Attacks are labelled like this
JP# - Stun - SKD
Juggle Point - Ground Hit - Air Hit
So, the first section (JP# -) indicates the juggle point of the attack, the number in this section indicates how many times the opponent can be juggled before the move will no longer hit.
The second section (- Stun -) displays the effect the move will have on a grounded opponent, in this case it will cause Stun
The third section (- SKD) displays what the move will cause on an airborne target (As in, jumping) in this case the move will cause Standard Knockdown. In nearly all cases if a move causes SKD to an airborne target it will cause the same effect to a juggled target, however this isn-t always the case.
Occasionally you-ll find this notation among a hits description; for example:
JP0 - Stun (CH-SKD) - SKD
This means that on Counterhit, the hits property is altered. Moves with altered properties are listed with the attacks.
a Sweep is more often than not a heavy attack initiated by Crouching & performing a Roundhouse (HK) these are not listed with the characters, every character has one of these & they all follow the same rule.
JP0 - HKD+ - HKD+
This means that it causes untechable knockdowns against airborne & Grounded targets. If a sweep is not initiated by Crouch HK, then it will be listed (such as Dee Jays Crouch MK)
Supers & Ultras -
If a hit of a Super or Ultra causes SKD it will be untechable, when a special causes SKD it is techable. Any exceptions are noted with the move.
Focus attacks have two stages against the opponent, while they are standing they are classed as grounded, however when they drop to their knees they are classed as airborne, this means that take to long to hit, & the Close strong you did will cause a reset & likely mess up the combo you were planning.
Here is a breakdown of the effects Focus attacks cause to the opponent.
Focus Attack Level 1
JP0 - Stun (CH=Crumple) - SKD
Focus Attack Level 2
JP0 - Crumple - Float (CH=Float*)
Focus Attack Level 3
JP0 - Crumple - Float