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View Full Version : OT: How can the Rcon take Fighting games to a greater level?


jwillennium
09-21-2005, 08:52 PM
What's happening everyone!? I've missed this community and playing CVS2 online with many of you all. It was truly one of the main highlights of my Xbox experience overall, along with some of SEGA's finest(PDO, JSRF, Shenmue 2, etc.) and a few other online games like Tetris Worlds and PGR2...
Although I still have my account, I haven't touched Live since June I think. I can't remember the last time I played CVS2. I'll probably get some good matches in for old times sake before my sh** expires, for I don't plan to jump on the 360 right away this fall.

Anyway, have you guys heard about Nintendo's new input device? I'm crazy excited for the possibilities. I was wondering what you guys thought about it, and what it could do for Fighters, 2D Fighters included.

I haven't done much brainstorming on it beyond high-depth control over weaponry in Soul Calibur, but I thought you fighting fanatics would have some good opinions on the matter.

GyBaNO
09-21-2005, 09:39 PM
I do feel that Nintendo's Rcon(nice abbreviated name btw) can do a lot for 3D fighters if the developers can implement the Rcon's tech properly into their games.

I'm just not seeing the potential to use for the Rcon for 2D fighters there at all. That's just me though.

I had no intentions of buying the Revolution for 2D fighters anyway. I'm buying it for the quirky new games, Nintendo's games, and a few accurate lightgun arcade game ports(Namco's samurai sword light-gun game type game anypne?) if they're ported to the Rev at all.

SAMBA DE AMIGO! I'll kill Sonic Team if they don't make another game in the series for the Rev!