Dudley Q&A: Let's learn... like Gentlemen!

SalPalSalPal FREE AGENCY!Joined: Posts: 372
So, most of the Dudley "discussion" is just people asking questions about Dudley. Instead of cluttering all the other threads with questions that have been answered multiple times, i propose we just consolidate everything here. As the questions get answered, i'll update the OP with the Question and Answer. Frequently Asked Questions and things that a beginner may ask will also be added as they come to light.

Please use this Thread for questions regarding Dudley and not the Discussion, Video, Moveset, Combo, nor Match-up threads.

Useful Links:
Eventhubs' Dudley Frame Data

SRK.com Dudley Threads:
Dudley Video Thread
Dudley Moveset and Overview
Dudley General Discussion
Dudley Combo Thread
Dudley Matchup Thread
Dudley Matchup Thread Version 2
Dudley Video Critique Thread
Dudley Hitbox Data

Obviously there aren't many threads at this point. As more information, posts, threads, and guides as well as offsite videos and tutorials become available, this will get updated. New players will be joining with the launch of ssf4, and this thread is to make their life easier and FLAME FREE.

Also, information updated in the OP will be date-marked. If you would like a guide added or find something interesting that isn't already covered in this thread, please don't hesitate to bring it to my attention so I can add it to the OP.

Check these Questions FIRST before posting a question in this thread. You may find the answer without having to wait for a reply!
Q0: What?
Used for Copy Pasting...Ignore!
Answered on 0/0/2010
Q1 what's dudleys learning curve?
Dudley is tricky to use. I'd rate him at an 8.5 or 9 out of 10 character in terms of execution, where 1 would be Blanka and Guile who are fairly simple to use, and 10 being Gen / C.Viper who require serious execution skills to use. Ryu I would score at about a 7, as you really need to be able to link combo into FADC Ultra at tournament level. That's just my opinion of course, others might chime in with different thoughts.

Dudley's basic combos are pretty easy, but you are going to need some of the more damaging and harder to execute stuff in this game. Additionally, unlike a shoto, his footise / spacing game takes a lot of getting used to, he has no cr.MK move and no projectile either. You HAVE to be able to pull off his overhead and low links into Uppercut / MGB in this game. That's what makes Dudley scary, the threat of easy big damage.

However, in terms of being a rewarding to play character, Dudley is amazing. If you put the time into learning him, you'll reap the benefits. He is awesome fun to play when you are in the groove and rushing down. To quote one of the UK players, he is a "Mixup MACHINE!"
Answered on 4/14/2010
Q2: hey does anyone know if you can do a corkscrew cross after cross counter, and also can ex thunderbolt punish a back jump?
Corkscrew Cross connects after an EX Cross Counter, even midscreen. Can't do it off the regular version though.

Thunderbolt can punish a jump back, but it comes out slowly and you can be hit out of it yourself. So it's pretty bad for that use. The Thunderbolt is good as a shock tactic every now and again, and it can cross up if you space it right. But honestly, not a move worth using.
Answered on 4/14/2010
Q3: You said sweep can hit up to 3 times in the corner.Is it really true?Also, why is cr.mk considered one of his worst normals?
Yes, Sweep hits three times in the corner. Timing is tricky but it's do-able. It's easier against some characters and harder against others.

cr.MK puts you at massive disadvantage on block, so it's not safe. If the opponent blocks it, at best, you'll get sweeped and at worst, eat a combo.
Answered on 4/17/2010
Q4:...What is Dudley's best quick punish from afar?
Best anti-air normal? Crouching fierce?
Are any of Dudley's MGB's safe on block?
f+MK > st.HK xx LP Jet Upper > HP Jet Upper
cr.HP or st.MK. Crouching fierce is very slow though
LP MGB is safe on block
I hope it's ok that i chopped your Post up Logan Sama
Answered on 4/21/2010
Q5: Is Dudleys 50/50 mix-up off of an empty duck viable like in 3S? (Say HK xx Duck into either throw or short swing blow.) Or is the recovery on ducking so bad its not worth it?
...Ducking mixups were a very important part of Dudley's game in 3S. Good Dudley's in 3S would use Stand HK and Stand Mp a lot, buffering in Ducking to give a hit confirm to SA3. And it's something that has changed a lot in Super SF IV. Mash jab is strong in Super SF, meaning that mash jab will beat out a high/low or swingblow attempt after a blocked ducking. In fact the effectiveness at stopping a swing blow after a duck really hurts Dudley in this game, IMO. A great tactic in 3S was Stand MP xx Ducking (blocked), Swing Blow xx SA3. That doesn't really work in this game as the opponent can beat out the swing blow on the way back...
Answered on 4/21/2010
Q6: whats dudleys best counter versus counter fireball? from afar to get close
You can either jump the fireballs from far away or go underneath them with Ducking, his command dash (:hcf::k:). Ducking is very useful for punishing fireballs up close too.

Dudley's first ultra, Rolling Thunder, can punish fireballs from mid-screen or closer.
Answered on 4/30/2010
I just want to add that Ducking > Ultra 2 works too if you prefer that ultra.
Answered on 5/1/2010
Q7: what can you combo dudleys overhead into?
c.LP, which you can combo into s.HK for various thing.

You can also do f.HK -> s.HK, but it's weird timing.
Answered on 5/10/2010
Q8: So what is Dud's most useful Kara-throw?
:r::mp:, :r::mk: or :r::hp: are his better Kara-throw choices
Answered on 5/10/2010
Q9: Sometimes I see Dud combo's start with cr.lk cr.lp and sometimes with cr.lp cr.lp. Does it matter which one of the two I use?
cr.lk hits low. and cr.lp hits mid. So you have to block the first combo low and the second high as well as low.
This is an important difference on wakeup. When you're setting up your high/low mixups, they may block high to avoid the overhead and you can then hit them with the cr.lk into a big combo.

Also, cr.lk is 30 damage and cr.lp is 20.
Answered on 5/17/2010
Q10: After an EX MGB, which Duck is recommended?
I almost always use forward ducking... timing is a little tighter but it works on everyone with no errors.
Answered on 5/26/2010
Q11: Is there anything that can be done after an AA s.mk?
Dash in for a high/low mixup. Alternatively, do a meaty f.hp/f.mk for frame advantage.
Answered on 6/5/2010
Q12: Does anyone know what Dudles safe jump options are after a forward throw back throw mk ducking upper straight ect.?
Multiple people have asked about this so I'll post what I know about Dudley safe jumps. However I want to say that Dudley might prefer meaties to safe jumps because of his powerful high/low mixup and the relative unreliability of tick throws. But anyways Dudley has hella safejump potential because he basically has 4 different speed dashes with normal dash and ducking.

  • cr.hk or EX MGB -> ducking upper -> forward dash -> hold :uf: (safe jumps 5 frames or slower)
  • forward throw -> mk ducking -> hold :uf:
  • back throw -> mk ducking -> hold :uf: -> j.hk - not a true safe jump but the vast majority of reversals, including DPs, go harmlessly underneath you and they can't backdash.
  • back throw -> walk forwards -> hold :uf:
I know you can safe jump from non-cinematic ultra 2 and super but I don't have an easy setup for it.

Some stuff hijacked from safe jump/os thread
Answered on 7/2/2010
...with some waffle fries xx CROSS COUNTAH!
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Comments

  • Crimson CobraCrimson Cobra Gigas Breaker!!! Joined: Posts: 1,653
    what's dudleys learning curve?(again iam just a minor shoto player and a major grappler player)
    and is there any real reason to throwing out his rose?(other then to taunt your opponent)
    SSF4AE: Zangief/Evil Ryu
    SFXT: Poison/Zangief
    BB: tager
    UMVC3: Nemesis/Akuma/Arthur
  • Smileymike101Smileymike101 Joined: Posts: 1,139
    Ok so kidney blow give frame advantage.Can you go straight into HK and/or dp?I mean no jabs in between.I'm super special awesome and CAN hitconfirm with f.mp.Let's jsut say that.So if it hits, can I go staright into DP or HK?
    Also , what the hell happens here at 3:54 ?

    Will the thread title be changed later on?
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    Will the thread title be changed later on?

    I see this as a portal for beginners and don't want to make it too silly. Actually...i can put links for Dudley stuff in here too and just make it a Beginner/Q&A thread. I can link GGM's guide here too when it comes out and other resources...
    You should change the title to like "Dudley's Q&A: Let's Learn... Like Gentlemen"

    Too good.
    ...with some waffle fries xx CROSS COUNTAH!
  • rhymeswithaddyrhymeswithaddy Joined: Posts: 364
    You should change the title to like "Dudley's Q&A: Let's Learn... Like Gentlemen"
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    Also , what the hell happens here at 3:54 http://youtube.com/watch?v=N_8C4...ature=channel?

    link doesn't work. Also, time mark links if you want someone to watch a specific time.
    ...with some waffle fries xx CROSS COUNTAH!
  • Smileymike101Smileymike101 Joined: Posts: 1,139
    Fixed link.Sorry but i have no ideea how to time mark the vids.
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    what's dudleys learning curve?(again iam just a minor shoto player and a major grappler player)
    and is there any real reason to throwing out his rose?(other then to taunt your opponent)

    What do you mean by learning curve? How long does it take to get comfortable with half-circle motions? What's his learning curve on his combos/Juggles? Mixup game?
    It says you've played Abel in your sig, so you must know about half circles. That's just a very loaded question. Also, since the game isn't out yet, i doubt anyone has truly "learned" Dudley.

    From what i've heard, the rose can be used after an Untechable knockdown to begin his mixup. If you aren't familiar with Dudley's Rose from 3s, watch some youtube videos. That's when his rose is used in 3s. It's also been said that the rose is pretty useless in SSF4 because of how slow it comes out.
    Fixed link.Sorry but i have no ideea how to time mark the vids.

    at the end of the link add #t=00m00s replace the 0's with whatever. The link i have above is timemarked at 3:45. use that as an example if you are still confused.
    ...with some waffle fries xx CROSS COUNTAH!
  • Upcoming FighterUpcoming Fighter Joined: Posts: 517
    hey does anyone know if you can do a corkscrew cross after cross counter, and also can ex thunderbolt punish a back jump?
    SFV Characters: Urien, R. Mika, Vega
    USF4 Characters: Dudley, Hugo.
    UMVC3 Teams: Magnes/Vergil/Doom, Nemesis/Taskmaster/Trish, Strange/Doom/Strider.
    SFXT Teams: Yoshi/King, Dudley/Steve, Vega/Bob.

  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    what's dudleys learning curve?(again iam just a minor shoto player and a major grappler player)
    and is there any real reason to throwing out his rose?(other then to taunt your opponent)

    Dudley is tricky to use. I'd rate him at an 8.5 or 9 out of 10 character in terms of execution, where 1 would be Blanka and Guile who are fairly simple to use, and 10 being Gen / C.Viper who require serious execution skills to use. Ryu I would score at about a 7, as you really need to be able to link combo into FADC Ultra at tournament level. That's just my opinion of course, others might chime in with different thoughts.

    Dudley's basic combos are pretty easy, but you are going to need some of the more damaging and harder to execute stuff in this game. Additionally, unlike a shoto, his footise / spacing game takes a lot of getting used to, he has no cr.MK move and no projectile either. You HAVE to be able to pull off his overhead and low links into Uppercut / MGB in this game. That's what makes Dudley scary, the threat of easy big damage.

    However, in terms of being a rewarding to play character, Dudley is amazing. If you put the time into learning him, you'll reap the benefits. He is awesome fun to play when you are in the groove and rushing down. To quote one of the UK players, he is a "Mixup MACHINE!"
    hey does anyone know if you can do a corkscrew cross after cross counter, and also can ex thunderbolt punish a back jump?

    Corkscrew Cross connects after an EX Cross Counter, even midscreen. Can't do it off the regular version though.

    Thunderbolt can punish a jump back, but it comes out slowly and you can be hit out of it yourself. So it's pretty bad for that use. The Thunderbolt is good as a shock tactic every now and again, and it can cross up if you space it right. But honestly, not a move worth using.
  • Smileymike101Smileymike101 Joined: Posts: 1,139
    GoldenGunman, what's your take on what happened here at 3:54 ?
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    GoldenGunman, what's your take on what happened here at 3:54 ?

    it just looked like a dart shot hard knockdowns an EX dread kick. I forgot i didn't actually post what i thought happened after watching it haha. I'm guessing EX dread kicks doesn't have armor and counts as airborn or something . I don't know why it wouldn't reset, but i guess that's just how dart shot works on an airborn opponent? Though you didn't ask me and i'm just speculating so..."grain of salt" and what not if you prefer.
    ...with some waffle fries xx CROSS COUNTAH!
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    GoldenGunman, what's your take on what happened here at 3:54 ?

    I did a meaty Dart Shot, Diemenion did a reversal wake-up EX Dread Kick. The moves traded.

    This happens quite a lot with Dudley in SSFIV. Sometimes if you meaty Ryu's DP's, it will trade. You get knocked on the floor, but you stuff his DP. Generally though, this doesn't work on EX moves, although Dee Jay's Dread Kick was the exception.

    Also with these videos, everyone keeps asking the same thing. GGM, where are the anti-airs at? There was a lot of lag on the TV's that were used and it threw me off my AA game. You need to be able to time Dudley's AA's (especially one button moves like Stand MK) precisely, otherwise jump-in attacks hit hard. In the warm-up I could sense the lag was so bad that I just didn't want to take the risk. At least with the FADC backwards, I knew that the opponent could not land a jump in combo, even though you should obviosuly AA the opponent every time!
  • Smileymike101Smileymike101 Joined: Posts: 1,139
    But they didn't trade.Dudley scored a counter hit, and stragely dar shot knocked down.
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    Ha you're right, next time I should actually check the video properly before replying, lol.

    Well as you say, meaty Dart Shot counter hits EX Reversal Dread Kick and knocks down. Not sure why, but the Dart Shot seems to be able to do this to other moves too.
  • SystemSystem Joined: Posts: 508,676 admin
    There's a couple of moves with the new characters i noticed give 'hard knockdowns'. Ibuki has an A-A kick which does the same.
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    That's right, Mr. Gotch. Juri's Jumping HP is another example of a move with this property.

    I guess it's an attempt to stem the effectiveness of wake-up reversals.
  • humbaghumbag Team IFD Joined: Posts: 7,403
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    That's right, Mr. Gotch. Juri's Jumping HP is another example of a move with this property.

    I guess it's an attempt to stem the effectiveness of wake-up reversals.

    I can't wait to find out what else dart shot stuffs. Looks like all the Dudley nay-sayers who didn't believe in his wakeup game due to reversals eat their...text. I do wonder why it stuffs an EX with a hard knockdown and not regular grounded moves, unless the dreadkicks are considered airborn or some other state besides grounded. I wonder if Zangief's Ultra 2 will catch dreadkicks by that same token.
    ...with some waffle fries xx CROSS COUNTAH!
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    As good as the Dart Shot is, wake-up reversals are Dudley's nightmare. You can take an opponent down to 30% really quickly, only to lose all your life lead due to one lucky guess. It's just part and parcel of the way Dudley plays and this game's engine.

    You've got to be really good at baiting out that Ultra and reading your opponent.
  • Smileymike101Smileymike101 Joined: Posts: 1,139
    So like, in what situations does Dart Shot knockdown?
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    You said sweep can hit up to 3 times in the corner.Is it really true?Also, why is cr.mk considered one of his worst normals?

    Yes, Sweep hits three times in the corner. Timing is tricky but it's do-able. It's easier against some characters and harder against others.

    cr.MK puts you at massive disadvantage on block, so it's not safe. If the opponent blocks it, at best, you'll get sweeped and at worst, eat a combo.
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    man that midscreen 1-ex ultra combo was nasty. Didn't look like you connected on all the ultra hits though. maybe 4? In the corner, that would connect fully?

    also, is that the link you're gonna use for your guide? i'm gonna link what you have so far. Just hit me up with the full version link and i can update the OP when you release it all if it's changed.
    ...with some waffle fries xx CROSS COUNTAH!
  • SharinSharin Arcadia Fighters Joined: Posts: 857
    double post
    Yo soy PAPITO
  • SharinSharin Arcadia Fighters Joined: Posts: 857
    Yes, Sweep hits three times in the corner. Timing is tricky but it's do-able. It's easier against some characters and harder against others.

    Can you sweep x3 and then srk or any followup? Because if you cannot wouldnt it be better to do sweep x2 and a special (or super)?
    Yo soy PAPITO
  • KikuichimonjiKikuichimonji Watch out, I know frame data Joined: Posts: 4,585
    How unsafe are the various versions of Machine Gun Blow? I've seen a lot of people get away with them on block. I mean, are we talking free shoto DP, free shoto sweep, free Chun ultra 1?

    Short Swing Blow is unsafe now right? Is it just down like -5 so that it might be safe if you space it correctly? Can you combo off of it with a FADC?
    Domination 101 by Seth Killian - The original blueprint for competitive fighting game thought.

    Maj's Footsies Handbook - It's like the Bible, but for Street Fighter.
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    How unsafe are the various versions of Machine Gun Blow? I've seen a lot of people get away with them on block. I mean, are we talking free shoto DP, free shoto sweep, free Chun ultra 1?

    Short Swing Blow is unsafe now right? Is it just down like -5 so that it might be safe if you space it correctly? Can you combo off of it with a FADC?

    EX MGB can get punished by Corkscrew Cross. GGM did it like 3 times in one of his matches.
    ...with some waffle fries xx CROSS COUNTAH!
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    Can you sweep x3 and then srk or any followup? Because if you cannot wouldnt it be better to do sweep x2 and a special (or super)?

    You can do Sweep x 3, then Super / Ultra 2.
  • MarkisrealMarkisreal Joined: Posts: 168
    You can do Sweep x 3, then Super / Ultra 2.

    Not sure if you can do Sweepx3 but I really wouldn't waste Ultra with Sweep, It only does 360 ish damage, and that's just one sweep. Damage Scaling would kill the Ultra
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    Not sure if you can do Sweepx3 but I really wouldn't waste Ultra with Sweep, It only does 360 ish damage, and that's just one sweep. Damage Scaling would kill the Ultra

    GGM literally just posted RIGHT ABOVE YOU that you can sweep x 3...

    also, there are videos of it...
    ...with some waffle fries xx CROSS COUNTAH!
  • RiyoRiyo KoG Joined: Posts: 47
    You can do Sweep x 3, then Super / Ultra 2.

    You can also do 2 Sweeps instead of 1 after the EX Machine Gun Blow, then Ultra 2.
  • MarkisrealMarkisreal Joined: Posts: 168
    ... I guess "not sure" dosn't mean what it did. Besides, It would do shit damage.
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    Sweep x 3, Ultra does 412 damage with Max Ultra and gives untechable knockdown.

    Pretty good I'd say.
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    ok just an FYI, i've started updating the OP with the questions. Should be easier to add them from now on.
    ...with some waffle fries xx CROSS COUNTAH!
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    SaPal, really really great work dude! A really well organised, easy to follow set of threads here!

    Serious props my man!
  • rhymeswithaddyrhymeswithaddy Joined: Posts: 364
    Heres a question.

    Is Dudleys 50/50 mix-up off of an empty duck viable like in 3S? (Say HK xx Duck into either throw or short swing blow.) Or is the recovery on ducking so bad its not worth it?
  • InfernoOmniInfernoOmni Joined: Posts: 713
    It's worth it from what I've see.

    If you mix lk, mk, and hk smoothly and follow up with Duck Straight you can condition players to block and grab them. If you armor break mid range focuses with Duck Straight I've found it's easier to land a empty duck into grab. I wish Dudley had a Duck Low :(

    How do you guys punish whiffs at max range? Cr.mp xx mp MGB seems to be nice.
  • KnodiKnodi Joined: Posts: 73
    He doesn't seem as solid as in SF3. I don't think he'll be in the top 2 tiers.
  • Golden_GunmanGolden_Gunman Joined: Posts: 636
    Heres a question.

    Is Dudleys 50/50 mix-up off of an empty duck viable like in 3S? (Say HK xx Duck into either throw or short swing blow.) Or is the recovery on ducking so bad its not worth it?

    I don't really think that was a viable strategy in 3S to be honest with you, empty ducking straight into your opponent's face is askng for trouble. As a gimcik, if you follow-up with a quick EX Uppercut / Ultra 2 you might occasionaly get some joy, but it's not a good strategy.

    However, Ducking mixups were a very important part of Dudley's game in 3S. Good Dudley's in 3S would use Stand HK and Stand Mp a lot, buffering in Ducking to give a hit confirm to SA3. And it's something that has changed a lot in Super SF IV. Mash jab is strong in Super SF, meaning that mash jab will beat out a high/low or swingblow attempt after a blocked ducking. In fact the effectiveness at stopping a swing blow after a duck really hurts Dudley in this game, IMO. A great tactic in 3S was Stand MP xx Ducking (blocked), Swing Blow xx SA3. That doesn't really work in this game as the opponent can beat out the swing blow on the way back.

    However, that being said it's all about playstyle. I started playing Dudley pretty solidly, minimising risk taking. However, I've now changed my style somewhat to be more aggressive, sort of in a similar way to the Japanese player Kokujin used in 3S. For example, after Stand Mp xx Ducking that is blocked by the opponent, I'll sometimes go for an EX Uppercut. On paper that's a terrible move, but if they went for a mash jab or throw, it will beat both. After one or two of these, the opponent will start to block after the Ducking, and that then allows you to go for the high / low mixup.
  • SalPalSalPal FREE AGENCY! Joined: Posts: 372
    SaPal, really really great work dude! A really well organised, easy to follow set of threads here!

    Serious props my man!

    thanx. Just making the information more accessible.
    ...with some waffle fries xx CROSS COUNTAH!
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