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View Full Version : [Newbie] Cyclops Thread - Q & A


Higher-Jin
08-06-2005, 10:52 AM
Feel free to ask any basic questions here.

If you need to know something really basic like "how do I do a hadouken, or cable grenade special move?" go here and find the name of the character you are looking for and you will find a move list: http://www.gamefaqs.com/console/dreamcast/game/914427.html

Comboes:
standing lk, standing mk, standing hk, cyclone kick (2 hits) SOB (qcf+kk) (mash). BnB right here, feel free to omitt the middle kick if you don't think it will connect. Does upwards of 70-80 damage.

Uppercut xxx SOB (i recommmend you go for less hits and not mash the uppercut because of damage scaling and so you can cross them up afterwards on the way down, also if you do too many hits they'll land before you do and be able to cross you up or worse)

Infinite:
http://www.shoryuken.com/forums/showthread.php?t=33167

Chip:
Super jump, SOB

lp optic blast, SOB or MOB (risky and not ahvb safe)

cyclone kick (1 hit) xxx MOB (you can do it without hitting the opponent with the kick at full screen distance but you must do the cancelling very fast)

Assist Punishing:
lp optic blast xxx SOB

Throws:
HCB+P (aim up), tag out
db+hk throw + sent drones

Other: Build meter with SJ. round house, standing hp is good against storm hail, oc rh is a good anti air at times

For more in depth questions and less "beginner" questions go here: http://www.shoryuken.com/forums/showthread.php?t=35189

ParryPerson.
10-02-2005, 03:29 PM
Ok, I'm running S/D/Sent but would like to have Cyke sometimes for rushdowners.

how should I "play" him.

CJx7
10-12-2005, 11:14 PM
When you mash the SOB, how do you move the joystick without moving the blast? Mashing consists of jab, fierce, rh, short movement + back to forward movement right? Also, I'm having trouble with this one guy who use Sent, Cable, Cyke. The Cyke AAA comes out fast with invincitbitlity and he just jumps and AHVBs. I get caught offguard too many times and my Storm, Sent, Cable is having a hard time every once in a while. I win like sixty percent of the time, i want at least 85. He gets worried if i have meter but i need to know how to counter it when i have only one or zero meter.

gbursine
11-15-2005, 04:41 PM
running off a few things, from top to bottom.

lp opticblastXXsob is less safe, but more consistent overall, than cyclone kickXXsuper.(the spacing gets fucked up w/ the cyclone kick sometimes)

also, it punishes assists& point characters much better.

//--

I play cyke/strider/doom as a bit of a guilty pleasure.

i'll generally s.jump around w/ j.hk, double jump around calling doom, or dash back, calling doom while doing s/c.hp.

This does ok but I dont cover doom as well as I should(against magneto players). But, more often times than not, I end up landing a hit into opticblastXXsob.

the dhc to strider isnt as good as w/ sentinel. I dont think cyke puts the opponent in enough stunn for the orbs to come out, and keep the opponent on the ground. but when striders out, having cyke as an AAA when hes not trapping is hella useful.

//--
The general rule of thumb on mashing, is to NEVER use the stick(unless you're playing w/ colossus or gief... and heaven forbid).

against cable, be patient, and sj. in on him alot. you're generally working to corner him, or get close enough to overwhelm him.

Ken34
02-12-2007, 12:51 PM
is it possible to get AHVB x3 on someone who gets caught in Cyclops AAA? ive tried it, but i think by time Cyclops rises them into the air i end up having to AHVB very high, meaning it is hard for me to connect another one.

KiLLaKeLLy
02-13-2007, 02:27 PM
try this, when u hit them with cyclops AAA, normal jump FP, after the bullet hits them let them fall and get close to the ground and then do your super. You should be able to get at least 2 ahvb's off.

Ken34
02-13-2007, 08:52 PM
try this, when u hit them with cyclops AAA, normal jump FP, after the bullet hits them let them fall and get close to the ground and then do your super. You should be able to get at least 2 ahvb's off.

thx 4 the tip.