So I was watching some recent footage/interviews about the upcoming 'The Last Of Us' and I was mildly amused by how secretive and reserved that the devs were about a game that arrives in less than a month. Theres multiplayer but they cant talk about it. Theres a break in action for different styles of play but they cant talk about it. There are intense emotional sentimental moments but those are spoilers so you cant talk about it. Thinking back in recent years about what has happened with the internet and ambitious gamers with inside scoop ie: character roster leaks, searching demo coding for secrets, accidental info leaks on 3rd party sites etc etc... is this unnecessary secrecy helpful in ANY way now days to the consumer? Even back to vanilla marvel with SRK was hitting the nail on the head, Capcom still remained stubborn and persistent to admit the obvious (Jill/Shuma accidental leak on Gamestop.com & Thor/Amaterasu accidental leak on Marvel's website) and lets not get started on SFxT...
Considering how many flagship titles (and highly anticipated titles in general) that have turned out to be less than stellar or just downright disappointing am I the only person who's almost offended now when developers dont become more of an open book when discussing these games? Everything is "we cant talk about that just yet" or "you'll see in the near future" bla bla. The golden age of gaming has passed so you would be a fool to blindly put pre-order faith in titles without having some substantial evidence that these games are going to deliver, (see: CoD Ghosts, [insert "Pre Order Now" game with no gameplay trailer]) I get the part about keeping some mystery to entice gamers but when all you have to wet your appetite to a game thats released in a month is a playable tech demo thats almost 9 months to a year old doesnt it just seem sinister for companies to insist you make an investment on a game that will have very little turnaround? ESPECIALLY when these same companies are so unwilling to give you the most basic of information regarding the game, but are happily obliged to give you the spill on plans for future DLC. I think its fucked up, and when are they going to start getting called out on their shit?
Just throwing it out there, I think The Last Of Us will be just like all the other Naughty Dog releases. An enjoyable experience, and when you finish you get no incentive to play a second time, less a year or two have passed and you want to revisit said experience. With that said what we have seen looks great, and the way the devs talk about the game SEEMS epic, but how would we really know until the 31st of this month (for everyone who spent 60 bucks to get God Of War?) only to play that old convention demo which still wouldnt be a real reflection of the finished product as yet it all seems like a big plot to get us to go out on faith about a game that can only be described as "trust us, this is a good game"..well no shit sherlock you made the game how bad could it be? What happened to gaming journalism that couldnt be bought off and made developers really try harder to impress instead of paying for endorsements and 9/10 scores?
Massive hype has turned out to be the jinx with the gaming industry these days its almost like they tried to steal a page out the movie industry's book with this sensationalism that just turns out to be some of the most epic failure seen in recent times see: DmC Reboot, Asura's Wrath, MW3, Resident Evil 6