Anyone else having trouble dashing left on a stick? Can't do it consistently for the life of me. There are times I try to do two motions but my hand doesn't follow.
Anyone else having trouble dashing left on a stick? Can't do it consistently for the life of me. There are times I try to do two motions but my hand doesn't follow.
Was a weird question to ask, but I'm trying to figure what works. Can't tell if the grip doesn't work or I just need more time to be accustomed to stick.
My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.
Now the question is - how many HP must be pressed there?
First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.
Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.
But the thing that I did it not how manual (input display during trial) says bothers me.
So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?
My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.
Now the question is - how many HP must be pressed there?
First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.
Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.
But the thing that I did it not how manual (input display during trial) says bothers me.
So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?
What you're experiencing is something called 'negative edge', and it's been around in SF since forever.
Basically the game not only interprets when you PRESS a button, but also when you RELEASE a button for special moves. For example, if you press HP, hold it, and then release it, you'll only see 1 HP come out. But if you press HP, hold it, do a hadoken motion, and then release it, you'll get a hadoken. The game sees that you did a fireball motion, and that you released a punch button, and so the hadoken comes out.
So when you do a cr.HP x hadoken, it works because you do cr.HP, hold it, do the fireball motion, and then release it to finish the motion. Even though you won't see the button input in 'input display', it's working legitimately.
But for reliability and a good practice for your execution, I'd recommend that you learn it the traditional way. Don't separate the inputs for cr.HP and the fireball, do it in the same motion like this:
Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i'll try to straighten that out. Not easy to resist doing something simpler though :) Thanks.
Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i'll try to straighten that out. Not easy to resist doing something simpler though :) Thanks.
It's simpler, yes, but eventually you'll develop enough hand-speed to be able to perform rapid-fire right hand motions on the buttons. Doing it the traditional way does help with consistency though.
Think about it, if you release a button, you only get 1 chance to land that special move. If you press the button to do a special move, you actually get 2 inputs into the game to land that special move, literally doubling your chances. While this may seem insignificant, hands and fingers tend to tighten up whenever you get stressed or you're about to win or lose, so these minor differences in execution might win or lose you the round.
This is largely why more experienced players have a tendency to use advanced execution techniques such as double tapping, tripple tapping, pianoing inputs, and plinking, once they get more comfortable with how to use an arcade stick.
I wasn't sure whether to make a new thread or just post here. I made a video on my idea on how to practice execution. I did some research and put certain things together. I'm am very far from being an execution monster but I've been doing this and it's ben working for me.
Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.
The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.
Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
That isn't a short cut; that's actually a long cut, if that is even a word. A DP motion is three inputs. You're turning into nine.
You're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).
Just learn the correct motion. Also, analogs are awful for fighting games.
Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.
The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.
Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
That isn't a short cut; that's actually a long cut, if that is even a word. A DP motion is three inputs. You're turning into nine.
You're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).
Just learn the correct motion. Also, analogs are awful for fighting games.
Hm, I see, thanks guys, I think it was because I was playing on the analog stick & didn't know the correct way to do a DP motion. & Eltrouble, thats exactly what I needed, thanks man. I can do a super the normal way, but the uppercut was really annoying because if I wanted to do a combo that involved using a DP, I would have to do a "Z" motion entirely. Switching to D-Pad lol.
Sorry. Haven't read through the whole thread, but have a quick question - how do you do 360/720 command grabs for CLASSIC fighting games on an arcade stick? I am playing Darkstalkers Ressurection and I FAIL at doing Bishamon's 360 command grab. If I try to look for a video/article, it talks about the simplified 360 motion in SF4 only.
Playing as: TTT2: Kunimitsu, Feng Wei, Jaycee (Learning) Skullgirls: Ms. Fortune/Parasoul SSF4AE: Juri SF3s Dudley ST: O. Sagat, Vega SFxT: Juri/Hwoarang KOFXIII: King/K'/Kim
The link to character-specific discussion thread is broken. Other than that, excellent advice! I'm glad you emphasized how important it is to follow the command list for a desired Special Move or combo accurately and deliberately, as opposed to "mashing".
Sorry. Haven't read through the whole thread, but have a quick question - how do you do 360/720 command grabs for CLASSIC fighting games on an arcade stick? I am playing Darkstalkers Ressurection and I FAIL at doing Bishamon's 360 command grab. If I try to look for a video/article, it talks about the simplified 360 motion in SF4 only.
There's no real trick to it other than practice. It helps to start your 360 motion from either left or right side, make a half circle motion, and end the motion in one of the 'up' positions. That way you spend the least amount of time in the 'up' position which will prevent you from accidentally jumping. This is done very quickly of course.
Also realize that many games have shortcuts for the 360 motions. I'm not sure if it applies to Bishamon in Dark Stalkers, but at least in Capcom games, there are 2 shortcuts to keep in mind 1) You don't need to do a full 360 motion, technically you only need to do 3/4 of a circle to count as an input. 2) You don't need to hit the diagonals for a 360. You can do forward, down, back, to up, and it'll count it as a 360 motion.
Is their a tutorial for how to play SSF4 AE on pad????
There's no major difference between playing on pad or arcade stick on modern consoles. The same tutorial for SF4 that you'll find on these forums and on youtube will work the same regardless of controller preference.
I know this is a really odd question to ask, but any tips for getting out of the habit of tiger kneeing? I almost always end every hadouken motion in one of the upper corners and normally the games have let me get away with it. I'd prefer to just do normal hadouken motions, since a few characters I use tend to get their combos effed up by me accidentally doing a tiger knee motion instead of just a hadouken motion.
SFxT: Juri x Asuka (Mains) Bryan, Kuma, Akuma, Sakura (Sides)Injustice: The Joker and maybe Raven AE: Juri (Main) Hakan, Akuma, Sakura (Sides) UMvC3: Ghost Rider, Shuma Gorath, ??? 3S: Remy/Akuma(still learning both) BBCSEX: Rachel/Noel(still learning both)
I know this is a really odd question to ask, but any tips for getting out of the habit of tiger kneeing? I almost always end every hadouken motion in one of the upper corners and normally the games have let me get away with it. I'd prefer to just do normal hadouken motions, since a few characters I use tend to get their combos effed up by me accidentally doing a tiger knee motion instead of just a hadouken motion.
I assume you're talking about the original tiger knee motion.
Anyways, the cure for this is to lessen your hand movements. You're over-extending the motion and trying to subconsciously hit a corner in order to feel like you completed the correct motion. This is a common and bad habit that many people have, and the key is to simply lessen the force you use to do hadoken motions.
Head into training mode and turn on input display and just try practicing clean hadoken motions. Down, down-forward, forward. Do it nice and slow, and you'll be amazed at how little motions you need to make in order to do this. You just barely flick your fingers and you can get it down without having to involve much of your wrist action like you would to do tiger knee motions.
They either learn to properly time their combos, or they plink by shifting their hand position, or re-configuring their buttons so they can plink using only their thumb. Pretty difficult to perform consistently versus an arcade stick.
I'm hoping that this is a good place for this question. The link here to the Character Specific threads isn't functional, and I can't seem to find it myself.
Anyway, I can't seem to successfully complete Juri's trial 16 on SSFIV: AE. I understand that I need only do the first kick in the Shikusen, but is there a specific one I should be doing (LP, MP, or HP Shikusen)? I just learned of buffering yesterday; is there a specific way to buffer any of the commands here?
Coming from a fighting background of Soul Calibur and BlazBlue, some of the differences in SF are very alien to me.
I would like to say Fuck Linking moves, and Fuck Dante's bold cancel. I feel linking is so strict, the "middle" ground that you are supposed to press the button is strict as hell.
PSN:Chukz15
Just getting into fighting games and I am terrible, I let off steam in the newbie Dojo.
UMVC3: MagDingo/Dr. FingaLazers/WeakBot
SSFIV:AE: Ryu Ryu FADC to Ultra guide on pad.
#Pad Crew
#WaitingForEvoCodeToBuyAStick Crew
Plinking is fairly easy on pad I think. I prefer to plink with shoulder buttons, but rolling your thumb on the face buttons is also possible. In reality though, once you learn a 1f link combo, you don't need to plink to get it consistently, because you know the timing. Plinking will increase your accuracy somewhat if you're off, but I'd guess most top players can hit their character's combos 99% whether they plink or not.
(P4A) Chie :::: (BB) Rachel :::: (GG) Jam :::: (VSav) Hsien-Ko :::: (INJ) Black Adam
(SSF4) Sakura :::: (MvC2) Mag/Sent/Psylocke :::: (MvC3) Nova/Hawkeye/Strider
A great and in depth view on the fighting game system.
I was a newbie about a year ago.I remember started playing SSFIV and thinking wtf I can't even win a single match, f**k this game!...as you know there are no real tutorials included in the game.it was lying around for 6 months until I picked it up again.
that was after watching the VesperArcade SSFIV videos(the best tutorial available) and with the help of sites like SRK I have improved my understanding about fighting games(still improving on the skill :D).I really feel that there should be video tutorials for each game as it helps a lot.I wouldn't be playing SSFIV AE 2012 now if there wasn't Vesper.Now I'm trying to apply those tactics,and all those things which are mentioned in this topic above in games like Marvel and KOF,and it helps a lot..though I'm yet to understand the other games fully(SF I do completely).I wish someone makes an in depth video guide for others as well.
I am from a region where there is no fighting community and if I have to play online I have to wait to play after midnight to get a faster connection.I really feel that those are very lucky who have local players as well as have tournaments cause that is how you really learn,playing side by side.I try to get my friends together and teach them how to play this game..it is long process to form a community but it will happen with guides like these I'm sure.
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0 • Off Topic Disagree Agree LikeMy q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.
Now the question is - how many HP must be pressed there?
First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.
Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.
But the thing that I did it not how manual (input display during trial) says bothers me.
So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?
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0 • Off Topic Disagree Agree LikeBasically the game not only interprets when you PRESS a button, but also when you RELEASE a button for special moves. For example, if you press HP, hold it, and then release it, you'll only see 1 HP come out. But if you press HP, hold it, do a hadoken motion, and then release it, you'll get a hadoken. The game sees that you did a fireball motion, and that you released a punch button, and so the hadoken comes out.
So when you do a cr.HP x hadoken, it works because you do cr.HP, hold it, do the fireball motion, and then release it to finish the motion. Even though you won't see the button input in 'input display', it's working legitimately.
But for reliability and a good practice for your execution, I'd recommend that you learn it the traditional way. Don't separate the inputs for cr.HP and the fireball, do it in the same motion like this:
Down
HP
Down-forward
Forward
HP
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0 • Off Topic Disagree Agree LikeThink about it, if you release a button, you only get 1 chance to land that special move. If you press the button to do a special move, you actually get 2 inputs into the game to land that special move, literally doubling your chances. While this may seem insignificant, hands and fingers tend to tighten up whenever you get stressed or you're about to win or lose, so these minor differences in execution might win or lose you the round.
This is largely why more experienced players have a tendency to use advanced execution techniques such as double tapping, tripple tapping, pianoing inputs, and plinking, once they get more comfortable with how to use an arcade stick.
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0 • Off Topic Disagree Agree LikeI wasn't sure whether to make a new thread or just post here. I made a video on my idea on how to practice execution. I did some research and put certain things together. I'm am very far from being an execution monster but I've been doing this and it's ben working for me.
http://youtu.be/kdam6mMKj1s
Edit: can't seem to get the video to embed. Sorry :(
Twitter: Mark_D_Aardvark
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0 • Off Topic Disagree Agree LikeYour shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.
The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.
Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
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2 • Off Topic Disagree Agree 2LikeYou're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).
Just learn the correct motion. Also, analogs are awful for fighting games.
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1 • Off Topic Disagree Agree 1LikeHm, I see, thanks guys, I think it was because I was playing on the analog stick & didn't know the correct way to do a DP motion. & Eltrouble, thats exactly what I needed, thanks man. I can do a super the normal way, but the uppercut was really annoying because if I wanted to do a combo that involved using a DP, I would have to do a "Z" motion entirely. Switching to D-Pad lol.
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0 • Off Topic Disagree Agree LikeTTT2: Kunimitsu, Feng Wei, Jaycee (Learning)
Skullgirls: Ms. Fortune/Parasoul
SSF4AE: Juri
SF3s Dudley
ST: O. Sagat, Vega
SFxT: Juri/Hwoarang
KOFXIII: King/K'/Kim
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0 • Off Topic Disagree Agree LikeThere's no real trick to it other than practice. It helps to start your 360 motion from either left or right side, make a half circle motion, and end the motion in one of the 'up' positions. That way you spend the least amount of time in the 'up' position which will prevent you from accidentally jumping. This is done very quickly of course.
Also realize that many games have shortcuts for the 360 motions. I'm not sure if it applies to Bishamon in Dark Stalkers, but at least in Capcom games, there are 2 shortcuts to keep in mind 1) You don't need to do a full 360 motion, technically you only need to do 3/4 of a circle to count as an input. 2) You don't need to hit the diagonals for a 360. You can do forward, down, back, to up, and it'll count it as a 360 motion.
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0 • Off Topic Disagree Agree LikeSFIII : Ken, Akuma,Ibuki,Dudley
MK9: Johnny Cage,Sub-Zero
SCV: Yoshimitsu
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0 • Off Topic Disagree Agree LikeThere's no major difference between playing on pad or arcade stick on modern consoles. The same tutorial for SF4 that you'll find on these forums and on youtube will work the same regardless of controller preference.
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0 • Off Topic Disagree Agree LikeAE: Juri (Main) Hakan, Akuma, Sakura (Sides) UMvC3: Ghost Rider, Shuma Gorath, ???
3S: Remy/Akuma(still learning both)
BBCSEX: Rachel/Noel(still learning both)
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0 • Off Topic Disagree Agree LikeI assume you're talking about the original tiger knee motion.
Anyways, the cure for this is to lessen your hand movements. You're over-extending the motion and trying to subconsciously hit a corner in order to feel like you completed the correct motion. This is a common and bad habit that many people have, and the key is to simply lessen the force you use to do hadoken motions.
Head into training mode and turn on input display and just try practicing clean hadoken motions. Down, down-forward, forward. Do it nice and slow, and you'll be amazed at how little motions you need to make in order to do this. You just barely flick your fingers and you can get it down without having to involve much of your wrist action like you would to do tiger knee motions.
Socal ST Facebook Page: https://www.facebook.com/#!/groups/347729651958160/
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1 • Off Topic Disagree Agree 1Like- Spam
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0 • Off Topic Disagree Agree LikeThey either learn to properly time their combos, or they plink by shifting their hand position, or re-configuring their buttons so they can plink using only their thumb. Pretty difficult to perform consistently versus an arcade stick.
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0 • Off Topic Disagree Agree LikeAnyway, I can't seem to successfully complete Juri's trial 16 on SSFIV: AE. I understand that I need only do the first kick in the Shikusen, but is there a specific one I should be doing (LP, MP, or HP Shikusen)? I just learned of buffering yesterday; is there a specific way to buffer any of the commands here?
Coming from a fighting background of Soul Calibur and BlazBlue, some of the differences in SF are very alien to me.
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0 • Off Topic Disagree Agree LikeJust getting into fighting games and I am terrible, I let off steam in the newbie Dojo.
UMVC3: MagDingo/Dr. FingaLazers/WeakBot
SSFIV:AE: Ryu Ryu FADC to Ultra guide on pad.
#Pad Crew
#WaitingForEvoCodeToBuyAStick Crew
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0 • Off Topic Disagree Agree LikePlinking is fairly easy on pad I think. I prefer to plink with shoulder buttons, but rolling your thumb on the face buttons is also possible. In reality though, once you learn a 1f link combo, you don't need to plink to get it consistently, because you know the timing. Plinking will increase your accuracy somewhat if you're off, but I'd guess most top players can hit their character's combos 99% whether they plink or not.
(SSF4) Sakura :::: (MvC2) Mag/Sent/Psylocke :::: (MvC3) Nova/Hawkeye/Strider
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0 • Off Topic Disagree Agree LikeI was a newbie about a year ago.I remember started playing SSFIV and thinking wtf I can't even win a single match, f**k this game!...as you know there are no real tutorials included in the game.it was lying around for 6 months until I picked it up again.
that was after watching the VesperArcade SSFIV videos(the best tutorial available) and with the help of sites like SRK I have improved my understanding about fighting games(still improving on the skill :D).I really feel that there should be video tutorials for each game as it helps a lot.I wouldn't be playing SSFIV AE 2012 now if there wasn't Vesper.Now I'm trying to apply those tactics,and all those things which are mentioned in this topic above in games like Marvel and KOF,and it helps a lot..though I'm yet to understand the other games fully(SF I do completely).I wish someone makes an in depth video guide for others as well.
I am from a region where there is no fighting community and if I have to play online I have to wait to play after midnight to get a faster connection.I really feel that those are very lucky who have local players as well as have tournaments cause that is how you really learn,playing side by side.I try to get my friends together and teach them how to play this game..it is long process to form a community but it will happen with guides like these I'm sure.
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