eltrouble, post: 7535122, member: 50728 wrote:
Also it's dumb that the CPS-3 board is pretty finicky. Once the battery dies out, you're fucked, unless you want to pay some dude up in Canada or Japan TONS of money to correct it.
How did you meet up with these guys? They're like the complete opposite of how you view your arcade board collection. lol.
Ni8wing, post: 7536801, member: 3195 wrote:
Ok this Friday, everyone who is coming over must wear suits. That way we can change the arcade culture in So Cal and give it a more professional appeal:p
Ni8wing, post: 7537127, member: 3195 wrote:
Lol. I wasn't thinking about wearing suits to conform with esports I was thinking of wearing suits so all of us could look more like Japanese businessmen haha.
My purpose is to change the image of the So Cal arcade goer. Instead of a guy who wears a wrinkled T-Shirt and faded jeans and who hasn't shaved in a week, I want the So Cal arcade goer to look more like the Japanese businessmen who play ST.
So in addition to a business suit, everyone must also bring in a briefcase.
eltrouble, post: 7537160, member: 50728 wrote:
Nobody here in the States is going to drive 20 minutes out of way, every day, to play in an arcade. If anything, they're going to go home, shower, eat, change, and then drive to the arcade, if you're lucky to be living close to one. It's a cultural difference.
Ni8wing, post: 7537569, member: 3195 wrote:
That would actually be a funny gimmick. Top SF players dress up in suits and carry brief cases to pay homage to the Japanese businessman lol.
Someone should start a fashion movement when going to So Cal arcades lol.
SugaFree, post: 7537520, member: 11202 wrote:
With the exception of Japan Arcade, everything is AT LEAST 45 minutes away :(
eltrouble, post: 7537590, member: 50728 wrote:
Sucks for you. 20 minutes to Alex's Arcade, 25 minutes to Super Arcade for me. It pays to live close to freeway on-ramps.
SugaFree, post: 7537748, member: 11202 wrote:
I live close to two freeways, everything is just so fucking far away. I'm from South Gate, dead location for competition.
Ni8wing, post: 7543152, member: 3195 wrote:
I never played Jojo's but there was a kid who joined us once and he was into that, Vampire, and 3S. He was a GGPO demon. He was a younger player but he loved the old school games. I never saw him play Jojo's but the way he played Vampire and 3S I'm sure he was good at that game. Those were like the only 3 games he played lol.
Oh I just found out something weird that I never knew about ST. It's how to play against Akuma. The usual route is to beat the computer straight without losing a match. In other words beat the game with one quarter. That's the obvious one. But there's another hidden route that I just found out tonight. Pick your character and then in a two player game beat everyone without losing a match. You must be underrated in two player mode. After you cleared the whole roster and all that's left is to play computer Bison, Akuma will appear.
Ni8wing, post: 7544069, member: 3195 wrote:
That's funny. I actually could beat the computer on the hardest setting since I've been playing it all these years. That's actually one of my comfort food lol. Beating the ST computer on the hardest setting and beating the game all the way up to Akuma without losing a round. But I could only beat the game with Ryu, Ken, Akuma, and Guile.
But ya you could get up to Akuma without playing the whole entire computer. Just let the other player be the opponent until there's no one in the roster left. It's more expensive. It will take twelve quarters but it will work lol.
So I have my ST and HF cabinets side to side and I've been comparing and contrasting. And I'll say it's looking like it's safe to say that ST is the superior SF2. It's actually the perfected SF2. When you go back and play HF it's slower than ST even when ST is on Turbo 1. And for some reason the controls in ST are smoother. When you go back to HF the gameplay seems more choppier. The combo system isn't as smooth. So I think it's getting more clear that ST is standing the test of time when comparing it to HF. It seems like the CPS-2 system fixed all the bugs in the CPS-1 system. So ST is the way to go.
On a serious note. Recently reading the latest on the closing of FFA is kind of sad. It's even sadder that Ralph is experiencing health problems. Ralph is the man. This guy literally gave his life to the arcade industry. 38 years is a long time. You don't make real money in the arcade industry but for Ralph you could totally tell it was a labor of love. He stuck it out in the good times and in the bad times. Literally without him there would be no 3S scene. There would be no history between SF2 and SF4. It truly is an end of an era. God bless him. But not to get too sad, he's still going. He still got Super.
In light of this news, I asked my brother, who also grew up playing SF, if Street Fighter was dead or dying. He said no because EVO gets bigger every year. He said it's just the way people play Street Fighter today that's different. It's not an arcade game anymore. It's a console game now. My brother also said that arcades are becoming "The Lost City of Atlantis". They did exist one time but no one will ever know.
So if they ever make another Back II The Future, they should show Marty McFly III play SF4 on his xbox on a pad and then go back in 91 and play SF2 in a crowded arcade and be all amazed:
Ni8wing, post: 7544687, member: 3195 wrote:
I think if you play ST and go back to HF, you really have to adjust. HF is slower. IMO the difference can be seen in Guile. Jumping in Fierce, crouching Strong, Flash kick for some reason is easier to do in ST. In HF you have to wait a fraction of a second longer to cancel the flash kick from the croching strong. I think since 2 in 1's were an accident in CPS-1, they made them come out easier in CPS-2. That's just my theory lol. Playing it side by side you can really tell the difference.
Ni8wing, post: 7544803, member: 3195 wrote:
Oh this is embaressing. After years of playing ST I still can't cancel supers.
If you can please explain to me if you can in great detail how to cancel Ryu's crouching forward to super fireball.
And is it possible to jump in fierce/roundhouse, crouching forward, super fireball?
Ni8wing, post: 7548436, member: 3195 wrote:
Man canceling supers are hard to do lol. But if I could cancel supers on cue than I would have a great weapon.
Kobe012, post: 7549489, member: 15040 wrote:
how many people usually show up for AE?
P. Gorath, post: 7549536, member: 505 wrote:
I think the reasoning behind phoenix vs battery cps2 boards is that you're going through all the trouble of having an arcade perfect setup, then you go and run basically a mame rom on it instead of the actual arcade game. Especially for ST where the players are notorious sticklers for arcade perfection. Changing a cps2 battery once every 5-10 years isn't that big of a deal...no more effort than maintaining the arcade cabinets in the first place, so why not stay original? If you're resurrecting a dead board, that's obviously different.
Mr.12, post: 7549617, member: 49857 wrote:
Edit: GGs all. Sorry for the salt, Don. AE just frustrated the living fuck out of me. My attitude definitely hampered my play by a lot. I trained really hard to improve recently, so knowing that I was merely on par with you most of the time wasn't satisfactory for me. Oh well...
Ni8wing, post: 7550776, member: 3195 wrote:
Assuming that a Phoenixed CPS-2 arcade board that runs on actual Capcom coin-operated hardware is the equivalent of a MAME emulator is a statement of nearly complete ignorance and tremendous falsehood.
P. Gorath, post: 7549536, member: 505 wrote:
I think the reasoning behind phoenix vs battery cps2 boards is that you're going through all the trouble of having an arcade perfect setup, then you go and run basically a mame rom on it instead of the actual arcade game.