SRK Newbie Saikyo Dojo Execution Guide (read me!)

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  • j0nj0n Joined: Posts: 81
    Anyone else having trouble dashing left on a stick? Can't do it consistently for the life of me. There are times I try to do two motions but my hand doesn't follow.
  • AwesomeFantasticAwesomeFantastic Joined: Posts: 25
    Anyone else having trouble dashing left on a stick? Can't do it consistently for the life of me. There are times I try to do two motions but my hand doesn't follow.
    perhaps a different grip
    "My common sense is tingling"
  • j0nj0n Joined: Posts: 81
    Been trying but hasn't helped much. Do you guys use your wrist or fingers when dashing?
  • Trouble BrewingTrouble Brewing AAAAAA! Joined: Posts: 4,317 mod
    For dashing left I pretty much just use my thumb. Your mileage may vary.
    The artist formerly known as Starcade RIP
  • j0nj0n Joined: Posts: 81
    Was a weird question to ask, but I'm trying to figure what works. Can't tell if the grip doesn't work or I just need more time to be accustomed to stick.
  • Trouble BrewingTrouble Brewing AAAAAA! Joined: Posts: 4,317 mod
    It's almost always a lack of practice.
    The artist formerly known as Starcade RIP
  • AwesomeFantasticAwesomeFantastic Joined: Posts: 25
    Been trying but hasn't helped much. Do you guys use your wrist or fingers when dashing?
    when on player 1 side to dash right I tap the stick with the palm of my hand to dash left I tap with my thumb
    "My common sense is tingling"
  • AwesomeFantasticAwesomeFantastic Joined: Posts: 25
    Its not the middle of the palm, really more like the top close to where the fingers start, but really you have to find whats comfortable for you.
    "My common sense is tingling"
  • FlyFly Joined: Posts: 18
    Ah, so thats why I could never do simple combos like H. Fierce, L. Tatsu into H. DP, canceling too late, I see. Thanks OP. Awesome post.
    Gamertag: ProfessorRob
  • FlyFly Joined: Posts: 18
    Fly said:
    Ah, so thats why I could never do simple combos like H. Fierce, L. Tatsu into H. DP, canceling too late, I see. Thanks OP. Awesome post.
    Standing Fierce sorry, but you get what I mean.
    Gamertag: ProfessorRob
  • huemoehuemoe Joined: Posts: 4
    edited February 2013
    Good day, everyone. Yup, another noob here.

    My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.

    Now the question is - how many HP must be pressed there?

    First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.

    Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.

    But the thing that I did it not how manual (input display during trial) says bothers me.

    So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?

    Post edited by huemoe on
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    edited February 2013
    huemoe said:
    Good day, everyone. Yup, another noob here.

    My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.

    Now the question is - how many HP must be pressed there?

    First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.

    Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.

    But the thing that I did it not how manual (input display during trial) says bothers me.

    So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?

    What you're experiencing is something called 'negative edge', and it's been around in SF since forever.

    Basically the game not only interprets when you PRESS a button, but also when you RELEASE a button for special moves.  For example, if you press HP, hold it, and then release it, you'll only see 1 HP come out.  But if you press HP, hold it, do a hadoken motion, and then release it, you'll get a hadoken.  The game sees that you did a fireball motion, and that you released a punch button, and so the hadoken comes out.

    So when you do a cr.HP x hadoken, it works because you do cr.HP, hold it, do the fireball motion, and then release it to finish the motion.  Even though you won't see the button input in 'input display', it's working legitimately.  

    But for reliability and a good practice for your execution, I'd recommend that you learn it the traditional way.  Don't separate the inputs for cr.HP and the fireball, do it in the same motion like this:

    Down
    HP
    Down-forward
    Forward
    HP
    Post edited by eltrouble on
  • huemoehuemoe Joined: Posts: 4
    Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i'll try to straighten that out. Not easy to resist doing something simpler though :) Thanks.
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    huemoe said:
    Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i'll try to straighten that out. Not easy to resist doing something simpler though :) Thanks.
    It's simpler, yes, but eventually you'll develop enough hand-speed to be able to perform rapid-fire right hand motions on the buttons.  Doing it the traditional way does help with consistency though.

    Think about it, if you release a button, you only get 1 chance to land that special move.  If you press the button to do a special move, you actually get 2 inputs into the game to land that special move, literally doubling your chances.  While this may seem insignificant, hands and fingers tend to tighten up whenever you get stressed or you're about to win or lose, so these minor differences in execution might win or lose you the round.  

    This is largely why more experienced players have a tendency to use advanced execution techniques such as double tapping, tripple tapping, pianoing inputs, and plinking, once they get more comfortable with how to use an arcade stick. 
  • huemoehuemoe Joined: Posts: 4
    You are awesome man, thanks for help & info! :)
  • US4US4 Mark D. Aardvark Joined: Posts: 161
    edited February 2013

    I wasn't sure whether to make a new thread or just post here.  I made a video on my idea on how to practice execution.  I did some research and put certain things together.  I'm am very far from being an execution monster but I've been doing this and it's ben working for me. 

      http://youtu.be/kdam6mMKj1s

    Edit: can't seem to get the video to embed.  Sorry :(

     

    Post edited by US4 on
  • FlyFly Joined: Posts: 18
    Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
    Gamertag: ProfessorRob
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    Fly wrote: »
    Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?

    Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.

    The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.

    Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
  • Trouble BrewingTrouble Brewing AAAAAA! Joined: Posts: 4,317 mod
    Fly wrote: »
    Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
    That isn't a short cut; that's actually a long cut, if that is even a word. A DP motion is three inputs. You're turning into nine.

    You're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).

    Just learn the correct motion. Also, analogs are awful for fighting games.

    The artist formerly known as Starcade RIP
  • FlyFly Joined: Posts: 18
    eltrouble wrote: »

    Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.

    The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.

    Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.

    That isn't a short cut; that's actually a long cut, if that is even a word. A DP motion is three inputs. You're turning into nine.

    You're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).

    Just learn the correct motion. Also, analogs are awful for fighting games.

    Hm, I see, thanks guys, I think it was because I was playing on the analog stick & didn't know the correct way to do a DP motion. & Eltrouble, thats exactly what I needed, thanks man. I can do a super the normal way, but the uppercut was really annoying because if I wanted to do a combo that involved using a DP, I would have to do a "Z" motion entirely. Switching to D-Pad lol.
    Gamertag: ProfessorRob
  • Vlad7779311Vlad7779311 Joined: Posts: 358
    Sorry. Haven't read through the whole thread, but have a quick question - how do you do 360/720 command grabs for CLASSIC fighting games on an arcade stick? I am playing Darkstalkers Ressurection and I FAIL at doing Bishamon's 360 command grab. If I try to look for a video/article, it talks about the simplified 360 motion in SF4 only.
    Playing as:
    TTT2: Kunimitsu, Feng Wei, Asuka. Also wanna try out Miguel, Anna, Michelle, Jaycee, Dragunov, Zafina, Leo, Lee, Lei & Wang.
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    ST: Vega
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    GGXX AC+: Baiken is too hard. Looking for a new main. Maybe Faust, Millia, Potemkin or Jam?
  • MatchatMatchat Joined: Posts: 28
    The link to character-specific discussion thread is broken. Other than that, excellent advice! I'm glad you emphasized how important it is to follow the command list for a desired Special Move or combo accurately and deliberately, as opposed to "mashing".
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    Sorry. Haven't read through the whole thread, but have a quick question - how do you do 360/720 command grabs for CLASSIC fighting games on an arcade stick? I am playing Darkstalkers Ressurection and I FAIL at doing Bishamon's 360 command grab. If I try to look for a video/article, it talks about the simplified 360 motion in SF4 only.

    There's no real trick to it other than practice. It helps to start your 360 motion from either left or right side, make a half circle motion, and end the motion in one of the 'up' positions. That way you spend the least amount of time in the 'up' position which will prevent you from accidentally jumping. This is done very quickly of course.

    Also realize that many games have shortcuts for the 360 motions. I'm not sure if it applies to Bishamon in Dark Stalkers, but at least in Capcom games, there are 2 shortcuts to keep in mind 1) You don't need to do a full 360 motion, technically you only need to do 3/4 of a circle to count as an input. 2) You don't need to hit the diagonals for a 360. You can do forward, down, back, to up, and it'll count it as a 360 motion.
  • BlackVenom18BlackVenom18 I play to win, not to entertain Joined: Posts: 141
    Is their a tutorial for how to play SSF4 AE on pad????
    SFA3:A/V-Ken,V-Sakura
    SFIII : Ken, Akuma,Ibuki,Dudley
    MK9: Johnny Cage,Sub-Zero
    SCV: Yoshimitsu
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    Is their a tutorial for how to play SSF4 AE on pad????

    There's no major difference between playing on pad or arcade stick on modern consoles. The same tutorial for SF4 that you'll find on these forums and on youtube will work the same regardless of controller preference.
  • Captain PyronCaptain Pyron That Guy Who Sucks at Everything Joined: Posts: 68
    I know this is a really odd question to ask, but any tips for getting out of the habit of tiger kneeing? I almost always end every hadouken motion in one of the upper corners and normally the games have let me get away with it. I'd prefer to just do normal hadouken motions, since a few characters I use tend to get their combos effed up by me accidentally doing a tiger knee motion instead of just a hadouken motion.
    SFxT: Juri x Asuka (Mains) Bryan, Kuma, Akuma, Sakura (Sides) Injustice: The Joker and maybe Raven
    AE: Juri (Main) Hakan, Akuma, Sakura (Sides) UMvC3: Ghost Rider, Shuma Gorath, ???
    3S: Remy/Akuma(still learning both)
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  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    I know this is a really odd question to ask, but any tips for getting out of the habit of tiger kneeing? I almost always end every hadouken motion in one of the upper corners and normally the games have let me get away with it. I'd prefer to just do normal hadouken motions, since a few characters I use tend to get their combos effed up by me accidentally doing a tiger knee motion instead of just a hadouken motion.

    I assume you're talking about the original tiger knee motion.

    Anyways, the cure for this is to lessen your hand movements. You're over-extending the motion and trying to subconsciously hit a corner in order to feel like you completed the correct motion. This is a common and bad habit that many people have, and the key is to simply lessen the force you use to do hadoken motions.

    Head into training mode and turn on input display and just try practicing clean hadoken motions. Down, down-forward, forward. Do it nice and slow, and you'll be amazed at how little motions you need to make in order to do this. You just barely flick your fingers and you can get it down without having to involve much of your wrist action like you would to do tiger knee motions.
  • wolfeagle 847wolfeagle 847 Joined: Posts: 138
    How do pad players manage 1 frame links?
    "All things excellent are as difficult as they are rare." - Spinoza
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    How do pad players manage 1 frame links?

    They either learn to properly time their combos, or they plink by shifting their hand position, or re-configuring their buttons so they can plink using only their thumb. Pretty difficult to perform consistently versus an arcade stick.
  • ZaXo_KZaXo_K Joined: Posts: 1
    I'm hoping that this is a good place for this question. The link here to the Character Specific threads isn't functional, and I can't seem to find it myself.

    Anyway, I can't seem to successfully complete Juri's trial 16 on SSFIV: AE. I understand that I need only do the first kick in the Shikusen, but is there a specific one I should be doing (LP, MP, or HP Shikusen)? I just learned of buffering yesterday; is there a specific way to buffer any of the commands here?

    Coming from a fighting background of Soul Calibur and BlazBlue, some of the differences in SF are very alien to me.
  • Chukz15Chukz15 Low Tier Option select is the future. Joined: Posts: 489 ✭✭
    I would like to say Fuck Linking moves, and Fuck Dante's bold cancel. I feel linking is so strict, the "middle" ground that you are supposed to press the button is strict as hell.
    PSN:Chukz15
    GFWL: Darkerfire706
    Skill level: D tier
    Injustice: Superman, Batman
    Mahvel:Nova/Vergil/Hawkeye alt Wolverine/Doom/Vergil
    SSFIV: Dan/Balrog



  • CelerityCelerity NEET Life Joined: Posts: 781 ✭✭✭✭
    How do pad players manage 1 frame links?

    Plinking is fairly easy on pad I think. I prefer to plink with shoulder buttons, but rolling your thumb on the face buttons is also possible. In reality though, once you learn a 1f link combo, you don't need to plink to get it consistently, because you know the timing. Plinking will increase your accuracy somewhat if you're off, but I'd guess most top players can hit their character's combos 99% whether they plink or not.
    (P4A) Chie :::: (BB) Rachel :::: (GG) I-No :::: (SSF4) Sakura :::: (INJ) Batgirl
  • R_e_b_e_lR_e_b_e_l Joined: Posts: 2
    edited May 2013
    A great and in depth view on the fighting game system.
    I was a newbie about a year ago.I remember started playing SSFIV and thinking wtf I can't even win a single match, f**k this game!...as you know there are no real tutorials included in the game.it was lying around for 6 months until I picked it up again.
    that was after watching the VesperArcade SSFIV videos(the best tutorial available) and with the help of sites like SRK I have improved my understanding about fighting games(still improving on the skill :D).I really feel that there should be video tutorials for each game as it helps a lot.I wouldn't be playing SSFIV AE 2012 now if there wasn't Vesper.Now I'm trying to apply those tactics,and all those things which are mentioned in this topic above in games like Marvel and KOF,and it helps a lot..though I'm yet to understand the other games fully(SF I do completely).I wish someone makes an in depth video guide for others as well.
    I am from a region where there is no fighting community and if I have to play online I have to wait to play after midnight to get a faster connection.I really feel that those are very lucky who have local players as well as have tournaments cause that is how you really learn,playing side by side.I try to get my friends together and teach them how to play this game..it is long process to form a community but it will happen with guides like these I'm sure.
    Post edited by R_e_b_e_l on
  • KoonetzKoonetz Joined: Posts: 52
    I'm starting to feel kind of lost with training mode, what exactly are good ways of training? already read the original post and I do most of the stuff stated (repeating combos and so on). I can pull off combos nicely in training mode but when it comes to online...disaster after disaster, eventually I'll find myself doing the same simple ass combo that does absolutely nothing (j.lk > c.lk x3) and sweeping whenever I get the chance. I don't really want to go online anymore until I feel more confident with my skills (went on a 60 game losing streak, ouch).
    I suppose I could use the recording option in training, but for what exactly? The only thing I've used it for is countering anti air by making the cpu jump a lot, but besides that I can't really find anything else.
    SSFIV: Sakura
    GG: Jam/Slayer
    Melty Blood: Len
    KI: Glacius
  • KikuichimonjiKikuichimonji Watch out, I know frame data Joined: Posts: 4,485 ✭✭
    Koonetz wrote: »
    I'm starting to feel kind of lost with training mode, what exactly are good ways of training? already read the original post and I do most of the stuff stated (repeating combos and so on). I can pull off combos nicely in training mode but when it comes to online...disaster after disaster, eventually I'll find myself doing the same simple ass combo that does absolutely nothing (j.lk > c.lk x3) and sweeping whenever I get the chance. I don't really want to go online anymore until I feel more confident with my skills (went on a 60 game losing streak, ouch).
    I suppose I could use the recording option in training, but for what exactly? The only thing I've used it for is countering anti air by making the cpu jump a lot, but besides that I can't really find anything else.
    Playing against a normal-hard level CPU is great for recognizing situations and maximizing punishes. For example, getting max damage if they whiff a uppercut.

    You should be practicing optimal combos in training mode.

    Domination 101 by Seth Killian - The original blueprint for competitive fighting game thought.

    Maj's Footsies Handbook - It's like the Bible, but for Street Fighter.
  • samuelxlisamuelxli Joined: Posts: 9
    Hi, I'm new to arcade stick and I recently bought a hrap v3 Kai. I'm having trouble with puting in movement commands. So I was wondering do people normally set the stick on d pad mode or the L3 mode ? Does it make a diffrence ?? Thanks
    psn: samuelx1990
  • KikuichimonjiKikuichimonji Watch out, I know frame data Joined: Posts: 4,485 ✭✭
    samuelxli wrote: »
    Hi, I'm new to arcade stick and I recently bought a hrap v3 Kai. I'm having trouble with puting in movement commands. So I was wondering do people normally set the stick on d pad mode or the L3 mode ? Does it make a diffrence ?? Thanks
    Dpad is the only one you want to use. The other ones have input lag.
    Domination 101 by Seth Killian - The original blueprint for competitive fighting game thought.

    Maj's Footsies Handbook - It's like the Bible, but for Street Fighter.
  • samuelxlisamuelxli Joined: Posts: 9
    samuelxli wrote: »
    Hi, I'm new to arcade stick and I recently bought a hrap v3 Kai. I'm having trouble with puting in movement commands. So I was wondering do people normally set the stick on d pad mode or the L3 mode ? Does it make a diffrence ?? Thanks
    Dpad is the only one you want to use. The other ones have input lag.

    Thx!!
    psn: samuelx1990
  • AbraAbra From the Land of Cold Air Joined: Posts: 82
    Hello there!

    I received my HORI RAP VX SA KAI on Saturday, I LOVE it so far, but I had a question about inputs... Not sure if this is the right place but it seems like this works?

    I was just curious about the shoryuken/dragon punch input with a stick... I can do them perfectly (near perfect) but after going into training mode and really looking at the inputs I was doing, I noticed I was doing them with forward, downforward, and then forward again. I always believed the shoryuken input to be forward, down, downforward.

    What exactly is happening here? I don't want to make any bad habits and I especially don't want to be doing the wrong inputs! But it seems to work? So I'm just very confused.

    Ty in advanced! And sorry if this is an inappropriate place to ask this!
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    Abra wrote: »
    Hello there!

    I received my HORI RAP VX SA KAI on Saturday, I LOVE it so far, but I had a question about inputs... Not sure if this is the right place but it seems like this works?

    I was just curious about the shoryuken/dragon punch input with a stick... I can do them perfectly (near perfect) but after going into training mode and really looking at the inputs I was doing, I noticed I was doing them with forward, downforward, and then forward again. I always believed the shoryuken input to be forward, down, downforward.

    What exactly is happening here? I don't want to make any bad habits and I especially don't want to be doing the wrong inputs! But it seems to work? So I'm just very confused.

    Ty in advanced! And sorry if this is an inappropriate place to ask this!

    The game has about a million shortcuts to do a dragon punch move. One of them is 'down-forward, down-forward + punch' will do it as well, which is how people are easily able to mash uppercuts to disrupt attack strings.

    It's a good habit for you to learn it the proper way. Forward, down, down-forward. Nice, clean Z-motions. Not only will this help you in your accuracy, but it'll also work in a variety of games that also have the uppercut motions, many of which don't have the shortcuts or wider input windows that SF4 has.
  • AbraAbra From the Land of Cold Air Joined: Posts: 82
    eltrouble wrote: »

    The game has about a million shortcuts to do a dragon punch move. One of them is 'down-forward, down-forward + punch' will do it as well, which is how people are easily able to mash uppercuts to disrupt attack strings.

    It's a good habit for you to learn it the proper way. Forward, down, down-forward. Nice, clean Z-motions. Not only will this help you in your accuracy, but it'll also work in a variety of games that also have the uppercut motions, many of which don't have the shortcuts or wider input windows that SF4 has.

    Oh wow, down-forward down-forward will do it too huh? I definitely don't wanna get into the habit of that... It's gonna be hard to re-learn how I'm doing them, since they seem very comfortable as I do them now and I can do them 99% of the time, but I really don't wanna be doing them the wrong way. Thanks for the response!
  • ShabroutShabrout Joined: Posts: 1,046 ✭✭✭
    Srk motion shorcuts still need 3 inputs. DF DF is a myth. People think DF DF but realize D DF DF, or DF D F, or DF D DF, ... and they keep saying it's done DF DF.
    Anyway as its quite impossible to input a clean DF DF usually the move come out only because of these unwanted extra inputs between DF and DF.
  • eltroubleeltrouble Joined: Posts: 5,374 ✭✭✭✭
    Shabrout wrote: »
    Srk motion shorcuts still need 3 inputs. DF DF is a myth. People think DF DF but realize D DF DF, or DF D F, or DF D DF, ... and they keep saying it's done DF DF.
    Anyway as its quite impossible to input a clean DF DF usually the move come out only because of these unwanted extra inputs between DF and DF.

    People just use DF-DF because it's easier to read. Either way, it's just semantics. The odds of someone actually getting clean DF motions without hitting down or forward first is extremely low.
  • axiom1axiom1 Joined: Posts: 5
    So I'm quite new to fighting games. Started playing Skullgirls about a month ago, and got SSF4 about a week ago.

    I'm having no trouble with Skullgirls. I can't do advanced combos or block tricky resets, but I can do simple combos, block simple mixups, etc. I can play in a way that actually "makes sense" (not nonsense button mashing) and can win online matches.

    I've been practicing Ryu in Training Mode for SSF4 and I just can't believe how difficult it is to execute basic combos. I've managed to get Ryu's c.lk c.lp c.mp xx hadoken down fairly consistently. I have successfully executed a grand total of TWO FADC Ultras (and a couple more FADC Supers by accident), but I'm not even close to getting this consistently (though I understand that this is a challenging combo for a beginner). I really can't figure out how to link c.lp to c.hk. I can do it sometimes, but not even close to being consistent.

    How long did you guys spend in training before you were actually able to play the game? In Skullgirls I probably spent three hours learning a simple combo (with Cerebella) that does about 6k and works on every character. This was enough for me to play online and get used to fighting against humans. I had the tools to win a game if I punished my opponent three times. With Street Fighter I am completely overwhelmed with how complicated it is to learn the simplest BnB combos. Is this the normal beginner experience? It seems like there is a huge technical hurdle to overcome before someone can even start playing, which is quite demotivating.
  • LockMLockM Joined: Posts: 593 ✭✭✭
    Comboing in Ryu his sweep is a 1-frame link from cr.lp or st.lp or cr.mp.
    Unless you know how to plink it's pretty damn difficult for everyone, even seasoned players.

    Unless you've played a SF game before and even then SSFIV is very heavy into links, you'll be facing the hurdle that is called links as a beginner.
    In SF you have to fight the system first before you get to enjoy the game... just play the game with the essential basics of Ryu and you'll be fine.
    cr.mp xx hadoken, anti air with dp. On knockdown meaties, throws and jumpins, rince and repeat.
    SSFIV:AE: Cody, Yun, Guy || KOFXIII: Kyo, King, Iori || TTT2: Steve, Leo || SFXT: Jin, Nina
  • TristesseTristesse Joined: Posts: 8
    edited November 2013
    How do you do mash moves like Gen's cMP xx hands on pad? I'm trying to do plink LP+MP, HP, slide from LP to MP but it's slow and I get EX hands a lot.
    Post edited by Tristesse on
  • Chukz15Chukz15 Low Tier Option select is the future. Joined: Posts: 489 ✭✭
    When upping your execution, is it better to focus on one game, or do two at a time. I have always struggled with links of street fighter.
    PSN:Chukz15
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  • SPECTERLIGHTSPECTERLIGHT Hear with The Third Eye Receptor... Joined: Posts: 698
    edited December 2013
    j0n wrote: »
    Was a weird question to ask, but I'm trying to figure what works. Can't tell if the grip doesn't work or I just need more time to be accustomed to stick.

    YouTube pro players hands. There are a few and it is really interesting how they differ...


    R_e_b_e_l wrote: »
    I really feel that there should be video tutorials for each game as it helps a lot.I wouldn't be playing SSFIV AE 2012 now if there wasn't Vesper.Now I'm trying to apply those tactics,and all those things which are mentioned in this topic above in games like Marvel and KOF,and it helps a lot..though I'm yet to understand the other games fully(SF I do completely).I wish someone makes an in depth video guide for others as well.
    Try this. I'm working on Marvel links so bear with me...
    http://forums.shoryuken.com/discussion/180690/newbie-beginner-s-links#latest

    Tristesse wrote: »
    How do you do mash moves like Gen's cMP xx hands on pad? I'm trying to do plink LP+MP, HP, slide from LP to MP but it's slow and I get EX hands a lot.
    This is for stick, but it will help you understand how to do them consistently.

    Strangely I hadn't played FGs in a few months due to Halo. I've been practicing in AE a lot (still LONG way to go), and then last night I jumped on 3SO and was doing some of the harder trials which had plagued me months and months ago.
    What is the best way to learn parries in 3S?
    Post edited by SPECTERLIGHT on
    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
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  • NoodlesNoodles Joined: Posts: 22
    Hi guys. I just got the game a week ago but im having trouble. I main akuma and whenever I do c.lk, c.lp then try to link c.mk I get c.lk instead. According to the imput display my plink is perfect (mp followed by mk+lk). I dont know what im doing wrong...
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 210 ✭✭
    Noodles wrote: »
    Hi guys. I just got the game a week ago but im having trouble. I main akuma and whenever I do c.lk, c.lp then try to link c.mk I get c.lk instead. According to the imput display my plink is perfect (mp followed by mk+lk). I dont know what im doing wrong...
    You're hitting it too fast and the LK is taking priority and coming out.
    You need to wait.

    Try hitting the link without plinking first, then add plinking in once you get the timing.
    "There's some dangerous 'so-and-so's out there."
    "Yeah, and a lot of tough 'some guy's too."
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