Hit Box - We so S Tier1!!

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  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275
    when im feeling (really) ambitious, i may make one of these myself! my mind cant even imagine doing stuff like sjc>ultra or IAT's atm though!
    3DS friend code : 0232 8273 2994
  • VenomishVenomish Joined: Posts: 678
    Me Want This
    Pad Chun Li

    youtube channel:
    http://www.youtube.com/user/MVashM
  • reaper2507reaper2507 Joined: Posts: 1,066
    if you (the guys how created it) realy search perfektion i would add 2 buttons (one for both thumps!) and not only one !

    the case is simple

    1. you can mapp both to jump and everything works like your way bevore
    2. you can mapp one to BACKWARD and then its possible to BLINK LP/LK flawlessly with it! (SF4 only)

    can you please add a 300px matrix for the button layout?
  • asfasasfas Anakaris UMvC3 DLC plz Joined: Posts: 90
    Do want.
  • Sh33pSh33p New Age of Rubbish Rifling Joined: Posts: 407
    2. you can mapp one to BACKWARD and then its possible to BLINK LP/LK flawlessly with it! (SF4 only)

    That's really sneaky actually, I'd never thought of that.
  • DeathfistDeathfist Joined: Posts: 714 ✭✭✭✭✭ OG
    Is this hitbox compatible with both the ps3 and x360? If it is, I'll probably buy one. I can't decide whether or not to get the x360 or ps3.

    Brian, I sent you an e-mail. I think you'll like it. You won't love it, but you'll like it.
    Deathfist:
    -CONQUER, DOMINATE, OWN-
    -outwhatever your victim.
  • Haunted StomachHaunted Stomach Joined: Posts: 66
    how much would it cost for international purchases uk for example?

    Same here I would defiantly be down to ordering one to the uk if the price was right. Mark it as a gift for the first few orders? heh


    Edit: Also any chance of you guys getting a facebook/twitter thing going on so we can updates on the progress of these?
  • KrackatoaKrackatoa Ensaikyopedia Trolldanica. Joined: Posts: 2,141
    when im feeling (really) ambitious, i may make one of these myself! my mind cant even imagine doing stuff like sjc>ultra or IAT's atm though!

    It's really easy. Imagine the setup bound to your A(Left),S(Down),D(Right),C(Up) keys. It takes a little bit of lateral thinking, but you can easily break down the "fluid" motions of a stick or pad down to their rudimentary inputs, which end up looking a lot simpler than they initially appear thanks to input shortcuts. After that, you're simply memorizing button combinations like they were longer, faster target combos.
    Algonquin Competitive Gaming - Bringing Hyperbolic Time Chambers to the Masses
  • beardedbearded like a lizard on a windowpane Joined: Posts: 166
    Definitely interested.

    Do you guys think you'll do dual+ console versions? Or else sell empty boxes?
  • nin-jaynin-jay the end Joined: Posts: 916
    Can you hook us up with a template? I can go to the plastic store and cut one up for my TE.
  • hlcwshlcws Joined: Posts: 108
    Arcade Keyboard Warriors of the World, assemble!

    mobile20photo2015.07.2hb5u.jpg

    Good idea with putting the jump on the thumb. Makes it easier to piano certain moves.

    Keyboard Shortcuts one should know to buffer while blocking:
    Charge and hold b, tap f twice +3p for Guile U2

    Hold b, f,d,f,d +3k for Guy ultra 2 (hcb hcb)

    Hold b, d,f,u,d,f,u +3P for Gief Ultra (720)

    Charge and Hold db, tap f twice +3k for Vega Ultra 2

    Charge db, hold d, tap f,b,u for Guile U1 (or was it Vega U1?)

    Hold d, tap u, k for instant stompkicks (Seth, Chun)
    Hold d, tap uf, k for instant rufus dive

    thats what I know off the top of my head
    VIPER TRISH X23
    GHOSTRIDER WESKER STRIDER
  • DeathfistDeathfist Joined: Posts: 714 ✭✭✭✭✭ OG
    Later on, you could possibly design one that has a stick that's far enough away that it won't interfere with the directional buttons, and a toggle switch that directs power to either the stick or the 4 buttons. This way if they stupidly ban the use of the directional button scheme you aren't fucked.

    To all the people that think this scheme of directional buttons giving too much of an advantage, I say this...

    1]If it does, great. Not only would it have improve everyone's game that uses it, but everyone else should have thought of this before and implemented it, and losing will be the punishment. Just keep in mind, it won't let them play smart enough to win by itself. It's not like this will save him against the likes of Justin Wong or Daigo. Great players are great players for a reason. They adapt to, outsmart you, then flush you down the toilet.

    2]If it doesn't great, you proved my point.

    I think we should donate one to Justin Wong and see if he likes it LOL!!!
    Deathfist:
    -CONQUER, DOMINATE, OWN-
    -outwhatever your victim.
  • LeftyLefty ENJUKEN!!! Joined: Posts: 1,313
    I would definitely need to try one of these out before I buy. Subscribed and waiting on prices.
    When you change the way you look at things, the things you look at change.
  • rtdzignrtdzign Joined: Posts: 5,176
    I'm going to make one of these. The only reason I never bothered with a keyboard stick is that WASD made it too difficult to do Tiger Knee motions and was doing that so much with Dhalsim. This will make for such a portable button box.
  • LeftyLefty ENJUKEN!!! Joined: Posts: 1,313
    I'm going to make one of these. The only reason I never bothered with a keyboard stick is that WASD made it too difficult to do Tiger Knee motions and was doing that so much with Dhalsim. This will make for such a portable button box.
    I'd love to see what you come up with RT!
    When you change the way you look at things, the things you look at change.
  • seasofcheese929seasofcheese929 Sonic Boob! Joined: Posts: 354
    i want one so bad......so how does the padhack work? Would it be reasonable to get one that works on 360, PS2 and PS3?
    I have a sheep doing roofing over at my house, come and drop in. We'll put on Zeppelin and eat cheddar cheese.
  • bigsexyc420bigsexyc420 Keystone II Joined: Posts: 446
    def intrigued by this, would love to see how a vid of it in a real match setting.
    "Contra on the DS makes me want to punch myself in the balls"
    -Monte
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    As it turns out one of the Huffer brothers lives close to me and is letting me borrow a Hit Box tonight. When I get it I'll happily answer any questions you may have about the Hit Box as well as uploading a few videos. I plan on doing my own tutorial, even though the Huffer's have already made one, I feel I could go into more depth as well as show off a few tricks and how to perform them like Tiger Knee instant air moves and things like Guile's dash U1. I might do a Hit Box SSF4 combo video and there's a chance I might play a few other games since I'm told the Hit Box is PC compatible.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • RaveSageRaveSage Shocking Joined: Posts: 33
    if you (the guys how created it) realy search perfektion i would add 2 buttons (one for both thumps!) and not only one !

    the case is simple

    1. you can mapp both to jump and everything works like your way bevore
    2. you can mapp one to BACKWARD and then its possible to BLINK LP/LK flawlessly with it! (SF4 only)

    can you please add a 300px matrix for the button layout?

    I thought about this before as well but looking at the new design, I'd say a second jump button would hurt more than help. When I sketched it out and tried positioning my hand for a 2147 motion it felt like I had to roll my hand backward. Was not comfortable at all. Also, you now have to reposition your hands if you want to do say, a 236 > jump > 214 > jump. It just becomes a little more complex than it needs to be. The new design with a 30mm button for jump accessible by both thumbs is much better in the long run.

    Also, I sort of see how the HitBox is set up now (or at least can guess) based on the video. Naturally, the 4/6/8 attack buttons can be however you want them. the trick is the Right button is equidistant from LP and LK. Then an arc is made with Down and Left from there. So if you were to look at Left Down Right LK it should start forming a circle. Up is set to follow the arc of the button layout.

    Come on with that measurement guide already. >.<
  • kikimaru024kikimaru024 Mid-tier scrub Joined: Posts: 1,693
    Now that I think of it, this kinda reminds me of a WASD setup, only using ASD + Space to "jump". :bgrin:
    Seimitsu & K-sticks > Sanwa JLF.
    This truth is not universally acknowledged.
  • seasofcheese929seasofcheese929 Sonic Boob! Joined: Posts: 354
    Now that I think of it, this kinda reminds me of a WASD setup, only using ASD + Space to "jump". :bgrin:

    I've already changed all my GGPO settings to that exact configuration to prepare :wgrin:
    I have a sheep doing roofing over at my house, come and drop in. We'll put on Zeppelin and eat cheddar cheese.
  • RufusRufus An unexpected database error has occurred. Joined: Posts: 1,966
    You know you're old school if you play using HJKL as directions.
    Hitboxes http://www.pedantic.org/~nate/HDR/
    "You don't know what you're talking about as much as I do." -- Unknown
  • RaveSageRaveSage Shocking Joined: Posts: 33
    This might be going a bit too extreme but how about using 20mm/18mm buttons for Left, Down, and Right? Give your fingers pretty much no travel time at all.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    This might be going a bit too extreme but how about using 20mm/18mm buttons for Left, Down, and Right? Give your fingers pretty much no travel time at all.

    Smaller buttons do not equal faster travel time. As long as you don't have to reach to hit any of the buttons going smaller wouldn't change anything.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • rtdzignrtdzign Joined: Posts: 5,176
    The 20mm and 18mm sanwa Shinden buttons have a really high resistance, and require a hard press to activate them. Not very fast response time. Any finger travel time gained would be negated by how hard and far in you have to push them in before they activate.

    If you put say a Gameboy Adv. SP on top of 3 of the 18/20mm buttons, the springs in the button would hold the portable up and not engage. If you did the same to 24/30mm Sanwas all the buttons would engage.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    I have recieved the Hit Box and am now capable of answering questions. I'll try to get some videos up later, but for now I'm sticking to text.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • RaveSageRaveSage Shocking Joined: Posts: 33
    The 20mm and 18mm sanwa Shinden buttons have a really high resistance, and require a hard press to activate them. Not very fast response time. Any finger travel time gained would be negated by how hard and far in you have to push them in before they activate.

    If you put say a Gameboy Adv. SP on top of 3 of the 18/20mm buttons, the springs in the button would hold the portable up and not engage. If you did the same to 24/30mm Sanwas all the buttons would engage.

    Didn't know they were harder to activate. so much for that then...

    I ordered some buttons from LL tonight so if things go well I'll have a HitBox near January.
  • XMetalXMetal Just Be Madness Joined: Posts: 368 ✭✭✭✭✭ OG
    omg! this is madness! i've been experimenting with this for awhile and i actually liked it better than the stick myself in almost every area

    keyboardstick.jpg

    i think we have a lot we can discuss! check your pm man

    and THANK YOU SO MUCH for bringing this to the people :)
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    Guys. Seriously. Guys. You're not going to believe this, I've had this Hit Box for maybe an hour and I can standing 720 on it, or at least Vangief's standing 720 that is buffered from a LK. So that makes both requests, the dash Guile U1 and the standing 720 possible. When I can get a camera I'm going to have quite a video to make.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • rtdzignrtdzign Joined: Posts: 5,176
    I'd love to see what you come up with RT!

    Looking at what xmetal got.
    I think I am just going to go the lazy route and just have tek-innovations fabricate a HRAP top panel for my Tekken 5 stick. My T5 I heavily modded with a top loader and db25 port. I have some custom internal harnesses so that panels can be swapped in and out with ease.

    I'm thinking I'd most like a mirrored vewlix layout. -2 on the left.

    HRAP_ButtonBox.jpg
  • miniiminii Mundo posts where he pleases! Joined: Posts: 568
    Could you in anyway make one so that you could have one button for two directions as an additional button? If that makes sense... so you had like up, down, left, right and then a down back button also? I'm sure there must be a way. That would certainly make for some interesting/easy setups. It would take a while to adjust too but I'm sure it would be worth it. Strangely, cheaper aswell.
  • doctorfedoradoctorfedora A Road in Kyoto Joined: Posts: 42
    You'd need two separate "down-back" buttons. Besides, the value to one button per finger is that you can just as easily put two fingers down as one.
  • kasprfotokasprfoto part time player, part time modder Joined: Posts: 774
    color me curious, lol. i'll be making/modding one of these. if i can't adjust, it'll show up in the Trading Outlet ;)
  • MayhemMayhem Mostly Harmless Joined: Posts: 577
    Would it not make sense to add a second jump button to the far left for the pinkie? That way one could intuitively perform tiger-knee motions in either direction using three adjacent fingers...
    Once I start I cannot stop myself
  • DeahonDeahon Joined: Posts: 1
    Flic a bic to the stick

    when you get around to making the more videos can you put up videos for tekken for wave dashing, back dashing, and side cancels and is the most resent video box a general box for any fighting game? cause I play BB,SSF and Tekken. also whenever possible could you put up a potential BB box setup ? (^_^)V
  • KurasaKurasa Don't Shake My Hand Joined: Posts: 1,285 mod
    My hitbox arrived yesterday and I'm busy gettin the hang of it (THANKS DUSTIN). I'll play the SSF4 tourney at Focus Fire on it and chronicle my progression through my SRK blog.

    Sent from my HERO200 using Tapatalk
    WHOA WHOA WHOA!! Devour a mountain!!
    WHOA WHOA WHOA!! Devour an ocean!!
  • KisamaKisama Joined: Posts: 1
    Arcade Keyboard Warriors of the World, assemble!
    You summoned me and here I am. Albeit, we call them "ABC", All-button-Controllers here.

    Kuva0331.jpg
    And I roll with
    [up]
    [right [down]

    But I've gone through every layout I have thought of. And now leaning towards using only index and middle finger for all movement, since ring/pinky finger will always be slower and weaker. I play Tekken and this is for bdc and wavedash.

    Also, heres more pics, of the making, the prototype, the layouts and future layout.
    Word of caution though, it might be horrifying to watch for those who know anything of building stuff, as this was my first time doing anything with wood.
    Index of /~kantanen/ohjain
  • LeftyLefty ENJUKEN!!! Joined: Posts: 1,313
    Looking at what xmetal got.
    I think I am just going to go the lazy route and just have tek-innovations fabricate a HRAP top panel for my Tekken 5 stick. My T5 I heavily modded with a top loader and db25 port. I have some custom internal harnesses so that panels can be swapped in and out with ease.

    I'm thinking I'd most like a mirrored vewlix layout. -2 on the left.

    *SNIP*

    That seems cool. I think I'd prefer the astro city layout because the buttons seem more naturally contoured. The buttons are placed perfectly for where our fingertips land.
    When you change the way you look at things, the things you look at change.
  • hlcwshlcws Joined: Posts: 108
    This might be going a bit too extreme but how about using 20mm/18mm buttons for Left, Down, and Right? Give your fingers pretty much no travel time at all.

    You'd be better off using Cherry MX Switches (Red if possible, if not Black or maybe ghetto blacks) with keyboard keycaps...
    I've been planning to do that for a while now. Will order the parts soon.
    VIPER TRISH X23
    GHOSTRIDER WESKER STRIDER
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    we call them "ABC", All-button-Controllers here.

    You can call it whatever you want, Hit Box is a brand.
    You lack devotion! Enduring hunger and poverty is how you find the way!
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