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Wai
09-19-2005, 07:14 PM
Hello. Can anyone post any (cheap) moves that is considered a lag tactic? I'd like to know if anyone (or even me) is doing any of these things.

So far, I "think" Sean's headbutt overhead and playing as Chun Li turtling is considered a lag-tactic.

thanks

negitoro7
09-19-2005, 07:18 PM
Constant overheads and random Scrubnetic Storm with Necro.

Spazzing out with Makoto doing her Hayates, Overhead chop, Chopping Sweep, Karakusa etc.

Abusing Elena overheads (?).

Akuma's hurricane kicks over and over (?)

Stomp, Stomp, Stomp, Stun Gun Headbutt courtesy of Alex.

ereet
09-19-2005, 07:36 PM
Using multi-hit moves that are normally easily parried. Elena, Necro and Akuma are quite possibly the worst offenders on live.

Headstomp crossover other and punishable special moves for no reason are also by very definition a lag tactic, ie constant head stomps or Urien tackles.

ramza
09-19-2005, 08:05 PM
Spazzing out with Makoto doing her Hayates, Overhead chop, Chopping Sweep, Karakusa etc.



LMAO, you just listed about half her offense. Trust me, all of that stuff working on you has nothing to do with the lag, maybe Karakusa. It probably does seem like spazzing, but c.lk into hayates, ex overheads, and karakusa all work together as a mixup, that most certainly works offline. I'm sure lag can make it harder to deal with, but they aren't moves that are ineffective outside of lag. Any hayate that hits gives Makoto frame advantage+puts her out of your throw range but still inside her karakusa range. Just know that once you block any hayate, you have your opening.

First To 5 Wins
09-19-2005, 10:54 PM
picking makato online

ramza
09-19-2005, 10:55 PM
nobody asked your dropping scrub ass

First To 5 Wins
09-19-2005, 11:03 PM
lmfao, YDG you are hella trashy at 3s.

ramza
09-19-2005, 11:14 PM
haha, you fucking scrub you can't even live up to your tag. I've played this bitch on like 5 different accounts, and he sucks all the same.

First To 5 Wins
09-19-2005, 11:21 PM
lmfao if you are that uglyisyourname faggot. Im pretty sure you're also animefoo. If you're not, then there is atleast 2 other whack, runaway, lag abuse makato's online.

But lets not turn this into some gay ass gamefaqs thread. The op wants to discuss lag tactics so ill add one:

Necro dive spin kicks
that gives me alot of trouble online

Mechanica
09-19-2005, 11:29 PM
Feh, you are a lame dropped, 5. :P

ramza
09-19-2005, 11:30 PM
No, I set up new accounts every couple months because M$ likes to hustle.

1st of all, I basically described how at least what I do is no way lag abuse(I beast on a certain Dudley in MD all the time, no lag necessary :tup: ), 2nd, I was rushing you down the whole time. Stop being a bitch because Makoto makes you look bad, she does that to everyone when she wins. Stuff dashes, fuckin jump, do something :rolleyes:

First To 5 Wins
09-19-2005, 11:45 PM
how is continuous qcb HK-->ex qcf P in lag not abusing? (with makato)

Out of curiosity, have I ever even dropped on your other acounts? I doubt I have. I think I've dropped a total of 5 times since I've had this gt.

Edit-
I can only think of YDG, and sabr3 srk that I have dropped on any time lately.

ramza
09-19-2005, 11:54 PM
I've had maybe 4-5 accounts??, but I remember your ass every time you drop because of the irony. And on this tag I have now, it wasn't that laggy to begin with. There was no 1 second button delay preventing you or me from doing anything.


karakusa>hp>hayate>repeat

If that shit even works against someone in a good(no noticeable button delay) connection, it's not lag abuse, it's scrub abuse on both ends. If you're talking about karakusa>ex hayate>corner reset>repeat>, that shit does work offline. You're so scrubbed out that you can't even tell the difference. In actual lag, it makes karakusa worse, because the timing to combo afterwards is all fucked up.

Mikee_Showbiz
09-20-2005, 01:35 AM
Hello. Can anyone post any (cheap) moves that is considered a lag tactic? I'd like to know if anyone (or even me) is doing any of these things.

Using Denjin Ryu is considered a lag tactic. No matter how good your set-ups are, you'll always have people crying that they couldn't parry Denjin because of lag. One of the many reasons I don't play this shit online anymore.

XEN MASTER MARK
09-20-2005, 02:45 AM
I've not seen anybody mention this, but Hugo's crouching MK, crouching HK mixups are frustrating when the game is lagging. The connection is often too lagged to notice you switching to high or low blocking, and since both moves score knockdowns, the Hugo player can rinse and repeat until you get a lucky block in. It sucks.

The top of the lag exploit list has got to be the keep-away fireball and anti air Shoryuken pattern. Folk will back up to the edge of the screen and shoot fireballs continuously. You can't parry like you could offline, so you have to attack. For most characters this means jumping in. If you jump in short, you'll probably eat a sweep. If you jump in deep, you always eat a full strength Shoryuken. Almost everything will be beaten or trade blows with this. Trying to parry doesn't pan out, on average you'll miss and take more damage than you inflict. You could always do the same thing back to them, or maybe take 15 minutes out to watch paint dry.

It's as lame as it is effective.

As an aside, I'd love to hear if anybody has reliable ways to get in and score damage against this crap. I run into these sorts of payers alot.

Mikee_Showbiz
09-20-2005, 03:22 AM
As an aside, I'd love to hear if anybody has reliable ways to get in and score damage against this crap. I run into these sorts of payers alot.

What character do you play as? If they really are throwing fireballs full screen and doing nothing else, outscrub them with Theory Fighter™!

Ryu/Ken: build meter, EX hadouken through any fireball
Akuma: spam early air fireballs to snuff out SRK
Chun-Li: build meter, SAII through their fireball
Twelve: walk under the fireball or tentacles from far away. Bait SRKs with whiffed air dive roundhouse
Yun/Yang: Bait SRKs with LK dive kicks
Remy: Roundhouse sonic boom, EX sonic boom
Sean: qcf + HK over the fireball
Oro: qcf + K over the fireball, double jump to bait SRK
Makoto: Build meter, SAII when they throw fireball
Q: Taunt x3, try air parry SRK (risk/reward in your favour after 3 taunts)
Elena: EX Mallet Smash over fireball
Alex: EX stomp over fireball
Urien: EX knee drop
Dudley: Dunno

XEN MASTER MARK
09-20-2005, 06:17 AM
Yeah seriously, I've run into players that will sit back the entire game and shoot fireballs. The only time they stop is to Shoryuken or sweep, and man how they _love_ to sweep :(

Cheers Mikee_showbiz. Sounds good, especially the Oro, Twelve and Akuma stuff. I play Ken mostly and I'm not keen on sitting back and chucking fireballs :( I think I'll try other characters when I'm up against these guys.

Mikee_Showbiz
09-20-2005, 06:32 AM
Ryu's EX fireball knocks down (even after it's blown through a fireball), so it gives you a chance to dash up and pressure on wake-up. See how they deal with you once you're inside fireball range. It's a perfectly legit tactic if you use SAI with Ryu, have loads of meter to burn and you're up against a full-screen fireball whore. I don't know if Ken's EX fireball has similar properties though.

I know what you mean though, I used to run into those losers online all the time. Gamperra was especially good at backing into his own the corner and hiding there with shotos. The only time he ever moved was to quickly yank the broadband lead out the back of his Xbox on the KO screen.

Hopefully someone else will give you good advice on the characters, I only really play as Twelve/Denjin Ryu these days. Also Twelve's SAI goes through fireballs. And Twelve EX air-dive is good against fireball whores too.

silent shade
09-20-2005, 06:34 AM
PLaying online is a lag tactic...

KneelB4Me
09-20-2005, 08:36 AM
Ive played some Kens that jump around in lag, when they land they try srk into SA3. Thats some gay tactic right there!

Akuma with his constant air fireballs and hurricanes.

Yun owning up with qcf+P from anywhere on the screen. Or the twins with dive kicks any and everywhere.

Dudley with ex whatever the fuck it is.

Alex with stomps and SA3.

Rubbish Denjin setups that shouldnt work, do work.

Ibuki and Necro kinda in general (IMO!)

Makotos dash, qcf+p abuse and lag SA2's

There are more, but lag fucks everything up. Just build a good friendslist and avoid it all :karate:

ReKo
09-20-2005, 09:08 AM
Empty jump-ins are annoying as hell especially when you can't tech-throw as well as you'd like. It dawned on me the other day how much I actually abuse lag:
Yang - teleport setups that obviously don't work offline. Constant dive kicks (although that's part of his game, debatable I'd say).
Ryu - went through a Denjin stage, now I spam EX hadokens.
Remy - spamming (EX) LOV's.
Yun - dive kicks.

Gee, sorry guys :sad:. Thing is that stuff has become part of my playing style now and since I never play this offline it seems I'll stay this way.
I've stopped the Yang teleport stuff but I don't think I'll be able to stop with the others, I can't seem to play them any other way :xeye:.

exodus
09-20-2005, 09:38 AM
i will parry all your lag tactics. >=(

Samson
09-20-2005, 09:49 AM
Jumping up and down right infront of somebody more than once, and whiffed shoryukens followed by another shoryuken, sometimes 3 of them straight!= xbox live entertainment! :party:

silent shade
09-20-2005, 09:52 AM
i will parry all your lag tactics. >=(

shut up scrub :tup:

LakeEarth
09-20-2005, 12:49 PM
I only lost once to a fireball spammer. I was Q, so I had tons of health, but the lag was so bad that half my parries missed, all my jumps mistimed, etc etc. Then I picked Makoto SAII and got my revenge the following round.

Liam R.
09-20-2005, 01:25 PM
Jumping up and down right infront of somebody more than once

God, this is the most obnoxious thing ever.

silent shade
09-20-2005, 03:29 PM
I just got finished fighting bigsto. Dude is as random as they come seriously. His urien was the worst urien online. Desperation moves that offline would be easy to parry. Ex tackles, random tackles to aegis. garbage. Makes me wonder why i got online today

Colt Steele
09-20-2005, 03:31 PM
Cause you can't get this shit out of your system.

let blood run
09-20-2005, 03:57 PM
its why i sold my copy of sfac. fuck lag.

Ciddypoo
09-20-2005, 10:21 PM
Just build meter inbetween fireballs and keep blocking. I've only played maybe 2 people that will actually keep throwing fireballs at you for the whole round, most will get fed up by the time you lose like 20% of your bar ;) and come charging at you, and you probably have full meter from all the charging/random parries. I like the ones that struggle to do fireball motions and end up doing random punches. Good shit, good shit.

If they spam fireballs all day, it's usually safe to jump at them since they won't actively be looking for a jumpin. Uh, yeah. Theory fighter ftw. Experience says that as soon as you jump you eat a psychic air tatsumaki into more fireball spam, or psychic "let's motion down to forward as fast as we can while mashing punch buttons" anti-air supers. I'd just switch to Makoto SA2, punish that bullshit midscreen and show them a REAL character designed for lag matches.

XEN MASTER MARK
09-21-2005, 04:22 AM
I don't wait these players out. I try to show them the error of their ways and get in to do some damage. The ones that struggle and get random punches by mistake, you've a chance against, but others that are competent with their moves, have this technique down to an art. Gatts77 is one (and naturally he's 'SS' ranked). He plays Akuma and replaces the Shoryuken with SA3 whenever he has meter. He's cottoned on to the fact that players are trying to parry into an opening.

These guys don't do Hurricane kicks (air or otherwise) much, because they risk winding up close to the opponent. They avoid that at all cost.

I'll try these ideas when I next run into keep-away players.

Mikee_Showbiz
09-21-2005, 04:36 AM
I still say go with EX hadoukens to blow through fireballs. The sooner you convince the other player it's not in his interest to spam fireballs, the sooner you can establish a footsie game with Ken. I don't really play Ken much though, so I could be hopelessly wrong.

Wai
09-21-2005, 09:47 PM
Wow, pretty much everything listed I've done :(

But then again, in a game with little lag some of these aren't as effective.

And if the game was laggy... wouldn't you just drop? Whats the point in playing a laggy game?

Building a good friendlist seems to be the best way to play :D

silent shade
09-21-2005, 09:49 PM
its why i sold my copy of sfac. fuck lag.

im about to do the same thing... OFFLINE I GO AGAIN!!!

Liam R.
09-22-2005, 06:22 PM
Lots of characters lose good shit in lag as well, especially the top tiers. Chun/Ken/Dud can't hit confirm reliably, Mak's karakusa -> fierce timing will get fucked up by input delay. It's weird that the game kind of balances out in a shitty connection, stupid characters like 12 become frustratingly hard to deal with while c.MK hit-confirms into super like 20% of the time.

I'm past the point of bitching about it, if I'm unhappy with the connection or the way my opponent plays I just leave after one match instead of getting worked up.

but I still say that vertical jump x 1000 with any character is the most obnoxious lag tactic.

edit: as for fireball war idiots, if you have more life than they do just parry that shit for free meter all day. Boring, yes, but it's always funny when they realize there's 10 seconds left on the clock and start doing crazy desperate shit to get the lead on you :tup:

LakeEarth
09-23-2005, 11:04 PM
I played some guy who did nothing but Ken's j.mk crossover again and again. He was an S too. How do people fall for that more than one round?

XEN MASTER MARK
09-24-2005, 03:50 PM
I played more keep-away fireball and Shoryuken spammers today, so I tried out some of these ideas. I had limited success against Ryu and Ken, but when I won, they moved on to Akuma, who was much tougher to deal with. His fireballs come out slightly faster and facing air fireballs when you jump leaves you no option but to attempt the parry.

Building meter on the ground wasn't worth the risk. Let me stress that these guys throw out fireballs non-stop. This gives you a short window to leave block stun, build meter then block again. Building meter with jumping attacks is just as risky. You can't always get the jump out in time if you're lagged, and if you mistime a landing, you don't have the option to air parry on the way down. Offline this would be trivial.
With a choppy connection you'll succeed, but not every the time.

It takes work to build up any EX moves and you'll have to avoid a lot of fireballs to fill a bar of Makoto's SA2. Even then, if they commit to a fireball, and you counter with a quick EX fireball they often have enough time to block it.

Anyway, I'm resigned to the opinion that in lagged conditions, anyone can do this with a high degree of success. I'm doing nothing wrong fighting these guys. It's just a fact that you have a reduced chance to parry under lag, and if players throw enough hurdles into your path, you're going to get hit. Offline I can parry this drivel all day. It's a strategy that shouldn't work, so I'm done having a problem with it. I'll just avoid these players in the future.

Thanks for the suggestions.

Phix
09-25-2005, 01:35 AM
I played more keep-away fireball and Shoryuken spammers today, so I tried out some of these ideas. I had limited success against Ryu and Ken, but when I won, they moved on to Akuma, who was much tougher to deal with. His fireballs come out slightly faster and facing air fireballs when you jump leaves you no option but to attempt the parry.

Building meter on the ground wasn't worth the risk. Let me stress that these guys throw out fireballs non-stop. This gives you a short window to leave block stun, build meter then block again. Building meter with jumping attacks is just as risky. You can't always get the jump out in time if you're lagged, and if you mistime a landing, you don't have the option to air parry on the way down. Offline this would be trivial.
With a choppy connection you'll succeed, but not every the time.

It takes work to build up any EX moves and you'll have to avoid
a lot of fireballs to fill a bar of Makoto's SA2. Even then, if they commit to a fireball, and you counter with a quick EX fireball they often have enough time to block it.

Anyway, I'm resigned to the opinion that in lagged conditions, anyone can do this with a high degree of success. I'm doing nothing wrong fighting these guys. It's just a fact that you have a reduced chance to parry under lag, and if players throw enough hurdles into your path, you're going to get hit. Offline I can parry this drivel all day. It's a strategy that shouldn't work, so I'm done having a problem with it. I'll just avoid these players in the future.

Thanks for the suggestions.
Ufortunatly m8 3s is another game when played over live even the easiest shit is a pain to parry on live if the connection is off :lame: