vCo2v, post: 4570530 wrote:
aw the cody community is nice in this thread... you're not bothering anyone at all.
There's a thread that has a big list in page 2 or 3 of this list, but I've always hated finding it. I think we should make a new thread.
to frame trap just take a quick glimpse of his frame data and you'll notice that 90 percent of his punch moves give you + on block. If the opponent doesn't have a 3f or lower number frame move you can feel free to trap all day.
cr.lp>cr.lp and ending it in cr.mp is a simple one and you can end that in either a lp. bad stone or lp. criminal upper (if you think you might counter hit). lp. bad stone will give you +4 on block meaning you can step forward just a bit to do a cr. hp>ex.bad stone or cr.mk to get back into pressure or cr.hk or f+hp, f+mp
I used to always do cr.lp cr.lp cr.lk even on block and always wondered why I couldn't keep pressure only to realize that cr.lk is -1 on block so yeah don't ever use cr.lk for a block string only as a hit confirm.