If you still haven't learned about this, please go read about the awesome work done by FelineKI, Dammit, and MZK (thanks Xenozip for bringing the news)
YBH is indispensable, but it doesn't contain hitbox diagrams for old characters.
Using this mamerr hack, I recorded videos for all the old characters and capture the individual frames to jpeg, and create the hitbox diagrams similar to those in YBH.
Super Street Fighter II Turbo - character Hitbox Diagrams
Here's a way to
Compare side by side
so you can contemplate what move beat what :) remember to share with us your finding though :tup:
It is a lot of work to capture the jpeg and typing up the stats.
[edit: I now use the frame data from Akiba's]
For stats, I mostly use the data found in YBH, so the attack and stats might not be all correct.
So I probably need you guys' help to correct the stats, etc.
[edit: newest addition]
Super Street Fighter II Turbo - Hitbox Theory Fighter
It is not perfect because my jpegs are not knockout'ed by graphic professional like those in YBH
However, it still does its job if you play with the opacity a bit.
Basically just select two images from above (mouse over image => click add), then just drag and drop around and see how the red and blue boxes interact.
See how it is possible to beat butt slam with sim's back MP (risky but possible)
or ken's cr. jab to stop blanka's super
and i've seen ryu/ken beating a rising DP with jump fierce in video before, here's how
and how easy it is to beat butt slam with a wake up lariat
Post edited by papasi on
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide