Icyie, post: 7038991, member: 69222 wrote:
It's VEEEEEEERY rewarding once you get more comfortable with his tools that you can combo without thinking too much and approach without thinking too much. It's satisfying once you can actually mix your opponents up properly with IAD's, lows, blockstrings, teleports and other stuff. I'm having a great time playing him now after weeks of acidrain-teleports and random j.S's lol.
QiwisKiwi, post: 7039035, member: 47520 wrote:
Ha! You really think so? I wish I could've "attempted" to learn him in Vanilla, at least this'll also be a fun adventure in learning Dante... you got any tips or habits I should adapt to when using Dante?
StEpSz, post: 7039238, member: 21629 wrote:
learn to utilize air play. it's his main tool when playing his neutral game, from there, you can go into mixups, rushdown setups, or just continue to throw out air play to zone and keep a distance between you and your opponent.
Ajtucker22, post: 7040542, member: 17002 wrote:
When I first started playing him in Vanilla, I don't think I was entirely doing it wrong, but I wasn't doing it right either. I kept trying to just "out normal" everything, which back then wasn't too bad. But coming from van to ult where his normals got nerfed hard, I had never learned to utilise all of his other tools.
j.236b, 236b, 236c, 214a all have their uses, along with a good amount more moves in the nuetral game. It's up to you to learn when/where to use them.
Also, flashy combos!~ They feel so good to do once you get them 100%
QiwisKiwi, post: 7040657, member: 47520 wrote:
Flashy combos is what Dante's all about! However, don't your finger's get tired? Props to those with that kind of dexterity... I'm getting hype now.
Ajtucker22, post: 7040980, member: 17002 wrote:
Vergil combos make my finger hurt more, holding down a single button for a long period of time hurts. Dante combos really aren't hard though, they're mostly timing based. Except for bold cancel, but that comes natural the moment it clicks in your head you never think about it anymore.
shoultzula, post: 7040660, member: 5421 wrote:
StEpSz, post: 7041744, member: 21629 wrote:
When you find yourself becoming more consistent and you are able to do his more flashy and advanced combos that can be over 15-20 seconds in length, yes your fingers will start to cramp up, but you will get used to it, and eventually the pain will go away, the cramps will also reside faster once you are less button mashy and you start punching in the precise inputs, after a while the inputs will feel as smooth as butter.
Also the trick to proper spacing with Dante is to always keep your opponent within swinging distance of his sword, that way in most cases no matter how fast your opponents normals are, they will get stuffed harder than when Shaq played for the Lakers.
QiwisKiwi, post: 7042192, member: 47520 wrote:
QiwisKiwi, post: 7042192, member: 47520 wrote:
Coincidence that I'm also learning Magneto? I'm curious, Stinger is a great poking tool, and you're able to BC it into Volcano, to start a combo from about... 2 and a half Ryu's away. Is it just me or is there a reason people don't use this.
Ajtucker22, post: 7042289, member: 17002 wrote:
CriminalUpper, post: 7042299, member: 21192 wrote:
Bad idea since Volcano will whiff anywhere outside close range. Stick to Reverb>Fireworks
StEpSz, post: 7042656, member: 21629 wrote:
Team "Trench Coat" is overrated imo. There are much better Dante teams out there, everyone already knows Dante/Vergil is good, but Wesker provides little for the team besides unblockables for Dante.
Densuo, post: 7044001, member: 12513 wrote:
I had some success with Dante on point teleporting in with Haggar's violent axe assist at mid range. Depending on their movement i can land on either side and go to town.
One question. After landing an air dash m/h what do i follow up with when i land? I get blocked pretty much overtime.
Icyie, post: 7044215, member: 69222 wrote:
Continue with BC volcano into combo. If you do the IAD M/H low enough it should hit.
shrekbad, post: 7062404, member: 9293 wrote:
hi does anyone have a video of dante doing 3 volcano jump cancel with strider assits I saw it in the front page I think. it was a combo video with dante/strider/ sentinal
eternalfate, post: 7094747, member: 46194 wrote:
so im a dante noob is there any merit to using devil trigger in a dante combo outside of it being stylish?
Rykendawg, post: 7094877, member: 45603 wrote:
Devil trigger gives you new mix-ups, new specials (some of the best attacks in the game), health regen, a damage boost, continuing pressure, and help in match-ups.
Icyie, post: 7094895, member: 69222 wrote:
He said in a combo.
Din0, post: 7095018, member: 45858 wrote:
I've been playing Dante on point for the past 2 weeks and I was wondering what are his best beginning of the round options against say, a Wolverine or Hulk with Drones backing him up?
jak d ripr, post: 7096207, member: 12662 wrote:
So long story short, how do y'all feel about it? Is it worth it in general?