So...someone has decided to get into Marvel Vs Capcom 3? Have you been lurking the boards for a while not knowing any terms. You can't tell the difference between a DHC or a SJC? Me and Windsagio are here to help, somewhat.
If you dont understand what this
refers to around here then you are a lost cause and should keep on reading IMO. If you do know what it means then why are you here? Get me one foo!!
Buttons & Terms
This topic has caused many a wars around here since release. "Its so TvC!" Or "You vets can't change for shit!" has resulted in infractions up the ass. So best thing is to ignore that flawed argument at all costs because we ALL lose.
:l: :m: :h:
:s: :a1: :a2:
Lets call this Config A
:l: :h: :a1:
:m: :s: :a2:
And this will be Config B
Now I'ma hit you with this so we are all on the same page
:l: = Light attack
:m: = Medium attack
:h: = Heavy attack
:s: = Exchange
:atk::atk:= any two attack buttons (for Hypers)
DHC= Delayed Hyper Combo
XFC= X-Factor Cancel
is the standard setting for MvC3. The buttons are placed that way to favor the button strengths, and easier X-Factor inputs
favors the MvC2 style of things. Trying to accomodate familiar players. Now keep in mind that upon release you are able to set every button to your
preference. Now I'm not one to judge, but lets keep it simple around here and just refer to these 2 configurations.
Now while reading that legend I'm sure you had trouble recognizing some of the phrases used in the Legend. I'll start with :s: and work my way down.
Aka Capcom's way of making matches more flashy. It basically switches your character in the middle of an Air Combo, but on the ground it is every character's launcher button. In the air Exchange by itself ends the air combo. However when a direction is added (:u::s:, :d::s:, :f::s:, :b::s:) a character can be tagged out and continue the combo. But if the opponent matches the input then the combo is ended for the aggressor.
DHC= Delayed Hyper Combo:
This is the process in which you cancel one Hyper Combo with another. For example I am using Ryu's Shinkuu Hadouken. If I have another bar of meter I can input the motion for Chun-Li's Leg's Hyper for extra damage. Many use this technique as a safe way to get a character out and get another one in.
XFC= X-Factor Cancel:
XFC allows X-Factor to be used to its full potential. Executing X-Factor during any point of a Hyper (that is not Lvl 3) allows that Hyper's animation and/or recovery to be canceled. It can also be performed during normals, specials, or nothing as long as you are grounded. This leaves you with the opportunity to either get your character out of harm's way or activate another Hyper.
AD= Air Dash:
Well Air Dashing is kinda a self-explanatory term. Some characters can dash wile in the air. And some of those characters can dash in 8 directions (up, down, left, right, up-forward, down-forward, up-back, down-back). This ability is known as an 8-Way AD
. This enables the character to have an ability known as tridash
in which the character can dash down-forward, down, or down-back, most of the time with an attack after. Some examples of characters in MvC3 with tridashes
are Iron Man, Trish, and Morrigan. Some of these characters also have the ability to fly but not have an AD. Some characters have both.
So you have a couple characters you like and want to see how they all fit together? Here are the questions you should ask yourself.
(thanks to Tahldon)
Other topics we will cover in the future are:
Mind you this is still in its infancy and will be improved virtually everyday. I'm tired so I probably will continue this another day once my brain can work again. But my homie Windsagio is going to go more in depth for the advance ish.