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nohoho
11-07-2005, 12:06 PM
[re: 6231P/6234P DP]I read about the DP thing on a jap A3 site a long time ago (meaning it works in EVERY game?).
OT but IIRC it wouldn't work in VS. IIRI* and it works that'd be an option select DP with a GC chaser.
* = if I remember incorrectly ^__^
Here's the million dollar question though.. does the shortened recovery thing work for Sagat? Or, more specifically, OLD Sagat? O_O
I can't find any mention one way or the other. The two hundred and forty-seven peso question is does it work for any other specials incl. non-fb attacks?

Akiba is the dude, for one thing, who put together (well, at least html-ized) the frame data that NKI linked to at the beginning of this thread. I'm pretty sure he plays a mean game, too.
how was it done? The shortening of the hadouken recovery.
down, down-towards+short, towards+punch done with a quickness is fine, I think

Eishi
11-07-2005, 01:03 PM
down, down-towards+short, towards+punch done with a quickness is fine, I think

236 + K~P seems more natural to me

nohoho
11-07-2005, 01:36 PM
236 + K~P seems more natural to me

Is that "natural" anything like the "natural" in "natural childbirth?" Because I know that Ken requested an epidural for his next crazy kick. He said that all that twisting hurts his hips. What a sissy.

Eishi
11-07-2005, 02:25 PM
lol I was having ryu in mind and completely forgot about ken's special kicks ^_^!

Nos99
11-07-2005, 03:15 PM
Yeah.. I wonder if it works for other specials.. or, on the other hand, WHY does it work?

A bug/glitch or sorts maybe? I dunno.

"option select DP with a GC chaser."

lol.. sounds like a drink you would get at a Capcom pub.

jms
11-07-2005, 05:05 PM
t.akiba

These are very useful gifts of knowledge from t.akiba! Thanks ho-ho-ho!

There's also a good group of matches up on hameko right now: hame_2984.lzh. I don't read that tongue, but it looks like some glamour matches of Shooting-D whooping up on various other Japanese ST celebrities.

NKI
11-07-2005, 06:48 PM
T-Akiba is off the chain. The amount of information on that site is mind-boggling. Tons of stuff I never knew about. :tup:

hameko (http://www.hameko.net/uploader) isn't working right now, but I'm eagerly anticipating watching this one:
hame_2984.lzh = Shooting D vs. oto-Chun (AKA Bro. Chun), Pony Gief, mattsun, and tsunoppi

Also up is an old Evo ST match:
hame_2973.lzh = Daigo vs. Ohnuki (it says "probably from Evo2003", and that sounds about right to me too, but I can't remember exactly)

Unreallystic
11-07-2005, 11:10 PM
Iaght Koop came over and we did some sparring and I'll call it training for now, worked on Balrog, dhalsim, and Guile.

As Balrog, I landed a good number of jab rush punches into headbutt throws, does he have any other valuable tick moves or throw setups which I could look into? Does he have any semi-relaible anti-air attack next to his headbutt - specifically stationary moves so I'm not leaving the ground. I find the turn around punches to be somewhat slow, again any ideas or ways I can look at in terms of working it in and possibly connecting with it >_< - if I'm going to get finger cramps trying to hold the kicks with my palms - dammit it better be worth it :pleased:

Dhalsim, koop murdered me *though I retaliated using the same strat* with cr. mk into yoga noogie. The computer was able to throw ME out of the cr. mk slide while I was still in the middle of it - is this a known weakness or just the computer getting the privaledge of being the computer :rolleyes: , and in this a couple "finishing" questions. Yoga noogie is easy as hell to just mash out after the second or third hit for minimal dmg - is it worth while to do noogie in hopes of reseting into another throw, or should you just skip to the hip toss throw? And I guess this is partially on the defensive side of the matter - your fighting dhalsim and you see the cr. mk coming at close range - outside of the throw does he have any other moves that will actually combo? Or is it safer to just take the hit to avoid the throw? I'm real curious to this if say you got nailed once already and you feel as though they are going for a repeat.

I've had greater success doing a bit more turtling and taking Koops advice of not chasing my sonic booms (>_<) I like to toss a jab one out and hold back while mashing short in hopes of sorta "wave dashing" into close combat...hurricane kicks and well timed DPs ate me up. What I'm curious about though is the charging. I tried teh charging mentioned earlier for Balrog, using the diagonals and avoiding neutrals. I wanted to try this with guile so that I coule at least in theory throw a sonic boom and be completely covered if they jumped over, yet for some reason whenever I hit up and say short, I'd just do a jumpkick instead. Was the blarog charging a "per character case" thing or universal? I haven't tried it with blanka - especially since it doesn't seem to useful anyway. Shoudl be good with honda though - good headbutt/splash setups with distance practice I guess.
-:bluu:

Buktooth
11-07-2005, 11:16 PM
more has 2 anniversary editions and 1 ST now :amazed:

and yea, noguchi's fei is pretty wild. i didnt play against him, but he was steamrolling fools

...am i the only person that didnt know that meaty low fierce straight into rekkas comboed?

Pained Auron
11-07-2005, 11:49 PM
buk is in japan now?

Nos99
11-08-2005, 01:13 AM
more has 2 anniversary editions and 1 ST now :amazed:

and yea, noguchi's fei is pretty wild. i didnt play against him, but he was steamrolling fools

...am i the only person that didnt know that meaty low fierce straight into rekkas comboed?

That's a staple against Hawk's j.LP.

Does AE get much play?

Kyokuji
11-08-2005, 01:26 AM
Yoga noogie is generally used a set-up throw, not for the damage. You have a lot of follow up options afterwords, and on inexperienced opponents, you can probably just keep doing LK slide > noogie > low RH drill > noogie until they die.

Also, I find that his LK slide is generally easier to tick throw with. The problem is, your timing has to be right, or the other person can easily reversal throw you.

I find that particularly:

Vega
Chun Li
Deejay
Fei Long
Dhalsim

-seem to have the easiest time throwing you out of it.

With Balrog, you could also do whiff headbutt > throw, or tick FP headbutt throw.
I find that his medium normals work really well for it too.

nohoho
11-08-2005, 10:56 AM
As Balrog, I landed a good number of jab rush punches into headbutt throws, does he have any other valuable tick moves or throw setups which I could look into?
The short rush punch might be a little quicker. Low strong cancel short rush (misses) -> throw? (heh if they're wise to this then short rush -> super: b,t+short,b,t+punch)The dashing grand upper (db, dt+k) is not quite as fast but you can keep a buffalo headbutt charge as you do it. So they realize what you're up to, try to throw but you bust out the headbutt.
Barlog can tick with anything. Walk in throw, too. When you can get a kind of rhythm going (hard against your buddy koop maybe but.......) you can take advantage of any napping with that shit. Like one time you do whiff low forward, opponent flinches, you hit with crouch roundhouse. Next time whiff low forward, opponent hesitates, you walk in throw.
And I guess this is partially on the defensive side of the matter - your fighting dhalsim and you see the cr. mk coming at close range - outside of the throw does he have any other moves that will actually combo? Or is it safer to just take the hit to avoid the throw? I'm real curious to this if say you got nailed once already and you feel as though they are going for a repeat.
A-Dhalsim made a post on this thread about how its impossible for dhalsim not to combo mk slide > down-back+mk but he's like the fucking best dhalsim player in the country so that was kind of, uh, hmm what's a good word? Hyperbole? Anyway that was all in the context of that "hit taking" issue so it might be worth flipping back to that earlier exchange?
I've had greater success doing a bit more turtling and taking Koops advice of not chasing my sonic booms (>_<)
Whoa that's a case-by-case issue. Vs. chun li, for example, guile wants to get some licks in before she charges her super and following behind sonics is the way to go.
What I'm curious about though is the charging. I tried teh charging mentioned earlier for Balrog, using the diagonals and avoiding neutrals. I wanted to try this with guile so that I coule at least in theory throw a sonic boom and be completely covered if they jumped over, yet for some reason whenever I hit up and say short, I'd just do a jumpkick instead.
I'm not trying to rag on you but if guile could throw sonic booms with down-towards st would be a very bad game. Heh, this thread wouldn't even exist. Maybe we'd all be chatting about, um, KoF94. Yech. I think I just threw up in my mouth a little.

Shag
11-08-2005, 12:59 PM
As Balrog,.....Does he have any semi-relaible anti-air attack next to his headbutt - specifically stationary moves so I'm not leaving the ground.

Boxer's cr. :hp: and st. :mp: work well as anti-air.

ShinjiGohan
11-08-2005, 06:38 PM
I'm not trying to rag on you but if guile could throw sonic booms with down-towards st would be a very bad game. Heh, this thread wouldn't even exist. Maybe we'd all be chatting about, um, KoF94. Yech. I think I just threw up in my mouth a little.

Well that might actually work. If ST charging properties are the same for the Flashkick (where any direction that includes up) will produce as flash kick, then a down-toward +punch sonic boom should be possible. In fact I know that it works in EX, haven't tried it out in ST though.

Khiempossible
11-08-2005, 06:47 PM
I'm pretty sure Capcom isn't so stupid to make a character that does that. In fact if it were possible it would have been discovered. So quit the wishful thinking. nohoho is right a flash kick available instantly after a boom would be absolutely RETARDED. Why do you think shotos have a longer delay after their FBs?

NKI
11-08-2005, 07:17 PM
Guile can't keep a Flash Kick charged after a Sonic Boom, but he can keep a Sonic Boom charged after a Flash Kick.

more has 2 anniversary editions and 1 ST now :amazed:Nice! But do they still have Marvel...? :wow:

and yea, noguchi's fei is pretty wild. i didnt play against him, but he was steamrolling foolsWe want "Buktooth's Random Japan log"!!!

nohoho
11-08-2005, 07:33 PM
Ok, I put a bunch of diago videos, a couple hameko items, and a place holder for some acho vids(more later) from june on putfile. Some sweet HTML, too! If any of you are graphic design students feel free to incorporate my work into your portfolio.

http://www.putfile.com/nohoho


oh btw most of those daigo movies originally came from here (http://members2.jcom.home.ne.jp/monmon999/movie.html).

Kyokuji
11-08-2005, 07:50 PM
Gunze is very impressive. Same with that T. Hawk player.

NKI
11-08-2005, 10:09 PM
Good shit, nohoho. :tup:

I find some of the characters in the older streetfighters to be useless though like Balrog,E.Honda, & DhalsimEven though you said to disregard this post, I still couldn't help but point out the irony that you named the two best characters in the game...

Kyokuji
11-08-2005, 10:50 PM
Yeah, 'sim and 'rog have been upper/top tier in all the SF revisions, lol.
A lot, and I mean a lot of people seem to think that 'sim is crap though.

Many of the people I win against tell me they can't believe they lost to a Dhalsim player, and I want to tell them that he's top tier, but they never believe me so I don't bother.

Nocturnal
11-08-2005, 11:00 PM
Ok, I put a bunch of diago videos, a couple hameko items, and a place holder for some acho vids(more later) from june on putfile. Some sweet HTML, too! If any of you are graphic design students feel free to incorporate my work into your portfolio.

http://www.putfile.com/nohoho


oh btw most of those daigo movies originally came from here (http://members2.jcom.home.ne.jp/monmon999/movie.html).

thanks for the link to the videos...:tup:

ShinjiGohan
11-09-2005, 10:44 AM
but you did say Dhalsim and Balrog

NKI
11-09-2005, 03:54 PM
THE TWO BEST CHARACTERS IN THE GAME? I DIDN'T SAY KEN & RYU!Wow, I really should have taken your advice and disregarded your post.

nohoho
11-09-2005, 06:13 PM
Lemme get out my troll-be-gone spray. Oh, here's something on-topic while I shake this can up:
Gunze is very impressive.
Mattsun, Komoda, Gunze <- most exciting players, imo. BTW, Gunze won that June 26 acho tourney... I guess... they used a funny format that day. Also he just barely lost (9-to-11) to Tsuji (that boxer player) at the grand master challenge 20 match showdown last week. Hopefully vids of that shit soon.

Ahem, right-o:
av by my nigga
Man, Rock Howard's backside sure is sweet, huh? I bet you look at that avatar and dream of jumping that fine ass, eh? Too bad he's just a video game character and you're stuck with dressing up (http://www.cosplaylab.com/cosplayers/costumes/details.asp?costumeid=73772) catholic school boys to bugger.
Nas
Not to be confused with Nas the illmatic, this would be Nas the backpack rapper. I wonder if you pack his back or he packs yours...

cricket_egg
11-09-2005, 11:54 PM
Yeah, 'sim and 'rog have been upper/top tier in all the SF revisions, lol.
A lot, and I mean a lot of people seem to think that 'sim is crap though.

Many of the people I win against tell me they can't believe they lost to a Dhalsim player, and I want to tell them that he's top tier, but they never believe me so I don't bother.

I'd like to think that Gian and Cole's stylistics will soon change those beliefs....

jms
11-10-2005, 02:25 AM
I'd like to think that Gian and Cole's stylistics will soon change those beliefs....

It's not like Gian, Cole, and a lot of other talented Sim players started playing yesterday :smile: If they don't believe that Sim is a strong character by now (they've had about a decade to come to this realization) then they a) don't play the game, b) are in serious denial, c) are named 1/2Man1/2God.

dialupsucky
11-11-2005, 01:58 PM
anyone know the song on that AE combo video on hameko? Thanks


EDIT: it might acctualy be at teh end of the song but im shitty so i cant make it out

Eishi
11-11-2005, 03:00 PM
Anybody knows if there is a complete footage of the ST Japan vs USA 5on5 that was held few years ago (2000 if I remember well) ? I'd be very interested to see this... so far the only match I saw is the one with John Choi and Kurahashi.

Alphastorm
11-12-2005, 05:29 AM
Everyone flames me...

You should ask yourself why.

nohoho
11-12-2005, 01:40 PM
The rest of the June a-cho matches are up as well as october a-cho and a couple random items. http://www.putfile.com/nohoho
I guess those unlabelled matches from the 26th of June feature batayan(guile), postman(boxer), nekohashi(ryu), shikkusu(heh, 6)(dic), and takosan(dj) but I wasn't 100% sure and windows media player chokes on japanese tags on my computer so there you have it. BTW, acho isn't posting movies lately so that's ass - O/T but their sf3 scene recently got raided by those sneaky VS players (sako + haitani in particular -first pic on this page (http://a-cho.com/match/st3/20051015.html)) which was kind of fun.

I'd like to think that Gian and Cole's stylistics will soon change those beliefs....
He can be fucking deadly but Dhalsim is a lot more difficult to use than his fellow top tier cats. The most difficult part of winning with O.Sagat is inputting the super mode code.

N-Trade
11-12-2005, 02:14 PM
Nohoho

Respect for upping those matches bro. Could u re-upload the match of Daigo vs DSK, unless my comp's jus playin up that file's only 2seconds long. I'm a sucka for Ryu vs Guile matches :D

NKI
11-12-2005, 03:09 PM
Good shit nohoho. You rock.

Anybody knows if there is a complete footage of the ST Japan vs USA 5on5 that was held few years ago (2000 if I remember well) ?Just for you: JUICE! (http://66.90.101.52/~gfb/NKI/nichibei-full.wmv)
(right click -> Save Target As...)

N-Trade
11-12-2005, 03:49 PM
Good shit nohoho. You rock.

Just for you: JUICE! (http://66.90.101.52/~gfb/NKI/nichibei-full.wmv)
(right click -> Save Target As...)

STFU! You mother fucker! I've wanted to see this footage for years and years and someone actually had it? U mean all I had to do was ask?! NKI - ur my new jesus <3 <3 <3 (Can u post player's names for the vid pls :D)

Might as well try my luck with some other rare footage. Anyone got any vids of thomas osaki when he went to evo a couple years back esp. the match where he beats valle.

This thread is so hot!

EDIT: Great stuff NKI, thanx again! Jus saw the footage - great entertainment! When was this footage, 2000? U can see the level isn't as high as it is now but a lot of the players have really improved since then. Esp. Daigo - he didn't know how to fight against O.Sagat then but he does now judging by his more recent vids and the way he whooped on my O.Sagat last year :(

My personal highlights were the two airthrows kurahashi does against watson's (?) ryu - was like WTF! And that crazy cheap japanese Ken player, I was LMFAO for like a minute when he did throw -> fireball x 87576712781623 against Choi!

P.S That vid is incomplete right or is my PC jus fuckin up again? There shoulda been a fifth US player?

NKI
11-12-2005, 06:39 PM
You mother fucker! [...] ur my new jesus <3 <3 <3Just wanted to point out that wild mood swing. :tup:

(Can u post player's names for the vid pls :D)If you can read Japanese, here you go:
http://www.alpha-net.ne.jp/users2/funara/nitibei/rules.html

If you can't read Japanese:
Team Japan is Ani-Ken (AKA Bro Ken), Oto-Chun (AKA Bro Chun), Kurahashi Guile, Shooting D (Ryu), and Yuu Vega (Dictator). No Daigo up in there. I don't even think he had started playing ST back then.

Team USA is Valle (O.Sagat), Choi (O.Sagat), Watson (Ryu), and Seth (Chun).

P.S That vid is incomplete right or is my PC jus fuckin up again? There shoulda been a fifth US player?It really was 5-on-4. Dunno exactly why, but that's the way they played it.

Might as well try my luck with some other rare footage. Anyone got any vids of thomas osaki when he went to evo a couple years back esp. the match where he beats valle.I don't have the footage, but if I'm not mistaken, Valle beat Osaki. My memory is pretty damn bad, but that's the way I remember it...:confused:

vpt_whatup
11-12-2005, 06:52 PM
http://www.alpha-net.ne.jp/users2/funara/nitibei/rules.html
I'm assuming that this was the event that was highlighted in the Bang-the-Machine movie where players were trying to go to Japan to compete in ST, 3S, A3, and MVC2. Also, does blue mean US win and red mean Japanese? Or is it the other way?

Thanks for the vid, btw.

taiji
11-12-2005, 06:53 PM
Good shit nohoho. You rock.

Just for you: JUICE! (http://66.90.101.52/%7Egfb/NKI/nichibei-full.wmv)
(right click -> Save Target As...)

<3 <3 <3 THANKS!!!!!!!!!!!!

NKI
11-12-2005, 07:07 PM
I'm assuming that this was the event that was highlighted in the Bang-the-Machine movieCorrect.

does blue mean US win and red mean Japanese?Also correct.

Sorry I forgot to list the games on that site. From top to bottom, it's: ST, 3S, Zero 3, MvC2

nohoho
11-12-2005, 07:10 PM
re-upload the match of Daigo vs DSK
Done. Oh, I shrunk the crap out of the file 'cause the upload kept flaking out and it was pissing me off -- but you'll live. Used a still from that fight for that whack-ass page, too. One of two safe jump ins vs. reversal double somersault that match. That had to be rough for poor DSK.

Nice use of the affectionate form of "mother fucker," btw. ^___^ Yeah, thanks for the us vs. japan hookup nki.

3rdEDIT:

*SUPER STREET FIGHTER II TURBO
The finalists from the recently held tourney 'X-mania 2000'(Kurahashi-Guile, Bro.Ken, Bro.Chun-Li, Blanka , and T-Hawk, all from Osaka, Thanks a lot!)
Uh? Hey, btw, re: * - how do you guys think a Komoda vs. Choi match would go? Seriously what kinda odds would you put on that?
I don't even think [Daigo] had started playing ST back then.
Daigo, kurahashi, and tamashima(boxer?) got 3rd at that xmania2000 tourney I think.

NKI
11-12-2005, 07:18 PM
I have absolutely no idea how I missed this the first time around (must have been in hardcore Japanese mode where English is invisible to me), but here's the English version of the USA vs. Japan tourney page...

http://www.alpha-net.ne.jp/users2/funara/nitibei/index_e.html

I think this is actually Kuni's page, 'cause the English translation is pretty good, and that's his name.

He has the games and matches listed on the "rules and matching lists" page, but no English results.

dogberry
11-12-2005, 07:38 PM
I think Daigo was playing ST at the time of the USA/Japan event. I recall Seth in one of those Dom101 articles talking about having played some casual matches against him at the time.

Great thread guys. Too bad no one plays ST up here. :sad:

UltraDavid
11-12-2005, 07:52 PM
Although not ST related, I'm pretty impressed that one of the players in the 2000 US v Japan Third Strike tourney was a Q player (listed as Ricky on this site, but I assume it's Riki). Who would have guessed?

Alphastorm
11-13-2005, 05:42 AM
This brings back memories! click! (http://media.putfile.com/Street-Fighter-commercial)

N-Trade
11-13-2005, 05:51 AM
Done. Oh, I shrunk the crap out of the file 'cause the upload kept flaking out and it was pissing me off -- but you'll live. Used a still from that fight for that whack-ass page, too. One of two safe jump ins vs. reversal double somersault that match. That had to be rough for poor DSK.

Thanx bro. That sounds like one of Daigo's trademarks. Everytime I see him do it I think 'did he mean to bait out that reversal?' but I've seen him do it so many times now like in that vid vs ohnuki at evo.


Nice use of the affectionate form of "mother fucker," btw. ^___^

Heh, thanx for noticing... mother fucker! J/k. Nah, it was jus the shock of someone actually having the vid, even when Eishi posed the question I was like lol yeah right u gonna find that!


If you can't read Japanese:
Team Japan is Ani-Ken (AKA Bro Ken), Oto-Chun (AKA Bro Chun), Kurahashi Guile, Shooting D (Ryu), and Yuu Vega (Dictator). No Daigo up in there. I don't even think he had started playing ST back then.

Thanx for namin the players. RE: Daigo - It was fuckin my head up cos I remembered Daigo goin 5 - 0 in that exhibition but of course that was for 3S.

I don't have the footage, but if I'm not mistaken, Valle beat Osaki. My memory is pretty damn bad, but that's the way I remember it...:confused:

I'm pretty sure Osaki's Dictator beat Valle's Ryu. It was a big thing on srk when it happened cos the ol' school legend returned and took a big name player. IIRC he was eliminated by Masaka's Fei and I think the other was Choi's Sagat - not sure. Still haven't forgiven the cannon's for not puttin that on the dvd :(

CapMaster
11-13-2005, 11:11 AM
This brings back memories! click! (http://media.putfile.com/Street-Fighter-commercial)

Best thing I've seen all day.

Kyokuji
11-13-2005, 12:45 PM
They really could've showcased a better match than "Scrubby Sagat VS Shitty Bison".

Nos99
11-13-2005, 01:55 PM
Is that the CE Genesis promo thing?

I thought I was a scrub.. If that passes for scrubby, I must be a GOD.

Anyhow, here's something that has always bugged me.

Why is it so hard to throw FBs with Sagat? I can throw them with the shotos all day 100%. But with Sagat.. I dunno. I get the random s.RH and stuff. I really have to make sure I double-tap the buttons and I often kara a (standing) normal into it (not on purpose). Which in a way, is retarded if you think about it. Could I perform a kara s.HP into FB with Ryu by doing qcf+hp~hp?? Don't think so. I dunno. It's weird.

Eishi
11-13-2005, 02:55 PM
NKI :

Thanks a lot :tup:

The fact that Shooting D only wins one time is rather surprising, but team USA did really well overall.

stream3
11-13-2005, 05:38 PM
more like choi and valle did really well :D seth didn't even win a round.

shooting D won twice.

some of the o.sagat matches were closer than I expected. I was impressed by aniken.

Nos99
11-13-2005, 06:42 PM
I wish I could instant air-hurricane like that... :(

nohoho
11-14-2005, 01:35 AM
anyone know the song on that AE combo video on hameko?
It's from the soundtrack to this game: http://www.falcom.co.jp/ed6/

I wish I could instant air-hurricane like that... :(
Me too. NKI mentioned that trick and both aniken and mattsun use it but I ain't got the hands.

I don't know why you're struggling with tiger shots. Maybe it has something to do with the command buffer being extra strict/funky because of the overlap with the tiger knee command?

Oh, random item from a little while ago:
Also with Hawk, i find his 360 much harder to do than giefs, is there a special trick to make his come out, or am i just not spinning fast enough?
This is kind of an indirect comment on this one but on t.akiba's page it says that:
- zangief: for a standing(cold) FAB if you get the 2nd rotation in within 7 frames of the first "up" you have a 50% chance of the move coming out(fail=jump.) within 6 frames and you're golden

- t.hawk: while he can do standing typhoons, standing double typhoon is impossible (he'll jump) [even with a programmable pad/emulator? if YES then t.hawk leaves the ground ~twice as fast as 'gief?]

CLOVISx2
11-14-2005, 08:21 PM
NKI thanks for hooking up that expo on combovideos, that was some crazy stuff.

On a random note, I recently found an Anniversary Edition machine in a bumfuck town called Meridian (located in central Mississippi) I didn't even know they released AE in the US! (I mostly play 3s). Weird thing is it's in a Namco arcade! What sucks though is that noone even plays it, I asked the manager dude on duty and he said a few random kids play but there isn't a following for it or anything (like he said there is for T5.1). Woe is meh!

Koop
11-15-2005, 02:21 PM
for some odd reason...i cant explain st nor any other game in the language you guys speak (dont take that wrong)

its just i cant speak in "frames" "damage stats" etc....

when I teach i literally have to show you. my tatics and tatics ive learned from my other vet fam (a-cole, mike creque, chris lee, eddie, henry) i had to be there to show/learn from-- them. not sayin that i cant share...just wish i could have you guys over to show you some slick/tatical stuff.

oh an chasing a sonic boom against chun li...not very smart unless you have og guile. but again...i have to show you. glad you youngins keepin st alive:tup: :tup:

nohoho
11-15-2005, 05:23 PM
Some popy vids (AE) from this past summer up. One of them features a Guile player beating a Ryu player -- must have been a full moon that day or something.
http://www.putfile.com/nohoho

Here's something completely different: a vision from the collective unconscious of guile players facing ryu players in an epic showdown.
http://explodingdog.com/january2/fantastic.html

for some odd reason...i cant explain st nor any other game in the language you guys speak
I clicked on the blog in your sig and, well, you seem pretty articulate to me. I think you could if you tried. Oh and not only do I stand by what I said but I'd expand that shit way beyond guile: most characters want to get some licks in on Chun-Li before she gets her super meter filled. If you're up against Chun and she has both a lead on health AND a full super bar it's time to start thinking about what you're going to do differently the next round.

Koop
11-15-2005, 05:41 PM
Some popy vids (AE) from this past summer up. One of them features a Guile player beating a Ryu player -- must have been a full moon that day or something.
http://www.putfile.com/nohoho

Here's something completely different: a vision from the collective unconscious of guile players facing ryu players in an epic showdown.
http://explodingdog.com/january2/fantastic.html


I clicked on the blog in your sig and, well, you seem pretty articulate to me. I think you could if you tried. Oh and not only do I stand by what I said but I'd expand that shit way beyond guile: most characters want to get some licks in on Chun-Li before she gets her super meter filled. If you're up against Chun and she has both a lead on health AND a full super bar it's time to start thinking about what you're going to do differently the next round.


i dont think cause i know. im old school guy. i dont get into frames and this an that...i cant either show you or speak it to you over the phone or in person. i have alot of cats run up on me at tournaments screamin this that an the other.....i listen...but i dont get it cause it never meant anything to me cause i handle things on a different level when i am in battle...

understood you want some licks...but to even contend...og guile (if we stick with guile) other characters...shyt i got about zillion strats for that hoe cause shes my main character...but again i need to show rather than speak (type) it. dont know if your coming to philly this december but feel free to come an play...:tup:

nothingxs
11-15-2005, 06:52 PM
I've recently picked up ST Vega and I'm finding him to be pretty fun. Any tips and tricks other than the ones talked about earlier (relating to dive shenanigans and whatnot)?

nohoho
11-15-2005, 09:28 PM
you want some licks
Yeah.

Saotome Kaneda
11-15-2005, 09:37 PM
Even Koop comin up in this piece. Good shit.


Where the fuck is the Bucktooth Random Japan Blog :tdown:

Kyokuji
11-15-2005, 11:26 PM
Not much to playing Vega really, that's why he's soft banned in Japan, lol.
Use ambiguos wall dive cross ups after a knock down if you're fighting characters without reliable anti-airs. If you're smart with it, you can probably get like 3 free hits in, even against good players.
Abuse your walk/jump speed to get throws in.
Crouching MP is an insanely good poke when used in moderation, and his jumping LK has great priority against ground attacks while his jumping FP has great priority against air to air attacks.

And if you land an anti-air flip kick, you can sometimes follow up with another while they're in mid-air.
His evade move can occasionally be useful for getting out of a tick throw if a 'Gief/Hawk player starts the SPD too late.
His flying claw rush is good for Dhalsim players who're waiting for you to wall dive and jump back to FP you.

Personally, I can't stand Vega. I don't even use him, and I've beaten players much better than me with him just by spamming throws, crouching MP and jumping LK.

dbycrash
11-15-2005, 11:38 PM
what is the trick to cancel an air normal to a hurricane kick with ken?... i can never get that right.
.. thanks in advance

nohoho
11-16-2005, 12:18 AM
what is the trick to cancel an air normal to a hurricane kick with ken?
Just do it hella fast. Down, down-back, back + punch~kick works.

Alphastorm
11-16-2005, 05:37 AM
Just do it hella fast. Down, down-back, back + punch~kick works.

Wha? There's no need to do that. Just do it normally. Hit the normal then do qcb+kick. The trick is to find out which normals can cancel into hurricane kick. If my memory serves me right, not all normals can be canceled into air hurricane.

Crayfish
11-16-2005, 07:08 AM
anyone know the song on that AE combo video on hameko? Thanks

Could someone pls link to this video?

Koop
11-16-2005, 07:18 AM
what is the trick to cancel an air normal to a hurricane kick with ken?... i can never get that right.
.. thanks in advance


Actually Flash G out of Ny showed a good way to think on it. If you can remember how to do the two in one air hurricane from the original SF2: turbo then this should be a problem....only thing to remember is (i may stand corrected) is that you only have a certain amount of seconds after the initial hit....when i do use ken (rare) i perform it on taller characters cause i like to catch them going up or up forward as you would say.:tup: :tup: :tup:

Spider-Dan
11-16-2005, 07:50 AM
EDIT: off-topic but hame_2572.lzh and hame_2720.lzh feature sf3 and kof reenacting in fire pro wrestling. Very silly.
Damn it, they took them down before I got to them. Did you save?

nohoho
11-16-2005, 03:05 PM
what is the trick to cancel an air normal to a hurricane kick with ken?... i can never get that right.
.. thanks in advanceJust do it hella fast. Down, down-back, back + punch~kick works.
Wha? There's no need to do that. Just do it normally. Hit the normal then do qcb+kick. The trick is to find out which normals can cancel into hurricane kick. If my memory serves me right, not all normals can be canceled into air hurricane.
You don't gather from dbycrash' post that "normally" isn't working for him? Oh what I wrote above those are two kinda separate suggestions. Should be a "too" on the end of the second sentence, I guess. ^_^
Moves that can be cancelled into the air hk:
vertical jump: jab, strong, fierce, short, rh
diagonal jump: jab, strong, fierce

Could someone pls link to this [AE combo] video?
http://www.hameko.net/uploader/upload.php
hame_3045.lzh (on page 2 as of today)

Damn it, they took them [firepro sf3/kof] down before I got to them. Did you save?
I was thinking of upping them to putfile sometime in a non-ssf2t section.......

Spirited_Away
11-17-2005, 03:02 AM
The link is already dead :(

fjf314
11-17-2005, 07:30 AM
The link is working for me. The only bad part is that the download speed is terrible.

CapMaster
11-17-2005, 06:00 PM
Anybody have hints for O.Sagat (me) VS Guile?

By the way...is there a point to learning Guile in this game? or is he just a fun character and nothing more? Seems he's pretty frowned upon in ST. Does your strategy change from using New Guile compared to Old Guile?

NKI
11-17-2005, 06:52 PM
Anybody have hints for O.Sagat (me) VS Guile?Dunno about that match, but...
By the way...is there a point to learning Guile in this game?He's not the powerhouse he used to be, but Guile is still strong middle tier. Definitely worth playing if you ask me. The only character I'd say don't bother with is Cammy...she just sucks. :tdown:

Does your strategy change from using New Guile compared to Old Guile?I can't see any reason at all to pick O.guile. Every conceivable advantage goes to N.Guile. He can tech throws, and he can hit-confirm [cr.Short->cr.Short, super]...that alone makes him way better than O.Guile if you ask me.

Spider-Dan
11-17-2005, 07:18 PM
Dunno about that match, but...
I can't see any reason at all to pick O.guile. Every conceivable advantage goes to N.Guile. He can tech throws, and he can hit-confirm [cr.Short->cr.Short, super]...that alone makes him way better than O.Guile if you ask me.
O.Guile can do s.short (not knee) while maintaining a charge, which makes a huge difference against Dhalsim and Blanka (stops slides under SB).

O.C.K.
11-17-2005, 07:57 PM
O.Guile can do s.short (not knee) while maintaining a charge, which makes a huge difference against Dhalsim and Blanka (stops slides under SB).
Oh shit, nice, didn't know that.

O.Guile can also do a back hand fist(F+FP for N.Guile) while also maintaining a charge. Just thought I'd throw that in as well.

asianhitler
11-17-2005, 09:20 PM
what is the trick to cancel an air normal to a hurricane kick with ken?... i can never get that right.
.. thanks in advance

Trick is to cancel into hurricane immediately after a jumping punch. For instance, I thought you could throw out an early jump lp then cancel into hurricane once it connects. Not the case. Tap lp when you'll actually make contact then cancel into hurricane. Hope that helps.

sondogg
11-17-2005, 10:07 PM
As Dhalsim how would I go about stopping a rushdown Chun player?? Also what would be good to use for anti air with Sim. I've been using jump back attacks, and just standing foward or hold back foward but it doesn't seem to be working well.

Olan
11-17-2005, 10:30 PM
so cammy has nothing good about her at all?

N-Trade
11-18-2005, 04:04 AM
O.Guile can do s.short (not knee) while maintaining a charge, which makes a huge difference against Dhalsim and Blanka (stops slides under SB).

You can simulate this with N.Guile by doing neutral s.short and then hold back + s.short x n and the knee won't come out. I also do j.fwd -> s.short -> sonic boom (usin similar technique that you'd use to execute st.fierce -> flash kick) ie have charge then neutral s.short then forward on joystick plus punch.

Koop
11-18-2005, 07:37 AM
Anybody have hints for O.Sagat (me) VS Guile?

By the way...is there a point to learning Guile in this game? or is he just a fun character and nothing more? Seems he's pretty frowned upon in ST. Does your strategy change from using New Guile compared to Old Guile?


Battling old school sagat is will depend on the opponent who you are facing literally (human) If he tends to perform aggressive you have to make baiting your main tactic. When I face and O. sagat I usuall have to have ST guile not old guile cause I need that super in drastic moments. Anyway you have to match what your opponent is doing. throw ticks ie mediums at caution. remember guile is a zone baiting character (im my mind from tournaments) so use him wisely.

Old guile sonic booms are faster and that lovely standing roundhouse is oh so nice in my world. also (its been a minute i can check for verification) the flash kick distance horizontally is longer and harder to stuff.

i dont frown upon him but funny thing is i dont use him in tournament play...cause it seems like after original turbo.....they just raped him strength an hit box wise. bein that in tournament play after my 2nd or 3rd round reaction times with opponents become faster an I need someone to match my speed an guile...in my opinion doesnt cut it. but its your choice...everyone plays different.

Nos99
11-18-2005, 09:25 AM
I gotta say, I love Toutanki's(sp?) Hawk. He makes him look like a beast. Anyone know where I can find vids of him? I've seen him in the Xmania vids (i think it was him anyhow) and on the SBO vid.

If anyone can kick down some Hawk strats or tricks I would appreciate them as well. This is what I have so far:

jump jab is godly
negative edge 360s are godly
jump fierce has good hitting power (sim limbs, vs sweeps)
standing roundhouse for far range attack, trade with booms
ducking forward is good poke, maybe standing forward too
standing strong to snuff shoto fireballs
towards+jab can hit low attacks
whiff diving hawk to close the gap after 360
whiff close roundhouse into 720
crossup forward is best
roundhouse throw, hold up-towards, crossup forward
roundouse throw, walk under crossup in corner
ducking jab, standing jab, hit confirm rising hawk
rising hawk through fireballs (not jab ones though)
psychic rising hawk for knockdown
ducking jab owns everything from Blanka except far sweep
meaty deep jump jab is option select tick or block reversal anti-air
ducking jabs (push out of throw range) into negative 360 is top-tier
meaty jump jab, ducking jab, negative 360 is death loop in the corner

I always though that Old hawk was better because of the better standing roundhouse (and longer normals? I dunno) but I never see old Hawks being used in videos. I guess the super is really important, but I can rarely land it myself. :(

BlackMephitis7
11-18-2005, 09:49 AM
So, the PSX version of ST the characters are the right size, but dizzies and input times are messed up?

The Saturn, the characters were too big?

And DC they were too small?

Did anyone spend enough time with Hyper SF2 yet?

Sexperienced.
11-18-2005, 11:24 AM
can someone please give me a tier list for ST.

NKI
11-18-2005, 12:33 PM
O.Guile can do s.short (not knee) while maintaining a charge, which makes a huge difference against Dhalsim and Blanka (stops slides under SB).O.Guile can also do a back hand fist(F+FP for N.Guile) while also maintaining a charge. Just thought I'd throw that in as well.I see. But I still don't think that warrants playing O.Guile. Having an ambiguous cross-up which you can hit confirm for around 65-70% is just too good.

As Dhalsim how would I go about stopping a rushdown Chun player??If she's rushing you down with st.Strong from the right distance, there's nothing that I know of that Sim can do to beat it cleanly except super. You need patience (keep in mind that blocking her st.Strong is not hurting you), and if she comes within your throw range, throw her. Don't try any normals, because they will all get beaten cleanly if she's rushing correctly (leaving just enough room for you to do a move, but not enough room for that move to hit). If she's not doing it correctly (leaving a big gap between Strongs), you can use close cr.Forward or close cr.RH canceled into Yoga Fire.

Also what would be good to use for anti air with Sim.If Sim has something (other than super) that he can do about Chun's j.Forward, I don't know what it is. All the Sim players I've seen either just block it or they get hit...never seen a clean counter.

so cammy has nothing good about her at all?Her j.Strong is good, and her anti-air is good...but that's about it. I guess her walking speed is decent too, but she just doesn't have anything dominating to make up for her suckiness. :sad:

I always though that Old hawk was better because of the better standing roundhouse (and longer normals? I dunno) but I never see old Hawks being used in videos. I guess the super is really important, but I can rarely land it myself. :(The super is key. If you can land that consistently, N.Hawk is clearly better, 'cause his super does HELLA, and you can safe option select it with the release method.

So, the PSX version of ST the characters are the right size, but dizzies and input times are messed up?

The Saturn, the characters were too big?

And DC they were too small?There are other problems as well, but those are the biggies.

Did anyone spend enough time with Hyper SF2 yet?The PS2 version is no good, because again the character sizes are wrong, the speed is wrong, and lots of little stuff was changed, like O.Sagat being weakened.

can someone please give me a tier list for ST.This is pretty much the same as the one I posted in my Japan log, but I made a few slight changes...

Top tier:
Boxer, Claw, O.Sagat, Sim

Top of the middle tier:
Dictator, Chun, Ryu, DeeJay

Middle tier:
Guile, N.Ken/O.Ken, Honda, Fei

Low middle tier:
Gief

Bottom tier:
Hawk, Blanka

Low bottom tier:
Cammy

Honda is kind of weird because he gets slaughtered by anyone with a fireball (which is half the cast), but he rapes anyone without a fireball (the other half of the cast), so I just put him at middle tier. I think Hawk and Blanka are bottom tier, but still playable. Cammy...I just feel sorry for her...:sad:

Koop
11-18-2005, 02:14 PM
Good stuff NKI. though Ive seen some honda parlor tricks eat fireball characters alive...:tup: :tup:

cammy has potential in the right hands I believe. i took justin on at a VA tournament an he had a mean cammy...

Khiempossible
11-18-2005, 05:12 PM
what?? explain. Cammy has some nice pokes and air normals; but that's about it. she can do her roll over fireball, but that requires godly reaction time. Her DP is about as solid as upkicks but less damage and she only has a couple minor combos. Where do you get potential out of cammy? I don't play her so could you please elaborate on this.

Originally Posted by Spider-Dan
O.Guile can do s.short (not knee) while maintaining a charge, which makes a huge difference against Dhalsim and Blanka (stops slides under SB).

do you mean you spam s.short and then do flash kicks without doing c.short? or do you mean that you can charge down then do a s.short on your way up? cause n.guile can do a s.short on his way up from flash kicks as well.

nothingxs
11-18-2005, 05:31 PM
I think Cammy's limbs in ST are just too small for her to be very effective. In comparison, look at how Vega runs things -- in addition to having claw shenanigans...

Superking
11-18-2005, 08:57 PM
The PS2 version is no good, because again the character sizes are wrong, the speed is wrong, and lots of little stuff was changed, like O.Sagat being weakened.


It's the US PS2 version that's no good, the original JP version is fine.

Though AE is still no ST.

nohoho
11-18-2005, 10:13 PM
cammy has potential in the right hands I believe
James Chen can still represent, right?

Ouroborus
11-18-2005, 11:56 PM
i feel gief is the worst.

what good matchups does he have? none really.

and theres too many characters he gets owned badly by like chun, sim, fei, vega, honda.

yeah, cammy is really lacking in ST compared to her cvs2 incarnation. standing hk is nowhere as good as in cvs2, cannon drills dont go under fbs, blockable high, and it seems harder to space to make it safe.

the good thing is that her standing mk is good, jumping mp is godly (although its easy to sac throw) and her ToD is easy to do.

Tantin
11-19-2005, 12:49 AM
James Chen can still represent, right?
Chen made me sad at Evo. I was in his pool and only got a round.

Ryu1999
11-19-2005, 09:33 AM
i feel gief is the worst.

what good matchups does he have? none really.



He's great against Ryu and Bison, two pretty common and upper-tier characters...

Saotome Kaneda
11-19-2005, 09:56 AM
Yeah yeah that sounds delightful but dig it:

Funny how material in a .sig (without any context whatsoever, mind you) can wind up in a random thread eh?

What's even more funny is he mostly posts in GD and those mods have no problem with the sig. I have no issue with it either, because unless that line of text is kicking your puppy or causing you great mental trauma, it just looks like yet another shock value funny quote from GD.

Now, any further posts on this topic will get deleted/edited on sight. I've said it time and time again, if you got beef with someone, fucking PM them. The boards aren't here for you to vent your personal feelings about another poster, especialy if it isn't GD.

NKI
11-20-2005, 02:09 PM
I was bored at work, and for some reason I decided to translate some of T-Akiba's site. Peep:

http://nki.combovideos.com/throw.data.html

I didn't translate all of it; just the part about reversing tick throws.

Most of the stuff he said is exactly what I expected, but there were also some surprises, such as:

-strong evidence in support of sac-throws :confused:
-irreversible tick throws in CE and HF :confused:
-apparent throw reversals in WW :confused:

I have tested all of those things in the past, and I came to the opposite conclusions that he did. I may very well be wrong, or he may be wrong...I dunno. We've both been wrong in the past, so who knows...

Kinniku
11-20-2005, 03:06 PM
sac throws are real.

I remember this Honda-Zangief match, where Zangief was knocked down into the corner. Honda timed a HHS on wake up. The Zangief player, instead of blocking it, took the first hit, and grabbed Honda just when the hitstun finished with a SPD.

jms
11-20-2005, 04:05 PM
sac throws are real.

I remember this Honda-Zangief match, where Zangief was knocked down into the corner. Honda timed a HHS on wake up. The Zangief player, instead of blocking it, took the first hit, and grabbed Honda just when the hitstun finished with a SPD.

HAHA, yes I remember that one too! That's the final match in the HF Gamest. That's not exactly a sac throw though. That's reversaling a special to stop a non-combo attack. No different than if you reversal dp'd someone in the middle of a botched combo.

Khiempossible
11-20-2005, 04:29 PM
I guess that's the same idea when you manage to throw a Fei out of the third hit of his qcf+p x3 combo?

jms
11-20-2005, 06:27 PM
I guess that's the same idea when you manage to throw a Fei out of the third hit of his qcf+p x3 combo?

Hmmm, well I would call that 'Fei using wrong strength rekkas.' If you managed to throw Fei out of the third hit, then he wasn't comboing rekka x3 correctly.

Spider-Dan
11-20-2005, 07:43 PM
You can simulate this with N.Guile by doing neutral s.short and then hold back + s.short x n and the knee won't come out.
The problem is that you have to lose your charge to do this, and you have to keep hitting short to continue it. So against a Dhalsim who's trying to hit you when you SB, you'd have to keep resetting your charges and/or spamming shorts. I'd say it's almost worth taking the hit from a s.short if it means that Guile has to lose both SB and FK charge to do it.

do you mean you spam s.short and then do flash kicks without doing c.short?
No, I mean you can hold back and hit short to stop slides. With N.Guile, you get a knee instead.

Spider-Dan
11-20-2005, 08:05 PM
I was thinking of upping them to putfile sometime in a non-ssf2t section.......
Less thinking, more upping :clap:

Sexperienced.
11-21-2005, 05:41 AM
Here's my tier list if anyone's interested (not that I entirely disagree with NKI).

Top tier:
Sim, O.Sagat, Claw, O.Ken, Hawk, Guile, Fei

middle of the top tier:
Boxer, Gief,

note: its impossible for a Balrog player to beat Sim or a Gief player to beat Vega if both players are equally as skillful. Other than that they can pretty much beat everyone else fairly easily.

Bottom of the top tier:
DeeJay, Ryu, Dictator, Cammy, Chun

Middle tier:
Ken, Blanka

Bottom tier:
Honda

Nos99
11-21-2005, 05:52 AM
Hmmm, well I would call that 'Fei using wrong strength rekkas.' If you managed to throw Fei out of the third hit, then he wasn't comboing rekka x3 correctly.

From further out, Fei cannot time a 3rd blocked wrekka without having a reversal hole in their (for SPDs, DPs, etc) and still stay safe if blocked.. Timing isn't an issue here, it's spacing and distance.

But you don't have to do 3, so moot point I guess.

Sexperienced: Tiers are pretty subjective, but yours is just loopy.

Hawk in the Top tier? Does he even have ONE dominating matchup? He's low-tier for sure.

Cammy as good as Dictator?

Chun in the same level as BLANKA?

Honda rapes characters without FBs, so he should at least be mid-tier.

Khiempossible
11-21-2005, 06:06 AM
But I'm talking about s.Fierce rekka 1 rekka 2, I throw and beat out rekka 3. All on hit.

Also: I'd really like to see your arguments for that tier list you've posted sexperienced. Cause I'll be damned if even half of it makes sense.

Sexperienced.
11-21-2005, 06:26 AM
Chun in the same level as BLANKA?


My bad. I'd put Chun alongside cammy but thats it.

Ryu1999
11-21-2005, 07:58 AM
But I'm talking about s.Fierce rekka 1 rekka 2, I throw and beat out rekka 3. All on hit.

Also: I'd really like to see your arguments for that tier list you've posted sexperienced. Cause I'll be damned if even half of it makes sense.

Yeah I definitely want to see what alternative universe Sexperienced is from. No offense but your rankings are definitely :bluu:

Nos99
11-21-2005, 09:14 AM
But I'm talking about s.Fierce rekka 1 rekka 2, I throw and beat out rekka 3. All on hit.

Oh.. well. Shit.

I guess he just has to time it better. :D I don't see why you wouldn't be able o combo all three off a standing fierce. Unless you're using Honda or something.

NKI
11-21-2005, 09:43 AM
Unrelated note:
This is one of my favorite ST matches. It's from X-MANIA V, and it's Toutanki (Hawk) vs. Yoshimura (Sim).
JUICE (http://66.90.101.52/~gfb/NKI/X-MANIA.V--Toutanki.vs.Yoshimura.rar)

sac throws are real.

I remember this Honda-Zangief match, where Zangief was knocked down into the corner. Honda timed a HHS on wake up. The Zangief player, instead of blocking it, took the first hit, and grabbed Honda just when the hitstun finished with a SPD.That is not evidence for sac throws, and it is a bad strategy for two reasons:

1) In that situation, Gief gets a free SPD even if he blocks it.
2) In that situation, Gief gets a free SPD on wake up (no need to block or get hit).

I can tell you didn't read over the stuff I translated because T-Akiba only has evidence for sac throws involving normal throws, not for special throws. (But I don't agree with what he said about normal throws, either.)

Here's my tier list if anyone's interested (not that I entirely disagree with NKI).Whoa...I dunno what version of ST you're playing, but those tiers are absolute madness. Hawk is top tier? Boxer is middle tier? Cammy isn't the worst character in the game? I think you need to do some re-evaluating...:confused:

Koop
11-21-2005, 10:25 AM
Here's my tier list if anyone's interested (not that I entirely disagree with NKI).

Top tier:
Sim, O.Sagat, Claw, O.Ken, Hawk, Guile, Fei

middle of the top tier:
Boxer, Gief,

note: its impossible for a Balrog player to beat Sim or a Gief player to beat Vega if both players are equally as skillful. Other than that they can pretty much beat everyone else fairly easily.

Bottom of the top tier:
DeeJay, Ryu, Dictator, Cammy, Chun

Middle tier:
Ken, Blanka

Bottom tier:
Honda



Wow. Thats off man. Way off.

Kyokuji
11-21-2005, 11:32 AM
Originally Posted by Sexperienced.
Here's my tier list if anyone's interested (not that I entirely disagree with NKI).

Top tier:
Sim, O.Sagat, Claw, O.Ken, Hawk, Guile, Fei

middle of the top tier:
Boxer, Gief,

note: its impossible for a Balrog player to beat Sim or a Gief player to beat Vega if both players are equally as skillful. Other than that they can pretty much beat everyone else fairly easily.

Bottom of the top tier:
DeeJay, Ryu, Dictator, Cammy, Chun

Middle tier:
Ken, Blanka

Bottom tier:
Honda

Wtf, man, just.. wtf.
Fei and Guile on top? HAWK ON TOP? 'Gief on top? Cammy above Ken?
There are so many things that are horribly wrong with this list.
Better tell Kuni he's playing a top tier character, lol.

Hermy
11-21-2005, 12:32 PM
OMG NKI where can I find more of that Hawk goodness? Good matches like that are few and far between!

Eishi
11-21-2005, 02:20 PM
NKI :

Thanks again for the goodness ! Do you have all the X-Mania V matches ? I'd be very interested to see them all.

jms
11-21-2005, 02:33 PM
From further out, Fei cannot time a 3rd blocked wrekka without having a reversal hole in their (for SPDs, DPs, etc) and still stay safe if blocked.. Timing isn't an issue here, it's spacing and distance.

But you don't have to do 3, so moot point I guess.


Gotcha, thanks.

EDIT: Toutanki XM5
Seeing as how it blew him the match, I'm trying to think what Sim's plan was with that jumping RH. Had it hit, I think he might have been in range to at worst make Toutanki block super, and at best hit him with it if he tried dp or 360. I wonder...

Eishi
11-21-2005, 02:45 PM
That jumping RH at the end surprised me too, because the best thing to do in that situation was a standing RH. IMO this is what he wanted to do, but for some reason he messed up and jumped before pressing the button :confused:

jms
11-21-2005, 03:27 PM
That jumping RH at the end surprised me too, because the best thing to do in that situation was a standing RH. IMO this is what he wanted to do, but for some reason he messed up and jumped before pressing the button :confused:

That's exactly what I thought right when I saw that--OMG why didn't he standing RH? But I can't be content to think that and be done with it. I don't think that he accidentally jumped. It looks to me like a judgement call that didn't go his way. In other words, he thought the hawk dive was high enough so that he could jumping RH it after blocking. Still, I'm guessing he wouldn't just randomly jumping RH to punish given the inherent risk (as we saw in the video!). So the question is, if the jumping RH hit as he planned it to, what was he planning to do AFTER that was so pimp?

Kyokuji
11-21-2005, 03:31 PM
I wouldn't read too much in to it.
I've done stuff like that all the time, where I'll jump forward close up with 'sim and immediately think "Why did I do that".

Khiempossible
11-21-2005, 03:56 PM
Unrelated note:
This is one of my favorite ST matches. It's from X-MANIA V, and it's Toutanki (Hawk) vs. Yoshimura (Sim).
JUICE (http://66.90.101.52/~gfb/NKI/X-MANIA.V--Toutanki.vs.Yoshimura.rar)


A solid example of how 1 mistake can cost you game.

jms
11-21-2005, 04:01 PM
I wouldn't read too much in to it.
I've done stuff like that all the time, where I'll jump forward close up with 'sim and immediately think "Why did I do that".

Right, but you're not getting me. We all make mistakes, sure. I might be wrong--maybe he just did mess up. But if you can analyze parts of matches like this and come away with something valuable, then it'll give you something to add to your game and make you a better player as a result.

I just threw out my suggestion of 'hit Toutanki with the jumping RH then use super as he lands' based on the way Yoshimura was playing. Did you notice how aggressively he was building meter with vertical flame that match?

Nos99
11-21-2005, 07:58 PM
1) In that situation, Gief gets a free SPD even if he blocks it.

Don't tell me you can reversal through blocked hands?! :wow: That would be sweet!

Thanks for vid too! Toutanki is a beast!

Khiempossible
11-21-2005, 08:10 PM
Here's my tier list if anyone's interested (not that I entirely disagree with NKI).

Top tier:
Sim, O.Sagat, Claw, O.Ken, Hawk, Guile, Fei

middle of the top tier:
Boxer, Gief,

note: its impossible for a Balrog player to beat Sim or a Gief player to beat Vega if both players are equally as skillful. Other than that they can pretty much beat everyone else fairly easily.

Bottom of the top tier:
DeeJay, Ryu, Dictator, Cammy, Chun

Middle tier:
Ken, Blanka

Bottom tier:
Honda

My favourite part here is that o.Ken is 4th best char in the game while n.Ken is 3rd worse char in the game. Look at all the power a completely invincible uppercut is worth.

Kyokuji
11-21-2005, 08:18 PM
Bah, I'm having problems with aggressive O. Sagat players.
Defensive ones aren't so bad, because I can just play fireball wars with them then toss out a low LK drill when I feel lucky, but aggressive ones just mess me up.

Namely the ones who jump in continuosly on me. His jumping FK seems to beat out all of 'Sim's standing pokes, and jump back FP gets him off, but it's dangerous to be jumping like that since if he doesn't jump as well, I get TU'ed or tiger shotted.

ramza
11-21-2005, 08:24 PM
Hey NKI, about that vid, can you explain Dhalsim's actions in the second round? He does three reversal teleports into the same corner. Is there some strategy or logic behind it, or was that just a case of "reverse-reverse psychology" gone horribly wrong?

Shag
11-21-2005, 08:46 PM
Hey NKI, about that vid, can you explain Dhalsim's actions in the second round? He does three reversal teleports into the same corner. Is there some strategy or logic behind it, or was that just a case of "reverse-reverse psychology" gone horribly wrong?

Dhalsim can only do a teleport for a reversal on wake-up. He should have tried to teleport AWAY at least. I think he just plain panicked under pressure and forgot his options. Unless you can only teleport one way on wakeup, it makes no sense at all.

brian
11-21-2005, 08:50 PM
Bah, I'm having problems with aggressive O. Sagat players.
Defensive ones aren't so bad, because I can just play fireball wars with them then toss out a low LK drill when I feel lucky, but aggressive ones just mess me up.

Namely the ones who jump in continuosly on me. His jumping FK seems to beat out all of 'Sim's standing pokes, and jump back FP gets him off, but it's dangerous to be jumping like that since if he doesn't jump as well, I get TU'ed or tiger shotted.


slide

NKI
11-21-2005, 11:09 PM
OMG NKI where can I find more of that Hawk goodness? Good matches like that are few and far between!

Thanks again for the goodness ! Do you have all the X-Mania V matches ? I'd be very interested to see them all.I have the X-MANIA V DVD, but I do not have the ability to rip it (computer is too slow). Ripping and editing just that one match took me around an hour. :sad:

However, I do know of one particular Mexican pirate who has his hands on a copy...I won't name names, but I'm fairly sure he can rip DVDs, so I'll ask him about it.

Seeing as how it blew him the match, I'm trying to think what Sim's plan was with that jumping RH.<shrug>
As far as I can tell, he simply choked and made a bad decision.

A solid example of how 1 mistake can cost you game.That match is so ridiculously lop-sided that if Hawk somehow manages to get in once, he deserves to win the round. Same thing with Chun vs. Gief...if poor Gief can actually manage to get in on her, give that fool the round, 'cause he deserves it.

Don't tell me you can reversal through blocked hands?! :wow: That would be sweet!Yeah, if he's doing it point blank, you can. Same with Lightning Legs. (Notice that when you hit the opponent with Hands or Legs, it doesn't combo, because there are gaps in there.)

Hey NKI, about that vid, can you explain Dhalsim's actions in the second round? He does three reversal teleports into the same corner. Is there some strategy or logic behind it, or was that just a case of "reverse-reverse psychology" gone horribly wrong?As you may know, ST has some problems with glitches involving "storing". I don't remember it word for word, but I read on T.Akiba's site that there is a glitch with Dhalsim's teleport where if you get the reversal, you can't control which way you go. It just repeats the last direction you teleported, and if the reversal was your first teleport, it just gives you a random direction, then you're stuck teleporting in that direction over and over until you do a non-reversal teleport.

So probably because the first teleport he did was a reversal, it ignored the direction he input (which was probably towards, not backwards), the game gave him a random direction (backwards), then because he kept doing reversals (Hawk was forcing him to), he kept getting backwards teleports, even though he was probably inputting forward teleports.

Same thing happens with Hawk's rising uppercut. It stores the last one you did, so you can't control the strength of Hawk's reversal rising uppercut. You can use Jab to do the Fierce one, and other weird stuff.

Dhalsim can only do a teleport for a reversal on wake-up.Actually he can do a reversal teleport at any of the possible reversal times:
-getting up
-landing
-coming out of block-stun
-coming out of hit-stun

Shag
11-22-2005, 01:49 AM
As you may know, ST has some problems with glitches involving "storing". I don't remember it word for word, but I read on T.Akiba's site that there is a glitch with Dhalsim's teleport where if you get the reversal, you can't control which way you go. It just repeats the last direction you teleported, and if the reversal was your first teleport, it just gives you a random direction, then you're stuck teleporting in that direction over and over until you do a non-reversal teleport.

So probably because the first teleport he did was a reversal, it ignored the direction he input (which was probably towards, not backwards), the game gave him a random direction (backwards), then because he kept doing reversals (Hawk was forcing him to), he kept getting backwards teleports, even though he was probably inputting forward teleports.

Same thing happens with Hawk's rising uppercut. It stores the last one you did, so you can't control the strength of Hawk's reversal rising uppercut. You can use Jab to do the Fierce one, and other weird stuff.
Learn something new everyday. If he WAS teleporting correctly and didn't know about that glitch, I'm sure that Dhalsim player was PISSED! heh heh :mad:


Dhalsim can only do a teleport for a reversal on wake-up.

Actually he can do a reversal teleport at any of the possible reversal times:
-getting up
-landing
-coming out of block-stun
-coming out of hit-stun
After seeing my statement, I realized its out of context. I meant to say that on wakeup, Dhalsim's only move he can use as a reversal is to teleport.

Kyokuji
11-22-2005, 02:21 AM
a glitch with Dhalsim's teleport where if you get the reversal, you can't control which way you go. It just repeats the last direction you teleported, and if the reversal was your first teleport, it just gives you a random direction, then you're stuck teleporting in that direction over and over until you do a non-reversal teleport.

This fucks me over more often than I'd like.

Nos99
11-22-2005, 07:09 AM
Yeah, if he's doing it point blank, you can. Same with Lightning Legs. (Notice that when you hit the opponent with Hands or Legs, it doesn't combo, because there are gaps in there.)

I knew it doesn't combo, and that's why you can reversal after one hit if it hits, but I didn't know you could reversal after one hit if blocked!

Wouldn't that make those moves basically NEVER safe? Block once and then mash DPs/supers/360s?

Anyhow, another X-mania Hawk vs Boxer : http://media.putfile.com/hawk-vs-boxer

Boxer must've felt like a chump at the end. :badboy:

Ryu1999
11-22-2005, 07:18 AM
I knew it doesn't combo, and that's why you can reversal after one hit if it hits, but I didn't know you could reversal after one hit if blocked!

Wouldn't that make those moves basically NEVER safe? Block once and then mash DPs/supers/360s?

Anyhow, another X-mania Hawk vs Boxer : http://media.putfile.com/hawk-vs-boxer

Boxer must've felt like a chump at the end. :badboy:

Too bad Chun's legs are invincible. I think hitting her vulernable part would be a bit out of range of any uppercut move unless, like he said, it was point-blank

Dasrik
11-22-2005, 07:39 AM
Here's my tier list if anyone's interested (not that I entirely disagree with NKI).

Bottom tier:
HondaYou have no fucking clue what you are talking about.

Sexperienced.
11-22-2005, 08:00 AM
I've got a question before I explain the Tier list I posted earlier.

Would there be a difference in strats on ST if the characters didnt automatically block at a distance when an attack gets thrown from the opposite direction? (like when Zangief lariats towards an opponent).

Khiempossible
11-22-2005, 08:59 AM
Is there any good reason to kara cancel Deejays upkicks with c. roundhouse? I just realized I could do that.

Eishi
11-22-2005, 08:59 AM
I just read that this year's X mania tournament (X mania VI) will be held on December
29th and 30th. This edition comprises of two tournaments, a 3 on 3 on HSF2 and a 3 on 3 on ST (this was already the case fo the fifth edition). One interesting fact is that players are allowed to pick Gouki in the HSF2 tournament :wow: but if the Gouki player messes up the code at the character select screen they lose automatically lol

Source : http://www.inhgroup.com/event/

Asian Mike
11-22-2005, 09:08 AM
I just read that this year's X mania tournament (X mania VI) will be held on December
29th and 30th. This edition comprises of two tournaments, a 3 on 3 on HSF2 and a 3 on 3 on ST (this was already the case fo the fifth edition). One interesting fact is that players are allowed to pick Gouki in the HSF2 tournament :wow: but if the Gouki player messes up the code at the character select screen they lose automatically lol

Source : http://www.inhgroup.com/event/

lol

Sexperienced.
11-23-2005, 03:55 AM
One interesting fact is that players are allowed to pick Gouki in the HSF2 tournament :wow: but if the Gouki player messes up the code at the character select screen they lose automatically lol


Thats some funny shit... So you have to say you're picking gouki before you pick him?

Eishi
11-23-2005, 08:30 AM
So you have to say you're picking gouki before you pick him?

Yes, since players have to choose one character for the whole tourney they have to say which one they will be picking before everything starts.

Playalistic
11-23-2005, 08:40 AM
Thats some funny shit... So you have to say you're picking gouki before you pick him?
not as funny as that stupid fucking tier list you supplied... care to explain?:lame:

Kyokuji
11-23-2005, 12:17 PM
Wow, Gouki players in a tournament would fuck 'gief players over.

Khiempossible
11-23-2005, 07:11 PM
I don't think I've seen these linked up before. They're not japanese but I thought it was still pretty good. Chun throwing guile out of cross up so many times was pretty solid (and I believe a mistake on guiles part to keep going for the cross up).

world games 05 ST finals: nabil (guile) vs. greg (chun) (http://www.ffjc.net/videos/wcg/MDJ%20-%20Street%20Fighter%202X%20-%20Finale%20-%20Nabil%20vs%20Greg.avi)

originally found here (http://www.ffjc.net/index.php/videos.html), where you can get a really good vid of HSF matches.

Dasrik
11-23-2005, 09:23 PM
Clearing up my gut reaction to Sexperienced's tier list, I am now ready to state for real why Honda does not deserve to be in last place.

If you don't have a fireball and you're not a psychotic Spanish matador, you can't legitimately beat Honda.

Ever.

That is all.

Koop
11-24-2005, 06:53 AM
Clearing up my gut reaction to Sexperienced's tier list, I am now ready to state for real why Honda does not deserve to be in last place.

If you don't have a fireball and you're not a psychotic Spanish matador, you can't legitimately beat Honda.

Ever.

That is all.

HONDA PARLOR TRICK!!!!!!



sup rick...whens the next trip to md or dc???

nohoho
11-24-2005, 09:35 AM
Yay. GMC Ranbat 2 + TsujivsGunzeGatchi vids are up.

http://streetfighter.jugem.jp/?eid=54

x1030_31.zip komodablanka vs. otochun
x1030_28.zip komodablanka vs. tsuji(blarg)
x1030_27.zip tsuji vs. shootingD(ryu)

oh maybe the gatchi movies aren't up? uh
gatchi03_12.zip tsuji vs. gunze(zangief)
gatchi03_15.zip tsuji vs. gunze
EDIT: dara says he's fixing this. links should work soon

felineki
11-24-2005, 12:23 PM
Clearing up my gut reaction to Sexperienced's tier list, I am now ready to state for real why Honda does not deserve to be in last place.

If you don't have a fireball and you're not a psychotic Spanish matador, you can't legitimately beat Honda.

Ever.

That is all.
So true. (http://moskauhonda.ytmnd.com/)

r3ko
11-24-2005, 06:23 PM
Clearing up my gut reaction to Sexperienced's tier list, I am now ready to state for real why Honda does not deserve to be in last place.

If you don't have a fireball and you're not a psychotic Spanish matador, you can't legitimately beat Honda.

Ever.

That is all.

i thought honda owned vega?

afro21
11-24-2005, 06:36 PM
Honda does own Vega.

Dasrik
11-25-2005, 04:27 AM
It's not ownage, though. Vega can win. If he manages to get the first hit (which is very possible) then he can turtle right back at him.

KillerKai
11-25-2005, 05:47 AM
Doesn't Honda beat Sagat as well? Headbutt goes over low tiger shots. And if Sagat goes high from anywhere that isn't full screen, he gets headbutt countered. Also, I gotta disagree on one thing. Honda totally scraps Vega as long as he starts turtling from the get go. Vega's only chance is to happen to get a knockdown, then repeat wall dive mixups and crossups. On a side note, I had 4 hondas in my pool at evo. Thank god for Ryu.

Dasrik
11-25-2005, 04:54 PM
That's only a paper win. Honda can tiger over low shots, but you need very good reaction time in order to decide if Sagat is throwing a low one before committing to a head butt.

Kinniku
11-26-2005, 03:38 PM
Is Blanka in every sf2 game able to walk under high tiger shots?

dakkonmc
11-28-2005, 02:40 PM
can someone explain how to link Balrog's super after a dash uppercut?

Eishi
11-28-2005, 03:20 PM
It has been explained several times in this thread but since it's getting really huge I'll save you the hassle of a long search.

To do this technique, you have to do a charge move (preferably the LK one) then do back, towards + any punch. Press the punch button as soon as the charge move finishes (you can roll your fingers on all three punch buttons to make the timing easier). It's very easy to do once you have the feel for it.

It would be a good idea to make an ST FAQ, since some questions are asked very often, and it would be a good source of information for every ST player or any person who whises to learn the game... you know, some sort of collective FAQ where we could gather all our knowledge.

dakkonmc
11-28-2005, 03:29 PM
I has been explained several times in this thread but since it's getting huge I'll save you the hassle of a long search.

To do this technique, you have to do a charge move (preferably the LK one) then do back, towards + any punch. Press the punch button as soon as the move finishes (you can roll your fingers on all three punch buttons to make the timing easier). It's very easy to do once you have the feel for it.

Thanks,

I saw this explained several times in this thread, but I can't seem to get it to work. Thanks for explaining it in detail.

Shag
11-28-2005, 03:41 PM
Thanks,

I saw this explained several times in this thread, but I can't seem to get it to work. Thanks for explaining it in detail.

I have understood that it works for any rush attack, but I only seem to cancel into super with his dashing low uppercut. Try this.

:db: hold, :df: :k: then :l: :r: :p:

dakkonmc
11-28-2005, 04:04 PM
I want to thank both of you for your help. I still can't get :db: hold :df: :k: then :l: :r: :p: I only done it 2 out of 75 times, but I can do :db: hold :df: :k: then:hcf: :p: about 50% of the time

NKI
11-28-2005, 05:12 PM
I just do it as:
charge back, towards+Short, back, towards+punch

First practice whiffing the Short Rush. It's much easier to time if it whiffs. After you can get that consistently, then try to link it for a combo. The timing is more strict when it hits, but it's really not that difficult. (The commands are input fairly slowly compared to when you just do the super by itself.)

Spirited_Away
11-29-2005, 06:52 AM
I like to add that the Dhalsim bug mentioned before only works with grapplers ! he'll always teleport in the same place, wonder if someone in Capcom just left it as a handicap.

Kyokuji
11-29-2005, 09:30 AM
I dunno about that, I've had it happen with Shotos and other chars. Thought I was gonna 'port out of the corner, and ported right into a shoryuken.

Olan
11-29-2005, 10:18 PM
how often do you use claw's jab on the ground?
when i get them in the corner i like to c.jab like 3 times while they are blocking, than mix it up, with either a j. hp, rolling claw, another c.jab or a wall dive
is that alright?

NKI
12-02-2005, 11:29 PM
Olan - I dunno, I never see people doing cr.Jab...they always do cr.Strong. And I would never just jump at the opponent. You should only jump in when you see that it's free.

ST related post from another thread: http://www.shoryuken.com/forums/showpost.php?p=2797602&postcount=28

Saotome Kaneda
12-02-2005, 11:56 PM
94 more posts to 1k~

Kyokuji
12-03-2005, 03:46 AM
C. MP comes out just as fast and does more damage.
No reason to low jab really.

Eishi
12-03-2005, 04:43 AM
Cr. jab recovers two time faster compared the the cr. mp (5 and 10 frames respectively), so it might be wise to use it in situations where you want to lock down the opponent by pressuring him.

JumpsuitJesse
12-03-2005, 10:45 AM
From further out, Fei cannot time a 3rd blocked wrekka without having a reversal hole in their (for SPDs, DPs, etc) and still stay safe if blocked.. Timing isn't an issue here, it's spacing and distance.

But you don't have to do 3, so moot point I guess.

.

This depends on what game you are playing. If you are playing original Arcade ST then YES, Fei can do fierce, fierce, jab rekkas from max distance and bounce back to safety. It's a matter of distance and finding that sweet spot in the timing of the punches. If you do the rhythm too fast then the jab rekka can whiff....if you do the rhythm too slow the opponent comes out of block stun just in time to pop you with a reversal. There are some fighters who have strange block stun hit boxes like Honda. You can do fierce fierce jab rekkas from max distance on him all day and he will reverse you EVERYTIME on the jab rekka whether you time it right or not.

Fei Longs rekkas are better in SSF and Arcade ST. In AE Fei's rekkas are more limited. Now you have to slow the rhythm of the last hit when doing fierce fierce jab rekkas. It really messes him up because now you have to mix up the first 2 hits. Getting three hits of block damage if one of Fei's advantages...but in AE it's crap. That's why I hardly play him in AE anymore.

Unreallystic
12-04-2005, 04:18 AM
Guile vs dhalsim...
Me as Dhalsim...do I even stand a chance? I either get chipped or rushed down to death - hit at angles that flash kicks and c. fps won't hit anywhere near reliably. Any anti-dhaslim stras with Guile
-:bluu:

Crayfish
12-04-2005, 06:48 AM
Guile vs dhalsim...
Me as Dhalsim...do I even stand a chance? I either get chipped or rushed down to death - hit at angles that flash kicks and c. fps won't hit anywhere near reliably. Any anti-dhaslim stras with Guile
-:bluu:

I'm not an expert on this matchup, but its one I really enjoy, as it requires a very match specific strategy from both fighters. To me its a fairly simplistic match for Sim, and very complex for Guile, who can then in turn make it more complex for Sim:) Sim's main advantage is due to the fact that his c.MP/c.HP can cleanly go under CPS2 Guile's higher traveling Boom. In general you want to stay close to inflict damage, just beware of Sim's throw range. Its tough but can get super technical and super fun:) Guile has to get creative with his normals here...

If you can make Sim worried abt sticking out the c.Punches then you can start to bring Guiles traditional advantages back into the fight.
c.HK will beat both punches clean fairly easily, but don't give Guile any knockdown time advantage due to the doule sweep recovery time.
s.LK will also beat em clean (and his slides), this is better with O.Guile cause he can charge while doing this move.
The f or b+MK 'Sobat' will cleanly hit Sim over the punches at close range (this is a great move to close distance) and allow you to retreat safely over them at range (and sometimes cleanly beat them at range too!).

Once you make Sim think abt using the c.Punches, you can now start bringing his fb recovery advantages back in to close the distance. When you get in close you can now start to mix Sim up a bit. s.LP is usefull because Sim cant duck under it (he has tall crouch like Geif). When you get in close, make him block a s.LP then you can either:
Throw him
Sweep him if he stands to counter throw
do the upsidedown close HK if he tries to counter with low attacks like c.MK
The guessing game is in your favor here...

If Sim starts to use spears against ur Booms, mash on s.LP, this is really good defence against the spears.

A good general move for Guile in this match is vertical jump up, HP on the way down. At a distance this will allow you to clear fb's and trade/beat clean Sim's s.Kicks. At medium and medclose range this will beat/ trade for more damade, all his moves bar Super. You can even add this to your post blocked s.LP mixups...(generaly use the drop down HP in conjunction with the Sobat kick to keep Guile mobile while presenting the danger of a counter/trade).

For jumping in at 45 degrees, try Guile's LP. Its very tricky for Sim to beat clean. Watch out for counter throws upon landing tho. Also remember that late j.MK will beat his slides.

And dont be affraid to try for the occasional Backfist after nullified Boom too ;)

Crayfish.

nohoho
12-04-2005, 06:43 PM
Shalom, my brothers,
I finally split and/or re-encoded those starcup movies. Enjoy.
http://www.putfile.com/nohoho

exclamation at the end of arg vs otochun(honda)aka "part 2": detekoi chun-li! (Get your ass out here, Chun-Li!) heh, indeedy

NKI
12-04-2005, 11:05 PM
Thanks nohoho. :tup:

ARG is out of control...how the hell can you beat a Claw that good...:confused:

Alphastorm
12-05-2005, 11:32 PM
nohoho thankyou. Those are great vids. I have some usa st matches on there too.

http://www.putfile.com/alphastorm

nohoho
12-06-2005, 10:52 AM
alphastorm - nice one!

Grand Master Challenge -- This tourney had a one person-two character format. That's why there's a non-standard selection in this set of vids.
http://streetfighter.jugem.jp/?eid=60
x1127_27.zip mayakon(hawk) vs. otochun
x1127_28.zip mayakon vs. otochun2
x1127_38.zip aniken(barlog!) vs. otochun
x1127_44.zip aniken(ken) vs. prince(ryu)
x1127_46.zip tsuji(boxer) vs. otochun
coming soon: aniken vs. komodablanka

CigarBoB
12-06-2005, 11:43 AM
Alphastorm and Nohoho : would you mind creating a torrent so we can DL these vids to our PC's?

Ryu1999
12-06-2005, 12:26 PM
alphastorm - nice one!

Grand Master Challenge -- This tourney had a one person-two character format. That's why there's a non-standard selection in this set of vids.
http://streetfighter.jugem.jp/?eid=60
x1127_27.zip mayakon(hawk) vs. otochun
x1127_28.zip mayakon vs. otochun2
x1127_38.zip aniken(barlog!) vs. otochun
x1127_44.zip aniken(ken) vs. prince(ryu)
x1127_46.zip tsuji(boxer) vs. otochun
coming soon: aniken vs. komodablanka

First 2 files are corrupt. Dunno about the rest b/c I only care about T. Hawk >_<

Ouroborus
12-06-2005, 12:42 PM
damn, chun li is such a fuckin whore, in all games

NKI
12-06-2005, 04:13 PM
damn, chun li is such a fuckin whore, in all gamesDon't talk about my girl like that...:sad:

~TeN~
12-06-2005, 10:05 PM
Whoaaa read all 37 pages of dat in 3 days (bout 6 hours) ... lots of good shit I learned..... but still got some Q's

Ok I'm using AE on ps2 and i can't seem to store Chun-LI's super been try'n for like an hour.... i'm starting to think u can't do it on AE ... (i'm hoping i'm just doin it wrong)

-Chunli's upkicks ? 80% of the time i get hit by sum1 jump'n on me


and her spinning bird kick any use for it?


My vega (Claw) Qs

Does this trick actually work or im just playing against a retarded honda player

he headbutts at me I KKK flip it and grab him b4 he's recovering (or at least i think he's recovering)

& any high level claw players actually use his super? or go for izuna drops?


stand'n 720 with geif?

nohoho
12-06-2005, 10:31 PM
stand'n 720 with geif?

1-900-642-8624

$1.50 for the first minute, $0.75 for each additional minute. The voice on the other end sounds a little like Chun-Li, actually. What a whore.

Paro-Da
12-06-2005, 11:47 PM
Whoaaa read all 37 pages of dat in 3 days (bout 6 hours) ... lots of good shit I learned..... but still got some Q's

Ok I'm using AE on ps2 and i can't seem to store Chun-LI's super been try'n for like an hour.... i'm starting to think u can't do it on AE ... (i'm hoping i'm just doin it wrong)

-Chunli's upkicks ? 80% of the time i get hit by sum1 jump'n on me

and her spinning bird kick any use for it?


Make sure you hold start (or back for xbox) while you pick "SuperT" mode, you should here a chime after selecting it.

As long as your holding forward after charging B,F,B, holding any direction towards your opponent (uf/f/or df) will allow you to go into super at the press of any K.

Upkicks are a last ditch effort by me, it's not a srk thats for sure. I try to go with normals if possible depending on how the attack is coming at me. I've had limited success with s. fk.

SBK: Sometimes I throw it out right before I land a jump to charge Super (again might not always be a smart thing to do).

Khiempossible
12-07-2005, 05:36 AM
Upkicks are a last ditch effort by me, it's not a srk thats for sure. I try to go with normals if possible depending on how the attack is coming at me. I've had limited success with s. fk.

J. Jab or J. Short.

Koop
12-07-2005, 07:02 AM
wow some of the lame shyt im seeing...anyway

Chun li
- her upward wind spin kick is mainly for a wake up call. otherwise if you are trying to anti-air you better have timing otherwise characters with angled jump in will destroy you

- spinning bird kick in mid air one of the fastest ways to gain meter on a defense tatic (learn how to do so yourself cause I have a trick that fucks with opponents)

- s RH is good for crossups. thing is...i advise you learn how to initiate it immediatly ( her pop up kick, not just roundhouse).... otherwise use your s FP or walkin mp as guards

-someone said jumpin jab or short truly never fought a serious match...

- cr mk is your lover use it wisely so is the ol stun guard s mp.

- those of you trying the stored super...please use wisely an learn to bait the oppenent for before launching

- yes you can do up kicks after her super...timing is needed



Yes this is koop and I truely wish I can play some of you....

oh an NKI i agree do not talk bad about her...




:tdown: Hateful Smurf™ :tdown:

CigarBoB
12-07-2005, 10:12 AM
ChunLi is a whore!!

Love you NKI!!

Shag
12-07-2005, 11:17 AM
ChunLi is a whore!!

Love you NKI!!

Chun-Li was a whore back in the day. I used to beat that pussy up with a snap of my fingers.

Chun-Li has gotten wise over the years. She's a high priced escort nowadays, cause now I have to spend alot of money for her to go down. :lol:

ANaqvi
12-08-2005, 02:56 AM
I'm a gief player and for now, he is the character i am strongest with. I can't get the moves out for other characters with a shitty PS2 controller. I just got an arcade stick but need to get used to it. Anyways I was wondering if it is possible do a crossover body splash into two jabs followed by the super. I can do it with one jab if I buffer the motion into the 360 spin. If I am really close I can just to two jabs (second jab contained in the 360 motion) into the super, but I have a hard time adding the crossover body splash. I know Zangief's super has no where near the range of Thawk's, but I was wondering if anyone has pulled it off. CigarBob, please help me out on this one. I am sure you know the answer seing how you can pull off just about everything.
XBL Gamertag-Pilotpmpddy

Khiempossible
12-08-2005, 06:14 AM
yeah, watch the sf2 vid here: http://www.darktemplarz.com/combovideos/

EDIT: I just watched it again, there's only 1 gief combo, and he doesn't even super in it, I just remembered seeing a lot gief, but it turns out gief was used as a dummy for a lot of combos. Watch it anyway, some of those combos are impossible to do, but hella fun to watch.

JumpsuitJesse
12-08-2005, 06:53 AM
I'm a gief player and for now, he is the character i am strongest with. I can't get the moves out for other characters with a shitty PS2 controller. I just got an arcade stick but need to get used to it. Anyways I was wondering if it is possible do a crossover body splash into two jabs followed by the super. I can do it with one jab if I buffer the motion into the 360 spin. If I am really close I can just to two jabs (second jab contained in the 360 motion) into the super, but I have a hard time adding the crossover body splash. I know Zangief's super has no where near the range of Thawk's, but I was wondering if anyone has pulled it off. CigarBob, please help me out on this one. I am sure you know the answer seing how you can pull off just about everything.
XBL Gamertag-Pilotpmpddy

I am not sure. I don't think so. You have to be RIGHT WITHIN REGULAR THROW RANGE to catch them with a super. Besides, I don't think the super really "combos" with anything.

ANaqvi
12-08-2005, 07:30 AM
I should have been clearer in my previous post. I can consitently pull of a crossover body splash into a crouching short followed by the super. This is done by doing the splash first and then starting the super motion slowly from forward. During the first rotation I hit crouching short inbetween forward and down. That way the short comes out. I continue to do the 360 motion slowly for the first rotation and then do a quick second rotation. So instead of doing a crouching short and than madly rolling the DPad 2 times around (I don't even think I am quick enough) I just do two rotations and the short is included. I can to the same for a crouching jab. So I was wondering if I could do one c jab then link the second c jab into the super after a crossover body splash.
XBL Gamertag-Pilotpmpddy
(Oh, and I DON'T use a programmable controller!)

CigarBoB
12-08-2005, 11:59 AM
Hye look Its Pilotpimpdaddy. Dude we had some fun matches on HSF. I cant wait to get my net back on at home and take your gief down some more.

I had heard that you use a Progaram pad too. If you say you dont then good. If you do what ever I just want to play. But I enjoyed playing you either way.

~TeN~
12-08-2005, 12:09 PM
k thanx for answer'n sum of my Q's

CapMaster
12-09-2005, 10:34 AM
Alphastorm- Thank you so much for posting those old school ST vids. Unbelievable watch.

ANaqvi
12-09-2005, 05:04 PM
Bring it on CigarBob. Your definitely a better and more experienced player, but I don't mind losing to good players because it makes me better. I have got about 10,000 matches since we last played so my Gief is definitely deadlier. Get that internet working at your house so we can play.
Jumpsuit Jesse-I haven't seen you online for a while. If you still play on live I look forward to playing your ridiculously sick FeiLong. After playing you I came to the conclusion (assuming the players are experts at their given character) that Gief has a harder time against Fei than Dhalsim. If you get close to Dhalsim the advantage immediately goes your way, but with Fei you can get that damn reversal off everytime.

Cigarbob, Did you read all my previous post? I still can't find an answer to that question.
XBL Gamertag-Pilotpmpddy

JumpsuitJesse
12-09-2005, 10:45 PM
Bring it on CigarBob. Your definitely a better and more experienced player, but I don't mind losing to good players because it makes me better. I have got about 10,000 matches since we last played so my Gief is definitely deadlier. Get that internet working at your house so we can play.
Jumpsuit Jesse-I haven't seen you online for a while. If you still play on live I look forward to playing your ridiculously sick FeiLong. After playing you I came to the conclusion (assuming the players are experts at their given character) that Gief has a harder time against Fei than Dhalsim. If you get close to Dhalsim the advantage immediately goes your way, but with Fei you can get that damn reversal off everytime.

Cigarbob, Did you read all my previous post? I still can't find an answer to that question.
XBL Gamertag-Pilotpmpddy

You wont find me on XBL anymore. It was doing more harm than good to my game. I tried playing offline and I was getting OWNED by all my friends. Now I just play Zbattle(because of better connections). Sure its SNES, but its still SF2 with practically ZERO lag. Yeah, your gief is a real pain. I always liked playing him. Good luck with Fei....hopefully there are others who can play him the way I do to help you improve

Alphastorm
12-10-2005, 05:47 AM
Alphastorm- Thank you so much for posting those old school ST vids. Unbelievable watch.

Thanks. And sorry to whoever asked for a torrent. I can't do it because I already deleted those files off my drive. I put them up so I can free up drive space haha. Well atleast they didn't goto waste :confused:

CigarBoB
12-10-2005, 08:13 PM
New Discovery!!

With chun you can store the super with out any meter at all.

Last night I was playing with Joe Zazza from england and he was raping me with chun. On a spur of the moment thing he did <><> (hold) and did a cr.forward xx lightning and it built meter. Then with out recharging he just pressed short again and the super came out.

After that we started a new match and he did the <><>(hold) at the begining of the round. And then for the next 15-20 seconds he was just holding forward while using cr.forward and lightning kicks to build meter. After he maxed his meter he just pressed short again and the damn thing came out.

This was tested on my arcade cabinet with the Jap ST in it.

All credit goes to Joe Zazza from England.

God what a whore Chun is. GAY!!!

Nos99
12-10-2005, 08:53 PM
^^ that's how TZW does a lot of his combos, especially the honda ones...

:) (http://img.photobucket.com/albums/v700/drunkenmaster/old-muppets.jpg)

Nos99
12-11-2005, 06:04 AM
I suck against claw. Anyone care to share some weaknesses, or some counter characters? He drives me crazy, and then I make dumb mistakes like whiffed DPs.

dookeh
12-11-2005, 11:48 AM
By request, this is the place to discuss all things ST.

If you are looking for "general strats", I can not stress enough that it is infinitely better (and more efficient!) to simply watch match vids of top players. There is now a wealth of footage available online, featuring the world's best players. Go to combovideos.com (http://www.combovideos.com), or hit up the GFB hub, or my fserv in #gamecombos. I will not be replying to any posts asking for general strats.

Before you ask a question, please make sure it hasn't already been answered in this thread, or in my Japan log (http://www.shoryuken.com/forums/showthread.php?t=73872).

To search this thread, go here (http://www.shoryuken.com/forums/printthread.php?t=97281&pp=%20100000), then use your browser's search feature.

To search my Japan log, go here (http://www.shoryuken.com/forums/printthread.php?t=73872&pp=%20100000), then use your browser's search feature.

ST frame data (partially translated) can be found here (http://www.crazyasskim.com/SF_2_frame_data.htm). (Thanks to Ohayo for hosting, WraithCO for translating.)

T-Akiba's original Japanese frame data page can be found here (http://games.t-akiba.net/sf2/flame.html).

TERMINOLOGY
-------------------

Jab = weak punch
Strong = medium punch
Fierce = fierce punch
Short = weak kick
Forward = medium kick
Roundhouse (RH) = fierce kick

cr. = crouching
st. = standing
j. = jumping

WW = World Warrior
CE = Champion Edition
HF = Hyper Fighting = SF2T = Street Fighter 2 Turbo
SSF2 = Super Street Fighter 2
ST = Super Street Fighter 2 Turbo

Before a character's name, "O." means "Old" and "N." means "New".
O.Sagat = Old Sagat = choose Sagat, then hit Up, Down, Down, Up+Jab
N.Sagat = New Sagat = Super Turbo Sagat
Keep in mind that Super Turbo's old characters are not the same as they were in SSF2. For example, O.Sagat can cancel his st.Short and st.Forward after two hits, but Sagat can not do this in SSF2.

Not everyone plays on the American version, and some character names are different in the Japanese version, so to avoid confusion, I will not use the names Vega, Bison, or Balrog.

Claw = American Vega = Japanese Balrog
Boxer = American Balrog = Japanese Bison
Dictator (Dic) = American Bison = Japanese Vega

More terms will be added as it becomes obvious that people don't know what they mean.

I live in STL, MO too. :wonder:

NKI
12-11-2005