Fulaani, post: 4645293 wrote:
(2) means you need to let that move do two hits before doing the next move.
xx means cancel. so you cancel the d+H into QCF+L by inputting them in quick succession.
Slayerslice, post: 4645290 wrote:
Why do I get punished for punishing a block string? they were on negative frames
As in attacking back when I blocked their L, L, M H
Fulaani, post: 4645291 wrote:
quick question. when you DHC it goes straight into the "flash" of the next super. does that mean it skips the pre-flash startup of the next super?
Brahma, post: 4645299 wrote:
Speaking of super flash, I know you can input the command for your own hyper during the opponent's hyper flash and it will start immediately after their flash ends. Now, does this work the same way if you were in the middle of an attack? i.e. can you cancel your attacks with a hyper during the opponents freeze animation? How about dashes?
Karsticles, post: 4645303 wrote:
What exactly is a Spinning Knockdown? How does it differ from a Hard or Soft Knockdown?
kensanity, post: 4645306 wrote:
also, if an opponent resets in the air (like in the above situation) are they always vulnerable to she hulks ToT hyper and :qcf:+:m:?
Ajtucker22, post: 4645302 wrote:
Don't know if this has been answered yet or not but, if I've recently used an assist can I not call in my next character with an aerial exchange? I've got sent in back with his rocket punch and spencer second for DHC glitch set up. I'm trying to extend a combo with the rocket punch as my OTG and then call in Spencer to use DHC glitch but for some reason only after I use sent when I try to aerial exchange all I get is a normal S. Can anyone confirm/deny this for me?
IrieKing, post: 5636754 wrote:
Why is it that i see so many training mode combos that kill any character, yet i have never seen it in any matches. I understand that it may not be as easy as it looks, but its strange to me that i never see anyone pulling it off.
Ganishka, post: 6245618, member: 20267 wrote:
Just picked the game up, never ever played any other FG of this sort (like MvC2 or TvsC and stuff like that).
Anyway, the first quistion I have, is it okay to play with auto-super jump cancel? It's set as default in the options, but isn't it concidered sorta like using turbo? A kind of cheating?
Oh and what is the best way to lay out the buttons? I use the defaults right now (playing on a MC TE) but it seems kinda guffy to activate exvactor by taping on the four buttons with youre whole hand lol. Tried to put the L M H S buttons in the first line above, didn't make it much more convinient, what lay-outs are the most popular?
Epic Squid, post: 6245655, member: 57967 wrote:
2. option 2 for TE:
L M H
S A1 A2
Ganishka, post: 6245891, member: 20267 wrote:
Thanks for the lay-out, I'll try it, but I didn't understand youre answer for the auto-jump xD No as to 'no it's not okay to play with it' or no as a 'no it's not considered cheating if you play with aut-jump' xD
Steelguttey, post: 6276196, member: 57445 wrote:
What is the DHC glitch?
Kaori, post: 6304918, member: 14235 wrote:
For air combo finishers is it just a matter of pressing S because when I try to do a magic series or smaller combo and OTG My character lands too late to continue the combo.....
Also when something is say L, M , H, S j. L and then the next command is also j. M do they mean just continue by pressing the next button or is a direction plus the button needed?
I feel like I'm missing something because even when I input the buttons for a certain combination I keep whiffing or missing a hit and dropping the combo
REPTILE 0009, post: 6980560, member: 56037 wrote:
Now that I’m just starting out playing UMVC3, I was wondering what characters would be good to start out with? I was thinking about using a Dante/Chris, Morrigan, and Sentinel team, but if you guys have something better let me know.
Tyson651, post: 7294312, member: 73218 wrote:
whats chicken block mean?
and how do you TAC counter? do you have to press S + direction as well? or just direction?