Random question: and maybe it's in this thread already (I can't seem to find it through searching). How the [BEEP] do you keep from triggering Team Aerial Combo when doing aerial raves that end in a move that uses the S button (i.e. Haggar's Wild Swing, Ryu's new Hadouken). Sometimes if I delay the input of S after QCF for Wild Swing it works, but it often results in a dropped combo.
Hot-Blooded Quote Of The Month: "No Grass On The Field? This Game Is Over." -- To Momo Karuizawa
Random question: and maybe it's in this thread already (I can't seem to find it through searching). How the [BEEP] do you keep from triggering Team Aerial Combo when doing aerial raves that end in a move that uses the S button (i.e. Haggar's Wild Swing, Ryu's new Hadouken). Sometimes if I delay the input of S after QCF for Wild Swing it works, but it often results in a dropped combo.
You gotta be more precise with your inputs. If you do the qcf right and the game registers it, you won't do a TAC. Practice your qcfs a lil' bit.
Can anyone tell me what exactly an instant overhead is? I'm using Firebrand and in training I'm using jump + L immediately after I get off the ground. Is this an instant overhead? Is it just an overhead attack that comes out really fast?
Random question: and maybe it's in this thread already (I can't seem to find it through searching). How the [BEEP] do you keep from triggering Team Aerial Combo when doing aerial raves that end in a move that uses the S button (i.e. Haggar's Wild Swing, Ryu's new Hadouken). Sometimes if I delay the input of S after QCF for Wild Swing it works, but it often results in a dropped combo.
Turn input display on. Usually when you get something like that, it's because you didn't hit the motion properly
You gotta be more precise with your inputs. If you do the qcf right and the game registers it, you won't do a TAC. Practice your qcfs a lil' bit.
so it's one of those Chun-Li Hyakuretsukyaku situations where you have to be extra careful with the inputs -- meh. One of the drawbacks of having a 4 attack button layout....
Hot-Blooded Quote Of The Month: "No Grass On The Field? This Game Is Over." -- To Momo Karuizawa
UnreallysticBack In The Lab!Joined: Posts: 10,038✭
xx is cancel
so medium xx hadoken means right after you hit mp, do the motion and button press for a hadoken during the animation of mp to cancel it. Same goes for special moves. to supers.
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Can anyone help me out with plink dashing? I'm trying to get it down for both Viewitful Joe's double airdash, and for some of Ryu's mule kick combos. I kinda understand the concept, but the inputs and execution of it continue to evade me. I'm prolly doing something wrong.
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Air throws, how do they work? I see some guys air throwing left and right I never really do it much. Is there some secret I'm missing? Do I need to sit in training mode and practice throws after a random tech?
What helped you recognize air throw situations and do it consistently?
Not sure if it has been mentioned with the exchanges yet, but its possible to go back and forth between two characters.
For example, I was playing around last night and I was using Frank West (Char 1) and Nemesis (Char 2) to see if I could exchange to Nemesis and still relaunch for more damage. What I found out is that Frank does down exchange (as an example) and Nemesis can do jH, jdH, to standing S to relaunch. Already a great deal, but then since Nemesis hit the ground he has reset the order of the exchanges. This allows him to relaunch into a small combo such as jM,jM,jH, and then exchange again bringing back in Frank West. So even though I have three characters I was able to do Char 1 exchange to Char 2 into a relaunch (MUCH easier with teleport characters) into exchange back to Char 1. Very interesting and could have some interesting uses with things like Marlin Pie's Doom combo and Frank West leveling up settings.
Has this been found?
Looks like if you have assist 1 called and still recovering then it will aerial exchange to assist 2.
Yes, its actually easier with characters who have an 8 way air dash because they can just air dash to the ground then go straight into sS
"Persona 4 Golden has taught me that I need to focus on maxing my S.Link's IRL.
Too bad I spent like 80+ hours on a Single player game w/ non-existent people and fictional love interests.
Kind of counterproductive isn't it?
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Is there a list of character fall speeds in order? If characters can only do certain combos on a character by size/fall speed then wouldn't it be good to have a list of each?
Odd question, but would it be easier to follow the enemy after a launch by holding or holding ?
I see on pro fights that they quickly tag the opponent after launch without actually reaching full super-jump height some times. It could be just how i play (holding ) but i am floating in the air way more than i want in battle before i reach them.
UMVC3 Teams: A: Nova (assist B), Spencer (assist B), Dr. Strange (assist Y) B: Morrigan (assist Y), Dr. Doom (assist B), Amaterasu (assist B)
Odd question, but would it be easier to follow the enemy after a launch by holding or holding ?
I see on pro fights that they quickly tag the opponent after launch without actually reaching full super-jump height some times. It could be just how i play (holding ) but i am floating in the air way more than i want in battle before i reach them.
Leaving on the "hold for super jumping" option can mess up your combos and I dont think it's on in tournaments. Also, some characters require super jump canceling into a move so (like Dante) so it's best to leave it off. Quickly hitting the opponent after a launcher is probably bc they do + instead of then . Air combos depend on the character though
"Persona 4 Golden has taught me that I need to focus on maxing my S.Link's IRL.
Too bad I spent like 80+ hours on a Single player game w/ non-existent people and fictional love interests.
Kind of counterproductive isn't it?
Your signature has been modifed, please read the rules.
Hey Guys this is my first fighting game. I was wondering if there is a guide for basic terms that may be universal for fighting games, i have been reading some guides such as this one which have been very useful but there are still a lot of things i'm unfamiliar with such as character types (not sure how things such as zoning, keep away, etc work). People have tried to explain them briefly but i was hoping there may perhaps be a more detailed guide on these basics and perhaps some videos demonstrating them? Thanks
Hey Guys this is my first fighting game. I was wondering if there is a guide for basic terms that may be universal for fighting games, i have been reading some guides such as this one which have been very useful but there are still a lot of things i'm unfamiliar with such as character types (not sure how things such as zoning, keep away, etc work). People have tried to explain them briefly but i was hoping there may perhaps be a more detailed guide on these basics and perhaps some videos demonstrating them? Thanks
R
Here are at least some descriptions over general terminology: http://iplaywinner.com/glossary
Try googling for "fighting game basics" and such, something nice might come up.
I'm pretty sure plink dashing is faster than wave dashing, especially if it's backdash since you just hold left and do the inputs quickly. Wavedashing backwards, in my experience, requires too much dexterity and quick fingers for how (little) quick it is. Better to just learn plinking instead.
I'm pretty sure plink dashing is faster than wave dashing, especially if it's backdash since you just hold left and do the inputs quickly. Wavedashing backwards, in my experience, requires too much dexterity and quick fingers for how (little) quick it is. Better to just learn plinking instead.
Okay, I learned it not to long ago and I was beginning to wonder if it was worth learning plink dashing.
Can I use this as a general beginner's advice thread?
If not (of if my question is dumb or whatever), put me on blast for it. :P
I'm looking to get into Marvel a bit more seriously. I have played a fair bit of it, but my knowledge doesn't really extend beyond a few BnBs for whatever characters I happened to mess around with. If I'm playing a match, I kinda have a hard time keeping up, so I'm not sure what it is I'm losing to a lot of the time. In general, I guess I just don't really know how to approach the game.
I'm guessing the best way to learn is by playing and watching, so I've considered just x-copying top players and then getting into some matches so I can try and figure out the game. Most of my combo training time has gone into Dante, so I'm after some suggestions for a good Dante team, as well as notable Dante players I should look out for (I already know about Yipes).
Thanks in advance, guys and girls. :D
XBL: IssenRH | PSN: IsshunSengeki
SFXT: Jin/Ogre | BlazBlue: Ragna | Injustice: Hal/Grundy
I also play Gundam EXVS!
I'm guessing the best way to learn is by playing and watching, so I've considered just x-copying top players and then getting into some matches so I can try and figure out the game. Most of my combo training time has gone into Dante, so I'm after some suggestions for a good Dante team, as well as notable Dante players I should look out for (I already know about Yipes).
Thanks in advance, guys and girls. :D
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TimTimCuz spiders a pimp and MXCM is the best.Joined: Posts: 892✭
How do you backwards wavedash without plink dashing. I know you need to go from back to db and press 2 atks but does anyone have footage of this or can at least give me the exact inputs and timing tips?
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0 • Off Topic Disagree Agree LikeYou gotta be more precise with your inputs. If you do the qcf right and the game registers it, you won't do a TAC. Practice your qcfs a lil' bit.
Can anyone tell me what exactly an instant overhead is? I'm using Firebrand and in training I'm using jump + L immediately after I get off the ground. Is this an instant overhead? Is it just an overhead attack that comes out really fast?
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0 • Off Topic Disagree Agree LikeTurn input display on. Usually when you get something like that, it's because you didn't hit the motion properly
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0 • Off Topic Disagree Agree Likeso it's one of those Chun-Li Hyakuretsukyaku situations where you have to be extra careful with the inputs -- meh. One of the drawbacks of having a 4 attack button layout....
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0 • Off Topic Disagree Agree LikeI'm pretty sure .j is jump.. lol
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0 • Off Topic Disagree Agree Likeso medium xx hadoken means right after you hit mp, do the motion and button press for a hadoken during the animation of mp to cancel it. Same goes for special moves. to supers.
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0 • Off Topic Disagree Agree LikeFollow me on twitter for the most uninteresting updates you'll ever read: www.twitter.com/ThatOlSkrull
If you're in Austin and want to play some Marvel, please let me know. I'm always looking for local friends to play Marvel with.
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0 • Off Topic Disagree Agree LikeWhat helped you recognize air throw situations and do it consistently?
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0 • Off Topic Disagree Agree LikeFor example, I was playing around last night and I was using Frank West (Char 1) and Nemesis (Char 2) to see if I could exchange to Nemesis and still relaunch for more damage. What I found out is that Frank does down exchange (as an example) and Nemesis can do jH, jdH, to standing S to relaunch. Already a great deal, but then since Nemesis hit the ground he has reset the order of the exchanges. This allows him to relaunch into a small combo such as jM,jM,jH, and then exchange again bringing back in Frank West. So even though I have three characters I was able to do Char 1 exchange to Char 2 into a relaunch (MUCH easier with teleport characters) into exchange back to Char 1. Very interesting and could have some interesting uses with things like Marlin Pie's Doom combo and Frank West leveling up settings.
Has this been found?
Looks like if you have assist 1 called and still recovering then it will aerial exchange to assist 2.
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0 • Off Topic Disagree Agree LikeYes, its actually easier with characters who have an 8 way air dash because they can just air dash to the ground then go straight into sS
Too bad I spent like 80+ hours on a Single player game w/ non-existent people and fictional love interests.
Kind of counterproductive isn't it?
Your signature has been modifed, please read the rules.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI see on pro fights that they quickly tag the opponent after launch without actually reaching full super-jump height some times. It could be just how i play (holding
A: Nova (assist B), Spencer (assist B), Dr. Strange (assist Y)
B: Morrigan (assist Y), Dr. Doom (assist B), Amaterasu (assist B)
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0 • Off Topic Disagree Agree LikeToo bad I spent like 80+ hours on a Single player game w/ non-existent people and fictional love interests.
Kind of counterproductive isn't it?
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0 • Off Topic Disagree Agree LikeR
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0 • Off Topic Disagree Agree LikeTry googling for "fighting game basics" and such, something nice might come up.
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0 • Off Topic Disagree Agree LikePSN ID: BLightning91
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0 • Off Topic Disagree Agree LikeOkay, I learned it not to long ago and I was beginning to wonder if it was worth learning plink dashing.
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0 • Off Topic Disagree Agree LikeIf not (of if my question is dumb or whatever), put me on blast for it. :P
I'm looking to get into Marvel a bit more seriously. I have played a fair bit of it, but my knowledge doesn't really extend beyond a few BnBs for whatever characters I happened to mess around with. If I'm playing a match, I kinda have a hard time keeping up, so I'm not sure what it is I'm losing to a lot of the time. In general, I guess I just don't really know how to approach the game.
I'm guessing the best way to learn is by playing and watching, so I've considered just x-copying top players and then getting into some matches so I can try and figure out the game. Most of my combo training time has gone into Dante, so I'm after some suggestions for a good Dante team, as well as notable Dante players I should look out for (I already know about Yipes).
Thanks in advance, guys and girls. :D
SFXT: Jin/Ogre | BlazBlue: Ragna | Injustice: Hal/Grundy
I also play Gundam EXVS!
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0 • Off Topic Disagree Agree LikeI don't that is possible because that is basically what plink dashing is.
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0 • Off Topic Disagree Agree LikePSN: DiekStiekem
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