Going to be getting into Super after exams after never really digesting the mechanics of SFIV when I played it last year. I hope you continue these videos as this one great in helping me understand the difference betweeen Combos, Links and Chains :)
Very nice tutorial. I thought the explanation of chains, links, and cancels was very good and that's probably the most difficult concept for beginners to understand. The only criticism I would have is that that part is introduced a bit early in the tutorial. I think anyone who's learning something in the first 4 minutes is going to be completely lost in the last 6 minutes. Still, a very nice tutorial. I'll be watching for the next one.
Doesn't help that fighting games never have tutorials. The challenge mode in Super4 has combos you can only perform in the corner but, they don't tell you that. A moderate player will know right away from the way it whiffs that you have to hit it in the corner but, a newbie will never have that epiphany.
Good job on making a basic video but, that's a lot to take in at once. You should include a transcript or just some bullet points so they can use it to "study" the things they have learned(EX. -Learn the range of your Normals).
Next time you make such a video, prepare a transcript. The "uuh" every 3 secs gets very tedious to listen to.
The description about chaining isn't entirely right. You can also chain different normal moves together as long as they're... well, chainable :P eg cr.LK cr.LP with shotos is also a chain.
Also, the ending came a bit abrupt. "If you're lazy just look up what combos for your character there arethank you for watching". That felt a bit weird.
You should include a transcript or just some bullet points so they can use it to "study" the things they have learned(EX. -Learn the range of your Normals).
That is a very good idea, I will include that for the next part.
Next time you make such a video, prepare a transcript. The "uuh" every 3 secs gets very tedious to listen to.
Absolutely, audio parts with "uuh" should be re-recorded. I will try to improve the audio quality further next time.
The description about chaining isn't entirely right. You can also chain different normal moves together as long as they're... well, chainable :P eg cr.LK cr.LP with shotos is also a chain (can be done as a link as well ofc).
Ok, I didn't know that
Also, the ending came a bit abrupt. "If you're lazy just look up what combos for your character there arethank you for watching". That felt a bit weird.
Yes, the problem was that I calculated with a 6-7 minute video and suddenly had hit the 10 minute upload limit for youtube. I really did not want to split the video just to add my 60 second outro, but now I see it would have made more sense to do 2 parts.
Generally speaking, I will take more time for the next part to get it 100% right. Since these videos turn out to be more work than I expected, I wanted to check first if there is a actually any demand for these kind of tutorials.
Doesn't help that fighting games never have tutorials. The challenge mode in Super4 has combos you can only perform in the corner but, they don't tell you that. A moderate player will know right away from the way it whiffs that you have to hit it in the corner but, a newbie will never have that epiphany.
BlazBlue collector's edition had a bonus dvd with tutorials and walkthroughs from players. I know that Super was only 40 bucks and packed with tons of stuff, so maybe the tutorial mode got lost in the shuffle. When you talk to people about Street Fighter, a lot of them pass on the game because they say it's too difficult and no one wants to help a novice player level up. Having competent a built in tutorial/dojo mode would remedy that problem.
But truth be told, you level up faster when you play against players in person that are better than you who are willing to push you to become better.
Clem: First thing you wanna do is gouge the dude's eyes out.
Luther: Hey, its just kids in high school.
Clem: Oh. So you're gonna want to fight dirty
Awesome work, and highly appreciated by the noobies out there (like me). And I found your "Ummms" to be fine - English isn't your first language, so it's to be expected!
KooperNeed a dispenser here!Joined: Posts: 2,116mod
Very nice start, I appreciate the effort you're putting forth, and I look forward to seeing you improve on your future videos! Here's some things I would say to work on:
-Perhaps start at an even MORE basic level. I think you did well to explain some concepts, but even they were a bit high for someone who JUST hit the start button. My advice would be to try and get into the mind of the beginner. Pretend that you've never even see a fighter before perhaps... Though I guess it threatens to become TOO basic you may turn people away, I believe you'll have to leave it to your digression in the end.
-Have a basic set script/plan of action. As others have said having a script and an very good plan of action on what to talk about is very important. Be careful not to kill yourself reading something word for word though, or else you might risk sounding boring, which would be terrible.
-Diagrams were actually very nice! A bit basic looking but they got the job done. I really like the Linking/canceling diagrams using time as a reference point, very cool.
-Probably my biggest "problem" is that you need to get more editing in there! Maybe upgrade your mic, include more editing to have a more polished product. Things like transition effects, light background music when you're talking (or none at all during important explination parts), music during the gameplay segments (this is important for people who like to 'hear' combos like RSF, which I think you can appreciate as someone who plays Fuerte like myself). Instead of sitting on a static image of the SF4 logo try to be a bit more creative while also being informative. You have the whole forums and the wiki as a source to "translate" the information as you said, but what will really get people to pay attention will ultimately be the overall presentation and what they think of the quality.
By the way, I find your accent pretty cool, your English is understandable but it's obviously not your first language "As a rule of thump" hehehe. Keep making videos and you might end up as the next Chris Hu.
Take a look through her videos, don't focus on the topics, but instead on how the information is being presented (along with the many video cuts, background music changes, text, transitions and timing, ect) and you'll see what I mean.
Really hope this helps, and I hope to see you improve in the future! Cheers!
This guide is intended to be for SSF4. All the things I show work in Street Fighter 4 as well as in Super Street Fighter 4.
You have the whole forums and the wiki as a source to "translate" the information as you said, but what will really get people to pay attention will ultimately be the overall presentation and what they think of the quality.
First of all thanks for your constructive feedback :tup:You are right about the audio quality, I ran the audio through a compressor, a de-esser and some noicecancelling tools and I think the result is much better this time.
While I admit that there is lots of room for improvement on the technical side, I have a different philosophy when it comes to teaching.
What I want to do with these videos is to teach people the basic mechanics of Street Fighter so they will stay interested in the game and help grow the community. My goal is neither to be very entertaining nor visually very impressing. First and foremost the information has to be correct and structured and help people to get better.
I myself use professional video tutorials from video2brain.com to learn all kinds of software and I absolutely like the no-nonsense approach. Just a video of the desktop and a guy talking helps me to learn the fastest. If they would start to introduce background music, I would immediately stop buying from them.
I am sorry to say that, but sometimes I have the feeling that Youtube really overdoes it and people are more interested in having the latest and coolest Hip-Hop song along with flashy animation in their video than to actually get their point across.
In a nutshell: Better audio quality ? Yes. Better diagrams and video effects ? Absolutely. A flashy multimedia presentation, because the average teen is lacking the ability to listen for 7 minutes ? No.
In a nutshell: Better audio quality ? Yes. Better diagrams and video effects ? Absolutely. A flashy multimedia presentation, because the average teen is lacking the ability to listen for 7 minutes ? No.
Fair enough, just don't forget who your target audience actually is. Just a different approach, it's fine. You just know that if it did have all which I said it would reach a wider audience, which I felt was your goal since it is aimed for beginners, you know what I mean? However I also see the point of no frills.
As a tutor/teacher, when I am teaching/tutoring students in a particular subject matter, I always make it entertaining to make concepts stick better. However when it comes to SF, it's towards an audience who wants to learn the information, so I'm going to assume perhaps it may not be necessary, hm.
As a tutor/teacher, when I am teaching/tutoring students in a particular subject matter, I always make it entertaining to make concepts stick better. However when it comes to SF, it's towards an audience who wants to learn the information, so I'm going to assume perhaps it may not be necessary, hm.
I understand what you mean, if I would teach i.e. a calculus class which half of my students dislike, I would be worried about that point as well. But right now, I really believe that it is possible for someone to listen for 10 minutes and then go on to play the game for entertainment on his Xbox.
Added to this there is simply the problem of time and effort it would take for me to create a video with better "presentation". My video editing skills are only basic and I'd rather spend my time releasing more information than to polish a single video for a month.
This new one was useful too, I never thought about trying to hold back with my ultra so I wouldn't charge the enemy's super guage :) I always just fire it out as soon as I get an opening.
One of these days I will get a win streak lol.
As a beginner, I would like to thank you TBirdSF4. These guides are awesome, and actually makes you want to get better at the game. Please keep them coming
I don't know if this forum has any type of karma or rewards for helpful users, but TBird deserves it if they exist. His videos have been amazingly helpful for me.
Release of new videos will be a bit slower from now on since I have some RL stuff to do, but I will keep adding additional parts. As always, if any pro players have corrections, don't hesitate to comment, I can correct mistakes in future parts
Thanks for these tutorials they have been very beneficial to me. I also like that you actually speak during the tutorial rather then having to read. It makes it easier to understand and more user friendly. Keep up the good work.
The tutorials are very good. Though, in relation to the buffering video, the DP shortcut isn't df, df, it's df, d, df. The game will recognise any forward, any down and any forward motion as a dragon punch. So you could do uf, db, f and get a DP. But you need 3 inputs, not just two.
Though, this is inconsequential nitpicking. Good stuff.
The DP shortcut isn't df, df, it's df, d, df. The game will recognise any forward, any down and any forward motion as a dragon punch. So you could do uf, db, f and get a DP. But you need 3 inputs, not just two.
Though, this is inconsequential nitpicking. Good stuff.
Hm, I am unhappy :annoy: I don't like mistakes in my videos and you seem to be correct.
However, with input display turned on, SF4 always seems to add a down input automatically (even when I tested with my computer keyboard o.O). It's almost impossible for me to get a quick df, df without any added inputs in between, so that's probably why it's been working for me for such a long time.
However, with input display turned on, SF4 always seems to add a down input automatically (even when I tested with my computer keyboard o.O). It's almost impossible for me to get a quick df, df without any added inputs in between, so that's probably why it's been working for me for such a long time.
Yeah, I think that you have to be hyper precise to get df, df without a d in the middle. So realistically the shortcut works, you sorta have to go from df to d to go back to the second df. So in a roundabout way you're correct.
Though, I wasn't trying to be like, "YOU'RE WRONG YOU SUCK" I was more just pointing something small out.
I've gotta say, these tutorials are, simply put, awesome. I'm not a beginner, and I learned some things from them myself. Keep up the great work, TBird.
Parrying I think.
It's easy to understand like pro-wrestling. When you're low on life and you parry and the match turns around, the people watching are like "whoaaa sick" and I'm like "I'm stronggggg" and the guy who just lost is like "god daaaaaaamn it!"
Having a hard time pulling off the Hadoken into Super Hadoken.
You say QCF, HP and then another QCF, HP since the game remembers the first input. But in my case, it seems like the game forgets and nothing happens. You reckon this is a timing thing?
Having a hard time pulling off the Hadoken into Super Hadoken.
You say QCF, HP and then another QCF, HP since the game remembers the first input. But in my case, it seems like the game forgets and nothing happens. You reckon this is a timing thing?
Yes, it needs to be very fast, basically it's as fast as you do the ultra, you only hit a punch button in between the two QCFs.
For visual example of what the execution looks like, check this video:
At the end of trial 19 there is Hadoken->Super and you can see the motion of the player's hand on the fightstick.
However, with input display turned on, SF4 always seems to add a down input automatically (even when I tested with my computer keyboard o.O). It's almost impossible for me to get a quick df, df without any added inputs in between, so that's probably why it's been working for me for such a long time.
Weird...
This is just a suggestion if you haven't done so already but you can put in an annotation at the part where you explain the Shoryrukens shortcut to correct your mistake.
This is just a suggestion if you haven't done so already but you can put in an annotation at the part where you explain the Shoryrukens shortcut to correct your mistake.
Yes, it needs to be very fast, basically it's as fast as you do the ultra, you only hit a punch button in between the two QCFs.
For visual example of what the execution looks like, check this video:
At the end of trial 19 there is Hadoken->Super and you can see the motion of the player's hand on the fightstick.
Just saw this. Pretty good, and I definitely have to build up some dexterity in my left hand to swing the stick like that. I'm not really, but I can be better. Perhaps some execution drills on movement and hadokens are in order.
Also gave me some insight on how to hold the stick to pull some of these moves off. Thanks for the link.
Yes, it needs to be very fast, basically it's as fast as you do the ultra, you only hit a punch button in between the two QCFs.
For visual example of what the execution looks like, check this video:
At the end of trial 19 there is Hadoken->Super and you can see the motion of the player's hand on the fightstick.
Just saw this. Pretty good, and I definitely have to build up some dexterity in my left hand to swing the stick like that. I'm not really, but I can be better. Perhaps some execution drills on movement and hadokens are in order.
Also gave me some insight on how to hold the stick to pull some of these moves off. Thanks for the link.
Man, video #4 has been a huge, huge help to me. I had already suspected some of the attributes of buffering with this game, since executing certain things in Trials required inputting commands in a way I was already used to with Soul Calibur II. But breaking it down the way you do in your video makes things a lot more comprehensive.
Comments
Going to be getting into Super after exams after never really digesting the mechanics of SFIV when I played it last year. I hope you continue these videos as this one great in helping me understand the difference betweeen Combos, Links and Chains :)
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0 • Off Topic Disagree Agree LikeGood job on making a basic video but, that's a lot to take in at once. You should include a transcript or just some bullet points so they can use it to "study" the things they have learned(EX. -Learn the range of your Normals).
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0 • Off Topic Disagree Agree LikeLooking forward to the newest edition.
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0 • Off Topic Disagree Agree LikeThe description about chaining isn't entirely right. You can also chain different normal moves together as long as they're... well, chainable :P eg cr.LK cr.LP with shotos is also a chain.
Also, the ending came a bit abrupt. "If you're lazy just look up what combos for your character there arethank you for watching". That felt a bit weird.
Other than that, nice job and good effort.
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0 • Off Topic Disagree Agree LikeThat is a very good idea, I will include that for the next part.
Absolutely, audio parts with "uuh" should be re-recorded. I will try to improve the audio quality further next time.
Ok, I didn't know that
Yes, the problem was that I calculated with a 6-7 minute video and suddenly had hit the 10 minute upload limit for youtube. I really did not want to split the video just to add my 60 second outro, but now I see it would have made more sense to do 2 parts.
Generally speaking, I will take more time for the next part to get it 100% right. Since these videos turn out to be more work than I expected, I wanted to check first if there is a actually any demand for these kind of tutorials.
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeBlazBlue collector's edition had a bonus dvd with tutorials and walkthroughs from players. I know that Super was only 40 bucks and packed with tons of stuff, so maybe the tutorial mode got lost in the shuffle. When you talk to people about Street Fighter, a lot of them pass on the game because they say it's too difficult and no one wants to help a novice player level up. Having competent a built in tutorial/dojo mode would remedy that problem.
But truth be told, you level up faster when you play against players in person that are better than you who are willing to push you to become better.
Luther: Hey, its just kids in high school.
Clem: Oh. So you're gonna want to fight dirty
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0 • Off Topic Disagree Agree LikeLuther: Hey, its just kids in high school.
Clem: Oh. So you're gonna want to fight dirty
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0 • Off Topic Disagree Agree Like-Perhaps start at an even MORE basic level. I think you did well to explain some concepts, but even they were a bit high for someone who JUST hit the start button. My advice would be to try and get into the mind of the beginner. Pretend that you've never even see a fighter before perhaps... Though I guess it threatens to become TOO basic you may turn people away, I believe you'll have to leave it to your digression in the end.
-Have a basic set script/plan of action. As others have said having a script and an very good plan of action on what to talk about is very important. Be careful not to kill yourself reading something word for word though, or else you might risk sounding boring, which would be terrible.
-Diagrams were actually very nice! A bit basic looking but they got the job done. I really like the Linking/canceling diagrams using time as a reference point, very cool.
-Probably my biggest "problem" is that you need to get more editing in there! Maybe upgrade your mic, include more editing to have a more polished product. Things like transition effects, light background music when you're talking (or none at all during important explination parts), music during the gameplay segments (this is important for people who like to 'hear' combos like RSF, which I think you can appreciate as someone who plays Fuerte like myself). Instead of sitting on a static image of the SF4 logo try to be a bit more creative while also being informative. You have the whole forums and the wiki as a source to "translate" the information as you said, but what will really get people to pay attention will ultimately be the overall presentation and what they think of the quality.
By the way, I find your accent pretty cool, your English is understandable but it's obviously not your first language
Here's an example of someone who does some game related videos with some very good editing:
http://www.youtube.com/user/rinrygamegame
Take a look through her videos, don't focus on the topics, but instead on how the information is being presented (along with the many video cuts, background music changes, text, transitions and timing, ect) and you'll see what I mean.
Really hope this helps, and I hope to see you improve in the future! Cheers!
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0 • Off Topic Disagree Agree LikePart 2: EX-Moves is up!
This guide is intended to be for SSF4. All the things I show work in Street Fighter 4 as well as in Super Street Fighter 4.
First of all thanks for your constructive feedback :tup:You are right about the audio quality, I ran the audio through a compressor, a de-esser and some noicecancelling tools and I think the result is much better this time.
While I admit that there is lots of room for improvement on the technical side, I have a different philosophy when it comes to teaching.
What I want to do with these videos is to teach people the basic mechanics of Street Fighter so they will stay interested in the game and help grow the community. My goal is neither to be very entertaining nor visually very impressing. First and foremost the information has to be correct and structured and help people to get better.
I myself use professional video tutorials from video2brain.com to learn all kinds of software and I absolutely like the no-nonsense approach. Just a video of the desktop and a guy talking helps me to learn the fastest. If they would start to introduce background music, I would immediately stop buying from them.
I am sorry to say that, but sometimes I have the feeling that Youtube really overdoes it and people are more interested in having the latest and coolest Hip-Hop song along with flashy animation in their video than to actually get their point across.
In a nutshell: Better audio quality ? Yes. Better diagrams and video effects ? Absolutely. A flashy multimedia presentation, because the average teen is lacking the ability to listen for 7 minutes ? No.
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeFair enough, just don't forget who your target audience actually is. Just a different approach, it's fine.
As a tutor/teacher, when I am teaching/tutoring students in a particular subject matter, I always make it entertaining to make concepts stick better. However when it comes to SF, it's towards an audience who wants to learn the information, so I'm going to assume perhaps it may not be necessary, hm.
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0 • Off Topic Disagree Agree LikeSSF4:Dudley,Vega
http://www.youtube.com/user/MrDarkHadou514?feature=mhum
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0 • Off Topic Disagree Agree LikeI understand what you mean, if I would teach i.e. a calculus class which half of my students dislike, I would be worried about that point as well. But right now, I really believe that it is possible for someone to listen for 10 minutes and then go on to play the game for entertainment on his Xbox.
Added to this there is simply the problem of time and effort it would take for me to create a video with better "presentation". My video editing skills are only basic and I'd rather spend my time releasing more information than to polish a single video for a month.
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeTopic:
Super & Gauge Management
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeThis new one was useful too, I never thought about trying to hold back with my ultra so I wouldn't charge the enemy's super guage :) I always just fire it out as soon as I get an opening.
One of these days I will get a win streak lol.
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0 • Off Topic Disagree Agree LikeThe Power of Buffering
Release of new videos will be a bit slower from now on since I have some RL stuff to do, but I will keep adding additional parts. As always, if any pro players have corrections, don't hesitate to comment, I can correct mistakes in future parts
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeOn a side note, if anyone wants a laugh, activate the TRANSCRIBE AUDIO (BETA) feature on YouTube.
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0 • Off Topic Disagree Agree LikeThough, this is inconsequential nitpicking. Good stuff.
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0 • Off Topic Disagree Agree LikeHm, I am unhappy :annoy: I don't like mistakes in my videos and you seem to be correct.
I got my information originally from Eventhubs
http://www.eventhubs.com/guides/2009/may/04/shortcut-motions-shoryukens-dragon-punches-street-fighter-4/#comments
and they explicitly state df, df as shortcut (along with df,d,df).
However, with input display turned on, SF4 always seems to add a down input automatically (even when I tested with my computer keyboard o.O). It's almost impossible for me to get a quick df, df without any added inputs in between, so that's probably why it's been working for me for such a long time.
Weird...
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeThough, I wasn't trying to be like, "YOU'RE WRONG YOU SUCK" I was more just pointing something small out.
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0 • Off Topic Disagree Agree LikeYou say QCF, HP and then another QCF, HP since the game remembers the first input. But in my case, it seems like the game forgets and nothing happens. You reckon this is a timing thing?
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0 • Off Topic Disagree Agree LikeYes, it needs to be very fast, basically it's as fast as you do the ultra, you only hit a punch button in between the two QCFs.
For visual example of what the execution looks like, check this video:
At the end of trial 19 there is Hadoken->Super and you can see the motion of the player's hand on the fightstick.
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeThis is just a suggestion if you haven't done so already but you can put in an annotation at the part where you explain the Shoryrukens shortcut to correct your mistake.
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0 • Off Topic Disagree Agree LikeOh, very good idea, thank you
Chars: El Fuerte & Sagat
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0 • Off Topic Disagree Agree LikeJust saw this. Pretty good, and I definitely have to build up some dexterity in my left hand to swing the stick like that. I'm not really, but I can be better. Perhaps some execution drills on movement and hadokens are in order.
Also gave me some insight on how to hold the stick to pull some of these moves off. Thanks for the link.
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0 • Off Topic Disagree Agree LikeJust saw this. Pretty good, and I definitely have to build up some dexterity in my left hand to swing the stick like that. I'm not really, but I can be better. Perhaps some execution drills on movement and hadokens are in order.
Also gave me some insight on how to hold the stick to pull some of these moves off. Thanks for the link.
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0 • Off Topic Disagree Agree LikeBig thanks!
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