WWF No Mercy for the N64

Red LotusRed Lotus Unique like everyone elseJoined: Posts: 413
Even though this game is 10 years old, it remains one of the greatest Wrestling games ever, if not THE greatest game. 4 way brawls, Triple Threats, this game has some of the best multi-player action ever, and the ability to completely customize characters makes it that much better.

I know I'm not the only one who loves this game. So hopefully there will be other people interested in discussing strategy...which is in the case of CAWs is more move specific.

Players with better reflexes tend to do better in this game, but as in all games there are always tiers. In this case, the tiers are odd, and no, they're not based on who my favorite wrestler is. Otherwise Eddie Guerrero would be top.


God Tier

X-Pac


Top Tier (basically any character who can do a sleeper hold off of a weak grapple.)

Andre the Giant
Chyna
Jeff Hardy
Kurt Angle
Mankind
Mick Foley
Stone Cold
Shawn Michaels
Test
Tori


Upper Middle Tier (Super Heavies = Anti Sleeper, Characters with Strong Submissions & Solid Movesets)

Bradshaw
Bull Buchanon
Chris Benoit
Chris Jericho
Dean Malenko
Ken Shamrock
Kurt Angle
Farooq
Mark Henry
Perry Saturn
Rikishi
Steve Blackman
Tazz
Viscera

Middle Tier (Characters with useful Strong Strikes, and Very Good Move Sets, and Specials. Would be Top or Uppermid, if not for the cheapness of Submissions)

Al Snow
Buh Buh
The Rock (Doesn't have any special submission but does *massive* arm damage)
D-Von
Edge
Essa Rios
Kane
Triple H
Undertaker

Low Tier is everyone else.


I've never read any strategy guides for this game. Just a bunch of FAQs filled with CAWs. I'd like to keep this discussion mostly based on move analysis and strats.

Technically speaking this is a wrestling game, but...it seems more appropriate to put this in fighting game discussion than in general discussion. This seems more like a fighting game to me(at least intuitively) than the Psychic Force series. If I posted this in the wrong area, I apologize.
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Comments

  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,389
    I never played No Mercy competitively (nor was I aware it had a "scene" until fairly recently), so I'm interested in hearing the more in-depth strategies.

    I can understand why Submissions are so in PvP (same as in most Wrestling games), but what the Sleeper Hold particularly good? Is it because of quickness and speed of execution?

    I also remember hearing long ago that running strikes were pretty overpowered, with Bradshaw being tops because of his Running Lariat.
    I also remember reading that a lot of attacks in the game were based off the "Flying" stat, including a surprising amount of attacks that you wouldn't expect. Does that configure into the tier rankings at all?
    If you listen to fools, the mob rules...
  • blinky77blinky77 *sip* Joined: Posts: 1,367
    This would be the first time Sean Waltman would be in any sort of high-tier. It's that damn finisher of his, takes like half a second for the animation to happen, so you can do like five of them in any given SPECIAL mode, and it does retardedly high damage.

    But what makes him that much better than SCSA who also has a quick finisher? His speed?
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    Return of Shiki No Mercy has a lot of balance issues. Some weak grabs are as strong grabs, some strong grabs are as strong as special grabs, and some special grabs are pathetically weak.

    The sleeper hold can break a character in 7 applications. It's the most powerful weak grab submission than the game, and stronger than quite of a few of the strong submissions. It's also very easy to avoid rope break with the sleeper hold.

    I can't say there's a specific scene for No Mercy, but I do know that it is played very often. It's one of the few active Boards on Gamefaqs for a game that's 10 year old. My experience has mostly been at local tournaments.

    Some weak and strong grabs target the flying hit point, but they aren't particularly powerful. The most powerful flying moves are the one's off the turnbuckle. Even though the turnbuckle is very effective for a character with powerful "flying" offense, it's not anywhere near as abusive as submissions.

    Running strikes aren't that abusive. Some are better than others, and don't leave the character in a bad position when countered, but they are all easy to reverse. Some normal strikes, like the Bradshaw Hammer, can "combo" very well which is one reason why Bradshaw is rated so high, but very few fast strikes are safe on counter.

    blinky77 the most specials you can get away with is 3 with one special submission, and that's usually if you're timing is exact. No one else can comes close to building Meter like X-Pac. He builds meter so quickly that after one X-Factor he can get to special before his opponent can recover and do another one. Or in his case, 3. Stone Cold is good, but he can't do that. What makes things harder is that X-Pac is a high flyer which allows him to do a lot of damage on the big guys who are resistant to Sleeper hold. His main weakness is poor striking moves.
  • SilksSilks What're ya countin'em for? Joined: Posts: 799
    I personally played and preferred Wrestlemania 2000 over No Mercy. Still bust it out every now and then
    Evo2k9 - "OMG, are you SERIOUS? AT WHAT LEVEL IS HE PLAYING AT?"
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    Silks, I think No Mercy's game engine has more depth to it, and the CAW mode is a lot better. I definitely prefer No Mercy over W2K.

    I notice a lot of players use auto counters in No Mercy. Although the auto counters (Falling Arm Breaker, Hip Toss) can't be reversed...they are very, VERY weak. Late game when both players have suffered heavy damage they're ok, but early game, only a few are worth using, and then only if you're a submission specialist. The Striking Counters (Bradshaw Hammer, Buh Buh Punch) do considerably more damage to body parts, and when they knock opponents down they stay on the ground much longer.

    Contrary to the submission faq on gamefaqs, there are quite a few submissions that submit multiple body parts, but those are rarely the most damaging. The worst submission in the game by far is the Venis grind and punch.
  • M.D.M.D. digs older chicks Joined: Posts: 4,188
    Was No Mercy the wrestling game that had a combination of famous Japanese wrestlers in additional to the WWF superstars?
    "I'm deeeeeaaaadd!" - Williams
    UMVC3: Shehulk/Haggar/Thor
    SSF4: Seth, Gen, Zangief
    KOFXIII: Kim Team, Ikari Warriors, Hwa/98 Kyo/Raiden
  • blinky77blinky77 *sip* Joined: Posts: 1,367
    That might be WCW vs. nWo World Tour you're thinking about. WCW vs The World had some well-known Japanese wrestlers (under different names of course) as well. Same people made all those games.

    WWF No Mercy has Japanese moves like the Burning Hammer, as well as a few faces and attire options to make a few well-known Japanese dudes, but nothing out of the box - I still wish it had some lucha masks to give the characters...
  • LuckyDayLuckyDay Joined: Posts: 2,870
    World Tour and Revenge had more japanese wrestlers. They included all of the moves and stuff for them in the WWF games though.

    Tier list is odd. X-Pac isn't God tier, but he's good. You can compete with him with a lot of those people. Chyna and Tori I don't know about, because they don't have good enough normals and grapples for the most part to be well rounded.

    Just having a sleeper doesn't automatically make someone that good, IMO.

    Bradshaw could be higher, I'm not sold on Saturn or Viscera.

    Agree with Middle tier and lower.
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • LuckyDayLuckyDay Joined: Posts: 2,870
    Btw, is there an emulator that allows this to be played online? If so we need to start a league.

    This game is too awesome.
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • blinky77blinky77 *sip* Joined: Posts: 1,367
    Btw, is there an emulator that allows this to be played online? If so we need to start a league.

    This game is too awesome.

    You can try Project64k or Mupen64 Kaillera. I've yet to have a really good experience with N64 emulators though, and from experience it's even worse trying to find a good one for OSX - Mupen64Plus is being updated but without any GUI, while the developer of sixtyforce charges for the ability to do basic shit...and doesn't have support for multiple plugins.

    And I agree, No Mercy is my favorite wrestling game to play, hands down. Someone should bring it to Final Round, MWC, etc.
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    Tier list is odd. X-Pac isn't God tier, but he's good. You can compete with him with a lot of those people. Chyna and Tori I don't know about, because they don't have good enough normals and grapples for the most part to be well rounded.

    Just having a sleeper doesn't automatically make someone that good, IMO.

    Bradshaw could be higher, I'm not sold on Saturn or Viscera.

    Agree with Middle tier and lower.

    With as few as 7 sleepers a character will tap out. No other weak grapple in the game comes close to being that cheap. There are A and S specials that don't do that kind of head damage. The sleeper is stronger the Mounted Punch submission special, and harder to get a rope break. It's an unfair advantage.

    If the sleeper was a strong grab or special like it should have been, then the tiers would be different. HBK, Kurt Angle, Mankind/Mick Foley, and Stone Cold would be upper mid, and everyone else would be bottom. X-Pac would still be God tier since he can build meter so easily.

    Saturn and Viscera both have good striking moves, and are very good at getting opponents to submit. Viscera has all those head submissions, and Saturn has very good arm submissions. Saturn has that annoying sweep kick as well. Bradshaw is good, but not better than the other characters in upper mid. If the Bradshaw Hammer is countered, the opponent does an armbar. Submission counters do the most damage, and build the most meter. That makes it a double edged sword.

    Project 64 didn't work too well for me. After a while, the game goes into a static state where you can still play, but you can't edit characters, buy things, or win title belts. The last time I played a game on Kaillera most of the players hacked into the games to give themselves cheap abilities like 1 hit kills. If you could get a group going who wouldn't do that, you could probably have fun. Nothing quite as fun as a triple threat match or ladder match.

    As long as you have the memory Pack, the N64 is the most reliable thing. Blinky77's idea about bringing No Mercy to an event like Final Round is a good one. You wouldn't be able to use your own CAWs, but it's not like the regular roster isn't good; I'd pick Saturn or Rikishi and take on all challengers.
  • LuckyDayLuckyDay Joined: Posts: 2,870
    Yeah, all of the tiers really matter more in one on one matches too. Bradshaw can land the lariat to the back of someones head easier when they aren't focused on him. And it's hard to submit when you have a good partner backing you up in a battle royale (not impossible though, some submits are pretty instant)

    I also seem to remember some normals that can KO in less than 7 tries too, so it also matters what rules you're playing with. I also know they lowered power on head strike stuff (like kanyons kick) from revenge and KOs are generally harder in the WWF games.

    There are also some really strong leg submissions but I would have to play again to remember a lot about it.

    I haven't played much in the last few years.

    Luckily the game was made right and there are plenty of settings that can even the playing field.
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • LuckyDayLuckyDay Joined: Posts: 2,870
    And I agree, fuck CAW in serious play. I use mostly Shamrock.

    I'd like to play at Bar Battles in CBus this month. I need to gauge interest.

    We have played revenge in tourneys in Ohio before casually as well.
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • blinky77blinky77 *sip* Joined: Posts: 1,367
    LuckyDay, if I was near Columbus and not in school at the time I'd def. be going to Bar Battles Gaiden, but I'm going to focus on Final Round and MWC instead, so I hope to see you and the rest of Columbus down there this year. I'd be cool with not using CAWs as well, but for the sake of interest my CAW roster at the moment looks like this:
    Big Show (WM2K moveset)
    Gangrel (WM2K moveset)
    Dude Love (Foley moveset w/ Dude taunts and entrance)
    Joey, Rodney and Pete from the Mean Street Posse (I tried making them as generic and feeble as possible while retaining their signature moves)
    AKI Man (Revenge moveset...sort of)
    Maya Inca Boy (see AKI Man)

    What's cheaper than sleeper holds in this game? Jericho being able to do the Liontamer in Revenge with no Special at all...same with Malenko's Texas Cloverleaf and Bret/Sting's Sharpshooter. Takes about 5-6 applications and you'll have every jobber in your way tapping like a bitch. But I did use Stone Cold to unlock Andre and Vince in Championship mode...if three stunners wouldn't finish the job, the sleeper would. Especially in a cage or a ladder match, the sleeper is really good.

    For Survival mode, pick someone with a powerful and cheap strike. Bradshaw's my pick. Just keep Hammering away, don't forget to irish whip your opponents and hit them as they rebound off the ropes to get them on the apron -> easy elimination. My personal record in that mode is about 100. Easy way to unlock Mae Young, Jerry Lawler, Ken Shamrock and such...but you're better off going through Championship mode to get HBK, Andre and Vince unless you've got your technique down absolutely pat.
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    4-ways battles cut down the cheapness of submissions by a lot, and are generally more fun. Some of the weak grabs available to the CAWs are strong, but not as bad as the sleeper. The normal roster generally doesn't use the really strong leg submissions.

    Most of my CAWs are just overpowered original characters. Although the Antonio Inoki I made is pretty much a copy from his Virtual Pro Wrestling 2 incarnation and he's pretty overpowered as well.

    Lots of characters are good for survival mode. Rikishi, Jericho, Bradshaw, Blackman, HHH, HBK, Saturn, Undertaker, Tazz...usually I'll just pick Saturn or Rikishi. Survival mode gets monotonous pretty quickly. If I have to unlock everything I'll play for a while, pause and come back to it later.
  • danomightydanomighty WTFSRK Joined: Posts: 1,335
    Scott "FUCKING FLASH" Norton!

    nuff said!

    lol he was sooooooooooooo broke in WCW/nWo vs.
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    Does anyone play Virtual Pro Wrestling 2? It has a really interesting MMA mode. As well, if you like All-Japan or 90's Japanese puro in general, there's some stuff in it that they took out of WM2k and No Mercy that's alot of fun. Fighting spirit comebacks etc.
  • blinky77blinky77 *sip* Joined: Posts: 1,367
    If I had the means to play it on my N64 and not an emulator, I would.
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    Since I don't care much for Gamefaqs I figured this would be more useful here. As you all know, throws target one of 5 attributes. Head, Body, Arms, Legs, and Flying. All ground attacks(Sak-fu stomp et cetera) target the flying attribute. If you don't know consult the FAQ made by Pop Culture Monkey on Gamefaqs.

    To my knowledge none of the weak or strong strikes target the arms, but a few of them target the other 4 areas. This includes the flying attribute. Most of the jumping kicks and leg drops fall under this category. This can be tested against the AI by repeatedly hitting them with the same move, and they will never hold a body part. Certain throws like the Sidewalk slam also target the flying attribute. All of the "low blow" moves target the flying attribute.

    I originally thought flying attribute was only good for stall moves and high flying moves. However after playing recently I discovered that hitting an opponent with nothing but attacks that target flying attribute, makes them extremely easy to KO. Normally the AI on expert never gets KOd by the first KO. However after hitting them with lots of flying attacks, the AI repeatedly was KOd the first time. Moves like Big Kick will KO very, very easily.

    As for basic strats? When you're attitude meter is low and you're afraid your opponent will reverse you, turn your opponent and grab them by the back. That way they can't press A to reverse your throw. Likewise, when you reverse a Strong grab, don't attempt to strong grab your opponent. Instead throw them out of the ring, and then taunt to build meter.

    In terms of CAWs...it's really easy to make a broken CAW. The only thing I feel is worth mentioning is that the auto punch reversals (hip toss counter, mini-chops) are much, MUCH weaker than strikes. Even though the strike reversals aren't guaranteed, they do at least 5 times more damage.

    Also Ken Shamrock and Essa Rios have special reversal styles that aren't normally selectable. They are basically leftover from VPW2. In order to use them for a CAW you'll have to Clone Shamrock or Rios. However you have to keep their fighting style EXACTLY the same. Otherwise you'll get the normal reversal styles.
  • VoodooJDVoodooJD Joined: Posts: 55
    I loved playing THQ wrestling games on N64 back in the day! Wrestling games over the years haven't been as enjoyable gameplay wise. I never though about strategy before, I just picked my favourite wrestlers. Has anybody played WWE 12 yet? I am thinking about buying a N64 controller that USB so I can play this on PC. I read some reviews that it could be the next best thing to No Mercy or Here Comes the Pain.
  • DeadsiderDeadsider Rakes, my arch enemy. Joined: Posts: 1,587
    Wow, I had forgotten about this game. Back in the day, me and my friends would just make CAWs based on whoever or whatever and try to add them to the game as best we think they would behave. Through a friend of a friend, one time we went over to a guy's place who played the game seriously and we all had a tournament. I went one and out because I completely missed the importance of submissions and basically had not clue one what I was doing. Regardless, I put up a CAW faq at gamefaqs that never really took off. But be damned if I didn't love my Al F'n Bundy.
  • CanadianDstryrCanadianDstryr The Mundane Cinderella Joined: Posts: 2,071
    I love this game. This game alone is the reason I wish I hadn't sold my 64 back in the day.
  • danomightydanomighty WTFSRK Joined: Posts: 1,335
    Just started playing this,revenge, and VP2 again with some friends.

    How do you do a sleeper off a weak grapple unless you mean off a knockdown into ground sleeper?(ex. snapmare with SASC into sitdown sleeper?)

    What makes x-pac meter gain so much better then everybody else?


    I notice a lot of players use auto counters in No Mercy. Although the auto counters (Falling Arm Breaker, Hip Toss) can't be reversed...they are very, VERY weak. Late game when both players have suffered heavy damage they're ok, but early game, only a few are worth using, and then only if you're a submission specialist. The Striking Counters (Bradshaw Hammer, Buh Buh Punch) do considerably more damage to body parts, and when they knock opponents down they stay on the ground much longer.
    .

    Bradshaw HAMMER/the other high damage strike counters=F damage, Most auto counters=F/E damage.
    So why would you want to put you self at risk other then the fact this hella cool to trade punches back in forth.
    I wouldn't be suprised if they mislabeled(damage and stat wise) some of the moves,I've caught a couple. Also I heard they're are 3 levels of S classes(S,SS,SSS)but we only see S,this was seen with only a GS.(don't know if its true or not.)

    Mashing(A+B):I know this helps with getting out of submissions but what about applying them and pinning/being pinned? any1 know?
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    How do you do a sleeper off a weak grapple unless you mean off a knockdown into ground sleeper?(ex. snapmare with SASC into sitdown sleeper?)

    The simplest and most reliable way is just by setting sleeper to your weak back grapple. The ground submissions aren't anywhere near as strong as the standing sleeper. The standing sleeper hold is basically the equivalent of a strong submission.


    What makes x-pac meter gain so much better then everybody else?

    Some taunts are just better than others. That is to say they gain more attitude than taunts of the exact same length. There are a few taunts available to CAWs that can give X-pac's a run for it's money, but overall X-Pac's taunt is the best in terms of speed to meter gain ratio. In terms of the default super stars, no one comes close.

    Bradshaw HAMMER/the other high damage strike counters=F damage, Most auto counters=F/E damage.
    So why would you want to put you self at risk other then the fact this hella cool to trade punches back in forth.
    I wouldn't be suprised if they mislabeled(damage and stat wise) some of the moves,I've caught a couple. Also I heard they're are 3 levels of S classes(S,SS,SSS)but we only see S,this was seen with only a GS.(don't know if its true or not.)

    Those letters are meaningless 99% of the time. They're mostly good for fooling newbies into thinking they've got a super powered CAW. In terms of how strong a move (that doesn't target flying) is, I use this system

    Number of Applications to Injure a Body Part

    40+ = G
    36-39 = F
    30-35 = E
    23-29 = D
    17-22 = C
    13-16 = B
    8-12 = A
    4-7 = S

    Almost all of the auto counters are G moves. The best strikes however are C&D moves. Generally speaking the C&D strikes have submission reversal. However some of them are safe when reversed or force the opponent to reverse with a strike even if they have an auto-counter. They're not super strong, but they still injure body parts faster than the auto counters.

    The only time you'll see an auto-counter injure a body part is during an iron man match. They're safer...but they don't do much damage, and they don't knock down opponents for as long.


    Mashing(A+B):I know this helps with getting out of submissions but what about applying them and pinning/being pinned? any1 know?

    Mashing doesn't help when applying submissions. The only thing A+B is good for is copying your opponent's finisher when you're on special.
  • GREEKGREEK Ryu's been smoking that shit Joined: Posts: 563
    I don't remember if it was no mercy or wrestlemania 2000 but...
    holy fuck thank you for the nostalgia. I remember my brother and I doing royal rumbles every day when we were kids. this game was the shit.

    p.s. Fuck farooq and bradshaw. the 2v2 title was the hardest thing I remember in that game.
    GUILTYGEARXRD HOLY SMOKES
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    I don't remember if it was no mercy or wrestlemania 2000 but...
    holy fuck thank you for the nostalgia. I remember my brother and I doing royal rumbles every day when we were kids. this game was the shit.

    p.s. Fuck farooq and bradshaw. the 2v2 title was the hardest thing I remember in that game.

    In No Mercy the battle with the APA was 2 vs 1. And yeah, those sucked.

    Even more so for the people who put the game in one day to find all of their data erased.
  • danomightydanomighty WTFSRK Joined: Posts: 1,335
    Whats the deal with the reversal system? I know if you not in hit stun you can block/parry and dodge/tech as long as it time your block or dodge. But what about being in hit stun? I've done it before but it seems like the timing is stricter.
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • DanteDante HAPPY END - 行き止まり Joined: Posts: 1,031
    Man I did not know that this game had a scene I loved this game when I was younger me and friends used to play it all the time it's one of my favorite games of all time. Lucky I still have it and my Nintendo 64 this thread makes me want to play it lol man the memories :)
    UMvC3: Dante/Vergil/Strider Hiryu | Persona 4 Arena: Yukiko I Super Street Fighter IV AE 2012: Guy Rank A

    ‎"The most intelligent people disguise the fact that they are intelligent. Wise men do not wear nametags. The more people talk about their own skills, the more desperate they are — their work should speak for itself."
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I remember WCWvsNWO onetime I used Sting and did a stinger splash on someone who had their chest on the corner, which caused them to sway backwards stunned, then I did the deathdrop which had them knocked down and then I did the deathlock for the win, comboing all 3 of Sting's signature moves.
  • The Bucket Of TruthThe Bucket Of Truth VINTAGE Michael Cole Joined: Posts: 764 ✭✭✭✭✭ OG
    wcw vs nwo revenge was better, but then again neither game had the nature boy ric flair. wooooooooo
    Kobayashi told reporters he had a sandwich and a glass of milk while being held.

    "I am very hungry," he said. "I wish there were hot dogs in jail."
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I remember way back there was a WCW game with flair in it but you had to unlock him, and when I did the command prompt for power bomb he would instead to this crazy swag kick move that looked like a tatsumaki flair strut.
  • LouiscipherLouiscipher Joined: Posts: 8,177
    STOMP!
  • illSimillSim Joined: Posts: 94


    What's cheaper than sleeper holds in this game? Jericho being able to do the Liontamer in Revenge with no Special at all...



    Also with this you couldnt be kicked out this move along with AKI Man with the punches submission hold you couldnt be kicked out and scott steniner steniner recliner you couldnt be kicked out.

    In World tour and Revenge you could move the analog stick anyway and always get out of a pin and submission holds. But on the 3rd time you would use the stick on submisson you would tap out.

    Miss these games tho
  • helhelhelhelohelhelhelhelo True Believer | * * * * | Joined: Posts: 251
    Hands down best wrestling game of all time, hell it was so good I didn't even know it had a competitive scene
  • danomightydanomighty WTFSRK Joined: Posts: 1,335
    The Lion Tamer is pretty broke(weak grab,A-button grab(club to the back),A-button face up ankle move(Lion Tamer). So off 5 weak grabs Y2J can pretty much wrap up any match. Y2J punch parry is kinda weak,so you can keep him at bay with rapid light attacks and if he parries just parry is slow dropkick for a free knockdown.

    The Cripper is pretty crazy,punch parry=armbar>crippler crossface if they haven't tapped.
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • Q BreezyQ Breezy Joined: Posts: 10
    Some blowhard I know has offered me a bet. We'll play a single 1v1 match and it's his $100 against my $1. I've never played this game before but I played a lot of casual Revenge back in the day and I'll get at least 1 match to warm up/practice. He says he's great at the game, but really he thinks he's the best at everything ever and I guarantee he's never played a competitive match against anybody decent.

    I'm pretty sure I have a chance, right? Assuming I get some good advice, that is.

    Who should I pick and how should I fight?
  • danomightydanomighty WTFSRK Joined: Posts: 1,335
    I'd say first things first. Make sure he has the $100 and have it out. Then pick X-pac and spam taunts and win.
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • TheSurefireGamerTheSurefireGamer Grappler Specialist. Joined: Posts: 1,210
    One of the things I remember about this game is the Ladder Match, and how it is the most Perfect portrayal of a Ladder Match in Wrestling Game history. Play it competitively and you'll feel like it's Shawn Michaels/Razor Ramon all over again. The hype from that match alone made this game a classic, and the fact that THQ hasn't gotten it right since really says something...
    Killer Instinct 3: Chief Thunder/Kan-Ra/Hisako MK X: Jax/Jason/Tremor. Injustice: Solomon Grundy/Lex Luthor/Harley Quinn
    WE IN THERE!!!!
  • Dracula_XDracula_X unblockable Joined: Posts: 894
    No Mercy stands as one of my favorite 64 games. Not to mention favorite wrestling game. I used to make CAW's focused on arm damage and have 8 seconds magic (or w/e that standing arm submission special was called) as the finisher. Great times. I pissed some friends off with submissions though :)
    Time lost can never be retrieved.
  • RoguelikeRoguelike Joined: Posts: 115
    In No Mercy the battle with the APA was 2 vs 1. And yeah, those sucked.

    Even more so for the people who put the game in one day to find all of their data erased.
    The APA match wasn't so bad. Just make sure they didn't get you to the back and keep throwing them out of the ring. Is was a total grind though
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 413
    Whats the deal with the reversal system? I know if you not in hit stun you can block/parry and dodge/tech as long as it time your block or dodge. But what about being in hit stun? I've done it before but it seems like the timing is stricter.

    Stun is tricky in this game. Different strikes allow you to recover from stun at different points despite their animations. On top of that, the more damage your character takes, the smaller your reversal window becomes. When it shrinks to a certain point the computer allows you to randomly reverse out of stun, and in some cases it resets.
    Some blowhard I know has offered me a bet. We'll play a single 1v1 match and it's his $100 against my $1. I've never played this game before but I played a lot of casual Revenge back in the day and I'll get at least 1 match to warm up/practice. He says he's great at the game, but really he thinks he's the best at everything ever and I guarantee he's never played a competitive match against anybody decent.

    I'm pretty sure I have a chance, right? Assuming I get some good advice, that is.

    Who should I pick and how should I fight?

    Using X-Pac and spamming taunts until you have special is a pretty straight forward method. Although to give fair warning if you haven't done any damage with any strong or weak grabs you won't be able to pin your opponent, even if you get his special off 3 times in a row. You may want to just hit your opponent with the special twice(3 times if you're fast enough) then taunt to special again, and repeat. That will work on a novice. Problem is a novice will just copy you and do the same thing. With 2 X-Pacs taunting each other, it comes down to who has the most technical skill.

    Against a seasoned vet it won't work. The key to being good at No Mercy is knowing how to use the ropes and the turnbuckle to your advantage. If you play Def Jam Vendetta you can get a pretty straight forward idea on how to do rope combos, although a copy of No Mercy should be easy enough to come by. Throwing your opponent into the ropes and doing combos is a lot more effective than slugging it out in the middle of the ring. Although if you're confident in your reflexes that may work.
    No Mercy stands as one of my favorite 64 games. Not to mention favorite wrestling game. I used to make CAW's focused on arm damage and have 8 seconds magic (or w/e that standing arm submission special was called) as the finisher. Great times. I pissed some friends off with submissions though :)

    6 Seconds of Magic, aka Rumina Sato's Flying Armbar. Watch closely, it happens so fast you might miss the tap out.



    Despite what it says on GameFAQs it's actually not the strongest arm submission. Almost all of the arm specials are hella strong.
    The APA match wasn't so bad. Just make sure they didn't get you to the back and keep throwing them out of the ring. Is was a total grind though

    Actually I prefer to get them to the back. Throwing them into the wall does a lot of damage, and keeps them down for longer than throwing them out of the ring does early on in the match. First time they offered protection I agreed. Didn't know it would cost me the money I was saving for the Cobra Clutch....
  • RoguelikeRoguelike Joined: Posts: 115
    Actually I prefer to get them to the back. Throwing them into the wall does a lot of damage, and keeps them down for longer than throwing them out of the ring does early on in the match. First time they offered protection I agreed. Didn't know it would cost me the money I was saving for the Cobra Clutch....
    They always seemed to get double teams on me in the back. Not enough room to move I guess (until the parking lot). So throwing one out killed a good amount of special, and let me work the other one. Then switch
  • cutegirl57cutegirl57 Joined: Posts: 4
    I think No Mercy's game engine has more depth to it, and the CAW mode is a lot better. I definitely prefer No Mercy over W2K
    ---
    Friv
  • 4Play4Play Galactic Asshole Joined: Posts: 1,534
    For Survival mode, pick someone with a powerful and cheap strike. Bradshaw's my pick. Just keep Hammering away, don't forget to irish whip your opponents and hit them as they rebound off the ropes to get them on the apron -> easy elimination. My personal record in that mode is about 100. Easy way to unlock Mae Young, Jerry Lawler, Ken Shamrock and such...but you're better off going through Championship mode to get HBK, Andre and Vince unless you've got your technique down absolutely pat.

    I must of had my shit down pat then since I used Stone Cold to get everyone thru Survival. Threw out all dem pieces of trash out of the ring. WHAT?

    SRK: 4Play(main), redpremium.
  • RoGE9RoGE9 Joined: Posts: 1,674
    I remember WWF attitude for the PS1, the gameplay engine itself was terrible but me and my brother had so much fun playing the coop tournament mode with our custom characters, we'd do our team attacks off the top rope when the opponent was on the floor, I think those moves had a x3 multiplier in damage (x4 if you had the crowd on your side) it'd do 50% lol
  • otterotter CFN: otter- Joined: Posts: 4,581
    I remember WWF attitude for the PS1

    Do not speak that name in this thread.
  • SkyHighYoSkyHighYo Joined: Posts: 166
    I preferred WCW/NWO Revenge, but god, old wrestling games kicked ass.. I loved playing the hell out of those wrestling games mang.
  • SpaceMarine17SpaceMarine17 Joined: Posts: 145
    Nice thread! I used to play these games very seriously when they were released and almost always return them every year or so. I never got to play anyone who was serious about competing outside of my friends in like 9th grade when World Tour was released.

    Anyway, When WCW/nWo World Tour was out my friend had a magazine that had interesting data on the game such as who bled easily and their weak points. The only thing I remember was that the magazine claimed Norton bled VERY easily. From experience I'd say Macho Man did as well (so many matches started off with my doing Hogan's lariat and Macho being bloody 2 seconds from the bell). Does anyone recall this article or information?

    I always preferred the WCW ones over the WWF but No Mercy was always my least fav (yes, it has the best options for a match) but it is so slow for 4 way matches and sometimes the game gives you a wide camera shot if your opponent has a valet/manager. The WCW ones had Japanese wrestlers and/or move sets (YUJI NAGATA and ULTIMO DRAGON!!!)

    Just trying to keep this thread alive.
    GGXX[anything]: Slayer
    VS: Lilith
    MB:AC: Arcueid
  • JacopeXJacopeX "Veras el color rojo cuando termine contigo." Joined: Posts: 419
    Was No Mercy the wrestling game that had a combination of famous Japanese wrestlers in additional to the WWF superstars?

    Fire Pro Wrestling.
    ST/Alpha 3/CVS2/SSF4AE2012: Claw
    XBL/GGPO: JacopeX (currently learning how to Fightstick...sorry. =( )
  • Colen RetroFYTColen RetroFYT Gifted kids with a spice of hidden talent Joined: Posts: 124
    No mercy growing up was what all the big kids in my neighborhood played I never really pike it As much because it was complicated to play and hard to get pass by but until I gave it a shot I didn't even know how I manage to play so well xpac was the only character I recognized at the time cuz I never really watched wrestling :) great ge though.
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