kings best bnb: roll > throw
yeah i was in the LB tourney. k-geese/cammy/sagat2. took 3rd.
p.s. I AM TOP TEN IN AMERICA...lol...for now...
I'ma come straight out and say it: King sucks. She has very little going for her. That being said, there's no shame in abusing the roll.
Roll into throw or any combo is good. There's five things I do with King which comprise my main gameplan:
-AA with s.hk to keep them grounded
-Venom strike from far to punish both roll or jump
-Slide (df+hk) vs jigglers and inside the range where a Venom Strike is punishable on reaction
-smalljump hk -> qcb*2+k / dp+hk (I play N-King)
-Semi-randomly roll through expected FB's and pokes
Other than that I love to do the following whenever I get the urge or it seems to be working well:
-empty smalljump into c.lk*3 xx hcb+mk (I'm sorry but this combo looks soooo badass) Obviously only works on standing characters, but that's what the empty lowjump is for
-meaty c.mp, c.mk xx qcb+hp as noted in my earlier post
-when cornored and knocked down I do a level1 trapshot super, the point is that it is invincible up til the last startup frame, which means you will beat most meaty attacks but it's actually even cooler if you trade with a late move that does NOT knockdown. It's cool because you get reset and pushed back but since you're in the corner you're sitll right next to the other guy. If anyone's seen the super you'll know that it has NO pushback on the person being hit. This creates the possobility to EASILY combo after the trade. I'm very proud of this trick, found it myself thanks to the CVS2 framedata book. (c) 2005 ZenFire
It does not suck and being bored is no reason to post crap. Sorry, I get ornory when ppl post such easily disprovable things. If you think rolls in general stink, then that's a different story. But King's roll is tied for best in game if you don't consider the distance rolled. I actually like it better because it doesn't move forward so much making it more like a sidestep. All rolls are equally throwable. If you're getting thrown much then you're picking the wrong times to roll.
If anyone cares to see the trading lvl1 super corner trick, it's on this little page I made: NoCOMP
Just roll the joystick in a hcb motion for the final c.lk and hit the button as you pass through the down position:
+ + :r:++
At least I think that's what you mean. And about "connecting something from the mirage kick".... could you repeat the question?
Glad you guys like the clip.
You use some very odd terminology. What you explained with the sagat example is you BUFFERing the qcb motion DURING the lk your not doing qcb+lk because if you were you'd be getting a standing lk's, which don't link. So with King you buffer the first part of the hcb during the 2nd lk and then press the 3rd lk during the motion. I would recommend you press and HOLD the lk on the 3rd hit so that you do not accidentally get hb+lk because of the negative edge.
There are no easy verifiable ways to combo into mirage kick. I say 'easy' because the easiest IMO is a 2-frame link which I still miss a lot and it's only on counterhit.
From an earlier post:
This one is easy to hitconfirm and you don't have to be right next to them
Counterhit c.lp, c.mk xx qcb+hp (2 frame link)