frankdadank's tron bonne general strats and stuff

FrAnkDAdAnkFrAnkDAdAnk CommentatorJoined: Posts: 4,258 mod
okay here is some tron stuff of mine that i would like to share also other ppl share your stuff too.....


TRON ON THE OFFENSIVE........

okay some important things that you need to do with tron while on the offensive

*super jump (or normal jump) then imediately air dash, this sets up for really good cross ups and mix ups for cross ups use her FP since it hits on both sides or do her lk if you are trying to keep the pressure on them if either of these hit then it sets up for her basic combo into lunch rush (lp, lp, super)

*if you can manage to throw your opponent into the corner and want to OTG do her standing lk (the shovel) they cannot roll outta that (trust me i tested it out in the training roomand when i did it on someone they haven't escaped unless i fuked up) so off of the first hit of the shovel either do her corner semi-infinite (the one with the air grab) or lunch rush...

her is a list of her normals that you can sj cancel outta:

standing mp (the mini drill i guess you would call it)
standing mk (the flame)
standing lk (off of the first hit this one is hella good but its harder to do than the rest)
standing fk (try to sj shortly after she has the rock completely over her head)
crouching fk (if you're fast enough you can sj air dash then j. short to OTG to more mixups)
well that's all for now if you already know this stuff then your bomb if you have something different then please post it up
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Comments

  • SystemSystem Joined: Posts: 508,676 admin
    how do you do the infinite?

    how do you do the corner infinite of Tron Bonne....? in one by one process so i can do it more effectively plsss........
  • modbotmodbot guy in the Kobun shirt Joined: Posts: 155 admin
    HTF do people immediately pop off the screen safely when the attacker (me) cancels a blocked drill into the King Kobun? I saw it done a couple times last tournament where I hadn't seen people escape out of it before, and I'm curious what the secret is.
    Team Kobun: We all suck, but there's fuckin' forty of us.
  • portnoydportnoyd Joined: Posts: 48
    Originally posted by zachdms
    HTF do people immediately pop off the screen safely when the attacker (me) cancels a blocked drill into the King Kobun? I saw it done a couple times last tournament where I hadn't seen people escape out of it before, and I'm curious what the secret is.

    Timing. There's a small lag you can take advantage of. It's not really safe to do it unless you have an assist locking down that lag.

    King Kobun should ONLY be done on assists or against QCF+P captured opponents that are too high off the ground to be lunch rushed.

    dave
  • SystemSystem Joined: Posts: 508,676 admin
    since Tron should not be played on point unless she has a good ground covering assist that's hard to get rid of (Drones,Typhoons,Rocks, etc...) then you shouldn't be playing her on point that much. She loses a lot of her game w/o being able to safely drill and do massive chip to the opponent.

    King Kobun should rarely be used, and I only suggest it if you manage to catch an opposing assist in Drill w/ Drones following immediately to cover the lag KK has when forming. It does alright chip, but NOT worth wasting a super for, you can do just as much by waiting a half second, delaying w/ normals (subject to pushblocking though - if you can, use c.lk, s/c.mp) until you can call sent again and then drill. It's a trap if they don't pushblock.

    If they do pushblock or you expect it, use a HP Kobun Shot if you're midscreen and a LP Kobun Shot if you're in the corner, Drones coming in will cover the front and Kobun Shot will cover the top. It's pretty effective lockdown and can whittle away at an opponents health before they CAHVB your ass, just be safe.

    If you do manage to lock someone down, don't stick with it. Try a mix-up game. Tron's sj xx ad lk is great and if you sj xx ad (delayed) HP it can cross up the opponent. If you connect, immediately hit HK, land and lp mp xx LunchRush, good for 1/2 life vs most characters.

    Tron needs to keep moving to be effective. She's too easily trapped and locked down because of her lack of range. If played correctly, she can be a bitch though, just need to work her effectively.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Wildcat
    since Tron should not be played on point unless she has a good ground covering assist that's hard to get rid of (Drones,Typhoons,Rocks, etc...) then you shouldn't be playing her on point that much. She loses a lot of her game w/o being able to safely drill and do massive chip to the opponent.

    King Kobun should rarely be used, and I only suggest it if you manage to catch an opposing assist in Drill w/ Drones following immediately to cover the lag KK has when forming. It does alright chip, but NOT worth wasting a super for, you can do just as much by waiting a half second, delaying w/ normals (subject to pushblocking though - if you can, use c.lk, s/c.mp) until you can call sent again and then drill. It's a trap if they don't pushblock.

    If they do pushblock or you expect it, use a HP Kobun Shot if you're midscreen and a LP Kobun Shot if you're in the corner, Drones coming in will cover the front and Kobun Shot will cover the top. It's pretty effective lockdown and can whittle away at an opponents health before they CAHVB your ass, just be safe.

    If you do manage to lock someone down, don't stick with it. Try a mix-up game. Tron's sj xx ad lk is great and if you sj xx ad (delayed) HP it can cross up the opponent. If you connect, immediately hit HK, land and lp mp xx LunchRush, good for 1/2 life vs most characters.

    Tron needs to keep moving to be effective. She's too easily trapped and locked down because of her lack of range. If played correctly, she can be a bitch though, just need to work her effectively.

    Whoops, posted under wrong username.

    Oh yea, one last thing, if you manage to cross up w/ sj xx ad hp, don't cancel into HK, it will whiff!!!

    If you connect a hit in the air w/ anything other than HP, HK or a drill, try bringing them to the ground w/ a delayed (hitstun is kinda long on mp) mp, mk, immediate hp, land c.lk, immediately call sent (otg should reset FS) xx LR. Good for a cool half life combo, plus off juggles/otg's, Sent drones is the only assist i believe that links into lunchrush. The final drone has enough hitstun to cover the lag between servbots and the drones. W/ no assist (maybe typhoons works) they will recover 1/2 way thru bots and take some chip damage which is all cool, but not worth it when you could've done 3x as much with a connected one and linking it with a damaging drone.

    Yep..
  • Super JoeSuper Joe dance2thafuckingbeat Joined: Posts: 1,001
    how do you do the infinite?
    Originally posted by sypher
    how do you do the corner infinite of Tron Bonne....? in one by one process so i can do it more effectively plsss........

    well the throw one i do like this.........

    launch lp lk lp lk pause then grab standing lk as an OTG d. HP sj lp lk for 2 hits lp then grab repeat....but by that time you might as well do standing lk XX lunch rush. but be carefull cause it does get pretty predictable so ppl will either try to hit you out of it or tech the throw in the air
    Originally posted by zachdms

    HTF do people immediately pop off the screen safely when the attacker (me) cancels a blocked drill into the King Kobun? I saw it done a couple times last tournament where I hadn't seen people escape out of it before, and I'm curious what the secret is.

    yeah after the "ching" ppl can super jump outta it but i think if they try to push block the drill then they can not jump outta KK
    "Terrance, dude I know you so I know your serious and shit about Street Fighter and I know your doing all your shit for the right reasons but its hard as fuck to read your posts dude." Famous Nate
  • FrAnkDAdAnkFrAnkDAdAnk Commentator Joined: Posts: 4,258 mod
    whoops wrong name that is me that just posted my fault
    New site...new signature....
  • SystemSystem Joined: Posts: 508,676 admin
    its not about the best team's that you use its the player behind it. It depends how he or she play's the character's and how she play it just a basic thing 2 do it depends if its ur lucky day for you or a bad day we cant say that your really good there's always a weak spot on you people make mistake's so nobody is perfect....:cool: .... but what i really do hate is when somebody use's cable and he or she just playing suck (HIT and RUN0 tactics men that pain in the neck i hate those dirt bags!!!!:mad: :mad: :mad: all scardy cat's playing hit and run tactics for cable you guys have no improvements on your game just playing that way!! (CABLE---->>>:lame: )
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by sypher
    its not about the best team's that you use its the player behind it. It depends how he or she play's the character's and how she play it just a basic thing 2 do it depends if its ur lucky day for you or a bad day we cant say that your really good there's always a weak spot on you people make mistake's so nobody is perfect....:cool: .... but what i really do hate is when somebody use's cable and he or she just playing suck (HIT and RUN0 tactics men that pain in the neck i hate those dirt bags!!!!:mad: :mad: :mad: all scardy cat's playing hit and run tactics for cable you guys have no improvements on your game just playing that way!! (CABLE---->>>:lame: )


    True it is lame, but it works.....

    And a good way to solve that is to use Mags/Tron, you'll take cable out in a matter of seconds. Tron takes care of Capcom, just be sure to superjump and make sure he can't DHC to hail when you're attacking the AHVB'ing Cable (he'll likely be AHVB'ing tron after she does ridiculous damage to Commando's assist). The superjump gets you around AHVB and lets you go into infinte -> reset/unmashable. Mags/Tron can take out Cable/Capcom no problem really...
  • SystemSystem Joined: Posts: 508,676 admin
    sorry i post that in that's suppost 2 be in gamecombos.com threads i kinnda post-it wrong eheheh well i agree abt wht you said but i there any other way's how 2 take out player's that are chicken they just insult you by the way they played hit and run because im they kind of guy that fight fight fight and show wat you got!!! heheheheh:cool: is there any other way because im being useless if my opponent keep running away from me and every tym i get close 2 him i always run up with dr.doom stone strom!! how 2 get a player like that......?:(
  • SystemSystem Joined: Posts: 508,676 admin
    So what should you be doing if you're on the run? Or should just remain on the offensive?
  • SystemSystem Joined: Posts: 508,676 admin
    either way you do offence or defence becuz cable is the offence when you go far and dr.doom on defence when you go near at him so ur deal abt a hard defence here people u cant just rush it out i cant find a hole on that playing style mixing it with hit and run tactic's!:mad: :mad: :bluu: :mad: :bluu:
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by sypher
    either way you do offence or defence becuz cable is the offence when you go far and dr.doom on defence when you go near at him so ur deal abt a hard defence here people u cant just rush it out i cant find a hole on that playing style mixing it with hit and run tactic's!:mad: :mad: :bluu: :mad: :bluu:
    how do u put the picture below ur name on your left screen... how did u do it i cant find it where kindly help people.....?:(
  • SystemSystem Joined: Posts: 508,676 admin
    vs. Cable if you're on the run, let him sj.hp xx grenade, just try to start zoning him w/ drones before he lands...

    s.hk, drones, kobun shot, raygun (if needed to stall him and it's safe to throw out), tk drill to get in on him (do it so you're just above his head and cancel into FP, it'll catch a lot of people if you time the drill right so it's hard to block)

    but basically you just wanna keep yourself safe and sentinel/storm (assuming you're using drones/typhoons) by always ending a trap/lockdown session w/ a delayed s.hk so they can't punish your assist and tron recovers after it...

    tron works well w/ this strat vs. just about everyone but cable, rushdown chars can't get in cuz of rocks/drones/kobun shots/rayguns (be a little random, small holes are safe if you're random cuz they don't know what's next - find a few safe pattersn and mix them up, the holes are where they will sj and try to ad in on you, just switch sides under them while calling drones and hope for a connected drones so you can dash in xx LR)

    most characters can't punsih. storm can w/ hail, just try and cover and opportunity she has to hail w/ a rock, if you throw it as soon as she starts moving back, it will tag her foot before hail starts.

    mags can't do anything but DHC cancel (watch out for this in XXXX/Storm or XXX/Sent or XXX/Cable teams, CAHVB framekill Hail and HSF can be hurtful)

    just try to be as random yet safe as possible when zoning.

    if they're running away, you're down there still building meter, and keeping the 45's busy w/ kobun shot's so they won't be falling in on you anytime soon...

    like i said tho, just be random but safe, find some patterns and mix them up...
  • TanionTanion The Elusive One Joined: Posts: 1,320 ✭✭✭✭✭ OG
    Damn it! I thought I was the only one that knew Tron's corner semi-infinite... I was going to post this up x_X

    I found something really cool [well I hope I did... and it's not in some fawking combo video] with Tron. Please don't flame me if it's been heard/seen. Thanks.

    Tron with opponent in corner: dash in, c.lp, c.hp, sj.lp, sj.lk [let it hit for a bit], sj.mp, hold foward+hp for the throw, land, c.hp, sj.lp, sj.lk [let it hit for a bit], sj.mp, hold forward for the throw, OTG c.hp XX Lunch Rush.

    This was done on cable on level 2 damage. This also kills off Doom. It does good damage against Sentinel too. I'm trying to see if I can throw Rogue in their somehow... not sure if she could help since Tron's throw is reseting the damage. I think it would be wise to just do it once. So do the combo once then...

    Tron: [OTG] c.lp, c.mp, Call Rogue, Rogue hits, dash behind Rogue, Stun Laser XX Lunch Rush or Aircombo if you don't have/want to waste a super. OR You can Tag in [I think you can tag in safely after the Stun Laser. Gotta check on that]


    Bah but whatever... well anyways I want to know if it's better to do the weak Drill or the strong drill? Against a blocking opponent. And wouldn't just doing c.hp be better than her standing lk for the corner semi-infinite.

    Also if you land Cyke's AAA, you can throw the Stun laser [don't know what it's called] for a free hit. Of course it's in an awkard position but hey it's something right?

    Oh and the drill is simply the best for some bootleg Tron Runaway. Super jumping, sj.hk, sj. lk drill, airdash, sj.hk. It works pretty well when your trying to run away from Capcom or Blackheart's AAAs. Plus sj.hk has really good priority so you don't have to worry much about attacks from underneath. Just make sure that you drop some sort of ground covering assist if your facing storm so she won't Hail your ass down.
    -Avatar by quiche.
  • FrAnkDAdAnkFrAnkDAdAnk Commentator Joined: Posts: 4,258 mod
    Originally posted by Tanion
    Damn it! I thought I was the only one that knew Tron's corner semi-infinite... I was going to post this up x_X

    I found something really cool [well I hope I did... and it's not in some fawking combo video] with Tron. Please don't flame me if it's been heard/seen. Thanks.

    Tron with opponent in corner: dash in, c.lp, c.hp, sj.lp, sj.lk [let it hit for a bit], sj.mp, hold foward+hp for the throw, land, c.hp, sj.lp, sj.lk [let it hit for a bit], sj.mp, hold forward for the throw, OTG c.hp XX Lunch Rush.

    sorry man it is kind of an oldie but goodie =] i was going to put in a combo video like a year and a half ago but my ties with www.pimp-productions.com went to shit....

    if you want to be super bomb though just link the lunch rush off of the throw and not the OTG (there have been a couple of times in tourney play where i threw them in the corner and went for the OTG but they teched the throw on the ground >_< which resulted in me losing :mad: :mad: :mad: but if you grab THEN do the super the only chance of escape is to tech the throw WHEN they get grabbed not on the ground)
    New site...new signature....
  • Onyx_ChameleonOnyx_Chameleon Joined: Posts: 196
    What I call the Tron/Rogue Special...

    How many people play Tron with Rogue...Mostly everyone? Good, check out this combo I came up with with the infamous crew.

    With Rogue's aaa assist... lp., lp., call rogue, qcf lp. (oponet gets caut in the lil' circle), launch them, lp., lk., lp., lk. air throw, when on the ground drill rush them. If you are in the corner after the drill rush, (9 times out of 10 you will be the combo takes you quite a distance accross the screen) you can do her lunch rush supper to do massive damage. or if your not in corner after Trons supper QUICKLY dch into Rogue's supper.


    ;) Better thanThat Corner Semi Infinite...

    How many people play Tron with Sabbertooth...Nobody, anybody, ahh he does? You're in for a treat. With Sabbertooth and (optional) Rogue's anti air assist...with Tron lp,lp call Rogue or Saber's expansion assist catch them with qcf p. move (lp. for rogue, a well timed fp. for Saber),launch, do combo to air throw, right after throw call Sabers assist (the one where he travels across the screen), then do a qcf lp., dash up to launch and repeat.

    In questions or input feel free to respond...

    <holla>
    Need a life? Play video games competitively. Here intels everything you'll ever need... cept you might want to eat, sh*t and f*ck every now and then.
  • modbotmodbot guy in the Kobun shirt Joined: Posts: 155 admin
    More questions for FrankDaDank:
    1 - You've got mad air dashing with TBonne. I can get maybe two per jump (and must admit that I tend to do the Drill instead just because I'm more comfortable with that). What's the secret to the 5 dash super jump you had going on Saturday? That was fun to watch. And what's the strategic advantage? Is it just harder for the other guy to run away from you that way?

    2 - Who else does TBonne rock with? So far beyond the big 4+TBonne, I've seen Morrigan/TBonne, Rogue/TBonne, x/Sam/TBonne, Jill/TBonne, and Bone Wolvie/TBonne, and almost all of them have been damned good teams.

    3 - Since you've seen more TBonne than me --- do TBonne-assisted teams 0wn MSP for free, or am I just gettin' lucky by playing against scrubby MSP teams?

    4 - Who kills TBonne-based teams? A good timed Cable/Doom has been giving me headaches... who else to watch out for?
    Team Kobun: We all suck, but there's fuckin' forty of us.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by zachdms
    More questions for FrankDaDank:
    1 - You've got mad air dashing with TBonne. I can get maybe two per jump (and must admit that I tend to do the Drill instead just because I'm more comfortable with that). What's the secret to the 5 dash super jump you had going on Saturday? That was fun to watch. And what's the strategic advantage? Is it just harder for the other guy to run away from you that way?

    2 - Who else does TBonne rock with? So far beyond the big 4+TBonne, I've seen Morrigan/TBonne, Rogue/TBonne, x/Sam/TBonne, Jill/TBonne, and Bone Wolvie/TBonne, and almost all of them have been damned good teams.

    3 - Since you've seen more TBonne than me --- do TBonne-assisted teams 0wn MSP for free, or am I just gettin' lucky by playing against scrubby MSP teams?

    4 - Who kills TBonne-based teams? A good timed Cable/Doom has been giving me headaches... who else to watch out for?


    well i agree with |^| cause with players that has beat like cable and assisted with dr.doom Tbonne can catch up with those guy's me 2 has having headache's with those guys any ideas's....??:cool:
  • SystemSystem Joined: Posts: 508,676 admin
    T.Bonne + Hayato works kind of like a ghetto Strider Doom... Guard breaks, pressure, cross-ups, and evil, evil combos galore. Works really well, but you're stuck chosing between a good projectile or an anti-air for an assist.

    Anybody with a good pressure / cross-up game can hurt with Tron, and ranged pressure seems to me to be best. I've seen a Cyke / Tron combo work well, as well as a Ryu / Tron.

    But not enough people really play Tron for me to have a great idea.

    T. Jon
  • FrAnkDAdAnkFrAnkDAdAnk Commentator Joined: Posts: 4,258 mod
    Originally posted by zachdms
    More questions for FrankDaDank:
    1 - You've got mad air dashing with TBonne. I can get maybe two per jump (and must admit that I tend to do the Drill instead just because I'm more comfortable with that). What's the secret to the 5 dash super jump you had going on Saturday? That was fun to watch. And what's the strategic advantage? Is it just harder for the other guy to run away from you that way?

    2 - Who else does TBonne rock with? So far beyond the big 4+TBonne, I've seen Morrigan/TBonne, Rogue/TBonne, x/Sam/TBonne, Jill/TBonne, and Bone Wolvie/TBonne, and almost all of them have been damned good teams.

    3 - Since you've seen more TBonne than me --- do TBonne-assisted teams 0wn MSP for free, or am I just gettin' lucky by playing against scrubby MSP teams?

    4 - Who kills TBonne-based teams? A good timed Cable/Doom has been giving me headaches... who else to watch out for?

    okay...
    1) the only time that i do the dash like hella times is when sent does HSF just so that i can stay in the air and avoid being put on lock down also i make sure to dash back and forth over their head so that when the last set of drones goes by i can commence with the attack...also you can do multipl air dashes against someone who has commando so they can whiff him out (EX if you do air dash then do drill they will call comando and you will get hit....if you make them whiff she can then have a chance to get in w/o the fear of commando coming out)

    2)well i don't know about low teir teams...I think that if someone is playing a low teir team with tron it makes their team 100% better just because fo the damage she can bring... besides the big 4 (sent cable mag storm). I know that psylocke/tron/X is a really good team... like triple jumping ovet your opponent and calling out tron is a good way to cross ppl up cause ppl think that you are super jumping.

    3) um i don't know if tron bonne based teams rock MSP but it tron would have the advantage just because psylocke doesnt take pain very well....but i mean all they would have to do is call psy out after you call tron out...so to me its like 50/50

    4)I think any good player can beat a tron bonne BASED team...that is IF you are basing your whole entire team on tron bonne....but i think some teams that do give a team with tron bonne on the squad would have to be teams with cyclops, psylocke, doom. I think it just depends on the assist...like for me and the way i play i try to kill off their assists first, if i happen to kill someone else in the process..... bomb

    now that i have answered the questions.... i would like to say something about the tourney on sat.....STILTMAN DOES NOT PLAY TRON BONNE!!!! HIS TRON BONNE IS NOT GOOD!!!!! DONT ASK THAT GUY ABOUT SHIT ON TRON BONNE!!!!! >_< >_< okay now that i have vented if ppl have more questions bomb i will be more than happy to answer them
    New site...new signature....
  • SystemSystem Joined: Posts: 508,676 admin
    i dont think that hayato can team up with tronbonne cause its not like strider that has oroborous that can set-up a trap game so im more safety with strider than hayato...:p ... but hayato is cool:cool: but in gamming system i rate it 6 strider 8 so im safe with

    strider,dr.doom,TronBonne!:cool:
  • modbotmodbot guy in the Kobun shirt Joined: Posts: 155 admin
    Originally posted by FrAnkDAdAnk
    now that i have answered the questions.... i would like to say something about the tourney on sat.....STILTMAN DOES NOT PLAY TRON BONNE!!!! HIS TRON BONNE IS NOT GOOD!!!!! DONT ASK THAT GUY ABOUT SHIT ON TRON BONNE!!!!! >_< >_< okay now that i have vented if ppl have more questions bomb i will be more than happy to answer them

    :lol: Oh, hell no! I just wanted to ask about his Morrigan. I've never seen anybody else play Morrigan (I came to the game late, and I'm trying to catch up), so I wanted to figure out how things worked there. I'd love to be able to see Sherwin in action if he ever comes back to town, but for now, I'm just slowly boning up on how to play Morrigan. I've never seen Stilt play TBonne, but don't think his play style would be conducive to a good TBonne.

    Back on topic- Sent/CapCom doesn't seem *that* hard for a lone TBonne if they stay away from stomp-down or fly run-away, but Cable/Sent has been a nightmare. I just can't get in against gun shot, drones, psymitar, gun, etc... :P Suggestions?
    Team Kobun: We all suck, but there's fuckin' forty of us.
  • SystemSystem Joined: Posts: 508,676 admin
    Hayato has: Longer range, more damage/hit, more defense, punishing supers. He lacks extreme mobility, Oroboros, less trapping, and is slower in general. He does work well with Tron, but if you're using Strider, I don't recommend the switch. They're similar, but not that close.

    I'm proof that Hayato - Tron works. I'm sure other things could work better, but they definitely work well. Tron's assist rocks.

    I'm gonna sound lame... but can I get some advice on how to do multiple air dashes? There are some holes in my game, and that's definitely one of them.

    T. Jon
  • FrAnkDAdAnkFrAnkDAdAnk Commentator Joined: Posts: 4,258 mod
    Originally posted by zachdms


    :lol: Oh, hell no! I just wanted to ask about his Morrigan. I've never seen anybody else play Morrigan (I came to the game late, and I'm trying to catch up), so I wanted to figure out how things worked there. I'd love to be able to see Sherwin in action if he ever comes back to town, but for now, I'm just slowly boning up on how to play Morrigan. I've never seen Stilt play TBonne, but don't think his play style would be conducive to a good TBonne.

    Back on topic- Sent/CapCom doesn't seem *that* hard for a lone TBonne if they stay away from stomp-down or fly run-away, but Cable/Sent has been a nightmare. I just can't get in against gun shot, drones, psymitar, gun, etc... :P Suggestions?

    well technicaly he doesn't play morrigan either...he just did that to make that guy fell bad which in my opinion was rather ugly....if you know that you are going to get an easy win....don't bother tryin to show off that is bad sportsmanship...I mean that guy might not want to play anymore becuase he did that and in a way it could ruin the scene for ppl that want to make an attempt to start playing competitvely..To me he is like a bully he picks easy first round fights and a somewhat easy bracket so that he can get into the top 7 or 5. Then comes on here and brags about it...seriously if Ro would have lost to him in MvC2 i would have to change religions because God would have turned his back on me hands down....and yeah his play style wouldn't be good for tron cause he just holds back all day...

    Now its time for me to be back on topic...see it doesn't seem that hard to stay away but you won't win cause you are just tryin to stay away...to win you have to get in and that is the hard part....oh and if you think sent/cable is bad.....cable/commando is even worse...if you are left to play against that you might as well just walk away from the machine......The best advice that i can give for that would just to be paitent...usually if i am in a match like that the last 2 characters are hurt so a connected lunch rush can quickly turn the game around...like when i am playing tron i try to push them into the corner, even move myslef into the corner just so that i can get a throw to the super or move out of the corner then come with some rush down...i think ppl don't see it coming you runaway for a bit or create distance to put ppl at ease then when you start rushing down they will more than likely just start blocking then you go for the grab..
    Originally posted by jon tron
    I'm gonna sound lame... but can I get some advice on how to do multiple air dashes? There are some holes in my game, and that's definitely one of them

    don't down yourself man i didn't even know about tron havin multiple air dashes until sherwin showed me but its rather simple... you could either tap fwd twice or press both punches...( i prefer both punches) now her dash is hella far in the air and it is kinda slow but if you different normals different things start happenin like if you do her lp right after her dash she will just stop moving forward almost instantly, but if you do her fp she still moves forward somewhat...also and this is very important be sure to whore out the sj XX air dash technique it takes some practice but it helps out trons rush down dramaticly also practice normal jump XX dash forward too so that way you can call out your assist to add more pressure..... keep the questions coming this is cool i feel like PsiANyd =]
    New site...new signature....
  • SystemSystem Joined: Posts: 508,676 admin
    :cool: yeah your ryt but it depends on a player who play the character well so still a 50/50 change of who's the best it only depends on the player playing the character hheheheheh.......:D :D
  • SystemSystem Joined: Posts: 508,676 admin
    The Might of King Kobun...

    Today, I had the most fun thing happen... a combo into King Kobun... into a combo... I think you might even be able to meter-dependent it if you're quick enough.

    Basically, the other day, I combo-drilled Sentinel into the corner with Tron Bonne, canceled into King Kobun (same timing as the L. Rush), then immediately OTG'd with the c. HK into the drill. The way it worked, I probably could have Lunch Rushed off of it... or maybe even done another King Kobun.

    Today, I did it a second time... This time, to Psylocke on assist, after I'd killed Sentinel in the drill. This one was in the middle of the screen, though, so I could only connect with drill after King Kobun.

    Anybody know how exactly this works? Good combos, or anything?

    Tron Jon
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Tron Jon
    The Might of King Kobun...

    Today, I had the most fun thing happen... a combo into King Kobun... into a combo... I think you might even be able to meter-dependent it if you're quick enough.

    Basically, the other day, I combo-drilled Sentinel into the corner with Tron Bonne, canceled into King Kobun (same timing as the L. Rush), then immediately OTG'd with the c. HK into the drill. The way it worked, I probably could have Lunch Rushed off of it... or maybe even done another King Kobun.

    Today, I did it a second time... This time, to Psylocke on assist, after I'd killed Sentinel in the drill. This one was in the middle of the screen, though, so I could only connect with drill after King Kobun.

    Anybody know how exactly this works? Good combos, or anything?

    Tron Jon


    i that posible 2 be done in the mid. screen wow! let me try can u give me the whole pather one by one process plss!!!
  • SystemSystem Joined: Posts: 508,676 admin
    Unfortunately, I think the mid-screen on is assist only... but even if it isn't, what you do is:

    Either combo into the drill, or just use the drill. Mash if you feel like it.

    jump-in (lk, mp), lp, lp, HK Drill...

    Then, the last hit of the drill will launch them up and back... cancel right after it, before they really start to fly. If the main character is blocking, he'll take the hit from the OTG, and it won't work on an assist. If he isn't, he's caught, and maybe the assist too... if he's dead, the assist takes it.

    ... xx King Kobun (full damage) -> c.HK...

    From this point, Tron will recover right as they're about to hit the ground... she can dash-in and c.HK them for an OTG into whatever combo you want... Aerial Rave, Lunch Rush, or maybe even K.Kobun (again). Or, you can just catch them with the Drill (after or instead of the c.HK).

    But I tried it again... and the location was too far into the corner... I caught the main character with the first hit of the super... but it bounced them up a little, and they managed to go over King Kobun as he walked off. This is why doing this super in the corner can be dangerous. It's harder than it looks.

    I wanna try it more, so I get the timing and the placement down. Experiment with it if you can do it... combo into the King Kobun however you like... and combo after it. It's a damaging enough super by itself... if you could land an L. Rush after it, I don't know of any character who wouldn't be aching. If you come up with a really good combo, please, post it.

    Tron Jon
  • SystemSystem Joined: Posts: 508,676 admin
    Haha dope thread!:D
  • SystemSystem Joined: Posts: 508,676 admin
    ive try it.. its hard but it needs to take some more practice to perfect it.... well thanks for the combos... wht abt vid any info abt trone bonne vids.....???
  • RairuRairu im so HD right now Joined: Posts: 1,040
    the best tron tactic is to turtle in the corner like a bitch when you are losing.

    keep normal jumping backwards and try to throw when they come to rush you down. it sounds pretty ghey (and it is), but if you have meter then it can get you the win if they make one mistake.

    air throw into corner, d+short, lunch rush, guard break, d+short, lunch rush. bombsac.
    If I can press two buttons at the same time it's fucking over, and I'm moving to Straight City.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Rairu
    the best tron tactic is to turtle in the corner like a bitch when you are losing.

    keep normal jumping backwards and try to throw when they come to rush you down. it sounds pretty ghey (and it is), but if you have meter then it can get you the win if they make one mistake.

    air throw into corner, d+short, lunch rush, guard break, d+short, lunch rush. bombsac.

    MAN THIS GUY KNOWS WHAT HE IS TALKING ABOUT!!!! HE JACKED ME AT THE LAST TIME I PLAYED HIM!!! =]

    okay seeing how this thread has somewhat gotten a little dry i'll make an attempt to add more stuff in (BTW This is Frankdadank, just new name)

    Now before I start in case ppl didn't know most of the stuff that I am talking about tron is when she is the last person left on your team.....I know it sounds weird but for me, I play her better when she is by herself than with assists....

    The other Tron based team that i Play.....

    Cable/Commando/Tron-Team Cable Defense

    I know at first glance this doesn't look like it would be a great team, but it actually isn't that bad (This team got me 5th in two tourneys, and did pretty damn well down at EVL last year) The whole basis of the team is to not go on the offensive and concentrate on zoning with commando and gun shots, grenades, and regular air viper beams (assuming that they don't have more than 2 bars). Also i try to only use 1 assist depending on who is in the game (EX. if its sent i will only call out commando cause sents are aways tryin to be in the air and shit, if its magnus or storm, particulary any rush down character i will use tron for big damage, or start by using commando to keep them away and get discouraged then all they want to do is rush down THEN call tron cause they will usually call out their assists while tryin to rush your ass down) and if by chance cable does go down in flames with comando you do the same thing but vise versa (if you are against sent RUSH THAT SHIT DOWN WITH TRON AND THE NINJA, THE ZOMBIE, OR EVEN THE BABY. against others just wait and if they try to come in from the air Corridor XX captain sword that ass)

    Well there you go i hope you enjoyed this post if you have questions ask away =]
  • SystemSystem Joined: Posts: 508,676 admin
    IMO, Tron Bonne seems to be best at Projectile Assist because she does lots of damage... I don't know about this but it might be a glitch... Try it!
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by niko_qt
    IMO, Tron Bonne seems to be best at Projectile Assist because she does lots of damage... I don't know about this but it might be a glitch... Try it!


    :thumdup: right on dude!!
  • N-KenN-Ken dipthrongjr jr Joined: Posts: 2,935
    Originally posted by FrAnkDAdAnk


    well technicaly he doesn't play morrigan either...he just did that to make that guy fell bad which in my opinion was rather ugly....if you know that you are going to get an easy win....don't bother tryin to show off that is bad sportsmanship...I mean that guy might not want to play anymore becuase he did that and in a way it could ruin the scene for ppl that want to make an attempt to start playing competitvely..To me he is like a bully he picks easy first round fights and a somewhat easy bracket so that he can get into the top 7 or 5. Then comes on here and brags about it...seriously if Ro would have lost to him in MvC2 i would have to change religions because God would have turned his back on me hands down....and yeah his play style wouldn't be good for tron cause he just holds back all day...


    Haha, thats funny cause although I did think Stiltman was being a retarded duckfucker that day against me, it actually made me so angry that I started practicing hella again(cause I hadnt played the game in like a week at that point), and then guess what happened the next tourney I entered, I get peaced out by Morrigan/Cable/Tron again :lol: I swear to God that team counters me worse than WW Gief against Honda:lol:

    Oh and Frank you make me sound like some random scrub, Im not I just play like one:lol:

    TRON IS TOOOOOOO GOOOOOOOOOOOD!
    SHIPP ITT: hey vietcong SHIPP ITT: nice job sunday
    vietcong01: tyshipp SHIPP ITT: np, hud
    vietcong01: ok gl
  • SystemSystem Joined: Posts: 508,676 admin
    :cool: i say it damn to good for something...!
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by N-Ken

    Oh and Frank you make me sound like some random scrub, Im not I just play like one:lol:

    TRON IS TOOOOOOO GOOOOOOOOOOOD!

    1) this is Tijs aka Frankdadank

    N-ken i didn't mean to put you on blast like that.... i didn't even know that that was you that he played against... but its not just you..stiltman doesn't need to do that to anyone period....talk about a slap in the face. Like if I am playing Ro and Cody or anyone that i know will just jack me for free, they don't go and pick random teams just to put me to shame, IMO its just wrong, and it hurts the scene more than helps....

    2) how do you know that i am good at SC2?!?!?!?!

    I seen your post over in our thread about predictions and i would have to say that i am hella flattered that you 1 knew who i was, and 2, you think i will do well in that game at evolution =] so i will say thanks for the compliment man and i am sure that the next time you play stilt.. you will jack his ass trust me
  • SystemSystem Joined: Posts: 508,676 admin
    is there any trick to getting lots of hits out of the drill?
    i saw vids where people get mad hits, and the other day some kid at the arcade hit me with it, and not even mashing got like 18 hits out of the drill.
  • modbotmodbot guy in the Kobun shirt Joined: Posts: 155 admin
    Yeah... I'm curious about that too. I mash to get into the high teens in hitcount on the drill, but the computer always gets 21, and somebody from Kennewick said there's somebody who gets over 30.

    Style (and damage) points wise, I love the hit-on-TBonne-switch-in combo'd into the Lunch Rush, but it's a little hard to time. Any wisdom to share about that? It seems to only work against non-heavy characters (no Juggs, for example).
    Team Kobun: We all suck, but there's fuckin' forty of us.
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