Battle Capacity (a fighting game by me)

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Comments

  • Eji1700Eji1700 Joined: Posts: 200
    Eji, you have some nerve showing your face around here again after that poor poor demonstration!



    The forum hosted on Smogon was frozen about a year ago. I was for it as I couldn't justify having a whole subforum for the game when we had such relatively little activity.

    The chatroom, on the other hand, tends to have a good number of people on it most evenings, and maybe even a handful who would be up for some matches!
    In my defense, at least half of those dropped chain combos were thanks to lag, and not once could I land my full string(which i had down vs my brother in live play) thanks to lag. I submit TGM is a magic robot. I will likely still lose just as badly in better conditions. However it's still a fucking blast.
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 789
    I just got this game and the leaked EVO build of FiM yesterday just to mess around and have fun in a new Indie fighter. Holy hell does this BLOW FiM out of the water. I absolutely love this game, and is probably one of my favorite Indie fighters right now (up there with Dong Dong Never Die). I've been having an amazing time with Cascavian. Instant air-dashes, dash sweeps, fakeout dash sweeps, fast Tiger Knee overheads, amazing pokes, safe pressure with triple kicks, and an awesome super that makes Cascavian a frightening mixup machine. My friend and I have been having such a blast, and love how unique the game is with the ability powers and the X-attack system. The combo system is also superb, as well as the beautiful sprite work. It's really a shame that an Indie fighter can get so much attention over such an amazing one simply because of ponies.
  • WarpticonWarpticon Main otaku of SRK #2 Joined: Posts: 9,759 ✭✭✭✭✭
    I've actually been saying that for a while...as intrigued as people have been about FiM, i was always thinking "this just looks like an inferior Pony Battle Capacity with worse fighting and character variety."
    If you're not part of the solution, you're part of the compound.
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 789
    I've actually been saying that for a while...as intrigued as people have been about FiM, i was always thinking "this just looks like an inferior Pony Battle Capacity with worse fighting and character variety."
    Exactly. It really makes me sad. FiM is such an uninspired fighting game with no innovative mechanics that stand out, like AT all. The only thing I can see is the "Magic" system, which is just a glorified EX meter. I gave the game a go for a good hour and had no fun with it, it was just another indie fighter to me with no redeeming qualities unless you obsess over MLP. Bronies in general annoy me, but when they cause an amazing indie fighter like Battle Capacity to be washed away in obscurity to such an average, uninspired fighter, that's what gets me livid.
  • YinYin fun fun fun Joined: Posts: 3,396
    Small time fighters with original characters will always struggle, sad as it is. If this fighter had actual Pokémons as characters, it would be super popular.
    These kind of independent projects almost never get a big scene without being attached to a fandom. Just think back to all the amazing quality doujin games (VP, Blitzkampf etc) that never got really big. The people most prone to try any new obscure fighters are probably not people who stick around long either.
    But if you think this would be played more without MLP, you are delusional. Don't bring that shit here. I mean, this thread was started 2010...

    Well, at least you don't have to sign up on shady sites to download it anymore, that should make it easier for people to try. I know that turned me off when I tried to download it, all three links was like that :rofl:
    And being on the front page should have been good.
    Another thing I believe is good for making a game more popular is showing continued support (patches, new content or even sequels). Would Touhou be popular if it was just 2-3 games instead of a continuous stream?
    Basically, making a game popular is a lot of work. Just making an awesome game and throwing it out there is not always enough, sadly (on that note, Mane6 has been doing a lot of community stuff like updates, behind the scenes, bringing the game to EVO indies corner and conventions, livestreams...)

    The art is great btw, real pro stuff! Amazing :china:
    slay this unaligned ant!
  • sharkattacksharkattack Joined: Posts: 66
    Yeah, no reason to begrudge FiM, I think it's great whenever an indie developed fighter gets attention, moreso that Mane6 did it with FM2K which I can attest to being a headache to work with sometimes.

    I originally started working on the game as an excuse to play around with the engine, before there was even online support available, and never intended it to be played by more than just the small CAP community over at Smogon, so everything that's happened with the game up until now has gone way past my expectations. I'd love to get more promotion going, but with the busyness of life increasing these days, I'm having it hard to even get a chunk of time to set aside to record and upload some of the new replays I've been sitting on since 2013's release.

    I am working on a patch (and maybe even something else!), but there are only so many fronts I can cover, and like I said, I'm already pretty content with the game's reception.

    Also, someone snuck in some Batcap to last year's EVO, so you can't say it hasn't made its rounds.
  • MollyFighterMollyFighter Metro City Villain Joined: Posts: 616
    I've been playing for awhile now and really enjoy this game. Although I really don't know how combos work for this game. I have a MTSP server if any of you guys own MTSP and want to play online.
    Magneto/Strange/Ammy
    Call PETA
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 789
    I've been playing for awhile now and really enjoy this game. Although I really don't know how combos work for this game. I have a MTSP server if any of you guys own MTSP and want to play online.
    I think the combo system is excellent. It's open enough to include a lot of variety in long and impressive combos, yet not so open that there are obvious, derp-easy infinites. It's not limited in that everything juggles in the air, but of course there's a sort of pushback in which there isn't anything stupid like jab infinites. There are links and chains on the ground, but what moves cancel into what specials are somewhat specific, they're more detailed on the Battle Capacity character page over here.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,638 ✭✭✭✭
    Just now tried out this game, and while I don't quite understand the game yet (which is getting honestly a little frustrating), I have to say the spritework is pretty great. Pretty much everything in the presentation is awesome besides the sound.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • sharkattacksharkattack Joined: Posts: 66
    Just now tried out this game, and while I don't quite understand the game yet (which is getting honestly a little frustrating), I have to say the spritework is pretty great. Pretty much everything in the presentation is awesome besides the sound.

    I'd be happy to answer any questions you may have about the system that aren't clear, or feel free to jump into the chat sometime. We usually have a good five or six active most evenings besides the regular afkers who might respond if poked.

    MollyFighter, I'd love to try MTSP, as I've never had the opportunity to set up a server. What did you do to set one up?
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,638 ✭✭✭✭
    I'd be happy to answer any questions you may have about the system that aren't clear, or feel free to jump into the chat sometime. We usually have a good five or six active most evenings besides the regular afkers who might respond if poked.

    MollyFighter, I'd love to try MTSP, as I've never had the opportunity to set up a server. What did you do to set one up?
    Well, I mean, it's not really that things aren't clear, it's just that I can't say I agree with some of the design choices. I'm sure you have reasons for it, but for instance normals seem to be given the special cancel property at seemingly random, and even then sometimes it's only select special moves a character has that they can even special cancel out of. Like Syclant, his cl.C, I don't get this move. You can't special cancel out of it, you can only really link jab off of it, which doesn't give you much, it being a close normal by default it doesn't have great range, I have to imagine it's good on block because otherwise I don't understand why this move exists.

    I'm sure if I played the game more and figured out what I should be doing with Syclant I probably wouldn't care that one of his normals was dink, or maybe I'd even find out I was wrong about that move, but from just learning the game it's frustrating to be constantly running into brick walls like that, where even my fundamental knowledge of fighting games can't help me figure things out because the game is designed in such a unique way.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • sharkattacksharkattack Joined: Posts: 66
    No, you're right, the game was built on a shaky foundation and ended up being designed around some early, rather arbitrary, decisions. I don't really have an excuse for that, and I guess I haven't really thought much of it because most of us who play it have been playing for awhile and take those inconsistencies for granted.

    One thing I tried to do was to give every normal a function.
    Cl.C's first hit cancels into A-Swipes, basically opening up his can of juggles, especially if you have a super stocked. This wasn't so important in previous iterations when jabs could be linked to f.B (which cancels into 3B), but it's now a good way to start some of his more damaging combos without X.
  • MollyFighterMollyFighter Metro City Villain Joined: Posts: 616
    Setting up servers are a hassle. You'd need to have your ports forwarded already to get one started. Be sure to encrypt your IP Address aswell. Then put the IP in the server name and create one. If anything just join this one, thetrotspot.net
    Magneto/Strange/Ammy
    Call PETA
  • TheGamaniacTheGamaniac Joined: Posts: 36
    Cl.C's first hit cancels into A-Swipes, basically opening up his can of juggles, especially if you have a super stocked.

    Corrections: Both hits of cl.5C cancel into A-Swipes, and Ant CANNOT juggle after A-Swipes unless the opponent was already aboveground; 5A isn't fast enough otherwise. Which means that super is the only way to follow up an A-Swipes after cl.5C. This still leads into some level of juggles, and means one can milk a bit more damage out of a 3B juggle when wanting to finish with both Blizzard and X-Swipes (3B A-Swipes 5A dash cl.5C A-Swipes Super B-Shard dash 5A X-Swipes)

    Of course, the actual supercancel seems *really* finicky... trying to determine why, but it seems related to Kril's similar issue on his 4C.
  • sharkattacksharkattack Joined: Posts: 66
    So I've gotten back into the habit of uploading matches on the youtube channel:


    If you have some cool replays you'd like me to upload, I'd love to get a PM from you with a link to the .RPY.

    Speaking of which, Mollyfighter, did you happen to save that match we had on MTSP? I checked and noticed I didn't have recording checked. I really enjoyed getting to play on that server, and I'd hope some of us get to do it more often if only because it's a more social way of getting matches.
  • MollyFighterMollyFighter Metro City Villain Joined: Posts: 616
    I have it saved. I'll send you the replay over the IRC.

    EDIT: Nevermind, looks like I didn't save it either.
    Magneto/Strange/Ammy
    Call PETA
  • MollyFighterMollyFighter Metro City Villain Joined: Posts: 616


    Corner Carry:

    5A B-Swipes (B-Shard dash 5A j.B) x2 Blizzard B-Shard dash C-Swipes 5A

    Corner:

    3B (B-Shard dash 5A j.B) x2 Blizzard X-Shard dash 3B X-Shard dash 3B B-Shard dash C-Swipes 5A
    Magneto/Strange/Ammy
    Call PETA
  • TheGamaniacTheGamaniac Joined: Posts: 36
    Heh... You've got the idea! Those are good for practical combos, but if you really wanna break the game? Cut out the middleman by, uh, using nothing but the middleman! Cartoons/SharkAttack (Sharktoons?), you should recognize this one...

  • MollyFighterMollyFighter Metro City Villain Joined: Posts: 616
    I knew how silly B-Shard was after I realized that it doesn't have any juggle limit. I can't seem to dash and B-Shard after B-Shard though. I can do the B-Shard dash X-Shard thing though.

    Magneto/Strange/Ammy
    Call PETA
  • TheGamaniacTheGamaniac Joined: Posts: 36
    Requires the dash to be buffered early so that the second forward input doesn't get tracked with the Shards motion, as 6236 causes Swipes. That was supposed to kill this infinite off ages ago, but... well, you see what happened there. It's not exactly consistant anymore like it used to be, but it's still around.
  • sharkattacksharkattack Joined: Posts: 66
    Nice videos, MollyFighter. I don't often see people make full use of those shards in combos, so it's nice to see that someone approaching Syclant with a fresh eye saw that potential. I think there was room for maximizing damage (like ending a combo with X-Swipes for big unscaled damage), but it's a shame that isn't always practical online.

    Speaking of impractical, that B-Shard infinite kills me. Just another reason why there WILL be another patch.
  • jamiejame911jamiejame911 Ever learning Joined: Posts: 424
    This game is tight. If the sound was of higher quality it would be great. I do also agree with above that the way the cancels and links happen are a lil arbitrary. Seeing some more moves that you can jump cancel from would be choice. I do like playing in practice mode for now thou. Keep posting the match videos. You should do another patch :)
    Casually playing:
    SFIV: Fei, Yun
    ST: Ryu, Deejay
    SG: Valentine
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,245 ✭✭✭
    will download and try later. looks cool.
  • sharkattacksharkattack Joined: Posts: 66
    Hey, so work on the patch has been slow, but one of the things I’m going to try to do more of is talk a bit about what kind of things I look to address.

    One of the characters that gets talked a lot about in our circle is Cyclohm. If you’re unfamiliar with him, he’s basically a zoner with very exaggerated features. Given the mobility options many characters have, Cyclohm can’t rely on keeping his opponents in his magic 5C range forever, and so has to have the tools to end a match quickly as soon as an opportunity appears. Fortunately for him, the stars that allow him to finish a round off of one mistake align frequently, leading to lots of SF4 Sagat LOL moments.




    The thing is, balance-wise, I don’t think this is a huge issue, but from a player’s perspective, I can see how it can be frustrating to play a very strong game, and to lose it all in one combo because of a temporary slip of caution, like your house got robbed while you were taking out the garbage.

    I’ll be applying solutions that target what I think (and have been told) are the two main columns of Cyclohm’s disproportionate retributive abilities; X-Twister and Thunder.

    As it is, Cyclohm rarely has to use his ‘X’ on anything other than X-Twister. The payoff of putting your opponent into a ‘wet’ juggle state is too good to trade for anything else. So I’ve decided, after much coaxing, to lower the damage bonus electric attacks get from the ‘wet’ state. In the current build, the bonus does an additional 4-5 damage depending on the attack. In the patch, this damage will be lowered to 2-3. To give you an idea of what this will look like, currently, Tri-Attack and Thunder receive a whopping boost of 15 when all three hits hit. A standard LOL combo will usually include 2 Tri-Attacks, a Thunder, and at least one Thundershock. If the opponent is wet throughout the whole ordeal, this leads to an additional 34 points of unscaled pain on top of already bulky damage. With the nerf, the bonus becomes more like 21.

    As long as we’re talking X-attacks, Cyclohm also has access to perhaps one of the most useless ones in the game; X-Static. It’s basically a fairly slow move that hits low (a rarity with Ohm) and doesn’t lead to anything giving him some weak ‘mixup’ at close range. I’ve ditched this and changed the concept to Cyclohm electrifying his body for a short period of time giving him about 9 seconds of perpetual hitbox around his body as he moves around. I’m not sure what the consequences of this will be, but that’s what testing is for!

    His other nerf is somewhat straightforward. Currently, Ohm builds meter very fast, allowing him to have his Thunder stocked almost every time he needs it. All I’ve done is slightly lowered the amount of meter he gains per hit from 5 to 4 (out of 100). A more productive way of addressing this, though, I think would be to make his Rain Dance ability more useful, especially with the hit to the ‘wet’ bonus damage. I figure this will also have something to do with the X-Attacks associated with the rain cloud, but haven’t come up with anything concrete yet.

    Anyway, so that’s what’s going on with Cyclohm. I’d love to hear your thoughts, if I’m going about this the wrong way, or if this isn’t even an issue.

    Also, I’ll leave this here because I think more people should pay attention to Arghonaut
  • UFOrangeUFOrange Joined: Posts: 15
    edited February 2013
    Hi, I'm new here. Not sure if  I'm embedding this right, but I just wanna share this combo video :)


    Post edited by UFOrange on
  • WarpticonWarpticon Main otaku of SRK #2 Joined: Posts: 9,759 ✭✭✭✭✭
    Weird Ganymede remix. I approve.
    If you're not part of the solution, you're part of the compound.
  • sharkattacksharkattack Joined: Posts: 66
    Wow, game mined. There's stuff I've never seen in there, way to put it all together, and to keep it fresh and distinct from some of the other combo videos. My favorite segments have to be the Stratagem and Kitsunoh portions, not generally the characters you see combo-ing to zero. Nice touch with the flying Pyroak too, I was hoping to keep that a secret until the next patch, so consider my intentions fantastically undermined!

    Checking out your channel, I can say I quite like your schtick, sir!
  • UFOrangeUFOrange Joined: Posts: 15
    Wow, game mined. There's stuff I've never seen in there, way to put it all together, and to keep it fresh and distinct from some of the other combo videos. My favorite segments have to be the Stratagem and Kitsunoh portions, not generally the characters you see combo-ing to zero. Nice touch with the flying Pyroak too, I was hoping to keep that a secret until the next patch, so consider my intentions fantastically undermined!

    Checking out your channel, I can say I quite like your schtick, sir!
    Thanks. It took me awhile to get the system. The game is really fun and I'm glad to know that you're still working on it. Not sure if this has been asked before but are you planning on adding Mollux, Necturna and Aurumoth soon?
  • TheGamaniacTheGamaniac Joined: Posts: 36
    edited February 2013
    Too bad the Kitsunoh combos in that video aren't valid due to seemingly landing inbetween the 5C and X-Iron (this game's combo system doesn't shut off after most non-knockdown juggle landings), or it woulda been even better. If you found the tech on your own without seeing things i've put into videos combo or otherwise, well done! You've a good eye for things. The Kril tiger-dive combos, Oak's projectile hitstun "restand", Voodoom's X-Slash jugglebug abuse, the Flying Pyroak transition glitch, and the 3 infinites in particular. If you need any pointers on what I know of the system or what have you, feel free to ask.

    As far as I know, the tech that hasn't been known or shown before are the Gem combos off of X-Power, Hawk juggling into X-Sphere, and Doom dashing to get 4C after X-Pulse

    Also, it's safe to say he won't be adding new characters. It's something that people ask him a lot from what i've seen, and i'm pretty sure he's not interested in the sheer amount of effort it'd take to create even 1 more new character from scratch, much less 3. That's a *lot* of animation frames and time he isn't willing to spend anymore.
    Post edited by TheGamaniac on
  • InknailInknail alert the lame police Joined: Posts: 171
    I can't believe I haven't read about this game before today, this looks pretty cool! I really like how the character designs/animations look. I'll have to give this a try this weekend.
  • kuaikukiakuaikukia Joined: Posts: 43
    edited February 2013
    Glad to see they return to update this game. It's such a great fightng indie game. Fans fighting gamer should try this out
    Post edited by kuaikukia on
  • HiramsThoughtsHiramsThoughts Joined: Posts: 6
    My dream is for you to add the new CAPs on the game. FOREVER.
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