Diek Stiekem (First Look Amsterdam.TGS, I think)
Heroic Legacy (Chicago/TGS
Demon Dash (SDCC)
SSJ Hibiki (Evo)
Kanta-kun and Blue lightning's impressions from Portugal (storm/viper)
Excellent S.Kill interview with Keits
Very common Questions
- Where can/should I buy it?
Online buying guide
~ Courtesy of D3v.
Quick Test questions:
- Does the Super screen freeze take up any frames?
- If you counter a Hyper combo with another one, does the second always win?
- How much does the anti-infinite system effect combos? Is it noticable?
At E3 the proration caused people to drop out of the middle of beam hypers. This has not been observed since.
- Does :e: cancel comand normals?
- Does :e: also launch airbourne oponents?
- How effective is going straight up in flight mode, what happens?
- Does an Aerial exchange reset damage scaling and hit proration?
- Are there any visual/audio tips to let people know which way an aerial exchange is going?
- Can you tag to one player right after calling the assist?
No, but it refreshes faster than the one called.
- Does XFC reset the cooldown of assists?
Character Specific Questions
- A- Solar Flare : EXTRA :e: *Counter
- B- Ice Beads : AIR *Fires a string of projectiles down/foward from the air
- G-Bloom : EXTRA :e: *gives ~1/3 of a bar of meter
- A- Heavenly Slash : DIRECT :r:
- B- Dagger Toss : SHOT :r:
- G- Fire Bottle : SHOT
- A- Shield Slash : SHOT :r: *Throws his shield, hits on the way out and back
- B- Stars & Stripes : DIRECT *AAA
- G- Charging Star : DIRECT :r: *rushes forward
- A- Thunder Knuckle : DIRECT
- B- Seismo : SHOT (A version, which means point blank)
- G- Burning Kick : DIRECT :r:
- A- Combination : DIRECT :r: *1-2 stun-rod combo
- B- Machine Gun : SHOT
- G- Grenade : SHOT
- A- Kikoken : SHOT :r: *fireball
- B- Tensho Kyaku : DIRECT *AAA upward kicks
- G- HyakuretsuKyaku : DIRECT :r: *lightning Legs
- A- Jam Session : DIRECT :r: *Corridor attack, like Captain Corridor
- B- Crystal : SHOT :r: *explosion of ice in front of him
- G- Weasel Shot : SHOT :r: *bullets (projectile)
- A- Rolling Buckler : DIRECT :r: *into low kick, low/otg.
- B- Sand Splash : SHOT :r: *wave projectile, short range
- G- Cat Spkie : DIRECT :r: *jumping forward attack, maybe overhead
- A- Plasma Beam : SHOT :r: *beam lol
- B- Hidden Missile : SHOT *fires missiles up offscreen and they come down, a half sec later, tracking some
- G- Molecular Shield : SHOT :r: *"Doom Rocks"
*i'm not sure on his directions and types. Also, i suspect liberation might change, depending on how many PotDs or PotCs you had charged before tagging him out*
- A- Dark Portal : SHOT :r: *makes a black hole. Eats projectiles, lasts a long time
- B- Purification : SHOT *makes a pillar of darkness (like blackheart)
- G- Liberation : EXTRA :e: *releases any charges he has, if no charges does a small PBAE explosion
- A- Gamma Wave : SHOT :r: *wave projectile, rocks along the ground
- B- Gamma Charge : DIRECT *upward charge
- G- Gamma Charge : DIRECT :r: *forward charge
- A- UniBeam : SHOT :r: *beam projectile
- B- Repulsor Blast : SHOT *AAA, lasts a while
- G- Smart Bomb : AIR *OTG
- A- ElectroMagnetic Disruptor : SHOT :r: *Beam Projectile
- B- Hyper Gravitation : SHOT :r: *ranged grab for combos
- G- Magnetic Force Field : EXTRA :e: *counter
- A- Barrier : SHOT :r: *'aegis shield' (doesn't hit)
- B- Ballon Bomb : SHOT :r:
- G- Psyonic Blaster : SHOT :r: *beam projectile
- A- Shadow Blade : DIRECT *AAA
- B- Soul Fist : SHOT :r: *fireball
- G- Dark harmonizer : EXTRA :e: *used to be called kiss and throw, gives ~1/3 meter
- A- Hadoken : SHOT :r: *fireball, lol
- B- Shoryuken : DIRECT *AAA
- G- Tatsumaki Senpuukyaku : DIRECT :r: *hurricane kick, combo extender
- A- Torpedo : DIRECT :r:
- B- Clothesline : DIRECT :r:
- G- Sommersault : DIRECT
- A- WP (H.Shot) : SHOT :r:
- B- WG (Slant Shot) : SHOT
- G- Armor Piercer : DIRECT : r:
- A- Web Ball : SHOT :r: *stun projectile (basically)
- B- Web Swing : DIRECT :r:
- G- Spider Sting : DIRECT *AAA
- A- Whirlwind : SHOT :r: *quick fireball
- B- Typhoon : SHOT :r: *wind from the ground
- G- Lightning Strike : DIRECT
- A- Stone Smite : DIRECT :r: *OTG's (I think)
- B- Orbital Grudge : DIRECT :r:
- G- Tenderizer : DIRECT *AAA Lightning legs type attack
- A- Mighty Spark : SHOT :r:
- B- Mighty Smash : DIRECT
- G- Mighty Strike : DIRECT :r:
- A- Hopscotch : SHOT *ground trap
- B- Peek-a-boo : SHOT *air trap
- G- Low Voltage : SHOT :r: *projectile
- A- Bonne Strike : DIRECT :r: *drill
- B- Gustaff Fire : SHOT *MP flame attack
- G- Bandit Boulder : SHOT :r: *pick up and throw a rock, projectile
- A- Voomerang : SHOT :r:
- B- Groovy Uppercut : DIRECT
- G- Shocking Pink : SHOT
- A- Ghost Butterfly : DIRECT :r:
- B- Samurai Edge : SHOT *OTGs
- G Jaguar Kick : DIRECT :r:
- A- Tornado Claw : DIRECT *AAA
- B- Berserker Slash : DIRECT :r: *single hit, can go behind
- G- Berserker Barrage : DIRECT :r: *charging multihit
- A- Neck Slicer : DIRECT :r: *high attack
- B- Ankle Slicer : DIRECT :r: *low/otg attack
- G- Crescent Scythe : DIRECT *AAA
- A- Ryuuenjin : DIRECT *AAA
- B- Hadangeki : SHOT :r: *Fireball
- G- Shipuuga : DIRECT :r: *forward charge, combo extender
- What are the properties of the different colors of Solar Flare, is it just a graphical difference?
- Can you do Cold Star when not in bead stance
- Can her Glaive always be charged?
- How long does Gold armor last?
About 15 seconds
- Are his assists powered up while in Gold armor?
- Under what circumstances does his armor break, and is he at a disadvantage while in boxers?
- Does a blocked Shield Slash still hit on the way back?
Yes, it only loses its function if Cap gets hit.
- Does downward Shield Slash OTG?
- Does he still have his Cartwheel?
Yes, but someone said it wasn't invulnerable.
- Is Charging Star Safe?
- Is his Flamethrower holdable?
Yes, and does Good chip
- Is his Level 3 blockable?
- How much invulnerability does her lvl 3 have?
- Does her fireball actually crumple under any circumstances?
- Does she have any Jump Cancels?
:snkc: and :snkc: are jump cancellable, not sure about others
- How exactly is her focus attack broken?
- How do her EX moves work?
Do the Command++:e:, takes a level of meter
- Does Seismo hit low, and is burning kick an overhead?
No, and Yes
- Does she have her Feints from SF4?
Yes, and you apparently can have a moment of hit at the very start of TK
- Can you combo out of the 'freeze' element of Crystal?
- Does he have a non-Stinger 'lightning legs' type move?
- Is Acid Rain overhead?
- How are the 'missing' moves performed?
- How exactly do you do Pineapple! ?
- Does his charging slash have fireball invulnerability?
- Does the Katanarama! Assist OTG?
- How many repetitions can you get out of the foot stomp loop?
- Are 'hidden missiles' overhead?
- What happens if you throw 2 Floating Bombs in a row?
The first one immediately dissipates, unless you use a KFC
- How does his 'creator/destructor' ability work?
motion with :snka: or :snkb: are used to charge hands, and each hand can be charged up to 3 times. :snkc: releases all the charges, you can't do a partial release.
- How does the assist 'Liberation' work?
Exactly like :snkc:. It uses your charges and gives the appropriate effect.
- Can you hold more than 3 creator/destructor charges? What happens if you add a fourth?
Does 'dark hole' eat Hopscotch and Peekaboo (trish's traps?) how does it interact with Sparda/Lasers?
- Under what circumstances is 'cat spike' overhead? Under what circumstances does it give a bounce?
- Does she have her special throw?
- What moves of his have Super armor?
Standing :snkc:, sometimes gamma charge
- Does he have an effective Tridash?
- Does she have her MvC2 moveset, or a totally new one?
New, totally new
- Can he jump or airdash cancel normals?
Yes, at least some
- Can you mash out of Hypergrav?
- Can you combo into Hypergrav?
Signs point to no
- Is the size or duration of his Aegis linked to attack power, or Analyze level, or both?
Aegis is a command normal :snkc: or :e:, and if you have at least one level of understanding, the :e: version consumes it to make the large version. The large version also is tougher and has greater duration than the normal version.
- What is his taunt, specifically can it be his victory laugh? (Not a gameplay question, but hell. MODOK gets special rights!)
- Once and for all, can he block?
- Finishing shower: How much chip does it do? Also is it aimable, and safe (esp. in the air)?
Aimable and Comboable, pretty safe.
- Can you cancel into her Darkforce Mid-combo effectively?
- Can you tiger knee his air Shinkuu for AHBV style?
Reports are mixed. You can't double it like AHVB.
- Is her 'stun move' a throw? Is the stun mashable?
Yes, and No
- Do any of her moves get super armor?
- Is Her level 3 (sunday driver) a throw? Is it 0 frame?
- Under what circumstances do his eyeballs explode?
- Can you Chaos Dimension > OTG > Hyper?
- Does Ultimate Web Throw hit OTG?
No, it appears to be AA only.
- Can you combo out of the Wall bounce after Crawler Assault?
- Can you grab reset in the air after a short combo using Ultimate Web Throw, Polymar style?
- Can you KFC out of any of her hypers?
- Does the "Gaia" Hyper OTG?
- Is his special teleport attack an overhead?
- Does his "Stone Smite" (A assist) hit overhead or OTG?
Not overhead, yes to OTG
- Does he have a standing Low?
- Are his Special Throws HCB/HCF or 360'?
- Does his 'hammer spin' deflect projectiles?
- Do traps always break if the point character is hit?
- Is laying a trap hyper-cancellable?
- Are there 3 angles for Capture beam? If so what are they?
- Can you OTG after her command grab?
- Can the first hit of her rock toss (up close) cancel into anything useful now?
- Does the second hit of the rock toss leave enough juggle room to extend combos more easily?
- How many bombs can he put on screen at once?
One, doing the motion again makes him try to kick the bomb forward
- How long do Voomerangs take to charge?
One Second to flames, can be held indefinitely
- Is Six Cannon chargeable?
- Do his air vertical Vrangs still spin slightly forward when planted into the ground and hurt when touched?
- Can you special cancel out of his uppercut? Is it safe?
Yes and only if you cancel into something safe
- Are red Hot kicks safe?
- Does his Counter Hyper work against projectiles, or physical only?
A and B are Physical, C is projectile
- Is his "Maximum Spider" hyper aimable?
- Does he have an overhead? (implying the Morrigan like HK)
- How is his heatlh considering he's a rushdown character?
- Does he have an 8 way air dash? And how is his dash? (teleport, fast, slow)
- How punishable are his teleports?
- Is it possible to combo from his special move that wall bounces into a second one? Can he properly perform a normal aerial magic series combo after one wall bounce?
- Is there a minimum height to his air teleports? Can they be chained with each other?
He can teleport twice in the air without landing
- Is his dive kick still safe on block?
- Is there a minimum height for Drill claw or dive kick? Are they super cancellable?
- Can her various charge moves chain freely (ala Talbain)?
the :snkc: is cancellelable into her dive kicks.
- What can you follow-up her standing claw slash special with?
- Can she Multiple Jump or Airdash?
- How low can she do her dive kicks, can they be Tiger knee'd?
- Are charge moves hyper/special cancellable?
- Are the air dive's overhead?
- Can she be hit out of her unblockable, is it guaranteed after a knockout?
- How many times can you do her 'hop loop'?
- Do her 'hops' have any projectile invulnerability?
- Does his air dive OTG?
- Does his Rekkouha (spelling/name) still have invulnerability, if so when?
Demon Dash Gamerkim23 Howtoread Blue Lightning
Keits Heroic Legacy Realplayer
The Electrifying One Diek Stiekem Chrisis
DarkDream Nickguy0320 Kataridragon
Shanus Syke1 Hsien Go Go
Nitro263 Skik Kanta-Kun
Kanta-Kun for all assist info
Syke1 for the totally bitchin' thread title!