The Hakan General Discussion Thread

The UltimateThe Ultimate AKA Command-ThrowerJoined: Posts: 763
This thread will serve as the placeholder for information regarding the matchups for Street Fighter's new turkish oil wrestler. What matchups are in Hakan's favor, what are the matchups that will give him trouble? This thread will serve as your go-to guide!

(NOTE: This thread will also serve for general Hakan strats. How to get in, how to keep momentum up, when to oil up, and general matchup discussion)

GUIDES HAKAN PLAYERS NEED TO LOOK AT:

CHRON'S DETAILED MATCH-UP THREAD:
http://shoryuken.com/f335/hakan-detailed-matchup-thread-256468/


REALPOLITIX'S OFFENSIVE GAMEPLAN THREAD:
http://shoryuken.com/f335/attack-hakan-offensive-gameplan-256503/

Abel
(posted by gaoser)
Mid-range 50-50 situation:
There's not much to say in this situation. Hakan loses in footsies against Abel. Standing short is just too fast for Hakan to punish or counterhit. It's possible, but it's like 1 in 10 times towards-jab or standing strong will actually hit Abel, and most of the time it's a trade. Once Abel gets you locked down in this, it's pretty hard to get out unless your oiled up. If Abel is a little over-zealous in his usage of standing short, a well times Oil Rocket will stop his pressure. Of course, this is a huge risk to take. Your best bet in this situation would be to already be oiled up, once Abel lands his towards+mk, the mix-up begins. Hakan has great ways to deal with this, but more on this in the Defense section.

Offense:
Unoiled, Hakan has few options against Abel. DO NOT use towards+hk or towards+mp up close, Abel can reversal each of them with TT. If you want to use either of them, use them at max-range. Even then, on block, Hakan is at a disadvantage when it comes to options:

post towards+hk options on block (no oil):
-Abel can reversal grab Hakan after a blocked towards+hk used upclose
-Abel's grab beats Hakan's grab. After blocked max-range towards+hk they both whiff.
-Abel's grab beats Hakan's normals on blocked close towards+hk. At max range Hakan's low+mk will stuff Abel's whiffed TT.
-Abel's grab whiffs on Hakan's backdash/jump.
-Abel's normal stuffs Hakan's grab since Abel's out of range. This is bad, since this gives Abel an opportunity to land towards+mk.
-Abel's normal cause a trade, Hakan can even block in this situation. This is bad as well since it gives Abel an opporunity to land towards+mk.
-Abel's normal will whiff on Hakan's backdash but will hit him out of his jump.

As you can see, all Abel needs to do on block from close range is reversal TT. From max range towards+mk will beat out everything or make Hakan block, which is bad since in this situation Hakan has no oil and is on the defense. All Hakan can do is max-range towards+hk and then backdash right away. Smart Abel players will catch on to this and come after you by dashing towards you. The options are pretty much the same against Hakan's towards+mp on block. Up close it can be punished with reversal TT, and from max range Abel can just towards mk to mount his offense. Be sure to backdash if Abel blocks anything from max-range.

With oil, Hakan's offensive options post blocked towards+hk and towards+mp improve, thanks to backdash dnc. Backdash dnc to low+mk beats pretty much EVERYTHING. You still have to use both towards+mp and towards+hk from max range, however all of Abel's options get beat by backdash dnc into low+mk, which can hitconfirm into slide. You can also do backdash dnc into low+lk, to tick into a throw. However, most of the time you'll already be out of range after a towards+hk to use low+lk. All of Abel's grabs whiff anyway since he's out of range, also, Abel's normals will whiff when you backdash dnc. This is not 100 percent fool proof though, Abel can simply mistime his normals to throw you off, or he can even backdash out of everything and reset the situation. It just helps give Hakan some offensive options off of blocked max-range towards+hk or towards+mp.

You can also fadc into dnc as a follow-up to max range blocked towards+hk or mp as well. It's a bit more risk since you accumulate grey health but it will stop Abel's toward+mk. Be cautious, Abel can simply dash up and TT you.

Remember, MAX RANGE

Also, be cautious when using your beefy ass normals. Smart players will focus your towards+hk, make sure to throw in a standing hp or slide when you see your opponent charge up a focus.

Another thing to note is that Hakan's slide beats Abel's Ultra II. Use it if Abel uses Ultra II from a distance.

Adon
(to be updated)

Akuma
A pretty decent matchup for Hakan. Hakan can deal beefy damage, and Akuma can't take beefy damage for long. If the Akuma is running away and using air fireballs, use the HP Slide~followup. It requires certain timing, but it can take care of that little problem and put Hakan in great position to deal even more damage. Even if you miss with the slide against an airborne Akuma throwing fireballs, it'll still put you right in Akuma's face, allowing a mix-up game.

If Akuma is pressuring you in the corner with pokes like standing HK, then EX360P or use the LK version of his Super, but I'd only recommend that if you know it'll end the round. Akuma's pesky demon flip is also somewhat nullified due to ultra II. Raging Demon can also be stopped by DDT(though, I don't think you can do it on reaction to the super/ultra). It can also be stopped by f+HP(again, don't think it can stop the raging demon on reaction).

Balrog/Boxer
Blanka
One of Hakan's better matchups. Any Blanka Ball can be punished by HP slide. The only thing to really beware is if the Blanka starts getting tricky and uses his wacky throw set ups. When unoiled, just tech the throws. When oiled, if you expect a throw, use EX360K as it's grab immune. Slide can get past his Electricity. Keeping Blanka away seems to be key, since if Blanka uses a ball, you can just block and punish with slide. If he gets close, it's not necessarily a losing battle, just be aware of Blanka's mixup game using his hop. Ultra II catches the hop, as well as any Blanka Ball, so it's the preferred Ultra for the matchup.

C.Viper
(to be updated)

Cammy
(to be updated)

Chun-Li
Chun is an annoying matchup. I'd recommend playing it slow and methodical, aiming for the knockdown. Playing air-to-air games is kinda hard with her since her jump arc is so high. You'll have to time your air-to-air counters at the right time, otherwise they will whiff. If you're on the ground and she jumps at you, you can slip behind her using f+MP or d+HP, and attempt a normal grab/360P/block.

Chun's pokes are also pretty good, so the footsies game is also somewhat difficult. You can catch her far.HK with slide+body press if you time it right. Knocking Chun down will be your best bet, since her wakeup game is fairly poor outside of EX Spinning Bird. If she does have meter, bait it out and punish it with sweep/jumping and following it up with a 360/720. Otherwise, just do the normal wakeup vortex on her wakeup. Another thing to note is that if Chun does the instant overhead(instant jump.HK) against you, you can punish it with HP slide, even on hit.

Chron's advice vs Chun

Cody
You'll want to play if safe during this match, and aim for the knockdown. Cody's got great normals and anti-air, but a poor wakeup defense. He can EX Zonk you on wakeup, but blocking that leaves Cody very unsafe. On Cody's wakeup you can do the standard Hakan fare: meaty j.HK into DDT/blockstring, j.lk/mk tick into rocket, other DDT setups, ect...just beware of the EX Zonk. If he has meter, play it safe and attempt to bait it. So, the wakeup game is where you must crush Cody since he's lacking in wakeup defense. EX Oil can go through the first part of his Ultra II(the sand spray), so you can bait a Cody into using his Ultra II when you use EX Oil, then buffer into Ultra I/block and punish.

Dan
(to be updated)

Dee Jay
(to be updated)

Dhalsim Dudley
A fairly tough matchup for Hakan. DO NOT oil up if Dudley is standing and has meter. He can punish you with EX Machinegun Blow, and that leads to nasty damage. Oiling up against Dudley is fairly risky in general if he has meter. The only safe time to do it is after a LP Rocket, or forward/neutral throw. DO NOT oil up after back throw, since it leaves you in a position to be EX MGB'd in the face. Ultra I seems to be the preferred Ultra here. If you block a MGB of any kind, punish with Ultra I if you're able to. 360K can catch Dudley's command dash.

E. Honda
Not an easy matchup. A lot of Honda's moves are hard to punish, and his pokes are just as good as yours. HP headbutt can be punished by slide. MP headbutt apparently can be punished, but the timing is strict, and LP headbutt is of course safe. If oiled, attempt a 360P/normal grab any time you block a sumo smash. Ultra II seems to be the preferred ultra here. If Honda uses a HP headbutt from max range, Ultra. However, he can also fake you out by using a headbutt that won't hit you.

Speaking of headbutt, Hakan's coward crouch can avoid it. Coward crouch can also avoid the sumo smash, too(the "buttslam" half of it, anyhow). It can even avoid Ultra I! If you find yourself on the receiving end of sumo smash pressure, just block and punish for the most part. If oiled, punish with Oil Rocket. If unoiled, just regular throw or jab. Punishing the LK sumo smash is a bit harder to do. If Honda hits you with the first half of sumo smash(the jump), you blocking low should be able to avoid the buttslam so you can easily punish. Blocking the buttslam is very hard to punish when unoiled. When unoiled, just continue to block. Air throw can beat the sumo smash, but it requires good timing. Not Hakan's worst matchup, but it's still in Honda's favor, I would say.

El Fuerte
Coward crouch avoids a lot of Fuerte's wakeup shenanigans. It avoids the Tostada Press, and it avoids the unblockable high grabs. I don't think it avoids the slide, but that's obvious. If you're got ultra 1, it's a fairly effective tactic against Fuerte when Hakan is on the ground. Also, coward crouch avoids Fuerte's ultra 1. Hakan's Ultra II also can stop a lot of his wake up shenanigans as well.

Fei-Long
(to be updated)

Gen
(to be updated)

Gouken
(to be updated)

Guile
A bad matchup for Hakan. Turtling Guiles can really hurt his game. You can of course use slide&followup to catch him whenever he uses a sonic boom, but that's dependent on your current position. If you're at max screen, don't do a slide. If you're three to four character lengths away from Guile, try it if you're anticipating him doing a sonic boom, as it will usually catch him if he actually does use a boom. EX Slide will also catch most booms, but that's also range dependant. If you're oiled, you can do it from max screen(or anywhere else) and catch Guile. Unoiled, you need to be pretty close. EX Slide also avoids Sonic Hurricane.

If he's turtling, I've had luck just oiling up, dashing up and using a 360 from max range. It can catch him, but most Guile's will smarten up to that tactic and just poke you out of your dash. In that case, try a DNC poke, as it may catch Guile. DNC pokes can also be used to punish sonic booms, but it's very range dependant, since sonic booms recover so quickly.

Liquigen chimes in this:
About the Guile matchup: it's hard. Basically, thats all there is to it. I play with one regularly, and I've started winning more and more since then when I started.

Guile can easily keep you distant, so make your way slowly to the corner, keeping him there. Slide his attempted jumps, if you predict a boom, slide, etc etc. Where you really want Guile is on slide wakeup. From here, he's dead. Cross him up with j.rh c.mk xx slide, to another crossup or a normal jump in. Guile deals terribly with crossups and this is no different; as soon as you land one slide in this matchup, make it count.

Aside from that, if you have trouble getting in on him, oil up when you get the chance (be wary of EX boom). From here, teach him not to throw booms with EX oiled slide. After that is established, the boom pressure will cease and is when you can get in.

If the Guile attempts to poke after booms, s.fp. It beats his c.mk, f.fp, and s.rh clean (or so it has for me). Don't get crazy with that though; they'll quickly mix up their patterns.

Try to snipe him for standing with f.rh or sweep (oiled or not).

If you can land it (which isn't hard) after a forward throw, do HP slide only. No f.mp. This will take you farther to the corner, and set you up for a little mix up. He blocks, you grab him, and forward throw again. He flash kicks, you block, punish with c.mk xx slide or another forward throw. He throws (he probably won't at this point) you'll tech (or you could bait the throw, walk up and throw).

Also, c.fp is a pretty decent way to get in; not to mention ticking with it into ultra. Guile will quickly learn to fear a coming headbutt and will probably retaliate with something of his own such as a jab combo or flash kick; use sparingly.

Guy
(to be updated)

Hakan
(to be updated)

Ibuki
(to be updated)

Juri
(to be updated)

Ken
(to be updated)

M. Bison/Dictator
(to be updated)

Makoto
Seemingly in Hakan's favor. Any time she tries a Hayate when you're oiled, do a 360P. It should almost always catch her. Your pokes are better than her pokes for the most part, so keeping her knocked down so you can mix her up will give her a lot of trouble. Don't oil up if Makoto is standing and has meter, since EX Hayate can punish any version of the oil shower.

Rose
One thing to note about Rose is that her close.MK is invulnerable to grabs, so using an EX Rocket on wakeup is somewhat risky since she can just throw out a meaty close.MK. Other than that, the matchup is fairly even. The thing you'll be aiming to do is to knock her down, and utilize Hakan's good wakeup game against Rose. Rose doesn't seem to have a very reliable "get off me" move like an SRK, so you must crush her on her wakeup. Other than that, Rose's fireball seems to recover slower than other fireballs, so it's very susceptible to Hakan's super. Keep that in mind.

Rufus
A pretty tough for Hakan. If Rufus is pressuring you with dive kicks(and he inevitably will), there's a few ways to circumvent it: If the Rufus isn't triangle jumping, you can jump back.LK him, or use a air throw. Otherwise, you can use EX Slide, you can focus the hit and back dash(more effective if oiled), and you can use the cr.MK tech throw option select(cr.MK+LP+LK). Try not to let Rufus get in on you, since divekick pressure can mess Hakan up. If the Rufus decides to keep you at range with his pokes, DNC them if you're oiled. You can DNC his cr.HP fairly easily if the Rufus likes to spam it at range. At max range, oil up. Rufus can't do a whole lot about it unless you use MK or HK oil. Ultra II can stop some of the divekick pressure, but Rufus can also bait it with a very meaty divekick, causing the Ultra to whiff.

Ryu
(to be updated)

Sagat
(to be updated)

Sakura
Seth
Seth's a pretty bothersome matchup for Hakan. It's not terrible due to Seth's poor stamina, but it can cause a lot of headaches. Using Ultra II is the perferred Ultra for the matchup, as once you have it, it can stop a lot of Seth's blockstrings that involve the divekick/stomps. If Seth's jumping away and using his j.HP, a well timed slide+body press can catch the j.HP from max distance, getting you into good position. If Seth's using his tanden engine pressure, you can catch him with a well timed EX360P, I've found. If you're at range and oiled, using a DNC(iI'd suggest f+HK/c.HP/c.MK) is a good tactic if the Seth tries to poke you with his far.HP, since it's got long recovery.

If you block a Seth lightning legs, punish with a slide combo or a 360P/360LK if you're oiled since it's got really long recovery. The vortex game against Seth works pretty well since Seth's teleport got nerfed. If the Seth does teleport, I believe you can catch him with a slide(whichever version depending on the teleport distance). Otherwise, bait SRKs and do the normal meaty normals/360P/DDT setups on Seth's wakeup.

Unfortunately, if you find yourself at very low health and Seth has ultra II and uses it on your wakeup, you're dead. I have not found a way to counter it, and I doubt there is a way you can. So, try not to get into that situation.

T.Hawk
Vega/Claw
Not a great matchup for Hakan, but there are some things he can do. If Vega ever tries a wall dive, coward crouch. It seems to avoid a lot of the moves he can do after that. With this in mind, it's also hard to punish Claw sometimes. Avoiding a wall dive attack with the coward crouch can sometimes be hard to punish, even though it seems like an easy punish. When oiled, I believe you can do a 360P as it's range is increased. When you're unoiled, try a sweep if he's close enough.

If he tries his backflips, there's a couple ways to punish. If he tries the short backflip, punish with a well timed f+MP into slide+body press. If he does the long backflip, punish with a well timed HP slide. Even if the slide whiffs, it puts you up in Vega's face where you can normal throw/360P/block. Ultra II is the preferred Ultra for the matchup, as it will catch anything he does off of a wall dive. However, Vega can bait it pretty easily, so only use it when you're certain it will hit. Hakan's LK Super(hit invuln) can also catch his flying barcelona attack(the followup of the wall dive) if it's timed correctly. Other than that, play the match safe, use coward crouch any time he walldives, and aim for the knockdown.

Zangief
Gief is a tough matchup. Not as tough as the likes of Honda or Guile, but it does require a lot of patience. Your main plan is to keep your distance, as Gief's grabs will almost always beat yours. Your pokes are for the most part, better than Gief's. Use his standing HP as your main poke, as it breaks focus and is an all around great poke. Mix it in with standing MP, c.MP, and f.LP. If you want to close the distance, then use f.MP/c.HP/f.HK. Use the other two at max range, since using them up close would be pretty unsafe against Gief.

If Gief is using any version of his Lariat from a distance, you can punish with f.HK/f.MP(being oiled up will increase the distance and grant knockdown on the f.HK), slide(any version will do, but preferably the HP version) or 360K. Slide and 360K are the best punishes for Lariat, since it opens up the Hakan wakeup game. If you block a Green-hand of any type, punish with 360P or c.MK into slide.

If Gief is jumping at you with j.MK, you can apparently stuff it with Hakan's f.MP, but the timing is a little tight. If he uses a meaty double knee drop on your wakeup(jumping d.LK, I think), then it's a 50/50. He'll either use a command throw or go for Lariat, most likely. You can jump if you anticipate a throw, but Lariats will beat that. However, if you're oiled up and anticipate a command throw, then use EX 360K as it's got throw invulnerability.

Ultra 1 is the preferred ultra for this matchup, I think. Ultra II will catch his jumps, but smart Giefs won't need to jump at you very often. Besides, your Ultra 1 will beat his Ultra 1 if you time it right. In other words, if Gief activates his Ultra 1, you can buffer your 720 right before the Ultra flash finishes, and your Ultra will activate. If his goes first, and yours goes second, you should beat his Ultra out.
The Ultimate
Low tier and loving it~!
«13456740

Comments

  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 900 ✭✭✭✭✭ OG
    For now, whats the recommendation anyone can think of for Akumas spamming the double roundhouse kicks?
    I didnt get much time to try and figure them out during my lunch break. But seems anytime im pressured in the corner I lose hard.
  • JarekovJarekov Thou Art A Bear Joined: Posts: 1,995
    For now, whats the recommendation anyone can think of for Akumas spamming the double roundhouse kicks?
    I didnt get much time to try and figure them out during my lunch break. But seems anytime im pressured in the corner I lose hard.

    wouldnt you be able to throw him if you can anticipate it coming? i know his hitbox moves out a good deal and i remember being able to throw him with lp SPD in sf4.
  • The UltimateThe Ultimate AKA Command-Thrower Joined: Posts: 763
    For now, whats the recommendation anyone can think of for Akumas spamming the double roundhouse kicks?
    I didnt get much time to try and figure them out during my lunch break. But seems anytime im pressured in the corner I lose hard.

    I guess one thing you can do, is use the short/weak kick version of Hakan's super, as it has strike invulnerability. Though, that's only if you have the meter.

    Speaking of meter, I'd also try EX Oil Rocket, as I hear it's supposed to have strike invuln, too.
    The Ultimate
    Low tier and loving it~!
  • OgrebaitOgrebait Joined: Posts: 110
    I would imagine the same way abel has to deal with it- ex tornado throw is like ex oil rocket in that regard
  • ColinoColino Little Dancing Sandwich Guy Joined: Posts: 748
    I'm having trouble with Dee Jay and his j.mk crossup. I can't really deal with pressure in general as Hakan... I was destroyed by a Fuerte that spammed several run followups...

    What's the best way to get out of that type of pressure?

    As for Akuma, I found he's not a bad matchup. You can punish air fireballs with slide and grab him out of most situations, I found baiting DPs works best with shotos in general.
    3S: The Scum of the Earth: Denjin Ryu
    SSFIV AE: Yun/Hakan
    Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814
    Hakan is all about momentum. Once you lose it you have to find a way to get it back. The trick is to avoid getting in disadvantageous situations in the first place.

    For akuma's pressure, there's not much you can do but block all of it. As soon as he let's up pressure or gives space to you, fight to get your momentum back. If anyone tries to jump in on you slip in a roundhouse slide to get to the other side of the screen, or a towards+strong to slip under your opponent and mount an offense. Always stay oily, even if it means sacrificing some health. Oily Hakan is scary to be next to.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • reaper2507reaper2507 Joined: Posts: 1,061
    actualy the ELF matchup is hard anybody found out ways out of his wakeupgame? funny thing is Sagat seems a pretty good matchup for Hakan even the Rushdown sagat
  • SystemSystem Joined: Posts: 508,676 admin
    Speaking of El Fuerte... Hakan mirror matches are just going to be as ridiculous. lol
  • koufdellkoufdell Joined: Posts: 350
    for all matchups i think that the slide is a key to get rid of the pressure but u have to do it in the right time
    maybe u can do that against ELF mindgame wakeup
  • koufdellkoufdell Joined: Posts: 350
    for all matchups i think that the slide is a key to get rid of the pressure but u have to do it in the right time
    maybe u can do that against ELF mindgame wakeup
  • PuFFPuFF Dan Marino Joined: Posts: 2,119
    So far I think that Ryu, Deejay, Akuma, and anyone that can gets knockdowns easily will be really hard for Hakan. Since like Gaoser said it's all about momentum, if Hakan gets knocked down it is really hard for him to gain that momentum back.

    Will have to play some more and write up some stuff on his hard matchups.
    Mountain Dew is delicious. No matter what Tweleve says.
  • reaper2507reaper2507 Joined: Posts: 1,061
    i assume for the next 3 weak there will be no hard matchups... unlick you i think Akuma is a VERY GOOD matchup as excample Hakans U2 shuts his deamonflip down ; Slide Shuts his Airfireball down and thank of EX Slide althou his ground fireball since Hakan can close the Distance faster as every other grappler in the game it is a UGLY matchup for Akuma ; a Rushdown Ryu with Throw Mixup is some other stuff..
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 900 ✭✭✭✭✭ OG
    u2 is great, when you have it. I get beat up till I get the u2, I land it, now I'm back to getting beat up.
  • PuFFPuFF Dan Marino Joined: Posts: 2,119
    u2 is great, when you have it. I get beat up till I get the u2, I land it, now I'm back to getting beat up.

    LOL. Gotta hope that U2 resets the momentum.

    But same thing happens to me.
    Mountain Dew is delicious. No matter what Tweleve says.
  • ColinoColino Little Dancing Sandwich Guy Joined: Posts: 748
    I tend to land Super after U2 in the second round.

    It might not work for long but I've fooled my fair share of people into it, most players just don't know how to deal with it for now.
    3S: The Scum of the Earth: Denjin Ryu
    SSFIV AE: Yun/Hakan
    Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 900 ✭✭✭✭✭ OG
    Nod, as it stands I think the majority of my beatings are people not really knowing what to expect.
    But im trying to incorporate more f+fp and maybe be like daigo and more f+rh with 360 mix ups, but its really REALLY annoying that many of my moves dont come out right. 360s come out slides, slides as 360s, oils as supers... very stressful.
    I did get my 10 wins in a row achieve last night, after 7 wins wit hakan I was scared and went back to gief. had 2 gief v gief in a row, 2nd rage quit :(
  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457
    Balrog seems to be a real pain in the ass. I'm hoping that the new cool FA dnc stuff that UltraDavid has been working on will help in this matchup. Probalby would be a good idea to figure out which Hakan normals do well against Rog's pokes, if any.
  • CommanderofTroyCommanderofTroy Joined: Posts: 82
    What have you guys been using to get in and out of pressure with Hakan i feel its a pain to get out of pressure with specially in the corner.
    CommanderofYomi
    http://www.refreshandreload.com/
    Video game news, reviews...Nah its really opinions at their best.
  • OgrebaitOgrebait Joined: Posts: 110
    What have you guys been using to get in and out of pressure with Hakan i feel its a pain to get out of pressure with specially in the corner.

    I was playing with coward crouch earlier and i'm starting to think there are definitive uses for it other than fireballs, I think we should start looking into it a bit.
  • ColinoColino Little Dancing Sandwich Guy Joined: Posts: 748
    What have you guys been using to get in and out of pressure with Hakan i feel its a pain to get out of pressure with specially in the corner.

    EX 360+P works well. If they jump I also make sure to slide the hell out of there.
    3S: The Scum of the Earth: Denjin Ryu
    SSFIV AE: Yun/Hakan
    Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
  • reaper2507reaper2507 Joined: Posts: 1,061
    I was playing with coward crouch earlier and i'm starting to think there are definitive uses for it other than fireballs, I think we should start looking into it a bit.

    THATS THE SAME I WAS THINKING so faar i cowardcrouched some of the best moves in game EX-Messiah Kick; Shoryuken; some ULTRAS! the hitbox is awsome is blankas as good as? or is it diffrent?
  • reaper2507reaper2507 Joined: Posts: 1,061
    I was playing with coward crouch earlier and i'm starting to think there are definitive uses for it other than fireballs, I think we should start looking into it a bit.

    THATS THE SAME I WAS THINKING so faar i cowardcrouched some of the best moves in game EX-Messiah Kick; Shoryuken; some ULTRAS! the hitbox is awsome is blankas as good as? or is it diffrent?
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,807 ✭✭✭✭✭ OG
    I was hoping cower could allow grab setups but it's hard to do since it makes you stand up quick.

    Fireball chars > Hakan? 6-4?! :(
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • Zert41Zert41 Joined: Posts: 39
    I believe you can hold it, so you'll stay on the ground longer.
  • T3stikillsT3stikills Joined: Posts: 309
    For Makoto if she does Ultra 2 you can 360 k grab her outta the air i'll try to recreate it and post a vid

    Heres the recreation vid:


    Also Gief can SPD us out of our slide, i cant remember it if was EX or not but it can be done
    MvC3: Deadpool. Magneto. Sentinel
    SSF4AE- Oni, Vega
    3rd Strike - Ryu, Akuma, Yang, Makoto
  • DaBakerMannDaBakerMann SHAKE N BAKE! Joined: Posts: 298
    ugh iv been having a hard time beating my buddy's juri due to not having a way to counter shikusen. Does anyone got any good strats from experience that can counter this?
    BACKBREAKER!
  • ShawnTackle23ShawnTackle23 Joined: Posts: 26
    hakan vs t.hawk

    so ive been in the lab doing some tests against t.hawk first condor dive is very exploitable you can coward crouch EVERY condor dive from any position also if you can see wheres hes gonna land and its close you can coward crouch and 360p him if you oiled but if your not its best to do ex 360p you can also punish dive with f.hk and slide if your quick.Also we?ve all heard about t.hawks vortex where he jab spd to either mp spire(non cross up) or hp (cross up) now his options are jab spd again or cl.mp srk or cr.lk srk, now your options to deal with are if you think hes going for throw you can backdash if you oiled best bet is to f.hk if your not your backdash is short and you can ex spd him or cr.hk or slide, if he tryed to do st.mp into srk or cr.lk into srk timings tight but you can ex spd him oiled and unoiled when he lands from spire. also you can airthrow him outta dive to thats it for now be back with more later stay oily my friends
  • PuFFPuFF Dan Marino Joined: Posts: 2,119
    ugh iv been having a hard time beating my buddy's juri due to not having a way to counter shikusen. Does anyone got any good strats from experience that can counter this?

    Most of the time J. MP into slide does the trick. After they get hit with one they are much less likely to spam it out. From my experience at least. Maybe coward crouch?


    Also very good write up on T Hawk Shawn.
    Mountain Dew is delicious. No matter what Tweleve says.
  • martyr84martyr84 Joined: Posts: 233
    I really dislike how he loses oil faster when he gets hit ....

    Anyone got an idea what to do against Guy corner pressure?. He has a much less risk of just neutral jumping or flip grab shinanigins of all sorts. Whiffing a 360p grab is disastras as i become perfectly setup for his big target combo; doing ultra II is also a waste if he actually doesn't jump.

    Maybe I just need to read my opponent; but so far. It has not been fun being in the corner with Hakan.
    iSquash Turtles.
  • reaper2507reaper2507 Joined: Posts: 1,061
    If your opponent jump
    -360+k (catchs him or move you out of the corner both is good)
    -Jumping later +Airgrab (lets oil up and change the pressure)
    -Jumping Early LK(DAMN GOOD ANTIAIR!)
    -JumpingMP (Hughe damage!)

    If your opponent stay groundet:
    -EXThrow
    -c.LK
    -just block wait for a Opening c.MK xx Slide+press--LK.Oil Start Sheningan!
  • martyr84martyr84 Joined: Posts: 233
    If your opponent jump
    -360+k (catchs him or move you out of the corner both is good)
    -Jumping later +Airgrab (lets oil up and change the pressure)
    -Jumping Early LK(DAMN GOOD ANTIAIR!)
    -JumpingMP (Hughe damage!)

    If your opponent stay groundet:
    -EXThrow
    -c.LK
    -just block wait for a Opening c.MK xx Slide+press--LK.Oil Start Sheningan!

    Thanks. Remind me to buy you a bottle of Johnson & Johnsons baby oil someday.
    iSquash Turtles.
  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814
    if you're in the corner against balrog, bison, or dudley, be prepared to enter the school of down back... for days.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • hoodamanhoodaman footsy madness! Joined: Posts: 739
    If your opponent jump
    -360+k (catchs him or move you out of the corner both is good)
    -Jumping later +Airgrab (lets oil up and change the pressure)
    -Jumping Early LK(DAMN GOOD ANTIAIR!)
    -JumpingMP (Hughe damage!)

    If your opponent stay groundet:
    -EXThrow
    -c.LK
    -just block wait for a Opening c.MK xx Slide+press--LK.Oil Start Sheningan!

    Good advice!
  • reaper2507reaper2507 Joined: Posts: 1,061
    F+MP beats Zangiefs Jumping MK CLEAN :)
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 900 ✭✭✭✭✭ OG
    I prefer canola myself
  • HotSauce_MagikHotSauce_Magik seriously... Joined: Posts: 203
    Just a note on the Blanka matchup. In my limited experience, Hakan makes Blanka his bitch. I'm pretty sure I punished all his balls on block with oil slide. That pretty much shuts down a good chunk of his game.
    "A real man will never let his fear of death overpower his honor, his sense of duty to his country, and his innate manhood."
    ~General George Patton
    WWW.Arthurshall.com
  • Dr. HDr. H Joined: Posts: 274
    Indeed, I also think Blanka will be a good MU for Hakan, U2 shuts down every move too except for eletricity. He can't even do the special hop trick in Hakan's wakeup. One of the few MU's that I'm still using U2.
  • PuFFPuFF Dan Marino Joined: Posts: 2,119
    Indeed, I also think Blanka will be a good MU for Hakan, U2 shuts down every move too except for eletricity. He can't even do the special hop trick in Hakan's wakeup. One of the few MU's that I'm still using U2.

    Really? For most matchups I still use U2. Overall I think it is better because against good players if they see your ultra flashing they know they can't jump. I am gonna put out a list of all ultras/moves it can beat out when I actually get the game.

    U1 is still good in certain matchups though. But U2 seems to allow you more control over the match. For me Control > Damage.
    Mountain Dew is delicious. No matter what Tweleve says.
  • EmperorCousCousEmperorCousCous Joined: Posts: 49
    Just a note on the Blanka matchup. In my limited experience, Hakan makes Blanka his bitch. I'm pretty sure I punished all his balls on block with oil slide. That pretty much shuts down a good chunk of his game.

    yes, i figured that out after my first loss to a blanka, then i havent loss to a blanka since...just block/oil up, they gonna try to blanka roll, block, oil slide. all day lol
  • BronzefistBronzefist Spews random garbage Joined: Posts: 1,570 ✭✭✭✭✭ OG
    Really? For most matchups I still use U2. Overall I think it is better because against good players if they see your ultra flashing they know they can't jump. I am gonna put out a list of all ultras/moves it can beat out when I actually get the game.

    U1 is still good in certain matchups though. But U2 seems to allow you more control over the match. For me Control > Damage.

    Yeah I'm in the same boat right now. I know U1 has potential, but I can't find shit to do when I'm getting rushed down. U2 is just too useful for me. Maybe as I get better at beating jump ins (with whatever other stuff Hakan has), I'll start using U1 more. However right now U2 is a huge fucking crutch for me. I definitely need it for dealing with Fuerte's shit, DeeJay's retarded ass crossup shit, Akuma demon flips, etc. Great anti air plus a free Oil Shower afterwards? Yes please. I can't even think of a match where I'd actually prefer U1.
    THIS WAS SUPPOSED TO BE A FIGHT TO THE DEATH...
    MvC3: She Hulk, Thor, Hulk, Haggar lariat assist, Arthur dagger assist
    SSF4: Gen, Makoto, Adon...all at scrub level :sad:
  • ColinoColino Little Dancing Sandwich Guy Joined: Posts: 748
    I just like U2 because

    1) Against uninformed players I can it land it every round
    2) Against informed players I have the threat available and forcing them to not jump is a big advantage for me.

    On another note, has anyone completed arcade mode with Hakan? Have you seen the last cutscene with his wife?

    Bitch is HOT.
    3S: The Scum of the Earth: Denjin Ryu
    SSFIV AE: Yun/Hakan
    Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457
    I played a good number of matches with Hakan against my friend's Sagat. On paper this matchup is pretty bad but if you play patiently you can do surprisingly well. I like U1 in this match as I feel it's a lot harder to land U2 against players who know what they are doing.

    At the start of the match, keep your distance for a bit, if Sagat tries to rush in/jump you can do a max distance st.HP to keep him out. You can also punish poorly spaced tiger knees with st.HP. If he goes right into zoning you with tiger shots, start absorbing a few and dodging with coward crouch (down+PPP move). Inch your way forward, but stay mostly grounded as jumping over tiger shots is a recipe for disaster. Once you are within 3/4 screen of Sagat, you can pretty much slide on reaction under high tiger shots to knock him down. LK oil up and let the shenanigans begin. Once you have meter, if Sagat ends up full screen again zoning with tiger shots, it should be a lot easier to get in. EX Oil when you can. On reaction, you can FA dash forward through fireballs, and cancel the dash with a normal immediately. Use f+HK out of the dash if you are in range for it, otherwise use a light normal like cr.LK to stop a bit short. If you have a lot of meter while oiled up you can also easily EX slide any tiger shot from pretty much near full screen. If you have a big life lead you can play the turtle game. If Sagat decides to rush you down, keep him out with normals and if he does jumps at close range you can slide under him to safety. Counter with U1 if he is poking too close and not respecting your space.

    In general try not to jump too much except possibly when mixing up on Sagat's wakeup. If you train the opponent (this goes for other characters, not Sagat) to fear U1 in empty jump situations you can often catch them with Oil Dive when they jump or dash back.

    I've still gotta figure out which normals work best on Sagat and if you can do anything about his j.MP.
  • CziggaCzigga Joined: Posts: 57
    Extra blanka note - a lot of times Hakan's slide beats blanka's roll clean, AND you still get follow up (slide grounds blanka roll as opposed to blanka flipping back)
    "Maybe it's because you're so fat!!!"
  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457
    One thing I noticed while playing against Seth is if you hit his j.HP stretchy arms with Oil Slide, he magically gets sucked in and gets the full knockdown. Might also work for Sim. Sim seems to be a ridiculously bad matchup for Hakan btw. :shake:
  • SystemSystem Joined: Posts: 508,676 admin
    Balrog seems to be a real pain in the ass. I'm hoping that the new cool FA dnc stuff that UltraDavid has been working on will help in this matchup. Probalby would be a good idea to figure out which Hakan normals do well against Rog's pokes, if any.

    Yeah i seem to have the hardest time against rog. His pokes, sweep and buffalo headbut just stop me in my track. The best i've found is to use f+HK after sweeps but thats about it.
  • BronzefistBronzefist Spews random garbage Joined: Posts: 1,570 ✭✭✭✭✭ OG
    I played a good number of matches with Hakan against my friend's Sagat. On paper this matchup is pretty bad but if you play patiently you can do surprisingly well. I like U1 in this match as I feel it's a lot harder to land U2 against players who know what they are doing.

    At the start of the match, keep your distance for a bit, if Sagat tries to rush in/jump you can do a max distance st.HP to keep him out. You can also punish poorly spaced tiger knees with st.HP. If he goes right into zoning you with tiger shots, start absorbing a few and dodging with coward crouch (down+PPP move). Inch your way forward, but stay mostly grounded as jumping over tiger shots is a recipe for disaster. Once you are within 3/4 screen of Sagat, you can pretty much slide on reaction under high tiger shots to knock him down. LK oil up and let the shenanigans begin. Once you have meter, if Sagat ends up full screen again zoning with tiger shots, it should be a lot easier to get in. EX Oil when you can. On reaction, you can FA dash forward through fireballs, and cancel the dash with a normal immediately. Use f+HK out of the dash if you are in range for it, otherwise use a light normal like cr.LK to stop a bit short. If you have a lot of meter while oiled up you can also easily EX slide any tiger shot from pretty much near full screen. If you have a big life lead you can play the turtle game. If Sagat decides to rush you down, keep him out with normals and if he does jumps at close range you can slide under him to safety. Counter with U1 if he is poking too close and not respecting your space.

    In general try not to jump too much except possibly when mixing up on Sagat's wakeup. If you train the opponent (this goes for other characters, not Sagat) to fear U1 in empty jump situations you can often catch them with Oil Dive when they jump or dash back.

    I've still gotta figure out which normals work best on Sagat and if you can do anything about his j.MP.

    Whole post is good shit, especially the bolded part. I'm very reliant on U2 right now, but its nice to have options for U1. I had been looking for a way to work it into my game (along with 360+K).
    THIS WAS SUPPOSED TO BE A FIGHT TO THE DEATH...
    MvC3: She Hulk, Thor, Hulk, Haggar lariat assist, Arthur dagger assist
    SSF4: Gen, Makoto, Adon...all at scrub level :sad:
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 900 ✭✭✭✭✭ OG
    I dunno, i just think U2 is infinitely more useful. You catch a few people with it and they slow down wit the jump, ins, which seem to be my biggest problem.
  • HotSauce_MagikHotSauce_Magik seriously... Joined: Posts: 203
    Not sure if its been mentioned, but I 360k'd a raging demon on reaction today. I wish I coulda seen the look on the other guys face. I cracked up when it actually worked lol.

    Also, if your sitting in the corner ducking fireballs against ryu, you can forward jump one then immediately hp slide and you can hit ryu before his next fireball. I did that twice within the same match and he basically stopped throwing them.
    "A real man will never let his fear of death overpower his honor, his sense of duty to his country, and his innate manhood."
    ~General George Patton
    WWW.Arthurshall.com
  • PuFFPuFF Dan Marino Joined: Posts: 2,119
    Not sure if its been mentioned, but I 360k'd a raging demon on reaction today. I wish I coulda seen the look on the other guys face. I cracked up when it actually worked lol.

    Also, if your sitting in the corner ducking fireballs against ryu, you can forward jump one then immediately hp slide and you can hit ryu before his next fireball. I did that twice within the same match and he basically stopped throwing them.

    LOL raging demon still sucks. Good stuff everyone.
    Mountain Dew is delicious. No matter what Tweleve says.
  • RPGsFTWRPGsFTW Marvelous! Joined: Posts: 132
    I can't say exactly which K I used, but I beat a T.Hawk's Condor Dive with Hakan's 360+ K the other day. He Condor Dived me on wake up, so I 360+K'd and it worked. I was kinda surprised.

    I don't have my copy of the game yet, Amazon say that it might ship May 3rd >=^[, so I can't test to again to be more precise.
    MvC3 - Wolverine, Dormammu, Sentinel, etc
    3rd Strike: Necro, Q, Makoto, etc
    GGxxAC+: Faust, I-No, Slayer, etc
    League of Legends: Trundle, Nunu, Cho
«13456740
Sign In or Register to comment.