My FG mains: Bruce Lee clones and Hot Blondes. "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
Is it actually a virus or is tony just trolling? If I remember right FGAPR is a legit website, and I have a junk computer I checked it on and didn't seem to pick up anything weird.
Can you elaborate? I've dug through the javascript source that's available and don't see anything that's eyebrow raising.
www.DrunkenTemple.com ...cause I am a broke ass artist...
Keystone II ...cause I like the video games...
SFIV/SSFIV/MvC3 mod ...cause I enjoy destroying your fun...
Rindoukan Yellow Belt ...cause I paid 49.95 for lessons at the local strip mall and now I can karakusa online...
I suppose a couple of you people may find it useful.
Bubafeast...wow...the community owes you a huge debt of gratitude. This is simply stunning.
"Infiltration just throws out max range sweeps all day and gets instant 4 way guessing games on each one, meanwhile Daigo gets near nothing from every knockdown. Switch to a vortex character if you want to win in this game, the metagame has entered its final stage" ~ Stress, Comments on SF25th Anniversary Finals, Dec/08/2012
Okay it was just my browser acting up. I left my shit on too long :D
My FG mains: Bruce Lee clones and Hot Blondes. "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
Wow. this is fantastic. You should really make this into a phone app. I have some good tutorials on writing Android apps. The setup of the testing environment is the trickiest part, but the code is pretty simple (especially for the kind of thing you wrote). Let me know if you're interested.
The only problem is that anti-air only moves also seems to be mentioned, for example, T.Hawk's U2. I guess there's moves that are out of reach as well, but not much you can do about that without manual testing. Still, this might prove very useful.
Maybe Doopliss isn't kicking ass, but he's taking names.
I can't tell if I'm reading this information correctly. Why does Cammy's Ultra2 show up as an option when Ryu's Fireball is set as an attack? Is this an error or does this list just show what you can do as a reprisal to some moves? Because CqC doesn't work against projectiles.
SSF4 - Cammy, Cody, El Fuerte, Rufus
You don't need to learn how to block. Stay free.
If this was the WoW forums okay, but what would he be trying to keylog? If he wanted to get some CC info, he wouldn't be posting up on the SSF4 board of SRK. YO YOUR GFWL PASSWORD AIN'T SAFE NO MORE
Cool app.
Magnetomaniac: TEACH THIS GUY HOW TO PLAY CHUN AND RUFUS RESPECTIVELY
Tarnish: OS is like the Coke Zero of strategy
Abominablek: CvS1's menu theme was so gay I expected the Queer Eye guys to bust into my house and give me a makeover
Boy of Joyyou kindly give the palm to such a crockJoined: Posts: 457
As far as anti-air only attacks and stuff like CQC that doesn't work against projectiles, I think this app is just taking into account the startup of every available move/special/super/ultra. It's up to you to verify that it is actually viable.
...I think this app is just taking into account the startup of every available move/special/super/ultra. It's up to you to verify that it is actually viable. ...
This!
As I wrote on my first post:
"...program to get all possible punishments or links..."
The "On Block" shows the possible punishments after blocking the attack, if the move is not shown it means its really risky to use (you could get hit with a jab for example). Green connects, yellow connects only as reversal.. orange read below.
The "On Hit" shows the moves you can use after you hit them with the move on the left column and will combo. Green combo, yellow 1-frame... orange read below.
Orange moves are moves that connect as counterhit if your opponent tries to attack you. The orange moves can be blocked by your opponent if they block. In the case of moves with invinsibility at startup, you will get hit... since the move is invinsible. The orange moves are been displayed in case you want to do some kind of frame trap and bait an counterhit combo.
So... this program helps you deciding what you could use by showing what options are possible, its up to you what option works best for you.
Also, moves like the Cammy U2 been green after blocking a Ryu fireball, what this means is that the U2 active frames are active before Ryu recovers. Same happens with throws, Hakan U2... etc.. they show up as possible options because they activate before your opponent recovers but don't work because of the move properties.
I don't understand it. Why would punishments on block show higher numbers (more frame opportunities for punishment?) as well as highlight them in orange (less opportunity for punishment?) if it was a counterhit, when counterhit means more hitstun for you? Obviously I'm interpreting it wrong but i'm only going by what it says...
Hmm I read it wrong, you have to connect a counterhit as punishment... but why would that make any difference? I'm assuming we're talking about hitting the person before they recover, which takes as long as it takes regardless of whether it lands as a counterhit or not. still doesn't make any sense to me.
Counter hit is hitting their startup of a move. I assume he implemented it meaning your move is active at least 2 frames after they've recovered so it will counter hit any non invincible move they do.
Very nice work btw.
Laughter 7: Well, this is strange. At the GodsGarden that just went down, Momochi picked Dhalsim (beat Daigo 10-8 too!). Is this mofo ever coming back to Gouki?!
jeenyus1Kuroda WIll Get Better @ SF4Joined: Posts: 2,043
Great stuff but for a suggestion, Ultra 2 option for Fei-Long and Cammy should be taken out as options since you can't punish any blocked moves with it, it has to be used prior to blocking and it could be used for any attack that isn't a throw or a breaker move so listing it over and over is kind of redundant.
I don't understand it. Why would punishments on block show higher numbers (more frame opportunities for punishment?) as well as highlight them in orange (less opportunity for punishment?) if it was a counterhit, when counterhit means more hitstun for you? Obviously I'm interpreting it wrong but i'm only going by what it says...
The numbers (x,y) means:
- The 'x' is the number of frames you have so it will connect 100% sure.
- The 'y' is the number of frames you can press the button and your opponent will get counterhit'd... unless he makes an invinsible move.
Its a range.. so you have from 'x' to 'y' frames to press the button. If you press it before 'x' frames it will connect. If you pressed the button after the 'x' frames but before the 'y' you can connect a counterhit. A negative number means there is no way you can connect 100% sure since 0 frames is reversal.
And by connect a counterhit I mean you hit your opponent on their startup frames of their move. So if they are mashing c.lp+c.lk you will counterhit them on the c.lk startup frames.
0 its a a reversal obviously. Also, you can use plink to connect the 1 framers... etc..
Yeah those other numbers are counter hits if they retaliate AFAIK.
My FG mains: Bruce Lee clones and Hot Blondes. "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
If this was the WoW forums okay, but what would he be trying to keylog? If he wanted to get some CC info, he wouldn't be posting up on the SSF4 board of SRK. YO YOUR GFWL PASSWORD AIN'T SAFE NO MORE
Cool app.
In answer to your question, if he was trying to keylog it probably wouldn't be for you gfwl or anything like that. More likely he'd be aiming for the big stuff like credit card info *and yes he would post on a forum to try and find some suckers, he'd be bound to nab a few before the thread got deleted, such has been done before elsewhere* or banking information if you shop online or use online banking at all.
Nice. You should add things like what you can use to punish meaties.
[EDIT] If you do plan on adding something like that, then keep in mind that the hit/block stun values of certain moves can change depending on how they connect, so you can't really rely on the frame data.
Hey, I noticed you were using the frame data for Juri which has some moves mixed up and some errors. I tried to collect corrections from different frame data guides and my own testing and produced a fixed Juri frame data file. I don't know if its 100% accurate, but its definitely better than what Eventhubs has:
Also, wouldn't it make more sense for focus attacks to use the frame advantage when you dash cancel after the FA level 1/2, since nobody would do a focus attack without dash canceling. Of course, it'd take a little work to copy this info for every character.
The data is available at SRK Wiki (second table in the chapter about Dashing). Note that advantage after FA level 1 hit is same as on block.
Oh, and thanks for producing this awesome tool for us theoryfighters!
SSF4:JuriSFxT:Juri/Xiaoyu BBCSEX:Λ-11UMvC3:Dante/Vergil/WeskerMK9:KitanaAH3:Nazuna MBAACC: F-Hime SG: Valentine/Parasoul/Double
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
might have been mentioned already, but the frame data for abels wheel kicks is wrong. It lists all the frame adv. for wheels as being 2 frames less than what they actually are.
"A healthy disrespect for your fellow man is what made srk strong to begin with I think. But it's easy to take it too far." -- Theli; uber tech-god of the Ryu section.
Hey, I noticed you were using the frame data for Juri which has some moves mixed up and some errors. I tried to collect corrections from different frame data guides and my own testing and produced a fixed Juri frame data file. I don't know if its 100% accurate, but its definitely better than what Eventhubs has:
Also, wouldn't it make more sense for focus attacks to use the frame advantage when you dash cancel after the FA level 1/2, since nobody would do a focus attack without dash canceling. Of course, it'd take a little work to copy this info for every character.
The data is available at SRK Wiki (second table in the chapter about Dashing). Note that advantage after FA level 1 hit is same as on block.
Oh, and thanks for producing this awesome tool for us theoryfighters!
Huge thanks!!!!! with diff and everything, so much simple to fix :-D
updating it right now
About what you commented about FA I copy+pasted it to my TODO list, I'm kind of busy right now so I'll check the link later and let you know about it... definitely would be better to have cancelled frame data also.
might have been mentioned already, but the frame data for abels wheel kicks is wrong. It lists all the frame adv. for wheels as being 2 frames less than what they actually are.
Be more specific because as of now you seem to be incorrect.
About what you commented about FA I copy+pasted it to my TODO list, I'm kind of busy right now so I'll check the link later and let you know about it... definitely would be better to have cancelled frame data also.
I could produce a diff patch for you if you want and know how to apply them.
I don't know if it would be better to just change the "advantage on hit/block" for the existing Focus Attack lines, or add new ones like "Focus Attack Level 1 (Dash Cancel)". I feel changing the originals is better since nobody does FA without dash canceling it, but what do you think?
SSF4:JuriSFxT:Juri/Xiaoyu BBCSEX:Λ-11UMvC3:Dante/Vergil/WeskerMK9:KitanaAH3:Nazuna MBAACC: F-Hime SG: Valentine/Parasoul/Double
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
I could produce a diff patch for you if you want and know how to apply them.
I don't know if it would be better to just change the "advantage on hit/block" for the existing Focus Attack lines, or add new ones like "Focus Attack Level 1 (Dash Cancel)". I feel changing the originals is better since nobody does FA without dash canceling it, but what do you think?
If you send me the diff's, yes I know how to patch them. ( patch -p0 < file.diff )
Its better to add them as new rows, I know a couple of people that would scream at me if they can't see both alternatives.
BTW, I'm adding credits for the people that has helped somehow... WAMO - by bubafeast (click on credits)
If for some reason anyone that appears there don't want to be there, let me know.
Wow, this little thing is amazing. I do suggest you change the title to something a bit more...obvious though, lol. I almost never clicked on it, but good work man.
Maybe a name like "Framevantage" or something, just a thought.
So, I made the focus attack diff, adding "Focus Attack Level 1 (Dash Cancel)" and "Focus Attack Level 2 (Dash Cancel)" for all characters according to data from SRK Wiki (you should credit them for the data).
I also noticed some minor things in Chun-Li frame data file while editing:
- The string fields didn't have spaces as last character like all other files making it display funny
- Her wall jump had 0's for frame data, making it show up with punishes which don't make sense.
I added space characters before the quotes and changed the wall jump to have "-" for data. I'm not sure if it would make more sense not to have the space characters and do the formatting in the code, but at least this way all the frame data files are formatted the same way
Note: If you apply the all the patches, the focus stuff needs to be applied before the chun-li changes, and the diffs need to be applied in the order they are in this post, otherwise you'll likely get conflicts.
SSF4:JuriSFxT:Juri/Xiaoyu BBCSEX:Λ-11UMvC3:Dante/Vergil/WeskerMK9:KitanaAH3:Nazuna MBAACC: F-Hime SG: Valentine/Parasoul/Double
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
Comments
Chance it could become an app in the future? I'll drop money on it.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like?????
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeDidn't know.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeFGAPR == Fighting Game Arena Puerto Rico, its a legit website of the PR fighting game community.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeCan you elaborate? I've dug through the javascript source that's available and don't see anything that's eyebrow raising.
Keystone II ...cause I like the video games...
SFIV/SSFIV/MvC3 mod ...cause I enjoy destroying your fun...
Rindoukan Yellow Belt ...cause I paid 49.95 for lessons at the local strip mall and now I can karakusa online...
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBubafeast...wow...the community owes you a huge debt of gratitude. This is simply stunning.
I also play Racing games.
PSN: Graphf
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likelove
insanity
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeYou don't need to learn how to block. Stay free.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSRK trolls epic fail.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeCool app.
Tarnish: OS is like the Coke Zero of strategy
Abominablek: CvS1's menu theme was so gay I expected the Queer Eye guys to bust into my house and give me a makeover
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIn any case, this is an awesome app, thanks!
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAs I wrote on my first post:
"...program to get all possible punishments or links..."
The "On Block" shows the possible punishments after blocking the attack, if the move is not shown it means its really risky to use (you could get hit with a jab for example). Green connects, yellow connects only as reversal.. orange read below.
The "On Hit" shows the moves you can use after you hit them with the move on the left column and will combo. Green combo, yellow 1-frame... orange read below.
Orange moves are moves that connect as counterhit if your opponent tries to attack you. The orange moves can be blocked by your opponent if they block. In the case of moves with invinsibility at startup, you will get hit... since the move is invinsible. The orange moves are been displayed in case you want to do some kind of frame trap and bait an counterhit combo.
So... this program helps you deciding what you could use by showing what options are possible, its up to you what option works best for you.
Also, moves like the Cammy U2 been green after blocking a Ryu fireball, what this means is that the U2 active frames are active before Ryu recovers. Same happens with throws, Hakan U2... etc.. they show up as possible options because they activate before your opponent recovers but don't work because of the move properties.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Ken Masters
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeVery nice work btw.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe numbers (x,y) means:
- The 'x' is the number of frames you have so it will connect 100% sure.
- The 'y' is the number of frames you can press the button and your opponent will get counterhit'd... unless he makes an invinsible move.
Its a range.. so you have from 'x' to 'y' frames to press the button. If you press it before 'x' frames it will connect. If you pressed the button after the 'x' frames but before the 'y' you can connect a counterhit. A negative number means there is no way you can connect 100% sure since 0 frames is reversal.
And by connect a counterhit I mean you hit your opponent on their startup frames of their move. So if they are mashing c.lp+c.lk you will counterhit them on the c.lk startup frames.
0 its a a reversal obviously. Also, you can use plink to connect the 1 framers... etc..
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIn answer to your question, if he was trying to keylog it probably wouldn't be for you gfwl or anything like that. More likely he'd be aiming for the big stuff like credit card info *and yes he would post on a forum to try and find some suckers, he'd be bound to nab a few before the thread got deleted, such has been done before elsewhere* or banking information if you shop online or use online banking at all.
Thankfully though he is not keylogging.
And yes it is a very interesting app.
Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Oh, Pertho. You complete me."
http://shoryuken.com/forum/index.php?threads/a-litany-of-hate-ports-are-f-1-awesome.170643/#post-7617203
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like[EDIT] If you do plan on adding something like that, then keep in mind that the hit/block stun values of certain moves can change depending on how they connect, so you can't really rely on the frame data.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSi eres de PR y juegas fighting games hazte una cuenta en el foro de fgapr.com y asi conoces a todo el mundo lol
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likeand his Focus Attacks lvl 1 & 2 should be -21 and -15 on block not 21 and 15
great program! thanks!
add me for some: SFxT -- SSFIV:AE -- SFII HDR -- SCV -- Tekken 6 -- MK -- Garou
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThanks! will fix now
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAnticipated SSF4 mains: Abel, Hakan, Guy
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeJuri frame data CSV (diff of changes)
Also, wouldn't it make more sense for focus attacks to use the frame advantage when you dash cancel after the FA level 1/2, since nobody would do a focus attack without dash canceling. Of course, it'd take a little work to copy this info for every character.
The data is available at SRK Wiki (second table in the chapter about Dashing). Note that advantage after FA level 1 hit is same as on block.
Oh, and thanks for producing this awesome tool for us theoryfighters!
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeHuge thanks!!!!! with diff and everything, so much simple to fix :-D
updating it right now
About what you commented about FA I copy+pasted it to my TODO list, I'm kind of busy right now so I'll check the link later and let you know about it... definitely would be better to have cancelled frame data also.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBe more specific because as of now you seem to be incorrect.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI could produce a diff patch for you if you want and know how to apply them.
I don't know if it would be better to just change the "advantage on hit/block" for the existing Focus Attack lines, or add new ones like "Focus Attack Level 1 (Dash Cancel)". I feel changing the originals is better since nobody does FA without dash canceling it, but what do you think?
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIf you send me the diff's, yes I know how to patch them. ( patch -p0 < file.diff )
Its better to add them as new rows, I know a couple of people that would scream at me if they can't see both alternatives.
BTW, I'm adding credits for the people that has helped somehow... WAMO - by bubafeast (click on credits)
If for some reason anyone that appears there don't want to be there, let me know.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMaybe a name like "Framevantage" or something, just a thought.
http://www.visual-blade.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe diff patch.
I also noticed some minor things in Chun-Li frame data file while editing:
- The string fields didn't have spaces as last character like all other files making it display funny
- Her wall jump had 0's for frame data, making it show up with punishes which don't make sense.
I added space characters before the quotes and changed the wall jump to have "-" for data. I'm not sure if it would make more sense not to have the space characters and do the formatting in the code, but at least this way all the frame data files are formatted the same way
Updated Chun-Li frame data file with all changes
Diff of wall jump change
Diff of string space changes
Note: If you apply the all the patches, the focus stuff needs to be applied before the chun-li changes, and the diffs need to be applied in the order they are in this post, otherwise you'll likely get conflicts.
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like