"Becoming the strongest woman in the world!" Chun-li Match-up Thread

ChaosHatChaosHat KIKOSHO!Joined: Posts: 39
Okay, here is an attempt to get us a new matchup thread with a (hopefully) better OP to make it easier for people to find information on whatever matchup they need. I've started with Azrael's matchups as a base, and have been trying to tweak them or add where needed. You'll note not every character is done yet, but that's why I'm posting this. Feel free to contribute with any useful matchup information that I've omitted, and it shall be updated! General contributor credits: Azrael and MagMan.

For the purposes of this guide, a counter is something you can do to stop the move during the start up or active frames, a punish is done during recovery frames (generally after block, but also through fireballs or something like that). It's also important to note that anything that can be punished with sweep can be punished with Hosenka (and vice versa) range permitting. A few other definitions:
Footsies range: mid range where fireballs begin to lose potency and pokes become more powerful. Roughly a third of a screen apart to c.lk range.

Disclaimer: as of now, the guide is probably more incomplete than finished. Matchups that weren't included in Azrael's original post that have been filled out are mostly based on my experience with them so far.
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Vs. Abel - Ultra 2
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Contributions: Fake Steve

Vs. Adon ? Either Ultra
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Contributions: Fake Steve

Vs. Akuma ? Ultra 1
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Vs. Balrog ? Ultra 2
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Vs. Blanka ? Ultra 1
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Vs. C.Viper ? Ultra 2
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Vs. Cammy ? Ultra 2
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Vs. Chun-Li ? Ultra 1
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Vs. Cody ? Either Ultra
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Contributions: SnakeAes

Vs. Dan ? Ultra 2
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Vs. DeeJay ? Ultra 2
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Contributions: SnakeAes
SSFIV - Chun-Li and Juri
BBCT - Jin
«13456729

Comments

  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Vs. Dhalsim ? Either Ultra
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    Vs. Dudley ? Ultra 2
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    Contributions: SnakeAes

    Vs. E.Honda ? Ultra 1
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    Vs. El Fuerte ? Ultra 2
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    Contributors: Paper

    Vs. Fei Long ? Ultra 2
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    Vs. Gen - Ultra 2
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    Vs. Gouken ? Ultra 2
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    Vs. Guile ? Either Ultra
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    Vs. Guy ? Ultra 2
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    Vs. Hakan ? Ultra 2
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    Vs. Ibuki ? Either Ultra
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    Vs. Juri ? Ultra 2
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    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Vs. Ken ? Ultra 2
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    Vs. Makoto ? Ultra 2
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    Vs. M.Bison ? Either Ultra
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    Vs. Rose ? Ultra 1
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    Vs. Rufus ? Ultra 2
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    Vs Ryu ? Either Ultra
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    Vs. Sagat ? Ultra 1
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    Vs. Sakura ? Ultra 2
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    Vs. Seth ? Ultra 1
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    Vs. T Hawk ? Ultra 2
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    Contributors: SnakeAes

    Vs. Vega ? Ultra 2
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    Contributions: SnakeAes

    Vs. Zangief ? Ultra 2
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    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Thanks Paper! Contribution credit'd.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Yeah, I'm currently combing through the old characters for updated information in Super, and using MagMan's post to augment a lot of what is already there. It's why MagMan gets a overall contributor mention!
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • NecrotrophicNecrotrophic キコケン Joined: Posts: 1,503
    u2 with t hawk? i disagree.

    edit: u can block those dive things and do a lot of damage. Typically I try to never be close enough to do U2 in an effective way
    Xbox live, GFWL and GGPO:Necrotrophic
    Chun Li (SF4, ST, 3s), Akuma (SF4), Ryu (SF4,ST, 3s), Cammy (SF4, ST)
    youtube.com/necrotrophic
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Would you like to give reasons for why?
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • JakedogJakedog Joined: Posts: 199
    Thanks a bunch ChaosHat, we've needed a new thread on this for awhile.
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    I am going to take a break from this and eat and so forth. Please feel free to chip in with matchup advice, particularly about the new characters! A lot of the stuff that is written on them are just things I remember off the top of my head about the fights, and from perusing their matchup threads about what they do against Chun.

    Thanks for the support guys. Now if only we could find the people responsible for stickying things.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • solacesolace It eaa what it eaa Joined: Posts: 48
    This is good stuff. Much appreciated here, ChaosHat.

    I disagree with you on using U2 for Sim and Ibuki. Ibuki, for similar reasons with Akuma in that she has the ability to lame it out if she has a lead and for Sim - it's difficult getting in so having the threat of U1 on your side helps.
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    I'll make a note of that in the OP Solace. I think both ultras are pretty viable in those fights, I gave the edge to Kikosho for the guaranteed damage.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • FakeSteveFakeSteve Mayhem Enthusiast Joined: Posts: 1,921
    why ultra 2 for seth? U1 punishes sonic booms and stretchy arms, and you don't spend much time in low short range
    HOT DOG KING
  • MrAnnualMrAnnual Joined: Posts: 541
    You're a scholar and a gentleman, sir!
    SSFIV - Chun-Li, Dudley
    AH3 - Mei Fang
    ST - Chun-Li, Dee Jay
    SFA2 - Rolento, Sodom, Chun-Li
  • FakeSteveFakeSteve Mayhem Enthusiast Joined: Posts: 1,921
    off the top of my head:

    meaty c.mk beats cannon spike.
    you can stomp on abel's U2 and bounce away like a graceful toad.
    j.mk beats seth's stretchy arms in the air for free.
    s.jab beats jaguar tooth clean if you are not a coward.
    teleport tricks by dhalsim should be obliterated by cl.rh on reaction every time!.
    if you have trouble nailing blanka with an U1 after a blocked ball, just do dash ultra. hits with the right timing.
    HOT DOG KING
  • MagnetoManiacMagnetoManiac EX MagMan™ Joined: Posts: 6,697
    That looks like me typing in most of the vanilla roster Match-Ups :rofl: :rofl:
    凸 (⊙▃⊙) 凸 Hold that
    Team "Get that shit outta here"
    So, do YOU know the match-up?! - team gdlk
  • MrAnnualMrAnnual Joined: Posts: 541
    Do you plan on adding anti-airs to counters/punishes?
    SSFIV - Chun-Li, Dudley
    AH3 - Mei Fang
    ST - Chun-Li, Dee Jay
    SFA2 - Rolento, Sodom, Chun-Li
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    That looks like me typing in most of the vanilla roster Match-Ups :rofl: :rofl:

    Your other thread was really helpful for consolidating a lot of points and it had a lot of things I hadn't seen elsewhere. I hope you aren't offended, I'm just trying to make this the best resource it can be.

    While I have you, if you have any tips for the other characters...=P
    Do you plan on adding anti-airs to counters/punishes?

    At this moment, no. Chun's antiairs are rarely cut and dry, most characters will have a small section in the strategy part detailing what her better antiairs are, and when to use them in each match. If there are a lot of requests for it, I'll certainly consider it though.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • MagnetoManiacMagnetoManiac EX MagMan™ Joined: Posts: 6,697
    Against new characters I just mash st.strong and df+short when they have to jump. reeeeeeeeeeeeeeeeeel taaaaaaaaaalk
    凸 (⊙▃⊙) 凸 Hold that
    Team "Get that shit outta here"
    So, do YOU know the match-up?! - team gdlk
  • Roy0Roy0 Team NAH Joined: Posts: 543
    sticky, anyone?
    Member Of Rutgers' Underground Gaming Society: Knight Slash 4! Spring 2012
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  • konakona KAYO HAATO~! <3 Joined: Posts: 1,012
    Against new characters I just mash st.strong and df+short when they have to jump. reeeeeeeeeeeeeeeeeel taaaaaaaaaalk

    QFT. Also, thanks for posting shit up. About time we had a new character matchup thread.
    Forget the luggage. Bring the Snuggie.
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,637
    I disagree on U1 vs Rufus. The only time you can reliably expect to land U1 in that matchup is if he does something stupid like full-screen Tornado or cr.HP (which is Ultra punishable even on hit, although if it hit you, you probably won't have charge).

    The full-screen Tornado, a smart Rufus won't do, and a Rufus who knows what he's doing won't cr.HP if you have Ultra 1 stocked. Those things don't really affect his game much.

    Ultra 2, on the other hand, does.

    If your reactions are good, Chun's df+LK beats Rufus' Dive Kick pretty cleanly, and sets up a juggle state for Ultra 2. If you demonstrate to Rufus you can do this reliably, he has to change his gameplay strategy because all of a sudden his divekicks are useless, and without them Rufus doesn't have much in the way of offensive pressure. At that point all you have to do is bait out EX Messiah to drain his meter and then rush that shit down.

    Also, remember not to jump too much in the Rufus matchup unless he's already in the air - his j.HK > Ultra 1 still hits hard despite getting nerfed, as does j.HK > EX Snake Strike, and his U2 will suck you out of the air if you're reckless.

    ---

    Other stuff:

    Zangief:
    You can Reversal Hosenka ANY Banishing Flat, not just EX. If you have Ultra 2, then just EX Legs > Ultra 2 (or if you want to be fancy, cl.HK xx EX Legs > Ultra 2)

    Akuma:
    On block, his Sweep gives you enough time to punish with Ultra 1. Granted, he can cancel its recovery into Ultra, but realistically the number of frames he has to do it is so small that I wouldn't reasonably expect most Akumas to be able to Demon in that window.

    Cammy:
    df+LK also works against Cammy's Cannon Strike divekick, although I feel like the timing for it is much stricter than it is against Rufus. Against Cammy, focus absorbing her dive kicks or air-to-air with j.MK, j.HK or j.HP may be a better option unless you're confident you can land the df+LK into Ultra 2.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Updated to add info from SnakeAes. I could really use some help on the newer fights especially guys!
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,637
    Cody:
    - Punish his sweep with Ultra
    - DO NOT underestimate his Bad Stone. That stuff does a shit-ton of Stun damage. Even against Chun who has above average Stun, getting hit with a few rocks is almost the equivalent of getting hit by Zangief's headbutt.
    - As far as I know, ALL of Cody's specials (except for LP Criminal Upper) are Ultra 1 punishable on block. So, if you're close enough, after blocking just about any special you can mash out EX Legs if he's close enough, then juggle with Ultra 2.
    - Also, this should be a given, but do not let Cody hold on to the knife. It gives him INSANE frame advantage as well as making most of his normals safe.

    Dee Jay:
    - Dee Jay has two pretty distinct playstyles. One way is when he tries to be like Guile, the other way is when he tries to be himself. You want him to try and be like Guile, because he's not Guile. If you can get him to turtle (especially if you have a life lead) and throw Air Slashers, you can Ultra 1 through them because his recovery is not as good as Guile's. His recovery is still decent though, so be careful about it and keep your Ultra reactions on point.
    - He has a very good short jump - his jump d+LK makes his jump trajectory really screwy and helps him avoid fireballs pretty easily.
    - Be careful walking forward behind fireballs against Dee Jay, especially when he has meter. His EX Double Rolling Sobat has pretty quick startup and goes through fireballs, plus it hits hard.
    - This requires more testing, but I believe the Honda/Blanka/Balrog safejump works also against DeeJay. Off a forward throw, dash forward and crossup LK. I believe (I'm about 90% on this) that it will stuff even his EX uppercut.

    Dudley:
    - Be careful of his frame trap lockdown involving his different MP command moves. That stuff is dangerous if you don't have meter to get out of it.
    - I agree that s.HP and sweep are very good in this matchup as footsies; something against his rushdown game is cr.LK. Crouching Short will stop any of Dudley's forward-moving specials except Super and Ultra.
    - In my opinion, Dudley's footsie game is far inferior to Chun's; HP works a lot like it does in the Balrog matchup against jumpins.
    - Both of his Ultras go through fireballs if he's close, so be careful throwing fireballs when he's moving forward.

    T.Hawk:
    - Zone T.Hawk like you would zone a Zangief, except when he jumps. When T.Hawk is on the ground, long range pokes like f.HK and f.HP are fantastic at keeping him out.
    - On block, Condor Dive is Ultra punishable (either Ultra), or you can walk up slightly and sweep.
    - When T.Hawk jumps, your options are: if he's very close, air-throw or jump double-fierce > follow up combo. If he's medium distance, forward jump or back jump MK are pretty effective. If he's far, wait to see what happens. If he Condor Dives and you block, punish. If he Condor Dives and it whiffs, get out of there fast to avoid his SPD command grab (Mexican Typhoon). If he does nothing, whatever - leave it alone and wait for the next thing.
    - Remember to stay away - if you start getting backed into a corner, let him approach and then walljump away, since he doesn't have a Lariat like Gief.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    All characters on the first and third posts have information added (except Dan...) so we're off to a good start. I added my own notes for T Hawk (aided by SnakeAes afterwards) and Rose. I've played a few Roses, but not recently (nor were they particularly good) so the notes are mostly what to look out for instead of concrete matchup advice.

    We still need write ups for Juri, Gen, and Hakan, and better notes for Guy, Fei Long and Ibuki, but all matchups are probably missing things that can be added.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • solacesolace It eaa what it eaa Joined: Posts: 48
    c.mp owns Guy's command jump elbow drop/most of his jump in and his Command Dash -> HK.
  • Options
    Unknown Joined:
    Thanks for this, I was looking for new matchup threads and glad someone stepped up.

    I've really been working on my chun game and have a ton of work to do. Lately, my friend has been playing Ibuki and wiping the floor with me. Her pressure is pretty intense and if you get cornered by Ibuki it is extremely difficult (imo) to get out/do much other than defend. I know most of my difficulty came from lack of knowledge on the match-up, but we played quite a few games and was still getting decisively steamrolled throughout most of them.

    Any more tips for this match-up would be awesome. I feel I should probably take a more offensive approach, and there are tons of flaws in my own game. But getting some ground-work I can reference easily would be great.
  • LomynLomyn Snoctopus Joined: Posts: 201
    I find the Vega matchup to be incredibly frustrating. At the range where I would normally want to use standing strong or stand roundhouse I get stuffed by Vega's crouching jab all the time, which then gets combed into more crouching jabs, crouching short, ex wall dive. When Vega has Ultra stocked, it makes jumping at him very risky too. I'm completely lost as to what to do in this matchup.
    I can't do combos that don't have 1-frame links in them.
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,637
    What I try to do against Vega is stay out of his poke range, and counter-poke with cr.MK, cr.MP and sometimes sweep. If you get a knockdown, I've noticed that most Vega players will use the PPP or KKK dodge move on wakeup if you jump in, so the jump, HP, HCB+Taunt option select is useful if they try to do that.

    If you don't feel like getting in, stay back, throw fireballs, but don't be predictable. If you get into a rhythm with your Kikoken, you are likely to eat an Ultra or a well-timed wall dive.

    The first couple of times the Vega player walldives, focus absorb it and see what happens. If he demonstrates he's pretty capable of landing the Izuna Drop (walldive grab), you will want to start hitting him out of the air rather than focusing. Neutral jump HK, jump back HK, back/forward jump MK all work well, sometimes airgrab and double fierce can work as well, but in my opinion aren't as reliable.

    When he loses his claw, turn on the offensive pressure. If he loses his mask and his claw, crank it up even harder.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • walnut shrimpwalnut shrimp Joined: Posts: 375
    I've played a Vega who has pretty good reactions whether you were going to air to air or focus absorb his Izuna drop. Probably part prediction part reaction, but he managed to beat me to the punch more often than I'd like when he had momentum. I find a solution that works a lot better is to not immediately activate focus when he does Izuna drop, instead move as far away from your position you were at when he activated wall dive THEN use focus. That way, you avoid being a sitting duck for Izuna drop, increase your chances of him using claw which you can focus, and you get to punish him with a dash in combo.
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,637
    Where's the Fei Long section?? I'm playing against a good right now and could use the advice! Lol
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Haha, make sure you take good notes on the match up then =P

    I asked a couple people to delete their posts earlier on in the thread so I can have a bit more room to add a general strategy section and a smallish discussion on important combos (since the old combo thread is somewhat outdated too) and tricky things like option selects and safejumps. A couple more posts should also put us in the clear on the off chance they do come out with some DLC characters. This will definitely push the thread towards being an all inclusive strategy thread instead of strictly matchups. I think that should be fine though.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • PrincePrince Yare Yare Daze Joined: Posts: 215
    Where's the Fei Long section?? I'm playing against a good right now and could use the advice! Lol

    Oh man, there's one Fei player who I play regularly and he's absolutely destroying me lately... I also need help on this one.
    Horizontalballlife
  • c_nulc_nul C'est cool Joined: Posts: 504
    Good job ChaosHat though matchups change everytime in my opinion so general strategy is not good i think.

    Counter and punish is more important
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  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Added some general notes, bnb combos and a section for option selects. If someone wants to give me a nice list of option selects (what they're for and what they do) that would be super helpful.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • konakona KAYO HAATO~! <3 Joined: Posts: 1,012
    Added some general notes, bnb combos and a section for option selects. If someone wants to give me a nice list of option selects (what they're for and what they do) that would be super helpful.



    MagMan put out this video full of Chun's option selects for vanilla SF4. I'm pretty sure all of it is still relevant to Super.
    Forget the luggage. Bring the Snuggie.
  • PrincePrince Yare Yare Daze Joined: Posts: 215
    Heres MagMans list from his Chun-Li SF4 notes beginning - end thread.

    - cr.short, roundhouse~forward~short EX legs
    - j.fierce, HCB+taunt. Option select for double fierce/roundhouse hasan-shu
    - j.fierce. grab+fierce. Option select for whiffed land throw or jump double fierce
    - j.fierce cr+taunt. Option select for back dashers, punishes with sweep.
    - cr.jab 3K cr.short EX legs. Back dash option select killer
    Horizontalballlife
  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    Thanks folks! Info added. We still need matchup data on a lot of matches, but we're getting close to something that is pretty comprehensive.

    Now if only we could get a sticky for this...
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • c_nulc_nul C'est cool Joined: Posts: 504
    Abel :
    Wheel kick is not safe so block and always try to punish.
    Try cr lk ex legs or cr mk ex legs even when you feel he is too far
    The only trouble is the range. If you have the super no range problem

    Adon
    U1 beat Jaguar Tooth before it reach you. Just do the ultra when he bounce on the wall.
    No need to wait the last moment because U1 will "not cross under" Adon and "no risk" to hit him air born. It works versus any version

    Balrog
    Meaty cr lp is safe versus reversal U1 and reversal ex headbutt
    but lose versus reversal ex dash straight (only this version)

    Meaty throw beat reversal dash punch (any version ex or not) but lose to reversal headbutt

    Meaty cr mk beat reversal headbutt and reversal ex dash straight and upper but not the other version and U1

    Blanka
    At very close range cr mk beat electricity

    Cody
    Cody players use Ex Zonk knuckle to beat your tech throw
    Even if you delay your throw tech you are screwed
    Not 100% sure but it looks like cr mk at close range make ex Zonk knuckle whiff sotry to throw tech with cr mk

    Meaty cr lp beat all his options but lose versus reversal U2

    Deejay
    Again meaty cr lp beat all but lose versus U2, super and Ex upkicks

    Reversal U1 punish Double Rolling Sobat MK, HK and EX on block but be careful though (active frames etc)

    Dhalsim

    Cr HP beat Jump HP.
    Even if Dhalsim have time to block your Hazan Shu it's good for Chun li and bad for him. Keep that in your mind

    Honda
    Shizza option select
    http://shoryuken.com/f253/chun-li-strategy-matchups-166280/index116.html#post9226489
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  • walnut shrimpwalnut shrimp Joined: Posts: 375
    Viper safe jump:

    You can use any knockdown for this, but you need to time the jump in so that you can hit Viper but still block block HP Thunder Knuckle if she uses it.

    Jump HK (OS B + MK)

    If Viper blocks, she blocks J. HK and you can block string her.

    If Viper HP TK, Chun blocks and punishes.

    If Viper EX Seismo, B + MK comes out and counter-hits EX Seismo. Hit-confirm the rest.

    If Viper backdashes, she gets reset.

    If Viper EX Burn Kicks, she crosses up but Chun can sweep her.


    If Viper doesn't have meter, she will be more likely to backdash. It's OK to replace b+mk with sweep in the option select.
  • DivemanDiveman Loli-zoning Joined: Posts: 2,637
    vs ibuki: Ex kazekiri can be punished with:

    U2
    jump straight Hp > U2
    same as before but adding dash EX legs before U2

    Safe jumps and Os vs ibuki:

    Forward Throw: dash once, jump lk (OS D + HK) . EX kazekiri whiffs, lk and mk command dashes get cr.HKed, reg and EX neckbreaker get stuffed, both ultras whiff, backdash gets cr.hked, forward dash gets stuffed by j.lk.
  • Ark ImpulseArk Impulse 無月 Joined: Posts: 637
    vs ibuki: Ex kazekiri can be punished with:

    U2
    jump straight Hp > U2
    same as before but adding dash EX legs before U2

  • ChaosHatChaosHat KIKOSHO! Joined: Posts: 39
    I went like forty some rounds with a pretty good Adon last night so I put some stuff I learned there. Also added Ark's Kazegiri punishes.

    Also: yaaaay sticky.
    SSFIV - Chun-Li and Juri
    BBCT - Jin
  • MagnetoManiacMagnetoManiac EX MagMan™ Joined: Posts: 6,697
    vs Guy : df+short always lands a juggle vs elbow drop. If he whiffs it in front of you, you recover in time. Nothing lost. If he keeps whiffing it in front of you, you are able to jump fierce at him before he grabs you.

    vs T. Hawk : st.fierce whiff punish shines in this match. If he whiffs any medium/fierce normals, just press fierce. If you're not in the lead, look to whiff punish with sweep and mix up on knockdown.

    vs Deejay : Last I remember, I could walk up jab/short at him for free and be safe. Jumping is the wrong thing to do on his wake up, IMO. It's really hard to time vs his EX up kicks. But when I do low jab/short it doesn't even hit me, I dunno why?

    vs Abel (Breathless) : Try to stomp over it if you're in trouble. If you're at like mid range, try to jump back and dash away before he reaches you (I've had some wacky shit like that happen, just throwing it out there). If they try to use the corner setup you can just wall jump out, or if it's spaced really tight you can try to wall jump then stomp over them.

    vs Fuerte (U2) : Don't sweep at him with ultra.
    凸 (⊙▃⊙) 凸 Hold that
    Team "Get that shit outta here"
    So, do YOU know the match-up?! - team gdlk
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,637
    Regarding Abel's Ultra 2 (Breathless), it only travels a certain distance - about 3/4 of the screen, which is why MagMan might have seen some success backdashing away from it. After figuring that out, I stood full-screen away from an Abel and when he activated Ultra 2, I taunted lol. He then rushed forward and ended up right in front of me, where I was still taunting (I use Taunt 5, one of her longer taunts). I had never felt like such a douche in my life, but I loved it. =P
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • DivemanDiveman Loli-zoning Joined: Posts: 2,637
    Vs C.Viper: Her cr.HK, overhead (the elbow), double kick (fwd. HK) , Lp and Mp Thunder Knuckle can be punished with Super on block.
  • liluokeliluoke dE=Q+W Joined: Posts: 467
    hey guys. i am realizing what combos i do with chun li is determined quite a bit by if i want to save up for super or not. what matches would it be advisable to save up for super and forgo the EX legs combos for meterless combos?
    Q=CV V=Ed C=kEoA/d PE=1/2QV

    me: dude gouken is basically an akuma, it's just that he dies to akuma
    niten: he died because he forgot how to srk
  • m1nicam1nica Joined: Posts: 107
    i would like to know how to get out of adon's jaguar hazanshu type move that thing has a lot of chip damage :(
  • DivemanDiveman Loli-zoning Joined: Posts: 2,637
    hey guys. i am realizing what combos i do with chun li is determined quite a bit by if i want to save up for super or not. what matches would it be advisable to save up for super and forgo the EX legs combos for meterless combos?

    vs ryu and akuma I usually try to get Super asap since most of their blockstrings become unsafe. also, getting combos vs akuma as chun is hard so it basically comes to hit him as much as possible with your normals.

    I also dont really use meter vs Boxer. I can punish all his specials on block with Super, most of the time Im zoning him soI try to be at a certain distance.
  • nezzedaoriginalnezzedaoriginal ...wanna get better Joined: Posts: 159
    Just a suggestion. Maybe we should add most reliable (maybe top-3 useful) AA's to each matchup, just cause AA's are pretty much char. specific.
  • CHNchilla89CHNchilla89 Joined: Posts: 613
    I'm enemy territory here but I'd figure I'd give you guys the heads up on a mistake you have in the abel matchup notes

    It says that you can throw him out of normal tt but not not ex tt
    This is actually backwards... normal tt is invincible to throws and ex is invincible to to normals

    But otherwise, those notes are completely useless to an abel mainer :tdown:
    He told me my story was cool.

    Then he called me bro
  • BigApple3AMBigApple3AM winners don't use drugs Joined: Posts: 57
    Against Rufus U2:

    df.HK can stuff wake-up U2. She flips over him and hits him right in the back of the head, stopping the ultra.

    I was playing really aggressively online, and was about to kick myself for throwing out the df.hk, but it stopped the ultra. The Rufus player didn't do anything for the rest of the round and just let me win the match.
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