View Full Version : MVC2: B&B combos
DeathFromAbove
09-04-2002, 02:18 AM
Bread n' Butter Combos:
Anakaris:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp XX Asp Rush
(2) c.lk,c.hp + Cyke ^ sj.lp,sj.lk,sj.mp,sj.mk XX Pharoah's Curse (infinite)
(3) c.lp,c.lk,c.mp,c.mk,s.hp,s.hk XX LP Cobra Blow
(4) c.hp ^ sj.lp,sj.lk,sj.mp XX LP Cobra Blow, sj.hk XX LP Cobra Blow, HP Idle Hands
Amingo:
(1) c.lk,c.mk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Onion Ball
(2) c.lk,s.hp XX Venus Flytrap
(3) c.lk,s.hp (1-2 hits) XX Onion Ball XX Beanstalk
Akuma:
(1) c.hp ^ sj.lp XX hk hurricane kick (3 hits) XX Tenma Gou Zankyuu
(2) s.hp XX hk hurricane kick XX Tenma Gou Zankyuu
(3) c.lk,s.hp XX Fireball XX Messatsu Gou Hado (mash)
BB Hood:
(1) c.lk,s.mp,f+hk XX Cool Hunting
(2) c.lk,s.mk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Cheer 'n' Fire
Blackheart:
(1) s.mp ^ sj.lp,sj.lk XX airdash sj.lp,sj.lk, airthrow
(2) c.lk + any AAA,c.mk XX Inferno XX Heart of Darkness
(3) (opponent airborne) sj.hk XX airdash back sj.hk (infinite)
(4) (corner) j.lk,j.mk \/ df.hp XX Armageddon
(5) c.lk + slow proj assist, s.hk XX Judgment Day
Charlie:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Moonsault Kick, sj.hk (OTG)
(2) c.lk,c.mk XX Summersault Justice
(3) c.lk,c.mk,s.hp XX Crossfire Blitz
(4) HK throw, dash s.lk (juggle) XX Snapback or Summersault Justice
Cammy:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX HK Cannon Drill XX Killer Bee Assault
(2) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.lp,sj.mp ^ sj.lp,sj.lk,sj.mp, sj.hk
(3) airthrow \/ c.lk (OTG) c.hp...any aircombo
(4) airthrow, sj.lp XX Cannon Drill XX KBA
Cable:
(1) c.lk,s.mk,s.hk (+ call assist) XX AHVB, AHVB, AHVB
(2) s.hp x4 XX Scimitar (whiff) XX AHVB, AHVB, AHVB
(3) c.hk XX Scimitar XX AHVB, AHVB, AHVB
(4) sj.lp,sj.mp XX AHVB
Chun Li:
(1) c.lk,s.mk,c.hk XX Senretsu Kyaku (OTG)
(2) s.lk,s.hk ^ down + sj.hk, sj.lp,sj.lk,sj.mp,sj.mk XX Lightning Kicks
(3) s.lk,s.hk XX Hazan Tenshou Kyaku
(4) c.lk + call assist, c.mk,s.hp (assist hits) XX Kikosho
Colossus:
(1) s.hk ^ sj.lp,sj.lk,sj.mk XX Power Dive
(2) j.hp XX Air Giant Swing
(3) c.lk,c.hk XX Shoulder Tackle
(4) (corner) s.hk ^ sj.lp,sj.lk,sj.mk XX Shoulder Tackle XX Power Dive
Cyclops:
(1) c.lk,s.mk XX Cyclone Kick (1 hit) XX Super Optic Blast or Mega Optic Blast
(2) Optic Blast XX Super Optic Blast
(3) downforward hk ^ sj.lp,sj.lk,sj.mp,down + sj.lk,down + sj.mp,down + sj.lk,down + sj.mp,down + sj.mk \/ (infinite)
Captain Commando:
(1) c.lk,c.mk XX Corridor XX Captain Sword
(2) c.lk,c.hp XX Captain Storm, OTG c.lk...launch, Corridor XX Sword, or Snapback
Captain America:
(1) c.lk,s.mk,s.hk XX Shield Slash XX Final Justice
(2) c.lp,c.hp ^ sj.lp,sj.lp,sj.lp ^ sj.lp,sj.lk,sj.mp,sj.hp
(3) c.lk,c.mk XX Hyper Stars 'n' Stripes
Dan:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Dankuu Kyaku
(2) c.lk,s.mk (1 hit) XX Shinkuu Gadoken, Shinkuu Gadoken
(3) j.hk \/ Shinkuu Gadoken, Shinkuu Gadoken
Dr. Doom:
(1) s.hk (1 hit) XX Electric Cage
(2) c.hp ^ sj.lp,sj.lk,sj.mp (slight pause) XX Air Photon Array
(3) downforward hk ^ sj.lk,sj.mk XX Air Photon Array
(4) (corner) c.hp ^ sj.lp,sj.lk,sj.mp XX airdash downforward, punch airthrow, Air Photon Array
(5) (corner) c.hp ^ (sj.lk,sj.hk XX fly) x n
DeathFromAbove
09-04-2002, 02:19 AM
Dhalsim:
(1) s.lp,s.mp XX Yoga Strike
(2) (corner) close s.hk XX Yoga Blast XX Yoga Inferno
(3) c.lp,c.lp + assist, c.hp (assist hits), dash whatever...
(4) s.lk,s.mp ^ sj.hp XX ad.df lp, sj.down + lk, sj.mk \/ LK Yoga Thrust XX Yoga Inferno (all the normals in this combo have to be the short versions in order for it to work except the down + lk)
Felicia:
(1) c.lk,c.mk,s.hp XX Sandsplash Super
(2) s.hk XX Rolling Buckler (hit k), (OTG) c.lk...whatever
Gambit:
(1) c.lk,s.mk,s.hk XX Kinetic Card XX Royal Flush
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk, airthrow
(3) Trick Card XX Cajun Explosion
Guile:
(1) c.lk,s.mp XX Sonic Hurricane
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Flash Kick
(3) Airthrow, c.lk (OTG)...whatever
Hulk:
(1) c.lk,c.mk XX LK Gamma Charge XX Gamma Quake or Gamma Crush
(2) c.hp (1 hit) XX Gamma Crush
(3) Airthrow, j.hk (OTG) \/ LK Gamma Charge XX Gamma Quake
(4) s.lp XX Gamma Tornado (negative edge helps)
Hayato:
(1) c.lk,s.mp,back + hp XX Plasma Combo knockdown, c.lk (OTG)...
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,down + sj.hk XX uppercut XX Plasma Field (corner add-on: c.hp (OTG) XX B.Hayato)
(3) s.lp,s.mp,s.hp XX Shiden XX Guren
(4) b,f+PP XX qcf+KK
Iceman:
(1) c.lk,c.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Ice Avalanche XX Arctic Attack (cancel Avalanche before it comes out)
(2) c.lk,s.mk,s.hk XX HP Icebeam
(3) c.lk,c.mk XX Arctic Attack
Iron Man:
(1) (opponent juggled above ground) j.lp,j.mp,j.mk,up + j.hp \/ (infinite)
(2) s.hk ^ sj.lp,up + sj.hp,up + sj.hk XX airdash up, sj.lp,up + sj.hp XX fly (fastfly) lk,up + hp XX Unibeam
(3) c.lk,c.mp XX Proton Cannon
Juggernaut:
(1) s.hp XX Headcrush
(2) c.hp ^ sj.lk,sj.mk,sj.hk XX Body Splash
(3) punch throw, HP Juggernaut Punch (OTG) XX Headcrush
(4) c.lk,c.mk XX LP Juggernaut Punch (OTG) XX Headcrush
Jill:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Shoulder Charge XX Hyper Shoulder Charge
(2) c.lk + Ironman AAA, c.hk XX lk Zombie, combo of choice
(3) c.lk,c.mk XX Rocket Launcher
Jin:
(1) c.lp,c.mp XX LP Typhoon XX Blodia Punch
(2) c.lp,s.mp XX Great Cyclone
(3) s.mp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hk (1 hit),down + sj.hk
(4) (corner) c.hk XX LP Typhoon XX Saotome Cyclone
Ken:
(1) c.hp ^ sj.lp XX hk Hurricane Kick
(2) c.lk,c.mk XX Shoryuu Reppa
Magneto:
(1) c.hp ^ sj.hk XX airdash downforward, sj.lk,sj.mk \/ any of the following
a) j.lk + assist,j.hk XX Magnetic Tempest
b) sj.lk,sj.mk XX airdash down sj.lk,sj.mk \/ (ROM infinite)
c) (heavy characters) j.lp,j.lk,j.mp,j.mk \/ (infinite)
d) call assist, throw them into it
e) s.hk XX Magnetic Shockwave or Snapback
f) crossup opponent and try to start new combo
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Hyper Grav XX Magnetic Tempest
(3) (corner) kick throw, (juggle) c.lk,c.hk
a) XX Hyper Grav...combo of choice
b) SJ cancel /\ ROM infinite or crossup
(4) (corner) Either air throw, sj.lk,sj.mk \/ any followup
M. Bison:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Psycho Crusher
(2) (near corner) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Psycho Crusher, sj.lk,sj.mk XX Psycho Crusher
(3) c.hk XX Kneepress Knightmare ( OTG)
(4) c.lk,s.hk XX Psycho Crusher
Marrow:
(1) c.lk,c.mk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Stinger Bones DHC something
(2) c.lk,s.mk,s.hk XX Bone Burst
Mega Man:
(1) s.hk ^ sj.lp,sj.lk XX Hyper Megaman
(2) airthrow, sj.lk (OTG)...launch or rejump anything
(3) [ j.lp,j.mp,j.hp \/ ] (infinite)
(4) c.hk XX LP Tornado Hold (OTG)
Morrigan:
(1) dash db+hp XX Soul Fist XX Soul Eraser
(2) c.lk+ assist ,c.lk (assist hits) XX Soul Eraser
(3) (corner) c.hp /\ sj.lp,sj.lk,sj.mp,sj.mk,sj.hk (pause) sj.lp (OTG)
a) rejump lp,lk,mp,mk,hp,hk
b) rejump lp,mk,hp,hk (slowly) \/ throw into assist
(4) c.Fierce /\ [sj.lk, Shell Pierce XX HK Shell Kick (hold back) \/ walk a little, s.lp,c.hp /\] (infinite only works on Doom-sized)
Omega Red:
(1) c.lk,s.mp ^ sj.lp,sj.lk,sj.mp XX hp Carbonadium Coil
(2) df+hk XX Omega Strike (retract)
(3) s.lk,s.mk,s.hk XX Omega Strike (retract)
(4) HK Omega Strike (cancel strike), sj.lp,sj.lk,sj.mp \/ dash under or block & call assist.
(5) c.lp,s.mp /\ sj.lp,sj.lk,sj.mp (slight pause) sj.lk,sj.mp XX HP Carbonadium Coil (drain a little then throw)
Psylocke:
(1) c.hp ^ up+sj.hk XX HK Psyblade XX Kochou Gare
(2) c.hk XX LP Psyshot (OTG) XX Psythrust
Ryu:
(1) c.lk,s.hp XX Hadoken XX Shinkuu Hadoken
(2) c.hp ^ sj.lp,sj.lk,up + sj.mk XX Shinkuu Hadoken
(3) c.hk XX qcb+KK (OTG)
(4) c.hp ^ sj.lp, sj.mp (very slowly) XX Air Hurricane Kick (2 hits)
Roll:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk,up + sj.hk
(2) (corner) c.lk,c.hk XX Tornado Hold (OTG) XX Hyper Roll
Ruby Heart:
(1) c.hk XX Sublimation (OTG) XX Pirate Ship
(2) c.lk,c.mk,s.hp XX Pirate Ship or Hyper Schwarzeille
(3) Sublimation, dash, downforward hk ^ any aircombo
(4) launch ^ (sj.lp,sj.lk,sj.mp,sj.mk XX Hyper Schwarzeille, redirect back,forward, upback,downforward \/ s.lp,c.hp ^) x n
Rogue:
(1) c.lk,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Kiss
(2) s.lk,s.mk XX Rushing Punches XX Goodnight Sugah
(3) c.hk XX Diving Punch
(4) Kiss, dash s.hp (OTG) + proj assist...
Sabretooth:
(1) c.lk,s.mk,s.hk XX Berzerker Claw XX Hyper Wild Fang
(2) c.lk,s.mk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,s.hk
(3) punch throw, Berzkerker claw (OTG) XX Berzerker Claw X
DeathFromAbove
09-04-2002, 02:19 AM
Spiral:
(1) (with swords) c.hk ^ sj.lk,sj.mk XX circle swords...
a) XX Metamorphoses, grab
b) Airthrow
(2) j.hp \/, dash s.lk,s.mk,s.hp + Sent-Y assist...
a) XX load swords, dash c.hk ^ any Air Combo
b) QCF+PP, DHC
c) Metamorphoses Activation, dash c.hk ^ sj.lk,sj.mk,grab
(3) air HK throw \/ dash c.lk (OTG) XX Snapback
(4) (corner) c.hk ^ sj.lp,sj.lk,sj.mp,sj.mk, back+hk airthrow \/ c.hk ^ any aircombo.
Storm:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Lightning Attack (x2) XX Lightning Storm
(2) Typhoon XX Hailstorm
(3) dash + call AAA s.hp XX Hailstorm
(4) c.lk,c.mk, (OTG) c.hk...
a) ^ ad.df or forward, any crossup
b) ^ ad.forward, airthrow
(5) (corner) s.hk ^ sj.hk xx airdash df sj.hk \/ c.lk (OTG), s.mp,s.hp,s.hk
Sentinel:
(1) Rocket Punch XX Hyper Sentinel Force, {s.hp/c.hp XX Rocket Punch XX Hyper Sentinel Force} x n
(2) Hyper Sentinel Force, dash s.hk ^ any air combo
(3) s.hk ^ sj.lk,sj.mp XX fly (fastfly) lk + call AAA, f.hp XX Rocket Punch
(4) (corner) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Rocket Punch, sj.hp,sj.hk (OTG) \/ rejump j.lk + assist, j.hp (assist hits)...whatever
(5) Airthrow, sj.lk XX fly (fastfly) f.lk + assist, f.hp XX Rocket Punch
(6) (corner) Throw, (OTG) c.lp,c.hp XX Hyper Sentinel Force...anything
(7) (corner) Hyper Sentinel Force, c.hp XX Flight (fly forward), throw, f.lk + assist, f.hp...whatever.
Strider:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp,sj.hk
(2) (corner) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp (delay), sj.hk (OTG) \/ rejump j.lk,j.mk,j.hp,j.hk
(3) c.lk + Doom-B, c.hk (assist OTGs) XX Orbs...anything.
Spiderman:
(1) c.lk,c.mk,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX lp Web Ball, airthrow
(2) HP Spider Sting XX Maximum Spider
(3) c.hk XX Crawler Assault (OTG)
Shuma Gorath:
(1) c.lk,s.mk ^ sj.lk,sj.mp,sj.mk,up + sj.hp or airthrow
(2) s.lp,c.mp (1 hit) XX Mystic Smash or Mystic Stare
(3) Chaos Dimension (hits), jump and grab, \/ OTG c.lk,s.mk ^ any aircombo
(4) j.lk (on the way up for instant overhead) + call assist, Crystal Smash (assist OTGs)...whatever
Sakura:
(1) c.lk,s.mp,s.hp XX Shouoken XX Shinkuu Hadoken
(2) s.lk,s.mk ^ sj.lp,sj.lk,sj.mp XX Hurricane Kick, sj.lk XX Shouoken
Servbot
(1) (A-Servbot only) c.lk,c.mk XX hcb+k XX Lunch Rush
Sonson:
(1) s.lk,s.mk,s.hp XX uppercut XX Staff
(2) c.hp XX Monkeys (OTG) XX POW!
(3) c.hk ^ sj.lp,sj.lk,sj.mp XX Staff
(4) Off the wall kick \/ df.hp ^ any aircombo
Silver Samurai:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp
(2) c.lk,c.mk XX Ramei Ken (normal mode)
(3) c.lk,c.mk XX Fire Pillar (fire mode)
(4) (s.hp, tap down as soon as it hits) x 2, s.hp XX Multiple Slashes, (tap forward x2) XX Ramei Ken
Thanos:
(1) s.lk,s.hk XX Power Gem, Soul Gem
(2) back+hk XX Capture Bubble XX Reality Gem
(3) c.lk,c.mp,back + hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Titan Crush
(4) s.lp,c.lk,s.mp,s.mk,s.hk XX Power Gem or Soul Gem
Tron Bonne:
(1) s.lp,s.mp XX Lunch Rush
(2) (corner) s.lp,s.mp XX Bonne Strike XX Lunch Rush
(3) (corner) Airthrow \/ OTG c.hk XX Lunch Rush
War Machine:
(1) (opponent juggled above ground) j.lp,j.mp,j.mk,up + j.hp \/ (infinite)
(2) s.hk ^ sj.lp,up + sj.hp,up + sj.hk XX airdash up, sj.lp,up + sj.hp XX fly (fastfly) lp,up + hp XX Shoulder Cannon (corner: add on airthrow at end)
(3) Repulsor Blast or s.hk XX War Destroyer
(4) (corner) c.lp,c.mp XX Shoulder Cannon XX Proton Cannon
Wolverine:
(1) c.lk,s.mk XX Berzerker Barrage X
(2) c.lk,c.mp,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mp,sj.mk XX Drill Claw
(3) c.hp XX THC
(4) c.hp xx HP Tornado Claw xx Fatal Claw
(5) HP throw, dash c.lk (OTG)...anything
(6) (corner) c.lk,c.mk,c.hk XX Fatal Claw
Bone Wolverine:
(1) c.lk,s.mk XX Berzerker Barrage X
(2) s.hk ^ sj.hp XX Air Tornado Claw
(3) s.hk ^ (slowly) sj.lk,sj.mk XX Drill Claw (down), sj.lk, punch air throw
Note: most of what works for normal wolvie also works for bone wolvie.
Venom:
(1) c.lk,c.mk XX Death Bite
(2) s.hk XX Web Throw
(3) j.hp \/ df.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX LP Venom Fang
Zangief:
(1) s.lp,c.mp ^ sj.lp,sj.mp XX Air SPD
(1) c.lk,c.mp ^ sj.lk,sj.mk XX Air Kick Lariat, \/ s.hk XX Punch Lariat XX Final Atomic Buster
Iron Body Zangief:
(1) Punch Lariat XX Siberian Blizzard
(2) downforward hp ^ sj.lk,sj.mp XX lp Spinning Pile Driver
Cool, i might have a use for these, with your permission of course.:)
Isn't it friggin time for an mvc2 faq? like, one so everyone will shut up and read?
That could take forever to write though....
aquarake
09-04-2002, 10:22 AM
putting the power of the p or k like (LP hadoken) would be nice
:)
but still nice
Banshee
09-04-2002, 10:42 AM
Originally posted by DeathFromAbove
Spiral:
(1) (with swords) c.lk,c.hk ^ sj.lk,sj.mk XX circle swords XX Metamorphoses, grab
(2) (with swords) c.lk,c.hk ^ sj.lk,sj.mk, throw three swords on the way down \/ sj.lk,sj.mk, throw three swords on the way down, sj.lp,sj.lk,sj.mp,sj.mk, airthrow
(3) s.hp XX snapback
(2) a B&B combo? I don't think so. IMO if you have swords, less than 3 levels and you land a launcher, go for lk-mk-COS-DP+P. No chance of screwing that up. :)
My most useful B&B combo, even though it uses an assist, is jumping fierce, dash lk-mk-s.fierce+Sent assist, then either [load knives, dash launch, AC], or [QCF+PP, DHC] or [QCB+BB, dash, launch lk-mk-meta throw].
Even though i use an assist, the jumping fierce, dash lk-mk gives time for any assist that might have been on screen to go away.
DeathFromAbove
09-04-2002, 12:03 PM
mixup: go ahead. You can sell 'em for all I care.
aquarake: some of the combos do have power of the move listed. It's not consistent because these come out of 49 different files that I threw together. I have a tendency to jot down notes on the computer for anything I wanna remember, so I have a bunch of mostly incomprehensible files on MVC2. :o
Banshee: yeah, you're right. I'll edit the post with the combo you put. May as well leave the other one there.
MMMasterSTE
09-04-2002, 05:56 PM
Originally posted by DeathFromAbove
Mega Man:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp
(2) (corner) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk, airthrow, sj.lk {\/ j.lp,j.mp,j.hp} x n (infinite)
(1) SHOULD be s.hk ^ sj.lp,sj.lk XX Hyper Mega Man
brutal_prog
09-04-2002, 06:47 PM
The easiest Spiral B&B air combo is:
launch /\, sj.lp, sj.lk, sj.mp, pause, sj.lp xx command throw (DP+P), load swords.
I'm not entirely sure, but I think the only character this combo may not work against is Sim.
rice picker
09-04-2002, 07:04 PM
Originally posted by mixup
Cool, i might have a use for these, with your permission of course.:)
Isn't it friggin time for an mvc2 faq? like, one so everyone will shut up and read?
That could take forever to write though....
hurry up an write it.this is a good thread by the way
DeathFromAbove
09-04-2002, 07:33 PM
Originally posted by MMMasterSTE
(1) SHOULD be s.hk ^ sj.lp,sj.lk XX Hyper Mega Man
Fixed. And thanks, I had no idea that worked. :)
Alright, starting it now then.
I'm working on it:)
btw, this will be rather comprehensive so it's gonna be jus a lil while..
aquarake
09-04-2002, 08:01 PM
your morrigan combo doesnt want to work
i cant seem to connect downback hp into a soul ball
DeathFromAbove
09-04-2002, 08:36 PM
Originally posted by aquarake
your morrigan combo doesnt want to work
i cant seem to connect downback hp into a soul ball
Just tested it on DC. The secret is: you have to hit the downback fierce directly out of a dash. 48 hits = 90 points of damage (!).:D
Edit: 75 points damage midscreen, 90 in the corner.
Juggrknott
09-04-2002, 08:43 PM
Nice effort. Thanks.
I hope others can throw in some B&Bs of their own....
If I think of something, I'll probably edit this post and share it.
-Jugg
MMMasterSTE
09-04-2002, 08:46 PM
Originally posted by DeathFromAbove
Fixed. And thanks, I had no idea that worked. :)
No problem, and to whoever is writing a MvC2 Faq, ima help you out as far as MM goes cause i did a basic rundown of him in his own thread and ima copy it here
MM Run Down
Best Partners: Doom Variety/AAA, Sent Ground, BH AAA,
Bread and Butter:
1. S.FK, SJ.LP,SJ.LK XX Hyper Mega Man
2. C.LK, C.MK, C.FP XX Tornado Hold/ Charged Buster
Reset(Works Best in corner): S.FK, SJ.LP, SJ.LK, SJ.MP,
SJ.MK, throw, SJ.FK, S.FK, SJ.LP, SJ.LK, SJ.MP, throw...etc
Infinite(In Corner): [J.LP, J.MP, J.FP]
Notes:
Can Wall Jump (Away from wall)
Can Slide (C.FK)
Hops up when dashing foward
Can throw from normal jump height and otg into AC ala cammy
Infamous 1 button projectile(FP)
Stratagies:
Against Rushdown and Other traps
Rockball Trap:
1.Call Rockball (QCF.K)
2.Call Assist(Doom Varitey, Sent Ground, BH AAA)
3.Drop Rockball (QCF.P)
4.Kick Rockball (C.K)
5.Fire 2 M.Buster Shots(J.FP,S.FP)
6.Repeat 2-5
Against Cable,Sent,BH,Doom:
1.Switch
Cable: Switch to Doom
Sent: Switch to Sent or BH
BH: Switch to BH
Doom: Switch to Doom or Sent
If cant do 1 then:
(Assuming these are 1 on 1's, if any of these opponents have an assist and you dont, just press start,its over)
Against Cable:
1.Turtle while charging M.Buster, using it to safley chip
2.Using B&B's when getting the chance
3.Tornado Hold and Beat Plane are un-AHVBable
Against Sent:
1.Wall Jump out of corners to avoid Stomp Chip
2.Nail in flight Sent's with M.Buster (Remember, Sent can only fly on the same screen as you, where you go can help direct him into the buster)Ex: Sent cant fly at SJ.Height while your at Ground level, Sent cant be at Ground Level while your SJ.ing
Note: Sent Flight is FASTER then Beat Plane, do not try to punish a Flying Sent with Beat Plane
Against BH and Doom:
1.Shoot M.Buster while their in the air
2.Rush down grounded Opponents
3.If on ground when Opponent in air, Wave Dash[PP,D]repeat
4.Use Wall Jump to Gain Height
Watch For Dooms Cross-up Laucher and BH's Inferno XX HoD
Sebrik
09-06-2002, 06:57 PM
Nice thread.
Not to MegaManosize this thread, but I play him too:
clk clk cfk xx charged megabuster (at least 5 shots, I believe) xx rush drill
On the MegaMan sfk sj sjwp sjmk xx Hyper MegaMan, this combo is much more damaging if you have a leaf shield to throw prior to the Hyper MegaMan, because the place where your opponent is during the super dramatically affects the damage: the lower, the better.
Also, on a jump-in, jwk jmk \/ swp smk sfk sj sjwp sjmk xx Hyper MegaMan, or sjwp sjmk sjwp sjmk charged megabuster (5 hits or more) Hyper MegaMan.
Another useful tactic.. B&B for me, at least, is to use Rogue's Throw Assist or Zangief's Throw or Bonerine's Variety to setup Hyper combos.
As Gambit or Cable, or other ground-hitting fast-startup projectile, these assists will setup hypers every time.
As IronMan, or especially Magneto, these can set up lengthly air combos or infinites if the timing is right.
-Sebrik
wipeout2049
09-07-2002, 09:17 AM
Great job!
Don't forget Ahuma's lp, mp, hp, hadoken XX Beam Super or Shoryu Super. The beam super is highly mashable and the combo does NICE damage. Even better if you add in a hk-> hk hurricane jump-in.
Captain America's lk, mk, hk, Hyper Stars and Strips is my favorite bread and butter combo. I use lk, mk, hk, hp shield slash XX Final Justice only in the corner
wipeout2049
11-06-2002, 10:23 AM
B&B combos for Bone Wolverine:
1)jump-in roundhouse, dash-in jab, strong, forward, crouching fierce, Berzerker Barrage(mash).
2)punch throw(mash like crazy), dash-in crouching short, crouching fierce, fierce tornado claw(mash). This combo works on ANYWHERE on the screen.
3)jump-in roundhouse, dash-in crouching short, crouching forward, crouching fierce, Berzerker Barrage(2-hits), Berzerker Barrage X! Don't forget to OTG afterwards if you are in the corner(they can't roll out of it).
WiLD_DaIGo
11-06-2002, 04:24 PM
for akuma, use this only if u know that ur opp. is a block freak
dash, lp,lp, launch, lp, lp, hurricane kick, when both of u land, just go raging demon asap
probably wont work, but caught some people by surprise by that
Dasrik
11-06-2002, 05:24 PM
Originally posted by DeathFromAbove
BB Hood:
(1) c.lk,s.mp XX Cool Hunting
(2) c.lk,s.mk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Cheer 'n' Fire(1) should be: c.lk, c.mk, (s.f+rh) xx Cool Hunting/THC. You can also do c.lk, c.mk xx basket swipe xx Cool Hunting.
Blackheart:
(1) c.lp,s.mp ^ sj.lp,sj.lk XX airdash sj.lp,sj.lk, airthrow
(2) c.lk + any AAA,c.mk XX Inferno XX Heart of Darkness
(3) (opponent airborne) sj.hk XX airdash back sj.hk (infinite)
(4) (corner) c.lp,s.mp XX ArmageddonYou cannot combo BH's launcher from any of his light attacks. That makes B&B's hard. You can do c.lp, c.mp and SJ cancel that, but that's not exactly easy.
Here are some others:
BH/Jin or Guile: basic combo
BH/Commando: c.lk + AAA, c.mk, wait a split sec, Inferno XX HOD
BH/Commando (up close): c.lk + AAA, s.rh, Judgement Day/HOD
BH/Cable: c.lk + AAA, c.mk, wait one second, Inferno XX HOD
BH/Cyclops: c.lk + AAA, c.mk, sj back.rh, airdash forward, rh, land, Inferno xx Armageddon
BH/A-Sentinel or A-Magneto: c.lk + assist, c.mk, Judgement Day
BH/Y-Sentinel: (up close) c.lk + assist, s.rh, Judgement Day/HOD
Cable:
(1) c.lk,s.mk,s.hk + call assist XX AHVB, AHVB, AHVB
(2) s.hp x4 XX Scimitar (whiff) XX AHVB, AHVB, AHVB
(3) c.hk XX Scimitar XX AHVB, AHVB, AHVBMeterless combo: c.lk, s.mk, s.hk xx short crackdown
Cyclops:
(1) c.lk,s.mk,s.hk XX Cyclone Kick (1 hit) XX Super Optic Blast
(2) Optic Blast XX Super Optic Blast
(3) downforward hk ^ sj.lp,sj.lk,sj.mp,down + sj.lk,down + sj.mp,down + sj.lk,down + sj.mp,down + sj.mk \/ (infinite)My usual (1) is c.lk, s.mk xx Cyclone Kick (both hits) xx SOB. Or, on Cable, c.lk, s.mk xx Cyclone Kick (1 hit) xx MOB.
Captain Commando:
(1) c.lk,c.mk XX Corridor XX Captain Sword
(2) c.lk,c.hp XX Captain Storm, OTG c.lk,s.hk XX Captain SwordReliable meterless combo: c.lk, (c.mk), c.hp xx fierce Captain Fire.
Dr. Doom:
(1) c.lk,c.mk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Air Photon Array
(2) downforward hk ^ sj.lk,sj.mk XX Air Photon Array
(3) (corner) c.hp ^ sj.lp,sj.lk,sj.mp XX airdash downforward, punch airthrow, Air Photon Array
(4) (corner) c.hp ^ sj.lk,sj.hk XX fly,sj.lk,sj.hk XX fly (infinite) More:
(from afar) c.lk, c.mk, (s.rh) xx Electric Cage
c.lk, c.mk, c.hp + Commando ^ sj.lk, Photon Array
Dasrik
11-06-2002, 09:57 PM
Originally posted by DeathFromAbove
Felicia:
(1) c.lk,c.mk XX Sandsplash SuperAdd a s.hp or s.back+hk.
Gambit:
(1) c.lk,s.mk,s.hk XX Kinetic Card XX Royal FlushIt's not worth it to put Royal Flush in combos because the damage sucks. Just do jab Cajun Slash after the roundhouse. Also, Trick Card xx Cajun Explosion combos.
Guile:
(1) c.lp,s.mp XX Sonic Hurricane
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Air Crossfire Blitz (it's important to keep the stick at neutral during the air combo)For (2) it's way easier to just put in one or two hits in the aircombo.
Hulk:
(1) c.lk,c.mk XX Gamma Charge XX Gamma Wave
(2) c.hp + projectile assist XX Gamma Crush
(3) c.lk XX Gamma QuakeJust do Gamma Charge xx Gamma Quake! LOL. Seriously, s.lp xx Gamma Quake and c.lp, c.mp xx jab Gamma Tornado are good B&Bs.
Iceman:
(1) c.lk,c.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Icebeam XX Arctic Attack (cancel Icebeam before it comes out)It's way easier to do this with Ice Avalanche. Also, drop the sj.lp for more damage.
Jin:
(1) c.lp,c.mp XX Blodia PunchOnly works up close. Also, in the corner, you can:
c.lk xx Blodia Punch (hold down-back), c.rh xx jab typhoon (2 hits) xx Saotome Cyclone.
M. Bison:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Psycho CrusherDrop the first sj.lp and add a scissor knee before super for more damage.
Morrigan:
(1) c.lk,c.mk,downback + hp XX Soul Fist XX Soul EraserAs a longtime Morri player, trust me: this doesn't work.
Better B&Bs for Morrigan:
(1) c.lk, c.mp, c.hp ^ sj.lk, sj.mp, sj.mk, (sj.hp or sj.soul fist)
(2) (with Cyke) c.lk, c.mp, c.hp (call Cyke) ^ sj.lk, sj.mk, Darkness Illusion
(3) (with Cyke) (sj.down+hk, Shell Kick, land), c.back+fierce (call Cyke), fierce Shadow Blade (whiffs) xx Darkness Illusion
(4) (with Tron) c.lk (call Tron), c.mp, s.hp, (fierce soul fist), Soul Eraser
(5) (with Tron) call Tron, punch throw, c.lk, c.hp into (1)
(6) (on Doom/Tron) c.lk, c.hp ^ sj.lk, sj.down+hk, Shell Kick, land, walk under, s.jab, c.hp ^ repeat (infinite)
Psylocke:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,up + sj.hk XX Psyblade XX Kochou GareJust drop the hits before the up+hk and do Psiblade twice for most damage.
Dasrik
11-06-2002, 10:05 PM
Originally posted by DeathFromAbove
Spiderman:
(1) c.lk,c.mk,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX lp Web Ball, airthrow
(2) c.lk,c.mp XX lp Spider Sting XX Maximum Spider
(3) c.hk XX Crawler Assault (OTG)I'm pretty sure for (2) it has to be a fierce Spider Sting. You can also stick a c.hp if you're close.
Sakura:
(1) c.lk,s.mp,s.hp XX Shouoken XX Shinkuu Hadoken
(2) s.lk,s.mk ^ sj.lp,sj.lk,sj.mp XX Hurricane KickAfter the hurricane kick in (2) you can put in sj.lk, shououken.
Wolverine:
(1) c.lk,c.mk,c.hk XX Fatal Claw
(2) c.lk,c.mp XX Berzerker Barrage XX Berzerker Barrage X
(3) c.lk,c.mp,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mp,sj.mk XX Drill Claw(1) only works in the corner. (2) is NOT easy. For (2) I'd put:
c.lp, c.lk, s.mp xx BBX.
also:
(4) c.lp, c.lk, s.mp, c.hp xx Team Super
(5) c.lp, c.lk, s.mp, c.hp xx fierce Tornado Claw xx Fatal Claw
(6) punch throw, dash, c.lk (OTG), c.hp xx fierce Tornado Claw xx Fatal Claw
Bone Wolverine:
(1) c.lk,c.mp XX Berzerker Barrage XX Berzerker Barrage X
(2) s.hk ^ sj.hp XX Air Tornado ClawHere you go:
(1) c.lp, c.lk, c.mk xx BBX
(2) c.lp, c.lk, s.mp, c.hp xx Team Super
(3) s.hk ^ (slow) sj.lk, sj.mk, down Drill Claw, sj.lk, punch air throw
BshidoHEAT
11-06-2002, 11:31 PM
Omega Red most damaging AC w/o meter.
c.lp, s.mp /\ lp, lk, mp *pause* lk, mp upwards coil drain.. throw down. Easy and damaging *55 on Cable.. his Omega Destroyer takes off 55 as well so this is a good way to do damage and build meter*
Naslectronical
11-06-2002, 11:45 PM
Two other really easy ones for Mag are:
c. lk + Psy, c. lk, Magnetic Tempest
c. lk + Doom, c. hk, Hypergrav XX Magnetic Tempest
Both unrollable and do really good damage.
Saige
11-07-2002, 01:58 AM
Originally posted by DeathFromAbove
Tron Bonne:
(1) s.lp,s.mp XX Lunch Rush
Even though this works, you get a couple more points of damage (not much but damage is damage) if you do c.lk (3 hits), s.mp(1 hit) XX Lunch Rush and I think it's just as easy as that one.
Great thread, by the way.
Naslectronical
11-07-2002, 02:54 AM
War Machine:
c. lp, c. mp, Repulsor Blast XX War Destroyer
(corner only)
c. lp, c. mp, Shoulder Cannon XX Proton Cannon
Robyrt
11-07-2002, 05:37 PM
For Cyke, from a dash you can land c.lk, s.hk, s.hk, cyclone kick (both hits) xx SOB. 80 damage if you add a j.d+HK jump-in.
Master Chibi
11-07-2002, 06:13 PM
Throw in a qcf+k after Dasirk's addition to Felicia's B&B.
:D
Sephiroth2435
11-07-2002, 09:01 PM
[i]
Storm:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Lightning Attack XX Lightning Storm
(2) c.lk,c.mk, OTG c.hk XX Lightning Attack x 2 XX Lightning Storm
(3) Typhoon XX Hailstorm
[/B]There is also the old school B&B with Storm in the corner. Launch, fk, air dash d/f, fk, lk, mp, fp, fk.
Originally posted by Sephiroth2435
There is also the old school B&B with Storm in the corner. Launch, fk, air dash d/f, hk, lp, fp, hk.
don't quite get your fk then hk action, but you also missed a lk. proper combo goes like:
launch, hk xx airdash d/f, hk, land, c.lk, s.mp, s.fp, s.hk.
MIXXIAN 11
11-17-2002, 05:07 PM
Actually with Tron u can do c.lk(2hits), s.mp(4 hits) XX into Lunch Rush on most char. 'cept servbot and some other few.
Naslectronical
11-17-2002, 05:58 PM
Psylocke
(corner)
jump in fp, fk, land, launch, sj. lk, Psy Shot, double jump, dj. lk, Psy Shot, Psyblade XX Psionic Butterflies
Does 95 damage on Cable.
Vidness
03-30-2004, 10:02 AM
Anyone try this with Spiral:
j.FP, c.sh x 2, fp + sent drones xx metamorph, dash in c.sh x 2, grab (or instead of the last c.sh, launch into c.sh x 2 grab)
or if she's solo with knives:
s.sh x2, s.RH xx forward swords xx metamorph, dash in c.sh x 2, grab
^^ Might have to be in corner for this one. Cancel the foward swords into metamorph early so that it combos.
DeathFromAbove
03-30-2004, 09:26 PM
Wow...I started this thread 2 years ago, and somebody just randomly posts after all that time? Some of this info is way out of date.
Vidness
03-31-2004, 09:37 AM
Originally posted by DeathFromAbove
Wow...I started this thread 2 years ago, and somebody just randomly posts after all that time? Some of this info is way out of date.
*somebody* ???
I'm Vidness wench!! :D
FOBio
03-31-2004, 11:20 AM
so how about some new B&B combos?
CrimsonSouls
03-31-2004, 11:54 AM
(corner) c.hp,Rocket Punch XX HSF x3(rememberto dash foward after every HSF)c.hp ffly foward,throw,call assist,do whatever.
j1lLFaN
04-03-2004, 06:00 PM
Originally posted by Naslectronical
Two other really easy ones for Mag are:
c. lk + Psy, c. lk, Magnetic Tempest
c. lk + Doom, c. hk, Hypergrav XX Magnetic Tempest
Both unrollable and do really good damage.
Did you mean s.hk(one hit)? Because if you c.hk, they can roll.
Big_marcus86
04-07-2004, 10:39 AM
Omega Red-
(j.Hk or hp) c.lk, c or s.mk,xxBh assist, df or s hk, o strike
65 dmg(with jump in) (cable)
c or s.lp, mp,xxBh assist-b, lp, carbonadium smasher
(timing is rough)
call doom-b (close) pp throw/drain to ground, 2nd wave hits, coil or carb smasher
MMMasterSTE
04-07-2004, 04:21 PM
Originally posted by DeathFromAbove
Mega Man:
(1) s.hk ^ sj.lp,sj.lk XX Hyper Megaman
(2) (corner) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk, airthrow, sj.lk {\/ j.lp,j.mp,j.hp} x n (infinite)
Damn, this shit is outdated, The corner isn't needed, the infinite works anywhere if you can time it right
Vampire Savior
04-14-2004, 03:56 PM
My scrubby ass has been trainin' wit Doom lately (I'm a lil' new to Doom) and I found a few of my fav. combos wit him
j.lk, j.mk, nosedive kick, XX, plasma beam (lp)
j.lk, j.mk, nosedive kick, XX, photon shot
j.lk, j.mk, s.hk, XX, electric cage
j.lk, j.mk, s.lk, c.hk, Molecular Shiled (hk)
DeathFromAbove
04-25-2004, 06:09 PM
Originally posted by FOBio
so how about some new B&B combos?
I seem to have the time. I'll go through and update some of this.
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