http://btjunkie.org/torrent/Super-Street-Fighter-4-SSF4-Hitbox-Data/1193097c2b60c106b4ad11301a0f33ac5bcd0dc8e44d
Mods, please delete this thread if it displeases you. This is a torrent, but is not illegal so far as I can see, if you disagree please get rid of the thread.
I've looked but haven't seen anyone make mention of this. This appears to be visual hit frames for every move for every character in the game. Not entirely sure of the source of this, but I'm assuming with this much effort it would have to be legitimate.
The author does request help in converting these into JPEG images. See the readme file.
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Finally finished downloading. Looks great so far! I think a few moves might be missing (back throws, dashes, getting up off the ground), but so far it looks fairly complete. I'm hoping we will be able to dissect these and figure out what everything means. So far, I'm curious about a few things:
- What on earth are those giant horizontal yellow hitboxes on almost every move? They're also attached to fireballs. Weird.
- I wonder how the HP and REACH values for the moves work. I mean, the HP types seem somewhat intuitive. GND makes sense, but I'm surprised LOW, MID, and UP are categorized. I would think the hitboxes would be enough. So, I'm left wondering if those values do something extra inside the engine.
- Also, I noticed that hitboxes change shape and orientation sometimes. Like, if you look at Akuma's SR it starts out as a non-rotated box, it then grows to a bigger box, and then changes to a long thin angled box that rotates as he moves up. I'm wondering if these are separate hitboxes being turned on/off or if the size, rotation, and bone a hitbox is linked to is being changed over time. For that matter, I'm just curious if hitboxes have their own rotation or if that's just a byproduct of being linked to the bones in the skeleton.
Anyone have any thoughts on those things?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/showthread.php?t=230065
EDIT:
might as well inline tony's stuff, hope he's cool with it
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0 • Off Topic Disagree Agree LikeI'm not surprised. Some moves can't hit people on the ground even if the hitboxes touch, like Yoga blast and falling sky. Some moves can't hit people in the air, like Dhalsims c.L/M/HK slides and apparently rolling thunder (You can't even hit people in the 2nd state of crumple stun with them) . And finally, some moves won't hit crouchers, like Tatsus, lariat and oil dive.
"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThe videos are raw 60fps. You can count all the individual frames. As far as the Bison ones that I looked at, they are true to the known frame data.
"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 • Off Topic Disagree Agree LikeI just did some tests in training mode, and I think you're right. Good guess!
Great explanation! That makes total sense.
Perhaps. But, on the upside, it'll make it much easier for people to do frame captures and post-process the stuff. I think it's really cool that they were able to turn the background, UI, and the other character off. That's pretty nifty.
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0 • Off Topic Disagree Agree LikeThis guy got some hitbox videos uploaded for some characters (Makoto, Adon, Gief, Guy, Dudley, Juri, Ibuki).
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0 • Off Topic Disagree Agree LikeStyle isn't everything, but fighting without style is less than nothing!
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0 • Off Topic Disagree Agree LikeFWIW, these appear to be the same videos from the torrent in youtube form. Just figured I'd mention it in case people are OK with the youtube quality and want to avoid a big download.
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0 • Off Topic Disagree Agree Likeeg. http://i.imgur.com/vLAb7.jpg
I'm guessing one of them represents the mid-point, but then what do the others represent?
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0 • Off Topic Disagree Agree LikeAt first I figured these boxes worked like any other boxes, where you had to touch them, but now I'm not so sure. I did some more testing. This time I used Dhalsims and had him jump straight up and do LK drll at his apex. At this height, I'm pretty sure the yellow box would be high enough to not hit my head, but I was still forced to block if I held back.
Still, the horizontal range does look about right to me. So, I'm thinking maybe those boxes do depict the frames and range of the force block, but they're just thin to illustrate the range without covering the screen.
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0 • Off Topic Disagree Agree Likethis explains a lot.
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0 • Off Topic Disagree Agree LikeThe following is from this torrent's README FIRST_IMPORTANT.txt file.
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0 • Off Topic Disagree Agree LikeProbably. When dan does an airtaunt superjump, you will still block if he is at the apex of the jump.
"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
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0 • Off Topic Disagree Agree Likehttp://fixounet.free.fr/avidemux/download.html
It's awesome. I use it for converting my DVD captures for archiving or uploading to youtube. You can also resize, crop, deinterlace, and compress to a number of different formats.
Unfortunately the guy who encoded this used B-frames, so upon opening the file, click no to both of the prompts.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeyes, that will be it
finally we can see why Ryu's FA blocks you so far :)
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0 • Off Topic Disagree Agree LikeGet this man an E-Cookie.
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0 • Off Topic Disagree Agree LikeThis is a huge contribution to the community.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThank you mystery man who was brave enough to post this. :)
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0 • Off Topic Disagree Agree Like"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAbel and Akuma's hitboxes here.
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0 • Off Topic Disagree Agree LikeBah, I just don't understand this torrent thing, so whatever.
"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeHere are the frames of his Ultra ripped into a jpeg sequence:
http://www.megaupload.com/?d=7VHKJSXR
I left off the recovery frames after the opponent's impact into the screen
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0 • Off Topic Disagree Agree LikeIf you have a torrent client such as uTorrent (probably the best one IMO), you just simply download the torrent file, open it, and it will open uTorrent up. It will then display a dialog box of all the files contained within the torrent. From there you can check/uncheck the files you want/don't want. So like the above poster said, if you only want the Seth videos, just uncheck everything except for the Seth videos.
Hope this helps.
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0 • Off Topic Disagree Agree LikeYou are right, except for the tatsu, tatsu doesn't connect on crouchers for hitbox reasons, as you can hit tatsu on crauching zangief (and i'm not meaning the first hit of ken's tatsu, which stands up), just like how akuma wiffs tatsu if he cancels into it from st.hp on standing guy, because he leans to much forward.The same thing with Punch Tiger shots.You can hit crouching zangief with those, so it's purely hitbox.Also yes rolling thunder seems to not hit airborne at all, just like fei's 2nd and 4th hit of his U1, they wouln't hit even after AA LVL 3 FA.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI'm using VLC on Linux. The Windows version functions the same and it also has a frame step option (and screenshot button right NEXT to the frame step option) so you can properly view and extract the relevant frames.
http://www.videolan.org/vlc/download-windows.html
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0 • Off Topic Disagree Agree LikeThanks, that was qite interesting. Even though you can't see the opponents hurt box, I have a better understanding of how the move works now.
I have never hit crouching gief with high tiger or tatsu, how do you do that? And s.HP xx LK tatsu on Guy works now.
Ok. I have torrent, but I have never used it. And I don't really need to anymore anyways, as ilitirit posted those pics for me.
"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
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0 • Off Topic Disagree Agree Likethis program does exactly what i need, thanks!
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/showthread.php?t=234784
6800 jpegs, 366megs total about.
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0 • Off Topic Disagree Agree Like~Rockman85
"No you'll just have to actually learn how to use Ryu."
~Deviljin 01
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0 • Off Topic Disagree Agree LikeBut if you mp xx tiger, you're taking them out of crouch state and putting them into hit/block stun state. Once in stun, my guess is that the game would allow any move to work except for moves that only work on airborne opponents.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIt is not that useful in most cases and your own hitbox is also in pale yellow color.
If this is a program then I wish there is a checkbox to turn it on or off.
Too bad these are recorded mp4.
But the videos are very useful nonetheless.
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
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0 • Off Topic Disagree Agree LikeMuch thanks to whoever put this out there. He/she knows about SRK so thanks in case you're reading.
No need for bitchin'... if ya love 'im suck his penis
twitch.tv/darklightjg1
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0 • Off Topic Disagree Agree LikeI am using Avidemux to step through the frames.
To verify that the long yellow appears at frame 1 I decided to check Balrog's cr jab.
Assuming the bar appears at frame 1:
1: yellow bar appears
2: frame of start up
3: red box appears jab becomes active
So The jab has 2 frames of start up? That can't be right. I doubt they changed it.
So the bar must appear at frame 2.
Frame 1 must be an idle frame.
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0 • Off Topic Disagree Agree LikeThe way you are interpreting the data (which is how it was/is in many games) is accurate. In SFIV frame data the first active frame is included in the startup. Why I don't know, but that's how it is, and I'm glad everyone has at least kept it uniform so we don't have a lot of confusion.
So yeah, how some people are accustomed to interpreting frame data..Balrog's jab does have 2 frame startup.
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0 • Off Topic Disagree Agree LikeI've been wanting this shit since vanilla SF4 came out!
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0 • Off Topic Disagree Agree LikeYou're not alone, hitboxes back up the theory behind theory fighter :)
I've started processing the hitboxes of Rose: http://shoryuken.com/showthread.php?t=235305&p=8850819#post8850819
It's some tedious work, but I hope other people follow this format as well (convert to series of images, filter out the bulk frames where nothing happens). Rorec was actually the first one who I saw doing this for Juri. Thx.
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0 • Off Topic Disagree Agree Like~Rockman85
"No you'll just have to actually learn how to use Ryu."
~Deviljin 01
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0 • Off Topic Disagree Agree Like