View Full Version : Super Street Fighter II Turbo, in the house
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lftrpllr
08-19-2006, 09:45 PM
I came into the middle of the linking c.lk super discussion so stop me if I misunderstand. Are you saying that Ken and Ryu can't link from c.lk or c.lp-> super?
I'm not totally sure about Ryu, but Ken is able to link from multiple c.lk or c.lp into super, no kara cancelling needed (the timing is just a bit harder). Ken's super is hella fast and connects as a link no problem. Would c.lk or c.lp into super work with Ryu if the opponent were ducking?
One other thing, Guile can simply link multiple c.lk into super or flash kick, no kara cancelling needed. I can't provide proof online, but I do these combos all the time. They simply require timing as described by James Chen in an earlier post a couple pages back.
-wes
lftrpllr
08-19-2006, 10:10 PM
[QUOTE=Graham;3298173]When he does 2 low jabs into low forward, its not a combo, so you can grab him. dont settle for getting grabbed and teching, throw him back. I dont get what you mean by crossup trap? do you mean he crosses you up, you block then he attempts to jump again over your head? if he is able to do this you're allowing it to happen, do a standing strong close to hit him outta the air.
[QUOTE]
Actually, with Dee Jay a low jab linked into low forward is a combo. Dee Jay can link into almost any other move after a jab including: standing/low short and strong and low fierce. I believe what he's talking about here is after a teched throw, Dee Jay can do a safe jumping jab/short followed by more low jab, low forward or throw mix-ups. Counter throwing is your best bet. Don't mash too early or you may get a move rather then a (counter) throw and you'll get thrown for sure. A super (using the 3-punch drum technique for the best chance of getting out the super) or teleport after the jabs should get you clear as well.
-wes
Jorant
08-20-2006, 08:41 PM
Just wanted to barge in and say I changed my phoenixed Super Turbo to JPN mode. It sucks 'cause it doesn't have a free play mode, but my god is it MUCH MUCH easier. US mode the computer kicks my ass at level 3. On level 4 of JPN mode, I walk all over the computer. It's like it's still stuck on Super Street Fighter difficulty (read: easy).
lftrpllr: Look up the difference between link and chain.
http://sonichurricane.com/articles/sfterms.html
Graham
08-21-2006, 02:43 AM
So I've decided to pick up CE Bison for AE, and I couldn't find any good strat posts for him other than the mention of his dizzy and redizzy combos, which I've yet to learn (but time will fix that). I would like to know what does Bison do about fireball traps? Every other player here plays Ryu primarily and just does fireball traps all day.
dont learn ce bison, learn a skill char =P
hopefully if all goes well we wont have to play ae anymore!
Congrats to everyone who participated in the AE tournament and well done to the Wolfe brothers making the top spots
I was listening in on the alphaism radio, and it sounded like the matches were crazy. Seemed like there was alot of countering and switching of characters. It looks like the West coast players done extremely well, but what about Jason Cole. Also what happened to the East Coast qualifiers, DSP, Wong and NKI.
polarity
08-21-2006, 06:02 AM
NKI, where da new video at?!
Congrats to all the American players for winning AE. It's awesome that Tokido was using CE Bison. That guy plays the absolute cheapest thing available in every game. Sometimes that doesn't even mean the best character as long as it's the cheapest, aka Urien w/ unblockable Aegis.
I was hoping one of the Wolfe brothers would take AE, but i'm also really glad to see Valle doing well again.
What happened to NKI, Cole and Watson?
Spirited_Away
08-21-2006, 01:43 PM
Can't wait to see the matches, Congratulations.
So does this make SF2:AE a worthy tournament game, or will we go back to ST next year ?
SweetJohnnyV
08-21-2006, 02:29 PM
I was hoping one of the Wolfe brothers would take AE, but i'm also really glad to see Valle doing well again.
Uhh, I thought Alex Wolfe did take the top spot in AE?:wonder: Valle took out Daigo, but I don't think he won it.
Yeah, i'm saying i'm happy it went down the way it did.
Considering how buff and how dumb a lot of the CE characters are, i'm pretty sure most of the people in the top 8 at Evo would have preferred to play ST. It all depends on how arcade-accurate they make the ST port in the new Capcom Classics Collection. If it's good then Evo staff will probably just switch over to pure ST since it'll be the first time anyone got it right.
stream3
08-21-2006, 03:45 PM
gogo pure emulated ST
make tokido switch to cheaping with ST claw
You can't run a tournament as big as Evo using emulated ST, especially now with Capcom people showing up. Then again maybe they were trying to get into some hooker convention down the hall, made a wrong turn, and had to play it off like they totally meant to attend Evo this year.
stream3
08-21-2006, 04:16 PM
we mean "pure emulated ST on CCC2"
not kawaks
This has been bugging me.
This thread has over 2700 posts, while the whole of CFJ board has 2500 posts. . If you count up all the sf2 related threads since CFJ got its own board, i wouldn't be suspised if it simply dwarfs the hell out of 2500. And if you add up all the sf2 related posts since the beginning....
ST has been at every evo up untill 2005 aswell as B4 and B5, and AE for this years evo. And now we got HF on xb360. Why must such an important game(series) to the scene be restricted to one major thread with a couple of smaller ones? is CFJ a major tournament game? Even alpha anthology got its own board, will that become an official evo tournament game?
I think its about time, no long over due that SF2 in general got its own board. Then we can start posting character specific threads, game specific threads, match/combo video thread. It can get really confusing trying to find specific info you need in this mishmash.
I think its about time, no long over due that SF2 in general got its own board. Then we can start posting character specific threads, game specific threads, match/combo video thread. It can get really confusing trying to find specific info you need in this mishmash.
I agree, trying to dig through this thread for information can be a nightmare and nearly impossible.
With the supposed arcade perfect release of ST coming out soon console players will be able to throw away that broken ass game that is AE and focus in on ST. SRK staff/mods... please do this, it is a good suggestion.
Jorant
08-21-2006, 05:14 PM
It's a GREAT suggestion. Make a new board for this. I almost refuse to shift through this one even if it does have tons and tons of great info.
stream3
08-21-2006, 05:32 PM
totally agree, CFE board is a total waste of space
Footsy Bebop
08-21-2006, 05:53 PM
NKI: First off congrats on Evo. Wish I could've gone but I hope they're doing it again next year. Did you or anyone else get any AE footage? Non-final 8 matches are allowed up on the internet aren't they? Secondly, did you ever find that Gian v. Otochun match up?
Wolfes: Congrats to you guys too. Great job. Are you guys planning on keeping up with ST now or are you guys going back in to retirement?
Anyone in the LA area: anyone wanna play some ST at Family Fun? I hear they have it on a big cabinet now. :wgrin: Majestros? down for some ST at FFA?
Even though I didn't do very well, Evo2006 was totally awesome, and I had a great time. Probably the best tourney ever.
In the top 32, I beat James Chen (good games), lost to Graham (good games), then lost to afro legends (good games).
I didn't get any footage, but I think Spence did.
And yes, ST needs to replace that CFJ forum...I'll talk to Wiz.
Also, I was wondering if anyone has this match from the Grand Master Challenge series, it's of Otochun v. Gian. Perhaps NKI has this one??This isn't from the GMC, but it might be the video you're thinking of.
http://nki.combovideos.com/ST/x1218_46(Gian.vs.OtoChun).wmv
NKI, where da new video at?!http://nki.combovideos.com :smile:
A_Wolfe
08-21-2006, 09:38 PM
Wolfes: Congrats to you guys too. Great job. Are you guys planning on keeping up with ST now or are you guys going back in to retirement?
Thanks. All I have to say is YAAAAAAAAAAAAAAAAAAAAAAAAAAH BOOOOOOOOOOOOOOOOOOOOOOOOOY!!!
USA!!!
lftrpllr
08-21-2006, 09:45 PM
lftrpllr: Look up the difference between link and chain.
http://sonichurricane.com/articles/sfterms.html
Thanks for the sweet tip:
"link - to follow the natural end of one attack with another attack so that the two register as a combo"
Yes, I understand what a link is and how it works. Ken can LINK his super after a crouching short or jab and Guile can LINK his super or flash kick (not cancel or kara cancel) after low short(s). Try it, it works (at least in the arcade version of ST)-
-wes
FMJaguar
08-21-2006, 11:04 PM
Stop worrying about CFJ and worry about ST, it's not 'taking' your forum spot.
lftrpllr: I did try the Guile thing, and so did two other people. We all agreed it doesn't work. Are you sure you're doing the super with MK/HK?
SaveFighting
08-22-2006, 02:07 AM
WELL FUCKING DONE TO A-WOLFE for WINNING HSF2 AT EVO!!!!!!!! :D
I know this is a SSF2T thread and I hope NKI does not mind me asking AWolfe this but could you post some of your views of AE at EVO and how you felt about CE Bison etc. Thank you.
And, it is about time SF2 games got it's own forum, this along with Korea CE thread are some of best on this forum. :lovin:
Kyokuji
08-22-2006, 03:01 AM
Well, that's one way of dealing with Chun's jumping :mk:; take the hit and sac' throw.
Footsy Bebop
08-22-2006, 06:30 AM
Thanks for the info and the vids NKI. Would you happen to know where I could get the Taikou vids? For some reason they aren't working over the combovideos.com website.
Also, I was wondering if any of you guys know what went on in the Daigo vs. Afrolegends match up. I keep hearing that it was a "must see." Was it just really good? close? or did something controversial happen? What were the characters used?
What was Tokido's CE Bison like? Was he using the 7-hit redizzy combo a lot?
Who took out Watts? Choi? Cole?
A. Wolfe: I see that you used CE Bison too, in addition to your Sim. Which character did you need to switch to CE Bison for?
A_Wolfe
08-22-2006, 07:08 AM
WELL FUCKING DONE TO A-WOLFE for WINNING HSF2 AT EVO!!!!!!!! :D
I know this is a SSF2T thread and I hope NKI does not mind me asking AWolfe this but could you post some of your views of AE at EVO and how you felt about CE Bison etc. Thank you.
And, it is about time SF2 games got it's own forum, this along with Korea CE thread are some of best on this forum. :lovin:
I'm gonna do a write-up this week on my thoughts of the tourney, what went on, etc."
-Alex
afro legends
08-22-2006, 01:25 PM
Daigo beat me fair and square. I didn't think I would get nervous playing against him but it is easier said then done, lol. I had some butterflies and I was messing a lot of stuff up like Rog's headbutt multiple times. I think how I played was uncharacteristic because execution is something I am proud of but what can you do? I lost to Daigo and I have no shame. This EVO woke me up and I got some hunger back. Next year, I will be ready.
P.S. I wanna congratulate Alex Wolfe for winning the tourney. He was the best player there and deserved it. I had a fun time, and it was nice meeting all you cats. Until next year. :rock:
Jion_Wansu
08-22-2006, 02:31 PM
Yeah EVO was great and it was nice meeting some of you guys. Congrats to all the winners. I was wondering if you ever tried playing ST on Kaillera/MAME for fun. I know it's online and there's lagg and everything, but just to pass the time and for stress relief.
Kyokuji
08-22-2006, 03:09 PM
I have seen Afrolegends on there once and only once. He kicked my ass with most of the roster before we got disconnected and I never saw him again.
I think the only matches I won first try were 'Sim VS 'Sim and 'Sim VS 'Gief.
Most of the top players stay away from it because it tends to develop bad habits with timing and whatnot, and most of them have arcades that they can go to regularly so they don't really need it.
I know some do play it, but only on excellent and only with people they know.
The only top level player who's on regularly is DGV really.
There's apparently also 2 European guys who are also around his level.
Footsy Bebop: Are you free during the week or just the weekend? How about tonight?
felineki
08-22-2006, 08:31 PM
Awesome new ST video, NKI! :D I loved the zoom-in on that backward T Hawk super. The transcript mentions crossreferences in the Glitch Bible, but I can't seem to find them. Has the updated version not been uploaded yet?
polarity
08-22-2006, 08:37 PM
Yeah, mad props for that vid NKI. CRAZY SHIT!
The transcript mentions crossreferences in the Glitch Bible, but I can't seem to find them. Has the updated version not been uploaded yet?Aw nuts, I forgot to upload the updated version...:confused:
I'll do that when I get home.
Toodles
08-23-2006, 08:00 AM
Thanks for the credit; Vid looked great!
Graham
08-23-2006, 08:47 AM
Daigo beat me fair and square. I didn't think I would get nervous playing against him but it is easier said then done, lol. I had some butterflies and I was messing a lot of stuff up like Rog's headbutt multiple times. I think how I played was uncharacteristic because execution is something I am proud of but what can you do? I lost to Daigo and I have no shame. This EVO woke me up and I got some hunger back. Next year, I will be ready.
yeah i was really disappointed in my performance, mainly because people prolly thought i wasnt that good lol. I got too nervous when i was playing nelson third game. And vega vs ce bison is a match where you cant make mistakes or hesitate. Well st is a much more enjoyable version, hopefully thats what we switch to next year.
I'm glad i got to meet some of the people on these boards like NKI, afrolegends and the other guys i met. Its nice to see some players with skills, in my area we got 5 people total thats including my bro and me that can play st against each other. So you kinda know what to expect after a while hehe.
NKI, Did you enjoy doing the little convo thing with daigo? i know it took alot of your time and energy, it was something ill prolly never forget, thanks again for making it happen.
Yeah, I actually learned a lot from that conversation. I had never really sat down and talked to him at length before. I certainly didn't know Ani-Ken used to play Boxer...:confused:
It was really nice meeting you and Alex. Though I'm still not sure why Alex thought I would be Chinese...:rofl:
Graham
08-23-2006, 05:39 PM
i talked to a korean player from korea and he told me that those ce edition players were just unique to that one small arcade and that most of the country plays st of those who still play =) thank god.
Graham, i would of never thought someone from Korea would be Korean. Thanks for the info.
NKI, any word on getting our own board? Also very cool glitch video, well done.
Did anyone from Korea show up to Evo?
stream3
08-23-2006, 08:28 PM
they prolly didn't think a gaijin could love the japanese so much :rofl:
Graham
08-23-2006, 08:32 PM
Did anyone from Korea show up to Evo?
yeah the 'korean player from korea' yes there are korean players in america to the wise ass who thought he was witty, he came over from korea and he played against us at evo, he wasnt bad and we had a small talk about their scene there.
LOL, this wise ass has a name btw. Just seemed like a waste of words, which made me laugh, as in like, no shit! :confused:
Saying a "player from Korea" would of done the job, no? It would of implied he was from korea and infact korean. If he was infact anything else like, Chinese. You could say a "Chinese player from Korea". As someone from Korea doesn't imply their Chinese. Anyway lesson over, hope that cleared some things up for you :lovin:
Whats their scene like anyway?
Graham
08-23-2006, 09:27 PM
LOL, this wise ass has a name btw. Just seemed like a waste of words, which made me laugh, as in like, no shit! :confused:
Saying a "player from Korea" would of done the job, no? It would of implied he was from korea and infact korean. If he was infact anything else like, Chinese. You could say a "Chinese player from Korea". As someone from Korea doesn't imply their Chinese. Anyway lesson over, hope that cleared some things up for you :lovin:
Whats their scene like anyway?
they mostly play st over there, its just that one tiny arcade that does ce, he said most players enjoy st though. Its good to know, i was worried they all played ce lol.
A_Wolfe
08-24-2006, 12:45 AM
Daigo beat me fair and square. I didn't think I would get nervous playing against him but it is easier said then done, lol. I had some butterflies and I was messing a lot of stuff up like Rog's headbutt multiple times. I think how I played was uncharacteristic because execution is something I am proud of but what can you do? I lost to Daigo and I have no shame. This EVO woke me up and I got some hunger back. Next year, I will be ready.
P.S. I wanna congratulate Alex Wolfe for winning the tourney. He was the best player there and deserved it. I had a fun time, and it was nice meeting all you cats. Until next year. :rock:
Thanks dude, I was really impressed with your play this year. We had some good matches pre-tourney and I was not suprised one bit when you made the top 8. You play a sick ass Rog. It was dissapointing that you and my brother got a little nervous during your matches, but that's how it is up there. I hope people can appreciate the pressure when your on stage in front of hundreds of people playing for thousand of $$$. Its tough for anyone to play there best, but it is definitly a chance to shine. Overall I was happy to see so many Americans playing and practicing AE seriously. You guys put in the time and it showed.
- Alex
P.S.
Graham and I will have to take a trip down south and practice with you and Valle
Random:
Can someone make me a cool avatar, would be cool to have an upgrade now :)
Footsy Bebop
08-24-2006, 07:01 AM
Majestros, I can meet up today, Thursday, at FFA, or if anyone else in the LA area wants to practice some ST. I'll check the board periodically.
Shirts
08-24-2006, 08:00 AM
NKI: First off congrats on Evo. Wish I could've gone but I hope they're doing it again next year. Did you or anyone else get any AE footage? Non-final 8 matches are allowed up on the internet aren't they? Secondly, did you ever find that Gian v. Otochun match up?
Wolfes: Congrats to you guys too. Great job. Are you guys planning on keeping up with ST now or are you guys going back in to retirement?
Anyone in the LA area: anyone wanna play some ST at Family Fun? I hear they have it on a big cabinet now. :wgrin: Majestros? down for some ST at FFA?
I went to FF a couple of weeks ago...no ST, just AE on the big cabinet.
Jorant
08-24-2006, 09:34 AM
Can anyone tell me the real way to face Gouki/Akuma while playing one player? No round loses? Perfects? What's the deal?
jchensor
08-24-2006, 10:55 AM
- Alex
P.S.
Graham and I will have to take a trip down south and practice with you and Valle
Random:
Can someone make me a cool avatar, would be cool to have an upgrade now :)
I've still got that picture of you in the Cobra Kai shirt after you won. That'd make a pretty cool Avatar. ^_^
But in any case, if you do visit SoCal, please drop me a line, too. I would love to play with you guys.
- James
Majestros, I can meet up today, Thursday, at FFA, or if anyone else in the LA area wants to practice some ST. I'll check the board periodically.
If you can stay late, i can make it at around 11pm and i can stay for a couple of hours.
Just a quick question about a Guile combo....
I was trying c.lp > sonic boom, c.mp > sonic boom tonight by doing....
charge d/b c.lp, towards, down/back + lp, c.mp > normal sonic boom motion.
tried this for 30 minutes and combo only worked 3 times out of that long and i was doing the motion the same everytime, just wondering why its not coming out alot, is it like a 1 frame combo or is it some sort of glitch with slowdown boom that dont work sometimes??
How can you be sure that you were doing the exact same motion every time?
Just a quick question about a Guile combo....Majestros knows a lot more about charge combos than I do, so I'll let him field this question.
Can anyone tell me the real way to face Gouki/Akuma while playing one player? No round loses? Perfects? What's the deal?http://www.shoryuken.com/forums/showthread.php?p=2884661#post2884661
P.S.: Three cheers to whoever gave ST it's own forum. Wheeeeeee!
felineki
08-24-2006, 02:19 PM
Hooray for Super Turbo forum! :D
~TeN~
08-24-2006, 04:25 PM
Props to Alex Wolfe you got my respect now for sure! but how many of your matches did u use CE Bison?
But More props to Graham for stick'n with ST all the way :) I'll be need'n to copy sum of your claw stuff when I get the videos ;)
lftrpllr
08-24-2006, 04:46 PM
lftrpllr: I did try the Guile thing, and so did two other people. We all agreed it doesn't work. Are you sure you're doing the super with MK/HK?
I guess I never realized until now that I only have ever done the super/flash kick after the low shorts with short. You're right, it doesn't work with mk or hk. Still, after the low short(s), you simply do the super or flash kick and hit short (no tricks involved). Doesn't that make it a link (although a bit a special case)? I always thought a kara cancel was done by cancelling a normal move with a special move, that's not really happening here, is it?
-wes
A_Wolfe
08-24-2006, 05:03 PM
Props to Alex Wolfe you got my respect now for sure! but how many of your matches did u use CE Bison?
But More props to Graham for stick'n with ST all the way :) I'll be need'n to copy sum of your claw stuff when I get the videos ;)
Used CE Bison on 2 peeps. 1. Jason Nelson after he tried to beat me in the winners with CE bison. I beat him out of the winners using only ST Dhalsim, then I gave him a tast of his own medicine when we played again. 2. I used CE bison againt Onuki. Figured since his buddy Tokido was using CE bison to take out the Americans, I'd return the favor. Other than that used ST Dhali. Beat Valle with ST Dhali, Nelson in winners with ST dhali. Daigo with ST Dhali. Graham used CE Vega against Nelson, probably shoulda stuck with ST version though cause he lost that game.
Doesn't that make it a link (although a bit a special case)? I always thought a kara cancel was done by cancelling a normal move with a special move, that's not really happening here, is it?
It's a kara-cancel because you do:
c.LK (button press) -> c.LK (button press) -> s.LK (button press, whiff) xx FK super (s.LK button release)
That's why you have to use MK or HK to test it, because negative edge adds variables. As an alternative, you can try to do low short, low short xx super using short for the super, except holding down the button. I bet you it doesn't work.
tataki
08-24-2006, 08:15 PM
new matches at a-cho
Maj im not saying i did exactly the same motion the whole time (i guess i worded it wrong), im just saying i was using the same method to do the combo each time (charge down/back, c.lp, towards, down/back + lp, down/back c.mp, towards+ lp)
Anyway any tips would be good, really trying to get some nice Guile combos down.
mr nick, let me know if you want this thread stickied or if you are happy to let conversation disperse to other threads..
ToXY: What makes it complicated is the fact that hitting someone with a Sonic Boom slows the game down to about half speed. During this period, the game ignores inputs on every other frame. If you add in frameskipping like you get in ST cuz of turbo speeds, then it gets really difficult to attain any sort of consistency. All you can do is keep trying until it works out. Just make sure you do the c.MP as late as possible, and that you mash the button a little bit for the Sonic Boom cuz the game is likely to ignore it most of the time.
orochizoolander
08-25-2006, 03:08 AM
I jus started playing sf2 on anniversary collection and while i'm fond of ST sagat i want to start using ken but there are different ways of using him so whats the best strat with him?
Kyokuji
08-25-2006, 03:38 AM
http://a-cho.com/meta/acho_sp2x_20060813b.asx
This is why I hate Vega.
The hell kind of match is that, lol.
Balrog player in the next video is nuts though.
Who's the Dhalsim player from video 'f'? Lol. Mass RH spam. If I tried that shit, I'd get DP'ed to hell and back.
ToXY: What makes it complicated is the fact that hitting someone with a Sonic Boom slows the game down to about half speed. During this period, the game ignores inputs on every other frame. If you add in frameskipping like you get in ST cuz of turbo speeds, then it gets really difficult to attain any sort of consistency. All you can do is keep trying until it works out. Just make sure you do the c.MP as late as possible, and that you mash the button a little bit for the Sonic Boom cuz the game is likely to ignore it most of the time.
Messed around with it again today, i found the secret is after the c.mp/c.lp after the first boom, to delay the next boom alot instead of doing it as soon as the c.lp/c.mp hits, for the second boom i can only do it the normal way, its very hard to sonic boom motion + back+ punch for that one, im going to keep trying because i want to do c.lp > boom, c.lp > boom, c.lp > flashkick.
Saotome Kaneda
08-25-2006, 05:20 AM
Random:
Can someone make me a cool avatar, would be cool to have an upgrade now :)
Done. (http://www.shoryuken.com/forums/showthread.php?p=3316634)
mr nick, let me know if you want this thread stickied or if you are happy to let conversation disperse to other threads..I'm going over a couple of ideas in my head, now that we have our own forum. I'll let you know. :smile:
Who's the Dhalsim player from video 'f'?Team Gian and Unpleasant Company: Gian (Dhalsim), Niiaa (Honda), Tsuujii (Boxer)
vs.
Team Sensei Please: kky (Dhalsim), Gotou (Ryu), Prince (Ryu)
Alex, you gotta start rockin' that pimped-out avatar!! :tup:
Saotome Kaneda
08-25-2006, 07:35 AM
Alex, you gotta start rockin' that pimped-out avatar!! :tup:
He's also part of the inner circle. Let the rep bombing begin.
A_Wolfe
08-25-2006, 11:12 AM
Alex, you gotta start rockin' that pimped-out avatar!! :tup:
Dam, this is hella tight, thanks guys. Talk about an upgrade!!! Thanks ButterMaker!
- Alex
It would take some work, but i was thinking about stripping this thread down, and moving all revelant parts to certian threads, ie. all discussion about Chun-li to a chun thread. This is task too big for anyone person, but if a few guys chipped in it wouldn't be so bad. I wouldn't mind doing 10 pages or whatever.
Wouldn't it be more efficient to make this the "Street Fighter 2 Series" forum and create a sticky topic titled "Put the name of the game in your post title" so that we could get the HF/CE/HSF2 stuff here too?
Buttermaker
08-25-2006, 12:50 PM
Thanks ButterMaker!
You're welcome.
Tantin
08-25-2006, 01:04 PM
- Alex
Hey Alex, what did you think about your match against Nelson?
I was listening in the radio, and i just wanna ask, do you think you still would of won if didn't swtich to CE Bison?
Tantin
08-25-2006, 05:01 PM
I was listening in the radio, and i just wanna ask, do you think you still would of won if didn't swtich to CE Bison?
I might be a little biased (Nelson being a Reno player) but I don't think he could have. Every time he picked CE Bison, Nelson picked CE Guile and beat him, then Alex picked ST Sim, beat CE Guile, then Nelson's ST Bison beat him rather convincingly.
Graham
08-25-2006, 06:05 PM
only reason nelsons st bison could beat alex is all the months ive been training him vs ce bison he forgot how to play vs st bison. Both are clearly fought differently as st bison isnt vulnerable to the drills but has weak ground game. Ce bison on the other hand has very good ground game but is weak as hell to those drillls. Alex was just brainwashed into fighting ce bison and was making mistakes in that match. Could he have won had he not used ce bison? its irrelevant considering nelson used ce chars as well to win against daigo and alex. Bring us back to pure st and im sure alex will do fine vs anyone.
A_Wolfe
08-25-2006, 07:12 PM
I was listening in the radio, and i just wanna ask, do you think you still would of won if didn't swtich to CE Bison?
Actually I do, I would have played Dhalsim 6 games in a row and figured him out. Props to Nelson though, for getting 2nd good shit. Just hope all will keep in mind, Nelson played CE bison against me first, CE Guile, CE Ryu, and CE Sagat. What Graham said is right on, if I didn't spend all my time practicing against CE bison in this version, I would have beat his ST bison handily. However, this was an AE tournament and it was up to everyone to be prepared for it and try to win. I actually have less respect for the players who did not learn how to beat the CE characters. They did not take this version seriously and did not deserve to win. The lesson is if you enter an international tournamen for $5000, you better come prepared. This was an AE tournament, so you have to know how to play... well AE.
- Alex
When did Nelson move to Nevada? I thought he was a NorCal player.
A_Wolfe
08-25-2006, 07:18 PM
I might be a little biased (Nelson being a Reno player) but I don't think he could have. Every time he picked CE Bison, Nelson picked CE Guile and beat him, then Alex picked ST Sim, beat CE Guile, then Nelson's ST Bison beat him rather convincingly.
Nelson did not win a game against me with his CE guile.
- Alex
Tantin
08-25-2006, 07:20 PM
When did Nelson move to Nevada? I thought he was a NorCal player.
Some time ago. Five months, maybe?
Nelson did not win a game against me with his CE guile.
- Alex
I thought he did. What beat you to send you back to ST Sim then?
A_Wolfe
08-25-2006, 07:24 PM
When did Nelson move to Nevada? I thought he was a NorCal player.
Nelson lived in Sunnyvale Norcal. I told him it was like the old days when we were on stage. Nice to see him do so well and make it an all American final.
- Alex
A_Wolfe
08-26-2006, 12:13 PM
I thought he did. What beat you to send you back to ST Sim then?
He actually used CE Ryu. Can't believe I lost that match vs. my Bison. I played like a scrub that game, won the first round easy and then played terrible the next two. I shoulda probably closed the door right there. I actually don't think he has a character that can beat my CE bision. However, I do think that Hyper/Super Ryu, WW Guile, and ST Sim are incredibly good against M. Bision. WW Guile should beat bison pretty easily.
- Alex
Jion_Wansu
08-27-2006, 01:10 AM
Just to lighten things up...
http://www.youtube.com/watch?v=xjrWHcVsT0I
I don't know if everyone saw this yet but this is hella funny.
Nescu69
08-27-2006, 02:16 AM
Ok, damn fools. All this OG SF talk has me playing ST again. Wtf, I hate you guys! Ok, question. Can Sim do repeated Yoga Flames in the corner as a trap against certain characters? Btw, congrats to the bros for doing so well. I'm really happy when I see old school beasts tearing shit up years after their supposed prime. Fuck that shit. OG for life. Age means nothing! Keep tearing shit up for years to come!
SaveFighting
08-27-2006, 02:44 AM
Oh hell yeah. About time a SF2 game got its own forum. :lovin:
Actually I do, I would have played Dhalsim 6 games in a row and figured him out. Props to Nelson though, for getting 2nd good shit. Just hope all will keep in mind, Nelson played CE bison against me first, CE Guile, CE Ryu, and CE Sagat. What Graham said is right on, if I didn't spend all my time practicing against CE bison in this version, I would have beat his ST bison handily. However, this was an AE tournament and it was up to everyone to be prepared for it and try to win. I actually have less respect for the players who did not learn how to beat the CE characters. They did not take this version seriously and did not deserve to win. The lesson is if you enter an international tournamen for $5000, you better come prepared. This was an AE tournament, so you have to know how to play... well AE.
- Alex
Well said. People can hate on how broken Bison is in AE but they have all known well in advance that AE was being played this year at Evo and that the chances of them having to face a Bison player to win the thing was pretty much 99.9%.
I don't think you should be ashamed at ALL for using CE Bison (a few times) when you felt the need to that is what a smart player does if he feels that character will give him the tools needed to win.
Back on to ST so the preview people got of the PS2 CCC2 or whatever with the arcade perfect version turned out smoothly I take it?
Dasrik
08-27-2006, 03:12 AM
Can Sim do repeated Yoga Flames in the corner as a trap against certain characters?
This trap is gangbusters against people without good reversals. ie. E. Honda.
Nescu69
08-27-2006, 10:39 AM
What about the Bison trap I saw in the EvoWest vids? I believe it was s. forward x 2, forward SK, repeat. That shit looked pretty good.
A_Wolfe
08-27-2006, 11:40 AM
Just to lighten things up...
http://www.youtube.com/watch?v=xjrWHcVsT0I
I don't know if everyone saw this yet but this is hella funny.
haahaahhaa, nice. Yoga flame! Don't try that at home, lol.
- Alex
margalis
08-27-2006, 06:29 PM
I actually have less respect for the players who did not learn how to beat the CE characters. They did not take this version seriously and did not deserve to win. The lesson is if you enter an international tournamen for $5000, you better come prepared. This was an AE tournament, so you have to know how to play... well AE.
I'm glad you said this because now I can say it without getting flamed.
I've seen many people say that either they or their friends were unprepared for CE Bison and didn't know how to fight him. That's just plain lame. Eveyone knew CE Bison was good AND was popular - hell a lot of people were asking to ban him.
If you don't know how to fight characters you know are going to be well represented you aren't going to win, and you can't complain about it either.
If you don't know how to fight against T. Hawk or HF Boxer that's understandable. Not being prepared for what may be the single most popular character? As you said, that person just isn't serious then. If someone entered a 3S tourney and said they didn't know how to fight Chun or Yun they would be laughed at.
stream3
08-27-2006, 07:17 PM
let's get off the CE thing since evo is over and done with, and next year this won't be an issue. :p
Honestly, people have all the time in the world to criticize each other.
A_Wolfe
08-27-2006, 11:18 PM
Know this is random, but buttermaker just made a sick ass avatar for my bro but we can't seem to get it up. keeps saying file error, maybe someone on the Srk staff can help him get it up? or a moderator? Here's a link to the file.
http://www.airwolfe.com/a_images/grahamsz1.jpg
- Alex
FMJaguar
08-27-2006, 11:23 PM
Know this is random, but buttermaker just made a sick ass avatar for my bro but we can't seem to get it up. keeps saying file error, maybe someone on the Srk staff can help him get it up? or a moderator? Here's a link to the file.
http://www.airwolfe.com/a_images/grahamsz1.jpg
- Alex
fixed, <3
A_Wolfe
08-28-2006, 01:08 PM
fixed, <3
Thanks FM, much appreciated!
FullMetalRoss
08-29-2006, 09:25 PM
so something magic happened today, and all of a sudden I could do the chicken wing with FEI! So finally after all this time I can finally play him. I know alot of the basic stuff and the chicken wing trap, what I'm wondering about is his super. What are it's uses? Any combos I should know of besides off of 1-hit chicken wing? I sometimes use it as reversal on wake up. Oh and how do I punish blocked baka ball with him?
A good combo to be able to do is cross-up j.Forward, st.Jab->st.Jab->cr.Jab xx super.
You can hit confirm it.
His super is punishable depending on how it is blocked (depending on the distance). If the last hit whiffs, you're in trouble, so you only want to use the super when you know it will hit, or when the block damage will kill them.
I'm pretty sure you can punish Blanka balls with Fierce Rekka Ken's. (If you whiff the first Rekka.)
FullMetalRoss
08-30-2006, 12:20 PM
Okay, I'm guessing you have to reversal the blanka ball? Cause I tried that and It wasn't working but maybe I got the timing wrong.
Can anyone duck fei's standing jab?
Thanks alot for all the help!
I can't test the reversal Rekkas vs. Blanka Ball right now, but I'm pretty sure I remember seeing that. I'll test it when I get home.
I don't remember if characters can duck Fei's st.Jab or not, but I think they can...
jchensor
08-30-2006, 02:45 PM
I may be mistaken, but I THINK the trick to Fei Long countering the Blanka Ball is that he has to do a Strong Rekka First and immediately go into the Fierce one. Fierce-Fierce is too slow, I think. I've done it before, and that is the sequence I recall doing (Strong-Fierce), though it may have been Jab-Fierce. But I think the Jab one is also a bit too slow/short.
- James
OK, just tested it. You do get free Fierce Rekkas after Blanka Ball. You have to whiff the first one and immediately cancel it into the second. Looks like Strong also works.
Footsy Bebop
08-31-2006, 05:42 AM
NKI or the Wolfes: I was just wondering in your interview with Daigo, did he mention which fighting game was his favorite? Was it ST? 3S? CvS2? or something else?
Worked out how to do 2 supers in 1 combo (inc dizzy) with Blanka now.
link here - http://toxy.combovideos.com/stblanka2supers.avi (right click, save as)
First hit of 2nd super hits, the rest whiffs, but thats besides the point heh.
Graham
08-31-2006, 10:01 AM
NKI or the Wolfes: I was just wondering in your interview with Daigo, did he mention which fighting game was his favorite? Was it ST? 3S? CvS2? or something else?
i think he said st
FullMetalRoss
08-31-2006, 10:47 AM
thanks for all the info nki and james i think I was just doing the second rekka too slow. That combo is harddddd. But I'm getting it. Also I was looking at the Fei Long wiki, and it said ST has no trip guard, that's not true right? Only honda has no trip guard or some such nonsense?
Oh and NKI can you look up the invincibility stuff for fei's chicken wing and dragon punch? the chicken wing is odd, and the dp I was just wondering where it was invincible for and for how long, like is it invincibile into hitting frames?
Graham
08-31-2006, 11:46 AM
thanks for all the info nki and james i think I was just doing the second rekka too slow. That combo is harddddd. But I'm getting it. Also I was looking at the Fei Long wiki, and it said ST has no trip guard, that's not true right? Only honda has no trip guard or some such nonsense?
Each character has different take off and landing time. Plus there is no trip guard on landing, take vega jumping at ryu from afar. He can be swept out of the air every time.
FullMetalRoss
08-31-2006, 12:23 PM
Each character has different take off and landing time. Plus there is no trip guard on landing, take vega jumping at ryu from afar. He can be swept out of the air every time.
But can he be cr.Mk xx fireballed out of the air everytime?That's just how I test trip guard.
I didn't know that characters actually had different jump recovery speeds, that's very interesting.
Footsy Bebop - Daigo said his favorite game now is probably ST.
KabukiMono - I won't be home until Friday evening, but I'll look it up then. If anyone else with the book (Graham, Shinji Gohan, etc) can look it up before then, please do.
Also, "trip guard" means that you can't be hit low as you are landing. If I remember correctly, Alpha 2 has trip guard. In ST, because you can use cr.RH (or cr.Forward, or whatever) as an anti-air, we say ST has no trip guard.
jchensor
08-31-2006, 01:22 PM
I remember looking at this in the book, though I can't confirm it right now. If I recall correctly, Fei Long's DPs has about 8 or 9 frames of true invincibility at start and overlaps the hitting frames, making it an effective DP. And the Chicken Wing (is that what people call that move? ^_^) has true invincibility for only a few frames, but not long enough to go through a lot of things. I know you can use it to go through Roundhouse Low Tiger Shots, though. But since its invincibility ends before the move actually hits, the invincibility really isn't that significant nor useful.
- James
chaosflare
08-31-2006, 05:28 PM
Just to confirm, according to YBH:
All versions of Fei's flamekicks have 8 frames of invincibility with the first hitting frame being frame 7.
His short and forward chicken wing has 12 frames of invincibility whilst the roundhouse has 13. However, as James said, the first hitting frame is frame 21 for short/forward and frame 22 for roundhouse.
P.S. His Super is invincible for 82 frames! All the way up until the fifth punch finishes.
FullMetalRoss
08-31-2006, 11:13 PM
OH SHIT SON!
thanks for the info, thats crazy 82 frames of full invinciblity. wowwwwwww.
cool thanks all for the help.
NKI - is there some trick to getting the super combo more effectively? Is it an actual cancel or a link?
chaosflare - Thank you very much!
KabukiMono - It's a cancel, and the motion is done like this:
Jab, Jab, D, D/F, F, D+Jab, D/F, F+punch
It's awkward at first, but really not a hard combo if you practice it.
Kyokuji
09-01-2006, 10:59 PM
What's up with Fei-Long's super? I noticed that whenever someone uses it as a late anti-air, instead of juggling me, I get hit by the full super.
FullMetalRoss
09-01-2006, 11:36 PM
chaosflare - Thank you very much!
KabukiMono - It's a cancel, and the motion is done like this:
Jab, Jab, D, D/F, F, D+Jab, D/F, F+punch
It's awkward at first, but really not a hard combo if you practice it.
Awesome thanks nki, you are always so very helpful. I'm gonna hella practice fei long all year long.. (umm that sounded stupid) and come next year and hopefully rep him well in real ST!
Graham
09-02-2006, 12:33 AM
Awesome thanks nki, you are always so very helpful. I'm gonna hella practice fei long all year long.. (umm that sounded stupid) and come next year and hopefully rep him well in real ST!
if you want some tips, not trying to be mean but i did the same, and unfortunately he is a very hard character to win with. You might wanna consider a power char for backup. I know its fun to play lower tier chars but its good to have a higher char to back up your lower tier.
Nah, just stick with fei, the last thing we wanna see is another rog. You'll find it much more rewarding anyway.
FullMetalRoss
09-02-2006, 03:58 PM
if you want some tips, not trying to be mean but i did the same, and unfortunately he is a very hard character to win with. You might wanna consider a power char for backup. I know its fun to play lower tier chars but its good to have a higher char to back up your lower tier.
yeah, I know a little ryu already, plus he's relatively simple to pick up I guess I could use him..
but I'm still spending more time learning fei, thanks for the advice though graham it is much appreciated.
Eric H
09-02-2006, 05:23 PM
Recently I have been playing this game more than before. It is a great upgrade. The only character I have been able to pass it with is Ryu. I am still learning more about this game and getting the hang of it.
Oh wow, I'm finally feeling worthy to post in your thread Nick. Haha. Actually I'm not here to contribute any strats or combos or anything.
Everyone look at this petition for getting Super Turbo on Xbox 360 Live...
http://www.petitiononline.com/SSF2T/petition.html
tataki
09-04-2006, 04:13 AM
What's up with Fei-Long's super? I noticed that whenever someone uses it as a late anti-air, instead of juggling me, I get hit by the full super.
like every super...
Kyokuji
09-04-2006, 05:18 AM
Can't be every other super. I've gotten nailed with stuff like Deejay's in the air before and it didn't suck me on to the ground the way his did.
Hol Horse
09-04-2006, 10:36 AM
What's up with Fei-Long's super? I noticed that whenever someone uses it as a late anti-air, instead of juggling me, I get hit by the full super.
No tripguard means that you can't block on the first landing frame. So if you land into a super you are grounded but you can't block.
All the supers can have this "effect" (yes, even deejay's),thogh some definitely more easly than others. I think both startup and hitboxes are the factors, Yoga Book Hyper would help.
Kyokuji
09-04-2006, 10:57 AM
That makes sense.
I'm not entirely sure that I actually landed though, because it surprised my opponent too.
Hol Horse
09-04-2006, 11:54 AM
That makes sense.
I'm not entirely sure that I actually landed though, because it surprised my opponent too.
That's why Yoga Book Hyper would help.
My guess is that the super has a relatively long startup so it gives the opponent the time to land even after the shadows appear (this is a somewhat similar effect to Q's SA1 in 3s); or maybe the move doesn't hit very high and so you get caught only when grounded at certain angles; or a combination of both.
Jorant
09-04-2006, 09:00 PM
Fei is hands down my best character. He can deal damage very very quickly, and has some nasty block stun traps and good combos that are safe if blocked. Ducking MP is a great poke, rekkas are easy to put the brakes on if not connecting and still be somewhat safe if you switch them to lighter buttons at the end. Great super, and of course, the chicken wing turns him into a character that can get safe chip damage, if not for the end of a round where you'd even be happy trading hits. I've not seen a hell of a lot that can hit you out of it cleanly.
It depends on the jumping character and the jump. Test it out by throwing a slow fireball and having the opponent land on it. Some opponents get hit in the air, some land and get hit on the ground. For example, LP Sonic Boom will hit Dhalsim's vertical jump in the air, knocking him down. However, LP Sonic Boom can't hit Dhalsim's backward jump in the air, so Dhalsim lands and then gets hit. In this case the LP Sonic Boom is unblockable because as Hol Horse mentioned, there's no blocking on the first landing frame.
The deciding factor is the character's last airborne frame. Some characters have a large hitbox during this frame while other characters are still quite high in the air during this frame. Attacks with low hitboxes like Cammy's super will do full damage against most jumping opponents whereas attacks with mid-level hitboxes like DeeJay's super will only do full damage against a select few characters.
Maj kickin' down the info! :tup:!!
Airthrow
09-10-2006, 12:26 AM
Can someone explain this BULLSHIT that happened to me at the arcade a couple minutes ago:
I was Vega, opponent was Gief, I knew Gief was going for super so I jumped over him,landed and Gief Supered the wrong way (Gief supered to the right, but I was actually behind him on the left. Gief did the motions for the super, down to the spin (while I was standing next to him trying to throw him). Then gief piledrives the ground, and I take ALL the damage and die, seeing the sunrise. UTTER BULLSHIT.
How come that happened, and is it common? I'd never seen it before.
jchensor
09-10-2006, 01:00 AM
Combovideos.com seems to be down as I type this, but maybe by the time you read this post you can check out:
http://nki.combovideos.com
Read NKI's glitch FAQ. I'm pretty sure he explains the entire thing there. In short, it just requires Zangief to Reveral FAB with the opponent BEHIND Zangief. I've never seen it happen with someone jumping behind Zangief, though. It usually happens with Gief landing from the air and the opponent getting under/behind him.
- James
http://jchensor.blogspot.com
Golden_Gunman
09-10-2006, 03:50 AM
I got a pretty simple question. I don't think it has been answered before. What is the correct method for performing a "Safe Jump-In?" IE a jump-in attempt whereby if my opponent reversals, I am safe. Let's say I am Ken and I knock Ryu down, I have been lead to believe that if I jump in straight away with say jumping jab (and press jab as soon as I take off), then as I am landing on top of Ryu, even if he goes for a reversal, i will be safe. Is that correct, and if not, could someone please tell me how this is achieved consistently?
Oh and one more question. Is there a trick to performing the "Juice Kick" with Ken consistently other than jut doing a hurricane kick as soon as you jump?
Update!!
http://nki.combovideos.com/data.html
-Added "Throw Damage" chart.
-Added "Damage Scaling" chart.
-Updated "Walking Speed" chart.
What is the correct method for performing a "Safe Jump-In?"The key to safe jumping is the timing. You only have a small window of time to safe jump, and it varies depending on who you're facing, because different characters get up at different speeds. For getting up speeds, see: http://nki.combovideos.com/data.html
could someone please tell me how this is achieved consistently?You just have to time it so that your jump attack hits in the last few frames before you land.
An article on Safe Jumps can also be found on the Wiki:
http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo
Oh and one more question. Is there a trick to performing the "Juice Kick" with Ken consistently other than jut doing a hurricane kick as soon as you jump?There is no trick to performing the juice kick with Ken. Just do a Hurricane Kick as soon as you jump.
Graham
09-10-2006, 10:00 PM
There is no trick to performing the juice kick with Ken. Just do a Hurricane Kick as soon as you jump.
Well think of it as a reverse tiger knee/yoga flame type motion.
UF, F, DF, D, DB, B then kick, but done in a very fast motion.
Just to let all the UK guys know, Fighters Day 2 is approaching on the 29th October, after the very successful Fighters Day a few weeks ago. A HSF2 tournament was held and footage will be up soon. There will be another HSF2 tournament and you can sign up here (http://www.neoempire.com/forum/viewtopic.php?t=571)
For more info on Fighters Day 2 check out www.neoempire.com
Also UK ST ranking battles (http://www.neoempire.com/forum/viewtopic.php?t=550)are gonna be starting on the 22th October at Goodge Street Casino Arcade. Sign up for the Ranking battle here (http://www.neoempire.com/forum/viewtopic.php?t=551)
Cheers
r3ko
tataki
09-19-2006, 12:50 PM
after playing only with the original version (roms) we (me and partner) tried AE for the very 1st time.
and it feels so different...like MUGEN or something...we can't play this shit... *waiting for CCC2*
Take comfort in knowing that the rest of the world hates AE as well.
My friend in Tokyo said that Nakano Royal got rid of all their AE machines and put ST back in.
That's what I'm talking about.
Kyokuji
09-19-2006, 07:08 PM
Mixing different revisions together like that just doesn't work very well.
Things were changed for a reason.
Ouroborus
09-20-2006, 10:52 AM
i still think that ae would be a better game if only vegas wall dive worked properly (dunno about the arcade version tho) and that old sagat wasnt neutered.
fatboy
09-20-2006, 01:09 PM
Take comfort in knowing that the rest of the world hates AE as well.
Amen!
Airthrow
09-20-2006, 04:06 PM
i still think that ae would be a better game if only vegas wall dive worked properly (dunno about the arcade version tho) and that old sagat wasnt neutered.
The arcade version walldives barely EVER come out for me, on console I can get them out SLIGHTLY more often but it's probably because of practice not because they fixed the input...
Exactly how come every other move in the entire game is the same way to execute as in the original game, but walldives don't come out 99% of the time? Fucking capcom. (Angry ST Vega user) :rolleyes:
Just use negative edge to get vega's wall dives more consistently.
Airthrow
09-20-2006, 09:49 PM
I've been on SRK a long time and never heard negative edge before, what's that?
Anyone have any idea if Capcom nerfed wall dives on purpose, or WTF is up with them?
jchensor
09-20-2006, 11:08 PM
Negative Edge is when you perform a Special move by doing the joystick motion and then LETTING GO of a button rather than pressing it.
- James
http://jchensor.blogspot.com
Kyokuji
09-20-2006, 11:48 PM
i still think that ae would be a better game if only vegas wall dive worked properly (dunno about the arcade version tho) and that old sagat wasnt neutered
Was never particularly fond of either.
yeah at the risk of sounding a little controversial, i think those 2 changes are a good thing. O. Sagat was way too powerful and very boring and wall dive trickery is just random. No matter how good you are it seems like a 50/50.
Athough I still prefer ST by a long way, those are 2 things I could do without.
Adam Warlock
09-21-2006, 03:15 PM
I do down, kick, up for Claw and get it out every time.
since there's no hawk thread and I'm not starting one just to ask a random question...
What are the minimum inputs required to perform his super? I was playing today trying to get his negative edge tap throw business down and on 2 occasions his super came out. I wasn't going for a 720, I wasn't even trying a full 360, just a 270 from back-to-up. So does anyone how this might happen?
ParryPerson.
09-24-2006, 08:57 PM
I hope this thread/section gets even MORE hype when CCC2 comes out. Can't wait for my O.Sag to be back in fighting form.
polarity
10-07-2006, 04:22 AM
Twice now I've seen Boxer's high punch rush and Dic's torpedo go right through each other, towards the beginning (not sure if it was during the startup) of both moves. I know the torpedo has a few frames of invincibility, but I'd be surprised if Boxer moves fast enough to pass through him during those. Has anyone else ever seen this or tested it? What's the deal?
SpinalBlood
10-15-2006, 01:38 PM
First time i see a certain glitch:
Vega loses his claw (from a cammy super? can't remember) which fall normally, but the 2p flashing line floats away instead of staying near the claw :looney:
ThisGuileKillYa
11-05-2006, 11:33 AM
Hi, I have some questions about T hawk. Though before that, just a general question: does anyone have a hard copy of any ST wiki info, since it seems to be perpetually down? I want to read that stuff so bad (like jump suit's fei section.. gotta be money) but obviously I can't. JSJ, if you're still active on this thread, could you email me your fei stuff or something, assuming you still have it on your comp somewhere?
Anyway, regarding the hawk..
For a long time I've liked O. Hawk for the DP, better crossup splash, and because I suck ass at 720s. And I heard 2 O Hawk players did pretty well in a recent 3 on 3 event, which is way cool. Are any vids of those guys available yet?
First, I have seen several sources (including some match vids and cigarbob, who I trust when it comes to ST) say that his j. forward crossup is better than his down+fierce splash crossup. Why is that? I seem to have more success with the splash by far, both for cjab c jab sjab xx DP on hit and for 360 ticks on block. I can see people saying, "use what youre comfortable with" but if there's a concrete reason the forward cross is BETTER, I want to know it. As I mentioned, i use O. Hawk, who has a better down+fierce splash than new. But if that's not even the ideal cross move, that's points for new hawk(tho Ill still prob stick w/ O for the DP).
Second, speaking of 360 ticks.. so let's say I do my crossup and it's blocked.. which is the ideal normal to use to get the 360? Ive seen close forward kick used, and I know I used to use standing strong with some success. Also Ive seen 1 or 2 cjabs used as well. Any thoughts on effectively 360-ing off a blocked crossup? I imagine the answer to the first question will tie in to this one.
I have a few more questions, but I think good answers to the above 2 will give me a chance to try and figure out the rest on my own instead of asking for spoon feeding. Also note I have been trying to read this entire thread to catch up and am somewhere in the 70's. So if page 94 has a t hawk guide answering all my questions already, sorry about that. :)
Sorry for the late reply. Not much time for games these days...
:sad:
I heard 2 O Hawk players did pretty well in a recent 3 on 3 event, which is way cool. Are any vids of those guys available yet?Not that I know of, but I'll be first in line to buy the DVD once it's ready...
First, I have seen several sources (including some match vids and cigarbob, who I trust when it comes to ST) say that his j. forward crossup is better than his down+fierce splash crossup. Why is that?I dunno about O.Hawk, but with N.Hawk, his splash must be done pretty high up, making it harder to combo off of. I also remember it whiffing a lot more than it should. j.Forward, however, I have never seen whiff, and you can do it super deep, so it's easy to combo.
Second, speaking of 360 ticks.. so let's say I do my crossup and it's blocked.. which is the ideal normal to use to get the 360?I would make the opponent guess with cr.Jabs, so that he's not sure when you'll actually do the 360. Could be after the first cr.Jab, or maybe after the second, or maybe after the third...
Also, it's a good idea to use cr.Jabs because if you see the first two hit, just go straight into a third st.Jab, cancel into uppercut, then cross-up again.
ThisGuileKillYa
11-11-2006, 01:40 PM
Thank you :)
I know O hawk's splash crossup is way better than N's, but regardless I'll try to make the MK work.
Now, as I was reading through this thread, i saw something very disturbing.. that on turbo 3, the game ignores every 4th input?? Isn't turbo 3 the standard tourney speed? Does that mean the world's best players regularly deal with only 75% of their moves executing?
felineki
11-11-2006, 10:32 PM
Now, as I was reading through this thread, i saw something very disturbing.. that on turbo 3, the game ignores every 4th input?? Isn't turbo 3 the standard tourney speed? Does that mean the world's best players regularly deal with only 75% of their moves executing?The game skips some frames in order to give the effect of higher speed... meaning that the actual frame rate is always the same (~60fps), the higher speeds just use less and less of the frames. I'm not sure what effect it actually has on inputs and such, if any at all.
Now, as I was reading through this thread, i saw something very disturbing.. that on turbo 3, the game ignores every 4th input??This is not true, and if I can find that post, I'm going to edit it.
The game skips approximately every 4th FRAME OF ANIMATION, but that has no bearing on inputs. The only time it ignores inputs is during the super flash (when the game freezes) and when someone gets hit by a fireball. For that short period of time during hit stun from a fireball, the game ignores roughly every other button input, but the directions (up/down/left/right) are not affected.
--------------------------------------------
EDIT: Found the original post and edited it.
http://www.shoryuken.com/forums/showthread.php?p=3083425#post3083425
N-Trade
11-12-2006, 12:59 PM
Guile's can choose which way the opponent must block his cross-up j.Short.
NKI-sama: Can you elaborate on this please - is there any special trick? (This quote was taken from a discussion regarding some characters having to block a crossup as if it wasn't a crossup - I'm not sure if maybe this has something to do with what you were saying here.)
Thanks
felineki
11-12-2006, 04:19 PM
Sorry about the confusion that first post caused. That was posted back when I first noticed that phenomenon and didn't really understand what its effects (or lack thereof) were.
N-Trade: The way that you have to block Guile's j.Short is determined by how late Guile does it. If Guile does it super late, it must be blocked as a cross-up. If he does it early, it's not blocked as a cross-up, even though Guile lands on the other side.
(At least that's how it works against Ken. Not sure if it's true against all characters.)
felineki - Don't worry about it. :tup:
ThisGuileKillYa
11-12-2006, 11:06 PM
Another strange thing I saw as I was going through this thread was a point when graham wolfe says he does zangief's spd motion as a half circle back, neutral, torwards+punch. Only one person commented on this saying they were pretty sure the motion had to contain ub, u, or ut. i thought so too. There was no other mention of it after that. I was surprised to not see either NKI explain why that motion is not possible or to see graham explain why it is! I'd love to see the latter, but have my money on the former. What say you guys?
juddz
11-13-2006, 12:21 AM
1 more day till console ST!!! Who's hyped? =)
Alphastorm
11-13-2006, 06:34 AM
Another strange thing I saw as I was going through this thread was a point when graham wolfe says he does zangief's spd motion as a half circle back, neutral, torwards+punch. Only one person commented on this saying they were pretty sure the motion had to contain ub, u, or ut. i thought so too. There was no other mention of it after that. I was surprised to not see either NKI explain why that motion is not possible or to see graham explain why it is! I'd love to see the latter, but have my money on the former. What say you guys?
I asked a similar question before and it was already answered. If it's no longer there then someone may have deleted the posts.
NKI stated that if you disconnect the up from your controller then you will notice it will never work.
Yeah, I'm pretty sure I replied to that.
Back when I was insane and posted entire encyclopedias of info, I think a lot of the stuff I wrote got over-looked and/or skipped.
ThisGuileKillYa
11-14-2006, 08:49 AM
yeah but I very specifically looked for a response to that. If I missed it.. oops. But i triple checked
Bottom half of this post:
http://www.shoryuken.com/forums/showthread.php?p=3268410&#post3268410
felineki
11-16-2006, 07:03 PM
Ha ha, check this out!
http://www.youtube.com/watch?v=wps6-8OcdqQ
Zangief gets Double Typhooned out of a backwards FAB attempt.
EDIT: WTF?! Is this even POSSIBLE?
http://www.youtube.com/watch?v=BVDN-vQHlHE
EDIT: WTF?! Is this even POSSIBLE?
http://www.youtube.com/watch?v=BVDN-vQHlHE
WTF...
how did they do that Air Spin Drive Smasher?!? :confused:
jaminbenjamin
11-17-2006, 12:14 AM
It's either a bug in the game that no one has known about or they are playing on a bugged version of the game; I wouldn't be too surprised if the first were true.
It looks like you need to use some combination of jab and short in the air. So for anyone wanting to test this out on a real CPS2 board, trying jumping and doing super with jab/short at the same time or one really close to the other...
jchensor
11-17-2006, 05:44 AM
What the hell?!?
I gotta try and figure this one out!!
- James
http://jchensor.blogspot.com
polarity
11-17-2006, 05:59 AM
What the fuck?! Judging by the shape of the screen that's captured from Kawaks, which means it could be some hacked version of the game, but given that there's nothing so conspicuous in any of the guy's other videos, I'm more inclined to believe it's real. Seriously, what the fuck?
That FAB vid in pretty funny.
I'm guessing the cammy vid is not real ST. However I really want to believe it is, lol. Notice his repeated attempts at it. If it was a hacked game this would simply mean that he sucks at doing the super motion. However (deep breath), if it is indeed the real game, notice that on one of the occasions he hits weak punch (not needed for the super). This would suggest that in order to do it you need to do some crazy kara cancelling business. Also, if it's emulated he's probably using macros or doing stuff frame by frame. This would suggest to me (assuming it is real) that even if there is a way to do it, it's hella random when it actually comes out. This would also make sense considering how stupidly random the whole game is.
EDIT: or it might be a random 3DO/DC/PC bug.
perhaps you can stand on the edge of the box :lovin:
ThisGuileKillYa
11-17-2006, 09:35 AM
Hey r3ko.. I was linked by a friend yesterday to your blanka 101 video. very nice :) im curious if you know if such videos exist for any other characters besides blanka and fei long(green tea's).
Some random questions:
1. What are some of the smarter applications of Dic's Head Stomp and Devil's Reverse? is it about aiming them with up/back, up, and up fwd? A friend of mine used to do nasty crossups to me with those moves and I was never clear how he was doing it, especially in a way that was so hard to dp or defend against.
2. Any tips on utilizing Claw's wall dives more effectively? I think I'm already pretty good with this, actually, but I'm sure there are still some tricks I have yet to learn. I know to fly over someone and tag them in the back, or to bait Dps by landing short, etc. but any tips on maximizing wall dive control and minimizing wall dive defendability? Weaker players will die to wall dives for free, but stronger players defend it pretty well. So I'm looking for some ways to make even the tough opponents bitch :)
3. Does Dic have any escape to Dhalsim's short slide/noogie trap other than trying to soften the throw or super?
I'm not aware of any more tutorial vids for ST, apart from the one on Capcom Classics collection volume 2 for ps2. I haven't seen it yet but no doubt its pure gold.
I can't answer the 2nd question, but since i am a dic player :rofl: i can help you out with those quuestions.
1. What are some of the smarter applications of Dic's Head Stomp and Devil's Reverse? is it about aiming them with up/back, up, and up fwd? A friend of mine used to do nasty crossups to me with those moves and I was never clear how he was doing it, especially in a way that was so hard to dp or defend against.
I only really use Headstomp to punish a fireball or as a meaty. Punishing fireballs you have to be careful as experienced players will be on the look out for it. Shotos can dp and guile can jump and hit you with Fierce. On wakeup its quite handy as most players don't try ot reverse it so theres some block damage. Although to be honest theres alot better meaty options available to bison. i only use the headstomp to occasionally mix things up,
On the way down from headstomp, you can opt for move away or behind whilst not doing the follow up attack. This leaves you quite safe from follow up attacks and if they whiff anything you can punish them with scissor/crusher/slide etc. If you opt for the follow up attack try pulling the stick one way then the other to get the weird cross up on it, if it connects or is blocked i normally try to go for standing short(s) ticked into throw, or standing Strong if the headstomp itselft hit, as this will often lead to a dizzy.
Devil Reverse is a good for the occasional fake out by going up-back so you just go up nowhere near them, this can bait a reversal more which you then can punish. You can also choose to far over them and come at them from behind or even come back across them for a crossup. I find this particularly useful as meaty sometimes. But don't overuse it.
3. Does Dic have any escape to Dhalsim's short slide/noogie trap other than trying to soften the throw or super?
I don't play that many sims so i can only really guess here. You could try to jump out of it in between the noogie and slide. But i am not sure about that. I would try to counter throw myself.
The T.Hawk vs. Gief bug is isn't really anything new. It was in TZW's Volume VII, which came out somewhere around 1996...?
The Cammy bug is new, and it looks like it could be a real bug (AKA not hacked). I'll look into it when I have some time.
Buttermaker
11-18-2006, 09:47 AM
Not that I'm normally bold enough to correct anything with NKI's name on it, particularly regarding ST, but the translation for the pic felineki posted is a bit wrong.
It's much more likely eight points of damage and not 8%...I don't think characters have 100 points of damage for their health (more likely something closer to 143/144 points from MvC2 and SFA3 and other games (I assume). So I'm guessing eight points and eight percent would be different amounts, as in later games.
Actually, The Yoga Book Hyper clearly states that the life bar is 100 points.
I checked this out with MAME and TS was right. An ST life bar is 144 points.
About those 8%: I did five roundhouse Tenshou Kyakus against Ken and noted the damage for each hit:
1 1 144-12=132
2 132-11=121
3 121-10=111
2 1 111-12= 99
2 99-11= 88
3 88-11= 77
3 1 77-12= 65
2 65-11= 54
3 54-12= 42
4 1 42-14= 28
2 28-10= 18
3 18- 7= 11
5 1 11- 6= 5
2 5- 4= 1
3 1- ?= -1
So there comes a point, like in Alpha 3, when attacks start doing less damage.
8% of 144 is 11.52. Close enough I guess. I wonder why they didn't get the 144 right.
I checked this out with MAME and TS was right. An ST life bar is 144 points.I double checked this, and the life bar is 100 points.
This is straight off the bottom-left corner of page two of The Yoga Book Hyper. (I added the English translation.)
http://nki.combovideos.com/ST/YBH.damage.gif
If you need further convincing...
Hawk's super is listed as 55 damage in The Yoga Book Hyper:
http://nki.combovideos.com/ST/Hawk.super.YBH.jpg
If the life bar is 144, then Hawk's super should only be doing 38% damage. Take a look at this picture.
http://nki.combovideos.com/ST/Hawk.super.jpg
Does that look like 38% damage or 55% damage?
I think that might be a typo for the damage on upkicks. Should probably be more like six or seven. But the damages listed are definitely supposed to be for a 100-point life bar.
1. What are some of the smarter applications of Dic's Head Stomp and Devil's Reverse?You don't want to use it too much because it is really easy to punish when the opponent knows it's coming. You mostly want to do it when you know the opponent will throw a fireball.
Against characters who don't have a good DP-like move (for example, Honda), they have to use some kind of jumping attack to hit you out of it. If they incorrectly guess when you'll do it, and they jump up or up/back in the corner, you can do the head stomp on reaction to get some free block damage. (Because they just jumped, they will not have enough time to jump again and hit you.)
Also, if you do it late against an opponent who has no life left and is getting up after being knocked down, doing a late head stomp pretty much ensures the kill. The best that most characters can do is trade using a DP, in which case they'll still die.
2. Any tips on utilizing Claw's wall dives more effectively?My suggestion would be to watch some vids of ARG and Noguchi. Take notes on what those guys do, 'cause they have CRAZY Wall Dive control. They make it look unblockable...:confused:
3. Does Dic have any escape to Dhalsim's short slide/noogie trap other than trying to soften the throw or super?(I'm assuming you don't have meter...)
Throw Sim when you are landing, before the slide hits you. If the Sim player is smart and does meaty RH drill instead of slide, you are screwed.
polarity
11-18-2006, 12:38 PM
The T.Hawk vs. Gief bug is isn't really anything new. It was in TZW's Volume VII, which came out somewhere around 1996...?
The Cammy bug is new, and it looks like it could be a real bug (AKA not hacked). I'll look into it when I have some time.
You might want to consider just messaging the uploader on YouTube about it. Seems like it's his vid.
Buttermaker
11-18-2006, 04:19 PM
But the damages listed are definitely supposed to be for a 100-point life bar.
They are correct in terms of percentage. Like T.Hawk's super taking away 55% of life.
A life bar is 144 points though.
http://img398.imageshack.us/img398/9193/ssf2thu5.png
felineki
11-18-2006, 05:36 PM
It also happens to be 144 pixels long. 1 point for each pixel.
ThE CRoW
11-23-2006, 04:59 PM
is there an easier way to do fei long's crazy kick? once I do the half circle motion I end up just doing a jump.
There's no trick to it. You just have to practice doing the motion.
If you're jumping, that means you're hitting kick too late.
ShinVega
11-25-2006, 01:04 AM
What is the quickest way to recover from dizzy?
In AE it was easy, just toggle away + towards and mash.
I tried the same thing in CCC2 but it seems to take longer for me to recover (spd. is turbo 2).
Yar1n
11-25-2006, 04:02 AM
i can't seem to connect this with blanka
j.rh, c.mk, fp ball
i can't connect the fp ball.
i tried to charge from the first moment of my jump till i want to do the fp ball but it doens't connect.
any tips?
Kyokuji
11-25-2006, 05:00 AM
Wait a bit before you cancel off the c. MK.
ShinVega - I haven't had a chance to try it out on CCC2, but I dunno why it would be any different...:confused:
Yar1n - I'm pretty sure you can just link the Blanka Ball off cr.Forward. No need to cancel.
ThE CRoW
11-26-2006, 04:52 PM
There's no trick to it. You just have to practice doing the motion.
If you're jumping, that means you're hitting kick too late.
thanks, guess I just have to practice it more until i get it down.
Anthracks
11-28-2006, 09:42 AM
is there an easier way to do fei long's crazy kick? once I do the half circle motion I end up just doing a jump.
Even though I'm new... it seems that all of Fei Long's specials are really hard to pull off, compared to other characters. The only one I can get 50% of the time is his Rekku things. I have the most trouble with his Tiger Kick move, I get it like 1 out of every ten times from either side its pathetic... and I don't even try to do the Carthweel Kick unless I'm in practice mode because I screw up everytime. This all sucks because Fei Long is pretty much the only character I want to play ATM, so I just do Normals all day...
nomrah
11-28-2006, 02:59 PM
Even though I'm new... it seems that all of Fei Long's specials are really hard to pull off, compared to other characters. The only one I can get 50% of the time is his Rekku things. I have the most trouble with his Tiger Kick move, I get it like 1 out of every ten times from either side its pathetic... and I don't even try to do the Carthweel Kick unless I'm in practice mode because I screw up everytime. This all sucks because Fei Long is pretty much the only character I want to play ATM, so I just do Normals all day...
Practice makes perfect is all I can say. ST seems to be stricter on inputs in general imo. I still fuck up DPs every now and then.
Anthracks
11-29-2006, 01:06 PM
I've been practicing Fei Long's specials non-stop (sadly with a controller... I don't have an Arcade stick, dunno of a cheaper one that would really make it that much easier than a controller...), for like an hour and a half, and the most BDPKs that I've gotten in a row was 4... from the right side of the opponent. I only get it like once every 25 times when I'm on the left. The cartwheel kick is becoming a little easier for me, I just need to work on speed after I master the motion... but his BDPK is still giving me tons of trouble.
I'm dedicated to getting better, but theres not much progress yet. The only people I've been getting online are people who play Turbo 1 CE Blanka and Balrog, or Turbo Ken, Normal Guile etc... kinda tough for me I only have like 7 wins for 36 games!
I don't really know many combos, and I don't intend to learn any until I master the specials, but right now online all I do is Normals and Special-Normals, no Specials etc...
AI Ken does weird crossup DP sometimes.. Try ducking under his hurricane near the corner, and you can down-towards block the ensuing fierce DP.
Can humans do that? Are there other situations where you can get a front-on crossup move? With other characters?
I don't really know many combos, and I don't intend to learn any until I master the specials, but right now online all I do is Normals and Special-Normals, no Specials etc...
Where in MA do you live, a couple of us play at MIT so if you want to play or need help with SF let me know.
NKI: Can you tell me how to read the yoga hyper book i can read the numbers but i have no idea what im looking at on the info above the frame startup/hit/recovery. They should of made it like the cvs2 book where it tells you all the hit/block advantage. Thanks for all the info so far, keep it up.
Anthracks
11-30-2006, 08:34 AM
Where in MA do you live, a couple of us play at MIT so if you want to play or need help with SF let me know.
I live in Chicopee... right next to Springfield. Pretty far away from MIT :(
ANaqvi
11-30-2006, 01:07 PM
Using fei, a great combo that can immediately change the momentum of the match is meaty standing fierce times 2 +rekka ken. Does this only work in the corner? is it better to do meaty crouching short kick to standing fierce to rekka ken? I think that works on all characters at all distances.
For ken, if timed perfectly does he have any recovery once he lands on the dp or super. I've seen in Japanese tourney vids Ken doing the super landing and then throwing the person. Anyone know how many frames if any it takes to recover?
Are there any players who can consistently reverse Gief's crossup if their Ryu? I can consitently get dp reversal off if opponent does ground meaty or jump in from same side, but a prefectly times crossup on wakeup is hard to reversal. Why? It is still the same frame you have to hit and it should come out the other way... right?
nomrah
11-30-2006, 03:30 PM
I've seen in Japanese tourney vids Ken doing the super landing and then throwing the person.
This happens to me a lot, I try to hit a Ken landing from a DP or super and they throw me, almost as if they have the advantage whiffing, of course this is playing on kaliera with lag so who knows.
Mouko
11-30-2006, 07:29 PM
even if you input the command correctly on sf1, you've still got no guarantee that the special would work lol.
i believe the game engine wasn't quite up to the job, something about clock cycles and processing.
a program pad would be useful about now to test this.
sub
I know the post I'm replying to is completely ridiculously old, but when I used to play SF1 at Sunnyvale Golfland I figured out that by tapping foward (or back for Hurricane kicks) before you input a special move motion, I got the specials out 100%. I don't know why, it just always worked.
Anthracks
12-01-2006, 06:48 AM
Congratulations to me! I am now marginally better with Fei Long's BDPK and Crazy Kick than his Rekka's, I get the BDPK like 11/12 times and did 20 in a row from each side. Sorry but I'm really happy. Only motion I need to work on is his Crazy Kick from the left side of the opponent.
Hugo 101
12-10-2006, 10:08 PM
I am starting to use fei long cammy and dhalsim a lot perhaps ill use them in more tournaments.
This happens to me a lot, I try to hit a Ken landing from a DP or super and they throw me, almost as if they have the advantage whiffing, of course this is playing on kaliera with lag so who knows.
I always wondered how ken was able to throw someone after doing his super?
ShinVega
12-10-2006, 10:54 PM
I always wondered how ken was able to throw someone after doing his super?[/QUOTE]
Ken's super has only 2 landing frames. His Shoryuken's have 3. This is at turbo 0; the game is played (tourny) at turbo 2. So basically you have ~ 1/60 sec. to react. If you're in throw range it's whoever's faster (plus you have to remember the ken player can hold towards in the air and land + input, you can't hold towards w/o moving so you'd have to hit towards + input at the same exact time or execute a move with 0 start-up frames). You have to be very precise, and fast when attempting to throw ken after his shoryureppa.
FullMetalRoss
12-11-2006, 02:03 AM
I read through this thread, and perhaps I missed it, but I got a question.
So Dee jay is a beast, and hella easy to play, so I was wondering whats the magic mash for machine gun upper? I see Yuu Vega do cr.j,cr.lk and then it looks like unmashed machine gun upper, but this seems pretty lame, cause it doesn't do that much damage, and doesn't the perfect MGU stun? I've only gotten the perfect one like once and that was just doing it not comboing into it.
Also if the MGU isn't practical, whats the best combo? I do the following
1. Cr.J, Cr.J xx rh upkicks, super. basically just the combo I do with super.
2. Cr.j, Cr.j, st.mp xx mk charge back forward kick move. (if I'm feeling lucky)
3. cr.j, cr.fp xx lk charge back forward kick (doesn't work on everyone after cross up, but it does knockdown everyone it works on)
Any crazy dee jay tricks you've seen NKI? cause it seems to me his tricks are ownage normals, good zoning game, and beastly combos.... but no tricks, he's kinda like sasquatch from vs.
You might want to consider just messaging the uploader on YouTube about it. Seems like it's his vid.
Has anyone gotten around to asking that guy about the Cammy air super? I'd do it myself but i don't have a youtube account and i'm sure some of the people here already do.
Is it legit? Is it exclusive to Cammy? What's the input command and how lenient is it? Etc etc ...
Easy Enough
12-11-2006, 04:16 AM
Can anyone give me some general tips on playing charge characters the 'right' way? I want to pick up Boxer and Guile, but I'm just no good with the whole charge system. I end up backing myself into a corner trying to keep the charge, and generally play a backwards moving game. Any help, like knowing when to charge and how to keep momentum in the match, is appreciated.
Ouroborus
12-11-2006, 04:56 AM
ABC, Always Be Charging.
When you jump in, you hold d/b. when you are sticking a move out, you hold d/b unless you are doing a standing move, which then you hold back then d/b when its animating.
when your specials are animating, you hold d/b. There are some exceptions where you should lose your charge like if you have a good poke and good walking speed (Bison and Chun for example) or if you can get some throws in.
also find out when is the shortest time your move needs charging.
N-Trade
12-11-2006, 06:42 AM
Has anyone gotten around to asking that guy about the Cammy air super? I'd do it myself but i don't have a youtube account and i'm sure some of the people here already do.
Is it legit? Is it exclusive to Cammy? What's the input command and how lenient is it? Etc etc ...
I pmed him but the fucker didn't reply... IMO a fake or a glitch on a home version.
Master Chibi
12-12-2006, 09:01 AM
Pardon my complete ignorance, but exactly HOW do I do Cammy 'back-knuckle' move? You know the one I need to get through fireballs? qcb? hcb? For the life of me I can't figure it out.
D:
fatboy
12-12-2006, 10:34 AM
Pardon my complete ignorance, but exactly HOW do I do Cammy 'back-knuckle' move? You know the one I need to get through fireballs? qcb? hcb? For the life of me I can't figure it out.
D:
Facing right input :l: :db: :r: .
It is like a Neo Geo fighting game input. Do ask me why, i don't know.
It is not the :hcf: like it states everywhere. If you input it like above. It should always come out. It took me years to figure it out...LOL :sweat:
Good luck!
Master Chibi
12-12-2006, 10:43 AM
Ok, that doesn't make ANY SENSE what so ever, but thanks, I really appreciate it!
<3
Also note Chibi that the jab version of Cammy's spin knuckle is the only one that can go through projectiles. If your playing O.Cammy, all versions of the spin knuckle can go through projectiles.
Master Chibi
12-12-2006, 02:17 PM
Which version of her should I be playing?
>_<
Digitalbooty
12-12-2006, 02:48 PM
are dizzies random in st? is there a better place for me to find that info?
felineki
12-12-2006, 03:48 PM
There is a certain random factor. From using ArtMoney, I can tell that the amount of dizzy points done by any particular move varies.
polarity
12-12-2006, 05:59 PM
There is a certain random factor. From using ArtMoney, I can tell that the amount of dizzy points done by any particular move varies.
Do you know what the value is that has to be reached in order for a character to become dizzy? And do you have any idea how a character's 'total dizzy points' value decreases over time (as it seems it does)?
felineki
12-12-2006, 06:38 PM
I'm not entirely sure how it works, because all of the randomness makes things difficult. But here's what I can make out:
There are two different values: A dizzy value, and a dizzy points recovery value. When an attack connects, both of these values are increased by a certain amount. The dizzy points value stays until the character is either dizzy, or their dizzy recovery value reaches zero. The dizzy recovery value counts down by 1 each frame. Once it reaches zero, the characters' dizzy points are reset to zero.
Characters seem to get dizzied at ~30 points, but I haven't done much thorough testing yet.
UltraDavid
12-13-2006, 05:14 PM
There's definitely a full explanation of the ST dizzy system somewhere within the 3000 posts of this thread. And have you checked the Wiki?
C/J/F
12-14-2006, 12:41 PM
I always wondered how ken was able to throw someone after doing his super?
Ken's super has only 2 landing frames. His Shoryuken's have 3. This is at turbo 0; the game is played (tourny) at turbo 2. So basically you have ~ 1/60 sec. to react. If you're in throw range it's whoever's faster (plus you have to remember the ken player can hold towards in the air and land + input, you can't hold towards w/o moving so you'd have to hit towards + input at the same exact time or execute a move with 0 start-up frames). You have to be very precise, and fast when attempting to throw ken after his shoryureppa.
I usually just hit Ken out of the air after he lands from his super. That's the lowest risk counter. You can still combo him if your timing is really good though!
FullMetalRoss
12-14-2006, 01:30 PM
You have to hit Ken out of the air. You can't punish him when he lands with anything. He recovers instantly.
polarity
12-14-2006, 01:34 PM
You have to hit Ken out of the air. You can't punish him when he lands with anything. He recovers instantly.
Are you sure about this? It seems to me like he has some landing frames, just very few - ShinVega's claim of 2 sounds about right to me.
FullMetalRoss
12-14-2006, 02:51 PM
well I'm pretty sureeee. But I guess it'd be easy to test. Just have ken do super and have him block as he lands and then have ryu try and do low foward. Either ken should land in it and you can cancel it into fireball for combo. Or ken should block it. Try a couple of times, if you have ken holding db the whole time and ryu gets low-forward xx fireball as a combo then I'm wrong. And remember you have to do the low-forward early with ryu so ken would land in it, so it hits meaty, similar to the dhalsim low-forward slide after noggie on characters like Chun and Vega.
C/J/F
12-14-2006, 08:27 PM
Yes you can hit / combo Ken after his super lands. The timing is strict, but learnable. I'll combo him if I'm showing off, but it is risky. That's why I advised on just hitting out of the air, as it's safer. Also beware - if Ken crosses over you as you block the super, you can actually whiff a move and have it come out backwards, giving Ken another free shot at you. Wait until you turn around before hitting him.
If you're beefy, you can lay down a low meaty.. and hopefully link off it.
(but don't get crossed up! :lol:)
FullMetalRoss
12-15-2006, 10:41 AM
Yes you can hit / combo Ken after his super lands. The timing is strict, but learnable. I'll combo him if I'm showing off, but it is risky. That's why I advised on just hitting out of the air, as it's safer. Also beware - if Ken crosses over you as you block the super, you can actually whiff a move and have it come out backwards, giving Ken another free shot at you. Wait until you turn around before hitting him.
really like did you test this, in the way I posted? Or are you just going off memory? Because the person/cpu you were playing against might not have been blocking. If it's true then awesome, Imma start getting fancy, meaty combos on whiffed ken super!
Ninja Edit: according frame data, landing frames = 2 so yep you should be able to punish him unless he's randomly invincible during landing frames ahah. There ya go peeps.
C/J/F
12-15-2006, 11:51 AM
really like did you test this, in the way I posted? Or are you just going off memory? Because the person/cpu you were playing against might not have been blocking. If it's true then awesome, Imma start getting fancy, meaty combos on whiffed ken super!
Ninja Edit: according frame data, landing frames = 2 so yep you should be able to punish him unless he's randomly invincible during landing frames ahah. There ya go peeps.
:bgrin: Heh I'm definitely not a newb, I've known about this for a long time. It's all good though.
Hugo 101
12-16-2006, 05:36 PM
I always wondered how ken was able to throw someone after doing his super?
Ken's super has only 2 landing frames. His Shoryuken's have 3. This is at turbo 0; the game is played (tourny) at turbo 2. So basically you have ~ 1/60 sec. to react. If you're in throw range it's whoever's faster (plus you have to remember the ken player can hold towards in the air and land + input, you can't hold towards w/o moving so you'd have to hit towards + input at the same exact time or execute a move with 0 start-up frames). You have to be very precise, and fast when attempting to throw ken after his shoryureppa.[/QUOTE]
:wgrin: Oh i see now. Geez i see a lot of ken players doing that.
whats the magic mash for machine gun upper?Mash for the first 3 hits, then stop mashing. The 4th hit is automatic, but it will only combo if you STOP mashing.
I see Yuu Vega do cr.j,cr.lk and then it looks like unmashed machine gun upper, but this seems pretty lame, cause it doesn't do that much damage, and doesn't the perfect MGU stun?Yeah, I remember him only doing 3 hits most of the time, but I'm sure there's a reason why. Maybe all four hits won't combo against certain characters? shrug
Any crazy dee jay tricks you've seen NKI? cause it seems to me his tricks are ownage normals, good zoning game, and beastly combos.... but no tricks, he's kinda like sasquatch from vs.I haven't seen any shenanigans like Blanka or N.Ken have. Deejay really isn't a "trickster"...
Has anyone gotten around to asking that guy about the Cammy air super? I'd do it myself but i don't have a youtube account and i'm sure some of the people her