Bison's Q&A Thread: Ask here before making new threads!

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  • RyboyRyboy t'was Tues... Joined: Posts: 751
    to add to what japots said there is also timing on when you should tag them with your fierce punch, I like to use the crouching motion as my visual cue to hit the the fierce punch. By this I mean once you focus (get the crumple) and dash in, if you use down back to gain your charge back instead of just straight back. Then you will see Bison crouch as soon as possible after he dashes, once you see this if you have buffered your charge right (hit back quick enough after the dash) then that should be a perfect visual cue to combo s.hp>PC/SK.


    Hey guys I'm thinking this vid belongs here because I have a question about it... the reason I ask is because this Abel had 4000PP and I thought of this shinanigan just cause its always fun to do something new. But what I want to know is, if its a viable tactic against players as long as they aren't shotos?

    The shinanigans start at 57 or around there...
    SSF4 local>>>>>>>>>>Online
  • immastomponchuimmastomponchu Joined: Posts: 67
    quick question on who can punish on blocked ex-pc in the corner? i know charas like claw, makoto, viper, and guy can. (i can't think of more on the top on my head right now.)

    also, which charas does the pc cross-up work best for? i know guile is for one.
    **mashes teleport at full screen**
  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,496
    Yo is the Aki Fukuoka (SSf4) on PSN the same Aki@Fukuoka?
  • m16ghostm16ghost Joined: Posts: 1,810
    quick question on who can punish on blocked ex-pc in the corner? i know charas like claw, makoto, viper, and guy can. (i can't think of more on the top on my head right now.)

    also, which charas does the pc cross-up work best for? i know guile is for one.

    This is a list of characters who can punish escape EX-PC:
    http://shoryuken.com/f260/ex-psycho-safe-reversal-guide-228571/
  • RyboyRyboy t'was Tues... Joined: Posts: 751
    ^I'm not talking about escape EX PC. What I'm talking about is waiting until they stand in the corner off of a knock down, and then from that distance in the vid I posted, throwing an EX PC. Then using that for mixup, and the question was if it was just that specific player, or is a legit mixup and if it is against what characters is it useful agaisnt?
    SSF4 local>>>>>>>>>>Online
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    On another topic completely, I'm wondering how your experience of Japan is going so far? I personally LOVED it when I went there and I could go on and on about how much a measly two weeks (but 3 hours of play a night!) improved my game, but I wanna hear what the competition there is doing for your game. When you get back, let me know because I want to see how it has affected your game and overall development. If you aren't noticing a big difference now, when you go back home I guarantee there will at least be one or two areas of your game that have obviously improved. For me though, since Super came out in Korea, I've made an oath to never play vanilla Bison in the arcades. I don't even think I need to explain why, but "that wouldn't have happened in Super" is just a phrase I'd imagine coming up in my head over and over and it'd drive me insane lol.
    The competition here is great. I'm always at Shinjuku Sportsland in Shibuya and I've seen a lot of top grandmasters play (Neurosis, TKD, TUC, Fuudo, PPN, and the list goes on) as well as notable Masters (Kim1234, etc.). Obviously I can't hang with them when they're playing seriously, but I'd like to think that I can hang with some of the regulars here. When I first got here, I pegged myself in the 10k BP to 15k BP range, but now I think I'm close to beating people in the 20s to 30k BP. So I definitely feel like I have improved, although I still have most of the same weaknesses, just slightly better covered up (one of which is that I'm scared to anti-air a lot of shoto jump ins because I'm tired of flat out losing to j. rh).

    But yeah, I'm anxious to go home and see how much I've improved. I definitely feel a lot more knowledgeable about the game (frame traps, when the opponent is likely to get hit by EX Headstomp, matchups) but I'm curious if I'm still as susceptible to the same BS from the regulars that play me everyday at home as I was when I got back. For the life of me I always eat Balrog's crouching jab even when we're at neutral frames.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    I finally got the hang of the Fpxxpc from focus! When I first did it I was so happy I did a jig. So I've been practicing this and the J.mk, Cr.lp, C.lp, Cr.MkxxSK, hell attack to ultra, and I'm aware of the LkX3 Sk even though I'm ass plinking. And I've been trying do do the Pc cross up but failing pretty badly, does it need to be Ex? Also what other BNB should I work to add to my Bison arsenal?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • ragvalodoreragvalodore so crispy Joined: Posts: 234
    I finally got the hang of the Fpxxpc from focus! When I first did it I was so happy I did a jig. So I've been practicing this and the J.mk, Cr.lp, C.lp, Cr.MkxxSK, hell attack to ultra, and I'm aware of the LkX3 Sk even though I'm ass plinking. And I've been trying do do the Pc cross up but failing pretty badly, does it need to be Ex? Also what other BNB should I work to add to my Bison arsenal?

    i think you mean j.mk cr. lp cl.sp sk. Also, you don't need to plink cr.lk * 3 to sk. I know it seems hard at first, but since its the same move three times, once you get the rhythm it's really not that hard. And no, the crossup actually shouldn't be EX, it's fierce, if you're talking about the setup after a scissors knockdown.

    You should really get the cr. lp, cl. lp, cr. lk/mk link because it is pretty much bison's only truly airtight blockstring. Meaning that most other combos you do can be reversal shoryu'd on block.

    Another good combo to do is cr. lk cr. lp * 3 to scissors. This is because the lp loop is airtight and the fact that it is a 4 hit string as opposed to bisons other 3 hit strings (cr. lk * 3, ct. lp cl. lp cr.mk) gives you good mixup. This means that when you do blockstrings, it really keeps the opponent on their toes about whether you will continue the string or throw.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    Is the Sp in the j.mk cr. lp cl.sp sk a strong punch? If so I couldn't get it. And you were totally right about the 3Lk once I got a rhythm I got it, only once or twice but hey it's a start. I'm getting that cr. lp, cl. lp, cr. lk/mk and the focus HP cancel, hell to ultra down finally. And MAN that cr. lk cr. lp * 3 to scissors is brutal I couldn't get it crouched, I got some of it standing but is that no good? Also for the cross up PC will the computer block it no matter what in training? If that's the case if they get turned around does that mean you did it right? Thanks in advance you guys have been crazy helpful.
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    And I've been trying do do the Pc cross up but failing pretty badly, does it need to be Ex? Also what other BNB should I work to add to my Bison arsenal?
    PC cross up is easy. Just knock them down in any fashion and PC as they're getting up. It takes like 3-4 tries to get the timing down. It doesn't matter which one you use although obviously light punch is slower than fierce punch is faster and you can adjust the punch relative to the timing. Also, the biggest B&B is cr. lk x3 -> scissor kick because of its versatility. You can really get to a high level using just this combo, though as you get better, obviously the other B&B is great too (cr. lp -> close standing lp -> cr. mk -> RH sk or fp PC) or some variation of that.
    i think you mean j.mk cr. lp cl.sp sk. Also, you don't need to plink cr.lk * 3 to sk. I know it seems hard at first, but since its the same move three times, once you get the rhythm it's really not that hard. And no, the crossup actually shouldn't be EX, it's fierce, if you're talking about the setup after a scissors knockdown.

    You should really get the cr. lp, cl. lp, cr. lk/mk link because it is pretty much bison's only truly airtight blockstring. Meaning that most other combos you do can be reversal shoryu'd on block.

    Another good combo to do is cr. lk cr. lp * 3 to scissors. This is because the lp loop is airtight and the fact that it is a 4 hit string as opposed to bisons other 3 hit strings (cr. lk * 3, ct. lp cl. lp cr.mk) gives you good mixup. This means that when you do blockstrings, it really keeps the opponent on their toes about whether you will continue the string or throw.
    This one isn't bad, though cr. lk x 4 -> scissor kick isn't uncommon. Also be aware that after the j. mk, you can be shoryu'd. I forgot if this is on block AND on hit, but definitely be careful on block.
    Is the Sp in the j.mk cr. lp cl.sp sk a strong punch? If so I couldn't get it. And you were totally right about the 3Lk once I got a rhythm I got it, only once or twice but hey it's a start. I'm getting that cr. lp, cl. lp, cr. lk/mk and the focus HP cancel, hell to ultra down finally. And MAN that cr. lk cr. lp * 3 to scissors is brutal I couldn't get it crouched, I got some of it standing but is that no good? Also for the cross up PC will the computer block it no matter what in training? If that's the case if they get turned around does that mean you did it right? Thanks in advance you guys have been crazy helpful.

    cl. sp is close standing punch and it's a light. As for being able to do the combo standing... how do you do 4 crouching moves in a row standing? The computer blocks everything in all block, but I'm not sure what the rules are for auto-block. I guess if you do it too soon after knock down, it'll block it on auto just because of the rule it has (if too soon after previous non-comboed attack, block all). If they turn around to block, that means you did it right.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    how do you do 4 crouching moves in a row standing?
    Ha ha I mean I was able to connect the 3 Lp standing but not crouching, is the standing one not as good?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    Ha ha I mean I was able to connect the 3 Lp standing but not crouching, is the standing one not as good?

    I don't know the frame data on standing jab, but crouching jab is pretty good. I believe you can chain the jabs together so it should be easy to do the combo. Just mash jab until you get three and then cancel into whatever you want.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    The jabs aren't so bad now, but the Lk keeps pushing me away so I can't finish the string am I doing it too slow? Also if I'm eating shoryuken's between the Jmp cr.lp st.lp cr.lk/mk xxSK combo am I doing it too slowly? And does the SK at the end matter, should I just stick with lk?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    The jabs aren't so bad now, but the Lk keeps pushing me away so I can't finish the string am I doing it too slow? Also if I'm eating shoryuken's between the Jmp cr.lp st.lp cr.lk/mk xxSK combo am I doing it too slowly? And does the SK at the end matter, should I just stick with lk?

    Umm, I'm sorry, which string are you talking about again?
    Also, j. mp cr. lp, st. lp, cr. lk/mk xx sk... where are you getting reversal'd in between? Also, do people really do that combo after j. mp? You mean j. mk? If I had to guess, I'd say that you're getting reversal'd after j. mk. It's definitely not safe on block (if you hit another button, you'll eat reversal), but I think it MIGHT be safe on hit. I don't use it very much anymore because I keep eating auto-correct DP. Also, if your combo skills are GOOD, always use cr. mk xx roundhouse scissor kicks. If your combo skills are bad, use cr. lk xx lk scissor kicks. Cr. lk combos into either lk or mk scissors. The problem is that the mk scissors aren't safe on block so if you miss your combo, you're screwed. But if you are good at hitting combos, might as well get free damage with cr. mk xx rh sk.
  • ShervinShervin 09'er Joined: Posts: 1,994
    For some reason, the 2nd hit of the hell attack ALWAYS gets me a counter-hit when ppl try to focus attack it. I cant explain it but it literally always earns me a counter-hit and a combo opportunity.
    "The only easy day was yesterday."

    __

    I've been told I'm entertaining in Battlefield and my roommate and I often get in fist fights over Nba 2k, watch here:
  • del1riumdel1rium Hype Junkie Joined: Posts: 1,802
    Perhaps they're releasing the FA between the two hits? I can't imagine it always giving CH by default.
    East Coast Throwdown 5 Photos
    More tournament photography: rmpaul.com
  • ShervinShervin 09'er Joined: Posts: 1,994
    Perhaps they're releasing the FA between the two hits? I can't imagine it always giving CH by default.

    Yeah I dont believe its an auto-counter hit, but it gives me a very high %.
    "The only easy day was yesterday."

    __

    I've been told I'm entertaining in Battlefield and my roommate and I often get in fist fights over Nba 2k, watch here:
  • m16ghostm16ghost Joined: Posts: 1,810
    Yeah they're releasing the FA in between hits. The FA attack is really slow.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    Umm, I'm sorry, which string are you talking about again?
    Cr.Lk, Cr.lp X3
    Also, do people really do that combo after j. mp? You mean j. mk? If I had to guess, I'd say that you're getting reversal'd after j. mk. It's definitely not safe on block (if you hit another button, you'll eat reversal), but I think it MIGHT be safe on hit. I don't use it very much anymore because I keep eating auto-correct DP
    Yeah I meant mk (lol posting at 4 am), yeah upon trying it more it's totally the mk I'm getting slammed on. Which do you use instead?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    Cr.Lk, Cr.lp X3

    Yeah I meant mk (lol posting at 4 am), yeah upon trying it more it's totally the mk I'm getting slammed on. Which do you use instead?

    I'm no expert on cr. lk, cr. lp x3 since I don't use it, but when I do cr. lk x3 xx sk, I know it has specific spacing that you must have to not whiff the third lk. It's not SUPER strict, but it's strict enough so that you need to be pretty close.

    I usually do this against the comp to work on my use of FA as well as getting the right spacing: FA (charge to level 2) release (cpu blocks) -> dash cancel the recovery -> cr. lk (into string/combo). That way you're super close so you can use whatever combo you need to (esp. ones that require close moves like cs. fp or cs. jab).

    Also, I'm not exactly sure what the details are of Bison's moves. I don't know if any of them have enough blockstun NOT to get reversaled but they all have their uses. I like using j. fp as a general jump in (esp. safe jumps), but j. rh is really good too. If you have an instance where you want to use j. mk, you can almost always use j. rh instead. It also has better range than j. fp.

    Anyway, the best way to NOT get reversaled? Bait it out. I do j. mk -> PAUSE. If reversal comes out, punish. If not, continue with short short short scissors, etc.

    Last, but not least. Fellow Bison's: I noticed you can run through Vega as he stands up (to test, knock Vega down through scissor kick and continue dashing as he stands). Is there any use for this? Maybe a mixup of some sort? Considering he has horrible reversals, I'd imagine this is viable in some fashion?
  • XKL1XKL1 Joined: Posts: 38
    My question is a different one, hope someone can help me though:

    I have already purchased the Super Shadoloo Pack, and I really want the Shadoloo pack too. btw I have a xbox360.

    I cannot find this pack on xbox live, but I find the pack on the internet on the xbox live marketplace, but ONLY in the Street Fighter 4 Vanilla section.


    Does anybody knows if thats the one for SSF4 too? That would be the only explaination to me why I cannot find the Shadoloo pack in SSF4 page and on xbox live...

    thx :)
  • SkySantoSkySanto Psycho Santa Joined: Posts: 32
    ^ it is indeed, buy it and it works on ssf4
    SSFIV - Main: M.Bison Subs: None really, working on Gouken.

    Scissor Kick. When in doubt, Roundhouse. Then Scissor Kick more for Pure Psycho Power Goodness!
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    I was watching a match where the bison FADC out of a SK did a combo (pretty sure it was C.lp, C.lp C.lk) but I'm not sure and cancelled the kick into another SK. Seems pretty awesome but I'm curious how practical it is, do any of you ever use this combo?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • del1riumdel1rium Hype Junkie Joined: Posts: 1,802
    It's good for pushing them into the corner ... not so good for damage.

    Obviously it does more damage than just combo xx SK, but for 2 stock it's not worth it just for the extra damage.
    East Coast Throwdown 5 Photos
    More tournament photography: rmpaul.com
  • pumakendopumakendo Joined: Posts: 49
    retarded question but i had to ask.

    recently i've been totally tripping up my friend with ambiguous cross up j.hp or frontal j.hp. he can't really just mash his reversal to anti air because i might end up on the other side as a cross up and i could just punish him. if he uses akuma or someone, i havent tried this yet but i know the option select slide might work.

    so off of an untechable knockdown in the middle of the screen (cuz in the corner you might not have enough room to make it an ambiguous jump), isn't this really the best wakeup game you can do?
  • NDRWPNDYNDRWPNDY ALLCAPS Joined: Posts: 707
    ...isn't this really the best wakeup game you can do?

    I personally think so.

    This goes for any opponent (shoto or not) and any safejump setup.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    Is an ambiguous cross up just a hard to read jump?
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • ShervinShervin 09'er Joined: Posts: 1,994
    Is an ambiguous cross up just a hard to read jump?

    Yeah its just hard to tell whether it will cross up or not.
    "The only easy day was yesterday."

    __

    I've been told I'm entertaining in Battlefield and my roommate and I often get in fist fights over Nba 2k, watch here:
  • pumakendopumakendo Joined: Posts: 49
    k thanks. then what's the best wakeup game can you do again zangief? his lariat covers both sides and kills the ambiguous cross up j.hp haha.
  • ShervinShervin 09'er Joined: Posts: 1,994
    k thanks. then what's the best wakeup game can you do again zangief? his lariat covers both sides and kills the ambiguous cross up j.hp haha.


    Your best wake up game is to stay away and poke him to death. Never jump in on Gief.
    "The only easy day was yesterday."

    __

    I've been told I'm entertaining in Battlefield and my roommate and I often get in fist fights over Nba 2k, watch here:
  • GuruofGreatnessGuruofGreatness Real Talk Headstomp Joined: Posts: 424
    properly timed nj.hp on an untechable knockdown beats lariat in my experience but the guessing game afterwards is not in your favor if the gief is good.
    You can't money match him money matching him is like money matching a gun you'll get shot. -Emminett to Jebaily
  • axiscoreaxiscore Joined: Posts: 86
    noob questions:

    -When performing Knee Press/Psycho Crusher in combos (or anytime), is it better to always perform it as (after charging) forward, back + button press to maximize charge time, or just forward + button press?
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    I personally always hit back again to get another charge, to try for the pc cross up.
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
  • XKL1XKL1 Joined: Posts: 38
    I didn't want to make a new topic for this kind of question:

    I am relatively new to the series and fighting games in general, I have tried all characters and I really suck *g*, the only char I can win consistently is M.Bison!

    Would you say it's true that he is noob-friendly, more than most of the rest?

    charging is easier to me, he deals great damage, you don't need many combos at low to mid level and he can be played very differently!
  • del1riumdel1rium Hype Junkie Joined: Posts: 1,802
    Would you say it's true that he is noob-friendly, more than most of the rest?
    Not really. It might just be that Bison fits your style particularly well.
    East Coast Throwdown 5 Photos
    More tournament photography: rmpaul.com
  • ShervinShervin 09'er Joined: Posts: 1,994
    I didn't want to make a new topic for this kind of question:

    I am relatively new to the series and fighting games in general, I have tried all characters and I really suck *g*, the only char I can win consistently is M.Bison!

    Would you say it's true that he is noob-friendly, more than most of the rest?

    charging is easier to me, he deals great damage, you don't need many combos at low to mid level and he can be played very differently!

    Id say hes noob friendly in the regard that hes easy to pick up but really difficult to master.
    "The only easy day was yesterday."

    __

    I've been told I'm entertaining in Battlefield and my roommate and I often get in fist fights over Nba 2k, watch here:
  • Exceed^Exceed^ Slangin' Yogurt Joined: Posts: 849
    charging is easier to me, he deals great damage, you don't need many combos at low to mid level and he can be played very differently!

    I lol'd.
  • XKL1XKL1 Joined: Posts: 38
    Well okay, I think he deals out very good damage!

    Maybe our definition of that is not the same :)

    Thanks anyway for your feedback guys, I thought maybe I am only a threat with THE noob-char :D
  • pumakendopumakendo Joined: Posts: 49
    haha i guess he can sort of dish out a lot of damage because the roundhouse and s.mk are pretty reliable and are quick so you have more opportunities to use them as opposed to characters with crappier normals. but his punishes and bread and butter combos are only average damage really, partly because he can't fadc into ultra..

    anyways i have a question about dash in throw:
    it's pretty important part of bison's game. i think the best time to use it is when your opponent is less likely to press buttons, you know, because otherwise theyll stuff your dash. in other words, when they are on the defensive. since that's the case, when do you normally find opportunities when the opponent is scared enough so you can do this? i noticed one other time you can use it is when they expect a ex psycho crusher to get out, and you dash throw instead. one possible idea i had is during scissor kick trap, if they like to try to stuff your scissor kick, you can wait for them to hit a normal and then dash in throw if you don't want to scissor kick them again.
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    When ryu/ken whiffs his spiny kick is there a safe way to punish or will I just eat a DP? Every time one whiffs I want to slide at him so badly but I know the recovery on those things is gdlk. Also anyone down for some mirror matches so I can see how a real bipson does things? I'm sure I'll get destroyed but that seems to be the best way to learn.
    AKA Remy, if you see me on live and want to play just shoot me an invite.
    Mains
    Marvel:Nova,Frank,Wesker (attempting vergil, zero) SF4:Gief, Bison MK: Jax SCV:Pyrrah SFXT: Bison,HUUUUGO
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