Doozer, post: 820120 wrote:
Why is it that when I do Rugal's short short short into lv. 2 god press super the super randomly doesnt combo with the shorts? Is this normal or am I doing something wrong?
- Normal jumps have 2 frames of start up and leave the ground on the 3rd frame.
360 characters like Raiden, Zangief and E.Honda have 5 frame start ups on
their jumps to facilitate the use of their moves. Attacking in the middle of
your jump gives you a 2 frame recovery time when you land (disabling your
trip guard to all you old people). Low jump grooves have 6 frames of start up
in their jumps to make low jumping easier.
Doozer, post: 820131 wrote:
Thanks for the help with Rugal, I'm gonna relearn how to do it again with the correct technique this time.
2 More questions for Rugal:
What am I supposed to do against people that are knocked down? I think Buktooth had a word for it in an earlier post... Oki- something I dont remember... but I need more options then Cr. Lk's and crossovers. Both in and out of the corner as I hear that he becomes quite scary when he has someone cornered.
Also, Is the Wall Press super a reliable anti air or is it the same as the regular God press?
As you can tell, I'm new to both Rugal and CvS2.
Gnawsa, post: 820123 wrote:
anyone got frame data on Raiden's lp acid spit (hcb+lp) when blocked? also having problems, im trying the block string with k-raiden... run cr.lp or cr.lk -> lp spit -> reverse dp+p combo...sometimes the spit whiffs on medium characters i.e. ryu and it might just be me but i tend to whiff more when i use cr.lk into lp. spit in comparison to cr.lp into lp. spit.. anyone know's why?
No defence, post: 820135 wrote:
Why do you keep losing against choi and ricky?
You are better than that sir.
gridman, post: 820127 wrote:
any groove blanka
rolento id imagine could be hard for kyo since rolento is constantly running around and kyo needs to get close
guile vs kyo might be bad too
yoooooon, post: 820143 wrote:
i'm ur #1 youtube fan
does that count as a question?
noodleman, post: 820140 wrote:
did anyone mention bison as a bad match up fro kyo? Every time i see a jap vid of bison vs kyo kyo gets peaced the fuck out.
Dentron, post: 820134 wrote:
i know its +10 on block, it doesnt hit all characters crouching though, so you need to reference the height chart on the buktoof system faq to find out who you can use it on. the normal you use before you do the lp spit is irrelevant when it comes to hitting crouching characters. you can use c.mk into lp spit as well. heres a nasty gaurd string if you got them in the corner:
s.mp (close) xx lp spit, c.mk xx lp spit, c.rh
remember it only works on bigger characters (sagat, gief, etc)
Gnawsa, post: 820147 wrote:
thanks for the input..i'll try out that block string...where can i find this "height chart on the buktooth system" ?
Buktooth, post: 820149 wrote:
i was actually in the process of creating a "fatness" chart a while back, but dropped that due to weird inconsistencies
i was under the assumption that vulnerable collision boxes would be a single box, so one character would be easily quantifiable as fatter than another. however, some characters have multiple collision boxes arranged into odd shapes, making them different widths at different heights. for example, geese is really skinny around his chest and head, fat around his feet.
rolento and blanka are superfat everywhere though