocturnal which had Jae Hoon do his D+LP+LK, Feint then lathe rinse repeat. Check it out at the strategies section called 'Garou combos haven'. IMO it looks like a n infinite if he continued.

FatalFuryD
07-16-2005, 09:38 AM
You know, I think either noc or magician made the first vid in US that had COUNTER HIT infinite. I'll ask them about it next time I come across them(hopefully offline so they can show me).

Btw if anyone's in so cal, hit the socal motw gathering thread in "events and gathering" forum subsection, these guys are great when it comes to motw.

Michiyo_Yoshiku
07-16-2005, 10:04 AM
You all left out Slayer's Infinite.

So the Samuari Shodown Games have infinites?

Tantin
07-16-2005, 11:14 AM
You all left out Slayer's Infinite.

So the Samuari Shodown Games have infinites?

Slayer's doesn't count. IT can be bursted out of, mashed out of, /and/ it's in XX, not #R

Korngo
07-16-2005, 11:36 AM
i'm not sure exactly how it works either, but the basic idea is once you reach 50 hits in a combo (i think doing supers resets it, though), your opponent becomes invincible and remains that way until they have fallen to the floor and gotten up.

Yeah, that's why people say Marvel doesn't have any "true" infinites. Just long ass patterns, haha. =]

... Doesn't Sakura's infinite on Sentinel go on forever? Like Sentinel doesn't spin out or something?

Veib
07-16-2005, 11:55 AM
Slayer's doesn't count. IT can be bursted out of, mashed out of, /and/ it's in XX, not #R

I don't think you can mash and burst out of a properly done XX bite loop -> PB -> IK.

Nocturnal
07-16-2005, 12:02 PM
You know, I think either noc or magician made the first vid in US that had COUNTER HIT infinite. I'll ask them about it next time I come across them(hopefully offline so they can show me).

Btw if anyone's in so cal, hit the socal motw gathering thread in "events and gathering" forum subsection, these guys are great when it comes to motw.

It was actually Master Giby who made those counter hit videos and also I didn't do that Jae combo from that video. I got it from the Howard Arena site a long time ago, I just wanted to share that with everyone. In a real match the only way to get those counter hit to go forever, is to pretty much hit someone out of their normal for the counter hit. Chances of doing that in a real match are very small...so those counter hit infinites really dont count. Same goes if you were to put max super, you can just keep doing supers over and over again in the corner. Depending on what super you use...mainly the ones that launch you in the air or keep you stun long enough to do another.

Giby can go more into detail about the whole counter hit infinites if you guys really want to know how to do them. If any of guys are from Cali, come check us out in person at the Garou meets we have. Anyone is welcomed to show up and we always welcome even novice players. Take care.

Jaime

Master Giby
07-16-2005, 12:12 PM
Giby can go more into detail about the whole counter hit infinites if you guys really want to know how to do them.
Jaime

I had my buddy test those on his MVS carts, the only work on the earlier versions it seems. He has 5 MVS carts and 1 home cart of the game, he told me it worked on 2 of the MVS carts and the rest it didnt work on. He told me the 2 carts it worked on he's had since the game was released. So that leads me to believe it works only on the early ones, and possibly the boots.

Superking
07-16-2005, 12:21 PM
snip

And like I said before, someone who's knowledgeable has laid out the info.

Good stuff. :karate:

Tantin
07-16-2005, 12:47 PM
I don't think you can mash and burst out of a properly done XX bite loop -> PB -> IK.

But it can be bursted out of, I know that for sure.

Middlekick
07-16-2005, 02:56 PM
There are a lot of games without infinites... Fatal Fury 3


Terry Bogard has an infinite combo.

FatalFuryD
07-16-2005, 03:05 PM
Terry Bogard has an infinite combo.
What? No way! Will you tell me what it is? Is it his overhead chains?

Middlekick
07-16-2005, 03:20 PM
Sure. It's [low a-> low C-> qcb+d] x n. It's very easy to perform. It works on all characters except the Jins.

FatalFuryD
07-16-2005, 03:36 PM
Just tried it. Jeez, SUCKS to see the favorite game go down a notch in Q. Terry was pretty good to begin with.

ytwojay
07-16-2005, 03:38 PM
Actually, I think mvc2 DOES have legit infinites. If I'm not mistaken, the 50-hit "undizzy" doesn't count towards specials/super moves, so things like Hulk's Gamma Charge [I think that's the move name] can juggle the opponent indefinitely.

Can anyone confirm?

FlashG
07-16-2005, 05:11 PM
There are a lot of games without infinites. VGMax and Fatal Fury 3, for example.[/plug] I think SS 2 was free of infinites too but I'm not too sure. btw cool metal slug av


Sorry take Fatal fury 3 off the list terry has an 100% with no supers needed croutching C xx D-crack shoot

FatalFuryD
07-16-2005, 05:19 PM
sure. apparently it's a popular inf

Toodles
07-17-2005, 08:55 AM
Oh crap, not this counter hit infinite stuff again.

There is no counter hit infinites in garou becase after the first hit of a combo, the opponent is in hitstun. There is nothing to counter hit! It was a bug in the training mode of early versions (I havent checked if PS2 version has it. But I can tell you PS2 training mode is getting more and more fucked up the more I play with it.) of garou.

I WILL PAYPAL 10$ US TO THE FIRST PERSON TO SEND ME AN EMU REPLAY OF GAROU FLASHING COUNTERHIT ON ANY HIT PAST THE FIRST HIT OF A COMBO, ON A LEGIT VERSION OF GAROU, IN A VERSUS MATCH. COMBO COUNTER MUST GO UP, SO RESETS DONT COUNT (I dont think resets can counter, but why risk it.)

I put my money where my mouth is.

Mystic_bash
07-17-2005, 10:38 AM
There are counter hit infinites, In terms of practice mode with counter hit always on. Pay attention man.

Festival6667
07-17-2005, 02:07 PM
There are counter hit infinites, In terms of practice mode with counter hit always on. Pay attention man.
Afaik, as you said yourself, the counter hit option in practice mode resets the "counter" property of each hit... with each hit.
(I just don't really understand what your remark is supposed to mean in fact...)