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View Full Version : Magneto's "Other Infinites" thread (slide, fly, ect.)


Omega Rolento
06-26-2004, 10:53 PM
This is a thread to discuss all of Magneto's infinite EXCEPT the rom.

Here is some quick links to some posts concerning some of the main infinites on the thread:

Slide Infinite:
http://www.shoryuken.com/forums/showpost.php?p=2286252&postcount=33 (where the slide infinite section starts)
http://www.shoryuken.com/forums/showthread.php?t=68026&highlight=slide+infinite (how to peform the slide infinite instructions)

Normal Jump ROM
http://www.shoryuken.com/forums/showpost.php?p=2504343&postcount=99

This list will grow and if you see some you want me to put on the list AIM or PM me. Enjoy, warriors.

- Higher-Jin


i saw justin wong doing a infinate that involved lp lk mp mk rapidly over and over on a blackheart player does anyone know how to do this?

hadoken king
06-27-2004, 04:43 PM
normal rom setup, sj, lp, lk, lp, lk, addf, lk, lk, land, repeat from the super jump, rinse, enjoy gracious aroma of going from noob to somewhat knowledgable player, and enjoy

and learn to spell infinite. you spell it like this one dude at gamefaqs that spelt it "infonet"... i wasn't aware magneto had one of those... i wasn't even aware magneto existed in real life to have one of those...

damn... spell check is god's only gift to some...

Remix1213
06-27-2004, 06:13 PM
Originally posted by hadoken king
normal rom setup, sj, lp, lk, lp, lk, addf, lk, lk, land, repeat from the super jump, rinse, enjoy gracious aroma of going from noob to somewhat knowledgable player, and enjoy

and learn to spell infinite. you spell it like this one dude at gamefaqs that spelt it "infonet"... i wasn't aware magneto had one of those... i wasn't even aware magneto existed in real life to have one of those...

damn... spell check is god's only gift to some...

:lol: :lol: :lol: :lol: :lol: :lol: :lol:

snakedizzle209
07-13-2004, 12:00 AM
Well I don't know about that infinite,but you might already know about the infinite that can either start with a Psylocke assist or you can knock them into the air then kick them back down follow them with air dash l.k,l.k,super jump,l.k,l.k air dash down then you just repeat.The timings pretty hard thoght, but give it a shot.BTW it's alot easier to do it on big characters.

DearestHelpless
07-13-2004, 04:32 AM
Originally posted by Omega Rolento
i saw justin wong doing a infinate that involved lp lk mp mk rapidly over and over on a blackheart player does anyone know how to do this?

I believe that was vs Alex Valle in MWC5?

It's his normal jump infinite.

Launch /\ sj.hk ,addf, sj.lk, sj.lk, land, [ nj.lp, nj.d+lk, nj.mp ]

I think since it was Blackheart he was able to sneak in an extra kick. Someone correct me if I'm wrong on that.

hadoken king
07-14-2004, 10:31 PM
Originally posted by DearestHelpless


I believe that was vs Alex Valle in MWC5?

It's his normal jump infinite.

Launch /\ sj.hk ,addf, sj.lk, sj.lk, land, [ nj.lp, nj.d+lk, nj.mp ]

I think since it was Blackheart he was able to sneak in an extra kick. Someone correct me if I'm wrong on that.

the four hit one can be done on juggernaut, blackheart, and sentinel, the three hit one on everybody else. hulk, and maybe collosus should be variated on, since the four hit will eventually make them go too high, and the three hit one will make him fall. the three extra big characters cannot have the 3 hit one done on them for more than a few reps, because they'll fall

MagnetoManiac
01-26-2005, 10:17 AM
c.hk, ad downback, down+lk(or hk i believe), c.lk, c.hk, repeat.

Is this how you do it? Is there a special timing to it? I try it against other people and they roll out..help please :tup:

Mixah
01-26-2005, 01:58 PM
c.hk, ad downback, down+lk(or hk i believe), c.lk, c.hk, repeat.

Is this how you do it? Is there a special timing to it? I try it against other people and they roll out..help please :tup:

try this...

c.lk, c.hk, xx sj, add, hk, land, c.hk, xx sj, addb, hp (whiff), land, [c.lk, c.hk, xx sj addb hp (whiff), land]

that's teh slide infinite. it's really really hard. that is all

MagnetoManiac
01-28-2005, 09:12 AM
oh alright, well is that rollable? One guy did the slide infinite doing:

Psylocke assist, c.lk, c.hkxxsj. ad db down+lk(no hit), c.lk, c.hk

He got about 3 hits and i was trying madly to roll out (down, down back, down+kick I belive).

It looks like the hp version is rollable...but i might be doing this wrong.

Power Man Fox
01-31-2005, 08:06 PM
im pretty sure you can't roll out of the slide infinite cause you never really hit the ground..(i think)
also yes it's very hard to do:(

Mixah
01-31-2005, 09:17 PM
exactly

the only way the slide infinite works is if you juggle, and you can't roll outof a juggle.

CapCom_jeff
02-08-2005, 07:09 AM
I read in fighting game discussion about this stuff... And i read that there is a new magneto inf. and i think the seatle knows about this. Can anyone knows this magz inf..? ? ?
(not a joke)...
*If not so close thread but i think there was coz preppy knows and he said that we all see that at ECCx... :tup:

Mixah
02-08-2005, 06:57 PM
rainbow infinite is the newest i heard of.

MegamanDS
02-08-2005, 11:25 PM
rainbow infinite is the newest i heard of.
if that is the new one, i was doin it since 2-3 years ago, i got 3rd place with it in the mvc2 combo exibition.

GGG
02-09-2005, 01:10 AM
What is the rainbow inf?

CapCom_jeff
02-09-2005, 02:48 AM
Don't close thread... I ask what is the new magneto infinite???

Oh common!...

Mixah
02-09-2005, 08:18 AM
http://www.shoryuken.com/forums/showthread.php?t=42265

post it there

"Oh common!..."
- WTF O_O

jchan
02-10-2005, 02:31 AM
the psylocke assist is the best way to start the UNrollable slide, or u can use iron man aaa or wutever ur comfortable with. but i recommend using the psy assist. btw u dont have to do the motion fast for the infinite doing it slowly works better becuz ur more accurate and more in control. jus a tip if u didnt know

GGG
02-10-2005, 09:11 AM
if that is the new one, i was doin it since 2-3 years ago, i got 3rd place with it in the mvc2 combo exibition.

You talking about combotition?

xDarKnighTx
02-10-2005, 09:38 AM
if u do c.hk to start off the infinite instead of an assist like psy or ironman, they can roll out after the first c.hk.

MegamanDS
02-10-2005, 02:38 PM
You talking about combotition?
yes i am

high quality
http://www.combovideos.com/page.php?id=207

low quality
http://www.combovideos.com/page.php?id=206

this is prolly my only combo that i made up on my own and im very proud of it :clap:

Magnetro
02-11-2005, 11:51 PM
Umm out of the ones used I'd guess it may be during FS just jump up jab short mp mk (:rofl:)

infinite on big people where you dont need to dash.

God forbid a hk related one .....

and tag >cable XXX tag

Either way it's just like saying "I FOUND SOMETHING NEW WITH KEN IN 3S"

not that exiting.

Especially since it would probably be another way to link into shippu (shockwave/DHC)

CapCom_jeff
02-13-2005, 06:41 AM
waiting....... Wtf!!!
oh common' guys don't be so selfish!

RowJoe
02-13-2005, 10:42 AM
They already told you to be patient. Now STFU about this until ECCX.

CapCom_jeff
02-13-2005, 07:38 PM
They already told you to be patient. Now STFU about this until ECCX.
Pm me or else your so selfish..
I can't wait. coz i know in eccx the biggest fight will be held but only the variation of a new infinite! pls.

J.D
02-13-2005, 09:15 PM
WTF
Its An Imfinite
Whats The Problem Of Sharin It

Its A New Discovery On The Marvel World ^_^

Preppy
02-13-2005, 09:49 PM
Cool. I'm done in this thread. *unsubscribes*

Remix1213
02-14-2005, 06:50 PM
this is prolly my only combo that i made up on my own and im very proud of it :clap:

Its just a shorter version of the original...
Original is launch,lp,d+lk,lp,pause,d+lk,lp,adf,d+lk,lp,(slowl y)lk,lp,lk

Mixah
02-14-2005, 08:00 PM
capcom_jeff, fuck off

R.K.O
02-14-2005, 08:22 PM
Don't fuck off just fuck up with yourself!!!
You make me sick... Your suck in this game men..
capcom jeff is a good person.

Mixah
02-14-2005, 08:27 PM
Don't fuck off just fuck up with yourself!!!
You make me sick... Your suck in this game men..
capcom jeff is a good person.


correction:

Don't tell him to fuck off, but you fuck off yourself
you make me sick. you suck in this game man
capcom jeff is a good person

learn to speak english you stupid mother fucking jackass. suck my cock, and feed off of my testicular fortitude you slimy little shit. have a nice day

MegamanDS
02-15-2005, 01:12 AM
Its just a shorter version of the original...
Original is launch,lp,d+lk,lp,pause,d+lk,lp,adf,d+lk,lp,(slowl y)lk,lp,lk
to bad that doesnt work, get a vid before posting stuff that doesnt connect

Loofah
02-15-2005, 12:50 PM
to bad that doesnt work, get a vid before posting stuff that doesnt connect

actually yes that does work so why dont you just try harder before saying it doesnt.

anyways just so capcom jeff knows the inifinite i think i know what it is if it isnt oh bloody well

like so call psylocke .. lt kick, trip dont do the normal infinite instead you time it so that you super jump then air dash down lt kick med kick super jump air dash down lt kick med kick.. ive been able to do this for quite some time so i dont know if its this so called rainbow infinite but like i said if it isnt oh well.. ive been trying to get a damn camera to record some stuff but cant so..

MegamanDS
02-15-2005, 06:38 PM
actually yes that does work so why dont you just try harder before saying it doesnt.

anyways just so capcom jeff knows the inifinite i think i know what it is if it isnt oh bloody well

like so call psylocke .. lt kick, trip dont do the normal infinite instead you time it so that you super jump then air dash down lt kick med kick super jump air dash down lt kick med kick.. ive been able to do this for quite some time so i dont know if its this so called rainbow infinite but like i said if it isnt oh well.. ive been trying to get a damn camera to record some stuff but cant so..
first off, it doesnt work cause u cant do ",d+lk,lp,(slowl y)lk,lp,lk" on the way down.

2nd , ur 'so called' rainbow infintie with just ad/df with lk lk is the 2nd infinite i learned with mag in 2000. and how the heck do u see a rainbow in that infinite?

KrYpToN
02-15-2005, 09:18 PM
LOL WTF?!

Rainbow infinite.. That sounds fucking gay. :rolleyes:

chill_effect
02-16-2005, 02:13 PM
LOL WTF?!

Rainbow infinite.. That sounds fucking gay. :rolleyes:


All i got to say is nice avatar. :tup: rainbow is gay.

da_dragon
02-16-2005, 04:49 PM
first off, it doesnt work cause u cant do ",d+lk,lp,(slowl y)lk,lp,lk" on the way down.

2nd , ur 'so called' rainbow infintie with just ad/df with lk lk is the 2nd infinite i learned with mag in 2000. and how the heck do u see a rainbow in that infinite?

yeah it works i posted that combo a while back..u can do it on big people..it works cuz u are floating on the way down

KrYpToN
02-16-2005, 07:42 PM
All i got to say is nice avatar. :tup: rainbow is gay.
Thanks.. I know. :pleased:

<3 Adriana Lima <3

Magnetro
02-19-2005, 01:00 PM
Maybe cr.hk otg hk land cr.hk sj add lp land sj lp add land sj lp etc?

fanatiq
02-21-2005, 11:12 AM
Maybe cr.hk otg hk land cr.hk sj add lp land sj lp add land sj lp etc?

That would be a variation, it will be a variation of something already created. they will prolly do something like what u posted or something like rom to jab sj cancel rom to jab repeat.
Hey program that and see if it works. Another thing i think works with super crewd timing:

In corner, Launch, sj, roundhouse, air dash down/forward fierce roundhouse, cr. jab, jump d.short, strong forward delay fierce roundhouse like a frame before you hit the ground then rejump repeat program that shyt down.

RowJoe
02-21-2005, 03:40 PM
I think it's probably something in flight mode. I've seen a vid where RowTron was just superjumping then airdashing to the top of the screen and then flying, which would bring him back down reallly quick. Maybe they messed around with it and discovered something, I don't know...

CapCom_jeff
02-21-2005, 06:53 PM
I think it's probably something in flight mode. I've seen a vid where RowTron was just superjumping then airdashing to the top of the screen and then flying, which would bring him back down reallly quick. Maybe they messed around with it and discovered something, I don't know...
Where is the vids?? In zachd.com? what fight??

Bay 6
02-22-2005, 01:07 PM
megaman, how the hell do you keep that inf going? i always float above the ground when i go for the RH.

MegamanDS
02-22-2005, 04:10 PM
megaman, how the hell do you keep that inf going? i always float above the ground when i go for the RH.
there is no rh in my combo...?

Bay 6
02-22-2005, 04:30 PM
sorry, i havent watched the vid in a while.

after the final lk before you hit the ground i float above the ground and i cant land in time to keep the combo going.

Magnetro
02-22-2005, 07:53 PM
That would be a variation, it will be a variation of something already created. they will prolly do something like what u posted or something like rom to jab sj cancel rom to jab repeat.
Hey program that and see if it works. Another thing i think works with super crewd timing:

In corner, Launch, sj, roundhouse, air dash down/forward fierce roundhouse, cr. jab, jump d.short, strong forward delay fierce roundhouse like a frame before you hit the ground then rejump repeat program that shyt down.


1- I have it programmed

2- Doesn't work :^( nice try though.

More on "1"- I got it for like 3 or so reps i think that's saying enough (?) anyways who wants to host it? Hehehe

Magnetro
02-23-2005, 06:55 PM
Okay, so maybe something like this?

http://zachd.com/mvc2/magnetro/3jab.mpg


(ignore the music, lol)





EDIT WHOALYSHIT thanks ekin, apperantly it's his! Go-Ekin!

MegamanDS
02-23-2005, 11:01 PM
Okay, so maybe something like this?

http://zachd.com/mvc2/magnetro/3jab.mpg


(ignore the music, lol)





EDIT WHOALYSHIT thanks ekin, apperantly it's his! Go-Ekin!
can u program rush down lk with storm while opponent is about to touch the ground.

ex. cr. lk, lk, stankding rh, rush down lk, rush down lk, rush down lk...

merton85xgm
02-28-2005, 03:44 PM
Something someone did to me the other day, and I haven't seen it before. Mag ducked under a HP and before I could cancel it he did this really weird sj lk, lk, lk, lk and repeated it several times. I assume there was an airdash in the middle there but I'm not sure because my Mag sucks. It was weird, it looked like he was ROMing me but I was grounded, it went REALLY fast (i.e. he went up to 27 hits in about 5 seconds) and the jumps were so small that he just barely left the ground.

Anyone ever seen this before?

MagnetoManiac
02-28-2005, 06:43 PM
Yup. He did sj. lk mk, ad df lk, mk land repeat. If you want it to continue until the opponent stuns, do sj. lk mk, ad f, lk, mk, hp, hk, land repeat. GGPO Sentinel :tup:

merton85xgm
03-01-2005, 12:59 AM
Yeah, he never did that, after the 27th hit he called in Cyk and did the whole Hyp Grav xxx Tempest.

I was just wondering because again, I've never seen that before.

Mixah
03-01-2005, 07:21 AM
you should have mashed that.

nicest thing to do to a sentinel grounded is to really show you know what you're doing... my friend javier does it every time...

rom grounded till corner, [dash hp, xx sj, adf, lp, d+lk, lp, lk], call storm, j.hp throw, land, tempest

repeat the brackets for a few reps... lincoln says it's an unblockable reset on sentinel... idk..

MagnetoManiac
03-01-2005, 08:00 AM
you should have mashed that.

nicest thing to do to a sentinel grounded is to really show you know what you're doing... my friend javier does it every time...

rom grounded till corner, [dash hp, xx sj, adf, lp, d+lk, lp, lk], call storm, j.hp throw, land, tempest

repeat the brackets for a few reps... lincoln says it's an unblockable reset on sentinel... idk..
Can you mash out of that ground infinite on sentinel (the standing ROM thing)?

Mixah
03-01-2005, 09:03 AM
you can't mash out of the infinite... any infinite for that matter

edit, i meant he should have mashed the hg xx temp after cyclops hits...that's a long time you got there to mash

fretai03
03-09-2005, 08:56 PM
you can't mash out of the infinite... any infinite for that matter

edit, i meant he should have mashed the hg xx temp after cyclops hits...that's a long time you got there to mash

hmmm... I know you can't mash but I saw a guy release the stick to neutral then pull the stick down.

I thought it was a fluke! then he told me that you can control the way your character falls (duh! storm).

And no one can tell me otherwise... cause I was the one ROMing his a$$!

Anyway, to prove himself he did it again, just to rub it in. :mad:

I asked if there was timing to it he said not really, just (let go of the stick) don't watch the opponents magnus, wait til you see your sentizzle reach as high as he will go, then you can either push up to delay or pull down to drop him faster than the other guy will expect.

:D

De4dEyE
03-09-2005, 10:48 PM
I asked if there was timing to it he said not really, just (let go of the stick) don't watch the opponents magnus, wait til you see your sentizzle reach as high as he will go, then you can either push up to delay or pull down to drop him faster than the other guy will expect.

:D

What?

10 characters

Reset
03-09-2005, 11:24 PM
m1x4h- My computer is fucked up so I wont attempt to quote you cus it will look retarded... about what you posted..

You basically cancel a s.hp into adf lp, d+lk, lp, lk then top it off with a jump up throw? Technically it is an unblockable because your doing a throw but if that guy lincoln is talking in terms of being unescapable its not. Cus you can either tech it, or just mash.

Only unblockable reset is sj. lk, mk (fast) then addf lk,mk (fast) land cr.hk (on sentinel in the corner). To actually prevent being followed up from an otg combo the sent has to roll in the opposite direction (im pretty sure) and then sent winds up in the corner still LOL. Actually there are more variations of this unblockable that can be done on different chars like juggs, cable ect... but the sentinel corner one is by far the most practical imo.

fretai03
03-10-2005, 07:34 PM
What?


Ok, assume that you have sentinel and are being ROMd by a magnus player... the classic sj lk lk adf lk lk combo repeat.

Once the player lifts sentinel off the standing ROM and continues the inf while juggling the player this is the time to "drop" out of the inf.

Just a side note that every magnus player will lift sentinel off the ground. Usually out of habit, but for the pros its usually to continue combos & damage and for finishing...

Obviously your being juggled, so because everything is going so fast watch the movements of your sentinel in the inf and you will see that he rises and drops. In this situation, release the stick to its neutral position and then when he goes up just pull the stick down & drop sentinel.

This makes sentinel drop faster, and its a big hassle for the magnus inf because it all comes down to timing and if you drop faster than they expect (to meet you with a lk), you've effectively dropped out of the inf.

CapCom_jeff
03-11-2005, 07:42 AM
How many reps this infinite will do?? I think 3 reps not consistent...
But I try it.. I only do 2 reps like magnetro2000 do!!!
Is that the new infinite?? oR Sanford do in breakdown V.S Josh wong... ???
I don't know if that's is new... HE use MSP against josh Team row...
he do: sj lp ad straight lk(neutral) lp lk.... Pls. edit my abbreviation if this wrong... I know this is wrong!

De4dEyE
03-11-2005, 11:59 AM
I really doubt that works, at all.

fretai03
03-13-2005, 01:40 PM
As posted above, I don't care whether anyone thinks it works at all.

Fact is - it was done on me, MORE than once.
Once is a fluke, More than that? Don't think so.

The guy that did this to me is, hands down, the best in my city, He's even a member of this forum. He has become a good friend of mine and I've had to change strategies just to give him a good workout.

He's always wanted to try and see how good he is but there are no qualifying tournaments on our side of the world.

He told me everything he knows is off this community. How ironic.

De4dEyE
03-13-2005, 06:33 PM
I seriously doubt that you can 'drop' a character out of the infinite by pressing down on the stick, since you're in hitstun the entire time. Storm can't control the rate she's falling while in the infinite because, again, of hitstun. You're being comboed - this is like saying that someone mashed out of your IM infinite. I'm quite sure it was just a mess up of execution.

Korngo
03-18-2005, 07:47 PM
I think it's probably something in flight mode. I've seen a vid where RowTron was just superjumping then airdashing to the top of the screen and then flying, which would bring him back down reallly quick. Maybe they messed around with it and discovered something, I don't know...

So maybe like with unfly mode on Sentinel: get 'em high in air, do like LP, MP, airdash up or up-forward, lp, mp, mk or whatever then cancel into fight and Mag will come down hella faster and then still be able to combo something in with like LP or LK then unlfy and LK, MK or something, repeat?

I know what you're talking about with the whole he comes down faster thing, too. I would test this out, but I don't have a DC. =/

Mixah
03-18-2005, 10:10 PM
reset, he said the s.hp is the unblockable part, and it acts the same way as the c.hk does

RowJoe
03-18-2005, 11:12 PM
If the infinite involves that airdash/flying thing, it's gonna look ridiculous. I can't wait until ECCX, for this and maybe the Sanford/Row re-match.

taiji
03-20-2005, 06:24 PM
i hope it doesnt turn out to be that old infin variation that david lee's been doing for years

fanatiq
03-28-2005, 03:23 PM
WEll I came up with a new infinte, but I gotta see theirs to see if it is the same thing. I did, short + psy, short, psylocke hits, cr. short, cr. roundhouse, tri dash, jab, standing jab, super jump jab dash down short short, standing jab, super jump jab dash down short short, standing jab, super jump............on and on. I know noone has done this before. I don't really think it should be clasified as an entirely NEW inf, just the fanatiq variation. I'm already prepared for dissapointment, cuz I know their inf will be old.

MegamanDS
03-29-2005, 01:09 AM
WEll I came up with a new infinte, but I gotta see theirs to see if it is the same thing. I did, short + psy, short, psylocke hits, cr. short, cr. roundhouse, tri dash, jab, standing jab, super jump jab dash down short short, standing jab, super jump jab dash down short short, standing jab, super jump............on and on. I know noone has done this before. I don't really think it should be clasified as an entirely NEW inf, just the fanatiq variation. I'm already prepared for dissapointment, cuz I know their inf will be old.
old, welcome to 2002

KrYpToN
03-29-2005, 08:03 PM
You ppl are gay..

Just stick to doing ROM. :rolleyes:

CapCom_jeff
03-31-2005, 06:55 AM
You ppl are gay..

Just stick to doing ROM. :rolleyes:
nice point

N-Ken
04-01-2005, 01:39 PM
fretai you execution sucks, you cant do ANYTHING while you're in hitstun, period. Thats how the game is programmed.

eks
04-04-2005, 06:15 AM
I know noone has done this before. .

yea its not new =[ just too unpractical for matches

you can also do s.jab, sj.jab, ad d jab, s.jab..

for a few reps, if you are FUCKEN fast

fanatiq
04-06-2005, 12:19 PM
yea its not new =[ just too unpractical for matches

you can also do s.jab, sj.jab, ad d jab, s.jab..

for a few reps, if you are FUCKEN fast
I was referring to aired opponents.

eks
04-06-2005, 03:38 PM
I was referring to aired opponents.

so was i =]

spfdz
04-07-2005, 07:48 PM
I was still trying to do the magneto infinite where it's, launch, lk,mk, ad.forward,lk,repeat?

or something along that. When I seen someone doing it, when they launched, I think they didn't do a super jump, they did a regular jump. If this is what your suppose to do, anyone have any tips on doing a regular jump after launch, I usually end up doing the super jump.

Also, what is a trijump?

Ill E
04-08-2005, 08:22 AM
tri jump is jump or super jump cancelling with an airdash so do superjump(press down, then up) and push downforward+2 punches to tri jump

when you launch you always superjump when you push up on the joystick, you cant regular jump


go look at the other magneto threads, all this stuff has been mentioned there, look for info on the ROM infinite(thats what this infinite is called)

S.Snk3
04-09-2005, 08:30 PM
http://www.shoryuken.com/forums/showthread.php?t=52854 :xeye:

fretai03
04-12-2005, 07:27 PM
try this...

c.lk, c.hk, xx sj, add, hk, land, c.hk, xx sj, addb, hp (whiff), land, [c.lk, c.hk, xx sj addb hp (whiff), land]

that's teh slide infinite. it's really really hard. that is all

Hey m1x4h (or anyone that can help), is the bold text a setup to the slide inf AND are "...sj, add, hk..." and "...xx addb hp (whiff)..." both pressed in the air on the way down to the slide?

fretai03
04-13-2005, 03:31 PM
As the title says this thread is specific to the slide infinite.
Why? Because there is not much info about the "slide" inf on this forum.

NO ROMing QUESTIONS PLEASE! You will find heaps on ROMing if you go to http://www.shoryuken.com/forums/showthread.php?t=52854

But for those of us who do find the urge to slide is too irresistable - post here.

And don't be d!@$heads about it too! Everyone's gotta start some where so help out where you can AND thank people if they help you.

Lets get started! :smokin:

fretai03
04-13-2005, 03:35 PM
This quote is the "HOW TO" instructions on the slide infinite. Found in this forum too right over... http://www.shoryuken.com/forums/showthread.php?t=68026&highlight=slide+infinite

It was also the easiest to understand. Big props to xDarKnighTx. :clap:

easiest is with psylocke AAA:
d.lk+psylocke assist, d.lk, (psylocke hits), wait for enemy to land, d.lk, d.hk, [super jump, airdash d/f+lk (whiff, does not hit), land, d.lk, d.hk], repeat bracket

fretai03
04-13-2005, 03:43 PM
I started practicing last night and I seem to be catching the opponent too early? I do d.lk d.lk(with psylocke assist), wait for land, d.lk d.hk addf+lk whiff... and heres where I think I'm landing too early or maybe Im too slow? But it doesn't seem to catch.

Also I would like to know "How do you tell the difference between OTG and juggling?" Is there a way to tell the difference? Coz I think its directly related to the way the above doesn't connect.

Help?

Mixah
04-13-2005, 04:28 PM
everything NOT in the brackets is part of a solo setup, however it's rollable. HK throw to the corner is a better option.

everything between "sj" and "land" are in the air.

Power Man Fox
04-13-2005, 05:32 PM
anyone have a vid?

Mixah
04-13-2005, 06:39 PM
the easiest way to determine if you're juggling or OTG'ing is put the CPU on auto roll. i think it's called safe fall or something in training. if they roll, you're OTG'ing, if they don't, you juggled them

another thing...

don't make 3 consecutive posts within a matter of mere minutes. use the edit button. it's your friend

fretai03
04-13-2005, 09:55 PM
Power Man Fox - sorry dude. I don't know of any but maybe someone else here may know.

m1x4h - Would you have read one looooooooooonnnng post? I have a short attention span so I put it all into seperate understandable posts. (for all the other SRKrs who cbf'd reading long posts as well)

By the way, thanks for that handy CPU auto roll tip.

Power Man Fox
04-13-2005, 10:19 PM
Can the slide inf. be done with a whiffing Rh?
You know after Crouching RH super jump ,,,dash down or down back,,, then the opponets "pop" over mag. Can you then SJ dash D/F with RH instead of wk or Fierce?

Korngo
04-13-2005, 10:28 PM
Yeah, Slide inf can be done whiffing RH. All it is, is just get 'em in OTG postion, then c.lk, c.hk xx sj dash down in ANY direction and whiff any attack. Just as long as you land quick enough to do c.lk, c.hk again.

tech master
04-14-2005, 12:31 AM
you should practice c.hk, sj a/d hk, c.hk, slide infinite. getting use to those motions makes the infinite easier. i personally prefer using the rh for a whiff

hadoken king
04-14-2005, 05:15 AM
I would have

fretai03
04-14-2005, 02:35 PM
Question. Does the "whiff'd rh" (or any other attack) back into slide inf happen over the CPUs body or under it?

hadoken king
04-14-2005, 06:01 PM
next to it. the whole attack shouldn't even come out. only the first few frames. reason the hp is abetter choice is because recovering from addf.hk, to c.lk is rather difficult

Shyguy_O_o
04-14-2005, 06:40 PM
find shadys advance tactics vid it should be laying around on preppys site or combovideos.com, the last seconds is shady doing slide inf for about 30 hits so just rewind and watch

fretai03
04-14-2005, 10:35 PM
links for the "preppys site"? Thanks.

GGG
04-17-2005, 03:18 AM
It's on combovideos.com... mvc2 advanced tactics vol. 1. That's what it's called.

GGG
04-17-2005, 03:25 AM
Megamands how do the part of the rainbow inf. where you hit the opp with two lks and it still combos. I either keep coming up with an mk or the two lks don't combo. What am I doing wrong?

MegamanDS
04-17-2005, 03:49 AM
lp lk lp, delay, lk, DASH DOWN DIAGNOL, lk lp lk land repeat

fretai03
04-17-2005, 04:56 PM
Just got the vid. nice :) some really helpful stuff but...

when I slowed it down and kept replaying it looked like there was, during some of the infinite, NO whiffed + attack (during the addf + db/df)?

It seems to me like the whiffed + attack is just an option? where you don't have to do it, its just there? I don't know, can anyone explain this more...

GGG
04-17-2005, 09:48 PM
Thanks mate! :)

GGG
04-19-2005, 09:52 AM
I'm having the same problem as Bay 6 now. I can't seem to hit the ground before my opp. Do I have to whiff a hit or something? Or is it the timing of the lk, lp, lk? Also, can this inf. be done on Sent only?

KrYpToN
04-19-2005, 10:08 AM
Why is this called 'rainbow'? :confused:

MegamanDS
04-19-2005, 11:01 AM
yes, sent only. ill try to make another vid of it. there is a vid at combovideos.com, its called compilation or sumtin.

i named it the rainbow infinite cause u just go up and back down, its shaped like a rainbow. idk :P

tech master
04-19-2005, 04:35 PM
if you dont do the whiffed attack then the character doesnt land immediately. instead he'll hover for a short second then land. it may have looked like there was no whiff because its done in so little frames since the character has to land. trust me you need to miss it

GGG
04-19-2005, 08:35 PM
Dood did u invent this inf.? And get some match vids on the way as well :) It's nice seeing you play.

fretai03
04-20-2005, 02:46 PM
Sweet. Thanks for clearing that up for me. Now back to more practising.

tech master
04-22-2005, 11:05 AM
once you get good at it, try varying which way you s.jump and dash back down. doesnt always have to be in the shape of a rainbow. its all show, but i'm sure anyone would love to see it

KrYpToN
04-23-2005, 11:03 AM
Oh.. =(

RowJoe
04-23-2005, 11:26 AM
This rep system is dumb. I'd much rather read some of your guys' posts as opposed to many of the people in GD. :\ A lot of people are becoming scrub-tacular.

-= SnapOut =-
04-24-2005, 10:59 PM
If i'm not mistaken i beleive The boston player Commy did this to JustinW in one of his matches. Can't say i remember which video it was but i beleive it was Commy's MSP, vs. JustinW Cable

ChainZ
04-25-2005, 12:07 AM
The Slide Infinite::::


c.lk, c.hk (slide), Sj cancel Wiff Lk or lp, c.lk, c.hk then repeat Sj cancel Wiff Lk or lp, c.lk, c.hk...best to do with Psylocke assist. gotta be quick about it also SLiding ur fingers works to ur advantage also. :clap:

GameOver
04-25-2005, 02:55 AM
Its only rollable on the first rep. After the second or third or fourth technically the character does not at all hit the ground making it impossible to roll unless the person screws up.

De4dEyE
04-25-2005, 07:50 AM
The slide infinite is unrollable if done correctly because you're not OTGing them, you're juggling them - they are never touching the ground so they can never roll.

Psy hits, juggle c.lk c.rh XX sj ad.db lk/lp/fp/rh, c.lk, c.rh XX etc. etc.

The solo set up with c.rh XX sj.rh, c.rh is rollable, it always is.

Throw in the corner is unrollable if you juggle them right.

tech master
04-26-2005, 09:37 AM
the solo setup is rollable but the move is so fast you'd have to know its coming to roll out of it.

i usually rom, reset, slide infinte. that leaves the opponent shocked and confused from the reset and they never think to roll in time.

try this

rom, land, dash or walk to cross over, c.rh,sj ad any direction, hk, slide infinite.

a little more difficult but usually gets everybody

rom, sj. lk, ad.df (crosses over,)lk right before you land to keep the opponent up, dash over (cross over), c.hk. you cross them up twice just incase they get use to other resets.

tech master
04-26-2005, 09:57 AM
why post exactly whats been posted like 10x? *shrugs*

fretai03
04-26-2005, 02:47 PM
Now, now, tech master take it easy.
ChainZ is just trying to help. Like you are.

Anyway ChainZ, I do... do the slide method, even for ROMing but I think my timing on the whiff+attack land c.lp c.hk is too slow or too fast? Nt really sure coz I don't know how to tell whether Im faster or slower but I do know one thing... the c.lp (after whiff) is not catching.

tech master
04-26-2005, 03:21 PM
i understand that haha but he literally posted something thats been said in the thread multiple times, is it really helping?

from what i can tell i would say you're doing it a little late. the whiff attack timing does not really matter, you just need to do any move to be able to land immediately. the timing really matters in regards to your superjump xx air dash to whiff. you need to land pretty fast.

you want your light kick to come out before the person hits the ground. think of it this way, if you were magneto you want the character to land on your leg right before they make contact with the ground. if it looks like they're touching the ground at all then you're probably too late.

tech master
04-26-2005, 04:11 PM
heres a way to practice the timing. pick mags and psylocke/ironman. with the opponent in the corner do this:

hk throw, c.lk and AAA, c.rh, assist hits, (this is the light kick that you need to practice the timing) c.lk, c.hk. whenever it hits, pay close attention to how far away the opponent is from the ground.

then use that to judge if your lk is coming out too early or too late

Alax.cool.
04-26-2005, 08:18 PM
If i'm not mistaken i beleive The boston player Commy did this to JustinW in one of his matches. Can't say i remember which video it was but i beleive it was Commy's MSP, vs. JustinW Cable

Commy did the Slide Infinite in his ComboFiend video.

CapCom_jeff
04-26-2005, 11:27 PM
Yeah..
sliding infinite is the hardest infinite of magneto by the way.

tech master
04-27-2005, 07:38 PM
i dont think its the hardest magneto infinite. i think it was in one of dj-b13's videos but it was similar to the standard rom but way harder.

blah blah, sj. lk lp, ad.df lk lp,dash foward s.lp,s.rh but sj cancel before the second rh hit connects then repeat. of course this one isnt practical to do but its just really hard :)

fretai03
04-27-2005, 08:07 PM
Hmm... quicker sj.cancel after c.hk?

So I'm sj'ing (+whiff + attack) to slowly after the c.hk... I guess that makes sense.

Back to more practising!

dev1ant
04-28-2005, 12:59 PM
Sliding infinite is the easiest piece of shit ever. Whoever can't go above 20 sucks dick! J/K =P

The slide infinite isn't that impressive btw

r-ch1e
04-28-2005, 01:52 PM
i saw this one video where a guy does an infinite on sent while in fly mode with mag. anybody know how to do it? from what i saw he did it off sent.'s projectile assist. i dont know if theres any other setups for that infinite.

MagnetoManiac
04-28-2005, 02:14 PM
fly, (with sentinel in air) d+lk, mp, pause, repeat.

fretai03
04-28-2005, 02:49 PM
This thread was never about the infinite being easy, cool or impressive.

This thread is the "how to" and any extra tips/help that can be given for this specific infinite. Just like there is a thread specific to ROMing.

tech master
04-28-2005, 05:37 PM
Sliding infinite is the easiest piece of shit ever. Whoever can't go above 20 sucks dick! J/K =P

The slide infinite isn't that impressive btw

if not impressive, its one of the best infinites to master. it sets you up for anything, reset, super, ROM. everyone has to start somewhere.

tell you guys the truth, you dont even need to master it completely. just get used to getting a couple reps done because 3 reps+HGxxMT does dirt!

fretai03
04-28-2005, 05:51 PM
if not impressive, its one of the best infinites to master. it sets you up for anything, reset, super, ROM. everyone has to start somewhere.

tell you guys the truth, you dont even need to master it completely. just get used to getting a couple reps done because 3 reps+HGxxMT does dirt!

werd.........

xero15
04-29-2005, 07:30 AM
i cant ever seem to get it on sent but i can get it on juggz gief and hulk easy for some reason. o well, can that also be used on smaller people? i tried to do it once or twice but they never seemed to stay in the air. i guess i just have infinite problems.

COMMY
04-30-2005, 12:10 AM
Personally, I do the slide inf. almost always on cable, it's easier, you can sj airdash down back, sj airdash straight down, or sj airdash forward back, makes it look sexier...

But, on other characters, i'll do it, cause it's more damage, till it scales to 1, then do normal inf.

sentinel, i'll only do it on corner, cause i haven't tried mid screen, and hehe, i've been only able to pump out like 6 reps i think, you gotta do it extrememly fast on sent.

tech master
05-02-2005, 06:15 PM
yea, for the slide inf. on sentinel you basically have do everything literally as fast as possible but it is possible mid screen. i get too tired after doing a couple reps

fretai03
05-02-2005, 10:28 PM
Still practising... :mad:

Starting to lose interest but HAVE to push on!!!!

tech master
05-02-2005, 10:32 PM
come on man, keep on going!

xero15
05-11-2005, 07:04 AM
ha i finally got it. i was playing at my local arcade and i was just playing around with my friends and then i just saw my chance and i went in for it. it didnt last long since his health was already low. then i challenged one of the guys who worked there who had usually whooped my ass but this time i whooped his ass bad. for him i was using magz, sent, and guile. i used sents proj assist then went in for the infinite again to kill his cable quick. then i switched character before his rogue came out and i did sents unblockable and then comboed into his hsf infinite. lastly was his tron. i kept sentinel out there and then used magz proj assist before she came out there. she blocked it but then i dashed in and used sents launcher and went into his fly mode and did his semi infinite [rocket punch x lk] it was a pretty fun night i really didnt get to use guile much but it was fun.

Letram Chi
05-14-2005, 08:24 AM
And the video tutorial??
pleaseeeeeee

i need see

kraze
05-15-2005, 09:43 PM
im so fuk'in happy i did it already omg 2years and im almost done wit magneto :encore:al i need is good stagedy

kraze
05-15-2005, 09:47 PM
Still practising... :mad:

Starting to lose interest but HAVE to push on!!!!

i got vids if u wanna see just tell me

kraze
05-15-2005, 09:56 PM
go to my web the inf should be there ok tell me if it helps a lil

http://www.freewebs.com/marvelvscapcom2vids/index.htm

tech master
05-17-2005, 10:57 AM
im so fuk'in happy i did it already omg 2years and im almost done wit magneto :encore:al i need is good stagedy

eh, i wouldnt say your magneto is done if you dont have any strategy. i can pull off any magneto combo but i still get beasted on by any good competition

IMO the best way to use mags is to not even do more than one rep of any infinite. just do reset after reset. but use a different one each time. that keeps the oponent confused and doesnt give him much time to anticipate... opposed to rom'ing and giving the other person time to watch for it.

if you're crossing them over once every second, thats a little hard to block.

kraze
05-20-2005, 08:48 PM
thanks alot man

tech master
05-24-2005, 09:57 AM
yea, not to mention a LOT of people get pissed when they get hit by a reset. if they're getting hit by one after another they tend to get irritated and distracted

fretai03
06-13-2005, 04:48 PM
Hey kraze,

which combo is it? I guessed it was the unrollable but that doesn't seem to show anything?

Help?

FrostWind
06-14-2005, 03:37 AM
dash-in, s.lp, s.hk (1-hit) XX /\ ad.df XX ad.lk, ad.mp \/

and repeat the whole thing to get a flashy looking infinite??
i thnk that's what i saw it at The Next Episode Video (the 3rd combo in the video just after the 3-hit cyclops super one)

if not then what's the sequence for that one??

australopitecus
06-14-2005, 07:40 AM
yeah, it's possible.... really hard, but possible
I think you cannot repeat that s.lp...

shrimpnoodles
06-16-2005, 07:05 AM
if you're still having trouble fretai, i suggest you do it on cable and go straight (add straight) and mag does the kick that's on one side and cable on the other side but still hits. i.e mag c.lk hits to left, cable is over the right side of mag, but still gets hit by c.lk. reason i say this is because it's easiest to do going straight down instead of addf addb etc... once you get timing down, then you can get fancy addb addf cross slide etc...

September
06-21-2005, 08:55 AM
you can repaet the standing lp only on bigs..

CrimsonSouls
06-21-2005, 12:17 PM
possible.. No point though..

Shyguy_O_o
06-21-2005, 09:07 PM
people like flashy stuff, thats why people like watching soo play. pointless assist kills of continuing slides and c.lp>s.mp are just great to watch, we'd all be bored if people just tried to win instead of learning flashy stuff. like a combo vid, no ones going to rip off a 50 hit sent combo perfectly in the heat of battle, but its fun to watch

tech master
06-22-2005, 03:44 AM
its pretty damn hard to consistently sj cancel a s.hk. i really only see a use for it for resets

Mixah
06-22-2005, 09:23 AM
s.hk(1), xxsj, add, hp whiff, land, jab, repeat

try that one :)

tech master
06-22-2005, 09:56 AM
can you use any move to whiff, or just hp?

Shyguy_O_o
06-22-2005, 11:18 AM
any move probably, but hp takes days to come out next to mags other air hits, so you dont have a risk of hitting the opponent with lk or hk or lp

tech master
06-22-2005, 10:35 PM
i tried it, i dont know if its just me but it always connects and i cant get it to whiff

Shyguy_O_o
06-23-2005, 01:53 AM
i tried it, i dont know if its just me but it always connects and i cant get it to whiff

err really? wow. whenever i whiff an hp all i see is mags hands go over his head then i land, so maybe you're getting too much air?

tech master
06-23-2005, 02:20 PM
oh well i think i know my problem then. i always use HK to whiff just cuz it comes natural. but then yea i guess if you sj xx ad fast enough the hp wont even come out like you said. i just hate dashing to a hp.

Higher-Jin
07-14-2005, 08:09 PM
Normal Jump ROM:

Normal Rom set up (although it helps if they are lower to the ground)

jump up foward [j. lp, d. lk, mk] repeat in brackets (slowly). Harder than the normal rom and I usually only get around 20 hits.

Magnetro
07-16-2005, 06:41 AM
s.hk(1), xxsj, add, hp whiff, land, jab, repeat

try that one :)

Wait that's not an infinite... Anyways the hardest one I can think of is jab on sent sj cancel hk fall down hp (whiff) jab.

umm some other hard ones: In corner on sent launch lp d.lk mp pause d.lk mp airdash forward D(!)lk mp pause lk mp mk land dash hp >hypergrav fly lp mp hp unfly d.lk dash forward d.lk mp pause d.lk mp mk...

Lets see hmmmm oh on roll lp cr.mp >hypergrav in corner.

oh lol on capcom only i think throw in corner with RH cr.lk (unrollable) > cr.hk delay tempest otg repeat.

Anyways some of the other seldom done ones are cr.lk sj d.lk addf d.lk mp land dash repeat (damn you ekin)

so yeah magneto's had unfly combos for a while (jadon did em in his video) but he can use the airdash bug to keep him from falling.

Mixah
09-08-2005, 06:45 AM
magnetro, i respect you a lot... but are you sure? i coulda sword i seen some video with a shk 1 hit, jab combo, and combo another s.hk into afterwards, but i could be mistaken.

tech master
09-08-2005, 02:36 PM
theres one like that, but i dont think you're supposed to whif.

i do

theres a few variations

s.hk, sj cancel, ad/d, lk, mk repeat.
- variation: ad a s.lp before the hk

or you could do the normal rom, but everytime you land do the s.hk, sj cancel, lk lk, ad/df lk lk

magnetro, do you know how ekin did those crazy infinites? the one where he did one hit s.hk's repeatedly WITHOUT jumping? same thing with cr.hk, he did that a bunch of times too without the lk.

eks
09-19-2005, 02:03 AM
technically "normal jump rom" isn't rom at all. if you are using the term "rom" (people used to just say sj infinite, nj infinite etc) it refers to magneto's sj infinite. otherwise every infinite magneto has is a "rom"?

tech master: it's suki cancel, it's a waste of time to bother learning unless you want to fuck around in training mode with it. i've pasted a faq with it before, if you can't find it i cant paste it again

joey

tech master
09-20-2005, 05:10 PM
eKiN, i read what you posted and how you need something threatening on the screen. but in your vid, there wasnt anything to block. so how did you continue with the combo?

eks
09-22-2005, 02:13 AM
ruby heart glitch: there was a ghost off the bottom of the screen (if you notice, ruby was on the other team anytime i did some impossible cancel)

skitz
09-22-2005, 04:01 PM
you can suki during matches for about a mir seconds,like off the cable granade when he trys to keep away.or triple c.hk with suki under sentinel drones or with other little things for ya to go into that block state.its a waste of time but if ya familar with it,go for it homie.

tech master
09-22-2005, 06:43 PM
i didnt want to learn it for any type of serious play. more like i'm curious. but thanks you guys!

TeAmShAdOwGaMeZ
10-09-2005, 08:13 PM
all these dam infinitez..and i still cant do the rom...i dunno..i might give up :-(

KrYpToN
11-21-2005, 09:06 PM
You don't need infinites with Mag/Pyslocke. =)

ROM is easy as fuck.. Don't give up.

0kool2k5
12-11-2005, 02:18 PM
Umm out of the ones used I'd guess it may be during FS just jump up jab short mp mk (:rofl:)

infinite on big people where you dont need to dash.

God forbid a hk related one .....

and tag >cable XXX tag

Either way it's just like saying "I FOUND SOMETHING NEW WITH KEN IN 3S"

not that exiting.

Especially since it would probably be another way to link into shippu (shockwave/DHC)
thats pretty badass whats are the 3 best teams that u use

Magnetro
02-02-2006, 12:36 PM
:rofl:http://zachd.com/mvc2/magnetro/Slide999hits.mpg

Mixah
02-02-2006, 12:50 PM
.... ...................... HOW?

wouldn't the c.hk (since it's technically not the juggling hit, nor a special) eventually cause dizzy?

best i did was 112 hits, and when i went to go hit again, the one single hit caused dizzy, so i assumed dizzy was about 120 hits or so...

Magnetro
02-21-2006, 04:32 AM
its cause of rogue.

Mixah
02-21-2006, 09:55 AM
wha? :lol: how u do that?

r-ch1e
02-28-2006, 11:35 PM
i'm having trouble with the silde infinite. basically, its not connecting. i don't know if its my setup which is usually c.hk, sj. xx addf hk, c.hk. i wondering also, whats better to whiff a lp or lk?

-= SnapOut =-
03-02-2006, 12:18 AM
i'm having trouble with the silde infinite. basically, its not connecting. i don't know if its my setup which is usually c.hk, sj. xx addf hk, c.hk. i wondering also, whats better to whiff a lp or lk?

its a matter of preference, i usually get it down when i whiff it, i'm actually learning to tri jump without whiffing now but thats another topic. You whiff with lk my friend, but i think everybody has their own little way of doing it.

tech master
03-04-2006, 02:15 PM
with the slide infinite, you gotta whiff pretty fast. so lp just seems harder opposed to sliding your finger to hit lk after the dash (assuming you use the slide technique for tri-jumps). even if you use claw, i think lk is still faster. if HK is more comfortable for you, then even wiff that. but the attack has a bit more reach and you might hit them.

heres a tip to practice. just do a normal c.hk, sj xx addk LK. once you get consistent at the lk hitting, the slide infinite will become easier. why? because the lk has so little reach to OTG that you have to tri-jump very quickly and low in order for it to connect. kind of like the slide infinite where you have to tri jump quickly staying low to the ground

unknown user
03-05-2006, 10:30 PM
I don't get how those videos work. In some of them i also see the supposed on point character which is different from who it really is. Like that was Magneto, but the bar said Rogue. Plus a character was missing from the team. Im just curious, could someone explain how that was done?

r-ch1e
03-13-2006, 11:13 PM
with the slide infinite, you gotta whiff pretty fast. so lp just seems harder opposed to sliding your finger to hit lk after the dash (assuming you use the slide technique for tri-jumps). even if you use claw, i think lk is still faster. if HK is more comfortable for you, then even wiff that. but the attack has a bit more reach and you might hit them.

heres a tip to practice. just do a normal c.hk, sj xx addk LK. once you get consistent at the lk hitting, the slide infinite will become easier. why? because the lk has so little reach to OTG that you have to tri-jump very quickly and low in order for it to connect. kind of like the slide infinite where you have to tri jump quickly staying low to the ground

cool thanx for the tips. do you slide or claw when doing this infinite? or is it just preference?

tech master
03-14-2006, 02:26 AM
whatever works faster for you. the faster and lower you whif, the sooner you get to the ground and the longer you have to anticipate the juggle

ElderGOD
05-02-2006, 10:38 PM
"I don't get how those videos work. In some of them i also see the supposed on point character which is different from who it really is. Like that was Magneto, but the bar said Rogue. Plus a character was missing from the team. Im just curious, could someone explain how that was done?"

"wha? how u do that?" - mixah

It's the 2 character glitch: http://www.glitchvideos.com/page.php?id=155

He used a programmable pad most likely, unless he has a lot of free time.

incognegro
07-14-2006, 12:34 AM
any move probably, but hp takes days to come out next to mags other air hits, so you dont have a risk of hitting the opponent with lk or hk or lp


well i will tell you this i use lk to cancel you just have to wait till the character is above you about to fall meaning the climax of his rise is when you would start the slide inf. the biggest problem everyone has is that they do it too fast i don't know if that is the case but that is what i see and on top of that if you miss the MS inf and you are using the lk to whiff and it hits them you get use to just reacting to that hitting and can ROM or reset from there i think doing it with lk is the best way to do it.

Demon Dash
03-07-2007, 12:42 PM
So I just started getting the slide infinite down. It took a while to get used to the idea of whiffing light kick so you can land, but I've got my head round it now. The only thing I'm struggling with is the timing on pixies. It appears you need to air dash down back on each rep of the infinite, as his c.lk hit box isn't big enough to hit on cross up. Does it have to be lightning fast? The timing for the cross up infinite is sraight away on landing, I can manage that, but doing it down back on a pixie is so much harder.

sealhunta
03-07-2007, 04:48 PM
i can do two reps of the slide infinite but i dont even know if im doing it and only off an Ironman AAA hit

i do lk, hk super jump, ad/db lk(whiffs) land c.hk repeat, i only get one more rep is this the ifinite?

tech master
03-07-2007, 05:32 PM
yes, i used to whiff the lk but now i find it easier and beneficial execution wise to whiff a HP.

heres the teqchnique that makes it easy

after the c.hk and you press 2 punches to airdash down, just hit 2 punches again and it will come out as a HP. its easy cuz you just double tap 2 punches twice in a row. this helps ALOT and gets you used to the feeling of doing rectangle jump HP's for crossups.

Demon Dash
03-07-2007, 07:06 PM
I do it by tapping light kick two times in a row after the air dash, even mashing works... The set ups I find easy even on pixies, it's only once you get into the infinte it becomes a problem, especially on Storm. Psylocke's an obvious set up, but I'm quite liking c.lk, c.hk (sjc) ad/d + w.lk, lk, hk (sjc)... Even though it's an OTG... The problem comes from super jumping up back and tri-jumping down back covering more space, making a smaller time period to time the light kick.

tech master
03-07-2007, 07:17 PM
The problem comes from super jumping up back and tri-jumping down back covering more space, making a smaller time period to time the light kick.

it could go either way. a lot of people follow a rythym so landing earlier could mess it up and you could do it too early. i used to actually use the down back, cuz you tend to land at the exact moment you need to press the lk.

i guess its subjective to the player, but i think double tappin two punches is a good method. try doing the motions out on a table or somethin, lol it just feels nicer to do the punches. it could just be me though:looney:

Mickey D'
03-21-2007, 03:02 PM
Could someone update a post at the beginning of the thread so that we could have a compliation of all the infinites?

I think it'd be a lot cleaner if we could.

sealhunta
03-21-2007, 09:21 PM
when u do the slide infintie are u supposed to be hitting c.lk c.hk for each rep or just the first one to set it up

tech master
03-22-2007, 01:17 AM
you perform a c.lk and c.hk during each rep, in between each rep you should be tri-jumping with a whiff'd attack.

dann
03-29-2007, 05:18 AM
so i was screwing around when i did a normal jump ad/df lk hk, and kept doing it over and over, like how i did with storms inf, but it actually worked. i went into training mode and tried again, and the best i can get is 8 hits before i screw up.

sealhunta
03-29-2007, 10:07 AM
i've seen a person do tri-jump lk mk infnite on a standing chracter. and that person told me that its possible to do a rom but instead of doing lk mk on the way up u skip that and u just super jump and dash d/f and lk mk. mag has some crazy fast stuff. its crazy

GatDaDDy
06-15-2007, 11:12 PM
Hey I was wondering if anyone know how to perform the Rainbow (inf) I seen it done by some players like SOO. It looks bad ass.

piponaz
06-21-2007, 06:19 AM
from what i saw with magnetro's tutorial vid. i think it's like >> launch lp, d.lk, mp [delay: long enough for the magic series to reset but the combo meter to connect], d.lk [delay again], d.lk, lp, mk, [land] sj.lk, mk ad.d lk, lp [land] [launch] [repeat].

haven't pulled that one yet, so imma go try that one out later.

beatsofdevil
07-02-2007, 07:18 AM
So I just started getting the slide infinite down. It took a while to get used to the idea of whiffing light kick so you can land, but I've got my head round it now. The only thing I'm struggling with is the timing on pixies. It appears you need to air dash down back on each rep of the infinite, as his c.lk hit box isn't big enough to hit on cross up. Does it have to be lightning fast? The timing for the cross up infinite is sraight away on landing, I can manage that, but doing it down back on a pixie is so much harder.
???

on pixies going straight down is ok.

really depends on your timeing on the superjump/air dash/whiff and hit.

since they can all be varied up a bit though it all has to add up to the same time

if you can get the sjXXairdashXXhp quick enough it's just timing with the lk, hk

lk, hk, sjXXadXXhp (quickly), wait a bit cr. lk cr.hk

get into the rythm

izanagisama
07-21-2007, 01:00 PM
Just picking this up again after a long break and was playing around w/ Mag's infinites and assist set-ups for 'em... Blah blah blah, on to my question:

Does the normal jumping infinite need to have flying screen activated by the sj.hk (and comboed from the addf, sj.lk, sj.lk), or can you just call an AAA, nj.lp, nj.d+lk, nj.mp repeat?

I can get it going if I through the launch combo, but I thought I remembered being able to do it from an AAA too... Maybe it's only from a certain character's AAA or a timing issue?
Any help is appreciated.

tech master
07-21-2007, 01:10 PM
that first hk doesnt activate flying screen unless you've comboed a two hit jump in first.

but back to your question, if you use psylocke then you can go straight to the jumping infinite. you just need to time it right. IMO, i think it would still be easier to do the original setup not to mention it does more damage

izanagisama
07-21-2007, 01:35 PM
I guess it's just a timing issue then. Thanks for the quick response.

RisunoMeijin
10-03-2007, 07:35 PM
No one has posted mags standing sentinel infinite variations:

(semi) j.lk, j.lk, j.FP, j.RH

-sj.lk, sj.lk, AD/DF lk, lk

-sj.lk, lk, AD/F lp, lk, lp, lk, FP, RH

I like the last one cause its flashy to go to the PC or HS DHC after the roundhouse:looney:
You can also reset if you delay the FP after the dash and cancel the SJC-dash a little bit higher than usual.

Could someone post some variations for the (wall) s.FP SJC infinite?

RisunoMeijin
01-29-2008, 06:54 PM
^really? no one?:sad:

BornAgainCommunist
01-30-2008, 09:52 AM
No one has posted mags standing sentinel infinite variations:

-sj.lk, sj.lk, AD/DF lk, lk

this type of thing is good to learn on doom and cable too.

launchpad
05-28-2008, 10:50 AM
ok for all the ppl who are like have trouble with the rom or any other infini of his heres the easy way all u have to do is listen to the rhythm thats it thats how i got it cause before that i could not get it for nothing in the world but then i saw cpu doing it and i heard the rhythm and i got it thats all u got to do
once u got it u can switch it up and all that is-is making another beat want to go back just got back to the rhythm

works for every rom and infin

piponaz
05-29-2008, 03:34 AM
ok for all the ppl who are like have trouble with the rom or any other infini of his heres the easy way all u have to do is listen to the rhythm thats it thats how i got it cause before that i could not get it for nothing in the world but then i saw cpu doing it and i heard the rhythm and i got it thats all u got to do
once u got it u can switch it up and all that is-is making another beat want to go back just got back to the rhythm

works for every rom and infin

are you for real? 'cause i've never seen a cpu doing an infinite.

plus, use a periods in your sentences, it helps us understand you better.

launchpad
05-29-2008, 04:52 AM
are you for real? 'cause i've never seen a cpu doing an infinite.

plus, use a periods in your sentences, it helps us understand you better.


ok yes i am for real.
thats how i got to learn how to do it. well u must now be talking about the same cpu i am talking. cause he play like all the time. he best team to be his combo fiend so he is going to do one. but if you dont believe that it doesnt work then it may not be for u then.
but it works. just listen to it

Dj Clayface
05-29-2008, 04:53 PM
ok yes i am for real.
thats how i got to learn how to do it. well u must now be talking about the same cpu i am talking. cause he play like all the time. he best team to be his combo fiend so he is going to do one. but if you dont believe that it doesnt work then it may not be for u then.
but it works. just listen to it

are your talking about a player named CPU?

launchpad
05-29-2008, 05:43 PM
are your talking about a player named CPU?

yeah why?

Dj Clayface
05-29-2008, 07:56 PM
yeah why?

i thought you were talking about the cpu controlled character, you had me rollin for a while.

launchpad
05-29-2008, 08:06 PM
i thought you were talking about the cpu controlled character, you had me rollin for a while.

my bad
what is the controlled character

Dj Clayface
05-30-2008, 03:54 AM
my bad
what is the controlled character

when you play arcade mode, the AI or the CPU is controlling your opponent.

launchpad
05-30-2008, 02:20 PM
when you play arcade mode, the AI or the CPU is controlling your opponent.

oh no cpu is someone i know. thats what he calls himself.

RisunoMeijin
05-30-2008, 05:02 PM
That ATLCPU....formally SorryAssHell...A beast in marvel, especially here in GA.

piponaz
05-30-2008, 06:58 PM
i thought you were talking about the cpu controlled character, you had me rollin for a while.

LoL. same thought here.

MSP_Lover
06-19-2008, 08:45 AM
i didnt know where to post this so here it goes.

I think tat this is possible but some ppl say its not but it doesnt look at hard. All u have to learn is hkc.

Tell me what u think

Magneto Reset using 100% technique (http://youtube.com/watch?v=hau8bfB3YLs)

tech master
06-19-2008, 10:22 AM
the game engine technically allows you to do it. you just have to have godly hands to do i. i really doubt you'll see anyone actually pulling that off

MSP_Lover
06-19-2008, 11:01 AM
the game engine technically allows you to do it. you just have to have godly hands to do i. i really doubt you'll see anyone actually pulling that off

i just want to learn it. do u know what will happen if i do that in a match. it would be crazy.
well my friend just bought this stick (http://i263.photobucket.com/albums/ii147/omgzilla85/IMG_0024.jpg) do u think that he would be able to play at a high level on it?

tech master
06-19-2008, 12:34 PM
looks pretty good. however, i just highly believe in MAS sticks for marvel play. or at least something REAL heavy. the game requires a high level of execution which can more than likely lead to stick movement.

that video was done with a programmable pad. i really doubt you'll be able to pull that off in real life. like you'd have to have yipes handsx10. its to the point that if you COULD do it, it would look your hands are having seizures

MSP_Lover
06-19-2008, 01:05 PM
looks pretty good. however, i just highly believe in MAS sticks for marvel play. or at least something REAL heavy. the game requires a high level of execution which can more than likely lead to stick movement.

that video was done with a programmable pad. i really doubt you'll be able to pull that off in real life. like you'd have to have yipes handsx10. its to the point that if you COULD do it, it would look your hands are having seizures

so he should have bought a mas stick right? but he say they were taking to long for him like 4 months to long.

tech master
06-19-2008, 02:27 PM
almost all the serious marvel players i've seen use a MAS. if you or your boy have light hands, then you should be okay with that stick; it looks quality. also the flatness of the that stick helps it from rocking back and forth. its just that MAS' are just about arcade perfect even with the slight slant so it is ideal. just try that stick out and see how you like it; i'm sure its not a bad one. just looks like you might accidentally hit the start button every once in awhile haha

piponaz
06-19-2008, 08:07 PM
i didnt know where to post this so here it goes.

I think tat this is possible but some ppl say its not but it doesnt look at hard. All u have to learn is hkc.

Tell me what u think

Magneto Reset using 100% technique (http://youtube.com/watch?v=hau8bfB3YLs)

i think it's impossible for you to do that IRL matches, like tech said, you'd have to have GODLYYYYYYY hands plus your opponent should be on [no block mode] 'cause with all that reset, he's bound to block one of those and that one block destroys all the sequence you plan on doing, even if he's a complete n00b.

i suggest you focus more on practical resets, imo, it's easier and more effective.

RyanC
06-22-2008, 09:23 AM
i just want to learn it. do u know what will happen if i do that in a match. it would be crazy.
well my friend just bought this stick (http://i263.photobucket.com/albums/ii147/omgzilla85/IMG_0024.jpg) do u think that he would be able to play at a high level on it?

the only way you'll be learning that is if you get a programable pad. hk sjc is hard to do repeatedly and on top of that resets are not 100% reliable. Also if you look at the start of the combo it relies on your opponent not rolling to even get into it. But if you ever do manage to pull of combos like that then you will be unstoppable. Control like that is insane which is why you need a program pad to even film it. Its so hard to do that the people that come up with it can't even do it all the way thru once. Yeah... watch yipes and be inventive with your own resets.

MSP_Lover
06-25-2008, 02:43 PM
he's all i watch i love him. i am trying to get like him but the best in Ga only play like once a week and i mean once a week. that is not time to get good. at least where they are.

RyanC
06-26-2008, 07:31 AM
Do you know any of them personally? Sometimes you can get together with just one really good player and have them show you some things. And do you have any friends that play? what you can do i work on your execution like crazy at home. Be super aggressive when it comes to getting help with your strategy. Ask questions while you are there with the best players in the G. I know exactly how you feel man. But stay with it. I had to lose a lot of times before i got even decent with msp. Its a very delicate team if you don't know what you're doing.

Magnetro
06-26-2008, 07:06 PM
i didnt know where to post this so here it goes.

I think tat this is possible but some ppl say its not but it doesnt look at hard. All u have to learn is hkc.

Tell me what u think

Magneto Reset using 100% technique (http://youtube.com/watch?v=hau8bfB3YLs)

SJ'ing S.LP isn't 100% if you're doing it by hand.