Hit Box - We so S Tier1!!

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  • FuryofFrogFuryofFrog Ora Ora! Joined: Posts: 137
    Dear Hitbox Gods,

    I got my friend a Hitbox about a year ago. He loves it very much and its all he can play on. The only problem is he left the controller in the car one day in the middle of the summer and the plexi top warped. We had to open it the other day because it took a tumble to check on the wiring but when we tried to get the top back on die to the warping it refused.

    Is there any way I can order a replacement plexi from you guys for the hitbox? I'd hate to see him controllerless with Winter Brawl 7 around the corner.

    Thank you very much,

    Dan
    Do you know the way to San Jose?
  • 9thpixel9thpixel 9 Joined: Posts: 211
    We're looking into getting a shirt pre-order off the ground soon if there's enough interest. Thanks for letting us know! People have been asking that question more and more, so it's looking like it's time to get things in motion.

    Anyone else interested in a Hit Box shirt?
    I would be interested in a Hit Box shirt. Maybe with this in the design? I do not have pixel in my name for nothing.

    isometric_hit_box_2_zpsd9eddc1f.gif
    PSN: NinthPixel
    Dalton, GA Youtube - youtube.com/Ergeniz
  • Boita-cartonBoita-carton Joined: Posts: 230
    Still no small Hitbox like the first versions available ? The current ones are pretty wide.
    PSN: Boitacarton/SpiderQueenLolth
    GFWL: SpiderQueenLoth
    Steam: sadhusatana
    Juri PC steam group: http://steamcommunity.com/groups/teamjuriPC/
  • Husser_BrianHusser_Brian Joined: Posts: 250
    ...
    Is there any way I can order a replacement plexi from you guys for the hitbox? I'd hate to see him controllerless with Winter Brawl 7 around the corner.
    I saw your e-mail earlier; I'll be sure to write you back ASAP. I've been caught up on building and fell behind on e-mails. We'll be sure to help get your friend back on track. Gotta make sure he's lookin good at Winter Brawl! :P

    @9thpixel: We would produce a large run of the Team Hit Box shirts we wear at majors. So this might be a limited edition thing if we end up making another design.
    Spoiler:
    @Boita-carton: We ended up switching from the smaller design from overwhelming feedback that people wanted more stability in their lap with a wider frame. We've also got a lot of positive feedback from the size they are now, so we won't be revisiting the smaller build anytime soon.
    The extra weight and comfort is well worth it!
  • WindowsCWindowsC Joined: Posts: 6
    Thanks, Team HB, my Hit Box arrived today! But my quest to get decent at UMvC3 is only just beginning. I spent a few hours today playing Mission mode. Not going to lie, it was pretty frustrating at first, but I hope I'll get the hang of it eventually.

    The directional controls on the left were pretty intuitive, actually. I do wonder if having a WASD layout with W = jump would have worked better, but as it is, having the jump button in the "spacebar" location works as well. But I'm having lots of trouble with the eight buttons on the right. I was previously using the default PS3 controller, so I suppose this transition would have been no less difficult if I were going from controller to arcade stick instead of controller to Hit Box.

    I do hope someone could give me some tips on how the controls should be set up for attacks and stuff on the Hit Box for UMvC3. The default layout is odd, since the 4 buttons on the right are the shoulder buttons and the four buttons on the left are the shape buttons. I decided to change that up and go with this:

    top row 4 buttons, from left to right: l+m+h; a1; a2; a1+a2
    bottom row 4 buttons, from left to right: l; m; h; s

    I was looking through some Hit Box videos, though, and found this layout used by whoever was making the video:


    top row 4 buttons, from left to right: l; m; h; undefined
    bottom row 4 buttons, from left to right: s; a1; a2; undefined

    Is this the recommended UMvC3 layout for Hit Box (and arcade sticks in general)? All tips appreciated!
  • Husser_BrianHusser_Brian Joined: Posts: 250
    ...
    The directional controls on the left were pretty intuitive, actually. I do wonder if having a WASD layout with W = jump would have worked better, but as it is, having the jump button in the "spacebar" location works as well.
    ...
    Is this the recommended UMvC3 layout for Hit Box (and arcade sticks in general)? All tips appreciated!

    The very first session of orienting yourself is the hardest part, so you're well on your way! You'll be surprised how quickly your fingers remember what they're doing. Seriously though, give it a week or so and it will be second nature.
    I recommend using type B. That's the standard for Hit Boxes and joystick and works out to be the most intuitive with the controls.
    Once you get the hang of what button does what, it will be much more comfortable to operate than pad buttons. Seriously though, give it a little while and it will be second nature. :)

    The reason Hit Boxes aren't WASD is because it really limits what you can do. By using your thumbs to jump instead you get all sorts of techniques at your disposal to make life easier. Originally the main ones were doing 360's and 720's in street fighter, but there's a ton of things (especially in Marvel) that would be a total pain on WASD, like tri-jumps for example.

    Feel free to ask questions as you go in this thread; we're always happy to help and exchange tips!
  • RaisinsRaisins Joined: Posts: 4
    Also got mine today. Loving the construction of the box. Great job guys. It's a little weird to get used to but I can easily see this making my execution 1000x better. I just need to untrain my hands in mvc that right thumb is not S, lol.

    I found that just going through arcade mode SF4 for a while on med/easy as ryu and trying to do each one of his movies at least once per match: Fireball, Dragon Punch, Hurricane Kick, Hurricane Kick air and Ultra all on the left and right. By the time I got to seth, I felt like I have a much better control.

    I'll be laying down complex modok combos and instant air axe kicks in no time :D
  • Husser_BrianHusser_Brian Joined: Posts: 250
    Also got mine today. Loving the construction of the box. Great job guys. It's a little weird to get used to but I can easily see this making my execution 1000x better. I just need to untrain my hands in mvc that right thumb is not S, lol.

    I found that just going through arcade mode SF4 for a while on med/easy as ryu and trying to do each one of his movies at least once per match: Fireball, Dragon Punch, Hurricane Kick, Hurricane Kick air and Ultra all on the left and right. By the time I got to seth, I felt like I have a much better control.

    I'll be laying down complex modok combos and instant air axe kicks in no time:D
    If you're a MODOK fan then you'll love your Hit Box. He is the only character in the game who can air dash off of the ground by pressing :u: or :uf:+:atk::atk:. This means that you can air dash up-forward half way across the screen and plink dash again :uf: to get above superjump height across the full screen instantly and still call assists. Basically you get 2 air dashes. It's extremely hard to do on stick and pad without buffering from normals and weird setups, but Hit Box you get it for free if you use your right thumb!

    I main dok so you can ask me any questions. (Science is a hot button for me) :D

    Glad you're liking your Hit Box!
  • L1GHTN1NGBOLT23L1GHTN1NGBOLT23 Joined: Posts: 10
    Hi everyone, I recently heard about the hit box and how it can do wonders for Just Frames in Tekken and overall bold-execution.

    Should I get a Hitbox or an Arcade Stick? Have used neither (I have used a Arcade Stick though...when I was 4 years old.)
  • Husser_BrianHusser_Brian Joined: Posts: 250
    Hi everyone, I recently heard about the hit box and how it can do wonders for Just Frames in Tekken and overall bold-execution.

    Should I get a Hitbox or an Arcade Stick? Have used neither (I have used a Arcade Stick though...when I was 4 years old.)
    I'm biased since I'm one of the Hit Box guys, so I won't get too soap-boxy and just link some of the cool stuff you can do in Tekken. ^_^

    If you want just frames, you've come to the right place!

    Just Frames
    Spoiler:
    Korean Backdash
    Spoiler:
    Wavedash
    Spoiler:
    And this is in SC5, but it's sort of the basic concept of inputting moves with buttons:
    Spoiler:
  • Mr.MartinezMr.Martinez Joined: Posts: 62
  • ShadowShel18ShadowShel18 Joined: Posts: 4
    So jealous of you guys right now. I'm still waiting on mine.
  • r313n71355r313n71355 Stylish resets make me salty Joined: Posts: 371
    It seems like the feedback on these is looking pretty good. Love my arcade stick, and probably wouldn't quit using one even if I were to get a hitbox, but my question is this. How do hitboxes compare when it comes to high execution?

    Being a umvc/magnus player, I'm curious how the hitbox holds up when it comes to things like doing ROM corner to corner.. any feedback would be appreciated XD
  • Husser_BrianHusser_Brian Joined: Posts: 250
    Hit Box was built for the high execution stuff.
    I can't really comment on the new rom since I haven't played him in Ultimate, but I used to do it all the time in vanilla. As I understand it the UMvC3 rom has stricter timing and you have to be jumping forward the whole time, otherwise it's the same motion. The super jump forward C, air dash down-forward C motion of the loops will be very easy when you get your SOCD tri-jumps down, so all you'll have to worry about is your timing and height management.

    I wish we had a Hit Box Magneto regular in here. ><
  • DeathfistDeathfist Joined: Posts: 687
    Hi everyone, I recently heard about the hit box and how it can do wonders for Just Frames in Tekken and overall bold-execution.

    Should I get a Hitbox or an Arcade Stick? Have used neither (I have used a Arcade Stick though...when I was 4 years old.)

    The Hitbox, hands down, especially since you haven't used the arcade stick in like, forever.

    When I say SOCD here, I mean false SOCDs, where you use left+right to get faster neutrals, or command neutrals.


    =Advantage of stick vs hitbox
    -Most of these already have some kind of counter-advantage that the hitbox holds.

    Easier to hit perfect diagonals directly
    -alleviated by the speed with which you can hit imperfect diagonals that turn into true diagonals almost instantly on a hitbox, and the fact you can feel the difference between a perfect and an imperfect one if you have input display, and make adjustments far more easily on the box till they are perfect. Expect this to invert completely in favor of the Hitbox.

    Stick is quieter than hitbox. They can also sometimes tell if you'll block if they're listening to your buttons.
    -You can trick your opponent by doing command neutrals with and without downs so they can't use hearing to read you.
    -They may also not know which button does what on your stick. I won't count this one. by rights I should.

    More intuitive base movement [up means up, down means down] psychologically.
    -erased by the fact that you can lose you horizon causing accidental jumps or crouches on stick.
    -destroyed by the fact that your movement and reactions are twice as fast on the hitbox

    I think Stick is easier to learn due to the fact that up and down are inverted on a hitbox, it looks confusing, and has an intimidating appearance to beginners. Especially when they can't see a stick anywhere.
    -Hitbox is many times easier to master, so much so, that everyone should try the hitbox and forget the stick altogether. The stick can never be mastered due to its lack of precision. The Hitbox can.
    -SOCD cleaning nearly doubles and in some cases triples the amount of ways you can do things. Some commands are faster and better than the way you're supposed to do them.
    -muscle memory, bravery, and curiosity can overcome this too easily with practice.

    =Advantages of Hitbox over Stick
    -These are UN-counter-able.
    -Note that many advantages are already incorporated into the disadvantages section as counterarguments making the size of this section deceiving.

    All moves come out well over twice as fast on Hitbox than they do on stick.
    -Pushing a button 2mm is faster than moving a wrist, and you have to move the wrist far more than the button to engage anything.

    Greater precision and control on a Hitbox vs a Stick
    -This is a double edged sword. You have nobody to blame but yourself when you screw up [no more fireballs where dragon punches should be, or jumping when you meant to sonic boom...,]. That's really all you want in a controller.

    Hitbox exclusive shortcuts and other commands that CANNOT be done on stick.
    -SOCD cleaning dp and other moves, walking critical edge [soul calibur], walking ultra [ssf4],

    let's see here

    Advantages for Stick:: 4
    Advantages for Hitbox: 11
    Difference of 7
    HMMMMM, who do you think won THAT one?

    And that's just what I thought of off the top of my head. If I focused it would have been even worse.
    Deathfist:
    -CONQUER, DOMINATE, OWN-
    -outwhatever your victim.
  • r313n71355r313n71355 Stylish resets make me salty Joined: Posts: 371
    Hit Box was built for the high execution stuff.
    I can't really comment on the new rom since I haven't played him in Ultimate, but I used to do it all the time in vanilla. As I understand it the UMvC3 rom has stricter timing and you have to be jumping forward the whole time, otherwise it's the same motion. The super jump forward C, air dash down-forward C motion of the loops will be very easy when you get your SOCD tri-jumps down, so all you'll have to worry about is your timing and height management.

    I wish we had a Hit Box Magneto regular in here. ><

    Thanks for the response! Indulge me in answering a theoretical.

    When trying to learn ROM, the most common mistake people will encounter are accidental disruptahs, due to the super jump up forward, dash down forward motion having the capability to input a quarter circle for a disruptah if your execution isn't on point. Though I rarely have this problem any more, it inevitably happens. How would a Hitbox user circumvent that issue while still ensuring the same super jump up forward, dash down forward pattern?
  • slowjamslowjam Joined: Posts: 3
    So jealous of you guys right now. I'm still waiting on mine.
    Same. The suspense is killing me!
  • slowjamslowjam Joined: Posts: 3
    Got my HitBox last Thursday. Holy crap, this thing is awesome. Anytime anyone asks me anything about any fighting game, my response will begin with "Well, the HitBox..."

    Within minutes I was regularly pulling off combos that took me half an hour or more to learn on a stick and I probably still only had a 20%-25% success rate using stick. Also within minutes, I was totally confusing up and down randomly, missing diagonals, and accidentally not blocking via SOCD. It is awesome, but there is a learning curve, just like transitioning from pad to stick.

    For a while I absolutely could not get a shoryuken to come out, then all of a sudden it clicked, and I now have a 100% success rate with them. I assume the rest of the commands will come in time as well.

    Great product, great service, great company. Thanks HitBox team!
  • ShadowShel18ShadowShel18 Joined: Posts: 4
    Just got my hitbox today and fooled around with it for a bit. It was awesome. I'm a SCV player and I can say that my sidesteps are the fastest and cleanest they've ever been. Still haven't used it long enough to map each of the face buttons to my index and ring finger. While I'm on the subject, which button configuration should I use for SCV. The default feels a bit weird. Any help would be appreciated.
  • Husser_BrianHusser_Brian Joined: Posts: 250
    edited February 2013
    Just got my hitbox today and fooled around with it for a bit. It was awesome. I'm a SCV player and I can say that my sidesteps are the fastest and cleanest they've ever been. Still haven't used it long enough to map each of the face buttons to my index and ring finger. While I'm on the subject, which button configuration should I use for SCV. The default feels a bit weird. Any help would be appreciated.
    Glad you're liking your Hit Box!

    A B K
    G is the best layout for SCV.

    You have to use your right thumb on the guard button, but it's a nice cozy fit. Anytime you want to get optimal up sidesteps, you can take your right thumb off guard and drumb up-up with both thumbs.

    Also, ABK like that makes CE's much less awkward than default:
    Post edited by Husser_Brian on
  • Husser_BrianHusser_Brian Joined: Posts: 250
    edited February 2013
    Double Post
    Post edited by Husser_Brian on
  • Husser_BrianHusser_Brian Joined: Posts: 250
    edited February 2013
    Triple Post
    Post edited by Husser_Brian on
  • Husser_BrianHusser_Brian Joined: Posts: 250
    edited February 2013
    Grand Slam...
    Post edited by Husser_Brian on
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,410 ✭✭✭✭
    A quadruple post! Shoutouts to the new SRK forum.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • PN1PN1 Joined: Posts: 13
    I definitely will order one when they have the white plexi. Emailed them and unfortunately they aren't offering it right now. The white looks so clean.
  • DeathfistDeathfist Joined: Posts: 687
    What's the best setup for umvc3? I'm using gamma for the pad, but I'm considering to change my setup for the Hitbox.

    I'm a long time MvC2 player that virtually abandoned fighting games after the launch of Vanilla MVC3.
    Deathfist:
    -CONQUER, DOMINATE, OWN-
    -outwhatever your victim.
  • BlueMarioBlueMario Ragna "Rapid Cancel" The Bloodedge Joined: Posts: 38
    I'm sorry if this has been asked before, I looked around and couldn't find an answer. How do they ship the hitbox's out? I just ordered mine yesterday, and do they give you a tracking number?
  • ShadowShel18ShadowShel18 Joined: Posts: 4

    BlueMario said:
    I'm sorry if this has been asked before, I looked around and couldn't find an answer. How do they ship the hitbox's out? I just ordered mine yesterday, and do they give you a tracking number?
    When they ship it out they send you an e-mail with the shipping info.
  • BlueMarioBlueMario Ragna "Rapid Cancel" The Bloodedge Joined: Posts: 38
    When they ship it out they send you an e-mail with the shipping info.
    Ah, okay. Thank you!
  • JSmithJSmith Still Training Joined: Posts: 15
    BlueMario, I ordered on the 13th and they haven't shipped yet. I think they're very busy! ; )
  • ifbpwnstarifbpwnstar Captain 'Murica Walking Wiki Joined: Posts: 989 ✭✭✭
    Deathfist said:
    What's the best setup for umvc3? I'm using gamma for the pad, but I'm considering to change my setup for the Hitbox.

    I'm a long time MvC2 player that virtually abandoned fighting games after the launch of Vanilla MVC3.
    Type B is the standard for an 8 button stick, and same for Hitbox. If you're married to MvC2 style you may want to change., but most players have adapted to the updated layout.
    UMvC3: Cap (SS) | Doom (beam) | Strider (vajra) and Vergil (RS) | Morrigan (meter) | Strider (vajra)
    SC5: Astaroth
    SC4: Ivy, Rock

  • pragmaticleaspragmaticleas Joined: Posts: 1
    edited March 2013
    I just got my hitbox, and while I'm generally happy that it works the way I expected it to most of the time, I'm rather disappointed with the cracks on the plexiglas. I have to use tape to cover the pointy part of a crack so that it doesn't scratch my hand when I access the three buttons at the back of the hitbox. Given the amount of bubble wrap padding and that the package box itself didn't seem damaged, I am inclined to think that they knew about the cracks but just didn't bother to replace the plexiglas before they packed and shipped the product.

    I would very much like to get my hitbox fixed, but since I do not live in the US, the two way shipping costs and custom duties can easily amount to about $140 USD which is almost the price of a new PS3/PC hitbox, and I doubt they would cover that charge :(.
    Post edited by pragmaticleas on
  • JSmithJSmith Still Training Joined: Posts: 15
    I just got my hitbox, and while I'm generally happy that it works the way I expected it to most of the time, I'm rather disappointed with the cracks on the plexiglas. I have to use tape to cover the pointy part of a crack so that it doesn't scratch my hand when I access the three buttons at the back of the hitbox. Given the amount of bubble wrap padding and that the package box itself didn't seem damaged, I am inclined to think that they knew about the cracks but just didn't bother to replace the plexiglas before they packed and shipped the product. Aside from that, I have experienced on rare occasions unresponsiveness in the right and triangle buttons, but this has so far been a minor issue because it only happened to occur when I was in training mode.

    I would very much like to get my hitbox fixed, but since I do not live in the US, the two way shipping costs and custom duties can easily amount to about $140 USD which is almost the price of a new PS3/PC hitbox, and I doubt they would cover that charge :(.
    That's too bad. : ( I would definitely encourage you to tell them about your problem. Maybe they can send you a replacement, and you can ship the other back, or something.

    My 2nd Hit Box is coming in... with white buttons. I'm excited : )
  • ClaCla Let's fighting! Joined: Posts: 466
    edited February 2013
    Anyone got a good recommendation for a site to get custom artwork from? Tek-innovations.com is my favorite*, but they don't do Hitboxes. (at least not yet)

    *(VERY pleased with the Fusion artwork & plexi I got from there)
    Post edited by Cla on
  • jesujesu real life hater Joined: Posts: 193
    edited February 2013
    Signed on for the first time in forever to say how excited I am that I purchased a hitbox. I received it this Tuesday (exactly one week after i ordered it) and I couldn't wait to get home and try it. I mostly play UMVC3 and it only took a few minutes before I was able to do my main bnbs. I even learned a harder bnb with magneto that I couldn't do before. Neutral seems like it'll be the biggest chore, but I think I'll eventually get used to it. Just wanted to post this to say thanks for the fast shipment, and that I love your product.
    Post edited by jesu on
    North Side/Downtown, Indianapolis, IN

    Always on call at work, but trying to get games in when I can. PM if you're in the area and want to go in.
  • JSmithJSmith Still Training Joined: Posts: 15
    Recieved my second Hit Box today and I looove it : )  Wondering about something though: I use Turtle Beach headphones. The HB does not seem to have a jack for a mic connection, so can this work? Like if I want voice chat with it. Just wondering... Thanks
  • JusticeJustice Joined: Posts: 40
    JSmith said:
    BlueMario, I ordered on the 13th and they haven't shipped yet. I think they're very busy! ; )

    JSmith said:
    Recieved my second Hit Box today and I looove it : )  Wondering about something though: I use Turtle Beach headphones. The HB does not seem to have a jack for a mic connection, so can this work? Like if I want voice chat with it. Just wondering... Thanks
    I actually had to make an account after seeing these posts. I ordered mine on Feb. 7 and haven't received any e-mails to say that it was being shipped yet :'( I hope my order didn't get lost (or I missed it in my Junk Folder /panic). Anywho, I thought I'd post here since I can't find a spot on the website to e-mail them and ask what's up.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,410 ✭✭✭✭
    Any questions can be sent to Hitboxes@gmail.com, we apologize for the delay, but we're trying to get parts in stock. We'll get whatever we can out the door as soon as possible, so bear with us!
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • JusticeJustice Joined: Posts: 40
    JohnGrimm said:
    Any questions can be sent to Hitboxes@gmail.com, we apologize for the delay, but we're trying to get parts in stock. We'll get whatever we can out the door as soon as possible, so bear with us!
     
    Thanks for the fast reply John! I clicked the Contact Us link on your website and sent an e-mail that way :)
  • shin neferioshin neferio BEHOLD! Joined: Posts: 781
    Picked up a first gen hitbox in mint condition off a guy who was nice enough to put it on hold till i had the cash. I got together with some friends and had a game night, running it through the gauntlet of various fighting games (Sfxt,3s,Kof13,Alpha3,). Very impressed with the hitbox
    5th King of Tetris
  • blaxhblaxh Joined: Posts: 1
    Justice said:
    JSmith said:
    BlueMario, I ordered on the 13th and they haven't shipped yet. I think they're very busy! ; )

    JSmith said:
    Recieved my second Hit Box today and I looove it : )  Wondering about something though: I use Turtle Beach headphones. The HB does not seem to have a jack for a mic connection, so can this work? Like if I want voice chat with it. Just wondering... Thanks
    I actually had to make an account after seeing these posts. I ordered mine on Feb. 7 and haven't received any e-mails to say that it was being shipped yet :'( I hope my order didn't get lost (or I missed it in my Junk Folder /panic). Anywho, I thought I'd post here since I can't find a spot on the website to e-mail them and ask what's up.
    Yup, you are not the only one. Ordered mine like two Sundays ago, yet the confirmation was the thing I've gotten so far. Nonetheless, I don't mind the extra wait as long as they are putting in good efforts to build a high quality hit box.
  • Husser_BrianHusser_Brian Joined: Posts: 250
    Thank you to everyone who's been patiently waiting.  Sorry for the delay while we restock parts.  After our pre-order we immediately saw a big surge in orders and were zapped of our parts before we could get things in order.  We've been doing our best to communicate with every customer individually who has had to wait to receive theirs.  If we haven't talked yet, please give us an e-mail at hitboxes@gmail.com and we'll make sure you're taken care of.  Parts should be in before the end of the week.

    In the meantime, here's a broken video on how to get a ridiculous boost on your instant overheads in UMvC3!

  • L1GHTN1NGBOLT23L1GHTN1NGBOLT23 Joined: Posts: 10
    Will the pre-order status become in-stock around the 28th of March? I don't have enough money to get one yet, the international shipping is expensive! Still gonna burn a hole though...
  • Husser_BrianHusser_Brian Joined: Posts: 250

    Will the pre-order status become in-stock around the 28th of March? I don't have enough money to get one yet, the international shipping is expensive! Still gonna burn a hole though...
    We should definitely have stock in late March.  We will be caught up well before then.

    We received our parts and are starting to ship pre-orders as of Monday!  Thanks all for your patience!
  • JusticeJustice Joined: Posts: 40
    Whoo hoo! I just got my USPS electronic confirmation! I R so hype!
  • GLORYBE26ODGLORYBE26OD Joined: Posts: 445
    I can already see ur power level increasing.
  • CrusayerCrusayer Joined: Posts: 7
    Is it possible to have the design flipped to the other side?  I use arrow keys (right hand directionals) vs the current setup with directionals with the left hand.  :x
  • Husser_BrianHusser_Brian Joined: Posts: 250
    Crusayer said:
    Is it possible to have the design flipped to the other side?  I use arrow keys (right hand directionals) vs the current setup with directionals with the left hand.  :x
    No we can't make mirrors.  The entire chassis of the box is one piece.

    Don't worry though because you'll adapt very easily, especially once you get the hang of the jump button.
  • mikeoharamikeohara Joined: Posts: 174
    I've admittedly looked past the Hitbox before ... but I tried the one my friend CountBlue has today and I'm pretty impressed with it. Got to try out SFxT on PC with his, and played a hilarious few minutes of AE with hacks before I had to go to class. I'm admittedly looking at buying a Hori VLX Diamond and swapping the PCB around with a PS360+, but this system just became the dark horse.
  • SehnderSehnder Joined: Posts: 41
    edited March 2013
    I picked up my Hitbox July of last year and thought I would (briefly) share my thoughts on it.

    If you have ever struggled with execution, you owe it to yourself to get a Hitbox. $250 is a small price to pay in order to start fighting other people instead of fighting the controls. I have used every input device known to man short of a DDR pad, and the Hitbox wins by a mile. While Player Points (PP) aren't an objective measure of skill, it is about the best metric I have for comparative purposes. I don't think I ever crested 800PP using an arcade stick/controller/keyboard- I'm normally at 2500+ thanks to the Hitbox.

    I remember I once spent a full hour trying to get a character (Bang Shishigami in BlazBlue) to do a double-dash in mid air using an arcade stick. I think if I had 10% accuracy I'm being generous with myself. In contrast I picked up the Hitbox and had a 100% success rate within a minute and a half. The ease of execution has let me branch out into characters I wouldn't normally try. I stayed clear of grapplers because I could never do 360s well- I can pull them off with enough consistency now that I can actually play Hakan with something resembling competency.

    So in conclusion, if you are debating it... just buy the damn Hitbox!
    Post edited by Sehnder on
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