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View Full Version : The 2k3 Jhun Thread


Saotome Kaneda
09-15-2005, 12:04 PM
Okay, this is just a compilation of my tactics that I pulled from my swiss-cheesed memory, plus things I've seen Jhun is capable of but I cannot perform during my tenure in Okinawa, Japan and against certain people in Cali and NYC.

Jhun is all rushdown and pokes. If you're not moving towards them, you ain't doing shit.

This is gonna be done in a few parts, [1]Normals, [2]Specials and Stances, then [3]Supers and Random Combos/(my)Tactics

-Normals-
USE:
c.A - Not low hitting, but essential for his low pressure chains
c.B - Low hitting, this should be the most thrown out move. Quick and links to stronger shit.
c.D - Arguably the best sweep in the game. Long range, quick coming out, quick coming back. Do NOT abuse, as hoppers eat this thing alive.
s.B(occasionally, both close and far) - The far version is a nicely ranged sidekick that IIRC is cancellable. Your best option off this is f+A if you want mindgames. Mind you that it usually doesn't combo at max range. In those cases you want to go f+B XX mixup. Close is a high kick that hits disturbingly high. Also cancellable, also hard to punish. It's also good if you're cornered against an empty hop mixup.
Close C - Pay attention, I said CLOSE C. Far C should never EVER come out. This is the standard, combos into almost everything attack. Decent for meaties.
Close D - Close C with better chance of stopping hop shenanigans.
Far D - Your best, non-command normal poke. Doesn't combo into or out of shit, but it does two things for you. 1, it goes over really low sweeps/pokes. And 2, it makes particular poke strings safe and increase your chances of a guard crush. Not bad startup, but at most ranges, impossible to punish.

instant jumpback A - On mid/large characters, this is an annoying overhead. Don't use it often.
j.B - For air to air against people with higher jumps. Don't use often either.
Neutral j.C - Someone jumping at you? Dashing at you? Do this and they'll stop. Possibly the best jumping attack in the game.
j.D - Not great, but not bad. Doesn't have that stupid delay like Neowave does on startup. Also the only hop move you should use other than...
j.d+B a.k.a. THE STOMP - His claim to fame. Fuck the stances, the Stomp has been broken since 99, and this year is no different. The stomp has a handful of good uses. It's easy to hit confirm into air super, it has a deceptively large hitbox, you can do goofy crossup tricks with it, and of course, it leads into the airwalk glitch(fixed in Original mode or whatever the revision was). It's also decent protection against people that will sit in defensive crouch and try to sweep you as you land(I'M LOOKING AT YOU, IORI SCRUBS).

f+A - Everything a command normal should be. Good, fast poke, knocks down(slide KD), Wire Damage on CH(and it's easy to CH with it), leads into A Stance(facing the screen), and it has AUTOGUARD. The AG frames are kinda early, so test and find where they are, as I can't remember.
f+B - Ever since he was given f+A, f+B has been neglected. Unfortunately, it's pretty much the same here. There's hardly any reason to use it outside of using the AG frames to cover you so you can easily use it as an AA, since it gets to the hitting frames faster. It doesn't knock down, but it leads into B Stance(facing the BG), which is your high/low/anti FB stance. I'll get more into the stances later. It also leads to an easy way to link your LDM.

DON'T USE:
Far A - Far B does everything it does with better range.
Far C - I covered this already. It's fucking horrible.
c.C - You have a better AA in the form of Kuu Sa Jin(which, if you're on the defensive, you should have charged anyway), or neutral j.C
f/b j.C - Slower than previous years, and for some reason gets beat much more air to air.

Part 2 coming over the weekend.

Hydra632
09-16-2005, 05:29 PM
Give us the breakdown on Jhun!

Koll
09-16-2005, 07:13 PM
All I have see from Jhuns on XBL so far is "SPAM CROUCHING HARD KICK FTW" They don't even know how to use/get into his stances. :(

Saotome Kaneda
09-16-2005, 10:57 PM
It's coming dammit. Kinda hard when you haven't touched the game for a few months. =x

Saotome Kaneda
09-17-2005, 12:38 PM
Part 2 should be done Sunday afternoon.

Saotome Kaneda
09-19-2005, 09:25 PM
I lied. Wednesday.

Mycah Leonhart
09-22-2005, 01:27 AM
All I have see from Jhuns on XBL so far is "SPAM CROUCHING HARD KICK FTW" They don't even know how to use/get into his stances. :(

A-Hem, You don't get THAT from ME do you? :razzy:

Cybuster
09-22-2005, 01:30 AM
Definitely don't see "spam crouching kick ftw" from him. Setoshin/Mycah spams an entirely different move. He goes into Jhun's alternate stance, then spams high/low knockdown mixups from it.

Then does the same damn thing with Whip. It's funny; he clearly loves high/low takedown mixups. Waiting for ya to figure out Blue Mary does the same stuff and put her on your team as well, Setoshin.

And yes, I'm just poking fun at you; not really mad or anything.

Koll
09-22-2005, 03:17 PM
A-Hem, You don't get THAT from ME do you? :razzy:


You are the only Jhun I haven't seen spam hard kick. Though I have yet to see anyone use his qcb+a move to put the opponet in block stun then short hop overhead c *SOMEHOW IT CONNECTS or something* and then continue on to combo.

Also what I seen, and it is hilarious to see, is people who try to spam his LDM. Who ever gets hit by this must be blind >.> it is easy to see coming and it is low attack......and who doesn't coward low when they a super coming? Then if the manage to actually hit you with it, they do a sad attempt of trying to do Jhuns air super, and they miss like a blind bat, when it is so freaking easy to do :(

Circular
09-25-2005, 09:47 PM
So I've got the c.B, c.A link down, but I can't figure out what to do next. The Enterbrain mook suggests f + A, but that puts me into the player-facing stance, and I can't figure out what's worth doing from there. I think it's also possible to cancel into his qcfx2 + K super...Thoughts?

Saotome Kaneda
09-26-2005, 10:51 PM
So I've got the c.B, c.A link down, but I can't figure out what to do next. The Enterbrain mook suggests f + A, but that puts me into the player-facing stance, and I can't figure out what's worth doing from there. I think it's also possible to cancel into his qcfx2 + K super...Thoughts?
You are correct on both counts. In A stance, at that range, you're better off just cancelling out of it, or using b+B if they get frisky. You can cancel c.A into the DM, but don't count on it often. The smallest mistiming allows them to block.


I might want to get to part two already, hmm?

Circular
09-27-2005, 07:47 AM
I might want to get to part two already, hmm?

Have to admit that I'm looking forward to it.

Rave
09-27-2005, 11:53 AM
*Also awaiting part 2.*

Mycah Leonhart
09-28-2005, 12:28 PM
Definitely don't see "spam crouching kick ftw" from him. Setoshin/Mycah spams an entirely different move. He goes into Jhun's alternate stance, then spams high/low knockdown mixups from it.

Then does the same damn thing with Whip. It's funny; he clearly loves high/low takedown mixups. Waiting for ya to figure out Blue Mary does the same stuff and put her on your team as well, Setoshin.

And yes, I'm just poking fun at you; not really mad or anything.

Nah, you and Koll figured out my bread and butter so I'm cooking up new stuff for the 2 of them.......but my Roomate traded the Box for a while so he can play God of War on PS2 :confused:

Plus Kyo needed WORK, I mean WOOOOOOOOOOOOORK I can't just out do a move with LDM forever.