Necrotrophic wrote: »
You don't need leg loops to get good with her. I haven't started using them until about 7-8 months ago and I've been playing her since vanilla.
Necrotrophic wrote: »
The only matches where I think its pretty important is against Yun and Rufus really. Everyone else you can get away with not doing it. But you dont need it too much in those either. It also doesnt work against everyone. Its better to just focus on her footsies and other stuff until you get a feel for the character. thats whats going to win a match for you because its not too easy to find the opening for a leg loop. Its really just a punish combo, jumping in is too risky against most of the cast. cl.st.hk -> ex legs is easier and does good damage too.
if you're just starting her and thats where you're going, then theres a good chance youll be like the other 95% of the people who come to this forum and want to learn her for this reason and we never hear from them again.
Not trying to be pessimistic or cynical towards you at all, im not like that, its just that ive seen this too many times. Chun is a great character with a ton of great matchups, but shes a hard character to play to begin with, adding the loops is just going to frustrate many.
Malvadisco wrote: »
then do it... 2 reps is fairly easy for a guy with your execution
CYCLiiZZLE wrote: »
As soon as I stopped trying to piano the loops I was able to hit them pretty consistently. I hit LK with my thumb, MK with my index finger, and HP with my ring finger, I just hit those twice and double tap HK after. Its quick but much easier than the piano.
I've always been on the fence as too how important big combos like that are. I played Viper for a long time so big punishes are something I'm used too. But some players don't go for huge damage combos and they do just fine. Some characters aren't even able to do huge damage and I think Chun has the tools to make up for not doing loops.
FlashMetroid wrote: »
A couple days ago I started trying out Pianoing FP, MK, LK and then Using my left hand for LK and then Plinking RH with FP but I'm apparently bad and can't plink to save my life anymore I'm gonna try using the fingers you said you use. I've never used my right thumb before so it's probably gonna be terrible for me
Watchtower wrote: »
Not sure if anyone has posted a method like this but here's how I do the leg loop. [Sorry about no vid]
It's mainly a pianoing method but there's a little slide in there that makes it much easier imo. I break it down into 3 steps:
- First is the plink, which I do with FP and LK with my ring finger and my thumb.
- Second is a short slide between the FP and the RH with the ring finger which requires a hand position shift downwards.
- Third is pianoing MK, LK then HK with my index on LK, middle on MK and ring on HK. So the game registers a LK (1), then a HK with the slide (2), then then MK, LK and HK (3, 4, and 5)
To get the MK follow up I piano HK, MK, LK, HK then MK (with index and LK, middle on MK and ring on HK again) but that's really not the hard part for most people since you can just mash MK. This way just flows better with my above method.
The two inputs together are very economical, they flow well together and it doesn't leave much room for the wrong kicks to come out. Hope that helps someone.