The Hit Box all-button controller, AKA the "Stickless Stick," is a game controller specifically designed for fighting games. We replaced the joystick with directional buttons that are controlled by your fingers.
2. Why buttons?
By using 4 directional buttons controlled by 4 fingers, you gain:
- Increased input speed - Consistent inputs yield fewer mistakes - Exclusive control over your movement - No travel time inputting directions - Button techniques apply to movement and special inputs (plinking, piano, double tap, slide) - Game-specific features such as SSFIV input shortcuts (such as walking dragon punches) - No unintentional inputs such as accidental jumps - No arm/wrist motion - Stays put in your lap
3. Are those smaller buttons than normal?
Yes. We use 24mm Sanwa pushbuttons with exception to the 'Up' button, which is 30mm. They are highly sensitive buttons and work perfectly. 24 mm buttons are able to be brought closer together and fit the natural curve of the human hand. When the button spread is closer together, players find all buttons directly at their finger tips with no hand-hovering.
4. Can I still execute throws and focus attacks on this smaller layout?
Yes.
5. What about plinking and double tapping my combo links?
Of course.
6. Why have a shared jump button for your thumbs?
It is larger than the other buttons so both thumbs can access "Up" depending on player preference. By utilizing this, you can perform advanced "joystick" motions easily. Tri-jumps and Tiger Knee inputs are much faster and more accurate. It also makes many Just-Frame inputs incredibly easy.
8. Who is this for? Do I need keyboard experience?
While it appears to share the most common ground with a keyboard, Hit Box is a balance between Joystick, Pad, and Keyboard together. You dont need background in any controller to appreciate the Hit Box: Anyone can use it!
9. Can I still do everything I can do on my joystick?
Everything and more.
10. What about Hadokens and Dragon Punches and SPDs?
Yes. Quickly and accurately.
11. What about "______'s ________ combo"?
Yes.
12. Is there a learning curve?
The learning curve is creating fast, new memory in your fingers. It doesn't take long. This also gets rid of old bad habits too!
13. Are these for advanced players only?
No! The benefits of these boxes can be appreciated by everyone from the beginning player to the most advanced tournament player. The whole purpose of the Hit Box is to aide your fundamentals and build your foundation so that you can focus on what actually matters in a match: your opponent.
14. What happens when you hold the Left and Right buttons together?
Left + Right = Neutral. Your character will stand still. No charging or blocking occurs.
15. Can I hold Left and Right to block cross ups?
No. Left + Right = Neutral; you will get hit in the face.
18. Can I walk forward and charge a sonic boom?
No.
19. Can I hold Back and perform shoryuken motions?
No. Left + Right = Neutral.
20. Is "Left + Right = Neutral" useless?
No! Left + Right is the basis for many advanced techniques that will make your life easier! You get access to 3-frame dashes, 1-button FADCs, rapid dragon punches, new option selects, safe and easy Korean backdash cancelling, and much more! Left + Right will help your execution significantly. Check out all of the tech in our video section!
Dandy Jnow you face a super saiyan shaolinJoined: Posts: 2,790
how much?
"The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
I wanna see a standing 720 and Guile's dash Ultra 1 :]
t: @Dammit_Rab
EVO 2012 - SFxT Top 36 Qualifier, Winners out of Pool J25
Host of The Podsumaki Podcast- The Green Ranger's favorite fighting game Podcast
only because this is what you know, but in reality that layout causes problems that this layout fixes.
also, I bought mine for around 100 dollars plus shipping. But its an early prototype. The layout they have now is their 7th iteration after much trial and error. I love it. Super wide so it fits on your lap, the buttons seem jumbled at first but then you realize they are perfectly place to be precisely under your hands in your idle resting position.
take a pic of the insides! Want to see how you guys wired up that beast.
But it wasn't good enough right? Because it wasn't cleared by you lol...
-YESMASTER...
"She doesn't need a mouth to tell me how cute she is. "
JDM714 epic...
I think i'm gonna try and make one of these myself. I feel like using a full panel TE replacement plexi panel from Art's tek-innovations and make a custom button layout then building a box for it. Seems simple enough.
When you press both left and right, what happens? What about for down and up?
The first input will deactivate when second is depressed, but will reactivate on the first available frame once the second is released. This is only true for opposing inputs. Depressing Down and Left with render you a . Depressing Right after holding Down and Left will render a .
Hold Down and Left while tapping Right repeatedly to render a series of
This is also the holy grail of mashed DP.
EDIT: Ah ha. It seems it's entirely PCB dependant, so says Husser.
When you do get your site up, do you plan on selling both variations of the hit box? As in the one shown in the first video along with the one on display in the second.
When you do get your site up, do you plan on selling both variations of the hit box? As in the one shown in the first video along with the one on display in the second.
Yes. The 8-button is our standard Hit Box, but we will have others available that target specific games. I really like the 4-button design from the SCR video for TvC, BB, and SNK titles. We really like the shared jump button, so we're going to incorporate it into that design. 6-buttons will be available as well per request. I have also had requests for standard arrow key layouts, which I can accommodate. We're also working on a design for Marvel 3 that I think is going to be much better than the layout on the MvC3 test sites.
I have had many requests for Hit Boxes, so there unfortunately will be a waiting period.
Our asking price will be announced with our web site launch. But know that we will be very reasonable with our prices. We currently offer a Playstation padhack with converters to laglessly convert to any major console. Also, keep in mind that these are still 'prototypes' and the first generations of Hit Box and that we are not master carpenters, which we are factoring into our price. However, we stand behind our Hit Boxes and offer a very nice, quality product. We'll be sure to have lots of pictures.
And, once again, there is a waiting queue for boxes, so please let me know if you would like to be on the list. We're working as hard and fast as we can to craft quality boxes.
Intrigued. I can SRK better on keyboard (even in ST), so .. interested to see what people do with it.
Also, motion to see Guile's dash Ultra 1 and Gief's standing 720 seconded!
We're going to add more videos soon with things we missed and better explanation to techniques. I'm writing things down as I see them. Thank you JohnGrimm for demonstrating Guile's dash super.
I'll also make a demonstration of how the game perceives holding BACK + FORWARD. The Playstation PCBs I use do not overwrite each other's inputs. When you hold both poles at the same time you get a neutral input. DOWN + UP = Standing neutral. This doesn't affect gameplay and is just as easy to do defensive SRK's and sonic booms. It's just things to know while you're playing and rules for your fingers to consider.
I'm wondering if anybody could post a template file with this button setup so I can make my own art and template for it? I'm trying to make my own totally custom stick and am interested in trying to construct something similar.
I've actually been collecting parts to make one myself, but I'm just gonna wait until you open shop to get one. Out of curiosity, how long does each hit-box take to make?
Man, I've known I wanted to play on a "Fight Board" or whatever you want to call it for a long time. I've known intrinsically that it would be better for my game.
Problem is, now I don't know if I want to buy a pre-built "Hit Box", mod a TE with a custom TE plexi panel with the "Hit Box" layout, build my own custom, or, fuck it, buy a keyboard -> console converter.
The Hit Box growing in popularity makes me SO happy.
For years I've been on keyboard by choice, as i believe its the best peripheral. However people always gave me shit for it, and said i was at a huge handicap.
The worst thing is that I was unable to partake in SF events. As a result, I've tried learning stick so many times, but i can't bring myself to follow through, because i know it's worse. Why would i want to learn to use some medieval input device.
I'm currently building one myself, heres my plans;
I want my left hand thumb to push jump, not my right, thats the main diff i guess?
Also, here's my older designs for 30mm Buttons (I'm using 24mm now)
I'm not quite sure if i want to follow the right design again. I kind of like the idea of my left thumb for Up, right thumb for Throw or Focus.
can anybody please post the buttonlayout for selfmadepurposes (with the exakt positioning in photoshop or something similary) Print&Stomp you know^^ ;)
if you (the guys how created it) realy search perfektion i would add 2 buttons (one for both thumps!) and not only one !
the case is simple
1. you can mapp both to jump and everything works like your way bevore
2. you can mapp one to BACKWARD and then its possible to BLINK LP/LK flawlessly with it! (SF4 only)
can you please add a 300px matrix for the button layout?
when im feeling (really) ambitious, i may make one of these myself! my mind cant even imagine doing stuff like sjc>ultra or IAT's atm though!
It's really easy. Imagine the setup bound to your A(Left),S(Down),D(Right),C(Up) keys. It takes a little bit of lateral thinking, but you can easily break down the "fluid" motions of a stick or pad down to their rudimentary inputs, which end up looking a lot simpler than they initially appear thanks to input shortcuts. After that, you're simply memorizing button combinations like they were longer, faster target combos.
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1 • Off Topic Disagree 1Agree Like- Spam
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0 • Off Topic Disagree Agree LikeEVO 2012 - SFxT Top 36 Qualifier, Winners out of Pool J25
Host of The Podsumaki Podcast- The Green Ranger's favorite fighting game Podcast
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0 • Off Topic Disagree Agree LikeGoes without saying.
dealwithit.gif
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0 • Off Topic Disagree Agree Likegonna keep an eye on this one.
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0 • Off Topic Disagree Agree LikeSSFIV: Hakan, Abel, Guy, Makoto, Dudley, Dee Jay
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0 • Off Topic Disagree Agree LikeWhat he said
Arcana Heart 3 - [Tsuzura Saki/Petra Johanna Lagerkvist]
Marvel 3 - [Logan/Trish/Akuma]
MK - [TBD] SSFIV - [Rose/Fei]
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0 • Off Topic Disagree Agree LikeI'd pay top dollar for one modded like
-w-
asd
That turns con men honest.
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0 • Off Topic Disagree Agree Likedefinitely an improvement from non stick stick
MVC3: Dormammu, Iron Man, suggestions?
FR:XIII, SB:R
The fight calls to me! Run!
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0 • Off Topic Disagree Agree Likeonly because this is what you know, but in reality that layout causes problems that this layout fixes.
also, I bought mine for around 100 dollars plus shipping. But its an early prototype. The layout they have now is their 7th iteration after much trial and error. I love it. Super wide so it fits on your lap, the buttons seem jumbled at first but then you realize they are perfectly place to be precisely under your hands in your idle resting position.
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0 • Off Topic Disagree Agree LikeAlso, I'm still waiting on that PDF/measurements. :p
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0 • Off Topic Disagree Agree Like-YESMASTER...
"She doesn't need a mouth to tell me how cute she is. "
JDM714 epic...
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0 • Off Topic Disagree Agree LikeAlso, motion to see Guile's dash Ultra 1 and Gief's standing 720 seconded!
http://www.facebook.com/tapteatourneys
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0 • Off Topic Disagree Agree LikeI'll probably be installing that thumb button, because it completely solves my issues with buffering SJC:qcf:
So how are you guys doing yours? I'm kinda green at stick-modding, so I'm just re-purposing the innards of my TE.
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0 • Off Topic Disagree Agree LikeAs for standing 720, I can't do standing 720 on anything, let alone keyboard. It's going to take a Zangief player with some practice to pull that off.
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0 • Off Topic Disagree Agree LikeThe first input will deactivate when second is depressed, but will reactivate on the first available frame once the second is released. This is only true for opposing inputs. Depressing Down and Left with render you a
Hold Down and Left while tapping Right repeatedly to render a series of
This is also the holy grail of mashed DP.
EDIT: Ah ha. It seems it's entirely PCB dependant, so says Husser.
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0 • Off Topic Disagree Agree Likehttp://www.facebook.com/tapteatourneys
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0 • Off Topic Disagree Agree LikeYes. The 8-button is our standard Hit Box, but we will have others available that target specific games. I really like the 4-button design from the SCR video for TvC, BB, and SNK titles. We really like the shared jump button, so we're going to incorporate it into that design. 6-buttons will be available as well per request. I have also had requests for standard arrow key layouts, which I can accommodate. We're also working on a design for Marvel 3 that I think is going to be much better than the layout on the MvC3 test sites.
I have had many requests for Hit Boxes, so there unfortunately will be a waiting period.
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0 • Off Topic Disagree Agree LikeOur asking price will be announced with our web site launch. But know that we will be very reasonable with our prices. We currently offer a Playstation padhack with converters to laglessly convert to any major console. Also, keep in mind that these are still 'prototypes' and the first generations of Hit Box and that we are not master carpenters, which we are factoring into our price. However, we stand behind our Hit Boxes and offer a very nice, quality product. We'll be sure to have lots of pictures.
And, once again, there is a waiting queue for boxes, so please let me know if you would like to be on the list. We're working as hard and fast as we can to craft quality boxes.
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0 • Off Topic Disagree Agree LikeWe're going to add more videos soon with things we missed and better explanation to techniques. I'm writing things down as I see them. Thank you JohnGrimm for demonstrating Guile's dash super.
I'll also make a demonstration of how the game perceives holding BACK + FORWARD. The Playstation PCBs I use do not overwrite each other's inputs. When you hold both poles at the same time you get a neutral input. DOWN + UP = Standing neutral. This doesn't affect gameplay and is just as easy to do defensive SRK's and sonic booms. It's just things to know while you're playing and rules for your fingers to consider.
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0 • Off Topic Disagree Agree LikeMind=blown.
dealwithit.gif
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0 • Off Topic Disagree Agree LikeProblem is, now I don't know if I want to buy a pre-built "Hit Box", mod a TE with a custom TE plexi panel with the "Hit Box" layout, build my own custom, or, fuck it, buy a keyboard -> console converter.
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0 • Off Topic Disagree Agree LikeFor years I've been on keyboard by choice, as i believe its the best peripheral. However people always gave me shit for it, and said i was at a huge handicap.
The worst thing is that I was unable to partake in SF events. As a result, I've tried learning stick so many times, but i can't bring myself to follow through, because i know it's worse. Why would i want to learn to use some medieval input device.
I'm currently building one myself, heres my plans;
I want my left hand thumb to push jump, not my right, thats the main diff i guess?
Also, here's my older designs for 30mm Buttons (I'm using 24mm now)
I'm not quite sure if i want to follow the right design again. I kind of like the idea of my left thumb for Up, right thumb for Throw or Focus.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThis truth is not universally acknowledged.
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0 • Off Topic Disagree Agree LikeThe Hit Box has a standard 30MM size button for jump and with the overall design it is easily hit by both thumbs.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likehttp://forums.shoryuken.com/showthread.php?t=189468
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0 • Off Topic Disagree Agree LikeUmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
Phoenix Wright(Maya)/Ghost Rider/Vergil
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0 • Off Topic Disagree Agree Likeyoutube channel:
http://www.youtube.com/user/MVashM
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0 • Off Topic Disagree Agree Likethe case is simple
1. you can mapp both to jump and everything works like your way bevore
2. you can mapp one to BACKWARD and then its possible to BLINK LP/LK flawlessly with it! (SF4 only)
can you please add a 300px matrix for the button layout?
http://forums.shoryuken.com/showthread.php?t=189468
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0 • Off Topic Disagree Agree LikeThat's really sneaky actually, I'd never thought of that.
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0 • Off Topic Disagree Agree LikeBrian, I sent you an e-mail. I think you'll like it. You won't love it, but you'll like it.
-CONQUER, DOMINATE, OWN-
-outwhatever your victim.
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0 • Off Topic Disagree Agree LikeSame here I would defiantly be down to ordering one to the uk if the price was right. Mark it as a gift for the first few orders? heh
Edit: Also any chance of you guys getting a facebook/twitter thing going on so we can updates on the progress of these?
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0 • Off Topic Disagree Agree LikeIt's really easy. Imagine the setup bound to your A(Left),S(Down),D(Right),C(Up) keys. It takes a little bit of lateral thinking, but you can easily break down the "fluid" motions of a stick or pad down to their rudimentary inputs, which end up looking a lot simpler than they initially appear thanks to input shortcuts. After that, you're simply memorizing button combinations like they were longer, faster target combos.
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0 • Off Topic Disagree Agree LikeDo you guys think you'll do dual+ console versions? Or else sell empty boxes?
The Urban Achievers
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