tonylew84, post: 4674395 wrote:
bubafeast, post: 4674393 wrote:
WAMO On Block? - by bubafeast
I suppose a couple of you people may find it useful.
Boy of Joy, post: 4674414 wrote:
...I think this app is just taking into account the startup of every available move/special/super/ultra. It's up to you to verify that it is actually viable. ...
caruga, post: 4674418 wrote:
I don't understand it. Why would punishments on block show higher numbers (more frame opportunities for punishment?) as well as highlight them in orange (less opportunity for punishment?) if it was a counterhit, when counterhit means more hitstun for you? Obviously I'm interpreting it wrong but i'm only going by what it says...
HBRD, post: 4674413 wrote:
If this was the WoW forums okay, but what would he be trying to keylog? If he wanted to get some CC info, he wouldn't be posting up on the SSF4 board of SRK. YO YOUR GFWL PASSWORD AIN'T SAFE NO MORE
Pertho, post: 4674428 wrote:
Que cabron, de que parte de PR eres?
ghostcoda, post: 4674432 wrote:
found some errors. Cody's Hammer Hook should be -6 on block instead of 6.
and his Focus Attacks lvl 1 & 2 should be -21 and -15 on block not 21 and 15
great program! thanks!
deice-, post: 4674435 wrote:
Hey, I noticed you were using the frame data for Juri which has some moves mixed up and some errors. I tried to collect corrections from different frame data guides and my own testing and produced a fixed Juri frame data file. I don't know if its 100% accurate, but its definitely better than what Eventhubs has:
Juri frame data CSV (diff of changes)
Also, wouldn't it make more sense for focus attacks to use the frame advantage when you dash cancel after the FA level 1/2, since nobody would do a focus attack without dash canceling. Of course, it'd take a little work to copy this info for every character.
The data is available at SRK Wiki (second table in the chapter about Dashing). Note that advantage after FA level 1 hit is same as on block.
Oh, and thanks for producing this awesome tool for us theoryfighters!
DarthPaul1982, post: 4674436 wrote:
might have been mentioned already, but the frame data for abels wheel kicks is wrong. It lists all the frame adv. for wheels as being 2 frames less than what they actually are.
bubafeast, post: 4674437 wrote:
About what you commented about FA I copy+pasted it to my TODO list, I'm kind of busy right now so I'll check the link later and let you know about it... definitely would be better to have cancelled frame data also.
deice-, post: 4674439 wrote:
I could produce a diff patch for you if you want and know how to apply them.
I don't know if it would be better to just change the "advantage on hit/block" for the existing Focus Attack lines, or add new ones like "Focus Attack Level 1 (Dash Cancel)". I feel changing the originals is better since nobody does FA without dash canceling it, but what do you think?