j0n, post: 7935026, member: 66628 wrote:
Anyone else having trouble dashing left on a stick? Can't do it consistently for the life of me. There are times I try to do two motions but my hand doesn't follow.
j0n, post: 7976264, member: 66628 wrote:
Been trying but hasn't helped much. Do you guys use your wrist or fingers when dashing?
Ah, so thats why I could never do simple combos like H. Fierce, L. Tatsu into H. DP, canceling too late, I see. Thanks OP. Awesome post.
Good day, everyone. Yup, another noob here.My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.Now the question is - how many HP must be pressed there?First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn't come out. Probably I'm slow yet.Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it's completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it's totally reliable now.But the thing that I did it not how manual (input display during trial) says bothers me.So, is it OK? Or it's some kind of glitch and must learn to perform both movements consecutively?
Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i'll try to straighten that out. Not easy to resist doing something simpler though :) Thanks.
I wasn't sure whether to make a new thread or just post here. I made a video on my idea on how to practice execution. I did some research and put certain things together. I'm am very far from being an execution monster but I've been doing this and it's ben working for me.
Edit: can't seem to get the video to embed. Sorry :(
Fly wrote: »
Hey guys, I have a question on shortcuts for the uppercut motion on pad, I play with the analog stick on Xbox. I found one that works until I have super, its basically 1 quarter circle up, 1 quarter circle down, then 1 quarter circle up. I've gotten used to doing it so its really messing up my reactions & my SF3 play as the shortcut doesn't work at all in SF3. But whenever I try & uppercut, an uppercut & or a super would come out, leaving me defenseless until the super is done. Anyone have any tips?
eltrouble wrote: »
Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you're doing when you drag your analog pad in that fashion. You're putting in extra inputs, but it doesn't matter, because you're still doing the right motions needed for the super.
The problem, as you've noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you're doing here is that you're "riding the gate," which means that all of your inputs always drag around the circumference of the analog stick, which is no good.
Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in 'neutral' position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
Trouble Brewing wrote: »
That isn't a short cut; that's actually a long cut, if that is even a word. A DP motion is three inputs. You're turning into nine.
You're only making things harder for yourself by doing that. Plus as you mentioned, it doesn't work on other games, nor does it work if you have super stocked (on some characters).
Just learn the correct motion. Also, analogs are awful for fighting games.
Vlad7779311 wrote: »
Sorry. Haven't read through the whole thread, but have a quick question - how do you do 360/720 command grabs for CLASSIC fighting games on an arcade stick? I am playing Darkstalkers Ressurection and I FAIL at doing Bishamon's 360 command grab. If I try to look for a video/article, it talks about the simplified 360 motion in SF4 only.
BlackVenom18 wrote: »
Is their a tutorial for how to play SSF4 AE on pad????
Captain Pyron wrote: »
I know this is a really odd question to ask, but any tips for getting out of the habit of tiger kneeing? I almost always end every hadouken motion in one of the upper corners and normally the games have let me get away with it. I'd prefer to just do normal hadouken motions, since a few characters I use tend to get their combos effed up by me accidentally doing a tiger knee motion instead of just a hadouken motion.
wolfeagle 847 wrote: »
How do pad players manage 1 frame links?