Making a website for the American ST community

2

Comments

  • geogeo Official Contrarian Joined: Posts: 1,291
    Won't a forum just dilute the traffic here? With such a limited set of users why split everything up?
    Just one example of ST fundamentalism on dontblowthis.com: "HDR is just another game with no relation to the Street Fighter II series" - riz0ne
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    I agree with Geo. Why not just have the site have FAQS, interviews, coverage of big ST events, profiles and bios, videos, and then maybe a miscellaneous section? Have any discussions link to this forum. And then have a permanent sticky at the top of this forum link to your own website.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    I also agree with geo and VF4. We don't need another ST forum at the moment, the community should gather somewhere and this seems the right forum to do so, for English speakers. It would only split up the community, in my opinion.
  • AirthrowAirthrow Joined: Posts: 4,525
    We had a forum at super-turbo.net for a while, and we also had a discussion about whether it would "split up" the community and whether it should just be kept at SRK or not.

    What happened was, we got a lot of traffic from people that don't post on SRK from all over the world. I think it was worth it, but after a while traffic on the forums slowed down quite a bit...I like seperate forums though, just my .02.
    RIP Group B Rallying 1982-1986
  • SystemSystem Joined: Posts: 508,676 admin
    Hey everyone, haven't posted on here for quite a while but it is time...

    I am the web designer for this website (Don't Blow This!), and I was talking with Tetsuo about it, and we decided to put off the forum idea for now, until either we get a huge fan base, and or they are begging for one.

    For now, we will simply link to this section of SRK.

    Now onto the Question, an idea was brought to my attention about having advertisements put into the videos as a way of making revenue to keep the site going. As it takes a decent amount of $ to host a video site.

    I'd like to know if you guys would feel put off having to watch a 30 second advertisement during a 10+ minute video.

    I know it annoys a ton of people, but we would like to know your opinion, since the site is coming out of pocket, and Donations and advertisements are the best ways to help keep the site alive.

    Thanks in advance.

    PS: It's been my pleasure working on this site, I didn't know SF2 had such a loyal community backing it up.
  • AirthrowAirthrow Joined: Posts: 4,525
    ^I think for longer videos, 30 second ads would be no problem at all (10+ minutes), on a five minute or so match video, I would either like to have no ads or one of those 5 second or less ones.

    It would be sweet too to set up playlists BTW!
    RIP Group B Rallying 1982-1986
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    Now onto the Question, an idea was brought to my attention about having advertisements put into the videos as a way of making revenue to keep the site going. As it takes a decent amount of $ to host a video site.
    Why not just host everything on YouTube instead?
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • sK1LLzk1LLzsK1LLzk1LLz Joined: Posts: 33
    Why not just host everything on YouTube instead?

    Youtube does not get revenue sharing unless you are a partner and they do not allow video game footage to be used for revenue sharing.
  • othartheomothartheom recovering hyou bal Joined: Posts: 116
    Just a thought on the whole forum thing. At worst might take away a little traffic from here. I highly doubt it would split the community and cause any problems. Anyone serious would look at all relevant forums. Not sure how more discussion could be a bad thing, especially if the forums had subsections for characters like the SF4 forums. Not like this forum is exactly overflowing with posts.
  • Fighter21Fighter21 Joined: Posts: 68
    Hi, sorry this is late but I don't have a PC at home, and it's a pain in the butt to type long paragraphs on my phone at home. Off the top of my head here are some tips:

    Zangief: There was a VERY VERY GOOD Gief player named XTG up here (now in TX), and I have played Boxer v. Gief probably more than any other match in Super Turbo. The matchup is so INTERESTING imo, I still to this day don't have a strong opinion on who wins this matchup, I think it's probably 5-5 because I just feel that it is completely up to who is the better player...but then when I lose HARD 10 in a row it is of course easy to think, this matchup is horrible. :wink:

    Anyways, I low rush ALL DAY (nothing but jab low rush of course), from a good mid-spacing. Kick rush can beat lariat reliably, but sometimes you will just get smacked out of it, too. You can go backwards and whiff short kick rush, and if you see him start a lariat, do kickrush super to cleanly beat lariat, but straight punch super loses to lariat every time.

    If you don't have a charge, never try to instead trip lariats. On blocked greenhands you can throw, but I prefer cr. MP>Low Rush to punish. The situation you most want to avoid is a knockdown because Gief can safejump and then do SPD/FAB BS on you, and there is nearly nothing you can do. If you wakeup and reversal headbutt, he will block and you will be punished HARD, if you get knocked down in the corner you're pretty much dead (as you should be). If you get knocked down midscreen and Gief safe jumps or is right next to you, I often just hold up/back and pray, even if you get hit once or twice but remain alive, you might live to fight another day, and it's better than being SPD'd or FAB'd.

    Guile: I think of this match as three seperate matches per round: 1) The first 0.5 seconds of the round, 2) After part 1 is finished, the part where Guile retreats and you now have to get in, and 3) You getting in (if Guile doesn't kill you during step 2).

    In the first 0.5 seconds of the round, if Guile starts with an immediate sonic boom, your st. Fierce will beat him cleanly, and even if you're a little late, you will trade and both be knocked back a bit (but you win on damage, so even that 'tie' leaves you ahead). However, if he starts off with a flash kick immediately, it will beat low rush or the st. Fierce Punch. So I either start with st. Fierce, kick rush >throw/headbutt, or do nothing and try to jump over a boom or basically "react" to what he does.

    For step 2), this is obviously the hardest part, because you are playing Gilly's game. I try to not get cute with J. Neutral Fierce over booms (Jump straight up, and press forward+FP over a sonic boom to advance a little bit instead of jumping towards over it). The time I will J. Neutral Fierce is when I think Gilly will boom, then jump forward and try to air-to-air me, because J. Neutral Fierce is way better air to air than jump forward fierce. Try to neutral jump over booms a lot so that Guile doesn't "train" you to jump forward into a bad situation, you want to be jumping forward safely, which means you are a bit off of the ground by the time Guile is booming. You need to play this matchup against a really good Guile for a long time to get the feel of when it is safe to jump forward. You can also jab headbutt through booms too. If you get meter and are fullscreen, if Guile throws a slow boom you can of coarse do short kickrush>super to punish, but that is very rare for them to make that mistake.

    Step 3) Killing Guile when he's in the corner (much harder to do in HDR due to improved Flashkick): This is not that different from every other character. He is going to crouch in d/b, and you have to jump in when he booms incorrectly and kill him with j. RH, cr. MK/MP>Low rush, or when he is scared to pull the trigger you short kick rush>throw, or kick rush>headbutt to beat when you think he will counter throw.

    Chun Li: This matchup starts very similar to Guile in that your st. Fierce at the start of the round will beat any of her fireballs. What I find REALLY hard to deal with is if she spams lightning legs a hair's breadth in front of you, because you cannot walk backwards due to proximity block (or whatever it's called), and you can't jump attack her, and she can stop anytime and instantly cr. mk or throw. I think J. MP is your best air-to-ground when she does this, because the hard buttons sure don't work well. I would try to always avoid this range against her because of how good fireball, lightning leg, and cr. mk or walkup mini-SPD are. It is better to stay at midrange or even far range against Chun Li than be up in her face IMO.

    From fullscreen it is great to bait her into a fireball war, because Chun Li players might not realize you can beat her fullscreen even if you don't have a fireball. If she FB's fullscreen you can beat or trade with her with mp straight rush,and you will win HEAVILY on damage, beware of dizzies though. Also from fullscreen you should short kick rush forward, and easily visually confirm if she fireballs and then you can super through it to punish.

    I'm rushing to type this up before work, if you have more specific questions, shoot away!

    Thanks, this helps a lot. I have a better feel for what I can do with balrog in these matchups. The ST community is really helpful.
    AKA SuperrV
  • Fighter21Fighter21 Joined: Posts: 68
    Yeah, to add to what Airthrow posted. In the Gief matchup, it's definitely 6-4 in Gief's favor. I like doing low jab rush from the range where it'll hit with just the tip of his glove; this way it's much, much safer and you're at less risk of getting tripped with Gief's problematic low roundhouse. At that same magical range, Gief's can't really spam standing jabs either because the "hit with the tip" low jab rush *should* trade favorably. Also if he spams standing jab, st.Fierce or straight jab rush work well, but beware when he cancels the jabs into a lariat which will knock you down. It's still not easy as you have to play very carefully, and react correctly if he jumps forward. Also if he lariats at close range I prefer using cr.MK as it's much safer. If you try cr.roundhouse from too close, you'll whiff and actually get knocked down, or even worse he can footsie your cr.roundhouse and SPD you. So if he lariats from close range, try a completely safe cr.MK, and if it whiffs, jump backwards quickly to a safer distance. Jump backwards LK is an excellent safe move to get some breathing space, and it often happens to tag Gief when he's jumping forward.

    Against Guile, cr.MK is a great move stuffer at close range. As Airthrow points out, you can't just blindly jump forwards (or even neutral jump) because Guile can easily counter that with backfist, cr.fierce, or a jumping roundhouse for example. The key is knowing when it's safe to jump forward -- and when you do jump forward, it's well timed. I like j.MK over j.fierce because it tends to stuff Guile's cr.fierce anti-air a lot better. A good Boxer to watch is Shiki (he uses yellow Boxer) -- he often waits patiently at fullscreen, until the Guile gets antsy and moves forward, and that's when he times a towards jump perfectly.

    Chun is really annoying, and for me it really depends on the style they play. Good Chun's will zone very well with fb's, and stop your rushes with cr.MK, cr.HK, lightning legs, and the odd jump neutral attack landing on your rush. Build meter if she's zoning you. Take advantage of Rog's overpowered normals and trade as often as you can to come out on top damage-wise. Safe jump on her wakeup into hit confirmable cr.jab->st.jab->straight rush. Avoid situations like Airthrow described where you're getting caged in at close range without charge (i.e. can't beat lightning legs without charge; if you jump in you risk getting upkicked if she has a down charge, so pay attention to when she fireballs and loses that down charge).

    Chun is also annoying with her gay jumping normals which are really hard to anti-air using kick rush as the timing is very luck dependent. Often the kick rush will just whiff and you end up getting hit or thrown, so it's risky. If she jumps at you from a bad distance you can of course try cr.Fierce or headbutt. She'll often do a neckbreaker crossup on your wakeup which can be annoying, and there's really nothing you can do about it but block it.

    Thanks im going to use all of your info and airthrows info to improve my balrog.
    AKA SuperrV
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    ATM were working out the kinks but the forum should be up very shortly....
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    The Japanese say Boxer has it against Gief at a small advantage (55%). Tsuji seems to challenge his wake up with some aerial hook then proceed to jabs and combo, or IOH. As Ryu, if I know he will not crouch block after the aerial attack due to the risk of low attacks, I simply go for the throw. Zangief has to guess or read between throw, low attacks or jump back attack: lariat, counter-throw and SPD (if it gets him while standing during motion, still in blockstun) lose to low attacks, counter throw also loses to invincible moves and jump back + attack, wake-up lariat gets him comboed for a dizzy and doing nothing may get him thrown. Boxer can do the same, however with much higher damage.
  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    Nice site!, nice design too, great info, two good things combined, can we have a forum soon?

    To my favorites! :D

    Keep the good work guys i love it!
    "You hit coins at the same time as punch, just like philcito does". Bookah
    " I don't snore and I shower daily". Rekkaken

    The Crew - www.nohonorcrew.com/
  • PhobosPhobos Old Man with a BIG stick Joined: Posts: 381 ✭✭✭✭✭ OG
    great indeed! Anyway we can post our own vids and have a critique of our play??:karate:
    For you the day that M.Bison graced your village was the most important day of your life, but for me it was Tuesday!

    " I perfer touch of women on my member ". ryuBESTman

    ST: Ken, Ryu, E.Honda, DJ,Bison,T-hawk.
    Mvc: Strider, Cap Umvc3:Tron,Arthur,Viewtiful Joe Frank West,Firebrand,Iron Fist
    STV: Ken, Ryu
    GG:Baiken
    DS: Felicia, Sas,Q-Bee, DS2:Phobos,Sas


  • CigarBoBCigarBoB Joined: Posts: 895
    Seems like there are a few people with some opinions on the Geif vs Rog match and I thought I would post my experience from playing with Giga-MSX for so many years. I am sure that anyone in this thread will agree with me that Giga has the second if not the best rog in the US. Afro is the only player that I can think of that could be better.

    As mentioned by airthrow rog's low rush is really good vs gief. In this situation you will want to spam jabs and push Rog to the corner when ever you stuff the rush. You must be careful because the st.FP will hit Gief clean if you are jabbing with in FP range. At this point just KKK if you guess he is going to st.FP you and you will score a knock down and then get in on him for more pressure. If you are with in FP range and you KKK and Rog does nothing to stop it you can hold forward and you should be close to or in Jab SPD range when the KKK finishes.

    When you are with in half screen you can sweep the low rush on reaction before the rush hit animation comes out. When you get this situation the next step will be a safe jump with lk. If rog blocks low to save his charge cr.jab x2 then sweep to reset the trap. If he blocks high just SPD instead of sweep. You must make sure to control your SPD to always push you to the corner.

    If you are just out side of Rog's sweep range you can play footsies with Gief's cr.Rh but you must be careful that if it is blocked you will lose ground. In this situation I will dance out side sweep till I see a whiffed move then either sweep or SPD to move them to the corner.

    If Rog gets you down he will jump in with Mp (I think) and that will stuff your PPP/KKK every time. Your best bet here is to just block and do your best to not get thrown.

    When you do finally push Rog to the corner you can hold him there fairly well. If you got him there with an SPD/Sweep or some other knockdown you can repeat the safejump LK cr.jab x2 spd/sweep over and over again until they are dead. Really in this situation Rog hasn't got a chance in hell to get out if you can control your SPD to always go into the corner.

    If in the above situation Rog gets his headbutt out and you blocked it with a safe jump I always like to punish with a KKK to push him to the corner and follow up with another safe jump LK.

    Of course this all goes out the window as soon as Rog gets super. At this point you need to be cautious of the reversal super when you are trying to go for SPD. But again you can jab x2 and sweep if he tries super he will have to stand so the sweep will knock him down again. Also you can KKK after the 2nd cr.jab to beat the super for free. However if Rog does the super with the uppercut for the first hit it will beat the KKK/PPP and you will eat that damage. So again you have to make an educated guess.

    Lastly remember that a nice walking SPD always puts the fear of Gief in any opponents heart.

    None of this will work if you cant read and stop the low rush so that is your first priority when playing vs Rog.

    I hope this all made sense.
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    Again thanks for the support gentlemen. It's been hectic the last couple of months because two of the three members of Team USA are part of our crew, so the majority of the focus was to get them ready for the tournament. I'm hoping the forum could be up soon and any videos of you guys that you want up just send them to the DBT email address that's on the site. In the mean time I'm going to try to create a hardware guide so you can enjoy ST like we do.

    Also I'm in the process of trying to get another monitor for my astro and trying to get a JROK so that we can stream our matches. Hopefully in two to three weeks we'll begin our danisen ranking system, so expect some awesome matches from us. If your in the tri-state area and want to play with us please feel free to pm me so I can give you directions on how to get here.
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    so jealous.

    if only the st players here could find the time to play offline SOMETIME.
    zoning took an indefinite hiatus
  • Fighter21Fighter21 Joined: Posts: 68
    I would love to come up and play. I live in Northern Jersey so realistically it should take at an hour at most to get to Bridgeport. But since im incapable of competing with you guys im undecided.
    AKA SuperrV
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    I would love to come up and play. I live in Northern Jersey so realistically it should take at an hour at most to get to Bridgeport. But since im incapable of competing with you guys im undecided.

    Just send a pm if you're interested. I might be moving soon so I can have more people over my house, if not I have to cap the ranbats at 10 people.
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    This makes me want to jump back in the ST scene soooooooo bad! :karate:
    Am I hungry? Sure, I could eat...
  • jpj1983jpj1983 Joined: Posts: 156
    In the mean time I'm going to try to create a hardware guide so you can enjoy ST like we do.

    is playing super turbo on arcade uncommon in your country..?
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    is playing super turbo on arcade uncommon in your country..?
    Most people are not familiar with JAMMA, kick harnesses, low resolution arcade monitors, CPSII suicide and battery replacement, Phoenixed CPSII boards, importing boards and cabinets from Japan, which controls to use (LS-32), Superguns and RAP-guns, and so on. There are lots of things to know and research about using arcade hardware and CPSII has some other issues to deal with. A (massive) hardware guide would go a long way for the U.S. ST community.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    Most people are not familiar with JAMMA, kick harnesses, low resolution arcade monitors, CPSII suicide and battery replacement, Phoenixed CPSII boards, importing boards and cabinets from Japan, which controls to use (LS-32), Superguns and RAP-guns, and so on. There are lots of things to know and research about using arcade hardware and CPSII has some other issues to deal with. A (massive) hardware guide would go a long way for the U.S. ST community.

    Like VF4 said, doing a guide about playing ST the right way.... not the console way.

    A lot of people complain that the CPS2 setup is expensive but it's not. John Rambo found ST at Mak-Japan in akihabara for 100 bucks. If you have the technical know how you can build a supergun for about 150-200 bucks. So all together youll spend like 300 bucks and you'll be enjoying the game the way it was intended. Plus with the Supergun you just built you can play other great jamma games for no extra cost.

    Plus people are always asking about where to get cabs and how much they go for. There are different forums you can go to and get cabs. Plus there's always ebay and craigs list, but because of the size of them the seller usually asks for local pick up. I recently bought from ken@thegameroom.com and he was an extremely awesome seller.

    The other part of the guide I'm going to include is how to take a Sega Astro City apart. Japanese cabs fit through "standard" US doors, but my apartment's a little weird since its a three family home, so I needed to take it apart to fit inside of my room.

    So as you can see a guide would help a lot with people just getting into owning arcade hardware.
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    There is no set stick to play ST with. LS-32s are fine but why would you mention it as if that's the stick to play ST with?
    zoning took an indefinite hiatus
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    There is no set stick to play ST with. LS-32s are fine but why would you mention it as if that's the stick to play ST with?
    Because 99% of cabinets I played on in Japan were LS-32 for SSFIIX and SBO uses LS-32 for SSFIIX. It's basically the standard for Japan for older 2DFGs. And if people are importing candy cabinets in an attempt to simulate the way the Japanese play ST then they might as well play using the same sticks in my opinion. Not only that but imagine you invite YuuVega and Otochun over to the U.S. for a tournament and they are playing on parts that aren't the SSFIIX standard in Japan.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    Controls are purely a matter of preference. If a person prefers Sanwas are you gonna tell me they are not
    Tetsuosan wrote:
    playing ST the right way.

    lol.
    zoning took an indefinite hiatus
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    Because 99% of cabinets I played on in Japan were LS-32 for SSFIIX and SBO uses LS-32 for SSFIIX. It's basically the standard for Japan for older 2DFGs. And if people are importing candy cabinets in an attempt to simulate the way the Japanese play ST then they might as well play using the same sticks in my opinion. Not only that but imagine you invite YuuVega and Otochun over to the U.S. for a tournament and they are playing on parts that aren't the SSFIIX standard in Japan.

    SBO this year ran on sanwas.
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    Controls are purely a matter of preference. If a person prefers Sanwas are you gonna tell me they are not

    Well if you are old dog like me that grow up on arcade, you don't have a personal "preference" of control :)

    So I echo what vf4 said. Although I understand for others, they simply get used to their own console control.

    But I have seen many top level foreign players going to japan and unable to compete because they cannot play on japanese stick and buttons, it's just sad.

    Tetsuosan, really looking forward to your guide. I want a supergun built bad. [btw, are you howard in john rambo's video? you looked much older than 25 :) ]

    Will john rambo be able to import those sexy green boards for us? $100 is $50 less than the usual price here on forum, when they are _available_.
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • GanelonGanelon Joined: Posts: 1,101
    $100 is an average price for a JP ST board. Years back, they only sold for about $50. It's the US version that's always been expensive.
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    SBO this year ran on sanwas.
    According to Ganelon's SBO writeup SBO used LS-32 sticks and basically 99% of ST cabinets in Japan had LS-32 sticks. I've played ST (and 3S) at a slew of different arcades in Japan and I honestly cannot remember encountering that many cabinets that used Sanwa sticks. For old games most arcades are pretty consistent with using the LS-32. For new games the Sanwa JLF with the shaft cover is basically the new standard (BB, VF5, T6BR, SFIV). Remember most fighting game communities in Japan want everyone on an even playing field and learning everything on the same parts. It means that no matter what arcade you go to the parts are always the same if that makes sense.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    According to Ganelon's SBO writeup SBO used LS-32 sticks and basically 99% of ST cabinets in Japan had LS-32 sticks. I've played ST (and 3S) at a slew of different arcades in Japan and I honestly cannot remember encountering that many cabinets that used Sanwa sticks. For old games most arcades are pretty consistent with using the LS-32. For new games the Sanwa JLF with the shaft cover is basically the new standard (BB, VF5, T6BR, SFIV). Remember most fighting game communities in Japan want everyone on an even playing field and learning everything on the same parts. It means that no matter what arcade you go to the parts are always the same if that makes sense.

    Gotta talk to rambo again I had asked what they used at SBO and he insisted it was Sanwa.
  • GanelonGanelon Joined: Posts: 1,101
    He was likely repeating what I mentioned pre-SBO that it was going to be a Sanwa stick. But when we got there, it was definitely a Seimitsu stick (based on the feel of diagonals and the dust cover used). My bad on the confusion.
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    I just talked to him today and he doesnt remember since he was a bit nervous.
  • BullDancerBullDancer Mentos, The Freshmaker Joined: Posts: 9,425
    I just talked to him today and he doesnt remember since he was a bit nervous.

    Oh shit why didn't I stumble across it until today......... nice resource.......... dig the vids.......... actually like the fact I can hear inputs in these vids contrary to the other shit I come across........
    "Rock abandoned Neesa there like you were gonna abandon your son and wife and live alone with your TV"~Akuma-HAX
  • jpj1983jpj1983 Joined: Posts: 156
    the UK and europe have niche communities of home arcade hobbyists, someone was asking some questions about arcade ST recently on the UK fighting game forum neoempire, and i put some basic info here: Who is the owner of the SSF2T arcade board at SVB 20-X? - Neo Empire Forum

    a guide for getting arcade ST is a great idea, i'm sure you know your stuff tetsuoan, but if you need any help or anything written up just gimme a shout :)
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    Update: Ordered a Jrok hopefully it'll be here sometime this week. If I can get the bugs worked out DBT's first danisen will be airing on Saturday. As you can see the website has a link now for a stream. We'll be getting some equipment so get ready for ridiculous commentary from the likes of rambo, DSP, and damdai. We're calling the ranbat Super Turbo REvolution....
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Oh, fuck, man. That's just sweet, Tetsuosan. Also, +1 for a video guide of replacing batteries*, or other such important things related to real SSF2X arcade, such as superguns.

    *CPS-2 Shock can not be thanked enough for their accomplishments.
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    Update: Ordered a Jrok hopefully it'll be here sometime this week.
    Can you do a guide for Jrok and other capture/output devices for CPSII? That would be another major thing to have available for people to read.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • TetsuosanTetsuosan Watahh Joined: Posts: 1,708 ✭✭✭✭✭ OG
    Oh, fuck, man. That's just sweet, Tetsuosan. Also, +1 for a video guide of replacing batteries*, or other such important things related to real SSF2X arcade, such as superguns.

    *CPS-2 Shock can not be thanked enough for their accomplishments.

    Thanks bud I will try to include info on superguns and cps 2 hardware in general. Cara fale ai com a galera do brasil pra nos suporta. Eu nao tem nenhum familiar que joga mas com o teu suporte, e o seu conhecimento do jogo deixe que a comunidade fortalece.
    Can you do a guide for Jrok and other capture/output devices for CPSII? That would be another major thing to have available for people to read.

    Yes sir, I'll add that to the mix as well. Also I'll try to have my friend write up a guide on how he rewired a D&D cable to work as a Jamma link cable, and how you can make one if you have the time and patience since it's so tedious to do.

    Also VF if you want you're more than welcome to come down and play with us since you live so close. It's like an hour from Grand Central on the Metro North train. I'll even pick you up at the train station.
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