Kick your sneakers off and relax~ Guy General Discussion Thread

This_Is_K1This_Is_K1 Rushdown ArtistJoined: Posts: 724
we dont really have a general discussion thread.....all the other boards do....i think we should have one to try and keep our boards organized, things always seem to go wayyyy off course in other threads, such as the current one "Ready to give up "

lets just keep all Guy related general discussion here. if you guys like it, lets ask for it to be stickied, if not, lock this ish up.
MvC3: X-23, T-Type Nemesis, The Sentinel
SSF4AE: Gouken
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Comments

  • obey562obey562 i Joined: Posts: 540
    c.lp, c.hp is a great counter-hit setup!

    that is all.
    youtube.com/obey325
    twitch.tv/obey562
  • IkeTakedaIkeTakeda PJS IkeTakeda Joined: Posts: 103
    ^^^ uses this way too much.
  • AgateAgate Guy Enthusiast! Joined: Posts: 8
    c.lp x2 into the bushin combo has had some pleasant results for me in some matches..I still choke on the setup sometimes though..have yet to nail it down 100% .
  • mc-finemc-fine Joined: Posts: 60
    c.lp, c.hp is a great counter-hit setup!

    that is all.
    If the person is mashing crouch tech or jab during hit stin will the c.hp win out?
  • BlooddrunkBlooddrunk Guy Guru Joined: Posts: 3,244
    Its suppose to done when they are blocking..

    If you were hitting then you would bushin chain or TC them.

    This works on everyone cept maybe rog and against mash DP or SPD or whatever Thats where you add more LP so you can hit CR HP on the farthest distance you wont be able to do anything after it but it does good damage and adds on pressure
    "My mains are normally Ninjas, Kung Fu artists, or Swords. I also love sleep and food."
  • AgateAgate Guy Enthusiast! Joined: Posts: 8
    Fought a pretty good Gief earlier, I found that the c.hk worked pretty well against his lariat (Used to use an evasion tactic against it). Is this a just tactic? ..I punished the Gief pretty good a few times for using it, guess he was counting on those invincibility frame(s) to go through.
  • JamhealdJamheald Get it? Joined: Posts: 459
    Since this is a nice gathering of you Guys (pun intended), please beat this damage!
  • e1j1e1j1 ..... Joined: Posts: 1,794
    While thats all fine and dandy it's all impractical in an actual match, where Guy's real issues are.

    Do people have setups for hitting c.HK from max distance, so it's safe? Maybe a block string that puts them at the appropriate distance?
    "Go join a fraternity and step your game up!"
  • JamhealdJamheald Get it? Joined: Posts: 459
    While thats all fine and dandy it's all impractical in an actual match, where Guy's real issues are.

    Do people have setups for hitting c.HK from max distance, so it's safe? Maybe a block string that puts them at the appropriate distance?

    it's for one of maj's challenges, we need 700.
  • MADma3str0MADma3str0 IMPERIUS REX Joined: Posts: 618
    is anyone else annoyed about how incredibly unsafe cr. rh is unless it's from EXACTLY max distance? if it's anything closer than max distance.. it gets cr. jabbed for free. also.. this is just me being nitpicky.. but i miss the animation from his cr. rh from the alphas. it looked so badass. why they changed it to what it is now... i have no clue.
    SF4: bison/dictator
    SSF4: guy
    CVS2(IS DEAD): N- ryu, bison, kyo(r2)
    SFA3: A-guy
    Av by Tone!
  • obey562obey562 i Joined: Posts: 540
    ^^^ uses this way too much.

    haha i got it from you :P
    youtube.com/obey325
    twitch.tv/obey562
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    Anyone else turn off taunts when you play Guy?

    I remember getting taunt by accident alot when performing the last part of the bushin chain(HP,HK) on day one and have turned it off ever since.
    Slow and steady wins the race
  • TannerTanner Joined: Posts: 1,691
    Anyone else turn off taunts when you play Guy?

    I remember getting taunt by accident alot when performing the last part of the bushin chain(HP,HK) on day one and have turned it off ever since.

    Yea the same shit happened to me... I never have taunt on now
    League of Legends IGN: Logios
  • BlooddrunkBlooddrunk Guy Guru Joined: Posts: 3,244
    That's never happened to me then again i dont plink it.
    "My mains are normally Ninjas, Kung Fu artists, or Swords. I also love sleep and food."
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    I don't plink either(I think)but HP and HK are the danger zones for an accidental taunt,I'd rather just eliminate the possibility of accidentally doing one all together.
    Slow and steady wins the race
  • DeadCellSpawnDeadCellSpawn Nerf Ryu! Joined: Posts: 69
    i didnt think it was possible to get taunt by pressing hp and then hk.
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    - [SFZ2 match

    Man,I wished they kept this combo from Alpha 2.It looks so cool juggling after a bushin flip in the corner.That combo would have definitely helped out Guys, already good, damage and stun game.
    Slow and steady wins the race
  • LoshaLosha Super fast! Joined: Posts: 593
    Well, I beat the hell out of a 14000bp Guy player today in ranked with Guy... Got a perfect...
    Nothing clever to say.
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    yeah, this, and beating the no 1 ranked ryu in NA, and beating the no 1 ranked guile in the world (XBL) are why i FIRMLY believe that BP means nothing. ive beaten Zerge 3 out of the 4 times ive played him. hes not that great really...by the same token, PP means more than BP, but still not a whole lot. Offline is what really matters
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • otoriotori RTSD Joined: Posts: 6,110
    Anyone else feel like Guy is not fitting in this game, in terms of appearance/design?

    Every time I see him it's like he's too tall or slim, making him unproportional to the rest of the cast. He makes Fei Long look like a fat midget and Sagat an overgrown bodybuilder.
  • yhposolihPyhposolihP Fluent in Broomspeak Joined: Posts: 91
    You wanna talk about out-of-place? Hakan should be your main focus there. :)
    I'm gone for, like, four months, and the site changes on me!? Well played, SRK. Well played.
  • ShineErectionShineErection This party's gettin' crazy! Let's rock! Joined: Posts: 726
    Anyone wanna play some matches on XBL some time?
    UMvC3: Dante/Trish/Vergil

    GT: xDMCxShine
  • BlooddrunkBlooddrunk Guy Guru Joined: Posts: 3,244
    I've actually been looking to fight people but i haven't been over my friends house for like..2 weeks.. ._. however if i ever go over i will send you a message or friend request for that time being.
    "My mains are normally Ninjas, Kung Fu artists, or Swords. I also love sleep and food."
  • NinjazNinjaz pure scrubbery Joined: Posts: 112
    Anyone else feel like Guy is not fitting in this game, in terms of appearance/design?

    Every time I see him it's like he's too tall or slim, making him unproportional to the rest of the cast. He makes Fei Long look like a fat midget and Sagat an overgrown bodybuilder.

    I think guy looks very cool in this game. They just bulked everyone up too much. Fei long is way too thick. As for hakan, even though i don't use him, i like the character because he's very unique in sf, much like makoto.
    I exhibit pure scrubery, then vanish.......without a trace.
  • AirkAirk Joined: Posts: 1,024
    Anyone else feel like Guy is not fitting in this game, in terms of appearance/design?

    Every time I see him it's like he's too tall or slim, making him unproportional to the rest of the cast. He makes Fei Long look like a fat midget and Sagat an overgrown bodybuilder.

    Sagat DOES look like an overgrown bodybuilder. If there's anything wrong with Guy's design, it's that he's actually vaguely proportional. He doesn't have enormous hobbit-feet or biceps bigger than his head. Ryu and Ken shouldn't even be able to bend their arms. :sweat:

    I really like Guy's look.
  • otoriotori RTSD Joined: Posts: 6,110
    Exactly!

    Don't get me wrong, Guy is the coolest looking motherfucker in the game (maybe tied with Dudley), but by being the only proportional or realistic fella, he actually fews quite out of place to me. He doesn't have any of the cartoonish things they did to other character's like huge eyes, weird looks on hit, showing their tongues on a KO, etc, and his colors look a lot darker to me compared to the rest. It just that he looks like he's among the tallest characters in ther cast, on par with Sagat and Gief, and yet he's quite slim, whereas in the Alpha series he was a regular sized guy.

    About overgrwn biceps, have you seem Abel's arms?
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    sticky ?
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • AlboShinobiAlboShinobi Joined: Posts: 631
    Haven't played Guy in a while since I got my stick. Kinda miss him and want to go back. For those who have good execution with Guy on stick, any suggestions? How much do you practice in training mode and what sort of stuff do you practice? If I could improve my execution on par with Teez, that'd be awesome.
    "Your strength is equal to that of your will to win! "

    http://www.youtube.com/user/AlboRacerZ
    Avatar designed by Streak
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    I practice cr.lp x2 into bushin chain all day in training mode.Personally I think it's Guys most important combo and I dropped it alot for the first month or two of super,so I made sure I never dropped it again.

    I'm practicing cr.lp,cr.lp,st.mp xx run slide alot now aswell.The timing is slightly tricky but again,its one of Guys most important combos.I used to do this combo using the target combo into slide, but because it's inconsistent its better to use st.mp into slide.
    Slow and steady wins the race
  • MADma3str0MADma3str0 IMPERIUS REX Joined: Posts: 618
    as far as practicing execution goes.. i practice hit confirming. do jump in combos or combos on the ground from point blank range. put the dummy on "random" guard, and get used to hit confirming cr. jab x2 to ff chain or cr. short, cr. jab, ff chain(the latter i think is easier because the short to jab link is slower than 2 cr. jabs). get used to recognizing if the opponent is standing or not. if he's crouching and you land a hit. i go for cr. short, cr. jab, st. strong xx run slide or cr. jab x2, st. strong xx run slide.

    i also practice hit confirming on jump ins so i only have to do one cr. jab to ff chain after. it gets really easy after a couple of hours practicing that hit confirm. it'll become 2nd nature after a while... you won't even have to think about if the opponent is standing or not.. you'll just see it and go for it.
    SF4: bison/dictator
    SSF4: guy
    CVS2(IS DEAD): N- ryu, bison, kyo(r2)
    SFA3: A-guy
    Av by Tone!
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    eh i honestly dont spend much time in training mode at all. when i do, the only things that i really practice ( just for sake of warming up ) are:

    - crossover j.mk > cr.lk ~ bushin chain throw > st.hp xx lp bushin flip

    - cr.hp ~ st.mp xx EX Hozanto ~ EX Tatsu

    - command elbow > cr.lk ~ Bushin chain xx super

    - cr.lpx2 ~ st.mp XX mk tatsu

    and last, but definitely not least

    - crossover j.mk > cr.lk ~ bushin chain throw > cr.lp (reset) > crossunder --> cr.lk ~ bushin chain throw > st.hp > (walk forward a step) cr.lk ~ bushin chain > U1

    the last one i use in matches sometimes, a lot of times i mixup the last cr.lk ~ bushin chain with lp bushin flip / run xx overhead / bait out a reversal with backdash/block. its really fun to use and just completely mindfuck the opponent lol
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    i just wanted to say that i really do love the community on our boards <3
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • DeadCellSpawnDeadCellSpawn Nerf Ryu! Joined: Posts: 69
    Those are some pretty good combos to warm up with. I always need to warm up to play and suck when i go in cold. So i spend a lot of time in training mode.

    More combos I love practicing.

    FF Chain Throw xx RH Hurricane xx Super

    (Just outside corner) FF Chain xx FADC xx Ultra. still havnt gotten it down reliably from both sides.

    Lvl 2 focus xx cr.mp xx FF Chain

    cr.fierce xx st.strong xx ex hozounto xx FADC ULTRA. yeah still not so good at this

    edit --oh yeah and like everyones been saying since week 2. cr.short is the way to go with combo starters. You will notice a huge jump in your game, both execution and reactions. oh yeah and i cant even believe how many people are either too slow or forget to go block low after a jump in. Best off it sets up an empty jump cr.short mixup. I like to go for the crossup after a forward throw and when they are conditioned to block i try that.
  • MADma3str0MADma3str0 IMPERIUS REX Joined: Posts: 618
    same here... i pretty much just hit training mode to warm up. i practice pretty much all those same combos more or less. 90% of my time in training mode is spent figuring out character matchups. figuring out what anti airs guy can use against certain characters. figuring out what i can or can't punish. speaking of which... i need to post something on the cammy matchup real quick in the matchup thread.
    SF4: bison/dictator
    SSF4: guy
    CVS2(IS DEAD): N- ryu, bison, kyo(r2)
    SFA3: A-guy
    Av by Tone!
  • AlboShinobiAlboShinobi Joined: Posts: 631
    thanks guys, I went to training for a while and it felt really awkward. I still haven't mastered the stick in general but I guess I need to spend lots of hours practicing to get results. It will take a while since I'm busy with other things but I want to land a long corner mix up in a match, that's what I'm looking forward to.
    "Your strength is equal to that of your will to win! "

    http://www.youtube.com/user/AlboRacerZ
    Avatar designed by Streak
  • scuzscuz hau 2 shewt hadewkin Joined: Posts: 199
    Been looking for main in SSF4 and Guy's the only character I enjoy playing.

    Sup chill Guy thread?

    :smokin:
  • LoshaLosha Super fast! Joined: Posts: 593
    In training mode I do a few combos and practice run stop pressure tactics.
    Nothing clever to say.
  • AlboShinobiAlboShinobi Joined: Posts: 631
    yea Guy forum is cool...I've been practising run stop pressure a bit and was wondering how you guys do it? Do you press QCF mk, lk? or QCF lk, lk. Also, when do most use it, after st.mp and TC? I always worry I'll get a mashed DP or something lol
    "Your strength is equal to that of your will to win! "

    http://www.youtube.com/user/AlboRacerZ
    Avatar designed by Streak
  • str[e]akstr[e]ak Friendly Neighborhood Sneaker Ninja Joined: Posts: 2,885
    yea Guy forum is cool...I've been practising run stop pressure a bit and was wondering how you guys do it? Do you press QCF mk, lk? or QCF lk, lk. Also, when do most use it, after st.mp and TC? I always worry I'll get a mashed DP or something lol

    when i do run > stop, i do: QCF+MK, LK. i like having clean inputs. it took me awhile to get used to the timing, though. in the beginning, sometimes, guy wouldn't stop running when i pressed the LK, and i ate combos because of it.

    i only use run > stop after st.MP just to keep people on their toes, after constantly using st.MP xx LP hozanto as a string. otherwise, i'm only really using it after target combo and in the corner. i think close st.MP xx run > stop is safe, but i'm not sure.
    I enter tournaments as Real Life Bonus Stage:
    Twitter: @eddyRLBS
    YouTube: akaRLBS
    Twitch: sneakerninja



  • BlooddrunkBlooddrunk Guy Guru Joined: Posts: 3,244
    yea Guy forum is cool...I've been practising run stop pressure a bit and was wondering how you guys do it? Do you press QCF mk, lk? or QCF lk, lk. Also, when do most use it, after st.mp and TC? I always worry I'll get a mashed DP or something lol



    After TC if you do it perfect you will be safe from DP.. if you do it off MP.. UNLESS the mp is a confirmed hit you will get DP'ed. you can do it either way but whatever is comfortable for you, both will work. However I suggest RARELY using it if not never against Gief or Thawk.
    "My mains are normally Ninjas, Kung Fu artists, or Swords. I also love sleep and food."
  • view619view619 ざわ ざわ ざわ Joined: Posts: 1,796
    Post Run > slide safe jump stuff. Using the fuzzy guard on blocked neutral jump normal to connect close roundhouse on a crouching opponent? Does anybody use this? I'm just looking for stuff atm to better understand the character. Also, I think far strong xx run > stop is around - 3. Frame data needs to be tweaked a bit for run. It must have some number of start-up frames (I check close strong xx run > stop to be around -1).
    "You can lead a scrub to techniques, but you can't make him think."
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    for run xx stop i always semi piano mk ~ lk. i only really use run stop pressure after ive conditioned them to see lp hozanto after TC. so basically i only use it every once in a while out of TC.
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • ghostC23ghostC23 Joined: Posts: 51
    so for being a little off topic but has anyone here played the Final Fight series from maybe 1-3? cause capcom should incorporate some of Guy's combo from final fight 3 or at least more of the characters from final fight
    i fear nothing except vacuums
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    What colours does everyone use here?I always use the classic black(no.2).Black dunks are too cool!Also I carry with me the japanese tradition of picking a colour and always playing that colour so I never ever move from that colour.I always liked that tradition,don't really know why.

    I'm happy because if I remember right,the arcade version of SFIV only had two colours available per character,no.1 and no.2,so I am glad I picked no.2 as my favourite colour because when Super arcade drops I'll be able to stick with my choice on the arcade.
    Slow and steady wins the race
  • DeadCellSpawnDeadCellSpawn Nerf Ryu! Joined: Posts: 69
    I pick color 9 the most. Then colors 5,4,7,1

    i dont have guys alt costume that looks so cool though
  • BlooddrunkBlooddrunk Guy Guru Joined: Posts: 3,244
    Orig- 3,5,7 Alt, 2,3,5

    And other characters from final fight highly unlike with the exception of Maki who has been in another fighting game. Besides that Guy getting his other combos in FF 3, I can't see it happening.
    "My mains are normally Ninjas, Kung Fu artists, or Swords. I also love sleep and food."
  • MADma3str0MADma3str0 IMPERIUS REX Joined: Posts: 618
    what about rolento? he's from final fight.. and there's a damn good chance he's one of the new characters for arcade release. although i doubt the others(sodom, hugo, poison, haggar)will ever make it in. i think out of those.. the next character with the best chance to make it in is hugo. however i would like to see sodom.
    SF4: bison/dictator
    SSF4: guy
    CVS2(IS DEAD): N- ryu, bison, kyo(r2)
    SFA3: A-guy
    Av by Tone!
  • This_Is_K1This_Is_K1 Rushdown Artist Joined: Posts: 724
    use original costume - purple (no. 4 i think). i never move from it.
    MvC3: X-23, T-Type Nemesis, The Sentinel
    SSF4AE: Gouken
  • JamhealdJamheald Get it? Joined: Posts: 459
    "Someone gave me a link to Prima?s guide sometime around week two. But the SRK wiki has it now so i?ve started using that.
    If you?re asking about Guy?s run-stop data, i had to find that myself. Counterhit s.MP xx run-stop links into c.MP (hits on the 6th frame) but not into close s.HK (hits on the 7th frame). The rest is deductive logic."

    Maj said that a while back, from that run stop takes 20 frames I reckon if CH causes 2 more frames hitstun for mediums, it does doesn't it?
  • str[e]akstr[e]ak Friendly Neighborhood Sneaker Ninja Joined: Posts: 2,885
    "Someone gave me a link to Prima?s guide sometime around week two. But the SRK wiki has it now so i?ve started using that.
    If you?re asking about Guy?s run-stop data, i had to find that myself. Counterhit s.MP xx run-stop links into c.MP (hits on the 6th frame) but not into close s.HK (hits on the 7th frame). The rest is deductive logic."

    Maj said that a while back, from that run stop takes 20 frames I reckon if CH causes 2 more frames hitstun for mediums, it does doesn't it?

    do you have a link to Maj's post? i've never seen it before, but if what he said is true, then we can actually figure out the frame data specifics for run > stop. i believe counter-hits give 3 more frames of hitstun (or frame advantage?) for mediums, heavies, and specials.
    I enter tournaments as Real Life Bonus Stage:
    Twitter: @eddyRLBS
    YouTube: akaRLBS
    Twitch: sneakerninja



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