i'm not that good at cvs2 but i think these tricks are kinda funny and they aren't that bad at all.
Immediately do a reverse dp+LK, it looks like it might cross up but it doesn't, do c. lk c. lk c. mp rekkas or whatever
you can do it a little later and it'll hit and not whiff.
you can also do it with rdp+mk instead of lk and cross them up... and you can delay it so you hit them before they get up (but this will still hit them on the same side)
c. mp x 2 (or whatever) lp rekka (do 2 rekkas), on the second hit wait a little bit, then RH throw and do a wake up game and it also does more damage than the kick finisher obviously.
Of course this isn't on block, do it on hit, the 2nd hit moves you foward so much (within throwing distance) and gives you frame advantage from what i can tell (if you go for a throw too early it won't come out.. a close heavy will instead. That's what i'm basing it on) so i don't think there is a real risk of not being able to block before you go for your throw or anything.
And of course you can mix this up with the overhead or other really really stupid shit.
I'm not that good at this game but those are stupid little kyo tricks
one last thing
does anyone know the frame disadvantage from dp+ lk if it's safe it's a good way to get a little "suprise" guard damage on tall characters i would guess......
do you have any?
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