King's BnB's....

SystemSystem Joined: Posts: 508,676 admin
Anyone got any bnb combos for king?

Comments

  • Higher-JinHigher-Jin MvC2 Moderator Joined: Posts: 1,953
    c. lk, standing lk , trap shot

    short, short, level 1 repeated trap shot super

    short, short, level 2 repeated trap shot into hk trap shot before she jumps into the air.

    that's all i know sorry if that's not alot of help.
    Either we all live in a decent world, or nobody does. - George Orwell
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    the one into lvl2 is alright, don't do the lvl1 one though because of the very sucky damage. On some thinner characters it only hits once for a very unsafe silly looking combo.

    try these too:
    cr.lk*3 xx hcb+mk
    cr.lk*2 xx qcf*2+hk
    Forever mediocre
  • SystemSystem Joined: Posts: 508,676 admin
    thanks higher jin and zenfire all these threads about CC's and no BnB's u know? these should come in handy cuz im in a groove for her and her supers arnt really effective in it everyone knows that lol aight if u guys got anymore dont hog em share em thx!!!
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    Well, since we're on the subject, I might as well share some more:

    This one is easy to hitconfirm and you don't have to be right next to them
    Counterhit c.lp, c.mk xx qcb+hp (2 frame link)

    This one can be done without counterhit but it's a 1 frame link in that case.
    Counterhit c.lp, s.mk xx rdp+hk (3 frame link)

    Not so practical without a setup, but very nice style points and definitely worth it in the corner:
    meaty c.mp, c.mk xx qcb+hp

    you can do meaty c.mk -> c.mk for more damage but I HATE the timing on that, it's deceptively slow.

    Not really a BnB but in any groove with low jump you can:
    with meter = smalljump hk, qcb*2+k
    without meter = smalljump hk, dp+hk

    They're not really your standard BnB's that start on the ground. You can see that jumpin is gonna hit if they stick something out, so it's confirmable.
    Forever mediocre
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    kings best bnb: roll > throw :tup:
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • SystemSystem Joined: Posts: 508,676 admin
    xX_Deus_Xx wrote:
    kings best bnb: roll > throw :tup:


    LOL DATS SO FUCKING CHEAP BUT I LIKE IT!!!!!

    well guys lets kick it up a knotch or however u spell that word but lets bring it a lil bit harder combos for like amatuers like jump in combos and other crap corner combos and such like....

    corner only:
    c.lk c.lk (lk) trap (lk) surprise rose

    i think that connects i know a stand trap shot to surprise rose in the corner aight guys im off to VEGAS NOW :clap: so lates guys email me for other crap if u want ddrguy0813@sbcglobal.net

    P.S.xX Dues Xx dint u go to the Long Beach tourney like on the 12th i think lates guys
  • SystemSystem Joined: Posts: 508,676 admin
    xX_Deus_Xx wrote:
    kings best bnb: roll > throw :tup:

    got my ass whoopd n LV doing that i playd yamazaki so lets start going into pros and con's agnst her match ups
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    yeah i was in the LB tourney. k-geese/cammy/sagat2. took 3rd.
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • gig4lsgig4ls Joined: Posts: 415
    The lvl 2 trapshot super cancel is qcb*2+mk, on her way down, do an early hk trapshot (literally cancel her landing animation). It definitely connects, you get that little bit more damage out of her super that way instead of canceling before she jumps.

    In the corner:
    rdp+k or qcb+p, dp+k

    Pressure string: c lk*2, hcb+lk
    My cat has better footsies than me.
  • SystemSystem Joined: Posts: 508,676 admin
    xX_Deus_Xx wrote:
    yeah i was in the LB tourney. k-geese/cammy/sagat2. took 3rd.


    p.s. I AM TOP TEN IN AMERICA...lol...for now...

    thats nice man good job did u play albert? fuck dat guys good i wish i was good at a fighting game cvs2 seems easier then marvel bcz of da speed lol

    P.S. lets try to get more posts guys i would if i new how to use this gurl but im just learning

    oh and i have a question if sumones jus poking and grabbing if u roll for instance (yamazaki) can u do like a trap shot to hit there poke or a venom strik surprise rose anything usful?
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    [personal opinion]
    I'ma come straight out and say it: King sucks. She has very little going for her. That being said, there's no shame in abusing the roll.

    Roll into throw or any combo is good. There's five things I do with King which comprise my main gameplan:
    -AA with s.hk to keep them grounded
    -Venom strike from far to punish both roll or jump
    -Slide (df+hk) vs jigglers and inside the range where a Venom Strike is punishable on reaction
    -smalljump hk -> qcb*2+k / dp+hk (I play N-King)
    -Semi-randomly roll through expected FB's and pokes

    Other than that I love to do the following whenever I get the urge or it seems to be working well:
    -empty smalljump into c.lk*3 xx hcb+mk (I'm sorry but this combo looks soooo badass) Obviously only works on standing characters, but that's what the empty lowjump is for
    -meaty c.mp, c.mk xx qcb+hp as noted in my earlier post
    -when cornored and knocked down I do a level1 trapshot super, the point is that it is invincible up til the last startup frame, which means you will beat most meaty attacks but it's actually even cooler if you trade with a late move that does NOT knockdown. It's cool because you get reset and pushed back but since you're in the corner you're sitll right next to the other guy. If anyone's seen the super you'll know that it has NO pushback on the person being hit. This creates the possobility to EASILY combo after the trade. I'm very proud of this trick, found it myself thanks to the CVS2 framedata book. (c) 2005 ZenFire
    [/meh]
    Forever mediocre
  • SystemSystem Joined: Posts: 508,676 admin
    ZenFire wrote:
    [personal opinion]
    I'ma come straight out and say it: King sucks. She has very little going for her. That being said, there's no shame in abusing the roll.

    Roll into throw or any combo is good. There's five things I do with King which comprise my main gameplan:
    -AA with s.hk to keep them grounded
    -Venom strike from far to punish both roll or jump
    -Slide (df+hk) vs jigglers and inside the range where a Venom Strike is punishable on reaction
    -smalljump hk -> qcb*2+k / dp+hk (I play N-King)
    -Semi-randomly roll through expected FB's and pokes

    Other than that I love to do the following whenever I get the urge or it seems to be working well:
    -empty smalljump into c.lk*3 xx hcb+mk (I'm sorry but this combo looks soooo badass) Obviously only works on standing characters, but that's what the empty lowjump is for
    -meaty c.mp, c.mk xx qcb+hp as noted in my earlier post
    -when cornored and knocked down I do a level1 trapshot super, the point is that it is invincible up til the last startup frame, which means you will beat most meaty attacks but it's actually even cooler if you trade with a late move that does NOT knockdown. It's cool because you get reset and pushed back but since you're in the corner you're sitll right next to the other guy. If anyone's seen the super you'll know that it has NO pushback on the person being hit. This creates the possobility to EASILY combo after the trade. I'm very proud of this trick, found it myself thanks to the CVS2 framedata book. (c) 2005 ZenFire
    [/meh]
    :encore:

    This is sum nice shit going on here i like da way u play 2 zenfire keep the opponent grounded n shit imma use dat strat from now on thx guyz lets keep dis thread going..... :clap:
  • SystemSystem Joined: Posts: 508,676 admin
    is it me or does kings roll suck its to slow and its weird and u can get grabbd easily imo

    p.s. im only putting this cuz im bord
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    It does not suck and being bored is no reason to post crap. Sorry, I get ornory when ppl post such easily disprovable things. If you think rolls in general stink, then that's a different story. But King's roll is tied for best in game if you don't consider the distance rolled. I actually like it better because it doesn't move forward so much making it more like a sidestep. All rolls are equally throwable. If you're getting thrown much then you're picking the wrong times to roll.

    If anyone cares to see the trading lvl1 super corner trick, it's on this little page I made: NoCOMP
    Forever mediocre
  • SystemSystem Joined: Posts: 508,676 admin
    ZenFire wrote:
    It does not suck and being bored is no reason to post crap. Sorry, I get ornory when ppl post such easily disprovable things. If you think rolls in general stink, then that's a different story. But King's roll is tied for best in game if you don't consider the distance rolled. I actually like it better because it doesn't move forward so much making it more like a sidestep. All rolls are equally throwable. If you're getting thrown much then you're picking the wrong times to roll.

    If anyone cares to see the trading lvl1 super corner trick, it's on this little page I made: NoCOMP


    dats very true im more of a k-groover tho and i dont really like to roll but like wen i pick a groove i pick sakura king and mai mais and sak's rolls are good but theres like sumthin weird bout kings mayb its the way she rolls she does that hand stand thing cart wheel shes good in all wit roll cancel trap shot that works very good well this thread should keep goin imo well im out guys late....

    P.S. i like ur first vid with king starting in the corner damn ur quick on reaction's and shit nice way to combo in N-Groove i usually c a-groove kings lol late
  • gig4lsgig4ls Joined: Posts: 415
    ZenFire, that lvl 1 trapshot stuff is too good. :clap:

    Actually, that vid has a lot of the combos you see King do, generally.

    Only thing I'd say is that her poke is s lk, and her c hp is also an AA, which should be used in certain situations (i.e., vs dive kicks or someone with long diagonal kicks). Priority on it isn't great, but it puts ur character farther away from ur hitbox so you won't get stuffed as easily (trades are more common tho).
    My cat has better footsies than me.
  • SystemSystem Joined: Posts: 508,676 admin
    i cant connect anything from c.lk unless its a qcb or a qcf combo for instance (c.lk c.lk c.lk hcb hk) i know only on standing char.'s but i cant seem to even connect anything can u guys connect anything from mirage kick? (qcb a/p a= any p=punch)
    thx in advance
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    Just roll the joystick in a hcb motion for the final c.lk and hit the button as you pass through the down position:

    :d:+:lk: :d:+:lk: :r::df::d:+:lk::db::l:+:mk:

    At least I think that's what you mean. And about "connecting something from the mirage kick".... could you repeat the question?

    Glad you guys like the clip. :party:
    Forever mediocre
  • SystemSystem Joined: Posts: 508,676 admin
    ZenFire wrote:
    Just roll the joystick in a hcb motion for the final c.lk and hit the button as you pass through the down position:

    :d:+:lk: :d:+:lk: :r::df::d:+:lk::db::l:+:mk:

    At least I think that's what you mean. And about "connecting something from the mirage kick".... could you repeat the question?

    Glad you guys like the clip. :party:



    yea i wanna know if u can connect mirage kick in a combo like c.lk qcb.lp or anything?

    so connecting c.lk c.lk c.lk hcb mk i do like a whiff reverse qcf? cuz wen im sagat i whiff my qcb's for his specials cuz his qcb lk doesnt do anything right? well u go qcb lk then another qcb lk then special is activated u mean sumthing like dat thx in advance
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    You use some very odd terminology. What you explained with the sagat example is you BUFFERing the qcb motion DURING the lk your not doing qcb+lk because if you were you'd be getting a standing lk's, which don't link. So with King you buffer the first part of the hcb during the 2nd lk and then press the 3rd lk during the motion. I would recommend you press and HOLD the lk on the 3rd hit so that you do not accidentally get hb+lk because of the negative edge.

    There are no easy verifiable ways to combo into mirage kick. I say 'easy' because the easiest IMO is a 2-frame link which I still miss a lot and it's only on counterhit.
    From an earlier post:
    This one is easy to hitconfirm and you don't have to be right next to them
    Counterhit c.lp, c.mk xx qcb+hp (2 frame link)
    Forever mediocre
  • SystemSystem Joined: Posts: 508,676 admin
    ZenFire wrote:
    You use some very odd terminology. What you explained with the sagat example is you BUFFERing the qcb motion DURING the lk your not doing qcb+lk because if you were you'd be getting a standing lk's, which don't link. So with King you buffer the first part of the hcb during the 2nd lk and then press the 3rd lk during the motion. I would recommend you press and HOLD the lk on the 3rd hit so that you do not accidentally get hb+lk because of the negative edge.

    There are no easy verifiable ways to combo into mirage kick. I say 'easy' because the easiest IMO is a 2-frame link which I still miss a lot and it's only on counterhit.
    From an earlier post:
    This one is easy to hitconfirm and you don't have to be right next to them
    Counterhit c.lp, c.mk xx qcb+hp (2 frame link)


    ok thanx man and everyone else that helpd in this thread and yes i do use weird terminology or w/e u said lol cuz imma marvel vs capcom 2 player and im usd to jus doin one qcf then a special move comes out so its hard for me well thx everyone late
  • ZenFireZenFire Makoto: 3S only Joined: Posts: 956
    Too bad the only King thread in a long time died down.

    I am working on recording enough King material to make a small tut/demo video. So, if I do ever finish it, make sure to download it.

    I'd also like to say two things about King. First of all, her FB is not very good on paper. It is worse than Ryu's and yet I find it a lot more useful than his. After a punch throw midscreen I normally cover techrolls with hcb+hk. But a nice thing to try vs tech-roll grooves would be to throw a lk Venom Strike asap and run after it (N-groove). In case they tech-roll you are actually still in control (to a certain extent). If they jump or roll you can punish them easily. If they do some super to go through the fb you'll be able to react (because of super-freeze) and roll on time. I suppose RC's are the nastiest thing to deal with. If they block, who cares.
    If they don't tech roll you have time enough to be close enough for when the Venom Strike hits quite meaty. You can combo from a c.mk afterwards into tornado kick. Yes! Tornado kick! Like most fb's, Venom Strike stands an opponent up when it hits.

    Second thing; meaty c.mp is good but not so easy to use as Sagat's c.hp. You can and most likely WILL screw this up. umm, let me rephrase... "I screw this up a lot". I came up with some setups for it though.
    lv1 trapshot super->mk tornado kick->c.mp
    p.throw->hcb+hk->c.mp
    btw, reversal super/dp > all meaties
    comboing from a meaty c.mp is not very hard most of the time, but for the second setup be very cautious, as it will only work on crouching or fat characters (unless in the corner in which case it will allways work). You can get it on some thin characters but the timing is stricter.
    Forever mediocre
  • gig4lsgig4ls Joined: Posts: 415
    If you want to combo into the mirage kick, why don't you just try meaty s mk or random c mk poke. Of course, the hit confirm is only one hit, so yeah, point taken. But it's still possible to combo into the mirage kick.
    It's not as useful for combo enders, imo, as it is for rc'ing through someone's poke.

    P.S.: Zen, PM me or something when you get the vid up, I'd like to see it :karate:
    My cat has better footsies than me.
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